Unreal Engine 5.4 Skeletal Editor - NO CAR RIGGING in Blender or Maya anymore?
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- Опубліковано 25 лип 2024
- Convert Static to Skeletal, add bones, assign weights! Everything is possible in Unreal Engine. Now you can prepare your car in Unreal Engine and make it ready for control rig or Chaos Vehicle in Minutes! This approach utilizes same bone structure which is needed for Chaos Vehicle or my control rig.
Cyberpunk Car Model used in the video by 4d_Bob: sketchfab.com/3d-models/cyber...
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Chapters:
0:00 - Intro
0:58 - Project Settings Setup
1:28 - Importing Static Mesh and fixing transforms
2:43 - Converting Static Mesh to Skeletal
3:18 - Creating Bones for our mesh
8:21 - Assigning Geometry to bones (Weight Painting)
11:47 - Results of creating Skeleton
14:02 - Cons of using Skeletal Mesh Editor in UE
15:00 - Conclusion
16:17 - What is next? - Фільми й анімація
The most complete, detailed and amazing tutorial about rigging that i found! Thanks a lot for share your knowledge, man! Congrats!
Great Tutorial Bro🔥🔥....Love from Indiaa❤
Love from Belgium to, following your channel since years, you are a ref for sharing valuables infos on UE and cars.
Wait for Wednesday, I will be dropping some banger there!!
Thats quick !! so cooool
Awesome!!! Thanks for this!
can't wait for your next video 😊
Awesome, thanks.
can't wait for your next video
gonna be posted today!
Hi teacher! I'm always watching your videos thankfully for giving me good information. I'll be waiting for the next video as well!
hey Shin! Glad to hear? How are u doing?
@@postprocessed I'm working hard like you. And I'm also doing R&D. There's no less work to do. Haha TT
Second😊Love your content always 👌
Thanks!
Привет из Беларуси,лучшие туториалы)
Fantastic! Next , will you show us how to rig motorcycles, vehicles with 3 wheels, or many wheels?
Good idea! Next would be probably motorcycle!
can u show me how to change the model of the car, tks
Even if i press contrl - d , i can't duplicate bone
Great Videos as always. Can you share how we can pin the Modular Control Rig IK arms of a Driver to the Steering Wheel? I can't seem to find that anywhere.
Good point! Gotta check it out and when ready will make a video about it
@@postprocessed dope. Thank you.
hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?
Спасибо за урок!
Great tutorial...however how would you go about snapping bones to the center of the wheel rim with more complex geometry? My model has a very complex rim design and it isn't as simple as in your model. Thank you.
I’ve addressed exactly same question to the devs… and made a feature request to have grow or flood operation so you can select all verteces of the wheel for example and snap bone to center of selected geo
And I agree with you it is not that easy when you have much more complex geo… and for that blender/3dsmax or maya is only option :/
I ended up just "eye-balling" it from the multiple views and got is pretty close. With more complex geometry, this process is very slow and laggy. Curious your feedback here as your work is always high quality, with more complex vehicles than the one in this tutorial.
@@postprocessed Ok thank you for the quick response.
@@porterdesignandmotion there is also an option of like... creating skeleton and putting control rig just with dummy (empty) skeleton into the blueprint, making wheel as separate mesh with pivot in center and attaching it to wheel socket in BP and that should work but needs a bit of placement of static mesh parts
Bro I like this One According to my suggestion Which rig would you prefer doing in blender or unreal
Hey man! Well it really depends. Skeletal Mesh Editor is cool… but… when you have complex geo… you spend more time in UE - so in that case blender. But if you have nice proper model that has good wireframe - I would stick to UE as no need to move outside of it
@@postprocessed thankyou brother🫶
I was watching it yesterday and was wandering if this can also work for a three-wheeled vehicle what do you think?
Yes this process of creating bones and weight painting should work for three wheeled vehicle
@@postprocessed Alright thanks!
At 3:36 I was already out. Maybe I will come back when in UE5.7 you will be able to access the center of a wheel more easily 😁
@@estate0007 hope they do that at least in 5.5 😂
I found it really hard to weight paint high poly cars, is there any tips to do it?
yea that's what I am saying in the video that weight painting is not yet very comfrotable for more high poly models in UE, unfortunately that would be better to use Blender or Maya in that case :(
@@postprocessedthen can I rig my car in blender, then import it back to ue and still use your ultimate car control rig?
@@jasonkam002 correct, just be sure that bone naming/placement is the same!
@@postprocessed yea got it, thank you so much!
This is FANTASTIC! Can you apply this to a motorcycle? Or a helicopter?
I think it is possible to apply weighpainting for motorcycle too! helicopter? Why not also?
@postprocessed i think helicopter should be fine. I tri3d a dirt bike yesterday and the chain and calipers became a problem (it warped and twisted). I think calipers on a car would be the same thing, unless you cheated it and just had the wheel turn (but the disc and calipers still). I came across the spinning caliper before. Looks terrible.
@@davidwillno haha tomorrow you will see how to deal with calipers 😎😎 dropping a banger rigging video
@@postprocessed Looking forward to it! BTW, your vids have been an integral part of my UE5 journey. I made a short from what I've learnt so far. ua-cam.com/video/2ZPaMfuiWBg/v-deo.html
@@postprocessed Looking forward to it. BTW, you've been integral to my UE5 journey. I made a short film from some of the things I've learnt from you! ua-cam.com/video/2ZPaMfuiWBg/v-deo.html
Everytime I try to convert to skeletal mesh Unreal crashes. :(
probably the model is hipoly and you don't have enough RAM :(
@@postprocessed It's only 6k triangles and I'm running RTX 4080.
@@postprocessed nevermind I solved it! I guess Unreal didn't like that it was an obj file. I re-exported from Blender as fbx and now it worked!
Id just create a dummy plane as static mesh...convert that to skeletal...place the bones and then attach the carparts as static meshes to the sockets..aka the bones. No need for vertex painting and you can swap visibility of parts to have your own car configurator
@@krz9000 also a nice approach!
@@krz9000 what do you think if I do another tutorial about it? 🤔
Lets gooo😀
That’s how the Matrix/City Sample project rigs their cars too
Rigging in unreal would be AMAZING. I've always hated doing it in blender because it always comes out wonky for me.
Yea! Same stuff. And always bone orientation is incorrect, or something else. If you dont have proper UE rigging addon for blender - it is always pain
can this rigged car be exported as FBX?
@@hitesh362 yes
@@postprocessed thank you. Great tutorial!
Time to cook.
First Lol 😂
hahah yes!
You must be kidding 😂😭
I learned blender to make car rig 😭
And I made my car 😭😂 I take a month to learn blender 😂😭💔
Anyway ue5 mush better 😂❤️😎
Hahaha yeah me too and now this, right? 😂