@@ItsKeebs Yeah, when he first talked about it, it seemed so much like a farewell that I understood he was leaving. But it seems he's working in both WhatCulture and FGS. My mistake.
Just about every faction quest in Daggerfall was timed. If you did anything outside the main quest, there would probably be a time limit. The Medical skill also made it easier to determine that you had a disease. Diseases in Daggerfall could kill you with no warning while you were fast traveling.
Items that were useless till they weren't. That one item that did nothing at all until somehow it nuked the one secret boss in the game and you don't know why
i just remembered one that sort of fits: in Skyrim, the "lockpick" perk called "wax key". all it does is give you a copy of the key for any door you have ALREADY picked the lock of! since 90% of the locks in the game DON'T RE-LOCK, it's utterly pointless. in fact, it actually makes it HARDER to improve your lockpick SKILL to higher levels, because repeatedly picking the lock of a store is the BEST way to improve it!
And even so, you'll always want to unlock doors that do lock again for more skill since there's just not enough locks to get to 100 easily if you're any good at lockpicking.
TBH, Skyrim's whole lockpicking tree in general. _Some_ of the perks are OK, but they require you to invest perk points into prerequisite perks to unlock them, making them more expensive than they're worth. It's the 'whoop-de-doodle-do' tree for pissing away perk points pointlessly. I'd only gently suggest it as an option if one has some sort of co-ordination issue that makes it difficult to pick locks, or for RP purposes and on the other hand, leaving lockpicking and the like harder would be better for immersion in any case, it gets easier to pick locks the higher your skill level so that's sufficient for role play class progression purposes I think. The better option for RP purposes would be to get a perk overhaul mod if possible, like Ordinator. I've not done a lockpicking playthrough (I really should, now that I've re-checked the perks). Much more interesting that way. It gets you perks that can mess with automatons, set traps, etc.
@@ThatSoddingGamer a nifty "exploit" i learned about: if you join the Thieves Guild and do the quest line, you will eventually get a quest to take "the Skeleton Key" back to where it belongs. if you simply don't take it back, you can keep using it indefinitely. it CANNOT BREAK. so you can pick every lock easily, regardless of your skill level!
@@ericb3157 Yeah, there is that option, might be worth it if one is really bad at lockpicking, so it's a good tip in that sense. Otherwise it's a fairly superfluous item, given how easy lockpicking is generally, and how common lockpicks actually are. In most of my playthroughs that last a god while I usually end up with over 99 picks without ever buying any.
Most of the thief skills end up useless or redundant. Take base sneak skill - just one point for 25%(20% unofficial patch) improvement then enchant/use equipment with improved sneak plus natural/trainer/skill book sneak leveling. Even the perk that prevents the activation of traps becomes useless once your HP and armor gets high. Only perks I find actually worth it are stronger potions in alchemy and better damage in sneak attacks. Then there is enchant which makes a lot of thief perks useless. Do we max three skill trees to get the base benefits of sneak, lockpick, and pickpocket or do we max a single tree that will do the same plus the perk of double enchant? In fact enchant very much breaks the game's whole perk system. It's the one tree that should be maxed ASAP which is easy to do with or without exploits or mods. Doesn't matter if it's a petty or black/grand gem because the amount of skill xp gained when enchanting is always the same unlike smithing and alchemy which is based on item worth. Even if you fill a grand gem with a wolf soul it will level up enchant the same as a proper grand gem.
Pro tip: In Deus Ex there's another implant slot with two options that can make other implants suck a lot less. 1: You install a mod that reduces the power usage of other ones. Meaning you can make it more viable to explore for longer than the hazmat suit lasts for by using the environmental resistance. 2: Instead you install one that massively increases the EFFECT of other mods. Meaning that for a crazy high power draw you can make the environmental resistance mode highly effective while only having it on the basic upgrade level.
Hey Jules. I don’t know if you’ll end up seeing this or not, but I want to say thank you for all the positivity in your videos the last few years. I struggle with anxiety/depression and more, but whenever I see you’ve put something up, I watch it straight away. It’s been comforting to me. Again, thank you for doing what you.
Dauntless in Hunt Showdown is actually used quite often in high mmr lobbies. Being able to immediately get rid of a thrown consumable, especially choke bombs when youre burning a hunter, is insanely valuable if you have the game sense for how long it was cooked for. If you wanted a truly unusable trait, try Adrenaline
I was initially very confused by the inclusion of Graug Hunter. I only played Shadow of Mordor on PC, and had an absolute blast riding those guys and just wrecking face! My sympathies to those earlier console players
Almost all the etiquettes on Shadowrun: Returns, Dragonfall, and Hong Kong. If you go and spend points on Charisma with the hope of unlocking dialogue options, what you find out is that those options are only unlocked by acquiring the "etiquettes", and among them there are "Shadowrunner" and "Gang", which you would think that as a Shadowrunner that has to live in a world of gangs, they would be super useful for you, but not, not at freaking all! Because at best they can be used twice through the whole game! And then you are there looking at all the other times you could have used something else, or feeling like a fool for trying to use any of them because there's always a way around to get what you want without having to use a darn etiquette!
While I agree that it would be better if the single etiquettes had more use cases I wouldn't call them useless skills, because you get them for free as a side effect of upgrading your charisma stat (which is also used for some flat numbers charisma checks and as a prerequisite to level up spirit control and conjuring magic). Also, whenever an effect-based dialogue option appears, it actually is the best solution for the dialogue. Sometimes you can still convince the person without those options, but either the outcome is less helpful or you have to pay a bribe and sometimes you have to find an entirely different solution (like fighting someone or hacking a computer to get the information). I agree though that the etiquette system makes the charisma stat a little underpowered in the game if you pick it solely for being persuasive without intending to also use charisma-based magic.
