Hey ! nice tutorial, it's very helpful thank you so much...Unfortunetely I'm havin a problem with painting in Procreate and I couldn't be able to fix the problem for weeks...I wonder if there is a way that I can ask what I'm doing wrong? I mean if I can show you my problem with some screenshots etc. It would mean worlds to me, can you help me? Thank you so much again
If it’s not painting there could be a hardware problem. I’d stop by the Apple store if I were you. I find they’re really helpful - they’ll either tell you how to fix it or make clear what the issue is.
Unfortunately there could be a number of things that go wrong here: be sure all the settings are right on export, id also check that you unwrapped correctly. Also this video is getting old and there have been several updates to blender. Sometimes they change things in exporting that break a process. I’d recommend looking on forums about blender. There has to be an answer.
I managed to add texture in procreate, but when I open it again in blender, what I painted doesn't appear 😭 what do I do? I worked with a mirror and with separate objects👀
Hmm… when you export to blender, be sure to use your shaders and connect the images to the right shader outputs. Also, be sure you’re viewing in “textured” or “rendered” mode.
when I import models from blender as OBJ or USDZ i keep getting screwed up topology issues that don't exist in the blender file or in other programs when importing to procreate, but procreate screws up the models and breaks them, is it a triangle limit? how do you force blender to stop doing this when it is imported into procreate if it doesn't do this in unreal or nomad
Hmmm… without knowing the specific topology I can’t say, but if it were me I would try to find the source of the problem. Use decimate to lower the triangle count to test if it’s a max poly problem. If the problem still exists try eliminating other issues. Are there empties? Does the geometry exist as a single object? Once you can figure out what procreate is struggling with from Blender, you can avoid it - and tell the blender and procreate people. Maybe send a comment here too, if you have a moment.
You can texture paint everything in Blender. Using iPad is an excessive step and could be easily omitted. It is better to use iPad as a second screen to texture paint everything in Blender
Good point, blender has just about everything. I wish they could develop iPad apps. I want to be able to do as much as possible on the go then bring it into Blender and take it further.
But how do u export from blender something that is already painted Like if you want to jump backwards and forwards from blender to procreate Case: I made an object Painted it in procreate - great But now I need to adjust it And then paint again But I loose all colors when I export obj. Cos blender exports textures as separate file which procreate doesn’t read And procreate refused to read usdc (even though it should)
The basics? Maybe a month of casual tooling around. Knowing it inside out and to being able to keep up with it will come with time as you have more projects to use it for. My best advice is to just set goals for yourself and figure out the solution by brute force. Even if you don’t do it the most efficient way, you’ll build a strong baseline for future knowledge.
I can’t say for sure but you make have a relatively low resolution UV texture. I try and shoot for at least 1024x1024 but more is better. It may also be a problem with you UV map. Good luck!
if for example i import a small 3d city of buildings, how do i then draw on the walls of the buildings? everything i try seems to draw flat on the floor instead? any help would be great
First be sure your UVs are set up correctly because if they aren’t the paint will go all over the place. Then try to keep the portions of you geometry as separate objects. You can use the layers panel in Procreate to hide all the stuff you don’t want to draw on. That will make it impossible to draw on sections you don’t mean to. Good luck!
I don’t have Solidworks now but it’s worth looking into. They can both use STL format. I’d be curious to see if Solidworks would build a useable UV map for Procreate on export.
Hi bro, I can't import 3D models into procreate, i make 3D with Blender, if I import to procreate " This Model has no valid meshes" , do you have a solution?
Hmm, be sure when you export you have the mesh you want selected in blender. Also, I would try exporting from blender, saving, and importing to a new file in blender. It will be a faster way to be sure the expired file has meshes. If blender can import its own exported file, then procreate should too. Good luck!
Ahhh I made my own custom model and exported it to procreate perfectly fine but no matter what I do blender doesn’t see the textures :( any fix for this?
Try different exporting formats. Some formats export with the textures as a package and others export them as images that can be added in Blender’s material editor. Be sure your blender view settings are set to “material” or “rendered”. Also, this video is getting old. Blender has been updated many times since I made it - it may be out of date. Good luck!
@@Desklord Hey, thank you for the reply! I found out i was trying to import the .obj file from inside a blank canvas and not directly from the gallery.
