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Blender Beginner Modelling Chair Tutorial - Part 2: Edge Flow

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  • Опубліковано 12 сер 2024
  • Blender chair modelling tutorial series continues! In this part we learn how to tighten edges with edge loops, and then direct the flow of topology in the direction we want it to.
    Join the free newsletter to get a Blender Keyboard Shortcut PDF: mailchi.mp/ef5b15a32043/subsc...
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КОМЕНТАРІ • 1,7 тис.

  • @andrebernardo3676
    @andrebernardo3676 4 роки тому +2542

    Just to tell people that the merge command is not "Alt + M" anymore. It's just "M"
    "Alt + M" is Split now

    • @popdavid3438
      @popdavid3438 4 роки тому +51

      thank you so much you should be on the top

    • @divyabhagtani1515
      @divyabhagtani1515 4 роки тому +6

      Thanks

    • @ursihonegger9079
      @ursihonegger9079 4 роки тому +4

      Thank you so much, i tried to solve this problem for half an hour and i didnt think of going in the comments

    • @user-lw4rw1wt5l
      @user-lw4rw1wt5l 4 роки тому +9

      no i have it as "Alt + M" idk why.

    • @adamweisman804
      @adamweisman804 4 роки тому +1

      You're a kind person

  • @monles_yen
    @monles_yen 3 роки тому +198

    8:00 For people who has problem while using mirror modifier,(my mirror one is too far from the origin). So if you see a little orange dot on the grid, that is called as origin.
    Solution:
    go back to object mode > hit the horizon panel "Object" > set Origin > set origin to geometry

  • @shirosame7
    @shirosame7 4 роки тому +105

    Can we appreciate that Guru spend a lot of time doing these tutorials? i mean, the dude made tons of chairs just so we have a higher quality tutorial to follow, not a lot of people would do that.

    • @AaryaTambe
      @AaryaTambe 4 роки тому +7

      yeah you're damn right. no one explains likee he does. The other guy CG GEEK just kinda shows off what he has while guru has an expertise yet is so down to earth that he's trying to help people like us to atleast understand the basics of blender. He a God man!!!!!!!!!!!!!!

    • @whansen101
      @whansen101 Рік тому +1

      So true - this is the 11th chair! Dedicated man!

  • @nabb6435
    @nabb6435 4 роки тому +490

    i cant tell you the number of times I went to 'ctrl + r' for an edge loop and accidentally restarted the video

    • @stormdustowo
      @stormdustowo 4 роки тому +6

      Same and same

    • @BryantNaro
      @BryantNaro 3 роки тому +3

      Yes, I too am a part of Club Refresh. Shut up and take my (ad generated revenue) money, Andrew! Poliigon is gonna have to pay this dude so much. ;)

    • @StraveTube
      @StraveTube 3 роки тому +3

      I've never wanted to turn off UA-cam hotkeys until I started watching Blender tutorials.

    • @StraveTube
      @StraveTube 3 роки тому +8

      I'm back!
      Some advice I'm stealing from a different UA-cam comment: If you right-click TWICE on a UA-cam video and then select "Picture in picture," it will pop out the video and let you place it on whatever monitor you want. A massive benefit to this: hotkeys no longer work on the video! So if you click Ctrl+R or (as I do more often) press a number key, it won't screw up your video anymore! Amazing! Wow!

    • @brianbuckman6908
      @brianbuckman6908 2 роки тому

      @@BryantNaro Plot twist he owns Poliigon

  • @cryptidhd1056
    @cryptidhd1056 4 роки тому +1902

    When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
    Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @AlaePulli
      @AlaePulli 4 роки тому +6

      me too...any way to solve that?