The level 100 Archery skill in Skyrim is actively detrimental. Due to a bug, the paralysis effect takes effect at the moment of letting loose the arrow rather than it hitting its mark, which especially at long range would result in your arrows soaring harmlessly over the collapsing bodies of your enemies, who would get up after a second or two right as rain and alerted to your presence if firing from stealth (this especially was irritating when the killcam was triggered, turning a cool moment into a doofus moment)
I really regretted getting the XP boost perks when I played Fallout 3 for the first time. You might level up a bit quicker, but that just means you're wasting more XP when you're max level, while you miss out on perks that are actually useful throughout the game.
I wonder how many learned real quick to NEVER EVER EVER get the Lead Belly perk or similar variation of rad removal in food and water because radaway is so much easier to find and buy. Another useless perk is the improved gun bash perk in FO 4. If you need to bash a lot then make an unarmed/melee build or find/improve your weapons.
So many games have these types of perks “earn more xp per kill” etc. i always have to google whether or not they’re worth it because as soon as I hit max level I lose interest in the game. No more progression = no more play
I hate seeing these in games. Even if the game doesn't have a level cap and/or it's unreasonably high, it's always a pain to figure out if the benefit pays for its cost since experience requirements tend to multiply a certain amount each level. IMO they should always tell you teh math right on the skill. How many levels it will take for it to pay itself off, etc.
@@dak5027 That was one of the reasons I didn't finish Fallout New Vegas: playing just didn't feel rewarding. And the game was a total bugfest and I wasn't gripped by the story no matter if everyone says it's so great.
@@Ghalion666 True. A XP perk may say 25% more XP but how much of that 25% is literal because of things like the effect of being level 30 but not getting the regular XP gain against level 30 enemies as one does at level 1. More times than not players will hit a wall on regular XP gain long before nearing max level and no amount of XP boosts will help.
You could have made this video only about Cyberpunk and had too many items for a list. To date there are some perks that either aren't working as advertised or just don't actually do anything. Also Jules, just wanted to say thank you. I'm having a rough day and your little messages at the end of your videos are always nice to hear. Keep kicking ass, my man. You're awesome.
The Phoenix perk from the first Borderlands. It's the end of the Siren's Elemental tree, and surrounds you in an Elemental damage aura every time you make a kill. The thing is, it's invisible to YOU, and there's no indicator of whether it's on or not at the moment. And it has a tendency to kill you because you move too close to an explosive barrel while it's up, most frequently when trying to loot corpses after a fight.
@@Alloveck yeah, it wasn't obvious what was happening for a while, I thought there was some super hidden sniper or something. I got through the rest of the game, but damn I wish I'd specced her differently
@@patriciasmiley9131 And it's not just that skill or character or game. I couldn't count the amount of times I've died across the entire series without knowing what exactly went wrong. Borderlands is the undisputed king of "wait, what killed me?"
There are two indicators for the Phoenix skill. The first being the pheonix symbol that shows above the grenades and the second being that enemies will be lit on fire when you're close to them
@@drfake1110 there was no symbol on my HUD, it might have been patched in later, which is definitely a plus. My issues mostly came after all the enemies were dead, so sadly the ignition wasn't happening to the corpses, that would have been a nice touch, though.
How about a video about perks that seem useless but aren't? Perks used in spectacular fashion that sends them flying from bottom to top tier via some clever outside the box thinking.
i heard that "idiot savant" CAN be useful, IF you get lucky and it multiplies a QUEST reward... but you're probably better off just getting extra Intelligence.
That Scrapper perk from Cyberpunk 2077 was the first thing that came to mind. Junk items are basically how you make money in the early game, so denying yourself that income source is really unhelpful. Plus, the Scrapper perk is available early on, so (pre-1.5) it was really easy to unknowingly sabotage your build.
Worse, there was a quest reward worth 10k - that was 'Junk'. The best item to sell in the entire game, and Scrapper just took it from you. (Oh, there's a swimming perk in that skill tree too - just as useless. There is exactly one place on the entire map would where it even could in *theory* make a difference.)
Hi-Fi rush, the one chip that removes the skill dash item grab effect. It does nothing else and was "Just to make sure you are reading the descriptions"
I know this is late, but in Assassin's Creed Origins there was an ability added with the last DLC that applied poison to anyone you killed with a Predator Arrow. Sounds good except the poison would kill innocent animals 99% of the time and do nothing else :(
Or items you can only get once, that you destroyed or sold. Cyberpunk letting you dismantle iconic weapons without telling you the base level item is required for crafting.
@@GabePuratekuta they are required but you don't know it and destroy it. Example: Metal Gear Rising Revengance, you can destroy the stairs in the second level but you can't progress if you do
Just to clarify, not sleeping with head trauma is a myth. While you should seek medical attention, doctors will encourage you to rest and sleep. -paramedic
@@chrisschack9716 Not really. Unless you have a rare brain bleed, the likely scenario is that you have a concussion. A concussion won't worsen itself without further head trauma, so sleep and rest is the best way to go.
The wallrun ability in Dying light 2 got me killed so many times bc the method of grabbing a ledge was the precise same as wallrunning, and the only difference that decided which you performed was the precise angle that you approached the jump. If you had limited space and had to jump to the side, there was a good chance you were wallrunning to your death.
I just have to say that sleeping after a head injury is actually a GOOD idea as long as the person does not have other symptoms from the injury such as dilated pupils, slurred speech, confusion, or instability while walking. Best practice after a head injury is seeing a doctor but as long as they do not show any of those signs its actually beneficial for the person to get rest. The only reason they said to not fall asleep is the whole passing out into a coma or dying is hard to notice when someone is asleep. So seek medical aid and, if cleared, sleeping is a great thing to do.
