What a World Boss fight looks like in Ashes of Creation
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- Опубліковано 29 сер 2024
- Ashes of Creation Alpha Two Cyclops Combat Preview
• Ashes of Creation Alph...
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I think it’d be really cool if the world boss just picked up a random guy and chucked him. Would add some funny break to the monotony.
Animations are stiff and the visuals despite being in UE5 lack choreography. To me is clear that this will not be the next big mmo, just a niche title that will suffer from all the hype funnel in by streamers/youtubers
@Federico Trezzi would you rather have a visually pleasing Korean mmo with no depth or an extremely deep mmo with junky animations. Wow still looks goofy even now, not to mention its still alpha
@@federicotrezzi9169 yeah dude this is fucking pre alpha.. not a game about to release at all. its literally IN DEVELOPMENT.
@@federicotrezzi9169 MMOs never have been about the graphics lol, sure it could be a bit smoother but you’re cherry picking here
@@bjni Pre-alpha implies the game is still in its very early stages of development and that's just not true for AoC.
According to SpielTimes, the game began development in 2017, entered early-access in 2019 and finished testing in 2020, which led people to believe a release date was imminent. (Obviously that didn't happen). Now, according to the game's own wiki, the game is only two major iterations away from moving to beta, and then it should release first to Founders and then to the rest of the public.
-In other words, the game is about halfway through development. After they are done with alpha, all that is left to do is the typical fine-tuning devs do during beta testing, so I wouldn't hold my breath on a significant improvement from what we're seeing here.- That being said, I value gameplay over graphics so I'm not too worried about its visual presentation.
EDIT: I stand corrected.
I don't get it. When AAA studios focus on graphics people say "we don't care about super realistic graphics we just want a good game". When an MMO, which is not even supposed to be graphics driven, is showcased the first thing people criticize is the graphics
it's only the zoomers crying that won't even play the game in the first place cause they want zug zug gameplay
@@Dangerous1939lol agreed
Agree, still in alpha and people thinking its releases next week and it’s already optimize graphics
Tbf, these graphics are like 2008 tier. It doesn't have to look as pretty as BDO, but at least meet a basic 2023 standard.
@@Alice_Typhon R u kidding? BDO looks like complete garbage. Pop ins everywhere, complete cluster fuck when using abilities. It only looks good when you're standing still on maxed out settings, up close to things. And you NEVER do that unless you're cooking afk inside a house when u dont even need to have the game open.
This does NOT look like a 2008 game, please go and take look at actual 2008 games and you'll see what they actually look like. Ignorance, so much ignorance.
Also, keep in mind. Bitrate makes the quality a lot worse, and asmon was having internet issues as we could see. Buffering and dropping down to lower quality etc.
Don't wanna get excited for the game until it actually releases in the next 40 years and I can play it with my grandchildren, but their showcases definitely give me hope that it might turn out pretty well.
The creator is a pyramid seller so I refuse to even think it possible that it might be good until I am proven otherwise.
Edit for the pedants in special education: Mr. Sharif is and has been involved with/ran multiple MLM (Multi Level Marketing) pyramid schemes, a most unethical occupation based on deceit and greed. This is the basis for my skepticism.
@@Djeveldyrkerpyramid seller OMEGALUL
@@Djeveldyrker Well he does a bad job of that because there are only a hand-full of pyramids on the earth and they're very old.
i doubt you will have children, let alone grandchildren.
@@HaplessOne I don't play WoW and will therefore dismiss your entire essay.
Its fine to have world bosses that are kinda bad for one class and easy for others . If the other world bosses are worse for range classes and melee does better. This looked fine and the Cyclops looks great.
They should've copied world boss mechanics from Bless Unleashed, party systems from Archeage, leveling system from GW2, quest systems from Tibia, etc. etc. And they would make really big MMO. Honestly, I don't see this game doing well in the future.
@@alreawon1212armchair comments from someone half assed following development.. yawn
Yeah it is fine, as long as they don't do like in New World where it ends up forcing you to have a unique set of gear for every dungeon
It would be nice that, for this boss who is hard for a melee class, to add some weakness to melee weapons to balance things a little. I mean not much, around a 5% would be good IMO
Any boss that you have to chase around for 10 minutes to do any damage is always going to be a bad time, period. Even if they made some fights harder for ranged, that wouldn't be fun either. I'm not a fan of the type of balance where everyone getting screwed equally is somehow a good thing.
Interesting mechanics for a worldboss meant to be "simple" and for early stages of gameplay.
Obviously, polish isn't there yet, but that's unimportant as its early alpha footage and more of a proof of concept and showcase of mechanics and systems.
Looks good so far.
