The biggest weakness of green screen is that it shows in hard reflective surfaces. Spills can be corrected away easily and convincingly. But reflective objects like weapons and armour show the entire studio around themselves which means studios often chose to just cgi these objects rather than have the actors wear them. These virtual sets solve all of that. Which is why the Mandalorian gets to wear his reflective armour and helmet and have his surroundings reflect in it. Major leg up.
@@raimee81 It's so good. It feels like original Star Wars but almost more real in a way. The Mandalorian is so good! I hope that we get quite a few seasons, and hopefully all the other Star Wars TV Shows are as good if not better. I believe that TV series like this really are the future for Star Wars, as long as they can continue to output the same quality.
One thing point that we've all missed in here is more actor immersions to their virtual worlds. So they have more immersion so they'll able to have more chance to react and act more emotionally with the environment around them. No more imagining it by itself, or getting extensive eye sore by the greens or blue around them, as they could really feel the the environment around them, and I really believe this makes improvements to the dramatic performance vs green screen
@@KevRunkle it does flip the script though. Usually VFX are completed after visual photography. I can see a scenario where actors are working against pre-viz or concept art, only to have it replaced in post-production.
@@billstrader4326 They could probably just use a difference matte to separate the actor from the virtual set though right? If the camera movement is being recorded into the game engine then it could be repeated and reapplied to a slightly different environment. As long as they just do little changes and don't completely change the set, it probably won't be that bad for the reflections, etc. I know that this is just an oversimplification but I think there are some tools and techniques to mitigate these types of errors.
It won't work that well. You have two points of view, one for each eye. This is made for a single objective camera. You won't see it 3D, and also you would need to use a tracker on your head to get the parallax effect.
It'll be like 50 years, but I can't wait for something like this to enter the public space. Have a little room with an infinite treadmill, put on a little headband for head tracking (or some other future solution), and you've got something that resembles a holodeck or something. Not to mention, by the time something like this is affordable to the average consumer, there'd probably be a ton of improvements. Cant wait to be an old man, a holodeck will go perfect with my terminator arms/legs.
@@tabsterg Yeah nah. That's the same type of shit as saying we'll have flying cars 50 years in the future. 50 years from now, nothing will fundamentally change. Just expensive shit now will get cheaper. Maybe quantum computing would be a normal thing, but only universities and shit would have it at that point.
Fantastic. Not only is it an updated version of rear projection, but it's also an interactive, hyperrealistic incarnation of the age-old, traditional stage set. I'm still convinced that nothing beats shooting on location, but this way you can basically bring the whole world into the confinements of your studio.
@@hanniffydinn6019 I don't know for sure myself I just read this "For those interested, a Roe BP2 panel is about 1800 per 500mmx500mm panel. So their main display of 20x180ft costs around 26mil"
VFX Productions Sorry, but that math is wrong. At $1800 for 500x500mm (or .25 square meters), a 180’x20’ screen would cost $2.6 million, not $26 million.
I came here to see vfx breakdown. And left here with more knowledge than I’d needed at 3:55am. Now I can’t sleep because I must research everything I’d just saw!
I did love Mandalorian before and now I love it even more. Visual effects there are really stunning, I didn't know that they are not only plausible, but also cutting edge. It's just amazing, I can't wait for the 2nd season.
There is a really good article on the American Society of Cinematographers website on this. They are talk about it in great detail and explain its strengths and weaknesses
That is an incredibly well made article. Fun to see the care that went in to make the show feel connected to the style of the original trilogy, but while using such advanced new technology.
1977 star wars comes out and changes the way movies are made forever 2019 the mandalorian comes out and changes how tv/ movies can be made Dam star wars! This is why I love this franchise
@@joaopedroformozo6555 this series has the SW essence because of John Favrou. George didn't make nothing and didn't film nothing. George is a really bad director and he doesn't know nothing about filming.
