You know, every time a dev or company says they can't deliver quality and make money off it, I'm just just gonna rebuttal "Baldur's Gate 3 could." And end every excuse that give with those exact words.
The frustrating part is that BG3 is just what all AAA games in the 2020s should have been in the first place. That's why they're so upset, because they might actually be expected to make games worth the $60 price tag rather than smashing out whatever in a couple years and throwing it out there for $60 a pop with $10,000+ in micro transactions.
Its crazy, back when i played mgr this would have been considered an average game, but because the rest of aaa devs have started to churn out utter trash, what would have been an half baked above average game is now considered a masterpiece by comparison to the pretentious turds released by its peers
Larian has been making games for as long as I've been alive. Having played Divinity II, OS, and OSII, I'm glad for their success. The devs saying that not every game should be the same scale are missing the point. BG3 is feature-complete, mostly bugless, and doesn't have microtransactions. IT'S A GOOD GAME. THAT'S ALL WE WANT.
Stop that's ridiculous, you can't expect these billion dollar companies to be able to not put "Fun" behind multiple layers of paywalls, after the price of the now $70 game. How will their executives put food on the table.
@@DivusMagus yeah, it's time to liberate those poor oppressed executives from the weight of normal ass expectations and consumers need to not spend all their money so they don't have to lose the house.
is a "ok" game, calling this game "good" is the result of the low standards people are having with this industry, the bar is so low these days that games like BG3 and RE 4 are considered masterpieces
I remember when BG3 first released a lot of people were saying "It's the best rpg ever until starfield comes out next month." or something else to that effect trying to diminish BG3's accomplishments but their idea of what starfield will be, only to learn its same old wonky engine with illusion of choice.
Two of the world's greatest predators, the owl and the bear. While frightening, strike nowhere near as much terror as that alliance between them. I am, THE OWLBEAR... And Justice is my religion.
The "insane funding due to IP" bit is hilarious. That's not how licensing works, my dudes. Larian paid money to be able to make a D&D game. Such licensing agreements are always a gamble as to whether your investment in the license will be repaid by its fans. Hasbro/Wizards of the Coast didn't invest a single penny into BG3.
And they tried to backpedal with "Did I say funding? Sorry, I meant budget". Yeah? Budget they amassed by... making similarly good, feature complete and microtransactions-free games, like Divinity: Original Sin 1 and 2. Hell, those two games were crowdfunded, Larian didn't really *have* a budget for those games before starting the project.
seen a few of these videos pop up in my feed and it seemed pretty chill but as an ex WoW player myself when you mentioned being a feral druid you revealed your true colors and I'll never see you the same -Based Warrior
Some AAA studios seems to think BG3 is some flawless masterpiece sent from the heavens. Its not. Its a really good game with a lot of passion behind it, thats *content complete* on launch, has a tolerable level of bugs, and isn’t monetized in a way that affects the gameplay. And its successful. Thats what they’re really afraid of. That soulless half baked cash grabs are becoming less and less acceptable.
these other devs are going to be even more pissed, if Larian gives BG3 a free "Definitive Edition" with updated writing and newly recorded voicelines and smoothing out the game in general... again, for free. like they did for D:OS2 and 1.
Personally I don't think Balders Gate is a masterpiece, personally I think the characters are too horny and the bear sex is off-putting... Actually there's a lot of things that are off putting, the jokes aren't funny most of the time and the animal abuse that is that poor squirrel made me want to stop watching playthroughs the second time I saw it. But for what it lacks in writing and attractive characters, it makes up for with gameplay and all the technical stuff. It's solid and came out complete without trying to milk money, that's commendable
@@DatAsianGuy They have already said they are adding a 4th ending to a certain character since people weren't happy with them not getting a true good ending, reviewing voice lines and dialogue options in act 3 and adding content to act 3 that was cut off but apparently people are asking for. All this for free in their next big patches and apparently once they are done fixing the game they also have a couple things in mind.
@@faintduch6630To each their own, but everything you said was entirely optional. And you can choose to do much worse in other situations. The bear sex is locked behind two layers - convince Halsin to have sex with you, and convince him you want the bear form doing the deed The option to kick the squirrel is also entirely optional (unless you're playing Dark Urge which has the impulse to do evil things). Are both these a bit extreme? Yes, but they're hidden behind dialogue/option trees. I don't feel as if you can make a solid judgement about the writing being objectively bad if you've only watched a few playthroughs, likely with very similar choices judged by what you're saying players did. Granted, it's up to you if you want to play it and if you've sat through a playthrough and decided it's not for you fair enough. You *can* probably suss out if you don't like the writing style or comedy after a few hours... This stuff is pretty subjective. I don't think it's a masterpiece myself, but a very good game that also has the decency to respect a player's time, choices to how they want to go about things, and not exploit their wallets. Oh, and as an add on : the initial horniness was a result of a game bug. You've probably already heard about this by now but thought it was worth mentioning.
@@GudetamaSit Ah yes, a "bug", definitely not deliberate, even though this "bug" hadn't been present in early access right before release. Seriously though, I find it pretty hard to believe that it was a bug, and not Larian backpeddling, considering that they promised that all of that sort of stuff wouldn't be pushed on the player, then game comes out, and turned out they lied. Also, only really respects your choices if you do what the devs want you to do. If this were a real tabletop gaming session, it would be with one of the most rail-roady GMs I've ever played with. Not to say it's a terrible game, it's better than a lot of other things coming out these past few years, but that's an incredibly low bar.
Anyhow the first tweet by the indie indie guy is talking about indies. Theres no reason other AAAs cant keep up with larian studios. Its usually a como of incompetent/out of touch and the ceos want a microtransaction hellscape.
i feel so bad for the witnelson guy. he had some really reasonable and well thought out points but so many aaa devs quote retweeted that one part and used it to attack larian so he's just gotten shit on as one of them 🤣🤣
I don't know about that. Each of his points has caveats and they hardly support his nonsequitur premise that "people shouldn't expect my 12-person studio to make BG3" because literally no one does.
The sad thing about Cyberpunk 2077 is that the game was actually really good if you didn't have the bugs. Like seriously an amazing game. I had absolutely no issues playing it on PC, so I was really surprised when people started really bashing it. Of course the game should NEVER have been released on last gen consoles... that was a huge mistake.
30:01 "They got some funding from Wizards of the Coast" No, they had to pay Wizards of the Coast in order to officially get that DnD license. You're smoothbrained if you believe Hasbro is giving away money when their plan was to shakedown content creators for a cut of the money they were earning on things like Critical Role.
