9 Remakes That Fixed TERRIBLE Parts Of Video Games

Поділитися
Вставка
  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 144

  • @claytonrios1
    @claytonrios1 Рік тому +72

    To me I think the Resident Evil 4 Remake made Ashley far more likable as a character. In the original she felt like less of a character and more of a glorified plot device. The remake made her more likable and actually gave her some moments where she helps Leon. Mr. Kennedy still has to save her a lot but in the remake I actually want to save her as opposed to the original where I didn't care for her at all.

    • @Saddonghussein
      @Saddonghussein Рік тому +7

      Because im the original she was just a girl that got kidnapped, shes scared and don't know what to do, it wasn't a game mechanic, Leon's job was to protect her not beating the los iluminados, thats why people hate her, cus stop the action everytime she was there, but the plot of the game wasn't leon vs Spain village, it was save this girl

    • @claytonrios1
      @claytonrios1 Рік тому +9

      @@Saddonghussein I just hated her because of how annoying it was to stop fighting every time she got carried away by the Ganados. Plus the stupid way the original game sexualized her as if she's not objectified enough.
      At the very least, the remake cut that part out.

    • @Saddonghussein
      @Saddonghussein Рік тому +4

      @@claytonrios1 yeah that's because she was made for plot reasons, not for game mechanics, the new Ashley was made for game mechanics instead of plot reasons, focusing on less and less on the plot so the player can enjoy shot more things, original Ashley was like yorda from ico a girl that the protagonist needs to protect, while new Ashley is like the ai companies in saint row, they are part of the story but without them the game don't change at all cus the game wants you to focus on playing

    • @claytonrios1
      @claytonrios1 Рік тому +6

      @@Saddonghussein Well the fact that Ashley sounded vaguely mocking rather than actually being in peril in the original game didn't help. At least the remakes actress sounded like she was genuinely in terror.

    • @Saddonghussein
      @Saddonghussein Рік тому +1

      @@claytonrios1 Better that than adas that sounds like she is reading a script, which was pretty funny cus re4 didnt take themselves so serious that why they can put batman things or jokes or ashles seen as a hottie even though she looks like dewey from malcom, while the remake made it so serious that hearing ada talk feels like she was making fun of capcom because of that, and again she was hated for that m

  • @stewartglencrose9023
    @stewartglencrose9023 Рік тому +9

    As someone who played Links Awakening when it was released I can say the best change in the remake was no longer being limited to just the A and B buttons

  • @awkwardplatypus9083
    @awkwardplatypus9083 Рік тому +5

    Not a remake, but a port, Donkey Kong Country for the GBA letting you save wherever was a huge improvement over the SNES version.
    In each section of the map, you used to have to reach Candy Kong to save, or reach Funky Kong so you could go back to a previous section to save. Most sections have one of these close to the start and another nearer the end. Not the ice/mountain area though! Both of them are nearer the end so you had to basically beat the whole section, complete with new ice physics, just to save the game.
    Donkey Kong Country isn’t renowned for difficulty but still, when many platformers either saved or allowed you to save after each level, it wasn’t the greatest thing to deal with.

  • @eddmario
    @eddmario Рік тому +6

    So you mentioned the Crash remake, but the Spyro remake also made a couple changes that helped a few of the terrible moments from the original:
    * The camera when you have to protect the cavemen from the dinosaurs is no longer a fixed camera
    * The Spike boss had his health nerfed and his attack pattern is now consistent
    * Charge jumping is now consistent between all 3 games

    • @kraken5003
      @kraken5003 Рік тому

      making easier=/=fixing
      just saying..spike wasn't a hard boss ever, making him easier isn't a good idea

  • @nightinxgale7083
    @nightinxgale7083 Рік тому +24

    I remember everyone praising the QTEs of RE4 when it came out, as it was a new mechanic that really had not been seen before.

    • @zurajanaisephirothda3886
      @zurajanaisephirothda3886 Рік тому +2

      They arent bad but sadly capcom broke em with the HD remaster and the transition to 60fps.
      Basically they are bugged and you need double the amount of inputs compared to the original, making the HD remaster ass to play on consoles

    • @nickcortinas1482
      @nickcortinas1482 Рік тому +3

      I actually welcome QTE sections if they're done right.