I can't believe you missed Borderlands The Pre-Sequel doppelgangers "Inspire". Using a precious skill tree point for the perk does this: Jack will occasionally monologue, at the end of which a star will travel across the screen with a rainbow trail, leaving the word "INSPIRED" behind it. This skill has no other effect on gameplay.
8:43 it would have worked much better if it was a lock picking skill where each "level of the lock" added up to 25 seconds. and the perk just removed levels of the locks or greatly reduced their complexity.
how about a list of cheats, or other modifiers, you are sorry you implemented. for example in GTA 3, there's a perinate Riot cheat that makes large portions of the game unfinishable if you enter it. it also can't be deactivated. yes I tried this.
1) Video game NPCs that would have made better protagonists 2) Best video games about video games (literally or in a more meta-level way, e.g. The Stanley Parable) 3) Best times video games acknowledged they were video games
Not sure if it's been done or not but how about a video on the top gameplay mechanics/skills (in-game) you could exploit to make the game too easy. A few of these could come from Skyrim like the sneaky archer build that can have you with such high sneaking and archery that you become a god of death with your bow. But probably the best mechanic/s to exploit are the alchemy/blacksmithing/enchanting ones. Where you can do a loop of potion making, blacksmithing, and enchanting until you create armor so overpowered that you become a god: to where you can dish out soo much damage that you can one-punch any enemy in the game, could fall from any height but your crazy regen stats more or less negates any damage you take, have such high sneak buffs that you could suplex an old man in the middle of town and no one will see you. It more or less breaks the game and removes any challenge from it at all as enemies can no longer hurt you due to how quickly your health recovers nor can they defend themselves as you instantly cut down even the strongest of enemies even if they are blocking to defend themselves. In the console Fallout titles, especially in Fallout 4, you can exploit the sneaking and long range perks to become an unstoppable sniper that can pick off multiple enemies before they even have a chance to know where you are. Combined with the weapon crafting, you could build yourself one hell of a long rifle that lets you dome enemies without having to get anywhere near them. This becomes even more useful in gamemodes like Survival where damage is overall increased for everyone and everything meaning most enemies you encounter in the game aside from some of the biggest and most armored ones can all be taken out with a single well placed bullet to their brain-pan. Hell, with high enough sneaking, even enemies in Power Armor are no match for you as you can sneak up to them and pickpocket the Fusion Core right out of their suits of armor and force them out of it, leaving them vulnerable to a quick shot to the head. If there is anything I leaned from playing Bethesda titles (Fallout/Elder Scrolls) is that usually going the sneaky/long ranged build will surely make the game laughably easy for you once you've sunk a little time into making the right build.
The way that these skills are represented within a videogame is usually the reason why most people end up buying them, they sound cool, until you go to use them and find out that they only sound cool but are really worthless. Yeah, been there, done that.
I’m reminded of this one after that phase ability in Ratchet and Clank but essentially game mechanics that didn’t show up again until the end of the game
Paying something like $1500 early on in RDR2 to unlock Fast Travel. Literally never used it even once in Story Mode because the environment was so beautiful to look at.
You may want to actually play Daggerfall before claiming time doesn't matter. ;) All missions have a timer. Seems like you got mixed up with Morrowind and onwards.
Games you believe never got better after a certain iteration! Symphony of the Night was the last Castlevania game I liked, and it defined so much about Castlevania in decades to comes. I haven't liked another Castlevania game since, really, even the ones that ape SOTN. Good games objectively, but they never really got anywhere for me.
Night vision with crouching in fallout 4 It makes sneaking indoors and outdoors nearly impossible since you cannot see anything around light sources and it cannot be disabled
Just wanna pop in here about "sleeping" with a "head injury" And while im not a medical professional, most modern medical professionals actually say thats its fine, as long as the patient isnt developing any other symptoms. Seriously, go look up most medical organizations or medical universities and their stance on this topic. Its pretty normal to get tired after a TBI and as long as everything else is stable there usually isnt any harm in letting someone sleep for a bit.
System Shock 2: Spatially Aware. It's expensive. Like, really expensive, compared to what you could be doing with those upgrade points. What does it do? Well, it automatically fills in your automap... but only for the first area. By the time you can afford it, there isn't much of the Von Braun left to explore, and there _is_ _no_ _map_ for any of the other zones.
Ooof! Relatable! I love games like Horizon Forbidden West that let you reset and re-allocate your skill points as you play to adjust to your play style and get a better stronger build.
Two things: First off, The Hobbit comment. The live action movie a few years back was pretty bad, not even gonna argue that one. But that said, I've always been a fan of the 1979 Rankin & Bass animated version. Two words: Leonard Nimoy. Secondly, there was once a game known as "Arcanum: Of Steamworks and Magicka Obscura". As the name suggests, this was a fantasy rpg based in a magical steampunk setting. It plays much like the first two Fallout games with the top-down isometric view. Leveling up gained you points that you could spend to upgrade your stats or learn new spells, OR, to learn "schematics" which allowed you to take two random pieces of junk and combine them into things like weapons, armor, explosives, healing items, and tools. Schematics were separated into two subgroups: "learned" and "purchased", and one such purchased schematic deserves to be on the list (at least, in my opinion). "Lemon & Potato Charges", this schematic allows you to craft batteries with lemons and potatoes. Sounds great on the surface, until you wander the entire map and find only 3 lemon trees and 2 potato plants in the entire game. And no, these items do NOT "respawn" if you leave for a few in-game days/weeks/months. So paying your precious coins for the ability to make some batteries a total of about 5 times is a massive waste.