@@o...o4144 but I was not talking about the cinematography of the series. I was talking story wise, which George have some part in the production. Also, Favreau didnt direct all the episodes, so if it we are talking about directing, Deborah Chow, Bryce Dallas Howard, Rick Famuyiwa and Taika Waititi should receive the credits as all. Say what you want about George as a director (I dont like him directing either) but he is and incredible storyteller, otherwise SW wouldnt exist
@@joaopedroformozo6555 indeed, everything Star Wars related Disney has put out so far that is good has George Lucas' fingerprints on them. The projects in which he had nothing to do happen to be the worst.
Two aspects of this that I think really "sells" the process - 1) you can program true environment to reflect on the actors and scenery, and 2) if you want it to be "golden hour" you can shoot that look for hours on end without actually chasing the milted daylight.
Amazing video man. Unreal Engine is already making new era of filmmaking and I love it so much. I m so happy that ue4 can now achieve cinematic quality in real-time
@@swinny_ ... goes to whoever thinks that engine power has anything to do with in-game graphics. It is heavily limited by piss poor outdated console hardware you're bying.
Y'know, I heard from a friend of a friend who worked on Mandalorian that they were using Unreal Engine, but I misunderstood. I thought they were using video game graphics to cut corners. But this is so damn fascinating! You wonder how much less "floaty" the Prequels would have been with this sort of tech.
So Jon Favreau has done exactly what George Lucas wanted done in his absence! Star Wars lives on through real innovation not through the movie’s but through The Mandalorian. We found our child hood savior Jon Favreau Congrats 🍾🎉🎈🎊
I hate most of Disney Star Wars, but you have to give them credit for their digital deageing technology (used in Rogue One for Leia/Tarkin, The Last Jedi for Luke flashback, TROS Luke/Leia flashback, and also MCU's Captain America Civil War and Ant Man and the Wasp). Digital deageing is real innovation to a similar level of The Phantom Menance's groundbreaking use of full computer generated characters in a live action film (the Jar Jar Binks and Watto). We may not like Jar Jar Binks and uncanny valley young Leia, but it's still innovation. As for the virtual sets, I found the Mandalorian lava cave to look green screen level fake. But the reflection of the Trandoshan bounty hunters at the start of Mandalorian episode 2 was mindboggling good.
It's funny to think it took all these years to reinvent / improve dramatically such an old technique... the apes intro sequence of 2001 was filmed in a blank white dome on which they were projecting photographs, typically the type of sequences you can find in Mandalorian.
If you'd rewatch that sequence you'd realize that the camera never moves. They cut and move the camera quite a few times. With this, you can move the camera however the fuck you want. There's really no comparing the two.
@@sdsd2e2321 If you re-read me you'll see I've said "dramatically improved". Yes, in 2001 it is very static... (but in other movies like The Fury, Blow-Out, you have zooms or camera moves during the shots), but 2001 is - on purpose - a very static film anyway, the only moment the camera is carried on the cameraman's shoulder and not fixed is when Dave is furious, and walking to the server room to disconnect HAL. NB: Kubrick has always used ported camera on those kind of moments, it contrasts with the rest of the way the rest of the film is usually filmed, it is shaking the viewers and makes them feel the raw violence of the moment. but here on SW it is true they can make whatever camera move they want. don't misunderstand me: I'm both in awe with the technology used here and its ancient roots...
That’s so cool, and it really lets the actors experience the environment visually instead of having to imagine what the set is supposed to look like. I bet those giant screens cost a small fortune, but I would love to have a room in my house have the walls covered with that so I could redecorate at my pleasure and recreate my environment to fit my mood
This is the future of filmmaking. And it’s pretty impressive as it looks so real and I imagine this will make it much easier for the director and actors to visualize the background. This will unfortunately at the same time reduce the amount of times they will shoot on location.
This is probably most groundbreaking yet natural progression. This is the evolution from Charlie Chaplin era motion backgrounds turned to digital. When I first learned about it I was stunned. I think this is very logical very reliable method. No more green-spill, overly done masking from green screen and even though this will only impact background elements, there will always be use for green screen for removing objects. Cant wait to see this tech to be used more wide-spread.
Whats crazy is that literally the technique was born with cinema itself, it's just gotten bigger and better, but conceptually it's been there since the beginning.
