"Why MMORPGS Are Stagnant & Dying" || Mad Season Show React

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  • Опубліковано 19 вер 2024
  • original video: • Why MMORPGS Are Stagna...
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КОМЕНТАРІ • 75

  • @YasaiTsume
    @YasaiTsume Рік тому +84

    I watch Alana's react videos not for her reaction to the videos, more for her takes of the topic. I think she's got some pretty relatable takes and experiences.

    • @riastradh
      @riastradh 8 місяців тому +1

      @@MalekitGJshe called titanfall 2 mid, she’s anything but

    • @riastradh
      @riastradh 8 місяців тому

      @@MalekitGJlies

    • @midgetydeath
      @midgetydeath 8 місяців тому +1

      Same!

    • @robertnoriega920
      @robertnoriega920 3 місяці тому +1

      I like when she says piss

    • @primary2630
      @primary2630 3 місяці тому

      Yeah I agree she is very relatable with her opinions lol

  • @JackDespero
    @JackDespero 4 місяці тому +10

    In 2005, I logged in Ragnarok Online and sat in Prontera, while doing other stuff, and then people would talk to me. That was my social life, and I actually had a very expansive social life.
    In fact, since I stopped playing MMORPGs, my social life has declined dramatically. Those games allowed you to connect with like-minded people from all around the world (or at least around your country), and for people growing up in smaller cities, that was a blessing since we didn't have many other people to share interests with.
    Some of the most eventful days of my life happened in those pixel cities, and now that I am more in reality than ever, I also feel lonelier than ever.

  • @tapioca6863
    @tapioca6863 8 місяців тому +14

    I've been bingeing Alana content for about a week now and I'm still wondering how she's so good at doing that retching sound

    • @chjk122_
      @chjk122_ 7 місяців тому +5

      she has a picture of your mom above her pc

    • @tapioca6863
      @tapioca6863 7 місяців тому +4

      @@chjk122_ ahh, a "yo mama" joke. Good one I guess

    • @Fortunate_Fennec
      @Fortunate_Fennec Місяць тому

      Experience, obviously.

  • @vincent207
    @vincent207 7 місяців тому +7

    MMOs are the original live service. People weren’t going to bother with more than one or two at a time, yet just about every company wanted a piece of that pie.
    Years later, this is a lesson that not many studios have seemed to learn.

  • @necrosteel5013
    @necrosteel5013 Рік тому +7

    19:24 i think the best way is to actually diminsh the older RPG aspects, instead replace it with more skill based and resource management systems.
    Much like porn, the only way to solve it without removing it all is simply by building a sense of value beyond the dope. People turn to porn because they don't see the value in belonging to family and simply focus on stimulus and cash. Women complaining about porn are actual fools when viewed from this perspective, the fact porn replaced most of them is an indication of just how unfriendly, uninteresting, and culturally incompatible with the men they want.
    Just like the gamer and the game,
    When the game isn't adapting as much as it can to making the meta the most fun thing about it playing the game, this happens.
    When the best way to play is the most fun, the game becomes a masterpiece. Look at examples like bloodborne, look at doom eternal,etc,.... They had a previous system in the souls series and doom 2016. They learned, re-adjusted and evolved the old model into something greater. It's very hard to do, but making greatness is never easy.

  • @pluggedfinn-bj3hn
    @pluggedfinn-bj3hn Рік тому +6

    I play MMOs 100% for friends, and achieving things together has always been the magic for me. I have ofc enjoyed solo content too, exploring etc.
    My MMO is GW2 so I can easily log off for few weeks or even years without really losing anything. And for me the carrots, being legendary equipment, are secondary to enjoying playing the game. Yes if I'm actually stuck and need to do something specific for next legendary I don't particularly enjoy, I'll try to find a way to enjoy it first, try to get friends to play with.. but then I'll just force through it. But things like that aren't usually me not enjoying it at all, just, I could be enjoying doing other things/playing other games.

  • @NPPolter
    @NPPolter Рік тому +6

    the crazy rotations in big MMOs nowadays is definitely too much in my opinion, having 15 steps to memorize just for your opener isnt really fun

    • @erasablefallen7223
      @erasablefallen7223 8 місяців тому

      that's why I don't play DPS and just stick to tanking and healing in FF14 lmao

    • @comyuse9103
      @comyuse9103 7 місяців тому

      developers should work to stop rotations from being a thing incredibly early in development imo. skills should be a moment to moment decision, not a macro that runs in the back ground.