I never took cult of personality in FO2 i thought about how to get sniper, slayer, and my luck to 10 to crit on a 2-20 before post game. For those who say its not possible, bull ive done it. 95% crit on melee and ranged attacks and beat the game w/o allies.
Cyberpunk actually did not have an issue on Ps4 it was people with 4k Tvs trying to make it work in 4K when the devs said 4k was not ready because they were forced to rush it out the door. And Daggerfall actually had alot of things that were timed. They were just all elements that happened in the background or were things that most of the time you didn't relize your time expired untill you became a werewolf or a vampire.
Not the version you were talking about but the animated Hobbit movie by Rankin-Bass is great. Way better than the live-action version and more faithful to the book. It doesn't add anything, like a pointless romance, and the only things it takes away don't really effect the story that much. While it might not count as a skill: the Daemon Prince upgrade for Eliphas in the Chaos campaign of Dawn of War: Dark crusade actually make him weaker than he was before you take it. Mostly because it gets rid of the nine upgrades you need in order to have it available to pick in the first place.
Top DLCs that totally changed the game. Like Immortals Fenyx Rising has a DLC that changes the game into a top down tactical game instead of an Action Adventure.
Actually, the not going to sleep with a head wound thing is totally wrong. In fact, you're often better off if you do go to sleep. The only reason that a medical professional *might* want a wounded person to stay awake, is so that they can better observe them. That's it. You cannot get extra damage by going to sleep when wounded, even with a severe concussion.
"Unless a doctor says the person needs further treatment, the injured person should sleep and rest. A concussion can be caused by a bump, blow or jolt to the head or a hit to the body that causes the head and brain to move rapidly back and forth." Is it Safe to Sleep if You Have a Concussion? - UAMS Health People also ask Should you sleep after a head wound? "It is a common misconception that a person with a brain injury should not go to sleep and/or needs to be awakened throughout the night. Sleep is safe after injury."
well let's start with a few things. 1 most One piece Games are set after the time skip which means they do not have the going Mary they have the thousand sunny.2 there are a lot of spells in the First final fantasy that just don't work also I would probably throw in lancet from final fantasy 10 considering the attack is really weak unless used by Kumari and maybe also jinx I don't really know tho
Since Jules is leaving WhatCulture soon, I think our next Tues your Own Adventure should be “Top Bald Guys in Video Games” in homage to him
HE'S LEAVING??! 😢
@@andson02 Yes 😢
He said that during one of his last videos (can’t recall which).
Daaaamn
He's not leaving, he's just got other projects lol
@@ItsKeebs Yeah, when he first talked about it, it seemed so much like a farewell that I understood he was leaving. But it seems he's working in both WhatCulture and FGS. My mistake.
Just about every faction quest in Daggerfall was timed. If you did anything outside the main quest, there would probably be a time limit. The Medical skill also made it easier to determine that you had a disease. Diseases in Daggerfall could kill you with no warning while you were fast traveling.
Items that were useless till they weren't. That one item that did nothing at all until somehow it nuked the one secret boss in the game and you don't know why
Pretty sure the golden egg from RE4 counts there.
That's a good one actually
i just remembered one that sort of fits:
in Skyrim, the "lockpick" perk called "wax key".
all it does is give you a copy of the key for any door you have ALREADY picked the lock of!
since 90% of the locks in the game DON'T RE-LOCK, it's utterly pointless.
in fact, it actually makes it HARDER to improve your lockpick SKILL to higher levels, because repeatedly picking the lock of a store is the BEST way to improve it!
And even so, you'll always want to unlock doors that do lock again for more skill since there's just not enough locks to get to 100 easily if you're any good at lockpicking.
TBH, Skyrim's whole lockpicking tree in general. _Some_ of the perks are OK, but they require you to invest perk points into prerequisite perks to unlock them, making them more expensive than they're worth.
It's the 'whoop-de-doodle-do' tree for pissing away perk points pointlessly. I'd only gently suggest it as an option if one has some sort of co-ordination issue that makes it difficult to pick locks, or for RP purposes and on the other hand, leaving lockpicking and the like harder would be better for immersion in any case, it gets easier to pick locks the higher your skill level so that's sufficient for role play class progression purposes I think.
The better option for RP purposes would be to get a perk overhaul mod if possible, like Ordinator. I've not done a lockpicking playthrough (I really should, now that I've re-checked the perks). Much more interesting that way. It gets you perks that can mess with automatons, set traps, etc.
@@ThatSoddingGamer a nifty "exploit" i learned about:
if you join the Thieves Guild and do the quest line, you will eventually get a quest to take "the Skeleton Key" back to where it belongs.
if you simply don't take it back, you can keep using it indefinitely.
it CANNOT BREAK.
so you can pick every lock easily, regardless of your skill level!
@@ericb3157 Yeah, there is that option, might be worth it if one is really bad at lockpicking, so it's a good tip in that sense. Otherwise it's a fairly superfluous item, given how easy lockpicking is generally, and how common lockpicks actually are. In most of my playthroughs that last a god while I usually end up with over 99 picks without ever buying any.
Most of the thief skills end up useless or redundant. Take base sneak skill - just one point for 25%(20% unofficial patch) improvement then enchant/use equipment with improved sneak plus natural/trainer/skill book sneak leveling. Even the perk that prevents the activation of traps becomes useless once your HP and armor gets high. Only perks I find actually worth it are stronger potions in alchemy and better damage in sneak attacks.
Then there is enchant which makes a lot of thief perks useless. Do we max three skill trees to get the base benefits of sneak, lockpick, and pickpocket or do we max a single tree that will do the same plus the perk of double enchant?