    • @cryptidhd1056
      @cryptidhd1056 4 роки тому +75

      ​@@AlaePulli Yeah Undo the mirror until before the step, Next select all of it and Right click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @GDKepler
      @GDKepler 4 роки тому +181

      and make sure you're not in edit mode

    • @kamleshsirvi8215
      @kamleshsirvi8215 4 роки тому +110

      This happens because you moved the leg in Edit mode. When moving in edit mode the leg origin stays at world origin and only the model moves whereas when moving leg in object mode, the origin always remains at center with respect to the leg model

    • @100Peterll
      @100Peterll 4 роки тому +21

      Yeah, you gotta be careful with the origin point of your mesh, when you move the mesh in edit mode the origin doesn't move (in object mode it does) so the reflection can end up somewhere else.

  • @coldspade1590
    @coldspade1590 4 роки тому +226

    love how you explain that you don't just "know" how to do the things you do and it is trial and error sometimes. very motivating

    • @syntheticfiber7388
      @syntheticfiber7388 3 роки тому +5

      Yeah, I agree with that.

    • @Madara2B
      @Madara2B 2 роки тому +5

      it dose not motivate myself, but it dose not demotivate me if that makes sense.

  • @Nikola16789
    @Nikola16789 4 роки тому +572

    "If I can undo enough **Nervous laughter** " Story of my life.

    • @JFinker73
      @JFinker73 4 роки тому +10

      your comment does not have enough recognition. lol

    • @vitaliidmitriev7179
      @vitaliidmitriev7179 3 роки тому +21

      You can increase it:
      *Edit | Preferences | System | Undo Steps*

    • @cygnusx1858
      @cygnusx1858 3 роки тому +7

      @@vitaliidmitriev7179 and kill my laptop in the process lmao

    • @negativetenstars
      @negativetenstars 3 роки тому +4

      @@vitaliidmitriev7179 holy shit thank you

    • @boitahaki
      @boitahaki 3 роки тому +5

      Maybe go back like 20 years, that would be nice...

  • @troopical8043
    @troopical8043 4 роки тому +799

    My 10 year old son is following along with your tutorials. He just finished lvl 3 part 2 of your donut course he loves it and does it instead of schoolwork. Keep on building!

    • @fischstulle5579
      @fischstulle5579 4 роки тому +85

      I'm doing it instead of my schoolwork to but I'm 14 😁
      Your sun knows what's important in real life xD

    • @monogramadikt5971
      @monogramadikt5971 4 роки тому +71

      probably acquiring more useful skills in the process yeah, most of the smartest people i know werent high achievers at school, thats where they focus on mediocracy etc, so a lot of potential is wasted when they bore students to death with their impractical programming lol ;)

    • @accelerator5524
      @accelerator5524 4 роки тому +6

      you following along too?

    • @GabrielCavalheiro
      @GabrielCavalheiro 4 роки тому +43

      yesterday, my 6 yeard old son grabbed a toy and said "dad, I want to do this in blender!"... and he did it! in the process, he learned about edit mode, inset, extrude and edge loops... ;)

    • @d-wizzel4217
      @d-wizzel4217 4 роки тому +74

      @Nom they grow up so fast

  • @Theakm55
    @Theakm55 3 роки тому +89

    For those struggling, do not worry! I messed up so many times during this tutorial but I pulled through even though sometimes I didn't know what was going on. Just recreated the chair super quick compared to my first attempt. it gets easier, don't give up!

    • @azwall8231
      @azwall8231 Рік тому +1

      It randomly duplicated 2 verticies 4 different times and i didnt know how to fix it and now i have been spending the past hour trying to do something that should have taken 10 minutes

    • @LV7agent
      @LV7agent 3 місяці тому

      The only thing I saved so I don't have to go all over again is the placement of the reference images :))

  • @supplepaws
    @supplepaws 8 місяців тому +26

    Its important to note that at 9:54 when he does this very subtle transition to the next step.. he's turned off Edit Mode on the subdivision modifier. If you look at the list of modifiers on the right side, the subdivision one has that square box icon with the highlighted corner, turned OFF. This is important because as you continue following the next steps, you're going to see extra weird lines trailing along and your leg has an addition loot cut that you never put there, which is super duper confusing. Also optimal display is checked.