  • @Bigpaw87
    @Bigpaw87 Рік тому +12

    20:06 wasn't called EverCrack in the day for nothing 😅
    Also really glad, at least on FF14, that lotta people respect the choice to go in blind to fights and there's always pfs for those that just want to be lead by the nose thru them.

    • @xanthiusdrake2775
      @xanthiusdrake2775 Рік тому

      FF14 is doing pretty well unlike a lot of other MMO's, with all the exspansions that have come out, and the new one coming out next year. I don't play FF14, but I know it from a content creator I have been watching a playthrough from, mainly because it makes up a large portion of his videos, and at first didn't want to watch it, but later on decided to just bite the bullet and watch it. While I still wouldn't play it myself, I understand why people play it, and I do enjoy the story, as it has become so well made with such good characters.
      Seriously there are so many good characters, such as the twins, although they didn't start off really well, they got better during heavensward and onward, and then there are the rest of the Scions, and then there are characters like the alliance leaders, which man its so sad on what happens to Nanamo during ARR, being powerless to stop the merchant faction.
      As for the villians, ones like the Endsinger and Emett-Selch and Elidibus, they are pretty good too, there are of course plenty of characters who kinda fell flat, whether they be friend or foe or neither, as it happens with any game with a large number of characters, but its still good.

  • @anshaar.
    @anshaar. 2 місяці тому

    That psychopathic laugh when talking about FOMO! 🤣
    Id like to design my own MMO... id like to think i have a slightly different formula...

  • @kahmoriittsoro9262
    @kahmoriittsoro9262 7 місяців тому +6

    It's like people have not played Final Fantasy 14. Amazing community, whole servers dedicated to roleplay and chatting....MMORPGS are not stagnant and dying. Blizzard is stagnant and dying.

    • @Sephvion
      @Sephvion 6 місяців тому

      I've started playing a little bit after Shadowbringers came out and it took a couple years, but even FF has lost me. I didn't play it for months, back in 2023, then came back to see if I missed it. I forced myself and it just isn't there anymore. MMOs are the best when you first join, because you have no idea what is happening and the world is open for adventure. Once you hit the end and start branching out with hunts, PVP, relics, relic zones, gold saucer, blue mage, triple triad, etc. the magic slowly dies out. You see that wall and limitations. I hope Dawntrail will spice it up a bit, but I'm not sold with the keynotes that they gave at Fanfest. It sounds like a lot of the same as Endwalker, but I am willing to get it a shot.

  • @InternetMouse
    @InternetMouse Рік тому +1

    Once again. Another great video from my favourite lovely fox. Good video girl. I always watching and listening your inputs on these topics. Have a good day

  • @Shiirow
    @Shiirow Рік тому +8

    it irritates me when I see videos like this, its a two fold problem. You have players who think every new MMO needs to reinvent the wheel and have single player level graphics, then when they dont they abandon them and leave the out to die. So developers fall back on what works, and people complain theyre not innovating, and let those games die off. Then you have developers who treat games like live services where they monetize the shit out of them, because if they cant make players happy then they settle for just milking the whales for hundreds of millions of dollars. In the end, MMOs are not dying, they are being assassinated by unrealistic player expectations and corporate greed.

    • @SmugAlana
      @SmugAlana  Рік тому +6

      the average gamer doesn't have unrealistic expectations though, which is the vast majority of gamers. The elite are far and few between and that's what most developers try and cater to nowadays by extending the grind for the only purpose of stretching out play time :( I'm wishing for a game that respects everyone's time and has end-game content for everyone on the spectrum to enjoy

  • @pdgeorge
    @pdgeorge Рік тому +9

    I still feel ashamed that I played mmo's single player...

    • @SmugAlana
      @SmugAlana  Рік тому +9

      I don't think there's anything wrong with that :)

    • @Alkiroth8536
      @Alkiroth8536 Рік тому +4

      You aren't the only one, I have a very limited amount of energy for playing games on mic with other people so playing solo became kinda cathartic for me, the only big interactions I have on em is when I run into a newbie that desperately needs help on a game I've been playing for a good bit

    • @Bigpaw87
      @Bigpaw87 Рік тому +3

      Don't, it's fine to not have the drive to be social as long as still having fun.