In fact enchant very much breaks the game's whole perk system. It's the one tree that should be maxed ASAP which is easy to do with or without exploits or mods. Doesn't matter if it's a petty or black/grand gem because the amount of skill xp gained when enchanting is always the same unlike smithing and alchemy which is based on item worth. Even if you fill a grand gem with a wolf soul it will level up enchant the same as a proper grand gem.
Pro tip:
In Deus Ex there's another implant slot with two options that can make other implants suck a lot less.
1: You install a mod that reduces the power usage of other ones. Meaning you can make it more viable to explore for longer than the hazmat suit lasts for by using the environmental resistance.
2: Instead you install one that massively increases the EFFECT of other mods. Meaning that for a crazy high power draw you can make the environmental resistance mode highly effective while only having it on the basic upgrade level.
Hey Jules. I don’t know if you’ll end up seeing this or not, but I want to say thank you for all the positivity in your videos the last few years. I struggle with anxiety/depression and more, but whenever I see you’ve put something up, I watch it straight away. It’s been comforting to me. Again, thank you for doing what you.
You know... You are not alone in that. Keep your head up man and hopefully things will get better for you. Good fortune to you sir.
Me too mate- you’re not alone my brother.
Worth mentioning that you don’t actually have to earn the Graug Hunter skill. You get it through a required story mission
An it's before getting the drake skill, which I enjoyed... just as a change of pace from hunting/turning Orcs..
@@connersalmon9167that drake skill was a life saver when you had yo get around
@@connersalmon9167 Drakes are only in the sequel Shadow of War, not the original Shadow of Mordor.
Dauntless in Hunt Showdown is actually used quite often in high mmr lobbies. Being able to immediately get rid of a thrown consumable, especially choke bombs when youre burning a hunter, is insanely valuable if you have the game sense for how long it was cooked for.
If you wanted a truly unusable trait, try Adrenaline
I was initially very confused by the inclusion of Graug Hunter. I only played Shadow of Mordor on PC, and had an absolute blast riding those guys and just wrecking face! My sympathies to those earlier console players
I only played on the ps4 version and I was confused too
Maybe a list of sidekicks who are better then the main character?
oh, in Skyrim, if you play at higher difficulties, your "follower" can out-perform you...
Top Ten Bosses Jules can defeat if he was magically brought into a video game.
Everyone. With just his old "one per list" jokes.
His boss said he couldn't make that video, so it should be his last before leaving.
Pinwheel.
Whelp if Jules was somehow magically brought into a video game he wouldn't be a main character that's for sure
He has to get through beef gates and beelzeblob first
Almost all the etiquettes on Shadowrun: Returns, Dragonfall, and Hong Kong. If you go and spend points on Charisma with the hope of unlocking dialogue options, what you find out is that those options are only unlocked by acquiring the "etiquettes", and among them there are "Shadowrunner" and "Gang", which you would think that as a Shadowrunner that has to live in a world of gangs, they would be super useful for you, but not, not at freaking all! Because at best they can be used twice through the whole game! And then you are there looking at all the other times you could have used something else, or feeling like a fool for trying to use any of them because there's always a way around to get what you want without having to use a darn etiquette!
While I agree that it would be better if the single etiquettes had more use cases I wouldn't call them useless skills, because you get them for free as a side effect of upgrading your charisma stat (which is also used for some flat numbers charisma checks and as a prerequisite to level up spirit control and conjuring magic). Also, whenever an effect-based dialogue option appears, it actually is the best solution for the dialogue. Sometimes you can still convince the person without those options, but either the outcome is less helpful or you have to pay a bribe and sometimes you have to find an entirely different solution (like fighting someone or hacking a computer to get the information). I agree though that the etiquette system makes the charisma stat a little underpowered in the game if you pick it solely for being persuasive without intending to also use charisma-based magic.
@@chrisrudolf9839 once or twice, dude. Just once or twice.
The level 100 Archery skill in Skyrim is actively detrimental. Due to a bug, the paralysis effect takes effect at the moment of letting loose the arrow rather than it hitting its mark, which especially at long range would result in your arrows soaring harmlessly over the collapsing bodies of your enemies, who would get up after a second or two right as rain and alerted to your presence if firing from stealth (this especially was irritating when the killcam was triggered, turning a cool moment into a doofus moment)
I really regretted getting the XP boost perks when I played Fallout 3 for the first time. You might level up a bit quicker, but that just means you're wasting more XP when you're max level, while you miss out on perks that are actually useful throughout the game.
I wonder how many learned real quick to NEVER EVER EVER get the Lead Belly perk or similar variation of rad removal in food and water because radaway is so much easier to find and buy. Another useless perk is the improved gun bash perk in FO 4. If you need to bash a lot then make an unarmed/melee build or find/improve your weapons.
So many games have these types of perks “earn more xp per kill” etc. i always have to google whether or not they’re worth it because as soon as I hit max level I lose interest in the game. No more progression = no more play
I hate seeing these in games. Even if the game doesn't have a level cap and/or it's unreasonably high, it's always a pain to figure out if the benefit pays for its cost since experience requirements tend to multiply a certain amount each level.
IMO they should always tell you teh math right on the skill. How many levels it will take for it to pay itself off, etc.
@@dak5027 That was one of the reasons I didn't finish Fallout New Vegas: playing just didn't feel rewarding. And the game was a total bugfest and I wasn't gripped by the story no matter if everyone says it's so great.
@@Ghalion666 True. A XP perk may say 25% more XP but how much of that 25% is literal because of things like the effect of being level 30 but not getting the regular XP gain against level 30 enemies as one does at level 1. More times than not players will hit a wall on regular XP gain long before nearing max level and no amount of XP boosts will help.
You could have made this video only about Cyberpunk and had too many items for a list. To date there are some perks that either aren't working as advertised or just don't actually do anything.