    • @liciazanetti4066
      @liciazanetti4066 6 місяців тому

      You're my hero

    • @hazematef8505
      @hazematef8505 5 місяців тому

      Thanks ♥

    • @michaelhutton6392
      @michaelhutton6392 3 місяці тому +1

      Okay, but that doesn't explain why the back of that chair piece is straight at the 9:54 point in the video. It was rounded before he cut, but then all of a sudden it's straight. Did he delete the faces? Did he do a loop cut on that part of the chair without us looking?

    • @FrappeChan
      @FrappeChan 4 дні тому

      saved me

  • @nurlanakybaev1034
    @nurlanakybaev1034 3 роки тому +114

    9:26 Guys, remember to put the mirror modifier ABOVE the subdiv modifier. I had to do it all over again almost from the
    beginning until I found, why I am having some of my chair foot's faces split by curvy paths after deleting that face on the top. And it's really helpful to do backup copy layers of your object from time to time

    • @percybhardwaj
      @percybhardwaj 3 роки тому +2

      Couldn't figure this out, now I know thanks to you and thanks for the timestamp as well

    • @Octopusskull
      @Octopusskull 3 роки тому +8

      So i put the mirror modifier above the subdiv modifier and yet it continues to get curvy shapes after deleting the top face !!
      I don't understand why this is happening and its ruining the whole process !

    • @IuliusAnacyclus
      @IuliusAnacyclus 3 роки тому +1

      Thanks Nurlan, it helped

    • @muhammadzazulirizki1000
      @muhammadzazulirizki1000 3 роки тому +2

      You saved me, thanks!

    • @Nickfooker
      @Nickfooker 3 роки тому

      @@Octopusskull Same for me too, after extruding it automatically splitted in 2. I still haven't figured it out.

  • @kevinnitiema5259
    @kevinnitiema5259 3 роки тому +176

    For anyone having issues with the mirror modifier: in edit mode, after you've deleted half of the vertices, select one vertex on (top left) on the side that's cut. Once selected, got to Mesh->Snap->Cursor to Selected. Go to object mode and select the entire geometry again, right-click and select Set Origin->Origin to 3D Cursor. After that, add the mirror modifier and you should see accurate results.

    • @stoochi
      @stoochi 3 роки тому

      thx a lot !

    • @pipedreamer9781
      @pipedreamer9781 2 роки тому

      Lifesaver! I knew there must be a way to salvage my blunders but I never would have figured this out! Thank you!

    • @TheMoustacheKid
      @TheMoustacheKid 2 роки тому

      thank you!!

    • @Funkatastrophe
      @Funkatastrophe 2 роки тому +1

      Thank you. Solved my leg mirroring on the opposite face.

    • @kobba1266
      @kobba1266 2 роки тому

      LEGEND

  • @ManuelRusch
    @ManuelRusch 4 роки тому +423

    Actually, learning from mistakes is highly educational. If I make something that works, I rarely have learned something in the process. No pain, no gain. You should make a video on what to avoid.

    • @blenderguru
      @blenderguru  4 роки тому +175

      Yeah there's bits of that in the next part ;)

    • @Zendarkdagger
      @Zendarkdagger 4 роки тому +98

      @@blenderguru you have really changed my life from getting out of depression by learning blender it gave my life a purpose i started from your donut tutorial you are my hero seriously every day i am getting better at blender thanks to you for the inspiration andrew

    • @benstud8715
      @benstud8715 4 роки тому +1

      Facts !!!

    • @DevyKins
      @DevyKins 4 роки тому +1

      @@blenderguru in the video you mention the segment about car tutorials and how you just need to test things out and see how it works, and it ironically enough solved my issue I was having with my model lol. Topo can be tricky!