    • @greenchilistudioz4537
      @greenchilistudioz4537 7 місяців тому

      @@SmugAlana Many disagree with it and were hoping wow classic make people socialize and follow the meta to the T, look how that ended before Blizzard could ever shoot themselves on foot.

  • @greenchilistudioz4537
    @greenchilistudioz4537 7 місяців тому +2

    33:43 congrats, now you know why mmoRPGs suck cause you want that guy to play meta build for extra damage, like BRUH!!!

  • @comyuse9103
    @comyuse9103 7 місяців тому +1

    i don't know if i am putting my own biases out with this take, but; i feel like the treadmill and carrot isn't a good system. MMOs are uniquely capable of creating player driven games, but they don't? look at EVE online, the players there engage in super massive scale politics. why don't more MMOs do that? why don't more MMOs let players have a deep impact on the state of the world?
    i also think the community is a death blow for the genre. the genre has cultivated the worst player base out there, they try to _solve_ games instead of play them. developers should actively work in development to break players from that shit, don't let optimal rotations exist, don't let best in slot gear exist, have more winner take all systems to keep competition alive.

  • @grasshopperdoingdogpaddle1896
    @grasshopperdoingdogpaddle1896 Рік тому +1

    My first MMO was Perfect World. It was fun until Mandatory participation on Guild Wars and Raids came to be.

  • @MyouKyuubi
    @MyouKyuubi 16 днів тому

    The magic slowly fading wasn't even really the problems for me, the magic slowly fading is natural.
    What killed MMO's for me, specifically WoW, was FOMO... Fomo, and also, an ever increasing list of small bugs that Blizzard literally never gets around to fixing, making certain pieces of armor has inverse shadow-collision etc, which completely ruins one of the many treadmills in this game, cosmetics... as well as promises that never get kept, such as adding the actual necromancer caster class. :P
    When those bugs remains in the game for 5+ years, your frustration doesn't go away, it just keeps building, to the point where i don't even want to LOOK at the game anymore.
    I'm still addicted to WoW, but every time i start the game up, i immediately feel an intense desire to quit out of the game, because over the years, i've built up so many negative associations related to these small, but distruptive bugs, and all this FOMO, that... LOOKING at the game RUNNING on my computer... causes intense emotional distress for me now. xD
    Keep in mind, i've played wow since i was 11 years old, i am now 30 years old, lol... Haven't played wow since the BFA expansion... I did try Dragonflight, because my mom insisted i try, as she wanted to play WoW with me (Since she didn't have the chance to do so when i was younger), and that's when i learned that i can't stomach playing the game anymore.
    I now spend my days just drifting aimlessly, repeatedly checking my steam list for games to play, because i'm feeling the succ, that world of warcraft instilled in me, lol.. But never finding a game i'm in the mood to play. I'm just kinda in burn-out limbo, watching youtube videos every day.
    All i need, to feel like i could return to wow, is for wow to stop the FOMO-crap... ESPECIALLY in terms of content-pruning the game, they keep saying they will stop content pruning, and yet they keep removing key selling features of expansions 1 year after that expansions release, 2 years BEFORE the next expansion releases... It's scummy, and emotionally fatiguing.
    The server phasing issue also prevents you from repeat encounters with people you've met before too, that and LFG tool has completely removed the social aspect of the game, you can't build relationships or connections in the game anymore... So there's no social aspect either.
    And the bugs that they never get around to fixing repeatedly disrupt people's options when it comes to both cosmetics AND gameplay.
    They need to fix this before the game will ever increase in popularity again, before i feel i can return to the game.

  • @Denzamusic
    @Denzamusic 4 місяці тому +2

    LOTRO one of the best mmo's out there and it is still alive and doing quite well. The cozy setting, setting up a band and playing instruments. Smoking pipes and doing awesome smoke rings. No game has never reached the magic according to me.
    First game i actually was immersed in the game world. Living in there, going to spring festivals and did horse riding contest with other players. Ahh. The memories from that game. I do not have a pc today or i would still play it.
    So according to this video. It is the gamers that is destroy these games. Sadly.

  • @GrayD_Fox
    @GrayD_Fox Місяць тому

    Bad MMOs are stagnant and dying.
    A good MMO like Final Fantasy 14 is still going strong because it’s… get this… fucking good.