    • @gettingannoyedquick
      @gettingannoyedquick Рік тому +2

      I enjoyed them when I was younger except when they were in a cutscene. Just because if you are going to take control out of my hands for a period of time let me enjoy the cinematic instead of having me clutch the controller so I dont instantly die in a cutscene due to not pressing a button.

    • @Yourname942
      @Yourname942 Рік тому +2

      the Krauser fight made me laugh when they were basically slap fighting instead of the qte part of the original.

    • @Giose
      @Giose Рік тому

      ​@@Yourname942 I think that is a more realistic version of military knife fighting. I haven't played the game yet, but when i watched a few cutscenes and saw the knife fight, i was actually kind of confused of what was going on, mostly bc of how the camera changes perspectives

  • @NeoLotex
    @NeoLotex Рік тому +4

    I really love the changes they made for RE4R plus the fact that even for most "QTEs" that are in the game you can opt to go the hold instead of button mash route is fantastic. I wasn't a big fan of the breakable knife when I heard that it'll be a thing, but with the option to upgrade it for more durability it really isn't as bad as I thought it would be. Also parrying is amazing too. I still fail every now and then because I don't get a prompt to evade an enemy's attack, so I try to parry only to realize that I can do neither, but it's also very manageable and without the QTEs but instead real combat it makes you feel much more of a badass when you beat Krauser.

  • @FreePlayMode
    @FreePlayMode Рік тому +1

    No about the control scheme about the original control scheme for Metroid Prime. It was released in November 2002. This was a full year AFTER the release of the original Halo on the OG Xbox. Since the release of the original Halo, twin stick analog controls had become the standard for FPS gaming on consoles. The developers Retro Studios even stated that the reasoning for not including "modern controls" was that they wanted the control scheme to be closer to the classic Metroid style controls because they felt more modern controls would make the game less immersive and too easy with the ability to simply aim and fire anywhere you wanted.

  • @J_C_CH
    @J_C_CH Рік тому +7

    I was actually looking forward to playing the turret section in the Dead Space remake, if only to see if it was still as if infuriating in the remake as it was in the original. I was both disappointed and relieved that it was completely changed lol.

  • @VIPER0308
    @VIPER0308 Рік тому +2

    I'm a little surprised that Replicant 1.22 isn’t on here. If anyone played Gestalt back in 2010 like me, then you know that combat sucked. Taking the gameplay from Automata changed the game. Add in all the lines are now voiced. That makes it a whole new game.
    And on Resident Evil 4, you could just have said Ashley. She is great now! Never thought I’d say that.

  • @Offbeatbootleg
    @Offbeatbootleg Рік тому +5

    what about how they made the crash games harder by changing the hit boxes for characters to be oval shaped instead of squares so now youll just slide off the very edge of stuff instead of landing on it like you would have before

    • @eddmario
      @eddmario Рік тому

      To be fair, the pill shaped hitbox was in the original version of the second and third games.
      VV only changed it in the first game of the remake for consistency between the entire N. Sane Trilogy.

  • @isaiahach
    @isaiahach Рік тому

    i had an idea to put a little twist into QTE's in gaming. having QTE's to avoid QTE's in boss fights. it's obviously meant to be a gag and poke fun at all the QTE's in boss fights. the character would have lines and jokes during those QTE's. it would have to be in a game that's more lighthearted with humor because it would feel out of place in dark and gritty games like God of War.

  • @timidwolf
    @timidwolf Рік тому +1

    The podrace in the original Lego Star Wars was thankfully completely overhauled in Lego Star Wars: The Complete Saga (2007).

  • @goobytime
    @goobytime Рік тому

    With the Live A Live Remake, you missed some of the more important changes.
    1. Full transperancy regarding mechanics. ie a full explanation of the character’s attacks and even all the damage types.
    2. Balance changes. Namely buffs to the worst characters Matsuri and Akira, making their chapters MUCH more enjoyable.
    3. A new true final boss.