It’s ironic how Hollywood just came full circle. Chaplin and everyone else we’re doing this in the 1920s except the quality of the screens now can finally match reality. Therefore an upgrade of a century-old technique
@@jkrwhy I think Oblivion used plain ol real projection on giant projection screens. This is bit more advanced version of that because you can easily move the camera and have the background change perspective etc. since they are using UE4 for realtime rendering and syncing with the camera. You can't really do that with classic rear projection. Either way rear projection is coming back which is great!
Hey guys,in India first fully shot virtual production movie is announced. Its an epic periodic film.Its from Malayalam film industry. Lead actor is Prithviraj Sukumaran &directed by Gokul Raj Bhaskar.Hope,it will become a benchmark film.Damn waiting!!!!!
This is just a new take on rear projection screens that have been used for 100 year, albeit a far superior variation of rear projection. Mandalorian use of it was incredible realistic, and I can see the day when they start using this in Video game play as well, like a early versions of the Holo room in STNG. Great video, Thanks this was such a surprise to that this new technology existed, and to have seen how successful it worked in the Mandalorian and not realizing that it wasn’t shot on site was shocking.
Stunning-now if only the writing and storyline can match the quality of effects. I thought that the only episode that lived up to the possibilities was Taika’s direction turn. The Mandalorian looked fantastic compared to all the superhero movies we’ve been in inundated with. I grew up with practical effects that still must be cheaper than all this digital rendering and I miss the art of the cinema. Alien stands head and shoulders above most of what gets cobbled together at what must be insane price tags relative to what Ridley Scott did in that and Blade Runner. Boys with there toys as they say and it’s not always for the best. This new approach has possibilities.
This method is a great solution for TV shows which often have bad effects due to quick deadlines! Hopefully we’ll more shows with great effects planted in! I wonder what Jon Favreau has in mind when he says, “All the technology ‘I’ have been messing around with”
As someone who works in VFX and 3D animation I never touched Unreal Engine or even imagined wanting to learn it until I was exposed to the making of the Mandolorian... Even today when i talk about starting to use Unreal Engine they always seem to ask, " Are you make video games now?" Then right away I just start yelling, "MAAAAANDOLORIAN!!!" and we all go back to consuming large quantities of toxin like proper middle aged humans...
Popularity should be used here with a grain of salt cus only very few studios can afford those massive screens and unreal artists hardware that go with it.
The biggest weakness of green screen is that it shows in hard reflective surfaces. Spills can be corrected away easily and convincingly. But reflective objects like weapons and armour show the entire studio around themselves which means studios often chose to just cgi these objects rather than have the actors wear them.
These virtual sets solve all of that. Which is why the Mandalorian gets to wear his reflective armour and helmet and have his surroundings reflect in it. Major leg up.
It makes an immense impact and realism. Not super realistic yet. but feels right.
There is blue screens too
@@joselucnico true but much less common nowadays.
Yeah it's much easier to correct the green colour channel out of characters than it is to correct the blue one out.
@@raimee81 It's so good. It feels like original Star Wars but almost more real in a way. The Mandalorian is so good! I hope that we get quite a few seasons, and hopefully all the other Star Wars TV Shows are as good if not better. I believe that TV series like this really are the future for Star Wars, as long as they can continue to output the same quality.
One thing point that we've all missed in here is more actor immersions to their virtual worlds. So they have more immersion so they'll able to have more chance to react and act more emotionally with the environment around them.
No more imagining it by itself, or getting extensive eye sore by the greens or blue around them, as they could really feel the the environment around them, and I really believe this makes improvements to the dramatic performance vs green screen
Absolutely. Its simply a genius way to improve a set that requires CG aspects
@@KevRunkle it does flip the script though. Usually VFX are completed after visual photography. I can see a scenario where actors are working against pre-viz or concept art, only to have it replaced in post-production.
