Unreal Engine 5.4 Skeletal Editor - NO CAR RIGGING in Blender or Maya anymore?

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  • Опубліковано 25 лип 2024
  • Convert Static to Skeletal, add bones, assign weights! Everything is possible in Unreal Engine. Now you can prepare your car in Unreal Engine and make it ready for control rig or Chaos Vehicle in Minutes! This approach utilizes same bone structure which is needed for Chaos Vehicle or my control rig.
    Cyberpunk Car Model used in the video by 4d_Bob: sketchfab.com/3d-models/cyber...
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    Chapters:
    0:00 - Intro
    0:58 - Project Settings Setup
    1:28 - Importing Static Mesh and fixing transforms
    2:43 - Converting Static Mesh to Skeletal
    3:18 - Creating Bones for our mesh
    8:21 - Assigning Geometry to bones (Weight Painting)
    11:47 - Results of creating Skeleton
    14:02 - Cons of using Skeletal Mesh Editor in UE
    15:00 - Conclusion
    16:17 - What is next?
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КОМЕНТАРІ • 69

  • @_marcus_vinicius
    @_marcus_vinicius 12 днів тому

    The most complete, detailed and amazing tutorial about rigging that i found! Thanks a lot for share your knowledge, man! Congrats!

  • @nileshgupta246
    @nileshgupta246 Місяць тому +1

    Great Tutorial Bro🔥🔥....Love from Indiaa❤

  • @ralph2142-
    @ralph2142- Місяць тому

    Love from Belgium to, following your channel since years, you are a ref for sharing valuables infos on UE and cars.

    • @postprocessed
      @postprocessed  Місяць тому +2

      Wait for Wednesday, I will be dropping some banger there!!

  • @PallavSen
    @PallavSen Місяць тому

    Thats quick !! so cooool

  • @nathanlaidler9606
    @nathanlaidler9606 Місяць тому

    Awesome!!! Thanks for this!

  • @FlowmasterVFX
    @FlowmasterVFX Місяць тому

    can't wait for your next video 😊

  • @TheRkby
    @TheRkby Місяць тому

    Awesome, thanks.

  • @albertobezzegato
    @albertobezzegato 29 днів тому

    can't wait for your next video

  • @copperband43
    @copperband43 Місяць тому

    Hi teacher! I'm always watching your videos thankfully for giving me good information. I'll be waiting for the next video as well!

    • @postprocessed
      @postprocessed  Місяць тому +1

      hey Shin! Glad to hear? How are u doing?

    • @copperband43
      @copperband43 29 днів тому

      @@postprocessed I'm working hard like you. And I'm also doing R&D. There's no less work to do. Haha TT

  • @focusmaya251
    @focusmaya251 Місяць тому

    Second😊Love your content always 👌

  • @mihailhamanovich
    @mihailhamanovich 18 днів тому +1

    Привет из Беларуси,лучшие туториалы)

  • @TronikXR
    @TronikXR Місяць тому

    Fantastic! Next , will you show us how to rig motorcycles, vehicles with 3 wheels, or many wheels?

    • @postprocessed
      @postprocessed  Місяць тому

      Good idea! Next would be probably motorcycle!

  • @syphu5363
    @syphu5363 25 днів тому

    can u show me how to change the model of the car, tks

  • @studiaupe824
    @studiaupe824 16 днів тому +1

    Even if i press contrl - d , i can't duplicate bone

  • @rowansimpson4200
    @rowansimpson4200 Місяць тому

    Great Videos as always. Can you share how we can pin the Modular Control Rig IK arms of a Driver to the Steering Wheel? I can't seem to find that anywhere.

    • @postprocessed
      @postprocessed  Місяць тому +3

      Good point! Gotta check it out and when ready will make a video about it

    • @rowansimpson4200
      @rowansimpson4200 Місяць тому

      @@postprocessed dope. Thank you.

  • @alexmair964
    @alexmair964 15 днів тому

    hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?

  • @PostProduction
    @PostProduction Місяць тому

    Спасибо за урок!

  • @porterdesignandmotion
    @porterdesignandmotion 29 днів тому

    Great tutorial...however how would you go about snapping bones to the center of the wheel rim with more complex geometry? My model has a very complex rim design and it isn't as simple as in your model. Thank you.

    • @postprocessed
      @postprocessed  29 днів тому

      I’ve addressed exactly same question to the devs… and made a feature request to have grow or flood operation so you can select all verteces of the wheel for example and snap bone to center of selected geo

    • @postprocessed
      @postprocessed  29 днів тому

      And I agree with you it is not that easy when you have much more complex geo… and for that blender/3dsmax or maya is only option :/

    • @porterdesignandmotion
      @porterdesignandmotion 29 днів тому

      I ended up just "eye-balling" it from the multiple views and got is pretty close. With more complex geometry, this process is very slow and laggy. Curious your feedback here as your work is always high quality, with more complex vehicles than the one in this tutorial.

    • @porterdesignandmotion
      @porterdesignandmotion 29 днів тому

      ​@@postprocessed Ok thank you for the quick response.

    • @postprocessed
      @postprocessed  29 днів тому

      @@porterdesignandmotion there is also an option of like... creating skeleton and putting control rig just with dummy (empty) skeleton into the blueprint, making wheel as separate mesh with pivot in center and attaching it to wheel socket in BP and that should work but needs a bit of placement of static mesh parts

  • @kushvyas271
    @kushvyas271 Місяць тому

    Bro I like this One According to my suggestion Which rig would you prefer doing in blender or unreal

    • @postprocessed
      @postprocessed  Місяць тому

      Hey man! Well it really depends. Skeletal Mesh Editor is cool… but… when you have complex geo… you spend more time in UE - so in that case blender. But if you have nice proper model that has good wireframe - I would stick to UE as no need to move outside of it

    • @kushvyas271
      @kushvyas271 Місяць тому

      @@postprocessed thankyou brother🫶

  • @iPEMiC.
    @iPEMiC. Місяць тому

    I was watching it yesterday and was wandering if this can also work for a three-wheeled vehicle what do you think?