I really liked that the boss had an impact on the environment (felling trees standing in its path), mechanics like that add to the immersion, and make you remember how truly terrifying this beast really is, being able to just kick trees like footballs.
I additionally really appreciated the segment showcasing the mob AI in regards to player detection, with the spiders intimidating the players. A very unique idea. Also the mention of monsters hunting each other, sounds amazing, something I wanted to see implemented in a game for so long.. the idea of monsters just roaming through zones, perhaps not even only on a singular predefined path, and occasionally hunting or running away from other monsters, would add such a breathtaking layer to the experience. I always feel a bit sad when I see monsters just standing there waiting to be slaughtered. Obviously, this is pretty wishful thinking, but seeing something like this has me pretty excited for what else they might come up with.
Take a sip of this prime Copium, everyone.
@Lune Narc fan? lol
Its not copium, its a absolutely great progress
I hope we see a boss fight in a cave where rocks fall down and those stalagmites or how are those things called 🤔
I agree, I've seen world bosses in other MMOS, they are boring af.
@@oldsenpai4337 Perhaps
I actually really liked what was shown. I guess people are looking for something different in MMOs these days but this gave me massive nostalgia for the good old days back when I played MMOs all the time years ago. I'd play the shit out of this from what I've seen so far.
Kinda feel the same
@@stu.chainz chrono Odyssey looks like a photo of a chick which has been airbrushed to oblivion.
@StuChainz My guy I've been playing these games for over 20 years lol. I don't keep an IV drip of MMO news in my arm but I am actually familiar with chrono odyssey. I'm looking forward to that one too. I've been waiting for a good MMO to grab me since I got tired of BDO back in like 2020. This one looks good to me. I'd really like to play a game that captures the classic feel of a 2003-2008 MMO.
Thing is those peolpe what looking for other stuff are nto mmorpg players. They simply playm wrong game propably just becouse it was populat thing and demand changes what had nothing to do with game genre.
@@Megaman8880 ayyy someone real and not just fiending of other peoples popular opinion, bunch of meat grinders.
Game looks great to me
Fight starts at 5:30
I love you
Thank you! This was much needed.
AoC starts loooking good at 16:02
Thank you. They spent a whole minute talking about the “big guy holding a tree as a weapon” as though it was something revolutionary.
@@eh298 found the Pantheon player
I actually like the more old-school visual style in terms of aesthetics. Perhaps I got a bit tired of everything just looking like a christmas ornament in most eastern MMOs (and well not only in them)
Completely agreed. This game gives me so much Lineage 2 vibes thst I'm afraid I might fall into the hype.
@@MATCHLESS789 yep and people seem to forget that this clip was streamed wich makes the graphics worse and then asmon made a video on UA-cam wich again makes the graphics worse and people are like this looks like 2005 game play... like damn 1st 2005 games had legit like 20npolygons per character... they are all just watching it through the glasses of nostalgia go ahead and play any game from 2005 and you'll notice how bad it is... and 2nd are totally forgetting that this isn't how it looks when you play yourself and it also it a flipping closed alpha... people are just plain stupid...
exactly, i was thinking the same ..
@@shiiswii4136akshualllyyyyy I happen to watch a lot of MMO content so I'm a professional MMO historian, I have the piss bottles to prove it.
old school visual on the latest engine ? xd I think you don't rmember what old school looks like
its nice to see it has the archeage inspiration, like not insane mechanics , but big scale , people have to do stuff and i could see the harder ones that hit harder being a serious challenge, i think id maybe like him to attack even a tiny bit slower but hit harder just to telegraph the weight of his attacks a bit more but the timing looks about right
I like the AA inspiration too, loved the early AA times.
He could also do like 2-3 weaker hits followed by a stronger slam with the tree, satisfying for tanks to work that around with active mitigation and healer support.
I think the game looks great. The graphics dont need to be hyper realistic to be good, they have a nice style to them. People say the korean MMOs look better, but BDO, Vindictus, Throne and Liberty, basically every korean MMO has the same generic Hyper realistic korean waifu graphics and no unique style to tell them apart.
it will be in UE5 this is just alpha 1 :D
I really think the game actually looks genuinely interesting. I get the feeling that although it might not seem completely finished its feels like these devs really are trying to make this a cool game.
we want Riot MMO
You think Ashes is taking long, the riot MMO is at least 5 years away. Ashes is around 2 years away
@@brandonnufer3670 You're wrong. But you might have a point and could be right.
Holy fuck, Twitch is doing more damage to marketing than it has any business to. The video is uploaded at 2160p but I’d think Asmon was watching a 720p video if I didn’t go check out their original upload. Obviously alpha 1, with more key-frame oriented animations to do bigger tweaks before polished interpolation- but still, there’s actual models and lighting to be appreciated on the UA-cam vid.