    • @nonamedpleb
      @nonamedpleb 4 роки тому +7

      and also, once you know the basics. the best way to learn is to make something not directly from a tutorial. you will eventually reach a road block and need to hit up a tutorial to learn a technique or method. I think its better to learn on an as needed basis because you will immediately apply it.

  • @SableRaf
    @SableRaf 3 роки тому +70

    6:46 When using alt-click to get the selection to "follow the topology all the way around" if your selection goes in the wrong direction, make sure you click on the edge and not on the face (if you look closely at the video, you can see Andrew's cursor positioned on the edge).

    • @orler7420
      @orler7420 3 роки тому +3

      OMG, thank you kind sir!

    • @hamishotani4479
      @hamishotani4479 3 роки тому +1

      thank you!!

    • @demoBGful
      @demoBGful 2 роки тому +3

      Had to alt+left click on one vertice (at bevel centre) and then alt+left click on the other vertice perpendicular to the direction of face travel.

    • @freyfrenzy
      @freyfrenzy 2 роки тому +2

      @@demoBGful aaaaaaaaaa, many thanks!!!!

    • @drumandbassob0007
      @drumandbassob0007 2 роки тому +1

      thanks this was bugging me thought they changed another short cut , hard to keep up with blender they seem to change a lot of ways to do things

  • @tahuonefiveseven7422
    @tahuonefiveseven7422 4 роки тому +64

    For anyone watching this tutorial around June 2020 or afterwards, the Alt + M shortcut he mentions is now just M.

    • @gaugebessert7617
      @gaugebessert7617 4 роки тому +1

      omg thank you so much, i spent an hour trying to figure that out!

    • @harshdeo5409
      @harshdeo5409 4 роки тому

      thanks for that bud

    • @dashy4569
      @dashy4569 4 роки тому

      tahu OneFiveSeven THANK YOU!

    • @oddy3079
      @oddy3079 4 роки тому

      @@harshdeo5409 it's not a bug, it's an update

    • @sahilkarnik1157
      @sahilkarnik1157 4 роки тому

      thank you so much stay blessed

  • @CanYouGuessQuizz
    @CanYouGuessQuizz 2 роки тому +32

    4:59 For people using Blender 3.0

  • @pebdesign
    @pebdesign 4 роки тому +168

    Actually the "bad topology" from the incredibles was specially made to control the crinkles on her cheeks :D

    • @jassskmaster7575
      @jassskmaster7575 4 роки тому +15

      I figured those were there for a reason

    • @invalidacess
      @invalidacess 4 роки тому +1

      Source?

    • @pebdesign
      @pebdesign 4 роки тому +11

      @@invalidacess twitter.com/henningsanden/status/1201720661086896128

    • @XnakePoison
      @XnakePoison 4 роки тому +6

      yea it looked like it would create dimples or something to that effect

    • @Leukick
      @Leukick 4 роки тому +8

      I KNEW IT!! And I'm like but what do I know, I've only been learning about Blender basics for 15 days, and these people who were critiquing study this stuff full time for years in school

  • @DrSpecter232
    @DrSpecter232 3 роки тому +26

    For those having problem with clipping (they have the chair leg cut in 2) increase the value of merge. you find it directly on the buttom of clipping in the mirror menu

    • @EdBalessssssss55
      @EdBalessssssss55 2 роки тому +3

      BRO I KNOW THIS IS FROM A YEAR AGO BUT IF YOU SEE THIS I LOVE YOU PLEASE FATHER MY KIDS

    • @giuliano9001
      @giuliano9001 2 роки тому

      Thx man, very helptful!

  • @jimbo7460
    @jimbo7460 4 роки тому +284

    9:54 He deactivated the "show modifier in edit mode" of the subsurf modifier in case you wonder why it looks that way.

    • @gkhnmg
      @gkhnmg 4 роки тому +11

      thanks!

