Create Huge Landscape with Gaea And PCG Biome in Unreal Engine 5.4

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 64

  • @NicolasNosedaDev
    @NicolasNosedaDev  6 місяців тому

    Hello ! I forgot to mention it in the video but if you want a tutorial on PCG Biome (this video is not on the basic of pcg biome so I don't go through the pcg biome) you can check my previous video on Biome, everything is explained there : ua-cam.com/video/GpvnXhpuvy4/v-deo.html 😁

  • @tbarsnessvfx
    @tbarsnessvfx 6 місяців тому +16

    be sure you use .r16 file format for your height. Gaea results in some major stepping which you can see in your landscape

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому +1

      I just test it out and it way better ! I will pin you so that other person can see it. Thanks !

    • @zatlanibrahim5438
      @zatlanibrahim5438 2 місяці тому

      Thanks for the tip :) btw for 3ds max exr works also better to avoid these steps

    • @loopster40
      @loopster40 27 днів тому

      Can you explane the .r16 format? I will be using Real Engine 5.4.

    • @Dhieen
      @Dhieen 5 днів тому

      wtf is the .r16 file format???

    • @tbarsnessvfx
      @tbarsnessvfx 4 дні тому

      @@Dhieen honestly Im not entirely sure the info about the format itself. Just that its the format that works without introducing stepping in the height data. it is a 16bit format so thats most likely the reason its more accurate. But its not a very common format like EXR. Gaea be strange like that.

  • @naufaldihilmi8507
    @naufaldihilmi8507 6 місяців тому +1

    Love that your channel growing so much!

  • @bernhardhelbling3412
    @bernhardhelbling3412 4 місяці тому

    Fantastique! Merci beaucoup!

  • @kostya6249
    @kostya6249 2 місяці тому

    If at 6:22 SatMaps node makes everything flat, select Fx node and press G key (Pin as Underlay)

  • @CGI-Space
    @CGI-Space 3 місяці тому

    wow this was a very good tutorial. I learned so much, Thank you.

  • @sonshi874
    @sonshi874 6 місяців тому +1

    Underrated video. Great work!

  • @Evangelos_Bl
    @Evangelos_Bl 6 місяців тому

    Thanks so much bro, i bought gaea indie and couldnt even use it .Thats really helpful!

  • @ABentPaperclip
    @ABentPaperclip 6 місяців тому +2

    what I really want to know and nobody seems to have an answer for- how do you get all of these spawned foliage assets OUT of the pcg paradigm and back into 'real' foliage that can be edited with the foliage tool? this biome system is great for an initial pass- just getting a bunch of assets out there in the correct place and making them look reasonable- but for an actual game it's completely useless unless we can then go and make manual edits to what is there. They cannot seriously expect environment artists to go and draw spline exclusion zones around every single tree they want to remove- we need to be able to get it back into the foliage system so we can take it from there.
    Or like- you had to change the size of your world to even get it to generate at all without crashing. if we could run this on a smaller scale and then 'stamp' the foliage to the foliage system that wouldn't even be an issue. I've been able to hand-paint foliage onto world partition levels that were over 30km² without any issues- I can't imagine this biome tool _ever_ being able to handle something like that so we need a way to work in smaller batches.

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому

      I don't think you can do that, I just tried and I couldn't find a way to do make the PCG spawned mesh into something usable by the foliage tool, even in the static mesh spawner when we specify that the static mesh will be of instance 'FoliageInstancedStaticMeshComponent' which is the same as the foliage tool, the foliage tool don't show them and we cannot modify the foliage, maybe they will add that later.

    • @sameek_kundu
      @sameek_kundu 6 місяців тому

      Yeah, back in 2021 I was making a procedural vegetation tool in Unreal C++, that has similar features, and for the manual artistic controls, I even had created a custom edmode, just like the foliage tool, that would let you manually add and remove the individual trees generate through the code, by simply using the brush strokes that you use to paint foliage.
      I was thinking this would replace my old system, but nah, I would rather go back to that and polish that up for my game.

  • @metedev
    @metedev 6 місяців тому

    Great video, keep up good work! :)

  • @faithdrawnstudios
    @faithdrawnstudios 5 місяців тому

    How can I bypass the need for Gaea and generate PCG height maps on begin play based on a seed?

  • @loopster40
    @loopster40 27 днів тому

    I am using the newest version. In your video at the time mark 4:48. How do you get that color box onto the screen?

  • @DodgerEcho
    @DodgerEcho 4 місяці тому

    Expectation and reality💪🤣👍

  • @quietlyworking
    @quietlyworking 6 місяців тому

    👏 Soooooo well done! Thank you🙏

  • @Dhieen
    @Dhieen 5 днів тому

    What is the fx node in gaea 2.0? i dont have it

  • @Machiavhell
    @Machiavhell 5 місяців тому

    Merci pour la vidéo ! A 12:52 tu as mis le material «Landscape » sais-tu où tu l’as trouvé ? Merci encore pour le tuto sinon !

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 місяців тому

      Oui c'est sur la vidéo avant celle la sur Pcg Biome

  • @steffl7337
    @steffl7337 5 місяців тому

    Amazing Tutorial my man. However I dont get any Layers in paint?

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 місяців тому +1

      Sometimes it can happen try to remove and put back your material on the landscape, sometimes the material doesnt get rebuild and the layer doesnt show

  • @GLOOMCITYDev
    @GLOOMCITYDev 6 місяців тому

    Скажите пожалуйста как мы будем работать с картами воды в дальнейшем, жду следующий урок!)