I think a lot of people are still stuck with WoW or FF fights where you can just find a group with random people and fight. AoC will be more oriented around building communities, and building teams. Meaning people will want to do what they are supposed to do because they are in your community and they want to do good for your community
But we will see how it ends up doing
Difficulty and mechanics seem good. There are similar word bosses in other MMOs, I don't think it'll be a big deal for melee with a movement ability or gap closer. Margret said they matched the visual quality to the lowest spec pov.
Yep, seems like something an average guild can tackle.
I don't know how classes and jobs work in this game, but it would be funny if when the tree totem is placed, you'd get a bunch of lumberjack players come to chop it down so the combat players can finish off the boss
Yes, on next stage we have to cook him a checken breast in tomato sauce!
My favorite moments in MMOs was in Guild Wars 2, me and my dorm roommate stayed at the dorm during one of the breaks, we were watching fate stay night at night and play GW2 during the day, we were noobs and one time we stumbled across a huge boss with tentacles. We couldn't do shit to it so other players were fighting it while we carried around some banners, then a portal opened through which we went to some new area and there was a giant naked man made out of energy running around, and us and a bunch of ppl were chasing it and trying to kill it, he then exploded and one-shot everyone. Fun times
Really hope this mmo turns out well.
I was never expecting some HD graphics you seen from the other vids, it's fine as far as I'm concerned, as long as gameplay and systems are great. I'll give it a go.
its alpha 1... 0 games have good graphic at alpha 1 :D
and game will be in UE5
@@AggressiveSpartan Probably UE7 when it comes out lmao
Can't wait to play this in early-access release in 2030!
2030? More like 2090
@@WaterMelwin Ti
@@WaterMelwin no... I'm approaching my 30, I would probly be dead by then.
@@WaterMelwin so original and funny
Games been in full development for 6 years. WoW took 5, FF14 took about 7 or 8 years, GW2 took 6, ESO took 10. It's really not all that uncommon.
I don't understand chats want for the wheel to be reinvented with every MMO
This just looks like an amazing classic world boss fight, with more mechanics than a Diablo dungeon boss, and it's one of the first WBs you encounter? Definitely sick as fuck imo
The funny thing is we don't have a single modern true MMO, you don't have to reinvent what makes an MMO work, we just need one that's actual MMO with real stakes and real massive experiences available. So far it's just single player games masquerading as MMO's and small scale group content in instanced arenas.
@@DoingFavors agreed completely, I think the closest thing we had in recent time was vanilla Archeage and they decided to choose greed over success and then turned the game into a linear, mostly on rails experience sadly
@@DoingFavors so much this.
@@DoingFavors with Microtransactions added in to further cause divide within the fanbase.
I think the world boss should interact with the terrain more if they're investing so much into trying to make it fit into it. The cyclops could throw boulders/trees in its pathing at players, which would necessitate it stopping to do those animations more and might make melee characters happier. Melee game experience looks like it will live in the backseat design-wise if this is the indicator. Bosses should have mechanics that force the players, no matter their gear or level, to actually play the game. This boss showed a lot of mages sitting in one spot casting spells and occasionally dodging when it was their turn to get hit once before the aggro shifted again. I'm not personally big on MMO's but this just looks like a vanilla tank and spank and is so textbook I can't help but worry that they're already in too deep to make their project into a unique game. Their player characters are not very expressive or stylistically unique either. I know animations and effects are probably not done, but comparing them to Wow or FF14 characters is like comparing an iconic game to its netflix adaptation.
Well said my friend
To be fair they never said that their boss or class design will be particularly unique, more like inspired from other MMOs like Lineage or Archeage.
What they claim as their unique feature is the world design with nodes and ever-changing zones. I expected combat to be similar to this.
Also keep in mind, early stages can still change a lot in terms of boss abilities (Ability to force multiple tanks to coordinate, throwing rocks for ranges/healers to dodge, etc)
personally i like the animations and effects they look clean and not screen blinding like ff14 you are able to clearly see what is being used which is highly important being that this is a pvp centric game
@Joe Schmoe CLAPS I mean I could talk about my time in eve online but there's not much common ground to discuss.
It's astounding to me how many people complain about the graphics in an alpha build.
They have already shown some beautiful looking zones, with insane graphics.
This showcase was focused on early stages of a world boss.
This zone is most likely gonna look just as good as the zone in the showcase of Tower of Carphin. The gameplay will also get more polish, obviously.
Their main complaint is the fact that it looks like a generic UE5 semi realistic graphics, they want that typical WOW stylized crap.