    • @mv4770
      @mv4770 4 роки тому +9

      Do you perhaps know the shortcut he used? I tried to look at his key bindings but the yellow on the light background makes me want to shoot myself.

    • @jimbo7460
      @jimbo7460 4 роки тому +2

      @@mv4770 You can't see him deactivating it because of the cut in the video and I don't think there is a shortcut assigned by default.

    • @notinsanecam
      @notinsanecam 4 роки тому +8

      Thank u so much for this, i had to do the tutorial twice cuz i thought I was doing something wrong

    • @arooon1488
      @arooon1488 4 роки тому +1

      Camila Herrera I did literally the same thing...

  • @kevinmilner2072
    @kevinmilner2072 4 роки тому +15

    The best nugget of wisdom from this video, circa 14:30: Its ok to try something and then decide it doesn't work.
    I needed to hear that. thank you.

  • @SeeYouInBluffington
    @SeeYouInBluffington 4 роки тому +3

    Pure gold. I don’t think anyone is teaching blender “better” than you. Your tutorials are full of such REAL, VALUABLE information on so many levels

  • @Gredran
    @Gredran 4 роки тому +50

    "This chair is pretty tame. It's not like a tank..." Me: "OR AN ANVIL!"
    Lol I just finished the Anvil, but MAN was it a big jump from the donut tutorial. I'm so glad you're making this series for additional and deeper modeling fundamentals :)
    Side note: this IS a fantastic bridge to that tutorial. He doesn’t go as step by step into the modeling as this one so that’s why this is a better next step after the donut, but after this, go to Andrew’s Intermediate Modelling Tutorial which is the anvil.
    I did that WITHOUT this and although I had some slight issues, I was able to finish it. So after this one, I’m sure you could do that one a lot easier.

    • @Drstrange3000
      @Drstrange3000 4 роки тому +1

      That anvil had me defeated... I got so far. It was basically ok, except a few minor errors that I couldn't seem to fix. This is the first tutorial after a couple years after the Anvil... So far so good!

    • @AltimaNEO
      @AltimaNEO 3 роки тому

      That anvil was tricky. I made it even harder for myself because I wanted the throat of the anvil to have a smooth curve from the base to the top of the horn, instead of segmented like Andrew had his.

    • @Mochi-pt9ip
      @Mochi-pt9ip 2 роки тому

      I only managed to get to the UV baking anvil tutorial because its a hassle to texturing also having half baked anvil sculpt.

  • @Tre_Di
    @Tre_Di 4 роки тому +14

    If you have problem on seeing the right wireframe in 10:06 and you still see the detailed wireframe, disable the third icon near the camera and pc icon in subdivision modifier panel.
    I spent a day figuring out why i didn't see his same wireframe.

    • @pragadeeshpragi7580
      @pragadeeshpragi7580 2 роки тому +2

      saved my day!

    • @Floki3030
      @Floki3030 2 роки тому +2

      thanks you, glad I read commits. got to the curve part and was like why do I have all these extra lines, then figured it was something like this because they didn't have any vertices.

  • @100Peterll
    @100Peterll 4 роки тому +28

    *For those on Blender 2.83 or later*
    The merge shortcut changed from *Alt+M* to only *M*

  • @sheela1912
    @sheela1912 4 роки тому +4

    Blender guru is the only person to explain detailed information in 3d modelling. So I am watching his all tutorials.

  • @hardykwan1934
    @hardykwan1934 Рік тому +6

    13:27 For Blender 3.5.1 Mac users, the shortcut for Select Circle has changed to W (shortcut cycle) or Tab + Spacebar + C.

  • @gabrielvictor4460
    @gabrielvictor4460 4 роки тому

    I love how sincere you are about the boring part of try>fail>try again>fail again part of modelling. Make me fell a bit less shitty. Thank you, Andrew!

  • @user-si4dx3xl3i
    @user-si4dx3xl3i 11 днів тому

    im a blender noob doing it for 5 days now and its going great thank you for the noob friendly info. Im following the video with ease. Sometimes it gets confusing to set everything exactly like Blender Guru.