  • @demonsmoke1788
    @demonsmoke1788 Рік тому

    I honestly don't mind the QTEs. I never thought anything bad about them, and I kind of liked how it kept you on your toes.

  • @errorcode1815
    @errorcode1815 Рік тому +1

    Not sure why the DS turret sequence get so much hate? It's not as bad as people make out, also adds a bit of variety without overstaying its welcome. I mean it lasts a few minutes, if that.

  • @survivor0095
    @survivor0095 Рік тому

    To anyone who hasn’t seen it, there was a no clip documentary on the making of black mesa. Having played the game several times and loved it (as well as owning the soundtrack cus it’s awesome) you can really feel the undertaking that these new devs, with not much experience, took on when they built up Xen from nearly scratch and just how amazing a job they did after playing their work.

  • @MasterMewtwo239
    @MasterMewtwo239 Рік тому +1

    Uh, don't forget the Wii's motion controls to Metroid Prime with their re-release paired with Corruption.

  • @Theottselmaster
    @Theottselmaster Рік тому +1

    Mafia definitive was missing A LOT of content from the original. But yet again Hanger 13 just cut off all support.

  • @darkstardarin
    @darkstardarin Рік тому +1

    Now if only Capcom would remake the DMC PS2 trilogy and fix the second game.

  • @krvgames9258
    @krvgames9258 Рік тому +1

    Hey I actually like the QTEs in the original Resident Evil 4.

  • @Art1stical
    @Art1stical Рік тому +1

    C'mon. The rendering in Mafia was the least of its problems. The real fix with the remaster was making the racing circuit mission actually fun. In the original it was an absolute hell to play, with incredibly punishing mechanics and stupidly unwieldy car handling. In the remake, is one of the game's good standouts.

  • @dcbandit
    @dcbandit Рік тому

    The only thing the Link's Awakening remake messed with that I wish they hadn't was the mouse photographer and his questline. Rather, the photo instances you can get during parts of the game. It was one of my favorite parts of the game, a part of my run I'd always work in as a part of 100%ing the game. Now that it isn't there, and is replaced by a mediocre dungeon building minigame, I was rather disappointed by that in the game.

  • @newageBoundhippie
    @newageBoundhippie Рік тому +1

    Metroid: Zero Mission & Metroid: Samus Returns remade the 1st 2 games with 1 feature in particular that fixed an issue the originals had....ADDING A MAP!

  • @sorahearts3317
    @sorahearts3317 Рік тому +2

    None of Final Fantasy I-VI are bad games but the Pixel Remasters on consoles have a lot of welcome quality of life improvements

    • @RedDev1l757
      @RedDev1l757 Рік тому +1

      Unfortunately they made them way too easy though

    • @sorahearts3317
      @sorahearts3317 Рік тому

      @@RedDev1l757 yeah there's adjustable difficulty like how much gil you can earn, how much exp you earn and you can turn off encounters entirely. If anything I would say you can make the game challenging if you so desire by turning the amount of gil and exp to 0.5x the amount so you only get half of each of what you'd normally get

    • @RedDev1l757
      @RedDev1l757 Рік тому +1

      @@sorahearts3317 but that's still more than the original games. Even setting things to the hardest possible settings the game is a cake walk compared to the originals

    • @sorahearts3317
      @sorahearts3317 Рік тому

      @@RedDev1l757 I think it's a great option for newcomers to just want to experience the story. It might be easier for people played the originals because they already know where to go and what to do.

    • @RedDev1l757
      @RedDev1l757 Рік тому +1

      @@sorahearts3317 there's very little story in the first few. Especially the first. I'm just tired of companies watering games down. If they'd just offer a classic mode and modern that would solve it. But as they stand they're insultingly easy

  • @ydnamac
    @ydnamac Рік тому

    Mass Effect: The grenade button is a button on the right hand side instead of the Menu button!

  • @Dominus4776
    @Dominus4776 Рік тому +1

    I would love to see a remake of Final Fantasy 8. Not like the ff7 remake, just modern graphics and voice acting. I miss the turn based battles

    • @BlackSailPass_GuitarCovers
      @BlackSailPass_GuitarCovers Рік тому

      Same here. Turn based battles are seen as 'outdated', but they are the lifeblood of the classic FF games.