    • @postprocessed
      @postprocessed  Місяць тому +1

      Yes this process of creating bones and weight painting should work for three wheeled vehicle

    • @iPEMiC.
      @iPEMiC. Місяць тому

      @@postprocessed Alright thanks!

  • @estate0007
    @estate0007 27 днів тому

    At 3:36 I was already out. Maybe I will come back when in UE5.7 you will be able to access the center of a wheel more easily 😁

    • @postprocessed
      @postprocessed  27 днів тому

      @@estate0007 hope they do that at least in 5.5 😂

  • @jasonkam002
    @jasonkam002 28 днів тому

    I found it really hard to weight paint high poly cars, is there any tips to do it?

    • @postprocessed
      @postprocessed  27 днів тому

      yea that's what I am saying in the video that weight painting is not yet very comfrotable for more high poly models in UE, unfortunately that would be better to use Blender or Maya in that case :(

    • @jasonkam002
      @jasonkam002 27 днів тому

      @@postprocessedthen can I rig my car in blender, then import it back to ue and still use your ultimate car control rig?

    • @postprocessed
      @postprocessed  27 днів тому

      @@jasonkam002 correct, just be sure that bone naming/placement is the same!

    • @jasonkam002
      @jasonkam002 27 днів тому

      @@postprocessed yea got it, thank you so much!

  • @davidwillno
    @davidwillno Місяць тому

    This is FANTASTIC! Can you apply this to a motorcycle? Or a helicopter?

    • @postprocessed
      @postprocessed  Місяць тому

      I think it is possible to apply weighpainting for motorcycle too! helicopter? Why not also?

    • @davidwillno
      @davidwillno Місяць тому

      @postprocessed i think helicopter should be fine. I tri3d a dirt bike yesterday and the chain and calipers became a problem (it warped and twisted). I think calipers on a car would be the same thing, unless you cheated it and just had the wheel turn (but the disc and calipers still). I came across the spinning caliper before. Looks terrible.

    • @postprocessed
      @postprocessed  Місяць тому +1

      @@davidwillno haha tomorrow you will see how to deal with calipers 😎😎 dropping a banger rigging video

    • @davidwillno
      @davidwillno Місяць тому

      @@postprocessed Looking forward to it! BTW, your vids have been an integral part of my UE5 journey. I made a short from what I've learnt so far. ua-cam.com/video/2ZPaMfuiWBg/v-deo.html

    • @davidwillno
      @davidwillno Місяць тому

      @@postprocessed Looking forward to it. BTW, you've been integral to my UE5 journey. I made a short film from some of the things I've learnt from you! ua-cam.com/video/2ZPaMfuiWBg/v-deo.html

  • @beyondcinema
    @beyondcinema 17 днів тому

    Everytime I try to convert to skeletal mesh Unreal crashes. :(

    • @postprocessed
      @postprocessed  16 днів тому

      probably the model is hipoly and you don't have enough RAM :(

    • @beyondcinema
      @beyondcinema 16 днів тому

      @@postprocessed It's only 6k triangles and I'm running RTX 4080.

    • @beyondcinema
      @beyondcinema 16 днів тому

      @@postprocessed nevermind I solved it! I guess Unreal didn't like that it was an obj file. I re-exported from Blender as fbx and now it worked!

  • @krz9000
    @krz9000 Місяць тому

    Id just create a dummy plane as static mesh...convert that to skeletal...place the bones and then attach the carparts as static meshes to the sockets..aka the bones. No need for vertex painting and you can swap visibility of parts to have your own car configurator

    • @postprocessed
      @postprocessed  Місяць тому

      @@krz9000 also a nice approach!

    • @postprocessed
      @postprocessed  Місяць тому

      @@krz9000 what do you think if I do another tutorial about it? 🤔

    • @krz9000
      @krz9000 Місяць тому +1

      Lets gooo😀

    • @CinematographyDatabase
      @CinematographyDatabase 29 днів тому

      That’s how the Matrix/City Sample project rigs their cars too

  • @ROcheater
    @ROcheater Місяць тому

    Rigging in unreal would be AMAZING. I've always hated doing it in blender because it always comes out wonky for me.

    • @postprocessed
      @postprocessed  Місяць тому +2

      Yea! Same stuff. And always bone orientation is incorrect, or something else. If you dont have proper UE rigging addon for blender - it is always pain

  • @hitesh362
    @hitesh362 10 днів тому

    can this rigged car be exported as FBX?

    • @postprocessed
      @postprocessed  10 днів тому +1

      @@hitesh362 yes

    • @hitesh362
      @hitesh362 10 днів тому

      @@postprocessed thank you. Great tutorial!

  • @smoody123
    @smoody123 Місяць тому

    Time to cook.

  • @t3d_fx
    @t3d_fx Місяць тому +3

    First Lol 😂

  • @eltwinscodm625
    @eltwinscodm625 Місяць тому +2

    You must be kidding 😂😭
    I learned blender to make car rig 😭
    And I made my car 😭😂 I take a month to learn blender 😂😭💔
    Anyway ue5 mush better 😂❤️😎

    • @postprocessed
      @postprocessed  Місяць тому +1

      Hahaha yeah me too and now this, right? 😂