  • @experimental9414
    @experimental9414 4 роки тому +8

    After the Donut Madness and now the topology madness, it is still refreshing and surprising to realize how amazingly easy to follow the instructions are!
    Great video, Andrew :)
    I'm looking forward to the Anvil series after I finish this one!

  • @EmilMacko
    @EmilMacko 4 роки тому +31

    Corporate needs you to find the differences between the words *vertex* and *vertice*
    Andrew: They're the same word

  • @teidenzero
    @teidenzero 4 роки тому +1

    So good! I finally decided to start to learn how to model, after 10 years in the VFX industry and this is perfect: principles to apply instead of mindless procedures to follow, I'm having so much fun modeling my first chair!

  • @theundercovernerd5325
    @theundercovernerd5325 3 роки тому +2

    Just starting the series tonight! Its really well explained. I am the type of person who really likes to know why I am doing things instead of blindly following along, so this series is amazing. Blender is very cool

  • @ibrahimyounes6208
    @ibrahimyounes6208 3 роки тому +5

    14:37 this is very important for people who are trying to learn 3D modeling to hear. even good people need to try and fail even though its an everyday thing for them. Thanks for sharing such information.

  • @lev4ig911
    @lev4ig911 4 роки тому +53

    9:20 If you have troubles with wrongly rounded edges try to increase "Merge Limit" in mirror modifier.

    • @MegaPad2
      @MegaPad2 4 роки тому +1

      спс, бро!

    • @alexhm2411
      @alexhm2411 4 роки тому +5

      Hi, thanks I was just looking for how to fix this! But also there is another way I figured out too: If you make the mirror modifier to be on top of the subD, it also eliminates the round edges. Cheers!

    • @noware.3D
      @noware.3D 4 роки тому

      Thank you so much

    • @tyjuji
      @tyjuji 4 роки тому

      Thanks.

    • @bodojoy7717
      @bodojoy7717 4 роки тому +4

      I also had this problem, you just need to put mirror mod above the subdiv mod. 7:40

  • @abb6360
    @abb6360 4 роки тому

    Andrew, everything you do is instructive, encouraging and entertaining. I'm amazed and grateful for all that you share with the world. You have a lovely gift for language and the turn of a phrase, but it's one vertex, two vertices, full stop.

  • @benjaminchristianson2584
    @benjaminchristianson2584 2 роки тому +2

    I enjoyed your comment about how these tutorials are mostly problem solving small things, and by that, about learning how to model anything by learning all the small tools you're teaching us. I'm coming to enjoy making mistakes as I go when I miss something you do, because I learn a lot in correcting my own problems that you don't make. My origin wasn't centered so I kept mirroring at weird spots, and I didn't have my xray on for the second half of the tutorial so the second chair leg kept coming out funny. I've done the first half of this video maybe twice and the second half three times, but I keep a pretty detailed document on all the skills I learn as I go.

  • @lauro.dominici
    @lauro.dominici 4 роки тому +4

    I really appreciate your hard work in providing high quality tutorial like this one, hope you are going to share your knowledge to us forever!!

  • @ScorpioDB
    @ScorpioDB 4 роки тому +53

    Honestly, I would love a long video where you model something harder. Not in a tutorial format, but simply a video of you solving things, going back, seeing if something works... Because most of the tutorials on youtube are rather "easy" and are deliberately avoiding some harder stuff. Most things have multiple approaches and when modeling more complex stuff, one is bound to find some problem. Often times (when boolean, bevels, subsurf and bad topology come together) there are tons of issues and most people make the bevel smaller, move something problematic elsewhere instead of tackling the issue. I would love to see you doing exactly that.