  • @swat90000
    @swat90000 Рік тому

    You mention the turret section change, but not what was done to the "drag escorts" like moving the marker around. Not only did they make it more fluid byvhaving the movement be mostly automatic but it feels more intense with the waves of necromorphs pouring in each time you start one of the movement sequences

    • @garypasquill2355
      @garypasquill2355 Рік тому

      In the original instead of going down on the floor facing off against enemies, stay on the elevator and use the kinesis to move the marker to the end of the area

  • @gmanz5
    @gmanz5 Рік тому +1

    Honorable Mention has got to be Kingdom Hearts 1 Remake for modern systems allowing you to Pause ‘AND’ SKIP CUTSCENES

  • @Dav458
    @Dav458 Рік тому +1

    Oh,those damn gun turrets in dead space are a nightmare to handle,like,I have to down the sensitivity which I can't because I'm on console,I've died more times on that turrets and the asteroids then dying to a necromorph,I'm glad they got rid of it,I haven't played the dead space remake but I'm planning to soon

  • @thecinephill8999
    @thecinephill8999 Рік тому +1

    Kingdom Hearts 1 sure got easier to revisit when skip scene was added in 1.5. All the final mix stuff helped too lol

    • @StarkEpiphany
      @StarkEpiphany Рік тому

      Not in the case of the synthesis stuff and making the ultima it didn't. Lol Far more of a pain then the original. But that's about the only downside.

    • @sorahearts3317
      @sorahearts3317 Рік тому +1

      "tHeRE's nO wAy yOU'Re tAKiNg kAiRi's hEArT" intensifies

  • @alexstockwell4349
    @alexstockwell4349 Рік тому +1

    The first two Final Fantasy games have gotten a ton of remakes, that have overhauled everything, because boy were the original versions of them janky.

  • @alexissmith5589
    @alexissmith5589 Рік тому

    If Bioware or someone else remakes Dragon Age: Origins, they'd better do something about the Fade. Either make it easier/less confusing or give the option to skip it.

  • @koriharpoon3357
    @koriharpoon3357 Рік тому +2

    Live A Live suffers from garbage localization.

  • @martinpablo2502
    @martinpablo2502 Рік тому

    So why are the dead space limb removals not blurred here but in other videos? Don't get me wrong: Keep 'em uncut but I've been wondering.

  • @atmnghoul
    @atmnghoul Рік тому

    I mean the Mafia entry is more just an example of a better engine/technology than a QOL feature

  • @Cleo20777
    @Cleo20777 Рік тому

    can we please for the love of god get a Bully remake please please

  • @sophiathekitty
    @sophiathekitty Рік тому

    i really liked the sense of exploration i got from Metroid Prime. though the tedious and painful combat (especially the boss fights) have really tainted the game on replays. like the areas don't have that "omg this is the first time i've seen this area" discovery vibes after the first time.... so the annoying combat was more noticeable.
    might be interesting to see if the new controls makes the game more playable.... but i don't have a switch and don't really plan on getting one... so i guess mute point. still looking for games that have the exploration vibes of Metroid Prime without the tedious combat.... so far subnautica is probably the best at this... though no man's sky had some really good exploration vibes for a while.... then kinda got to the point where it's just noise....

  • @Nieves710
    @Nieves710 Рік тому

    Never got to the end on Crash Bandicoot? Speak for your self sir, I finished them all as a kid and never thought they were difficult.

  • @Fools_Requiem
    @Fools_Requiem Рік тому

    Metroid Prime didn't really need a change in control set up. The versions released on the Wii did. The trilogy forced motion controls into the first two games. Sure, the original controls could become painful/tiresome, but motion controls are exceedingly moreso.