Excellent question! Not necessary just for one but let’s say you were making assets for a much bigger composition. You’d want to paint one at a time and collect them in an app like blender that could focus on high quality rendering.
Hmmm… You imported from Blender? Was is a very complex scene? UVs were unwrapped? What version iPad do you have? I’d try a very simple scene - a level 3 icosphere that’s been unwrapped and see what it says.
Any chance procreate is able to create separate layers using UV seams of a model to separate it into parts/layers if it is exported as one object with one UV map?
My next video will cover this a little but procreate keeps all the geometry separate even though it stuffs them into one object container. In blender you can separate by material and each geometry will become its own object. To do this in Blender in edit mode select All geometry, press “P” then choose “separate by material”. As for layers, each geometry has layers in procreate but those layers are flattened on OBJ export for each of the 3 material maps: Color, metallic and roughness.
@@Desklord okay. Appreciate the feedback. I was wondering because I tend to retopo my mesh making it one object and add normal map to it. Sounds like If I want my retopo mesh to benefit from using layers in procreate I can separate out parts by material as you mentioned.
Are you using the Apple Pencil? Fingers are for moving the shapes, the pencil is for drawing on them. Also be sure you have the object selected in the layers panel. Procreate will only draw on one object at a time. Good luck!
Depends on what you want to do. You can use assets like this one to make 3D artwork or animations or even use them in video game development software like Unity or a Unreal Engine!
Hmm… I’d have to know the specific file but I’d say start simple to test: make a plain UV sphere, unwrap and texture it and see if you can do a round trip through procreate. At first I’d avoid and modifiers, displacement maps or other fancy tricks. Just make the transfer work first and then see how much extra stuff you can do before procreate complains.
No, unfortunately. Blender is only for MacOS, Windows and Linux. But if you get it for M1, Blender now comes for Apple Silicon! Maybe someday they will make one for iPad. I would love to see an app focused on modeling and sculpting.
Yes, the objects are separate and before exporting you’ll want to create a material with no real artwork on it. You could join all the objects but then in procreate you won’t be able to hide them piece by piece
@@Desklord sorry, I don’t understand English very well… I want to open the model that there is on procreate on blender with textures. You said to join objects on procreate creating a material right? How I have to create it?
it's cool but I feel like this can be achieved inside of blender.. there's so many workflows that are so seamless between Mac and iPad, it feels like doing that only to do a bunch more work after is pointless when you could just paint in blender.. I want to use procreate for colouring, but not if I have to do additional work after - if procreate built an add-on for blender that allowed for full back and forth workflow then it would be worthwhile...
You have a point. Doing it all in Blender often makes sense from a workflow standpoint, especially when your going to create complex textures. Procreate only does metallic, reflection and color. I would love to see a tool that lets you focus on just painting and creating materials all in iPad so if you import to Blender or another app all the complex stuff is already done.
I used iCloud from windows to the iPad and back, but you can use anything from email to airdrop. Once it’s a file on the computer be sure to use the “import” option in blender. You can’t just “open” it since it’s not a .blend file.
Importing from procreate to blender doesn't work, it only imports the OBJ file but without any of the colours, like it is just gray... I followed the instructions to look at it in rendered format but no colour shows up
Hmm… did you use material nodes to connect the image files to the material color? You have to do it manually in blender. Check the video around 5:35. You can see the material node tree briefly.
Well, you can use other cloud services if you set them up on PC/Mac and iPad, and maybe email if you’d rather avoid clouds. I think you can do air drop too if your computer’s a Mac.
@@Desklord The trouble is from iPad™ to PC. Most of cloud services integrate very badly and are clumsy. Anyways, I have an other pressing question: how do you organize your folders on the iPad? You leave your art in the default Procreate path? Thanks a lot!
I looked for THIS content literally for 15 hours straight... You saved my day man!
I’m very happy to hear that!
I was smiling and full of joy while watching this thank you so much
So glad you enjoyed!
Great video, quick, clean and simple. Subscribed! I look forward to future videos.
Thanks, The next one is on its way!
man you should do a course for sure! Your narration while doing the steps was almost a class!
Wow, thanks! I’m trying to make the videos more and more useful that way.