  • @UltraManager
    @UltraManager Місяць тому

    MMORPGs are made to socialize. To gather and talk. But with the adventures and the fictional lore to share together..
    Remove that. And you remove the meaning of a MMORPG at 99%.
    Even with friends and foes.. Any class, any level.. Any factions and so on..
    We play to experience something that is shared. That make you move on.
    But now, I also move on from that experience.

  • @yoredrag-onight4204
    @yoredrag-onight4204 Рік тому +6

    mmos forgot that you are supposed to be living in a brand new world but have since divulged into glorified hell hole rpgs where all you do is fight. there is no real sense of interacting with the world you just mindlessly move from field to field killing stuff while the scenery and the people blur from your memory like a bad hang over

    • @yoredrag-onight4204
      @yoredrag-onight4204 Рік тому

      funnily enough games like Rust maintain the real mmo aspect, that being interacting with others inticing role play, community, and making meaningful memories i hope pax dei and some of these others coming out will reignite what it meant to "live" in a online world

    • @comyuse9103
      @comyuse9103 7 місяців тому

      yes! on both accounts! a large minecraft server is more dynamic than the average MMO is. when i was a kid and had super shitty internet i played a game called mabonogi for a bit, that shit felt more alive than anything from WoW. instead of going out and trudging through the same dungeon over and over i sat in a village and played music for money, that made for a much more interesting than any number of horus of stale rotation based combat ever could. EVE online has large scale politics with tens of thousands of individual players trying to get their bag, thats way cooler than anything else on the market. wakfu advertises itself as a game where the player base is completely in charge of the world, even minting currency.
      but for some stupid reason everyone wants to play the same shitty dungeon crawler that was outdated a decade before WoW even came out.

  • @DaydreamerRonin
    @DaydreamerRonin 7 місяців тому

    Only mmorpg I enjoyed,played to the end until I hit "pay to continue" was DC Universe Online. Strange part was villain side is full of chilled good social ppl and hero side had most of toxic ppl😅 at the time I played it

  • @michaelsheridan3633
    @michaelsheridan3633 6 місяців тому

    I enjoy BDO but I just bought it and futz about every few months spending nothing....

  • @0potion
    @0potion 7 місяців тому

    Boulders Gate 3 is a prime example I started a character did one of the speech checks early on I can't remember which 1 that required multiple rolls. Did at first try no problems with my first character realize I didn't like Character started a new one and why got to those same rolls I failed every single one of them even With inspiration and additional oh modifying dice to it. So realistically my minimum should have been higher than Anything close to my first time and yet I failed all of them because I got critical misses.

    • @comyuse9103
      @comyuse9103 7 місяців тому

      DnD 5e _deeply_ sucks. the bounded accuracy system alone essentially ruins the entire system (as in 5e as a whole) and i just cannot enjoy BG3 because of it. larian should have went to World of Darkness or Shadowrun instead. you know, picked up a good game to base their masterwork on instead.

  • @Kitty-Kyun
    @Kitty-Kyun 2 місяці тому

    The golden age of gaming is over. BG3 was the only "good" game to come out in a long time.

  • @JackDespero
    @JackDespero 4 місяці тому +2

    I think that LoL is a game that has survived for so long because the MOBA genre is like chess: Even if the rules are simple or the game is confined, how the game is going to end depends exclusively on the parties involved.
    I feel like in many mmorpgs, the threadmill and the carrot is pretty obvious, because you are just doing the same things, but with a different skin. I think that in other games, the subtle differences such as lane pairings, skill differences, etc are significant enough to keep you engaged constantly. In the same way that chess has different openings, different skill level by your oponent, etc.

  • @WarbossMorgorTeefsmasha
    @WarbossMorgorTeefsmasha 8 місяців тому

    in classic i made so much money with an auto purge macro that targeted world buffs and when people started making alts to yell at me i would then charge them gold to have their name black listed for a week and each reset i would check my mail and have gold and messages with a list of characters to blacklist

  • @lelouchstrife1891
    @lelouchstrife1891 10 місяців тому +1

    Math the root of all evil

  • @TheKnizzine
    @TheKnizzine 8 місяців тому

    WoW optimized the fun out of WoW dungeon and raid finder killed any social and casual elements left in the game. Quit in Cata came back for dragonflight and it was just sitting around waiting for groups not being social cuz no one wants to talk outside of raid shit in guild and no one talks in trade or common except for selling shit because the WoW devs only give a shit about mythic+ so the game is work as boring and soul crushing as workung retail.