@@CoDBrodiie IKR, they want stylized graphics but who cares about that? most modern games show realistic graphics that we've become desentized to it.
What is dead may never die
I’m sure there will be things unique to ashes but not every game needs to be super stylized. I get a more classic dungeons and dragons type vibe from the world. I think thats pretty cool as well.
That is my thought...the game doesn't need some big flashy look to it. I think the clean, dragon age look it has going is great. Makes the world more relatable, real, tangible.
It’d be cool if the snow and environment in general was affected, and remains visibly altered, by player and npc movement
i think that would be good , but then you are kinda indirectly reducing the amount of players in one place . Its better to make flawless servers and stuff before making these kinda changes. Imo no mmo in the world has done that
Ppl complaining about graphics but all we need out of mmo no pay2win(either subscription or f2p with payed armor animation to fund the project) also no auto-hunt,ppl calling this a Korean mmo had no idea what Korean mmos are,they are auto bot mobile games who are fully pay2win.
The only reason I have eye on this game is because the creators are fans of old school L2 which had a perfect system which ncsoft fucked up,it had great pvp/karma system,clan wars,full open pvp outside cities,no instance zones,all raiding was public to the whole server,it had great crafting system where some people would choose to play as dwarf crafters and all they did is craft and resell gear and goods and fund the whole clan,craft the whole gear for the clan ect. it also had the holy trinity class tank/dps/support,if you were support after lvl 40 you basically couldnt level on your own,it forced you to create parties and make friends it wasn't a single player mmo,if you had no clan,no constant party it meant you would never be on top. What I loved about l2 is also how many choices of support it had,not just the healer,it had 2 main buffers,2 cat/pony buffers,2 dancer/singer,2 mana rechargers and depending if you were a a mage party or a melee party you chose what support you would take into your party,it also had a massive dps choice,3 different archers depending on a race,3 different daggers,4 different mages with different magic,then the 3 summoners with different races which could also be played as a buffer or dps,then there were the race specific classes which only orcs had from mage debuffer warlord who was very useful in clan wars because he also recharges cp while melee orc had fist and double weapon classes which were the main dps for taking out raids,the human had spear aoe for mass farming and dual weapon choice which were loved by pvp'ers,the dwarfs were either spoilers which spoiled recipes and materials out of mobs or crafters which then bought those materials and recipes and crafter the gear. If anything out of L2 system ends up in AoC I will be happy. I dont care about graphics to me 2004 L2 still has great graphics,way better than WoW.
This was the first preview where i'm starting to actually vibe with AoC as something to get excited for
I think it looks great. I'm glad that it's not all about "graphics" as every Korean MMO that I've tried has looked amazing but I really disliked the gameplay.
The boss looks fun for a world boss, the mechanics seemed easy enough for a group of randoms to pick up. Having to listen out for the mob was fun, and again adds a social element.
Some feedback, the contrast is weird for me, like it's hard to tell the lights and the darks and it kind of hurts my eyes. Some of the spell animations look a little "off" but I'm guessing these will get sorted out as the game progresses in development.
Huge improvements in this game. Starting to look playable.
Most people saying this looks bad don't know shit about mmos. The fact that the boss has clearly defined mechanics, it doesn't lag, and skill effects aren't overwhelming already makes this game better than most mmos out there. And keep in mind this is not even alpha yet
The game looks decent. People who say that the graphics are bad have to remember that they're watching a lower video resolution of the game on a Twitch stream and that's compounded now that the Twitch stream recording has been uploaded here on UA-cam at no more than 1080p. The game will look a lot better playing in person.
Graphics look great imo
Graphics look good. Animations look trash, though. Hopefully, they'll have some good ones at release
They're also comparing it to Korean games that are only showing cinematic trailers at this point. Ask Throne and Liberty how well it worked for them when they finally showed real gameplay. Suddenly Ashes looks a lot better by comparison.
Haven't played any mmo's lately. In my day we would call this a simple daily raid boss. World bosses were an affair that required alliances of hundreds of people to undertake.
Come on asmon. If there are no unavoidable raid wide aoe’s, debuffs, poisons… then dps have literally no incentive to not get hit by anything that doesnt 1 shot.. You have to stay healthy so that when that damage does come healers can actually save you. It also prevents dps from eating damage to turn healers into a heal bot for them. It also limits what type of mechanics you can do.
Yeah, some of his takes these days have been really hit or miss.
bad take
@@LukeD02 I mean...they always kind of were...
Asmongold has what I like to call the Joe Rogan effect, where people like him so much, that they start valuing his opinion very highly, but fail to realize his opinions often range from poorly thought out and anectodal to downright wrong....