My dad used to say the more cogs in the system the more likely that the system is going to jam and brake so the fact all these triple a company's all have so much employee's there's going to be miscommunication and mismanagement
Since most of us seem to agree BG3's writing is the strongest part. I feel compelled to bring up Hades from SuperGiant Games. Incase you haven't played it, i would absolutely recommend it. The Rogue-LITE mechanics are fairly forgiving because the main point of the game is, to successfully escape / complete runs. I personally really enjoy the rogue-lite mechanics but to those who don't. i'm pretty confident in saying, the character writing is what keeps most people going. To keep attempting to escape and see more of the story. Also Cyberpunk 2077 now is really good. Most bugs are cleared out. The modding scene is alive and growing so you can get some fantastic mods of all flavours. I've played that game since release and thanks to my PC being able to brute force 99% of the issues people had with the game on release, i made it through the story just fine and had a blast. Been slowly playing through a second time with new background and story choices.
Think you even got a partial shoutout from the act man remember seeing you on a vid of his. I’m here now so looks like UA-cam brought me right over lol I’m subbed.
Dialog skipper! AAAAA Recently went back to the older Baulders gate, dark alliance 2 specifically because I seen it on PS Store, very nice for a PS2 game but going solo was a tad frustratingly hard LOL (Baulders gate 2 playthru someday? :3 )
In general a lot of people have experienced a lot of frustration due to preorder exclusive bonuses, day one dlc and version exclusives that could've and should've been avoided. Especially because the excuse from the inside that they would stop doing that if they raised the base price to $70 has already proven to be a lie. So the whole "we're doing the best we can" isn't going to convince a lot of people. As for me, personally, I've had to deal with game ports that release with completely guaranteed crashes that bar players from finishing the game until they're done so *of course* I think the industry has become too complacent.
The thing is: People aren't expecting BG3 in scope and such. But, we do want games which are finished at launch, and that's a goodtime instead of a cash grab.
Coming from d2 and sc2 to when Blizzard got aquired is so sad for a long time fan. Was hoping d4 would be a return to d2 but its less path of exile more back to d3 and I hate how simple it is. At this point I cant even look at blizzard the same betrayed 1 too many times.
I love how the greedy companies are freaking out at BG3 and trying to convince other gamers that it should not be a standard because it destroys their microtransactions, selling DLC feature that should of been main game, future updates to justify releasing poor quality games, and sneaky player retention/dark patterns.
10:08 it is literally "how dare you have standards, you need to shut up, and consume our bug ridden, lackluster games cuz we tell you to, and you damn better be happy about the shit we are selling you" 30:04 nope, no funding from wizarrds, other way around larian PAID wizards to allow usage of the D&D license, only funding larian has is their own since it is a privately owned company, the only thing wizards did for larian was have someone come in and check that they weren't misconstruing the lore of D&D or something 50:19 the MOMENT a game studio takes funding FROM ANYONE then they are beholden to their whims, be it cdpr with their funding from the polish government, or acti-blizz from their shareholders, and those suits do not care about the consumer base, i.e us players, they just see a cash cow and want to keep increasing their funds, anything be damned, they want to ever increase it, but that is not feasable, consumers is a finite "resource", you will inevitably hit a point where you can't increase the amount of money you gain from something, and if they can't meet the quota, they are dropped 1:01:00 they are their own company, but they got funding from the polish government after witcher 3 "hard times makes strong men, strong men makes good times, good times makes weak men, weak men makes hard time"
If BG3 was microtransaction I would be walking around in peasant garb with a normal shield and the 2nd best weapon for my class, paladin and bard and warlock are pay classes, unlockable dungeons on the battle pass, daily missions to fetch alchemy ingredients, largest bosses barely killable with free2play loot....
Huh, I encountered several bugs in the first chapter, including one that Larian's known about for, I think, 2 years, and is only avoidable if you decide "I want to go fully hostile with no stealth against all these goblins". I just find it hard to believe that they're going to patch anything noteworthy when they haven't bothered to for parts of the game that were in early access.
The reason why other game developers are bashing on the game and complaining saying it’s sets unrealistic expectations for games going forward is because the game was released with practically with almost no bugs it’s a complete game there’s no micro transactions and the player base loved it so now that puts a spotlight on other companies who heavily monetize their games with predatory, micro transactions and loot boxes and it makes them nervous that players are going to push against it once again and that they might have to release a game fully complete instead of pushing it out early in a mess so they can get your money early.
Cyberpunk 2077, to me, is like Vanpire: The Masquerade. A buggy, glitchy, mess of a product on release that any criticisms about the story, the gameplay, etc, weather be good or bad (justifiably so) was subsided by the main issue: YOU CAN'T IMMERSE YOURSELF IN A CRAPPY PRODUCT, even if the game is good (looking at you GTA "definitive" edition). Like No Man's Sky and the recent Final Fantasy MMO, they got to fix, even reboot their titles to a better product. Cyberpunk can get that chance since it's a new franchise with a new engine (not the same one from the witcher series) during the pandemic, while Vampire couldn't redeem themselves since after release, they're developers got shuttered and all that was left was modders to patch the game that people gave it a second chance and thought, "hey, this game is actually fun, it just came out like a mess, but needed time to cook a bit better".
It's not illegal in the US to release a product at a discount. Plenty of pre-release items do this. What is illegal is if you never intended to sell the item at full price and it can be proven that the discount is essentially the retail price with the slashed price basically being a fake upsale to make you think you're getting a discount. It's effectively false advertising. Bethesda did this in December 2018 with 76 when they released that Christmas emote bundle for 1200 atoms at a supposed 50% discount from 2400 that it was never sold at and it wasn't long before the discount disappeared and it was just listed normally as 1200.
It's super easy to figure out if the game is going to be good or not if it's made by AAA company that cares only about investor interest chances are the game is not going to meet your expectations. Now if the game is coming out by an indie studio there's like a 50/50 chance it could be brilliant because a lot of Indy studios still give a s***. As soon as we all give up 100% on AAA companies the happier all of us will be.
The game that had the most glitches or bugs for me was both cyberpunk and sniper ghost warrior 3. Litterly took on a sniper contract and my character flew into the air
It's kind of sad. 10 years ago, 2013, I was excited for the future of video games because it felt like new games were constantly innovating. Sure, we were starting to get the advent of the day-1 DLC that games like Mass Effect 3 had with Prothean companion, which was dumb, but games were still being games that you could buy and play at release, not everyone had a solid internet connection so games couldn't always be patched in a timely manner. Now, any game that comes out that goes back to that old-school formula has developers panicking at the thought that they may be expected to do that as well. It's a sad state of affairs.
I really hate the MG:Sruvive slander from people that never played the game. The $10 "character" slot was basically if you wanted a second "character" with all the unlocks of the first "character". It was an optional thing that had absolutely no bearing on the game. And the sad thing? MG:Survive was actually a good, fun game that was review bombed by Kojima simps, and slandered so heavily, that the game was nearly DOA.
18:24 As someone who plays Azur Lane and FGO. Mobile games actually push their monetisation less than D4. Sure, FGO has horrible gacha rates, and the IP is the only thing carrying that game, but Azur Lane? That shit is so F2P friendly I WANT to give them money, so they stay in business.