Awesome video, I’ve just started with procreate and never heard of blender. An intro tutorial video for blender would be great and at a slower pace
Wow that’s great that your getting started with Procreate and Blender. I’ll see about making smaller more focused tutorials.
Wow that blew my mind! I thoroughly enjoyed that. Thank you for sharing! #Wow! #AnAppleADay #Creative
Thank you so much!
My jaw just falls down when I saw your 3d painting in procreate😨😳 for real?!
When I saw them putting that feature in my jaw dropped too!
Amazing. Pls make. More with these software
Thanks! I’m working on more
Very good explanation. Thank you!
Thanks!
I really like, how streamlined tutorial you made. Subscribed! Some add-on showing hot keys you use would be helpful.
Thanks! I'll be adding them in future videos
Nice I thought the same since procreate announced it. 👍
I love it! It's so cool to able to paint on a model on the go.
GAME CHANGER!!
Hey ! nice tutorial, it's very helpful thank you so much...Unfortunetely I'm havin a problem with painting in Procreate and I couldn't be able to fix the problem for weeks...I wonder if there is a way that I can ask what I'm doing wrong? I mean if I can show you my problem with some screenshots etc. It would mean worlds to me, can you help me? Thank you so much again
If it’s not painting there could be a hardware problem. I’d stop by the Apple store if I were you. I find they’re really helpful - they’ll either tell you how to fix it or make clear what the issue is.
Great Sharing..!! I would like to see more videos like this from you. Thanks!! =D
This helped me so much! Thank you!!
So glad to hear it!
Wish there was Blender in the App store for ipad pro
Yeah, or at least some focused apps for modeling or sculpting from the blender foundation.
You forgot to switch the Roughness and Metallic to 'Non-Color' from default 'sRGB' mode
I did everything like you described but procreate says "UV overlapping coordinates" and I just can't really draw on anything. how do I fix that?
Unfortunately there could be a number of things that go wrong here: be sure all the settings are right on export, id also check that you unwrapped correctly. Also this video is getting old and there have been several updates to blender. Sometimes they change things in exporting that break a process. I’d recommend looking on forums about blender. There has to be an answer.
I really wish I could use Blender on the iPad. I’m on it more than my PC these days.
I feel the same way. I keep hoping they come out with a basic app that can do modeling and shading.
I managed to add texture in procreate, but when I open it again in blender, what I painted doesn't appear 😭 what do I do?
I worked with a mirror and with separate objects👀
Hmm… when you export to blender, be sure to use your shaders and connect the images to the right shader outputs. Also, be sure you’re viewing in “textured” or “rendered” mode.
when I import models from blender as OBJ or USDZ i keep getting screwed up topology issues that don't exist in the blender file or in other programs when importing to procreate, but procreate screws up the models and breaks them, is it a triangle limit? how do you force blender to stop doing this when it is imported into procreate if it doesn't do this in unreal or nomad
Hmmm… without knowing the specific topology I can’t say, but if it were me I would try to find the source of the problem. Use decimate to lower the triangle count to test if it’s a max poly problem. If the problem still exists try eliminating other issues. Are there empties? Does the geometry exist as a single object? Once you can figure out what procreate is struggling with from Blender, you can avoid it - and tell the blender and procreate people. Maybe send a comment here too, if you have a moment.
Wooow nice work
Thanks!
Damn son great tut
Wow, thank you!
You can texture paint everything in Blender. Using iPad is an excessive step and could be easily omitted. It is better to use iPad as a second screen to texture paint everything in Blender
Good point, blender has just about everything. I wish they could develop iPad apps. I want to be able to do as much as possible on the go then bring it into Blender and take it further.
perfect apps
thank you very much !!!
But how do u export from blender something that is already painted
Like if you want to jump backwards and forwards from blender to procreate
Case:
I made an object
Painted it in procreate - great
But now I need to adjust it
And then paint again
But I loose all colors when I export obj. Cos blender exports textures as separate file which procreate doesn’t read
And procreate refused to read usdc (even though it should)
That’s a great question. I think I may find out and make a video.
Very very good.
Thank You!
youre amazing thanks!!
Nice
How long did it take to learn this app? I’m still trying to learn procreate
The basics? Maybe a month of casual tooling around. Knowing it inside out and to being able to keep up with it will come with time as you have more projects to use it for. My best advice is to just set goals for yourself and figure out the solution by brute force. Even if you don’t do it the most efficient way, you’ll build a strong baseline for future knowledge.