Also Jules, just wanted to say thank you. I'm having a rough day and your little messages at the end of your videos are always nice to hear. Keep kicking ass, my man. You're awesome.
The Phoenix perk from the first Borderlands. It's the end of the Siren's Elemental tree, and surrounds you in an Elemental damage aura every time you make a kill.
The thing is, it's invisible to YOU, and there's no indicator of whether it's on or not at the moment.
And it has a tendency to kill you because you move too close to an explosive barrel while it's up, most frequently when trying to loot corpses after a fight.
The first in a long line of Borderlands skills that can be as much of a liability as an asset.
@@Alloveck yeah, it wasn't obvious what was happening for a while, I thought there was some super hidden sniper or something.
I got through the rest of the game, but damn I wish I'd specced her differently
@@patriciasmiley9131 And it's not just that skill or character or game. I couldn't count the amount of times I've died across the entire series without knowing what exactly went wrong. Borderlands is the undisputed king of "wait, what killed me?"
There are two indicators for the Phoenix skill. The first being the pheonix symbol that shows above the grenades and the second being that enemies will be lit on fire when you're close to them
@@drfake1110 there was no symbol on my HUD, it might have been patched in later, which is definitely a plus.
My issues mostly came after all the enemies were dead, so sadly the ignition wasn't happening to the corpses, that would have been a nice touch, though.
The stealth coating in ace combat 7. Theres one mission with stealth, it only increases aircraft durability a tiny bit
How about a video about perks that seem useless but aren't? Perks used in spectacular fashion that sends them flying from bottom to top tier via some clever outside the box thinking.
Unmodded Fallout 4, 3 perks: Idiot Savant, Grim Reaper's Sprint, Four Leaf Clover. Basically, the "what is that NOISE!?" perks
i heard that "idiot savant" CAN be useful, IF you get lucky and it multiplies a QUEST reward...
but you're probably better off just getting extra Intelligence.
@@ericb3157 Yes, but that perk is basically "I don't care about the extra XP, I'm not putting up with that sound!" and I tend to avoid mods
I don't know of any Daggerfall quests that didn't have time limits.
Never change Jules. The world needs more people like you
😂
That Scrapper perk from Cyberpunk 2077 was the first thing that came to mind. Junk items are basically how you make money in the early game, so denying yourself that income source is really unhelpful. Plus, the Scrapper perk is available early on, so (pre-1.5) it was really easy to unknowingly sabotage your build.
Worse, there was a quest reward worth 10k - that was 'Junk'. The best item to sell in the entire game, and Scrapper just took it from you.
(Oh, there's a swimming perk in that skill tree too - just as useless. There is exactly one place on the entire map would where it even could in *theory* make a difference.)
Hi-Fi rush, the one chip that removes the skill dash item grab effect. It does nothing else and was "Just to make sure you are reading the descriptions"
I know this is late, but in Assassin's Creed Origins there was an ability added with the last DLC that applied poison to anyone you killed with a Predator Arrow. Sounds good except the poison would kill innocent animals 99% of the time and do nothing else :(
8 objects you can destroy that are required to progress the game
I can’t think of anything but this is a great idea!
Or items you can only get once, that you destroyed or sold. Cyberpunk letting you dismantle iconic weapons without telling you the base level item is required for crafting.
The objects are required or destroying them is?
You can use the Wabbajack in Skyrim to permanently transform key characters, thus locking you out of many of the main quests.
@@GabePuratekuta they are required but you don't know it and destroy it. Example: Metal Gear Rising Revengance, you can destroy the stairs in the second level but you can't progress if you do
The top 10 ladders in video games that seem to go on forever.
Pretty sure the mgs3 ladder after bee boss (iirc) is the longest haha
What a thrill...
Thank goodness for games that allow you to respec your points into different skills 🙌
Just to clarify, not sleeping with head trauma is a myth. While you should seek medical attention, doctors will encourage you to rest and sleep. -paramedic
And then they'll wake you up every so often to make sure you can be, won't they?
@@chrisschack9716 Not really. Unless you have a rare brain bleed, the likely scenario is that you have a concussion. A concussion won't worsen itself without further head trauma, so sleep and rest is the best way to go.
I believe they will first encourage you to have an MRT or similar.
The wallrun ability in Dying light 2 got me killed so many times bc the method of grabbing a ledge was the precise same as wallrunning, and the only difference that decided which you performed was the precise angle that you approached the jump. If you had limited space and had to jump to the side, there was a good chance you were wallrunning to your death.
I just have to say that sleeping after a head injury is actually a GOOD idea as long as the person does not have other symptoms from the injury such as dilated pupils, slurred speech, confusion, or instability while walking. Best practice after a head injury is seeing a doctor but as long as they do not show any of those signs its actually beneficial for the person to get rest. The only reason they said to not fall asleep is the whole passing out into a coma or dying is hard to notice when someone is asleep. So seek medical aid and, if cleared, sleeping is a great thing to do.
I can't believe you missed Borderlands The Pre-Sequel doppelgangers "Inspire". Using a precious skill tree point for the perk does this: Jack will occasionally monologue, at the end of which a star will travel across the screen with a rainbow trail, leaving the word "INSPIRED" behind it. This skill has no other effect on gameplay.
Honestly the Onepiece one sounds like something an anime villain would implement
8 Games we loved for everything but the Story/Campaign
Top 10 villians who were pure evil for no reason
8:43 it would have worked much better if it was a lock picking skill where each "level of the lock" added up to 25 seconds. and the perk just removed levels of the locks or greatly reduced their complexity.
how about a list of cheats, or other modifiers, you are sorry you implemented. for example in GTA 3, there's a perinate Riot cheat that makes large portions of the game unfinishable if you enter it. it also can't be deactivated.
yes I tried this.