    • @domehammer
      @domehammer 2 місяці тому

      WoW was at a crossroads during Wotlk when they added paid server transfers. They had to either merge the servers that got population absolutely devastated by paid server transfers or automate finding groups so servers that are basically dead aren't so awful people unsub. Which they went towards automating finding groups... and the server population issue just kept getting worse and worse. LFR, LFD, LFG in general just is a bandaid on issue of they need to merge servers because low pop servers.
      I tried getting into just normal mythic dungeons back in BFA and gave up because the server I play on is so low pop you can't find people to do mythic dungeons, just aren't enough people playing because RP servers have population to support 4 maybe 5 servers with healthy population. However are over 20 RP servers in the US. You can't have community at such low populations because the world is so big that a low pop server you can level a character in old content and never encounter another player.
      I hate mythic+ it's a never ending grind, the best part of a long grind is the end.

  • @_d0ser
    @_d0ser 7 місяців тому

    I miss wow. Played classic so much when it came out it almost caused my divorce...

  • @marioborgen
    @marioborgen Місяць тому

    I barely care to pay for ps plus. Let alone paying monthly for one game

  • @midgetydeath
    @midgetydeath 8 місяців тому +1

    Once WoW was no longer the primary social media, it fell drastically. Because the game world is too big so outside of hub zones you see almost no one, making it feel empty. On top of being so big that getting anywhere takes forever even just in any one zone. This is made even worse by expansions splitting the playerbase between those in normal Azeroth and those on whatever planet or continent the expansion is in and splitting those even further between multiple expansions. Dragonflight seems to be an attempt to begin fixing that by concentrating everyone into Kul’Tiras and Zandalar immediately at all levels below 60 and then sending all level 60 players to the Dragon Isles. It has worked well.

    • @greenchilistudioz4537
      @greenchilistudioz4537 7 місяців тому

      No it ain't.

    • @domehammer
      @domehammer 2 місяці тому

      WoW needs to just merge the servers. Probably reduce server list to at least 50, maybe 75 servers. A low pop server is empty....

  • @possesedfrisk6341
    @possesedfrisk6341 11 місяців тому +1

    19:16 I was thinking of an MMO that gives you all your abilities at the start of the game, with the hitch that they are 'locked' behind your experience as a player (as well as Mana/Stamina or something similar) Essentially it'd be like "You can do this, but you need to learn the button combo AND increase your (stat) to sustain it"
    Also have all the intended lore inside the game, leave some parts vague (to keep the mysteriousness) and do not answer questions about it if asked, unless said answer is adding the info to the game itself in some way

  • @midgetydeath
    @midgetydeath 8 місяців тому

    The best introduction to MMOs and WoW in particular was my first toon back before Burning Crusade as a Night Elf. The sound, environment, and etc. really sucks you in there. And that moment you first step out of Teldrassil. And then, when you see Darkshore getting closer on the ship…amazing.

  • @matthewmiller9485
    @matthewmiller9485 2 місяці тому

    Old School Runescape anyone?

  • @dustiestspade339
    @dustiestspade339 9 місяців тому +1

    It would help if they weren't made like mobile games, even though they required alot of buttons the screen wasn't cluttered