Difference is that Asmon is an actual decent bloke, who's just trying to talk about video games and have fun, while Joe Rogan is a piece of trash who spews bullshit for money...
What I'm trying to say is , keep being you Asmon...you dumb fuck, love ya
@@miorioff the ashes cleric class mechanic is a stacking buff that empowers your heals. The only way to stack the healing buff is to do damage to enemies so healers will be dps'ing a lot. It incentivizes not overhealing. Great decision. it will be better to dps while ticking stacks of the buff and then only heal when needed.
Hear me out. Giants are gathering and bringing supplies back to their camp. When you kill a giant holding supplies, the group gets a bunch of those supplies when they kill him. Holding a tree - Wood. Holding a giant satchel of ore - Ore drops and so on. But. If you follow him long enough, he leads you to a randomized location camp with other giants, but if you can kill the whole camp, you get all the loot in the camp. Could be a cool action way to gather crafting resources and such.
Dont quit ya day job
What lol
The boss doesn't have the walking animation looped ? XD
Love that “So where’s the loot at??” at the end as if asmons actually getting some too. #1 loot goblin on the interwebs 💯😂
Expectations: yow guild tonight we gonne raid this world boss.
Reallity: boss get zerged , dies in 20sec
I Like that the Gigantic mob seems so.. mystical so immersive with the trees falling down and stuff. Now this is what I call a world boss
man this looks really good, i like the way its going for sure..
For Alpha footage this isn't bad. Gotta figure that the game has at least 5 more years of development time to go so this is great progress.
That's what people are forgetting. They really shouldn't even be showing anything like this yet. Most companies don't show anything until open beta and this is far from reaching that state. Have to give them props willing to expose their game to so much criticism even though it's so early in development stages. Gives hope that maybe they'll listen to the criticism and make improvements early towards what people want
@@Kivek12 They do, people complained that the spell effects were way to bright and flashy like FF14 effects and they toned them down. Like they were in the earlier livestreams you wouldn't have been able to see what was going on in the battle. :D
FIVE years!? They would need to get it out by 2 at the max to stay relevant.
I'll be 40 in 5 years lol
@@Kivek12better than not showing anything and having a surprise beta reveal like T&L and literally pissing off everyone collectively lmao
@@CaelDormanI know it's funny, they listened and it looks so much cleaner and less like particle hell. People still play like they aren't fine tuning this game.
Bruh, just imagine this kind of combat gameplay on Throne And Liberty, there wouldn't be any kind of discussion
Ok sheesh looks pretty good when at 11:08 he deals that huge AoE dmg
This is great, got that oldschool pvp mmorpg vibe in cutting edge graphics!
Game is looking more interesting now , UI does look really dated but thats to be expected as its normally the last thing to get worked on
Not only the UI but also with lots pf assets like those trees looks outdated same with rocks and any stone model.
Unreal Engine 5 is the graphical engine for Ashes of Creation. The game was originally developed in Unreal Engine 4. Dont cry about graphic in ALPHA 1 STAGE lol :)
The problem i have with these dev updates, it feels like i'm watching a kid grow up instead of waiting for a game, it feels like my grandkids will be playing this game not me. How bout they just focus on the game development and just release the game when ready ?
Thats what they are doing...
No - they are wasting their time recording gameplay and talking about stuff instead of just developing the game
Its a good showcase for all those ragekids. Maybe some people will learn that it is a ton if work to produce a game.
@@09RaiShinthats such a braindead take, literally smooth brain thought process.
It's best to just completely forget about games like this. Then in some 5 years or whenever, you are pleasantly surprised that "Hey, that game i heard about half a decade ago is releasing next week"
First of all, they NEED body sliders and a high variety of flashy hair styles.
Right now all the players look identical, having a super in depth character creator for the face is irrelevant when everyone looks identical at a distance. Compare this to WoW or GW2 where you can identify exactly who each player is at a distance. Hell even in BDO you can sort of identify different players even though there are only humans, all because of the variety of body shapes/sizes and sliders.
They also need more weather effects and variety of lighting(Another thing WoW was great at). This is why people say the game looks bland and "mid graphics". Compare again to WoW, the Night Elf area isn't just a forest with big trees, the entire area has a blue glow to it and you cant see the sky from all the trees. In Ashes every area just looks the same, but different climates
thought I was watching an mmo from 2010
Graphics are good enough. It’s all about the gameplay at this point! Player freedom, game loops, character progression, smoothness of mechanics, server stability etc.