1) Video game NPCs that would have made better protagonists
2) Best video games about video games (literally or in a more meta-level way, e.g. The Stanley Parable)
3) Best times video games acknowledged they were video games
Wasteland: a game where Combat Shooting was useless but Toaster Repair was valuable. Ah, fond memories.
Not sure if it's been done or not but how about a video on the top gameplay mechanics/skills (in-game) you could exploit to make the game too easy.
A few of these could come from Skyrim like the sneaky archer build that can have you with such high sneaking and archery that you become a god of death with your bow. But probably the best mechanic/s to exploit are the alchemy/blacksmithing/enchanting ones. Where you can do a loop of potion making, blacksmithing, and enchanting until you create armor so overpowered that you become a god: to where you can dish out soo much damage that you can one-punch any enemy in the game, could fall from any height but your crazy regen stats more or less negates any damage you take, have such high sneak buffs that you could suplex an old man in the middle of town and no one will see you. It more or less breaks the game and removes any challenge from it at all as enemies can no longer hurt you due to how quickly your health recovers nor can they defend themselves as you instantly cut down even the strongest of enemies even if they are blocking to defend themselves.
In the console Fallout titles, especially in Fallout 4, you can exploit the sneaking and long range perks to become an unstoppable sniper that can pick off multiple enemies before they even have a chance to know where you are. Combined with the weapon crafting, you could build yourself one hell of a long rifle that lets you dome enemies without having to get anywhere near them. This becomes even more useful in gamemodes like Survival where damage is overall increased for everyone and everything meaning most enemies you encounter in the game aside from some of the biggest and most armored ones can all be taken out with a single well placed bullet to their brain-pan. Hell, with high enough sneaking, even enemies in Power Armor are no match for you as you can sneak up to them and pickpocket the Fusion Core right out of their suits of armor and force them out of it, leaving them vulnerable to a quick shot to the head.
If there is anything I leaned from playing Bethesda titles (Fallout/Elder Scrolls) is that usually going the sneaky/long ranged build will surely make the game laughably easy for you once you've sunk a little time into making the right build.
The way that these skills are represented within a videogame is usually the reason why most people end up buying them, they sound cool, until you go to use them and find out that they only sound cool but are really worthless. Yeah, been there, done that.
"Chest opening speed" sounds like it's from Surgeon Simulator.
Hah! Man, you got me. Good one.
Watching any vid by Jules just brightens my day. Great vid as always!
I just want to say that your videos are the highlight of my Tuesdays. I hope you do well on your next project as well.
Top tie in video games that were better than their movie/tv show counterpart!!!
I’m reminded of this one after that phase ability in Ratchet and Clank but essentially game mechanics that didn’t show up again until the end of the game
The Laser Slide from Sly 3. It only shows up at the end of the game.
List Idea: Well-Designed Characters Nobody Talks About, And Why. (like Sean from Street Fighter 3)
8:12 irony is me just getting a UA-cam ad for UA-cam premium before he even finished the sentence lmfao
it's a common misconception that you shouldn't sleep with head trauma.
13:00 Now wait just a damn minute!
13:02 Oh, never mind. You are absolutely correct.
Paying something like $1500 early on in RDR2 to unlock Fast Travel.
Literally never used it even once in Story Mode because the environment was so beautiful to look at.
That 25 second bit made me so happy I watch this on a desktop instead of a phone and could just hit the right arrow key a few times.
And here I am, just casually sliding my thumb across the screen and watching the section speed through on the thumbnail.
You may want to actually play Daggerfall before claiming time doesn't matter. ;)
All missions have a timer. Seems like you got mixed up with Morrowind and onwards.
Games you believe never got better after a certain iteration! Symphony of the Night was the last Castlevania game I liked, and it defined so much about Castlevania in decades to comes. I haven't liked another Castlevania game since, really, even the ones that ape SOTN. Good games objectively, but they never really got anywhere for me.
I think we would make good friends. Haha.
Hi... So top ten games that brought the feels... Games that really tugged at the heartstrings to really bring emotions into the player...
The medical one is more about if the player is wanting to speed run the game or just doesn't want to sit and wait for the full health time
Top 10 massive ledges in gaming history
Night vision with crouching in fallout 4
It makes sneaking indoors and outdoors nearly impossible since you cannot see anything around light sources and it cannot be disabled
You guys should make a list for the best perks!
Just wanna pop in here about "sleeping" with a "head injury"
And while im not a medical professional, most modern medical professionals actually say thats its fine, as long as the patient isnt developing any other symptoms.
Seriously, go look up most medical organizations or medical universities and their stance on this topic. Its pretty normal to get tired after a TBI and as long as everything else is stable there usually isnt any harm in letting someone sleep for a bit.
As a counterpoint to this, you could do a list of Absolutely Busted Abilities That Everyone Passes On
System Shock 2: Spatially Aware.
It's expensive. Like, really expensive, compared to what you could be doing with those upgrade points.
What does it do? Well, it automatically fills in your automap... but only for the first area. By the time you can afford it, there isn't much of the Von Braun left to explore, and there _is_ _no_ _map_ for any of the other zones.
Ooof! Relatable! I love games like Horizon Forbidden West that let you reset and re-allocate your skill points as you play to adjust to your play style and get a better stronger build.
Two things:
First off, The Hobbit comment. The live action movie a few years back was pretty bad, not even gonna argue that one. But that said, I've always been a fan of the 1979 Rankin & Bass animated version. Two words: Leonard Nimoy.
