How to Make a Good Physics Asset in UE5.3

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 13

  • @NicolasNosedaDev
    @NicolasNosedaDev  Рік тому +4

    Hello Guys ! If you have any question or feedback let me know ;)
    I hope you will understand how to create a physics asset and how to add the constraint and I will see you on the next video !

  • @BinWang-b7f
    @BinWang-b7f 11 місяців тому +4

    20:40 I'm so sad when you kick the lovely bunny off the plane and say PERFECT.

  • @Rel3D
    @Rel3D 10 місяців тому +2

    Thank you so much for these videos. Been starting with unreal the last week, and your channel is so valuable! Keep up the great work!

  • @outtoplay
    @outtoplay 11 місяців тому +3

    Your knowledge and ability to get complex material across so well is awesome. Thanks for the effort and Sub'd !

  • @lab0004
    @lab0004 21 день тому

    do you know where to look for the shape location, rotation, and scale values in the details tab?

  • @UlissesSampaio
    @UlissesSampaio 3 місяці тому

    Great video mate. Congrats! Btw, isn't there a way to automatically setup symmetrical constraints and physics assets?

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 місяці тому +1

      You can mirror some stuff but not everything, maybe in 5.4 they improve it so we can mirror all constraint and physics volume. I didn't check it out yet ;)

    • @UlissesSampaio
      @UlissesSampaio 3 місяці тому

      @@NicolasNosedaDev I think I saw this feature somewhere, but I can't recall where. Maybe in one of the official Unreal tutorials. It would be paramount to avoid hand-made asymmetry mistakes.

  • @daliendaan
    @daliendaan 2 місяці тому

    There isn’t a way to mirror the Constraints? I look forward for this feature @EpicGames

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 місяці тому +1

      You can mirror some of the properties but not just click mirror and the contraint get miror on the other Bone, we can just mirror the properties 😉 that would be an incredible feature 😁