  • @auroratempest3043
    @auroratempest3043 Рік тому

    they made the motion controls fire in the metroid prime remake.
    just felt like noting that

  • @DiseasedCows
    @DiseasedCows Рік тому

    They took the qtes out of RE4, but quadrupled the bear traps

  • @ryanedgerton1982
    @ryanedgerton1982 Рік тому

    I would argue that, in terms on control scheme, Metroid Prime on Switch is actually inferior to it's earlier release on the Wii. If you think about how the Wii's controller works, it marries perfectly with Metroid FPS gameplay. You can LITERALLY aim your arm canon just by moving the nunchuck. Sure, the Switch may have given the game better graphics but I'd say that the Wii Metroid Prime Trilogy is the definitive way to play.

  • @timothyoswald8618
    @timothyoswald8618 Рік тому

    Smoothing out the Mako handling in Mass Effect Legendary.

  • @mfnick7536
    @mfnick7536 Рік тому +1

    There’s nothing wrong with QTE’s!!

    • @kraken5003
      @kraken5003 Рік тому

      there is everything wrong with QTEs

  • @redkingly
    @redkingly Рік тому +1

    The turret is actually easy when u replay it💀

  • @landonewts
    @landonewts Рік тому

    The Mako in Mass Effect 1 was actually fun to drive in the remaster. But NOTHING can save that damn Hammerhead in ME2. Yikes.

    • @Silenthitman44
      @Silenthitman44 Рік тому

      Was it really that bad? I never bought the pack

  • @gandalainsley6467
    @gandalainsley6467 Рік тому

    I don't know if its even considered a remake but gta 3 definitive edition. Only gta definitive edition game that actually improved a lot upon the original game.(checkpoints were the only good thing in other definitive edition games) I am not big on graphics but how the characters visibly split apart in the original bothered me. Also the map is useful unlike in the original where you had to memorize the game because a lot of missions were timed and map was pretty much useless. Also its a good thing that gta 3 definitive edition is in a pretty good state compared to other two.

  • @alexanderkesterson6338
    @alexanderkesterson6338 Рік тому

    Honestly mention space walls in Kotor 2

  • @Whiskeyklone
    @Whiskeyklone Рік тому

    painstaking: taking or showing great care and effort

  • @tanaka7341
    @tanaka7341 Рік тому +1

    Jules is the goat

  • @BlackSailPass_GuitarCovers
    @BlackSailPass_GuitarCovers Рік тому

    More handholding and the inclusion of map markers are not 'improvements'.

  • @Zero_01084
    @Zero_01084 Рік тому

    QTE's new for RE4? Tell that to Dragon's Lair back in the 80s

  • @jad43701
    @jad43701 Рік тому

    Black Mesa is in my current gaming queue, sadly so are way to many others.

  • @NeoTechni
    @NeoTechni Рік тому

    I don't agree with the thumbnail at all. I loved the turret sequence in the original Dead Space and HAAAAAATE what they replaced it with

  • @enderhx
    @enderhx Рік тому

    Have never understood the hate for QTEs.

  • @DCWares
    @DCWares Рік тому

    Wouldn't live a life, the biggest update from original to remake be translation?

  • @thebalderthor4884
    @thebalderthor4884 Рік тому +1

    I liked the Dead Space turret section. Watching the hull integrity slowly degrade. Watching the actual giant bullets I’m using cycle through the belt. And the feeling of relief when Hammond finally got the A.I. to take over once it was reloaded. So, I completely disagree.
    And the complaint was basically “it’s too hard!” Well I hope you enjoy a Dark Souls remake with ultra easy mode. I like my games challenging.

  • @khrisbreezy3628
    @khrisbreezy3628 Рік тому

    I wish Dark Souls remastered got the omni-directional dodging too haha

  • @snoozy04
    @snoozy04 Рік тому +1

    Resident Evil 4 Ballistics

    • @Saddonghussein
      @Saddonghussein Рік тому

      The remake made it better taking that out?

  • @SNAKEEYE55656
    @SNAKEEYE55656 Рік тому

    I remember half life on PS2 I would pay to be able to the fan remake on my series x

  • @elliottryan13
    @elliottryan13 Рік тому

    Wanna know what games need to be remade? Realistically, SUNSET RIDERS! The one that'll never happen, E.V.O.!