People who said Everquest was too hard never played it, were looking for a reason to bitch, or were so anti social they refused to interact with other people. WoW made it off the starting line because Sony freaked out at its launch. They launched Everquest 2 WAY to early and incomplete. This split their populations between 2 games. EQ 1 started losing people because their friends had gone to EQ2 and EQ2 lost people cause it was trash at launch. WoW being the only other real option at the time and getting some smart marketing and good hype was the obvious choice. I was there Gandalf, 3000 years ago. I still go back to EQ maybe for a few weeks every year or so, it is good nostalgia. I could never get into WoW and I don't regret not giving money to Blizzard.
I think it's funny how they complain about the idea of ALL THAT VOICE ACTING, if I remember right didn't SWTOR had something like 250000 lines of VA dialog with instanced cutscenes for almost all of them like 11 years ago.
Given what AAA game devs have been these past years, I was reluctant to buy it. I had come off my disappointment of starfield. Now, I've researched this and am legit getting excited as it finishes downloading.
Funny to think that a lot of current AAA studios used to be considered indie studios and now they are being replaced somewhat by indie studios who might just end up being the new AAA studios
we are not the "weak men" if we're already living in the hard times that started back with the turn of the century. We have to be the "hard times create strong men" right now.
Larian have perfected their craft over multiple games, used their funds to make a complete, polished experience without the "necessary" live-service microtransaction bullsh*t. No wonder they're all shitting their pants when Baldur's Gate 3 is the anti-thesis of the constant lies they've tried to feed us these last 15 years :'D. It's even more hilarious when a D4 dev dares to b*tch about Larian having decades of prior experience. Through four Diablo titles and 32 years of experience in developing, balancing and managing online/offline games, they end up with an overpriced shell of a live-service like Diablo IV, pathetic really...
just imagine,all those AAA devs,having a mealtdown because some Larian Studio release a actual finished,polished game with minimum bugs, no microtransaction, no battle pass. They are literally like - "you cant do that,you making us look bad,How dare you" - Get fucking Rekt AAA devs
Devs can't be happy cause they know to make a great game, you need to love the work you do, and not just love money, which is the intent of 90% of current game devs, make as much money as possible with the least work possible, they do not give a shit if their product is a stinking pile of shit as long as it makes them money.
D4 needed a few years coz If you watch their devs playing you understand why the game is the way it is. They would need the time to go play path of exile at a high lv first then come back to try to fix that garbage
To answer about cyberpunk2077 as I recently played it a few months ago. Still alot of visual bugs (some areas not loading loot items and quests properly) and it crashed on me 3 times during a week of gameplay with like 3 to 8 hours of play per day. The bugs were annoying but I ultimately still enjoyed the game.
I enjoyed it until act 2. Everything after the first act was entirely garbage, in my opinion. Not surprising, though, since only a little more than a year before release they threw out nearly all the work they had done for everything past act 1, so they could try to rewrite the game to be all about Keanu Reeves. The first act has DNA from before they decided to let years and absurd amounts of money go to waste, where as after act 1 it's whatever they could pinch off on the disc in about a year.
Yeah I don't know what half these davs are yelling about it almost makes you think that they're AAA Masters are forcing them to write posts about this bitching about baldur's gate 3 when those same devs already understand that the publishers that they work for the board of directors that they slave to meet the whims of would never let them make a game as good as this especially without microtransactions.
diablo 4 does not have 9000 devs , it has 9,169 people (8,694 professional roles, 475 thanks) a lot of these people were voice actors. Not everyone in the credits "developed" it
If I were to make a 3D, platform fighting game, like a 3D Smash Bros with, say, 3D Mario movement inspiration and classical 2D fighter combos mixed in, and side modes modelled similarly to side modes in said games among other influences like Crash, Spyro, and more... I don't think I have to justify making it super detailed in appearance with micro transactions to make my game profitable. I just have to make the game functional, have a vision for what I want it to look like and feel like and play like and sound like, and whatever people think about it will just exist. If I do go into game development, I just want my work to be fun and functional and not greed driven. Because if I can't just bring a passion project to life and have people enjoy or hate my work honestly, what's the point? I may never make a sequel but have a mediocre product even if I work hard, but at the very least I could sleep well at night knowing I tried. Maybe someone will have a core, positive memory of my game, and even that one person would be enough for me. Money stress would be another if my budgeting sucks, but actually making an impact on someone with a video game, short or long comic or manga, novel, poem, musical piece, or just something creative I make is really all I'd want.
should we compare every rpg to baldur's gate 3? YES scaled to that rpg size...it do not need to be massive but it has to be just as polished and player friendly....
Honestly, I don't think this is going to revolutionize anything. The Baldur's Gate IP. BG1 and 2 where in the same vain of being these must buy rpg classics that people are still playing today, and it was the height of the crpg genre back then, but the rest of the game industry just kind of ignores it and it took 23 years for a sequel to come out. I think you might see some bad clones of BG3 but that's about it. It sucks but stuff like this should revolutionize the genre but it just doesn't. Like a small example, look at the conversations in the Witcher 3. That should have revolutionized rpg animation libraries. Especially when Mass Effect Andromeda came out at the same time. But look at what they are doing with Starfield and Witcher 3 was 2015. What I think it will do is raise the standard of indie markets and I think it will hurt the sales of some of the lower quality AAA games but I think you need several games to come out over a few years to get people to be more selective about their buying. I mean yeah D4 sucks, Blizzard still made 1 billion first quarter this year so is anything really going to change? Diablo Immortal really sucks but it made half a billion it's first year so why would Blizzard care what the consumer thinks? Kind of why I wish people would vote with their wallet more and wait for reviews and feedback before buying the next big Battlefield game because the title has the word Battlefeild in it. Or whatever big franchise. Really, I hope it does but I'm way too pessimistic to think any AAA company would follow this without an insane monetary incentive. I feel like if you're that big you got investors to worry about and really Larian isn't that big. I mean they make 110 million a year. You got games like GTA or Halo costing double Larian's entire annual earnings to make. Of course, it kind of puts the lie to all the "I can't" statements but their real reason is, "it's hard and risky so we rather just make a generic sandbox rpg and stuff lootboxes in it.".....Like I said I'm pessimistic but hey prove me wrong games industry....Please prove me wrong.
everquest devs went to wow after daybreak bought out sony entertainment gaming department and daybreak let go of majority of the dev team, this resulted in the cancelation of everquest next and the shutdown of star wars galaxies
"Push back against players taking that excitment and using it to apply criticism or a 'raised standard' to RPGs going forward" - "why using a singular game to set expectations for everyone develping titles in a genre isn't useful and is instead foolhardy" ^- translation; "We suck at our job and are unable to make something that is at least equal to it, and can only make worse experiences, but we do expect you to pay (more) for it, and take it with a smile". Talk about outing your incompetence, these devs (and companies) don't deserve to exist, full stop. They don't give a shit about their customers.