@@billstrader4326 They could probably just use a difference matte to separate the actor from the virtual set though right? If the camera movement is being recorded into the game engine then it could be repeated and reapplied to a slightly different environment. As long as they just do little changes and don't completely change the set, it probably won't be that bad for the reflections, etc. I know that this is just an oversimplification but I think there are some tools and techniques to mitigate these types of errors.
They still need to interact (sometimes) with CGI characters. It's less about the environment and more about the interaction that is the issue.
The first time i saw this technique was in the movie OBLIVION. They built the house and the rest of it was LEDs screens. Amazing stuff.
i think they did rear projection for that. but yeah essentially the same result
Not quite the same, I believe they filmed shots on top Mauna Kea, Big Island and use the old technic 360° view rear projections.
@@ge2719 Front projection.
Graeme Evans same for the interstellar tesseract scene!
Gravity did it before that.
I want my whole room be that screen so I can imitate sunrise and ocean waves in the morning and milky way while sleeping
Camping?
And imagine someone pulling a prank and putting a jump scare in it.
It won't work that well. You have two points of view, one for each eye. This is made for a single objective camera. You won't see it 3D, and also you would need to use a tracker on your head to get the parallax effect.
@@octimus2000 yeah, I think that so, would be better if there is face and eye tracking that can make a great parallax effect.
Zung Hoang Eye tracking doesn’t work at that scale. There’s a reason why VR headsets exist.
It'll be like 50 years, but I can't wait for something like this to enter the public space. Have a little room with an infinite treadmill, put on a little headband for head tracking (or some other future solution), and you've got something that resembles a holodeck or something. Not to mention, by the time something like this is affordable to the average consumer, there'd probably be a ton of improvements.
Cant wait to be an old man, a holodeck will go perfect with my terminator arms/legs.
Why would you want this in your home over a VR headset?
by that time you'll have vr on contact lenses
@@tabsterg Yeah nah. That's the same type of shit as saying we'll have flying cars 50 years in the future. 50 years from now, nothing will fundamentally change. Just expensive shit now will get cheaper. Maybe quantum computing would be a normal thing, but only universities and shit would have it at that point.
tabsterg they just released “AR” lenses for sight disability. It was funded by a bunch of tech companies, HP is one of them.
It'll be sooner than you think.
2:41 George is like a mythical being sitting there. Legendary.
Fantastic. Not only is it an updated version of rear projection, but it's also an interactive, hyperrealistic incarnation of the age-old, traditional stage set. I'm still convinced that nothing beats shooting on location, but this way you can basically bring the whole world into the confinements of your studio.
Those screens must be insanely expensive.
Someone calculated that all the screens came to over $20 million
@@VFXProductionsRT cam they be moved easily
Not really. It’s peanuts. Do you know how much money they spend ? They are literally saving money this way.
@@hanniffydinn6019 I don't know for sure myself I just read this "For those interested, a Roe BP2 panel is about 1800 per 500mmx500mm panel. So their main display of 20x180ft costs around 26mil"
VFX Productions Sorry, but that math is wrong. At $1800 for 500x500mm (or .25 square meters), a 180’x20’ screen would cost $2.6 million, not $26 million.
It's been a while...I appreciate the effort put into these videos though.
I came here to see vfx breakdown. And left here with more knowledge than I’d needed at 3:55am. Now I can’t sleep because I must research everything I’d just saw!
I did love Mandalorian before and now I love it even more. Visual effects there are really stunning, I didn't know that they are not only plausible, but also cutting edge. It's just amazing, I can't wait for the 2nd season.
There is a really good article on the American Society of Cinematographers website on this. They are talk about it in great detail and explain its strengths and weaknesses
Link?
Squelcherist Not OP but here you go: ascmag.com/articles/the-mandalorian
That is an incredibly well made article. Fun to see the care that went in to make the show feel connected to the style of the original trilogy, but while using such advanced new technology.
1977 star wars comes out and changes the way movies are made forever
2019 the mandalorian comes out and changes how tv/ movies can be made
Dam star wars! This is why I love this franchise
I’m glad George Lucas was happy with the mandolorian
Just seeing him on set with Filoni and Favreau is incredible and probably one of the reasons this series is so good and has the SW essence
@@joaopedroformozo6555 this series has the SW essence because of John Favrou. George didn't make nothing and didn't film nothing. George is a really bad director and he doesn't know nothing about filming.
