Unity High Definition Post Processing and SSR Reflections (Part 2)

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  • Опубліковано 1 гру 2018
  • This scene was created with assets from the Unity Asset Store! Support our channel: / glasshand
    In this video we take a look at the HD Render Pipeline inside of Unity 2018.3!
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КОМЕНТАРІ • 13

  • @Yanus3D
    @Yanus3D 5 років тому +2

    Thanks! Finally somebody shows why SSR Reflection doesn`t work! Helps a lot!

    • @GlassHandFilms
      @GlassHandFilms  5 років тому

      👍🏻 awesome! I hope to post more HDRP vids soon

  • @trinosan
    @trinosan 5 років тому +1

    Learnt more about ssr from the comment replies than the actual vid, but thanks regardless

    • @GlassHandFilms
      @GlassHandFilms  5 років тому

      That's why I always encourage anyone watching to comment. I just turn on the camera and talk, no planning in these vids ;) cheers!!

  • @antoniopepe
    @antoniopepe 4 роки тому +1

    Great tutorial. Can u upgrade this with the last version. 2019.3 ? I have problem with screen space reflection in HDRP. The same with ambient occulusion and camera antialiasing.

  • @backtothebricks
    @backtothebricks 3 роки тому +1

    nice!

  • @AdamBielecki006
    @AdamBielecki006 4 роки тому +1

    did you bake maps or use auto lighting with realtime global illumination ?

  • @Yoctopory
    @Yoctopory 2 роки тому

    Where is part 1?

  • @ludovicbouchard252
    @ludovicbouchard252 3 роки тому

    I'm having problems with SSR, it doesnt seem to work. (2018.2) I have linear color space, post processing and everything else is setup correctly exept for the probes.

  • @gameexplorer4963
    @gameexplorer4963 5 років тому

    "let's pretend we don't know" .... right .

  • @heroniite
    @heroniite 5 років тому +1

    Make a puddle tutorial

  • @trolledyou7032
    @trolledyou7032 5 років тому +1

    This is so annoying.. doesn't work. Can't figure out what you're actually doing... Literally can't find any tutorial......

    • @GlassHandFilms
      @GlassHandFilms  5 років тому

      The SSR? Make sure you are using full deferred rendering. Remember HDRP can be a hybrid forward and deferred pipeline