  • @adrusenhancement513
    @adrusenhancement513 Рік тому +1

    cheesed

  • @shadowmaster335
    @shadowmaster335 8 місяців тому +1

    a nice quote comes to mind "i wanna replay my favorite game for the first time again"
    ever heard of the concept of "evergreen"?, it is what everyone in a creation type setting strives for, a never ending, always new thing that keeps ppl comming back, regardless of time spent, in games, it is mostly in the form of randomly generated area's, but, everything has a limit, we wont have an ever changing, ever evolving game that adapts to the player to be new & unknown, is when we get a single game that is controlled, curated & generated by a super a.i, but why would anyone create such a game, they will release it, and be out of a job, because, how the hell do you top a game that is every game in one, you simply cant
    on the whole min maxing thing, yeah, i fucking hate the forced meta playstyle, i have a friend right, he fucking LOVES min maxing, he hates playing games where he can't just jump to end game so he can min max the shit out of the game, then, he complains that the game is shit for him not to be able to come up with 20 millions min max builds (i am exaggerating here, but you get the point, skips 99% of a game, then complains there is not enough shit), worst part?, he hates playing with other players, in an MMO, he wanna be able to min max his builds from lvl 1 to max level, solo everything, and have to do tedious shit just to get 0.1 dps extra for 20 mins after spending 48 hours, and every time he goes on his tirades i just wanna yell in his face that "sell your fucking pc, you clearly hate it when the game doesn't cater to your specific needs, so why do you keep playing them, knowing full well you fucking hate 99.9% of it", but instead i just reply in a snarky tone "yeah, you knew what you got into, so stop complaining" and then i just leave the discord call, cuz i can't deal with it

    • @comyuse9103
      @comyuse9103 7 місяців тому

      you can do that with games that are actually player driven. give players the tools to impact the state of the world, form big power structures, claim territory, etc. etc. an evergreen game is possible, it would just take designs principles that go against everything the MMO genre currently does.

    • @shadowmaster335
      @shadowmaster335 7 місяців тому

      @@comyuse9103 i guess similar to how ashes of creation is being marketed as, with their node system, no 2 servers should (theoretically atleast) be identical, and with different node progressions (nodes are where the cities will be fyi) new raids, new quests, new dungeons, etc, but even that has limits, will it take a long ass time to find every permeable itteration there is, ofc, but it is still doable unless ofc there are like 5 servers in total XD

    • @comyuse9103
      @comyuse9103 7 місяців тому

      @@shadowmaster335 ooooh shit i just went to look at their website, looks deeply interesting. unfortunately i have low hopes. its a big promise they're making, and even if they follow through the MMO playerbase sucks hard, so they are fighting an uphill battle even if the game is good.

  • @johankarlsson1776
    @johankarlsson1776 8 місяців тому

    Innovation will eventually come, when the players get bored enough in general... then the new thing will be the same for a long time until something new comes along again.

  • @midgetydeath
    @midgetydeath 8 місяців тому

    A very small portion of the players raided in WoW. FFXIV handles it far better and with fewer players, understanding they don’t want to spend hours in a dungeon or try to coordinate dozens of people.

  • @TheAurgelmir
    @TheAurgelmir 9 місяців тому

    Best Online RPG experience I had was Phantasy Star Online on the Nintento Game Cube. I shit you not. The game was just very casual, you ran in, did the same 4 bosses all the time. And then you traded gear, because guess what? Duping is fun as heck when nobody cares.
    Man that game was fun. Too bad the PC version wasn't as good... because I think they fixed the duping bug.

  • @unknowncanadianwizard6314
    @unknowncanadianwizard6314 Рік тому

    Alana i like your reactions next react to the persona games trailers or dragon age trailers

  • @maddragon3076
    @maddragon3076 8 місяців тому

    Without watching the video here is my prediction.
    1. MMOS are really expensive.
    2. They are not innovating enough new. They would rather play it safe.
    3. Free to play / have a cash shop to buy in game items that make you more powerful for real money.

  • @sailaway30
    @sailaway30 Рік тому

    I have played plenty of different types of video games before owned plenty of different consuls. MMORPGs was never a genre that I got into a really played at all.

  • @necrosteel5013
    @necrosteel5013 Рік тому

    9:58 bruh, I know this is not entirely relevant, I absolutely hate it when people complain about upper management having too much when upper management needs to not only deal with everyone else's problems, take shit from both other companies and take shit from their own employees including the asshole ones too. They also need to put much of those funds back into the company to ensure it actually runs. Like bruh, it's like idiots complaining farmers get too much per harvest when they don't understand that things can go to shit with all kinds of random events, shit like a new crisis like covid, 9/11 or some other dumb shit that comes up. Management pays a lot because it's a position that makes you wish you commit a genocide annually just to make everyone else co-operate without starting more crap least you get bought out by another manager from another company who was more smarter or more fortunate than you.

  • @LuciferAxolotl
    @LuciferAxolotl 3 місяці тому

    doesnt help some are still doing the old pay for sub system which is a dead format

  • @idanchen4934
    @idanchen4934 7 місяців тому

    Hehe, 10 million playing Palworld be like XD

  • @onri_
    @onri_ Рік тому

    First