@@o...o4144 but I was not talking about the cinematography of the series. I was talking story wise, which George have some part in the production. Also, Favreau didnt direct all the episodes, so if it we are talking about directing, Deborah Chow, Bryce Dallas Howard, Rick Famuyiwa and Taika Waititi should receive the credits as all. Say what you want about George as a director (I dont like him directing either) but he is and incredible storyteller, otherwise SW wouldnt exist
@@o...o4144 He knows nothing about filming and is a bad director but directed American Graffiti / THX 1138 / Star Wars ?
@@joaopedroformozo6555 indeed, everything Star Wars related Disney has put out so far that is good has George Lucas' fingerprints on them. The projects in which he had nothing to do happen to be the worst.
Two aspects of this that I think really "sells" the process - 1) you can program true environment to reflect on the actors and scenery, and 2) if you want it to be "golden hour" you can shoot that look for hours on end without actually chasing the milted daylight.
Amazing video man. Unreal Engine is already making new era of filmmaking and I love it so much.
I m so happy that ue4 can now achieve cinematic quality in real-time
Not in video games tho.
@@RIDDICK0911 Most naive comment of the year goes to...
@@RIDDICK0911 if its optimized properly then yes in real time with photo realistic graphics
@@RIDDICK0911 Unreal Engine 5 : hold my beer
@@swinny_ ... goes to whoever thinks that engine power has anything to do with in-game graphics. It is heavily limited by piss poor outdated console hardware you're bying.
This absolutely must be used moving forward on big blockbuster movies like marvel.
Y'know, I heard from a friend of a friend who worked on Mandalorian that they were using Unreal Engine, but I misunderstood. I thought they were using video game graphics to cut corners. But this is so damn fascinating!
You wonder how much less "floaty" the Prequels would have been with this sort of tech.
Yeah they'd be less floaty, but nothing can fix those scripts. Yikes
look up some UE4 Photorealism videos prepare for your mind to be blown
They did use the Unreal Engine. It is mentioned in the video.
emfer3010 no shot sherlock
Video game engines are very powerful now.
So Jon Favreau has done exactly what George Lucas wanted done in his absence! Star Wars lives on through real innovation not through the movie’s but through The Mandalorian. We found our child hood savior Jon Favreau Congrats 🍾🎉🎈🎊
I hate most of Disney Star Wars, but you have to give them credit for their digital deageing technology (used in Rogue One for Leia/Tarkin, The Last Jedi for Luke flashback, TROS Luke/Leia flashback, and also MCU's Captain America Civil War and Ant Man and the Wasp). Digital deageing is real innovation to a similar level of The Phantom Menance's groundbreaking use of full computer generated characters in a live action film (the Jar Jar Binks and Watto).
We may not like Jar Jar Binks and uncanny valley young Leia, but it's still innovation. As for the virtual sets, I found the Mandalorian lava cave to look green screen level fake. But the reflection of the Trandoshan bounty hunters at the start of Mandalorian episode 2 was mindboggling good.
Actually this technology was used before in the Han Solo movie
Georges Lucas was actually on set in this video. I did not know this
fredericrr exactly
@@Linkale_ Solo used it just for hyperdrive visuals. no full blown landscapes like i here
The Virtual screen is the future of Cinema. Mandalorian looked so awesome.
It's funny to think it took all these years to reinvent / improve dramatically such an old technique... the apes intro sequence of 2001 was filmed in a blank white dome on which they were projecting photographs, typically the type of sequences you can find in Mandalorian.
If you'd rewatch that sequence you'd realize that the camera never moves. They cut and move the camera quite a few times. With this, you can move the camera however the fuck you want. There's really no comparing the two.