This is cool. Is it not possible to use an iPad as a drawing tablet within Blender?
Well, if you had a Mac and used an iPad with the “side car” feature it’s possible. I find it not to be worth the trouble though.
Sorry I have an answer, Why you don't change the rough and metallic from srgb to non color ?
That would be the most correct way to do it but in Procreate those images are already grayscale.
Holy hell… that was good but my brain didnt catch up to anything lol 😂
Watch it again 😉
for some reason, there are white seams in my model that show up...how can i fix this??
I can’t say for sure but you make have a relatively low resolution UV texture. I try and shoot for at least 1024x1024 but more is better. It may also be a problem with you UV map. Good luck!
if for example i import a small 3d city of buildings, how do i then draw on the walls of the buildings? everything i try seems to draw flat on the floor instead? any help would be great
First be sure your UVs are set up correctly because if they aren’t the paint will go all over the place.
Then try to keep the portions of you geometry as separate objects. You can use the layers panel in Procreate to hide all the stuff you don’t want to draw on. That will make it impossible to draw on sections you don’t mean to. Good luck!
@@Desklord Thanks very much will give it a go again
Dude Can we do that same thing with Solidworks and Procreate
I don’t have Solidworks now but it’s worth looking into. They can both use STL format. I’d be curious to see if Solidworks would build a useable UV map for Procreate on export.
superb ,,,,,,,,,it's very helpful......
Reading this makes me so glad! Thank you!
Hi bro,
I can't import 3D models into procreate, i make 3D with Blender,
if I import to procreate " This Model has no valid meshes" , do you have a solution?
Hmm, be sure when you export you have the mesh you want selected in blender. Also, I would try exporting from blender, saving, and importing to a new file in blender. It will be a faster way to be sure the expired file has meshes. If blender can import its own exported file, then procreate should too. Good luck!
Ahhh I made my own custom model and exported it to procreate perfectly fine but no matter what I do blender doesn’t see the textures :( any fix for this?
Try different exporting formats. Some formats export with the textures as a package and others export them as images that can be added in Blender’s material editor. Be sure your blender view settings are set to “material” or “rendered”. Also, this video is getting old. Blender has been updated many times since I made it - it may be out of date. Good luck!
Thank you! I’ll try that out soon
Make tutorial how to export with 4k texture to procreate, pls
I’ll see what I can do.
@@Desklord thx
My obj. File is grayed out! What am i doing wrong? Thnks a lot btw
I can't say for sure, but it might be the wrong format. Play with the export settings?
@@Desklord Hey, thank you for the reply! I found out i was trying to import the .obj file from inside a blank canvas and not directly from the gallery.
That nice and it easy for me lol
Nice !
Thanks!
This is super!!!!
Glad you enjoyed!
Thank you for your videooooo
You’re most welcome!
One question, why is it necessary to put it back to blender again ?
Excellent question! Not necessary just for one but let’s say you were making assets for a much bigger composition. You’d want to paint one at a time and collect them in an app like blender that could focus on high quality rendering.
This might a stupid question, do you download Blender on iPad?
Sadly, blender isn’t available for iPad (yet 🤞). Anytime I use Blender in these videos, I have to send the file to my PC.
Does this work for any ipad apple ? Because I tried to import my 3D object and it said my device isn't capable
Hmmm… You imported from Blender? Was is a very complex scene? UVs were unwrapped? What version iPad do you have?
I’d try a very simple scene - a level 3 icosphere that’s been unwrapped and see what it says.
@@Desklord I have the ipad 9th gen the cost is about $329. Let me try to upload a cube and see what it said I'll get back to you on this.
@@Desklord Okay a simple cube did work when I export as a wavelength. so Maybe there is a limit to the poly?
Probably a ram issue. You’ll have to test what it’s limits are. You can still probably make some good objects though even though it’s limited.
Can u pls turn on cursor n key clicks for the videos
Yeah, I’ll have to set that up!
@@Desklord thank u
You’re a god
I don’t know about that but thanks!
Any chance procreate is able to create separate layers using UV seams of a model to separate it into parts/layers if it is exported as one object with one UV map?