My issue with no mans sky and cyberpunk as examples is it sets a precedent that gamers will accept unfinished full prices games just because the teams can fix it and eventually way after you already purchased the product then it's playable. If products fail companies shouldnt be praised for fixing it eventually. Imagine paying for a movie ticket to watch half of an unedited movie but its okay because you got the dvd for free. Insane.
I seriously wouldn't put NMS and CP2077 on the same side here. Hello Games was in the red until they released the game and are contractually obligated to meet a deadline. CD;PR was raking in billions of dollars and is publishing their own game, thus can adjust deadline as they see fit. Both fucked up, but I'm far more forgiving of NMS than CP2077, despite playing the latter way more. Seriously, 2077 only survived so long because of the goodwill they had with W3. On your example, NMS is like a team of friends being granted the slot to show their film on the big screen. CP2077 is like Disney.
Speaking of no man’s sky type of thing, CDPR did the same with cyberpunk. Game was literally UNPLAYABLE level bad on release. Now it’s an amazing game. Also in the relevance of major league game companies releasing trash games let’s not forget final fantasy 15. We fans waited for TEN FUCKING YEARS for that game to release from development….for it to be an absolute dog shit of a game, missing over 50% of its pivotal story smh. And then SE rubbed salt in the wound and was like “oh you wanna know what happened to gladio when he left for a bit? Prompto when he fell off the train? How ignis lost his eyesight? Why lunas brother who hated noct randomly is treating him like a bff? Why ardyn is the way he is and playing all sides? Why that one main general that was very important was only in 1 cutscene and then got killed offscreen? Then pay us $20-$30 PER DLC to find out!!” ……fucking trash bro because some might say “well none of that was relevant right?” And you’d be WRONG. Every single incident I listed that they left out and didn’t explain…had MAJOR plot core to the game lol
I don't even want to know how many hours my gf has on BG3. The shitty dev cope was insane. No other game has ever stolen as much of her free time as this game in such a short period of time.
It's really hilarious seeing all of the "AAA" dev company shills coming out of the woodwork to white knight the big corporations when these indie studios come out with fantastic games that blow away their MUCH larger competitions. They're twisting themselves into Peruvian knots trying to justify why companies like EA, Blizzard, Ubisoft, etc are so much better with horrible gameplay, terrible stories, and predatory microtransactions while their much smaller competitors do the exact opposite, which results in tremendous success for the indie devs and abject failure for the "AAA" companies.
Lmao...that floof is alot...look at this random fox being a gamer girl....not that they exist. 51:00...when Old COD players and WOW players unite! "United the clans"!!
@@kiritotheabridgedgod4178 Well yeah I know but you can react and add to the video but she made a 15 minute video into a documentary. I’m fine with people adding onto reaction content but an hour feels excessive, maybe put the longer tangents after the reaction so those who want to listen to her longer tangents can go to it and let those who come for the reaction both get what they want.
@@Dwizard3415 I understand that, but for me it goes on for so long that I lose interest because I’m here to see her reactions to things and her shorter commentary about the video but not extremely long commentary.
2:10 baldur's gate 1, one of the best games ever made baldur's gate 2, surpasses 1 (personally I like 1's more open travels systems) baldur's gate 3, at least does it justice, realistically it's the best modern game made because its not profusely shitting it self to death like so many others.
1:00:06 cyberpunk had covid bullshit, game deves complaining about long hours, red flags internally when they fired a person for a twitter joke, then apologized for the joke, and a qa team who they outsourced to who royally fucked them over.
Nah Witcher 3 was in the same boat as BG3s launch. Not as big in reception but in that, "how did they do this" way. I think your talking about the enhanced or remastered or whatever it's called edition that came out recently.
@@dagonofthedepths I thought they had to completely overhaul the game with large patches. Geralt controlled like a tank, the frame rate wasn't consistent, and it crashed constantly
@@izuko5857 I know they didn't overhaul the game. Geralt controls the same as he always did. I never had a crash but PC that can be a wildly different experience. Regardless I don't think it was a huge amount of people but really idk. Frame rate I also don't know as I don't really care unless it dips under 25 fps but I wouldn't be surprised if it was optimized. Regardless I do remember it being pretty buggy to honestly an unacceptable level in my book which should be an issue but it's not Bethesda buggy and they actually tried to fix it which is more than I can say for Fallout 4 or Skyrim so I think people gave it a pass.
watching devs have a meltdown over bg3's quality and lack of microtransactions is fun as hell
You know, every time a dev or company says they can't deliver quality and make money off it, I'm just just gonna rebuttal "Baldur's Gate 3 could." And end every excuse that give with those exact words.
The frustrating part is that BG3 is just what all AAA games in the 2020s should have been in the first place. That's why they're so upset, because they might actually be expected to make games worth the $60 price tag rather than smashing out whatever in a couple years and throwing it out there for $60 a pop with $10,000+ in micro transactions.
They're like: "Feature complete? Almost glitchless?! Good writing AND good gameplay?!?! What sorcery is this?!"
Its crazy, back when i played mgr this would have been considered an average game, but because the rest of aaa devs have started to churn out utter trash, what would have been an half baked above average game is now considered a masterpiece by comparison to the pretentious turds released by its peers
and here a comment from the future :D. BG3 ending up wining game of the year award for SHOCKER being a good game. and starfield being garbage xD
Larian has been making games for as long as I've been alive.
Having played Divinity II, OS, and OSII, I'm glad for their success.
The devs saying that not every game should be the same scale are missing the point.
BG3 is feature-complete, mostly bugless, and doesn't have microtransactions.
IT'S A GOOD GAME. THAT'S ALL WE WANT.
Stop that's ridiculous, you can't expect these billion dollar companies to be able to not put "Fun" behind multiple layers of paywalls, after the price of the now $70 game. How will their executives put food on the table.
@@DivusMagus yeah, it's time to liberate those poor oppressed executives from the weight of normal ass expectations and consumers need to not spend all their money so they don't have to lose the house.
is a "ok" game, calling this game "good" is the result of the low standards people are having with this industry, the bar is so low these days that games like BG3 and RE 4 are considered masterpieces
@@IdiawesKarawelp, you tried
😮😢
when you hear developers panicking over a game being successful, that's when you know the competitive spirit is dead.
Original Video: 15 minutes long.
Alana's video: 1 hour long.
Clearly, Alana LOVES Baldur's Gate 3!
And to no one's surprise, Starfield is a fucking letdown
I remember when BG3 first released a lot of people were saying "It's the best rpg ever until starfield comes out next month." or something else to that effect trying to diminish BG3's accomplishments but their idea of what starfield will be, only to learn its same old wonky engine with illusion of choice.
Two of the world's greatest predators, the owl and the bear.
While frightening, strike nowhere near as much terror as that alliance between them.
I am, THE OWLBEAR...
And Justice is my religion.