Would really love if Asmon could take a look at Dragon Nest -- I'm probably bias, but it has one of the best combat system AND raids as well. (Not the sequel's trailer btw, but the first one)
Yeah I remember DN acrobat was crazy fun :)
this game is already born old. combat from 15 years ago
People saying it looks bad when it's literally in alpha 2
Exactly, and as a content creator you should educat your audience🤔
I like that the casting isn't stand there till thunderbolt comes out I mean it basically is but the visual flair helps
Asmon now: Oh yeah this is the next wow killer for sure.
Asmon 2 years later: 🥲
Aint gonna kill somrthing thats dead
Anyone that's not stuck in the early 2000's knew the game would be dogshit just like all other newer mmo's. Good games only release once or twice in a few years nowadays. The last real banger probably was RDR2. Two to three pretty okay games since then, 99% suck ass though.
@@dzudemlow gotta step away from big AAA releases my man, theres SO MANY amazing games from small studios that release all the time
@@RomGomLP Those are even worse, I bought fabledom 2 months or so ago, would be a nice game if only it had just received a single update that increases your playtime but still, the game is finished after 5 hours of playing and that's it. Zero content. Big promises. Nothing happens. Classic 8)
Wow is more then dead already...
Is it me or are the graphics and engine toned down from what they've shown previously? I remember they showed a very "active" snow before, leaving trails as they moved and all that. In here they barely left footprints as he RP walked, stopped leaving after wards, the giant leaves NO marks even for his huge size and nothing is leaving trails. Not to mention nothing else sways or anything, I know a lot of the flora is "dead" but he even walked through some and didn't register him at all.
I like what i'm seeing, hopefully they keep up the good work.
Kinda reminds me heavily of Archeage. Which isn't necessarily a bad thing but it could really still use some polishing up when it comes to the graphics.
I think unavoidable damage can be OK if the combat is designed around it. Anything can work with good design. Early EverQuest largely had unavoidable AOEs/attacks that had to be mitigated with resistance gear or simply healed through with coordination among the healers. I think it does force the devs to be more creative in how they design encounters to actually make them interesting, though.
bro i legit thought that was an Iban's staff in his hand at the beginning of the vid
This game might end up being my life ngl
I don't know, this just seems like a lower-end GW2 world boss to me, and just so you know GW2 came out over 10 years ago.
Seeing this game and other games be made or new ones coming out really increases my appreciation for those that have succeeded already. It’s insane how hard it is for anyone to come close to what already exists much less do anything more with it
I just dont understand how people can say that. Open GW2 and this next to each other. GW two looks like a PS2 game.
@@shiiswii4136 My point is that shit hasn't gotten any better and I don't have a solid reason to play it over a game that came out over a decade ago.
@@hillmor8635 exactly.
@@hillmor8635 Nobody's forcing you to play it though, and nobody will care if you don't play it.
I don't have a solid reason to return to GW2, seeing that it's a pretty mid game, that lacks in so many areas compared to other MMORPGs.
I wish it had the gw2 dodge mechanic. That was really good and allowed them to add devestating abilities to npcs with the excuse of "dodge it"
This looks great! Its like world of warcraft with how the loot system works. I like the wow style raid encounter. I think this is fantastic. And i also see that there is a customizeable UI since not all perspectives have the same UI. fantastic
"GOD I LOVE HIS ANIMATIONS, TELL ME THE JUICE, WHATS GOIN ON HERE BATMAN" 5:35
the fight looked so good.
the cape on this game XD
It's crazy how by now none of the MMOs have figured out how to get rid of the 'sliding' movements. Like is it so hard to animate a creature so the feet stick to the ground a bit more? Can't be that hard to do it and it would increase the immersion by a significant amount. Even the main character movement is most of the time animated so poorly that the feet don't stick. That's the first immersion killer on every MMO as soon as you start playing.
And then these massive bosses and creatures that should feel heavy and powerful have these super fast rotations with sliding feet... Like, seriously?
gameplay > realism
@@christhagod Exactly, everyone knows it's not possible to do both 🤭
Yes its hard
@@christhagod you say like having a more realistic movement mechanic would mean the gameplay is worse. They aren't mutually exclusive
@@duewest1987 "everyone knows" you hear that all the time until one day someone just says "no" and does it anyway. dont make the game so fast would be a good start because if its slower, you can play around with turn time and heavier animations. let the attacks kick a bit more and do it slower works better i think.
When people say it's realistic it has no art style just point to Dark Souls perfect example of how you can stylize a realistic graphic style
isnt it looks just like any other mmo ?
how is it supposed to look any different tho? just looks like a place on earth
No way dude, an mmo looks like an mmo? Next you're gonna tell me diablo 4 looks like a diablo game. Wild
It's alpha footage, you can relax. I will still not play this game but it should still be expected that a game looks bad during pre-alpha stuff....
it looks worse than other mmos. lmaoo.