My next video will cover this a little but procreate keeps all the geometry separate even though it stuffs them into one object container. In blender you can separate by material and each geometry will become its own object. To do this in Blender in edit mode select All geometry, press “P” then choose “separate by material”. As for layers, each geometry has layers in procreate but those layers are flattened on OBJ export for each of the 3 material maps: Color, metallic and roughness.
@@Desklord okay. Appreciate the feedback. I was wondering because I tend to retopo my mesh making it one object and add normal map to it. Sounds like If I want my retopo mesh to benefit from using layers in procreate I can separate out parts by material as you mentioned.
When I try to draw on procreate 3d object is does not work it just moves the object around
Are you using the Apple Pencil? Fingers are for moving the shapes, the pencil is for drawing on them. Also be sure you have the object selected in the layers panel. Procreate will only draw on one object at a time. Good luck!
@@Desklord I tried but it didn’t work. Could you give a step by step proscess please?
so what happens after all of that?
Depends on what you want to do. You can use assets like this one to make 3D artwork or animations or even use them in video game development software like Unity or a Unreal Engine!
It didn’t work 4 me because in procreate it said this model has no meshes
Hmm… I’d have to know the specific file but I’d say start simple to test: make a plain UV sphere, unwrap and texture it and see if you can do a round trip through procreate. At first I’d avoid and modifiers, displacement maps or other fancy tricks. Just make the transfer work first and then see how much extra stuff you can do before procreate complains.
Does procreate support UDIMS?
I don’t think it does.
Can I use iPad for blender ? If so, how ?
I have m1 13 MacBook Pro and was thinking to get an iPad for sculpting and grease pencil..
No, unfortunately. Blender is only for MacOS, Windows and Linux. But if you get it for M1, Blender now comes for Apple Silicon! Maybe someday they will make one for iPad. I would love to see an app focused on modeling and sculpting.
Can I use sidecar to use blender ? Will it affect modeling and sculpting in 3d or drawing in grease pencil ? 😳🤔
@@convonation4644 That's a great question! I might try it out.
To me the objects are separate from each other and on blender when I import the obj it doesn't export textures
Yes, the objects are separate and before exporting you’ll want to create a material with no real artwork on it. You could join all the objects but then in procreate you won’t be able to hide them piece by piece
@@Desklord sorry, I don’t understand English very well… I want to open the model that there is on procreate on blender with textures. You said to join objects on procreate creating a material right? How I have to create it?
it's cool but I feel like this can be achieved inside of blender.. there's so many workflows that are so seamless between Mac and iPad, it feels like doing that only to do a bunch more work after is pointless when you could just paint in blender.. I want to use procreate for colouring, but not if I have to do additional work after - if procreate built an add-on for blender that allowed for full back and forth workflow then it would be worthwhile...
You have a point. Doing it all in Blender often makes sense from a workflow standpoint, especially when your going to create complex textures. Procreate only does metallic, reflection and color. I would love to see a tool that lets you focus on just painting and creating materials all in iPad so if you import to Blender or another app all the complex stuff is already done.
How did you send those obj files to blender?
I used iCloud from windows to the iPad and back, but you can use anything from email to airdrop. Once it’s a file on the computer be sure to use the “import” option in blender. You can’t just “open” it since it’s not a .blend file.
how did you manage to join all of your objects, for example your colors and textures to blender?
Importing from procreate to blender doesn't work, it only imports the OBJ file but without any of the colours, like it is just gray... I followed the instructions to look at it in rendered format but no colour shows up
Hmm… did you use material nodes to connect the image files to the material color? You have to do it manually in blender. Check the video around 5:35. You can see the material node tree briefly.
Your voice beautiful,
i hoped it to be easier
Me too!
procreate to blender
Is there an _efficient_ way to transfer the files without going through the slavery of apple cloud?
Well, you can use other cloud services if you set them up on PC/Mac and iPad, and maybe email if you’d rather avoid clouds. I think you can do air drop too if your computer’s a Mac.
@@Desklord The trouble is from iPad™ to PC. Most of cloud services integrate very badly and are clumsy.
Anyways, I have an other pressing question: how do you organize your folders on the iPad? You leave your art in the default Procreate path? Thanks a lot!
ur fucking cool