When I first read the guy saying “foolhardy” I immediately thought “hey leave my guy Tom Hardy out of this. He’s not a fool” 😂
The "insane funding due to IP" bit is hilarious. That's not how licensing works, my dudes. Larian paid money to be able to make a D&D game. Such licensing agreements are always a gamble as to whether your investment in the license will be repaid by its fans. Hasbro/Wizards of the Coast didn't invest a single penny into BG3.
And they tried to backpedal with "Did I say funding? Sorry, I meant budget". Yeah? Budget they amassed by... making similarly good, feature complete and microtransactions-free games, like Divinity: Original Sin 1 and 2. Hell, those two games were crowdfunded, Larian didn't really *have* a budget for those games before starting the project.
seen a few of these videos pop up in my feed and it seemed pretty chill but as an ex WoW player myself when you mentioned being a feral druid you revealed your true colors and I'll never see you the same -Based Warrior
"Oh no! I might have to work harder, or be competitive!"
It'd be funny if it wasn't so pathetic.
...ohhhh, what the hell, let's laugh anyway. HAHAHAHA
they spent years crunching to make slops, work smarter, not harder
Some AAA studios seems to think BG3 is some flawless masterpiece sent from the heavens.
Its not. Its a really good game with a lot of passion behind it, thats *content complete* on launch, has a tolerable level of bugs, and isn’t monetized in a way that affects the gameplay. And its successful. Thats what they’re really afraid of. That soulless half baked cash grabs are becoming less and less acceptable.
these other devs are going to be even more pissed, if Larian gives BG3 a free "Definitive Edition" with updated writing and newly recorded voicelines and smoothing out the game in general... again, for free. like they did for D:OS2 and 1.
Personally I don't think Balders Gate is a masterpiece, personally I think the characters are too horny and the bear sex is off-putting... Actually there's a lot of things that are off putting, the jokes aren't funny most of the time and the animal abuse that is that poor squirrel made me want to stop watching playthroughs the second time I saw it. But for what it lacks in writing and attractive characters, it makes up for with gameplay and all the technical stuff. It's solid and came out complete without trying to milk money, that's commendable
@@DatAsianGuy They have already said they are adding a 4th ending to a certain character since people weren't happy with them not getting a true good ending, reviewing voice lines and dialogue options in act 3 and adding content to act 3 that was cut off but apparently people are asking for. All this for free in their next big patches and apparently once they are done fixing the game they also have a couple things in mind.
@@faintduch6630To each their own, but everything you said was entirely optional. And you can choose to do much worse in other situations.
The bear sex is locked behind two layers - convince Halsin to have sex with you, and convince him you want the bear form doing the deed
The option to kick the squirrel is also entirely optional (unless you're playing Dark Urge which has the impulse to do evil things).
Are both these a bit extreme? Yes, but they're hidden behind dialogue/option trees. I don't feel as if you can make a solid judgement about the writing being objectively bad if you've only watched a few playthroughs, likely with very similar choices judged by what you're saying players did.
Granted, it's up to you if you want to play it and if you've sat through a playthrough and decided it's not for you fair enough. You *can* probably suss out if you don't like the writing style or comedy after a few hours... This stuff is pretty subjective. I don't think it's a masterpiece myself, but a very good game that also has the decency to respect a player's time, choices to how they want to go about things, and not exploit their wallets.
Oh, and as an add on : the initial horniness was a result of a game bug. You've probably already heard about this by now but thought it was worth mentioning.
@@GudetamaSit Ah yes, a "bug", definitely not deliberate, even though this "bug" hadn't been present in early access right before release.
Seriously though, I find it pretty hard to believe that it was a bug, and not Larian backpeddling, considering that they promised that all of that sort of stuff wouldn't be pushed on the player, then game comes out, and turned out they lied.
Also, only really respects your choices if you do what the devs want you to do. If this were a real tabletop gaming session, it would be with one of the most rail-roady GMs I've ever played with.
Not to say it's a terrible game, it's better than a lot of other things coming out these past few years, but that's an incredibly low bar.
Anyhow the first tweet by the indie indie guy is talking about indies. Theres no reason other AAAs cant keep up with larian studios. Its usually a como of incompetent/out of touch and the ceos want a microtransaction hellscape.
Yeah but no one is expecting AAA quality from indie games and companies so it's irrelevant
Best part: Larian isn't a AAA dev, up until now at least.
i feel so bad for the witnelson guy. he had some really reasonable and well thought out points but so many aaa devs quote retweeted that one part and used it to attack larian so he's just gotten shit on as one of them 🤣🤣
I don't know about that. Each of his points has caveats and they hardly support his nonsequitur premise that "people shouldn't expect my 12-person studio to make BG3" because literally no one does.
It reminds me of the devs that were losing their minds over Elden Rings success 😂
Strong intro lol
I love watching the act man, hes my fav game reviewer
The sad thing about Cyberpunk 2077 is that the game was actually really good if you didn't have the bugs. Like seriously an amazing game.
I had absolutely no issues playing it on PC, so I was really surprised when people started really bashing it. Of course the game should NEVER have been released on last gen consoles... that was a huge mistake.
30:01 "They got some funding from Wizards of the Coast"
No, they had to pay Wizards of the Coast in order to officially get that DnD license. You're smoothbrained if you believe Hasbro is giving away money when their plan was to shakedown content creators for a cut of the money they were earning on things like Critical Role.
My dad used to say the more cogs in the system the more likely that the system is going to jam and brake so the fact all these triple a company's all have so much employee's there's going to be miscommunication and mismanagement
I got the most ironic and coincidental ad during this video with the first words being: "How can something worth $30 be given away for free?!"
Since most of us seem to agree BG3's writing is the strongest part. I feel compelled to bring up Hades from SuperGiant Games. Incase you haven't played it, i would absolutely recommend it. The Rogue-LITE mechanics are fairly forgiving because the main point of the game is, to successfully escape / complete runs. I personally really enjoy the rogue-lite mechanics but to those who don't. i'm pretty confident in saying, the character writing is what keeps most people going. To keep attempting to escape and see more of the story.
Also Cyberpunk 2077 now is really good. Most bugs are cleared out. The modding scene is alive and growing so you can get some fantastic mods of all flavours. I've played that game since release and thanks to my PC being able to brute force 99% of the issues people had with the game on release, i made it through the story just fine and had a blast. Been slowly playing through a second time with new background and story choices.
I'm still made Hades didn't win game of the year. Yet the game awards sold out with Sony paying them off to make last of us 2 goty. Horse shit
the writing is the weakest part
Think you even got a partial shoutout from the act man remember seeing you on a vid of his. I’m here now so looks like UA-cam brought me right over lol I’m subbed.
Dialog skipper! AAAAA
Recently went back to the older Baulders gate, dark alliance 2 specifically because I seen it on PS Store, very nice for a PS2 game but going solo was a tad frustratingly hard LOL
(Baulders gate 2 playthru someday? :3 )
In general a lot of people have experienced a lot of frustration due to preorder exclusive bonuses, day one dlc and version exclusives that could've and should've been avoided. Especially because the excuse from the inside that they would stop doing that if they raised the base price to $70 has already proven to be a lie. So the whole "we're doing the best we can" isn't going to convince a lot of people.
