How to Use the Skeletal Rig Editor in Unreal Engine 5.3 !

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  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 77

  • @PersonWithDreamz
    @PersonWithDreamz 10 місяців тому +7

    great video. I learned alot about the new skeletal rig. It seems really good and a nice option if you want to set up a rig for something without needing to go back to a 3d software and im glad that the option is there for anyone who wants to use it. You explained it really well and this video was very informative. Thanks!

  • @alenota3244
    @alenota3244 10 місяців тому +3

    Your video is amazing, Will watch every single video.
    Thank you! Can't wait to get into 5.3!
    I hope UA-cam gives you more exposure, it's a sin you don't have more subscribers for this quality content!
    I wish success for your channel (and UE), this is a GEM!
    60th Subscriber

    • @NicolasNosedaDev
      @NicolasNosedaDev  10 місяців тому

      Thanks you for youre nice comment 😁
      You will enjoy ue5.3 its so amazing 😁 all the feature are perfect 👌

  • @sagaruchiha9905
    @sagaruchiha9905 8 місяців тому +3

    5:10 You could also rename multiple joints by selecting joints(1-3) and hit F2 and type spine_#1. It will rename all three numerically.

  • @stefanleroux8750
    @stefanleroux8750 10 місяців тому +1

    Wow. Thank you so much for this. Been struggling for a week nou with how things works. Please keep doing detailed tutorials.

    • @NicolasNosedaDev
      @NicolasNosedaDev  10 місяців тому

      No problem 😁😁 I'm happy that it helped you 🥳

  • @BenskiGameWorks
    @BenskiGameWorks 3 місяці тому

    My first time trying to rig a simple pawn that will rotate using AimAt control, you really helped me.
    Love your tutorials man! Always detailed and informative!
    Thanks

  • @hoytdwyer
    @hoytdwyer Місяць тому

    Really good tutorial. This can be tricky. The slowness is worth it.

  • @BloakoxD
    @BloakoxD 10 місяців тому +2

    Thank you so much for this tutorial. I tried it today with a human mesh. I found that the white color spots are difficult to spot sometimes. Changing the color mode from min/max to color ramp and setting the max color from white to red helped me alot. It looked more like a traditional weight map from blender.

    • @NicolasNosedaDev
      @NicolasNosedaDev  10 місяців тому

      Yes thats a good idea its easier to see what we are doing 😉

  • @KaneBanway
    @KaneBanway 9 місяців тому +2

    Merci beaucoup ! Bon, j'ai encore du boulot mais au moins tu m'as permis d'avancer sur un truc où j'étais perdu... plus qu'à comprendre pourquoi le mesh se déforme et s'écrase quand je bouge un membre mais... ce sera pour un autre jour ! Déjà content que ça bouge...

  • @parotter
    @parotter 11 місяців тому +3

    you're my god,Thank you😭😭

  • @MADMOVIESINC
    @MADMOVIESINC 2 місяці тому +1

    The was a HUGE help!

  • @alienrenders
    @alienrenders 8 місяців тому +2

    They need better vertex selection tools. Maybe there's a shortcut I'm not aware of. There needs to be a way to expand the current selection. And also a way to select all connected vertices.

    • @ryanjdevlin87
      @ryanjdevlin87 6 місяців тому

      Alt+ctrl+shift to draw a box and select , not sure if it works w this cuz I'm not home but worth a try

  • @Thiago_Ben
    @Thiago_Ben 11 місяців тому +2

    Awesome Tutorial. Thank you!

  • @BinWang-b7f
    @BinWang-b7f 11 місяців тому +2

    It surely helps. Thank you.

  • @DailyPaily
    @DailyPaily 9 місяців тому +3

    Interesting.

  • @czardrum
    @czardrum 8 місяців тому +2

    This is great. Thanks
    Do you know how to make or a place to find clear information about Drivers for morph targets?

    • @NicolasNosedaDev
      @NicolasNosedaDev  8 місяців тому

      I never used that, I will look into it ;)

    • @czardrum
      @czardrum 8 місяців тому

      @@NicolasNosedaDev The driver is what make the pro correction of distortion on the model joints, face/pose libraries, place cloths and acessories correctly on the body, etc.
      The problem is: We find who can do it but they never teach it.
      If I only find a course I would be happy but 99% of the instructions don´t teach such crutial thing.

  • @devon9374
    @devon9374 3 місяці тому

    Phenomenal video, thanks

  • @hotsauce7124
    @hotsauce7124 7 місяців тому +2

    Thank you

  • @michaelray1320
    @michaelray1320 8 місяців тому +1

    Great Video. Is there a template to as an example "auto add" all the bones for the standard UE5 or UE4 Skele instead of having to add them manually one by one?

    • @NicolasNosedaDev
      @NicolasNosedaDev  8 місяців тому

      Unfortunatly you have to add them all one by one there is no auto Bones for now, I think its a feature that they want to add but there is no news for now 😉

  • @NicoleSummer8
    @NicoleSummer8 10 місяців тому +2

    Great!👍💪👏♥️

  • @Lazarosinep
    @Lazarosinep 5 місяців тому

    Can you mirror the skin paining? Because doing it by hand results in different weights on each leg, and if you have complex topology this will be more visible

  • @hotsauce7124
    @hotsauce7124 7 місяців тому +2

    Is there a way to freeze the rotation of the joints? Like you would freeze a rotation of a bone in Maya?

    • @NicolasNosedaDev
      @NicolasNosedaDev  7 місяців тому +1

      I dont think you can do that with that tool but you can do that with control rig 😉

    • @hotsauce7124
      @hotsauce7124 7 місяців тому +1

      @@NicolasNosedaDev Ah, I see. Thank you.