Yea i expected more from them but i am quite disappointed tbh
The walking graphic animation just still looks off. Something WoW absolutely nails
All of the player skills are beams with slightly different colors and shapes. This will be throne and liberty all over again.
Atleast this won't have autoplay or garbage combat. But that's just my take
@@ImmortalityV This exactly. Throne and Liberty looks totally fine but the systems and monetization once again ruined a game before it launched
Ok, maybe i dont get it, but what are we expecting from an mmo??? I only played wow and ff14 but skills are only "different colors and shapes". In wow: red, blue, green, purple projectiles, aoe zones, bubles and beams, or not even that, what are a warriors amazing looking abilities? In ff maybe there is some variance, summoning giant swords and stuff, but then people start crying its too much cant see anything XD
Exactly my thoughts.
Maybe it's because you're seeing maybe 10% of the skills from each class. I know it's shocking to people like you, but this game is still early in development, it's still in early alpha, and it's nowhere close to being fully done and polished. So idk why you would expect to have fully fleshed out class kits with all abilities.
really looks like Warhammers Man Eaters, the giants, even the weapon and the the random stuff as armour
I hope they offer different personalities like ESO does, or something similar so everyone isn't standing around looking the exact same.
They only have the human races and the elves in the game right now. They have dwarves, trolls, orcs, and a monster race thatll make the characters stand apart more.
Not just that, they NEED body sliders and a high variety of flashy hair styles.
Right now all the players look identical, having a super in depth character creator for the face is irrelevant when everyone looks identical at a distance. Compare this to WoW or GW2 where you can identify exactly who each player is at a distance. Hell even in BDO you can sort of identify different players even though there are only humans, all because of the variety of body shapes/sizes and sliders.
They also need more weather effects and variety of lighting(Another thing WoW was great at). This is why people say the game looks bland and "mid graphics". Compare again to WoW, the Night Elf area isn't just a forest with big trees, the entire area has a blue glow to it and you cant see the sky from all the trees. In Ashes every area just looks the same, but different climates
Those ground shockwave could be avoided by jumping, making you invulnerable the moment you jump so it doesn't rely on hitboxes.
I can't wait to play this awesome game
I see some doubtful in the comments, but I really like the commitment to updating the community about the game, I would argue it's very rare to see a MMO being this open and seeing the progression. Just think about how chronicles of Elyria turned out, or how Throne and Liberty ended up a huge disappointment due to micro transactions, and literally plays itself.
looks amazing!!
They should make the bosses in this game like as asmon said “memorable” like if they gave him a jump or a grab itd def make it more interactive
Looks very promising, i hope it will be WoW Vanilla 2.0
4:54 guy just shrinking like its nothing
i like how people complain about every single detail ever. they expect a game to have AAA graphics and function seamlessly without a single FPS loss with unique and mind-blowing gameplay. take a step off your imaginary bubble of expectations and take a look around. every MMO is basically the same concept. every MMO has quests, every MMO has bosses, every MMO has gathering. these people expect way too much. everything has been done already in MMOs, it's just about how enjoyable the game is. it's about how the combat feels and if it's enjoyable to play long term. you can't reinvent new game features in this day of age. everything has already been tried and done before.
Its great and all (especially with the boss knocking over trees thats cool) but fact remains they kept promising it would come out 2019 and not only is the game still not out. We are still not in the beta phase yet and they havent shown 64 classes they only showed like 4. We have waited years and it doesnt feel like the game is any closer to coming out despite it being promised it would be out 4 years ago.
Every update we get is either show casing cosmetics, art and recently some boss fights. Anyone who is a kickbacker and had faith in this game is losing whatever interest they had (including me) by the time the game comes out even if they some how kept all their promises alot of people will have lost interest. Especially since most people are just flat out done with mmorpgs as of late.
I hope the game is successful i was really interested in it. But its hard to keep interest after all this time and the release doesnt feel any closer than it was 5-6 years ago.
at the point this game really releases it is far too late but will still attract players bcz there will not be another mmorpg that is keeping them to not do so
So to comment on this. They've previously stated a 2019 release estimate sure, but that hasn't been said for years. So not something worth mentioning seeing as steven already adressed that. Every update you see cosmetics because they're world assets, sure they're selling them but they are a business in the end so if you can make money while filling your world with mobs and NPC's why not?
They've shown 5 archetypes so far out of the 8. The whole 64 classes marketing is a bit BS seeing as all that it does is augment your Archetype's abilities so it's not as extensive as people think.
If you really think it doesn't feel any closer than 5-6 years ago then you probably haven't been paying attention. But that's okay, whenever it comes out people will still play it because people want a good MMO. Just look at Throne and Liberty, combat looks like dogshit but there's still people that want to play it because it's another MMO.
nah.