All new is forgotten old
@@sdsd2e2321 If you re-read me you'll see I've said "dramatically improved". Yes, in 2001 it is very static... (but in other movies like The Fury, Blow-Out, you have zooms or camera moves during the shots), but 2001 is - on purpose - a very static film anyway, the only moment the camera is carried on the cameraman's shoulder and not fixed is when Dave is furious, and walking to the server room to disconnect HAL.
NB: Kubrick has always used ported camera on those kind of moments, it contrasts with the rest of the way the rest of the film is usually filmed, it is shaking the viewers and makes them feel the raw violence of the moment.
but here on SW it is true they can make whatever camera move they want. don't misunderstand me: I'm both in awe with the technology used here and its ancient roots...
old technique but totally new technology to produce the end result.
The video was very interesting👌
That’s so cool, and it really lets the actors experience the environment visually instead of having to imagine what the set is supposed to look like. I bet those giant screens cost a small fortune, but I would love to have a room in my house have the walls covered with that so I could redecorate at my pleasure and recreate my environment to fit my mood
This is the future of filmmaking. And it’s pretty impressive as it looks so real and I imagine this will make it much easier for the director and actors to visualize the background. This will unfortunately at the same time reduce the amount of times they will shoot on location.
This is the future of low budget filmmaking, I hope that with these new technologies they will decentralize filmmaking market in the next 5 years...
This tech is basically the birth of the Holodeck from Star Trek TNG
This is probably most groundbreaking yet natural progression. This is the evolution from Charlie Chaplin era motion backgrounds turned to digital. When I first learned about it I was stunned. I think this is very logical very reliable method. No more green-spill, overly done masking from green screen and even though this will only impact background elements, there will always be use for green screen for removing objects.
Cant wait to see this tech to be used more wide-spread.
Whats crazy is that literally the technique was born with cinema itself, it's just gotten bigger and better, but conceptually it's been there since the beginning.
2:43 the reason why The Mandalorian was soooo good. Love it!
Thug Thanos late I am but as far as I know it’s streaming only on Disney +
The way you have presented this was easily digestible and very informative. Thank you.
Been waiting to see how this was done! What an awesome technology innovation
So instead of green or blue screens we now just have... screens? Very cool.
It’s ironic how Hollywood just came full circle. Chaplin and everyone else we’re doing this in the 1920s except the quality of the screens now can finally match reality. Therefore an upgrade of a century-old technique
Paul Louise-Julie never thought of that but very true
Chaplin? Charle chaplin care to explain
James Verner yes Charlie
Facts
Which part of that is ironic?
I think they were used in Rogue One too and when I saw the behind the scenes back in 2017 i was like "this is gonna replace greenscreens, bet"
Yes, ILM used "massive LED arrays" for background / lighting at least in the space battle scenes.
The movie "Oblivion" did this in early 2012/2013 as well. This tech has been around for nearly a decade now, I believe.
@@jkrwhy I think Oblivion used plain ol real projection on giant projection screens. This is bit more advanced version of that because you can easily move the camera and have the background change perspective etc. since they are using UE4 for realtime rendering and syncing with the camera. You can't really do that with classic rear projection. Either way rear projection is coming back which is great!
Less headaches for everyone and it makes it easier for the actors to not have to imagine everything.
This is absolutely incredible!
This is absolutely insane! No wonder Disney has been stepping up production value with Marvel and Star Wars.
Rear-projection for the 21st century... a beautiful blend of old and new!
Excellent. Thank you. I admit that one of the joys of watching The Mandalorian for me is trying to figure out where the screen starts in every shot.
How ironic that Star Wars is now being filmed on a holodeck
This video is really interesting. Thanks for your work.
Gracias Fabio voi a llenar más mi conocimiento dicen que cada día se aprende algo nuevo ! Eres el motor mi bro
Hey guys,in India first fully shot virtual production movie is announced. Its an epic periodic film.Its from Malayalam film industry. Lead actor is Prithviraj Sukumaran &directed by Gokul Raj Bhaskar.Hope,it will become a benchmark film.Damn waiting!!!!!
yeah, i like!! haven't seen that yet, very interesting video and nice material you got there!!!