  • @joebrito3192
    @joebrito3192 Рік тому

    Wish knights of the old republic would do a remake and get rid of the turret section I can't get off the 1st planet cause the turrent controls are pure ass

    • @thembill8246
      @thembill8246 Рік тому

      You, uh... Know that's being made, right?

    • @joebrito3192
      @joebrito3192 Рік тому

      @@thembill8246 nope,I had no clue now I'm kinda pissed I spent money on it instead of waiting

    • @Dav458
      @Dav458 Рік тому

      I mean,it's not that bad,and I've played it countless times by now,it's actually kinda fun

  • @DJB0X3R
    @DJB0X3R Рік тому

    Dark Souls Remastered fixes the slowdown in Blighttown.

  • @bi2at3
    @bi2at3 Рік тому

    thps remaster adding manuals to thps1

  • @meh7348
    @meh7348 Рік тому

    Remakes and remasters are 100% a lack of creativity. That and they know they average gamer is gullible af, Skyrim is a prime example of that one. An already released game with a few fixes and a face-lift is never gonna be worth the full price of a game, all the hard work that entitles them to charge that price is already done.

  • @adamgill9730
    @adamgill9730 Рік тому +1

    And to answer the reason why Capcom have done what they've done to RE4 in terms of not adding mercenaries mode at launch was because it keeps the game alive for a little bit longer so it's not dead within a few days of launch

    • @Giose
      @Giose Рік тому

      I hate this so much tbh

  • @samw2670
    @samw2670 Рік тому

    Tf mafia definitive has no replay ability lmfao

  • @RedDev1l757
    @RedDev1l757 Рік тому

    Disagree with mafia. Yes the graphics are better and they draw distance but everything else is either worse or cut from the game

  • @jackojock101
    @jackojock101 Рік тому

    Am I the only person that actually like the turret sections?

    • @Silenthitman44
      @Silenthitman44 Рік тому

      I barely remember that sequence lol, dont think I hated it or liked it

  • @danarcher3415
    @danarcher3415 Рік тому +4

    Loved original Dead Space asteroid shooting sequence, remade one, not so much. It was good, but not visceral as the original. Too easy, made for cry babies and wankers.

    • @Saddonghussein
      @Saddonghussein Рік тому +2

      So for people that wanted to play a scary game instead of a shooter? Yeah big babies dude

    • @NeoTechni
      @NeoTechni Рік тому

      same here, buddy.

  • @piomio8583
    @piomio8583 Рік тому +1

    zobacz co nagrywam

  • @Yin117
    @Yin117 Рік тому

    The Wife and I were put off watching Julle's videos do to being over the top, constantly monologging over every point, long winded methaphors and not keeping to the point.
    We are very glad this had been dialled back down to a level on par with the other WhatCulture cast.

  • @garypasquill2355
    @garypasquill2355 Рік тому

    Dead space original turret section is easy

  • @nintendians
    @nintendians Рік тому

    9. i guess, never played the original.
    6. if only the original doesn't feel like a drag.
    4. ever since the 3 one, i always wanted a dual stick control scheme for "metroid prime trilogy" for wii or wii u.
    3. i didn't need it much.
    2. i kind of like those qte(s) in the classic 4, just that later re-releases of the classic 4 need a dual stick control scheme like resident evil 6, 2 and 3 remake had.

  • @dragonwarden93
    @dragonwarden93 Рік тому +3

    Everyone sucking off Capcom and calling Resident Evil 4 Remake a masterpiece... These are the same people that kept on bashing Shadow Of War, Star Wars Battlefront II EA and many more after they fixed the issues they had.... Mediocre games have no right to be called masterpieces and Resident Evil 4 Remake is one of those games...

  • @kalletunnellinen6863
    @kalletunnellinen6863 Рік тому +1

    Re4 is a forever masterpiece, QTEs only add to the game, not take away from it. Absolutely nitpicky. God.

    • @RedDev1l757
      @RedDev1l757 Рік тому +1

      Forever the most overrated game ever

    • @kalletunnellinen6863
      @kalletunnellinen6863 Рік тому

      @@RedDev1l757 your opinion, i call it bad taste.

