Unity High Definition Post Processing and SSR Reflections (Part 2)
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- Опубліковано 1 гру 2018
- This scene was created with assets from the Unity Asset Store! Support our channel: / glasshand
In this video we take a look at the HD Render Pipeline inside of Unity 2018.3!
Housekeeping VR: store.steampowered.com/app/55...
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Thanks! Finally somebody shows why SSR Reflection doesn`t work! Helps a lot!
👍🏻 awesome! I hope to post more HDRP vids soon
Learnt more about ssr from the comment replies than the actual vid, but thanks regardless
That's why I always encourage anyone watching to comment. I just turn on the camera and talk, no planning in these vids ;) cheers!!
Great tutorial. Can u upgrade this with the last version. 2019.3 ? I have problem with screen space reflection in HDRP. The same with ambient occulusion and camera antialiasing.
nice!
did you bake maps or use auto lighting with realtime global illumination ?
Where is part 1?
I'm having problems with SSR, it doesnt seem to work. (2018.2) I have linear color space, post processing and everything else is setup correctly exept for the probes.
"let's pretend we don't know" .... right .
Make a puddle tutorial
This is so annoying.. doesn't work. Can't figure out what you're actually doing... Literally can't find any tutorial......
The SSR? Make sure you are using full deferred rendering. Remember HDRP can be a hybrid forward and deferred pipeline