As for me, personally, I've had to deal with game ports that release with completely guaranteed crashes that bar players from finishing the game until they're done so *of course* I think the industry has become too complacent.
The thing is: People aren't expecting BG3 in scope and such. But, we do want games which are finished at launch, and that's a goodtime instead of a cash grab.
it just showed that there are developers out there who are afraid of making good games.
Coming from d2 and sc2 to when Blizzard got aquired is so sad for a long time fan. Was hoping d4 would be a return to d2 but its less path of exile more back to d3 and I hate how simple it is. At this point I cant even look at blizzard the same betrayed 1 too many times.
whenever game companies make a bad game we should all collectively spam the corporate trigger word
"Baldur's Gate 3"
I love how the greedy companies are freaking out at BG3 and trying to convince other gamers that it should not be a standard because it destroys their microtransactions, selling DLC feature that should of been main game, future updates to justify releasing poor quality games, and sneaky player retention/dark patterns.
21:17 Alana date sim where we buy door dash credits to feed her 🤣
10:08 it is literally "how dare you have standards, you need to shut up, and consume our bug ridden, lackluster games cuz we tell you to, and you damn better be happy about the shit we are selling you"
30:04 nope, no funding from wizarrds, other way around larian PAID wizards to allow usage of the D&D license, only funding larian has is their own since it is a privately owned company, the only thing wizards did for larian was have someone come in and check that they weren't misconstruing the lore of D&D or something
50:19 the MOMENT a game studio takes funding FROM ANYONE then they are beholden to their whims, be it cdpr with their funding from the polish government, or acti-blizz from their shareholders, and those suits do not care about the consumer base, i.e us players, they just see a cash cow and want to keep increasing their funds, anything be damned, they want to ever increase it, but that is not feasable, consumers is a finite "resource", you will inevitably hit a point where you can't increase the amount of money you gain from something, and if they can't meet the quota, they are dropped
1:01:00 they are their own company, but they got funding from the polish government after witcher 3
"hard times makes strong men, strong men makes good times, good times makes weak men, weak men makes hard time"
If BG3 was microtransaction I would be walking around in peasant garb with a normal shield and the 2nd best weapon for my class, paladin and bard and warlock are pay classes, unlockable dungeons on the battle pass, daily missions to fetch alchemy ingredients, largest bosses barely killable with free2play loot....
"oi bruv you got a licence for that game mate?"
The game is a 100/10 but the Dark Urge story? 1000/10
This fox has taken over my life. Current favorite vtuber for sure.
I fond BG3 has a lot of bugs when you get to chapter 3, but many of them are not game breaking, and will probably be fixed in a patch or two.
I've found a few but reloading has always fixed them for me so far
Huh, I encountered several bugs in the first chapter, including one that Larian's known about for, I think, 2 years, and is only avoidable if you decide "I want to go fully hostile with no stealth against all these goblins". I just find it hard to believe that they're going to patch anything noteworthy when they haven't bothered to for parts of the game that were in early access.
how can a game with 4000 developers and 7 years of making time compete with a 140 developer game. its impossible.
The reason why other game developers are bashing on the game and complaining saying it’s sets unrealistic expectations for games going forward is because the game was released with practically with almost no bugs it’s a complete game there’s no micro transactions and the player base loved it so now that puts a spotlight on other companies who heavily monetize their games with predatory, micro transactions and loot boxes and it makes them nervous that players are going to push against it once again and that they might have to release a game fully complete instead of pushing it out early in a mess so they can get your money early.
Cyberpunk 2077, to me, is like Vanpire: The Masquerade. A buggy, glitchy, mess of a product on release that any criticisms about the story, the gameplay, etc, weather be good or bad (justifiably so) was subsided by the main issue: YOU CAN'T IMMERSE YOURSELF IN A CRAPPY PRODUCT, even if the game is good (looking at you GTA "definitive" edition).
Like No Man's Sky and the recent Final Fantasy MMO, they got to fix, even reboot their titles to a better product. Cyberpunk can get that chance since it's a new franchise with a new engine (not the same one from the witcher series) during the pandemic, while Vampire couldn't redeem themselves since after release, they're developers got shuttered and all that was left was modders to patch the game that people gave it a second chance and thought, "hey, this game is actually fun, it just came out like a mess, but needed time to cook a bit better".
It's not illegal in the US to release a product at a discount. Plenty of pre-release items do this. What is illegal is if you never intended to sell the item at full price and it can be proven that the discount is essentially the retail price with the slashed price basically being a fake upsale to make you think you're getting a discount. It's effectively false advertising.
Bethesda did this in December 2018 with 76 when they released that Christmas emote bundle for 1200 atoms at a supposed 50% discount from 2400 that it was never sold at and it wasn't long before the discount disappeared and it was just listed normally as 1200.
19:54 - And yet THAT is one of the reasons many are buying it, hilarious isn't it?
this is like winning against your younger sibling on ps1 and they'd just pull the cable off and start talking smack
It's super easy to figure out if the game is going to be good or not if it's made by AAA company that cares only about investor interest chances are the game is not going to meet your expectations. Now if the game is coming out by an indie studio there's like a 50/50 chance it could be brilliant because a lot of Indy studios still give a s***. As soon as we all give up 100% on AAA companies the happier all of us will be.
The game that had the most glitches or bugs for me was both cyberpunk and sniper ghost warrior 3. Litterly took on a sniper contract and my character flew into the air
Alana contemplating starting her Findom Arc 😏
It's kind of sad. 10 years ago, 2013, I was excited for the future of video games because it felt like new games were constantly innovating. Sure, we were starting to get the advent of the day-1 DLC that games like Mass Effect 3 had with Prothean companion, which was dumb, but games were still being games that you could buy and play at release, not everyone had a solid internet connection so games couldn't always be patched in a timely manner.
Now, any game that comes out that goes back to that old-school formula has developers panicking at the thought that they may be expected to do that as well. It's a sad state of affairs.
I really hate the MG:Sruvive slander from people that never played the game. The $10 "character" slot was basically if you wanted a second "character" with all the unlocks of the first "character". It was an optional thing that had absolutely no bearing on the game.
And the sad thing? MG:Survive was actually a good, fun game that was review bombed by Kojima simps, and slandered so heavily, that the game was nearly DOA.
18:24
As someone who plays Azur Lane and FGO.
Mobile games actually push their monetisation less than D4.
Sure, FGO has horrible gacha rates, and the IP is the only thing carrying that game, but Azur Lane? That shit is so F2P friendly I WANT to give them money, so they stay in business.