  • @hustle6046
    @hustle6046 8 місяців тому +1

    Hey, I'm new to Unreal Engine. I'm currently building my game in version 5.2, but I was wondering if I could install version 5.3 to use the Skeletal Rig Editor for a character and then move that character to my game in version 5.2?

    • @NicolasNosedaDev
      @NicolasNosedaDev  8 місяців тому

      Yes you could do that, just use the migrate button to migrate the Skeleton and Skeletal Mesh to your 5.2 project ;)

  • @D3cker1
    @D3cker1 7 місяців тому +2

    Hi Nicolas New to the channel here, great content bro... I have a quick question for you ... when I click on the bind skin bottom my whole character turns completely black.. do you know why that is?

    • @NicolasNosedaDev
      @NicolasNosedaDev  7 місяців тому +2

      Its normal, I didnt knew it when I made the video so I didnt talk about that issue
      The issue is that the skeletal mesh editor tool cannot work with a mesh with multiple material, you need to have all your texture on the material slot 0 otherwise the character become black 😵

    • @D3cker1
      @D3cker1 7 місяців тому +1

      @@NicolasNosedaDevAh I see!.. Thank you for the reply... you are a good teacher Nico keep up the good work.

    • @NicolasNosedaDev
      @NicolasNosedaDev  7 місяців тому

      No problem thanks 😁

  • @sidneyngong2657
    @sidneyngong2657 4 місяці тому

    informative

  • @clay9137
    @clay9137 2 місяці тому

    Very informative vid! Just when I try editing the weights of my model with a brush tool- Unreal 5 crashes

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 місяці тому

      How much vertices do you have on your mesh ? If you have too much vertices Unreal will crash 😅 if thats the case maybe you should try to do a retopology of that mesh to reduce the number of vertices

    • @clay9137
      @clay9137 2 місяці тому

      @@NicolasNosedaDev I’ll give it a try- thanks for making sense of my vague description 🙏

  • @johndoe35717
    @johndoe35717 6 місяців тому

    im using a voxel mesh which has very little different triangles when i weight paint it is that okay if some of the weight paint goes too far onto a part of the mesh?

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому

      You will have to check by moving the bones that has the weight on and make sure it looks like you want it when it move :)

  • @johndoe35717
    @johndoe35717 6 місяців тому

    did you mirror the weight painting from left to right?

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому

      I dont think I have used the mirror for the Weight Painting in the video but you can found the mirror into "Vertices" ;)

  • @taichengchen4577
    @taichengchen4577 7 місяців тому

    Question Sir! Is there a way to create a humanoid skeleton in UE5 that meets the UE5 Mannequin humanoid skeleton standards from the start, so that UE motion assets can be directly referenced later without the need for another skeleton retargeting?

  • @waadi3ach569
    @waadi3ach569 2 місяці тому

    ive been having lot of trouble weight painting ass bones

  • @Sky-hl8iw
    @Sky-hl8iw 9 місяців тому +1

    izit possible to rig character that dont have any A or T pose?

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 місяців тому

      Yes it should be possible, the only issue will be to add the weight to the bones, the automatic weight will have some issue, you will have to clean the weight on each bones like I did ;)

    • @Sky-hl8iw
      @Sky-hl8iw 9 місяців тому +1

      @@NicolasNosedaDev aryte TQ4this learning curve

  • @sarbatore
    @sarbatore 7 місяців тому

    Comment est-ce qu'on peut couper des parties du skeletal mesh ?

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому

      Tu peux ajouter des bones qui ne sont pas parenté à un autre bones, il faut juste le parenter au root bone ;)

  • @Romeo615Videos
    @Romeo615Videos 9 місяців тому +1

    could i make a necklace with it?

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 місяців тому

      Yeah sure you can add bones to a necklace with this tool

  • @Cynass20
    @Cynass20 3 місяці тому

    Peut tu le faire avec un model avec plusieurs partie s'il te plait ?

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 місяці тому

      Salut, ça va marcher exactement de la même façon, que veut tu voir exactement ?

    • @Cynass20
      @Cynass20 3 місяці тому

      @@NicolasNosedaDev Quand j’export mon modem il n’est pas comme toi dans UE5 j’ai la tête, le corps et les mains qui sont séparer et je ne sais pas comment je peux les assembler pour poursuivre la vidéo comme toi :/

  • @frellinghazmot4443
    @frellinghazmot4443 7 місяців тому +1

    When I try to convert static mesh to skeletal mesh it crashes. :(

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому

      If it crashes you need to check your mesh, there is probably an issue with it, it can be broken or too big (too much vertices)

    • @frellinghazmot4443
      @frellinghazmot4443 6 місяців тому

      ​@@NicolasNosedaDev It's been retopoed to 15k so I don't think that's the issue.

  • @hoangtran0901
    @hoangtran0901 6 місяців тому

    cant we mirror weight painting like blender or maya? its a pain having to do that again on the opposite side, very unproductive

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому +1

      Yes you can Mirror the Weight Painting, it's under the "Vertices" menu

  • @alxdrksoul
    @alxdrksoul 8 місяців тому

    can I use this method to animate 2D sprites?

    • @NicolasNosedaDev
      @NicolasNosedaDev  8 місяців тому

      I never used 2D sprites in Unreal, I think I saw someone use it with 2D sprites but I cannot found that video so I'm not sure if that work well :/

  • @TheTylerCathey
    @TheTylerCathey 10 місяців тому +2

    baguette

  • @FlowerPower3000
    @FlowerPower3000 7 місяців тому +1

    very primitive functionality, skinning/rigging in UE not useful at this moment((