Create Huge Landscape with Gaea And PCG Biome in Unreal Engine 5.4

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  • Опубліковано 24 вер 2024

КОМЕНТАРІ • 56

  • @NicolasNosedaDev
    @NicolasNosedaDev  4 місяці тому

    Hello ! I forgot to mention it in the video but if you want a tutorial on PCG Biome (this video is not on the basic of pcg biome so I don't go through the pcg biome) you can check my previous video on Biome, everything is explained there : ua-cam.com/video/GpvnXhpuvy4/v-deo.html 😁

  • @tbarsnessvfx
    @tbarsnessvfx 4 місяці тому +16

    be sure you use .r16 file format for your height. Gaea results in some major stepping which you can see in your landscape

    • @NicolasNosedaDev
      @NicolasNosedaDev  4 місяці тому +1

      I just test it out and it way better ! I will pin you so that other person can see it. Thanks !

    • @zatlanibrahim5438
      @zatlanibrahim5438 28 днів тому

      Thanks for the tip :) btw for 3ds max exr works also better to avoid these steps

  • @naufaldihilmi8507
    @naufaldihilmi8507 4 місяці тому +1

    Love that your channel growing so much!

  • @sonshi874
    @sonshi874 4 місяці тому +1

    Underrated video. Great work!

  • @CGI-Space
    @CGI-Space Місяць тому

    wow this was a very good tutorial. I learned so much, Thank you.

  • @metedev
    @metedev 4 місяці тому

    Great video, keep up good work! :)

  • @Evangelos_Bl
    @Evangelos_Bl 4 місяці тому

    Thanks so much bro, i bought gaea indie and couldnt even use it .Thats really helpful!

  • @bernhardhelbling3412
    @bernhardhelbling3412 2 місяці тому

    Fantastique! Merci beaucoup!

  • @kostya6249
    @kostya6249 5 днів тому

    If at 6:22 SatMaps node makes everything flat, select Fx node and press G key (Pin as Underlay)

  • @quietlyworking
    @quietlyworking 4 місяці тому

    👏 Soooooo well done! Thank you🙏

  • @DodgerEcho
    @DodgerEcho 2 місяці тому

    Expectation and reality💪🤣👍

  • @SuperLordee
    @SuperLordee 4 місяці тому

    thank you very much. Subbed

  • @ABentPaperclip
    @ABentPaperclip 4 місяці тому +1

    what I really want to know and nobody seems to have an answer for- how do you get all of these spawned foliage assets OUT of the pcg paradigm and back into 'real' foliage that can be edited with the foliage tool? this biome system is great for an initial pass- just getting a bunch of assets out there in the correct place and making them look reasonable- but for an actual game it's completely useless unless we can then go and make manual edits to what is there. They cannot seriously expect environment artists to go and draw spline exclusion zones around every single tree they want to remove- we need to be able to get it back into the foliage system so we can take it from there.
    Or like- you had to change the size of your world to even get it to generate at all without crashing. if we could run this on a smaller scale and then 'stamp' the foliage to the foliage system that wouldn't even be an issue. I've been able to hand-paint foliage onto world partition levels that were over 30km² without any issues- I can't imagine this biome tool _ever_ being able to handle something like that so we need a way to work in smaller batches.

    • @NicolasNosedaDev
      @NicolasNosedaDev  4 місяці тому

      I don't think you can do that, I just tried and I couldn't find a way to do make the PCG spawned mesh into something usable by the foliage tool, even in the static mesh spawner when we specify that the static mesh will be of instance 'FoliageInstancedStaticMeshComponent' which is the same as the foliage tool, the foliage tool don't show them and we cannot modify the foliage, maybe they will add that later.

    • @sameek_kundu
      @sameek_kundu 4 місяці тому

      Yeah, back in 2021 I was making a procedural vegetation tool in Unreal C++, that has similar features, and for the manual artistic controls, I even had created a custom edmode, just like the foliage tool, that would let you manually add and remove the individual trees generate through the code, by simply using the brush strokes that you use to paint foliage.
      I was thinking this would replace my old system, but nah, I would rather go back to that and polish that up for my game.

  • @faithdrawnstudios
    @faithdrawnstudios 3 місяці тому

    How can I bypass the need for Gaea and generate PCG height maps on begin play based on a seed?

  • @turameykusham
    @turameykusham 3 місяці тому

    At 14:57 when you are starting to import the snow effects, you have layers for grass, rock, sand, and snow. I do not have those in my map. How do you create those layers? Is there another video where you made those? As far as this video shows, as soon as you open the landscape mode at 12:43, you already have those layers. I didn't see you make those in the pinned video either.

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 місяці тому +1

      I did it in this video : ua-cam.com/video/rNAzlf4vPV8/v-deo.html from 5:15 to around 10:00 I just show how to do it with grass and ground layer, you can do the same for the snow, just add another layer for snow ;)

    • @turameykusham
      @turameykusham 3 місяці тому +1

      @@NicolasNosedaDev Hooray! Merci boucoup😃

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 місяці тому

      @@turameykusham 😁

  • @Machiavhell
    @Machiavhell 3 місяці тому

    Merci pour la vidéo ! A 12:52 tu as mis le material «Landscape » sais-tu où tu l’as trouvé ? Merci encore pour le tuto sinon !