Mihoyo gives gacha bad name
People who said Everquest was too hard never played it, were looking for a reason to bitch, or were so anti social they refused to interact with other people. WoW made it off the starting line because Sony freaked out at its launch. They launched Everquest 2 WAY to early and incomplete. This split their populations between 2 games. EQ 1 started losing people because their friends had gone to EQ2 and EQ2 lost people cause it was trash at launch. WoW being the only other real option at the time and getting some smart marketing and good hype was the obvious choice. I was there Gandalf, 3000 years ago. I still go back to EQ maybe for a few weeks every year or so, it is good nostalgia. I could never get into WoW and I don't regret not giving money to Blizzard.
I think it's funny how they complain about the idea of ALL THAT VOICE ACTING, if I remember right didn't SWTOR had something like 250000 lines of VA dialog with instanced cutscenes for almost all of them like 11 years ago.
Given what AAA game devs have been these past years, I was reluctant to buy it. I had come off my disappointment of starfield. Now, I've researched this and am legit getting excited as it finishes downloading.
its honestly inevitable but as long as sven is the head honcho Im not worried, ill only get worried when he departs.
Funny to think that a lot of current AAA studios used to be considered indie studios and now they are being replaced somewhat by indie studios who might just end up being the new AAA studios
27:22 that's some Unity tactics right there lmao
If Alana makes her own game... I want in! I'll work for free dammit!
we are not the "weak men" if we're already living in the hard times that started back with the turn of the century. We have to be the "hard times create strong men" right now.
Larian have perfected their craft over multiple games, used their funds to make a complete, polished experience without the "necessary" live-service microtransaction bullsh*t.
No wonder they're all shitting their pants when Baldur's Gate 3 is the anti-thesis of the constant lies they've tried to feed us these last 15 years :'D.
It's even more hilarious when a D4 dev dares to b*tch about Larian having decades of prior experience.
Through four Diablo titles and 32 years of experience in developing, balancing and managing online/offline games, they end up with an overpriced shell of a live-service like Diablo IV, pathetic really...
noodle made a good video talking about the bg3 thing he's the guy that made the Crunch culture video
just imagine,all those AAA devs,having a mealtdown because some Larian Studio release a actual finished,polished game with minimum bugs, no microtransaction, no battle pass.
They are literally like - "you cant do that,you making us look bad,How dare you" - Get fucking Rekt AAA devs
AAA studio philosophy: the least amount of work for the highest price chargeable.
Devs can't be happy cause they know to make a great game, you need to love the work you do, and not just love money, which is the intent of 90% of current game devs, make as much money as possible with the least work possible, they do not give a shit if their product is a stinking pile of shit as long as it makes them money.
D4 needed a few years coz If you watch their devs playing you understand why the game is the way it is. They would need the time to go play path of exile at a high lv first then come back to try to fix that garbage
To answer about cyberpunk2077 as I recently played it a few months ago.
Still alot of visual bugs (some areas not loading loot items and quests properly) and it crashed on me 3 times during a week of gameplay with like 3 to 8 hours of play per day.
The bugs were annoying but I ultimately still enjoyed the game.
i was enjoying the game until my save was bugged into softlocking the main story and i didnt realize it until after i completed hours of side content
I enjoyed it until act 2. Everything after the first act was entirely garbage, in my opinion. Not surprising, though, since only a little more than a year before release they threw out nearly all the work they had done for everything past act 1, so they could try to rewrite the game to be all about Keanu Reeves. The first act has DNA from before they decided to let years and absurd amounts of money go to waste, where as after act 1 it's whatever they could pinch off on the disc in about a year.
15 min video 1HOUR REACTION WTF my god
Yeah I don't know what half these davs are yelling about it almost makes you think that they're AAA Masters are forcing them to write posts about this bitching about baldur's gate 3 when those same devs already understand that the publishers that they work for the board of directors that they slave to meet the whims of would never let them make a game as good as this especially without microtransactions.
diablo 4 does not have 9000 devs , it has 9,169 people (8,694 professional roles, 475 thanks) a lot of these people were voice actors.
Not everyone in the credits "developed" it
Best way to make money via microtransactions? Boob slider where each notch costs more than the one before it.
If I were to make a 3D, platform fighting game, like a 3D Smash Bros with, say, 3D Mario movement inspiration and classical 2D fighter combos mixed in, and side modes modelled similarly to side modes in said games among other influences like Crash, Spyro, and more... I don't think I have to justify making it super detailed in appearance with micro transactions to make my game profitable. I just have to make the game functional, have a vision for what I want it to look like and feel like and play like and sound like, and whatever people think about it will just exist. If I do go into game development, I just want my work to be fun and functional and not greed driven. Because if I can't just bring a passion project to life and have people enjoy or hate my work honestly, what's the point? I may never make a sequel but have a mediocre product even if I work hard, but at the very least I could sleep well at night knowing I tried. Maybe someone will have a core, positive memory of my game, and even that one person would be enough for me. Money stress would be another if my budgeting sucks, but actually making an impact on someone with a video game, short or long comic or manga, novel, poem, musical piece, or just something creative I make is really all I'd want.
Larian almost went bankrupt like 2 or 3 times
should we compare every rpg to baldur's gate 3? YES scaled to that rpg size...it do not need to be massive but it has to be just as polished and player friendly....
Soft fluffy fox ears are way too good ❤
Honestly, I don't think this is going to revolutionize anything. The Baldur's Gate IP. BG1 and 2 where in the same vain of being these must buy rpg classics that people are still playing today, and it was the height of the crpg genre back then, but the rest of the game industry just kind of ignores it and it took 23 years for a sequel to come out. I think you might see some bad clones of BG3 but that's about it. It sucks but stuff like this should revolutionize the genre but it just doesn't. Like a small example, look at the conversations in the Witcher 3. That should have revolutionized rpg animation libraries. Especially when Mass Effect Andromeda came out at the same time. But look at what they are doing with Starfield and Witcher 3 was 2015.
What I think it will do is raise the standard of indie markets and I think it will hurt the sales of some of the lower quality AAA games but I think you need several games to come out over a few years to get people to be more selective about their buying. I mean yeah D4 sucks, Blizzard still made 1 billion first quarter this year so is anything really going to change? Diablo Immortal really sucks but it made half a billion it's first year so why would Blizzard care what the consumer thinks? Kind of why I wish people would vote with their wallet more and wait for reviews and feedback before buying the next big Battlefield game because the title has the word Battlefeild in it. Or whatever big franchise.
Really, I hope it does but I'm way too pessimistic to think any AAA company would follow this without an insane monetary incentive. I feel like if you're that big you got investors to worry about and really Larian isn't that big. I mean they make 110 million a year. You got games like GTA or Halo costing double Larian's entire annual earnings to make. Of course, it kind of puts the lie to all the "I can't" statements but their real reason is, "it's hard and risky so we rather just make a generic sandbox rpg and stuff lootboxes in it.".....Like I said I'm pessimistic but hey prove me wrong games industry....Please prove me wrong.
everquest devs went to wow after daybreak bought out sony entertainment gaming department and daybreak let go of majority of the dev team, this resulted in the cancelation of everquest next and the shutdown of star wars galaxies
"And now you have to pay 40 dollars for a skin"
No, I can just not play the game and pay for nothing win win.