Also a plus for actors feeling the environment they're in and therefore making it easier for them to feel their performance more.
This is absolutely genius and I'm surprised I've never thought of it before
that's soooooooo much more fun for actors as well, unreal
Wait, so your telling me they weren’t actually on different planets in a galaxy far far away?
lol
Learnt the concept very easily with this video
This is really Beautiful and Thank you for explaining :) I love this video and please do more videos on VFX like this :)
I've seen that unreal demo, so cool to see it being used in Mando!
Simply amazing!!
I used to work with TriCasters. I have been away from the industry for a few years. I had no idea. This is nuts. Awesome.
That's quite impressive!
you give good knowledge, about latest industry trends. Thanks
I remember the film Oblivion used this and it was perfect. And it shows again here in Mandalorian
As a former developer in UE3, this is the future and for a film maker, this must be a dream come true. And it will only get better..
Incredible!!
That's why Mandalorian looks stunning.
Superb 💕💕
This is actually great
Great video and subbed well done!
Tips is incredible!! 👍👍
This is crazy I love it and I love this show
Really incredible.
So basically it's everything Lucas WANTED to do with the Prequels.
ua-cam.com/video/_tpTOwXVu8g/v-deo.html&feature=emb_title
It has been a long time.
Your first video of the year 🎉🎉☺️☺️2020......
That’s fascinating.
It's the modern day version of having a painting behind the stage, nice.
I'm a new fan of this channel
As a game design student this blows my mind and I'd love to one day do this
This fantastic 😍
amazing!!
Look's awesome many tools now to do the easy way the job...
This changes everything
THIS IS AMAZINGGGGGGG I'M SHOOK this is the future. Imagine this on theme parks.
Thank you for this!
Thank you for sharing!
This is just a new take on rear projection screens that have been used for 100 year, albeit a far superior variation of rear projection. Mandalorian use of it was incredible realistic, and I can see the day when they start using this in Video game play as well, like a early versions of the Holo room in STNG. Great video, Thanks this was such a surprise to that this new technology existed, and to have seen how successful it worked in the Mandalorian and not realizing that it wasn’t shot on site was shocking.
Truly amazing. Star Wars is awesome.
Stunning-now if only the writing and storyline can match the quality of effects. I thought that the only episode that lived up to the possibilities was Taika’s direction turn. The Mandalorian looked fantastic compared to all the superhero movies we’ve been in inundated with. I grew up with practical effects that still must be cheaper than all this digital rendering and I miss the art of the cinema. Alien stands head and shoulders above most of what gets cobbled together at what must be insane price tags relative to what Ridley Scott did in that and Blade Runner. Boys with there toys as they say and it’s not always for the best. This new approach has possibilities.
This is why I'm learning Unreal Engine, this is the future
Imagine when those sets will be replaced with massive QD OLED panels in the future. You will literally feel that you are there.
This method is a great solution for TV shows which often have bad effects due to quick deadlines! Hopefully we’ll more shows with great effects planted in!
I wonder what Jon Favreau has in mind when he says, “All the technology ‘I’ have been messing around with”
This is so incredible and will make movies look so much better from now on.
Impresive most impressive
Thanks for your sharing man.
Amazing
As someone who works in VFX and 3D animation I never touched Unreal Engine or even imagined wanting to learn it until I was exposed to the making of the Mandolorian... Even today when i talk about starting to use Unreal Engine they always seem to ask, " Are you make video games now?" Then right away I just start yelling, "MAAAAANDOLORIAN!!!" and we all go back to consuming large quantities of toxin like proper middle aged humans...
amazing
Love this ♥
Cool effects
wont be long before these virtual sets become our gaming room environments.
Virtual sets are so cool
that's pretty cool.
I need one of these for my Tetris sessions!
MSFS in a motion cockpit in front of one of these screens would be epic
Pretty cool
Popularity should be used here with a grain of salt cus only very few studios can afford those massive screens and unreal artists hardware that go with it.
This is like someone from the 20's predicting how rear screen projection would look in the future.
Amazing! In some sense, they applied the maximum: the best effect is no effect!