Hello Guys ! If you have any question or feedback let me know ;) I hope you will understand how to create a physics asset and how to add the constraint and I will see you on the next video !
You can mirror some stuff but not everything, maybe in 5.4 they improve it so we can mirror all constraint and physics volume. I didn't check it out yet ;)
@@NicolasNosedaDev I think I saw this feature somewhere, but I can't recall where. Maybe in one of the official Unreal tutorials. It would be paramount to avoid hand-made asymmetry mistakes.
You can mirror some of the properties but not just click mirror and the contraint get miror on the other Bone, we can just mirror the properties 😉 that would be an incredible feature 😁
Hello Guys ! If you have any question or feedback let me know ;)
I hope you will understand how to create a physics asset and how to add the constraint and I will see you on the next video !
20:40 I'm so sad when you kick the lovely bunny off the plane and say PERFECT.
Haha yeah that poor guy got kicked 😅
Thank you so much for these videos. Been starting with unreal the last week, and your channel is so valuable! Keep up the great work!
Hope you will have fun with Unreal 😁
Your knowledge and ability to get complex material across so well is awesome. Thanks for the effort and Sub'd !
Thanks 😁
do you know where to look for the shape location, rotation, and scale values in the details tab?
Great video mate. Congrats! Btw, isn't there a way to automatically setup symmetrical constraints and physics assets?
You can mirror some stuff but not everything, maybe in 5.4 they improve it so we can mirror all constraint and physics volume. I didn't check it out yet ;)
@@NicolasNosedaDev I think I saw this feature somewhere, but I can't recall where. Maybe in one of the official Unreal tutorials. It would be paramount to avoid hand-made asymmetry mistakes.
There isn’t a way to mirror the Constraints? I look forward for this feature @EpicGames
You can mirror some of the properties but not just click mirror and the contraint get miror on the other Bone, we can just mirror the properties 😉 that would be an incredible feature 😁