Photorealistic Product Render in Blender | Case Study 03 | Headphone Texturing and Lighting

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  • Опубліковано 19 вер 2024
  • Learning product render in Blender is what this channel's main focus. Photorealistic Product Render is going to be a replacement for product photography in a few years. Why not start now to learn some beginner projects just like this pencil blender tutorial.
    This CGI case study series will show you a complete workflow demonstrating how does a photorealistic product render is created using Blender.
    As you might know, there are not a lot of Blender Photorealistic Product Render tutorials that are focusing product renders for photorealism.
    This headphone Blender tutorial is produced for Blender beginners who enjoy learning photorealistic product renders by project, not random blender tips tutorial.
    Stay tuned for more Photorealistic Product Render videos to come:)
    Reference image and maps download link:
    drive.google.c...
    Pencil Case Study
    • Photorealistic Product...
    If you think this video is helpful, please hit the LIKE button and leave a comment downstairs and subscribe to the channel:)
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КОМЕНТАРІ • 11

  • @milindachandrarathne8076
    @milindachandrarathne8076 2 роки тому +1

    Great explaination !!!

  • @alifpagla6326
    @alifpagla6326 2 роки тому +2

    Please upload more case study video... please please. Its so much helpful. Love you bro

    • @WenboZhao
      @WenboZhao  2 роки тому +1

      Will do mate🥰

    • @alifpagla6326
      @alifpagla6326 2 роки тому

      @@WenboZhao when??? We are so much interested to learn from you...

    • @alifpagla6326
      @alifpagla6326 2 роки тому

      @@WenboZhao And another thing is, we are a group of people from Bangladesh. We really love your work so much buddy.

  • @lemming77gode
    @lemming77gode 2 роки тому +1

    Really cool lighting setup, thank you for the explanation!
    Are those emissive textures? I tried recreating it with area lights, but your result looks so much better.

    • @WenboZhao
      @WenboZhao  2 роки тому +4

      Area lights usually doesn’t work very well with the reflective surface, that’s why I am using a light that builds with emission shader and gradient texture

    • @lemming77gode
      @lemming77gode 2 роки тому

      @@WenboZhao Thank you for the quick reply, the results are now much better that way!!!

  • @KillinSmallz
    @KillinSmallz 2 роки тому +1

    💯💣❤