Absolutely valid points. On the class topics, there are no 64 classes, only 8. U will be able to pick a secondary later in lvls, but it will only modify a littlebit ur already existing abilities. Its not like specs in wow, no new abilities or themes, just slight changes, like charge teleports u instantly to target. So we already saw fighter, ranger, mage, cleric, tank, and we are missing rouge, summoner, and bard. Game still wont come out until 2030 imo XD
@@ImmortalityV you might be right on some points i didnt follow the progress and the markteting stuff besides, yes the MMO community is desperate for a good MMO and will most likely play this game thats not even in question, the main problem i see is that at a point in lets say 3 years this game for example components as like tab-target combat will be "out dated", thats nothing bad in particular but we see little to no innovation in this.
After all this may not be a deal breaker bcz we just want a good MMO even a old fashioned one with a new cover.
So weird that people are judging graphics on a game that is still in its first alpha phases. It really shows their ignorance when they act as if the game is dead on arrival, before it has gone through any kind of visual polish passes. Use your brain and judge it on how it's grown and make that a basis for its potential to grow even more.
me skipping asmon, while he's skipping the video
for Pre alpha stage, unpolished, no optimization: pretty good.
but if it reach CBT and still look like this, oh boy. Throne and Liberty's negative feedback is nothing compare what they will get.
i feel like this game went from looking really good to looking like a better version of throne and liberty sadly, and I truly mean visually, I dont even know what honestly happened in a year but when they showed the seasonal showcase it looked very different to me
That is the difference between gameplay trailers that are polished to look great and actual ingame footage with 10+ players doing stuff
@@XTGAMEZ009 🔥🥵
@@Dangerous1939 what gameplay trailers?
@Diktator more like a showcase, so it's generated in a way to make it look way better than it actually when it's actual gameplay
cuz they had to play at a lower graphic settins cuz they were streaming from different people with different pc specs so it runs well for everyone ? , like they literally said that during the stream
"We just came up with the idea of the cyclops having a tree and went with it..."
*First Boss in God of War & the Valheim trolls intensifies* 😏
Singleplayer games are King!
🎉
So is offline UA-cam.
11:36 i disagree, in a tougher situation it require healers to have people topped off before hand.
ngl guys.. New World even with all its flaws is looking better and better with all these mmo's gameplay being revealed. First TnL and now this. oof. I guess the riot mmo in a couple of years is our last hope.
NW may look better graphically but bro it plays like shit.
Looks good I think. Makes me think of Guild Wars 1, and that was amazing.
Not gonna lie, this doesn’t look nice
what, you mean 6 years of working on a game and this is suppose to knock your socks off? looool people are coping hard, and the community is turning into a cult, where you cant say anything bad about it..
I hope they make mobs more intelligent with later patches or so. Remove any leash mechanics, make mobs or "some" e.g. humanoids run away when they are in danger of dying, forcing players to either end them with a burst, cc them or chase after them to finish them off otherwise risk running into additional mobs or losing potential loot from the runaway.
Game's not coming out for years and people already judging it like a final product lmao
It's insane really, but what can you do. A lot of these twitch chatters are either kids/teens, or complete morons (and sometimes both).
Agree
should make him bigger if he's gonna interact with trees like that
They should add a feature like the big rocks block the aoe dmg but break afterward, and a few attacks before the aoe he throws the rocks that stay on the field anddoes a lot of dmg if you get hit. Coz it will be nearly impossible to solo a world boss if there's unavoidable dmg.
Solo a boss?
That's the thing. You should never be able to solo a world boss in a MMO. No chosen one bs, play with other people it's the whole point of a MMO
If you can solo then it's already bad
@@shannonyarnold9966 I wish WoW would have kept world bosses lvl capped and all drop relevant gear. They kinda did with timewalking Doom Walker and such.
@@shannonyarnold9966it depends on the game tho. that’s just how power creep is in some games.
Yall expecting AAA graphics when this is an Indie team making their first MMO. Its also styled after games like Archeage and Lineage II which is the target audience. Dont expect the graphics to be hyper stylized or super polished... This isnt that kind of game. The thing to watch will be all of the underlying mechanics and systems in the world which drive gameplay.
Ooo nice a prty with support …like old days in L2 damn
Gameplay > Aesthetics!
I hate players who judge a game based on its appearence, a game is so much more than how it looks.....
gameplay > aesthetics everytime! you only have to look at the game Throne And Liberty, looked really great. See gameplay and its gameplay is ass! ant look at how asmon ripped that apart!
EDIT: The gameplay on this looks pretty decent so far