  • @turameykusham
    @turameykusham 5 місяців тому

    At 14:57 when you are starting to import the snow effects, you have layers for grass, rock, sand, and snow. I do not have those in my map. How do you create those layers? Is there another video where you made those? As far as this video shows, as soon as you open the landscape mode at 12:43, you already have those layers. I didn't see you make those in the pinned video either.

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 місяців тому +1

      I did it in this video : ua-cam.com/video/rNAzlf4vPV8/v-deo.html from 5:15 to around 10:00 I just show how to do it with grass and ground layer, you can do the same for the snow, just add another layer for snow ;)

    • @turameykusham
      @turameykusham 5 місяців тому +1

      @@NicolasNosedaDev Hooray! Merci boucoup😃

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 місяців тому

      @@turameykusham 😁

  • @aLi112
    @aLi112 2 місяці тому

    btw how did you create the layers that are already in paint mode ?

    • @aLi112
      @aLi112 2 місяці тому

      Also how to make the forest more dense which option is that in the biome template ? casue mine are placed far from each other

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 місяці тому

      You can change the prune value to make the forest more dense 😉

  • @SuperLordee
    @SuperLordee 6 місяців тому

    thank you very much. Subbed

  • @mathiasbeaurepere2060
    @mathiasbeaurepere2060 6 місяців тому

    did you find a way to make it so that we don't have slopes on the map ? Meaning the map is more detailed. Also I am not sure how to make it so there is height on the textures used in a landscape layer.

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому +1

      Yes there is a way in Gaea, someone has commented on the video saying this : "be sure you use .r16 file format for your height. Gaea results in some major stepping which you can see in your landscape" Try this in Gaea it should be better :)

    • @mathiasbeaurepere2060
      @mathiasbeaurepere2060 5 місяців тому

      @@NicolasNosedaDev Merci!

  • @gabrielmedina3003
    @gabrielmedina3003 5 місяців тому

    i dont see the pcg biome core or the pcg biome sample option on my plugins

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 місяців тому

      Its only available in the version 5.4 of Unreal Engine as its a new feature.

    • @gabrielmedina3003
      @gabrielmedina3003 5 місяців тому

      @@NicolasNosedaDev im in, but i dont see it

  • @LanD_87
    @LanD_87 2 місяці тому

    Salut mon pote je t’ai reconnu à l accent lol dis moi tu saurais me dire comment je peux rescale la taille de la texture dans gaea pour que le sol ne paraisse pas flou ou pixeliser de près stp super boulot au passage

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 місяці тому +1

      Je pense que c'est possible mais je ne l'ai jamais fait donc je ne sais pas 😅 c'est peut être dans la version payante

    • @LanD_87
      @LanD_87 2 місяці тому

      @@NicolasNosedaDev hum ok merci du renseignement ;)

  • @Umochi6934
    @Umochi6934 Місяць тому

    Je valide l'accent mdrr

  • @ImPeirth
    @ImPeirth 6 місяців тому

    you are hero

  • @zouzixx
    @zouzixx 6 місяців тому

    dommage que tu ne fasses pas les vidéos en français . :(

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому +1

      J'essaye de faire mes vidéos pour le plus de monde possible du coup je les fais en anglais 😉 mais il faut que je rajoute des sous titres en français sur mes vidéos, je vais voir si je peux trouver un truc simple pour les avoir car j'ai pas beaucoup de temps pour tout écrire a la main 😅

    • @zouzixx
      @zouzixx 6 місяців тому

      @@NicolasNosedaDev non mais tkt avec UA-cam , il y a déjà les sous titre

  • @Conker32192
    @Conker32192 6 місяців тому +1

    Are you French ?

  • @ethanwasme4307
    @ethanwasme4307 6 місяців тому +5

    I feel sorry for anyone learning unreal through "tutorials" like these

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 місяців тому +1

      Why ? Can you be more specific ?

    • @svendkorsgaard9599
      @svendkorsgaard9599 5 місяців тому +1

      Thank you for your sympathy! It is indeed painful. Is there anything better you can recommend? :)

    • @Franckie.G
      @Franckie.G 5 місяців тому

      @@NicolasNosedaDev I just discovered your channel with the animation ´s template and i must say that i directly checked for your others tutorial.
      And as someone who learn a lot thank to numerous people like you taking the time and effort to do it freely i feel the need to say my point of you
      There is plenty of different kind of tutorial on UA-cam lot are very helpful but not as much have what i like with your video : Simply the promess to access the skill by following each step by mimicking what you do leaving nothing unexplained with complete set of instructions ( step by step where to click ect ) and even share the link of usable related documentation.
      This for me sign me in for your future tutorials because watching too many different video to be sure to gain practical reusable skills by assembling what we find like a puzzle take too much time and i'm glad to either focus on one way sure to learn something video .
      Also you make the effort to do it not in your fluent language and again probably took a lot of time to it ,such effort and help shouldn't be discouraged by mere " not my style people " even if I understand that we all have our preferences
      So hear my call : I'm encouraging you to keep the good work and can't wait for further UE5 tutorials.

    • @bradennichols3154
      @bradennichols3154 3 місяці тому

      People are on youtube watching to learn whatever they possibly can. It's free to watch. Why u being an ass? Wheres your tutorial videos?

    • @eligijuspranskunas3509
      @eligijuspranskunas3509 2 місяці тому +1

      he is just drunk