Secondly, there was once a game known as "Arcanum: Of Steamworks and Magicka Obscura". As the name suggests, this was a fantasy rpg based in a magical steampunk setting. It plays much like the first two Fallout games with the top-down isometric view. Leveling up gained you points that you could spend to upgrade your stats or learn new spells, OR, to learn "schematics" which allowed you to take two random pieces of junk and combine them into things like weapons, armor, explosives, healing items, and tools. Schematics were separated into two subgroups: "learned" and "purchased", and one such purchased schematic deserves to be on the list (at least, in my opinion). "Lemon & Potato Charges", this schematic allows you to craft batteries with lemons and potatoes. Sounds great on the surface, until you wander the entire map and find only 3 lemon trees and 2 potato plants in the entire game. And no, these items do NOT "respawn" if you leave for a few in-game days/weeks/months. So paying your precious coins for the ability to make some batteries a total of about 5 times is a massive waste.
10 heart warming moments in video games.
In Sifu, Calbot is near completely useless. In fact, some people might accidentily perma unlock it costing 2,500 XP before realizing this.
9 biggest theories about a series’ lore (inspired by Tears of the Kingdom not fitting in anywhere in the Legend of Zelda timeline)
I love the hobbit movies, they get so much undeserved hate 😭
Glitches that could be features would be a fun video.
Top ten most satisfying enemy takedowns.
No! Using dauntless correctly is GAME CHANGING! Especially when you burn an enemy and their partner uses a choke bomb to stop the fire.
I never took cult of personality in FO2 i thought about how to get sniper, slayer, and my luck to 10 to crit on a 2-20 before post game. For those who say its not possible, bull ive done it. 95% crit on melee and ranged attacks and beat the game w/o allies.
8 video games skills that made you think "am i the bad guy?"
Tic tac from Dying Light.
Zipline gun from Far Cry 3.
7% increase movement speed from Hitman 4.
Sir, you are a scholar and a philosopher. I thank your channel for brilliant content.
Top 8 UA-cam channels that capture their own game footage.
Actually the head wound thing they now recommend going straight to hospital, but also resting.
Cyberpunk actually did not have an issue on Ps4 it was people with 4k Tvs trying to make it work in 4K when the devs said 4k was not ready because they were forced to rush it out the door. And Daggerfall actually had alot of things that were timed. They were just all elements that happened in the background or were things that most of the time you didn't relize your time expired untill you became a werewolf or a vampire.
Graug Hunter? Try Unhorse Strike in Two Worlds. A game that lacks any mounted enemies (to my recollection) to "unhorse".
Silly. That's just because you're not a horse and therefore can't use Horse Strike, so you have to settle for the lesser version taught to un-horses.
1. 7 NPCs you wanted to pummel but weren't allowed to
2. 7 easy video games everybody loves
3. 7 video games whose level designs have aged badly
Top video game bosses that destroyed you when you fought them, but completely sucked when they were able to join your party.
Pretty sure docs changed their mind about the dangers of sleeping with a head wound
Times your best friend (or guide) was the bad guy.
The Advisor from Total War:Warhammer 1 and 2 springs to mind.
Honorable mention goes to Keira from KOTOR
Just gonna say this about Cyberpunk: I didn't care if it scrapped that stuff. I honestly needed the scrap more than the credits.
Should make a list of best lyrical songs created for games.
That 25sec made me forget what I was even watching
Every tutorial skill. Game starts, you get one point and you have to invest it into the only avaliable slot instead of the one of your choice.
Top ten games that made me wonder "why did I bother playing this?"
Best game conversations/mods. Here's a free one: Fallout: Tale of Two Wastelands.
“Tesco branded Gollum”. Wow! 😂
Not the version you were talking about but the animated Hobbit movie by Rankin-Bass is great. Way better than the live-action version and more faithful to the book. It doesn't add anything, like a pointless romance, and the only things it takes away don't really effect the story that much.
While it might not count as a skill: the Daemon Prince upgrade for Eliphas in the Chaos campaign of Dawn of War: Dark crusade actually make him weaker than he was before you take it. Mostly because it gets rid of the nine upgrades you need in order to have it available to pick in the first place.
Final episode idea: top ten favourite tues your own adventure videos to research for
2:05 ok but why did i think this was Olivia Wilde at a quick glance!? Lmao
There are so many items in the Binding of Isaac that would count, you could make a whole list out of them alone, LMAO.
In the original Persona 5, unlocking Ryuji's insta kill ability made the game harder. Atlus had to change it for Persona 5 royal.
Top DLCs that totally changed the game. Like Immortals Fenyx Rising has a DLC that changes the game into a top down tactical game instead of an Action Adventure.
Actually, the not going to sleep with a head wound thing is totally wrong. In fact, you're often better off if you do go to sleep. The only reason that a medical professional *might* want a wounded person to stay awake, is so that they can better observe them. That's it. You cannot get extra damage by going to sleep when wounded, even with a severe concussion.
"Unless a doctor says the person needs further treatment, the injured person should sleep and rest. A concussion can be caused by a bump, blow or jolt to the head or a hit to the body that causes the head and brain to move rapidly back and forth."
Is it Safe to Sleep if You Have a Concussion? - UAMS Health
People also ask
Should you sleep after a head wound?
"It is a common misconception that a person with a brain injury should not go to sleep and/or needs to be awakened throughout the night. Sleep is safe after injury."
The animated Hobbit movie is glorious
Top 10 Bosses With The Weirdest Weaknesses
well let's start with a few things. 1 most One piece Games are set after the time skip which means they do not have the going Mary they have the thousand sunny.2 there are a lot of spells in the First final fantasy that just don't work also I would probably throw in lancet from final fantasy 10 considering the attack is really weak unless used by Kumari and maybe also jinx I don't really know tho
Me just now realizing how hard you guys work 👏🏽👏🏽👏🏽
Top ten most realistic medieval videogames