1:03:13 "It's hard men breed strong men and give strong men a hard time". Obviously. Duh. 😂
starfield was good for the side quest lines but the main quest line was a massive let down
To be fair, the same shit people complain about, they contribute to
Sadly true.
"Push back against players taking that excitment and using it to apply criticism or a 'raised standard' to RPGs going forward" - "why using a singular game to set expectations for everyone develping titles in a genre isn't useful and is instead foolhardy"
^- translation; "We suck at our job and are unable to make something that is at least equal to it, and can only make worse experiences, but we do expect you to pay (more) for it, and take it with a smile".
Talk about outing your incompetence, these devs (and companies) don't deserve to exist, full stop. They don't give a shit about their customers.
My issue with no mans sky and cyberpunk as examples is it sets a precedent that gamers will accept unfinished full prices games just because the teams can fix it and eventually way after you already purchased the product then it's playable. If products fail companies shouldnt be praised for fixing it eventually. Imagine paying for a movie ticket to watch half of an unedited movie but its okay because you got the dvd for free. Insane.
I seriously wouldn't put NMS and CP2077 on the same side here. Hello Games was in the red until they released the game and are contractually obligated to meet a deadline. CD;PR was raking in billions of dollars and is publishing their own game, thus can adjust deadline as they see fit. Both fucked up, but I'm far more forgiving of NMS than CP2077, despite playing the latter way more. Seriously, 2077 only survived so long because of the goodwill they had with W3.
On your example, NMS is like a team of friends being granted the slot to show their film on the big screen. CP2077 is like Disney.
58:30 . watching this months after starfields release only to realize man this did not age well huh
The bugs are the engine's fault from the time of Divinity 2.
Still bangers... But I liked the spell mechanics of Divinity 2 more...
baldurs gate 3 is the only game i would Gladly pay for dlc over and over again
how will their slot machines ever recover XD
Speaking of no man’s sky type of thing, CDPR did the same with cyberpunk. Game was literally UNPLAYABLE level bad on release. Now it’s an amazing game. Also in the relevance of major league game companies releasing trash games let’s not forget final fantasy 15. We fans waited for TEN FUCKING YEARS for that game to release from development….for it to be an absolute dog shit of a game, missing over 50% of its pivotal story smh. And then SE rubbed salt in the wound and was like “oh you wanna know what happened to gladio when he left for a bit? Prompto when he fell off the train? How ignis lost his eyesight? Why lunas brother who hated noct randomly is treating him like a bff? Why ardyn is the way he is and playing all sides? Why that one main general that was very important was only in 1 cutscene and then got killed offscreen? Then pay us $20-$30 PER DLC to find out!!” ……fucking trash bro because some might say “well none of that was relevant right?” And you’d be WRONG. Every single incident I listed that they left out and didn’t explain…had MAJOR plot core to the game lol
I don't even want to know how many hours my gf has on BG3. The shitty dev cope was insane. No other game has ever stolen as much of her free time as this game in such a short period of time.
It's really hilarious seeing all of the "AAA" dev company shills coming out of the woodwork to white knight the big corporations when these indie studios come out with fantastic games that blow away their MUCH larger competitions. They're twisting themselves into Peruvian knots trying to justify why companies like EA, Blizzard, Ubisoft, etc are so much better with horrible gameplay, terrible stories, and predatory microtransactions while their much smaller competitors do the exact opposite, which results in tremendous success for the indie devs and abject failure for the "AAA" companies.
The only microtransaction I'm willing to pay for BG3 is to add a Slider feature for PP and BOOBA on my character creation
Mods my guy. They are likely already made or about to release xD
Mods are free 😂
shut up, fools like you are the reason why there is microtransactions, saying and doing dumb shit like that.
BY THE GODS YOU TYPE FAST. TELL ME YOUR SECRETS AT ONCE!
37:06 Based
Baldurs gate 3 is the "lol git gud scrub" of modern gaming.
To the devs complaining about this: Cry me a river, build a bridge, and get the **** over it.
I'll bet The Act Man's name is Chad.
What is the tune at the start? I swear I know it...
Easter theme from ffxiv
Lmao...that floof is alot...look at this random fox being a gamer girl....not that they exist.
51:00...when Old COD players and WOW players unite!
"United the clans"!!
ALANAH FEET!
Dang how did she make a 1 hour long reaction from a 15 minute video?
By adding more content, as opposed to just "Dead Fish" reacting :D
@@kiritotheabridgedgod4178 Well yeah I know but you can react and add to the video but she made a 15 minute video into a documentary. I’m fine with people adding onto reaction content but an hour feels excessive, maybe put the longer tangents after the reaction so those who want to listen to her longer tangents can go to it and let those who come for the reaction both get what they want.
@@mixednarwhalbut her tangents are her reactions?
@@Dwizard3415 I understand that, but for me it goes on for so long that I lose interest because I’m here to see her reactions to things and her shorter commentary about the video but not extremely long commentary.
you think that is long?
asmongold can turn 5 minutes into more than 1 hour buddy.
2:10 baldur's gate 1, one of the best games ever made
baldur's gate 2, surpasses 1 (personally I like 1's more open travels systems)
baldur's gate 3, at least does it justice, realistically it's the best modern game made because its not profusely shitting it self to death like so many others.
1:00:06 cyberpunk had covid bullshit, game deves complaining about long hours, red flags internally when they fired a person for a twitter joke, then apologized for the joke, and a qa team who they outsourced to who royally fucked them over.
1:01:03 they are essentially valve
Stardew valley was made by one person lol
:O she can be bought, say less
Wasn't Witcher 3 also known for having a notoriously bad launch?
Nah Witcher 3 was in the same boat as BG3s launch. Not as big in reception but in that, "how did they do this" way. I think your talking about the enhanced or remastered or whatever it's called edition that came out recently.
@@dagonofthedepths I thought they had to completely overhaul the game with large patches. Geralt controlled like a tank, the frame rate wasn't consistent, and it crashed constantly
@@izuko5857 I know they didn't overhaul the game. Geralt controls the same as he always did. I never had a crash but PC that can be a wildly different experience. Regardless I don't think it was a huge amount of people but really idk. Frame rate I also don't know as I don't really care unless it dips under 25 fps but I wouldn't be surprised if it was optimized.
Regardless I do remember it being pretty buggy to honestly an unacceptable level in my book which should be an issue but it's not Bethesda buggy and they actually tried to fix it which is more than I can say for Fallout 4 or Skyrim so I think people gave it a pass.
@@dagonofthedepths Are you talking about the really polished GOTY edition sold after 2016 or the game in 2015
@@izuko5857 the May 2015 original version. Not the complete edition released in august 2016.
tigole bitties! all hail papa jeff!