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 місяці тому

      Oui c'est sur la vidéo avant celle la sur Pcg Biome

  • @ImPeirth
    @ImPeirth 4 місяці тому

    you are hero

  • @GLOOMCITYDev
    @GLOOMCITYDev 4 місяці тому

    Скажите пожалуйста как мы будем работать с картами воды в дальнейшем, жду следующий урок!)

  • @mathiasbeaurepere2060
    @mathiasbeaurepere2060 4 місяці тому

    did you find a way to make it so that we don't have slopes on the map ? Meaning the map is more detailed. Also I am not sure how to make it so there is height on the textures used in a landscape layer.

    • @NicolasNosedaDev
      @NicolasNosedaDev  4 місяці тому +1

      Yes there is a way in Gaea, someone has commented on the video saying this : "be sure you use .r16 file format for your height. Gaea results in some major stepping which you can see in your landscape" Try this in Gaea it should be better :)

    • @mathiasbeaurepere2060
      @mathiasbeaurepere2060 3 місяці тому

      @@NicolasNosedaDev Merci!

  • @aLi112
    @aLi112 23 дні тому

    btw how did you create the layers that are already in paint mode ?

    • @aLi112
      @aLi112 23 дні тому

      Also how to make the forest more dense which option is that in the biome template ? casue mine are placed far from each other

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 дні тому

      You can change the prune value to make the forest more dense 😉

  • @gabrielmedina3003
    @gabrielmedina3003 3 місяці тому

    i dont see the pcg biome core or the pcg biome sample option on my plugins

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 місяці тому

      Its only available in the version 5.4 of Unreal Engine as its a new feature.

    • @gabrielmedina3003
      @gabrielmedina3003 3 місяці тому

      @@NicolasNosedaDev im in, but i dont see it

  • @steffl7337
    @steffl7337 3 місяці тому

    Amazing Tutorial my man. However I dont get any Layers in paint?

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 місяці тому +1

      Sometimes it can happen try to remove and put back your material on the landscape, sometimes the material doesnt get rebuild and the layer doesnt show

  • @LanD_87
    @LanD_87 26 днів тому

    Salut mon pote je t’ai reconnu à l accent lol dis moi tu saurais me dire comment je peux rescale la taille de la texture dans gaea pour que le sol ne paraisse pas flou ou pixeliser de près stp super boulot au passage

    • @NicolasNosedaDev
      @NicolasNosedaDev  25 днів тому +1

      Je pense que c'est possible mais je ne l'ai jamais fait donc je ne sais pas 😅 c'est peut être dans la version payante

    • @LanD_87
      @LanD_87 25 днів тому

      @@NicolasNosedaDev hum ok merci du renseignement ;)

  • @Conker32192
    @Conker32192 4 місяці тому +1

    Are you French ?

  • @zouzixx
    @zouzixx 4 місяці тому

    dommage que tu ne fasses pas les vidéos en français . :(

    • @NicolasNosedaDev
      @NicolasNosedaDev  4 місяці тому +1

      J'essaye de faire mes vidéos pour le plus de monde possible du coup je les fais en anglais 😉 mais il faut que je rajoute des sous titres en français sur mes vidéos, je vais voir si je peux trouver un truc simple pour les avoir car j'ai pas beaucoup de temps pour tout écrire a la main 😅

    • @zouzixx
      @zouzixx 4 місяці тому

      @@NicolasNosedaDev non mais tkt avec UA-cam , il y a déjà les sous titre

  • @ethanwasme4307
    @ethanwasme4307 4 місяці тому +3

    I feel sorry for anyone learning unreal through "tutorials" like these

    • @NicolasNosedaDev
      @NicolasNosedaDev  4 місяці тому +1

      Why ? Can you be more specific ?

    • @svendkorsgaard9599
      @svendkorsgaard9599 3 місяці тому +1

      Thank you for your sympathy! It is indeed painful. Is there anything better you can recommend? :)

    • @Franckie.G
      @Franckie.G 3 місяці тому

      @@NicolasNosedaDev I just discovered your channel with the animation ´s template and i must say that i directly checked for your others tutorial.
      And as someone who learn a lot thank to numerous people like you taking the time and effort to do it freely i feel the need to say my point of you
      There is plenty of different kind of tutorial on UA-cam lot are very helpful but not as much have what i like with your video : Simply the promess to access the skill by following each step by mimicking what you do leaving nothing unexplained with complete set of instructions ( step by step where to click ect ) and even share the link of usable related documentation.
      This for me sign me in for your future tutorials because watching too many different video to be sure to gain practical reusable skills by assembling what we find like a puzzle take too much time and i'm glad to either focus on one way sure to learn something video .
      Also you make the effort to do it not in your fluent language and again probably took a lot of time to it ,such effort and help shouldn't be discouraged by mere " not my style people " even if I understand that we all have our preferences
      So hear my call : I'm encouraging you to keep the good work and can't wait for further UE5 tutorials.

    • @bradennichols3154
      @bradennichols3154 Місяць тому

      People are on youtube watching to learn whatever they possibly can. It's free to watch. Why u being an ass? Wheres your tutorial videos?

    • @eligijuspranskunas3509
      @eligijuspranskunas3509 День тому +1

      he is just drunk