    • @RedDev1l757
      @RedDev1l757 Рік тому +1

      @@kalletunnellinen6863 Huge resi evil fanboy. I pre-ordered it on GameCube and got it day one. It killed the series for me. Thankfully the series seems to be getting back on track now

    • @kalletunnellinen6863
      @kalletunnellinen6863 Рік тому

      @@RedDev1l757 kinda sus opinion now that it has a remake.

    • @RedDev1l757
      @RedDev1l757 Рік тому +1

      @@kalletunnellinen6863 nostalgia is why people like it. They played it as kids and loved it. Same with GoldenEye

  • @sombodythatyouusedtoknow9046
    @sombodythatyouusedtoknow9046 Рік тому +1

    Bethesda should put the developers of Fallout 76 in making remakes of 3 and New Vegas by taking where the Capital Wasteland Team and F4NV left it they should have the Remakes done by 2025

  • @TheMeta141
    @TheMeta141 Рік тому

    oh ho you could not be more wrong there, that gun turret sequence was FIRE. it was hard and that made it fun. the Remake made it so a toddler could do it. the original had you feeling like Luke in the Millennium Falcon fighting the whole damn Empire.

  • @Justicejuice179
    @Justicejuice179 Рік тому +2

    I wish remake kept the qtes lol. They were fun and some of my core gaming memories are breaking my fingers to spam a button to run from a boulder and dying becuase of the surprise qte after beating Del Lago. QTEs arent inherently bad.

  • @enderhx
    @enderhx Рік тому

    You guys love Gmanlives 😂

  • @jondeiconic2552
    @jondeiconic2552 Рік тому

    When they fixed terrible parts you know everyone will be like a chef kiss to fixed everything

  • @phoenixzappa7366
    @phoenixzappa7366 Рік тому +1

    Timestamps!!!

  • @hector_extraHEC
    @hector_extraHEC Рік тому +4

    Bring back the 1 per list…

  • @xcrack6364
    @xcrack6364 Рік тому +1

    Crash is easier? Lol. New remasters are definitely not easier than the originals. The main problem being in that they “feel” different when playing them. They’re a lot harder and let’s not even talk about the insanity difficulty of part 4.

  • @kraken5003
    @kraken5003 Рік тому

    so 'fixing' just mean 'making easier' in some cases??
    they completely undercut the crash games.. throwing checkpoints everywhere does not make them better

  • @Sistik123
    @Sistik123 Рік тому

    QUAKE was the reason for Team Fortress actually

  • @SuperLocrian
    @SuperLocrian Рік тому

    Haven't picked up new Dead Space. Original still holds up and is, honestly, my favorite game... But good to know they reworked the fricken turret section! Dead Space 2 is also fantastic!

    • @garypasquill2355
      @garypasquill2355 Рік тому

      Dead space remake is exactly that, a like for like remake,enemy attacks come from the same place s,I stopped at section 7 because my familiarity with the original was preventing my enjoyment.

  • @bravojr
    @bravojr Рік тому

    Adding a ton of checkpoints, you mean ruining the challenge?

    • @timothypitcher7996
      @timothypitcher7996 Рік тому +1

      Those very changes were meant to make the Crash Bandicoot series accessible to more people. This is especially true in the first Crash Bandicoot, where you only had to clear levels without losing lives when collecting the colored gems.

  • @richardneri9759
    @richardneri9759 Рік тому

    Jules! How could you fail us? Telling us about games that don’t exist. It’s very obviously not Demon’s Souls but rather Demons’ssseses Souls.

  • @Mandrake42
    @Mandrake42 Рік тому

    Did Mafia Definitive Edition fix the god awful race level? I never got past that in the original

  • @jsmith3946
    @jsmith3946 Рік тому

    ya the person who wrote this knows very little about video games ps5,xbox series x and s and Switch are current gen and not next gen also quick time events where not new when re 4 came out qte goes as far back as 83 with Dragon Lair

  • @ramrodbldm9876
    @ramrodbldm9876 Рік тому +1

    Good thing that the THING didn't do this video