    • @blackbelt352-dd
      @blackbelt352-dd 4 роки тому

      Perhaps something like the Subway in 20 minutes video, going through the process, highlighting all the steps and slowing down to focus on some the details and speed past the repetitive boring bits. Could be a few minutes per iteration, here was the thought process, here is where the modelling wasn't working, here's the next iteration.

  • @RukshanVidurangaPerera
    @RukshanVidurangaPerera 4 роки тому

    Thank you for this series. I used 3d Max in my childhood. This series is helping me to get back to 3d design after so many years as an adult using Blender.

  • @MrG00ny65
    @MrG00ny65 Рік тому +1

    For various reasons, I`ve been away from Blender for some time now and have got a bit rusty. This is a perfect little refresher tutorial. Not too complex but enough to get me going again with modelling and UV mapping. Thanks Blender Guru.

  • @Rob_NABS
    @Rob_NABS 2 роки тому +3

    Interesting to watch. I used to use TrueSpace back in the late 90's. Using the same methods of course. Seeing how Blender has developed is amazing!
    After years of modelling, rendering, writing articles on it, giving lectures on it I completely dropped it all. Everything I need in 3d now is in CAD where edges need a perfect radius, everything needs to be spot on. It's refreshing to see 'It'll do' visual modelling again.
    I'm watching these to try get back into modelling for organic and non CAD designs that I want for 3d Printing. Right now though it's all a bit like using right handed scissors in my left hand, lots of tongue chewing as I know what and how by just have no idea where all the tools are :)
    Thanks for the vids, I'm going to push on with it.

  • @heek8964
    @heek8964 3 роки тому +8

    For anyone else whose curve bends inward after mirroring and deleting one half, increase the merge distance in the mirror modifier.

  • @manz5435
    @manz5435 4 роки тому +2

    His level of honesty is amazing! I love this.

  • @ThysaniaAg
    @ThysaniaAg 2 роки тому +1

    I didn’t know I should’ve done this tutorial before attempting the sofa tutorial, and I’m learning a lot of things I was wondering as I made the sofa! This is great knowledge for making clean shapes

  • @tiagohenriques2045
    @tiagohenriques2045 4 роки тому +3

    Thanks for improving my quarantine!
    Also if anyone have troubles during the mirror modifier, make sure you have the origin (the orange dot) in the center of ur leg,

  • @grantlee4331
    @grantlee4331 Рік тому +8

    If your mirror is showing up on the other side of the center point of the scene, you need to move the origin point of your object. Specifically, for the mirror modifer, you need to set the origin the the left face of your leg object.
    Hitting [ ctrl ] + [ . ] will allow you to select the origin point. Hitting [ G ] will allow you to move it; make sure you turn snapping on.

  • @krow1551
    @krow1551 3 роки тому

    I am very new to modelling in blender and this helps a lot. It is a lot like drawing where you shouldnt follow it piece for piece but rather find the little tools and try them out yourself. Even a bit of remodeling after learning just one thing can really improve how something turns out.

  • @sillysoul3663
    @sillysoul3663 2 роки тому +1

    I'm watching this after making two different donut tutorials. In the first ever donut tutorial we made a cup and added loop cuts to make the edges more refined. Back then I couldn't entirely understand what we were doing but here with a more rectangular object it makes perfect sense :)

  • @TMAJOREVIdeOs
    @TMAJOREVIdeOs 4 роки тому +19

    7:30 There is an auto mirror addon that does the same job as the mirror process. Instead of needing to use a loop cut and deleting one side before hand, the auto mirror does it... automatically. Just enable it and open/use it from the edit & tools menu (N)

    • @o.k.hinkle3748
      @o.k.hinkle3748 4 роки тому +1

      I kept getting a gap along the top surface of the chair arm using standard mirror process; this fixed it. Thanks for the heads up! 👍

    • @gabrilapin
      @gabrilapin 3 роки тому +1

      I love you ;)
      Edit: Oh but there's a problem when removing the top faces :O

    • @mounishrajkumar7430
      @mounishrajkumar7430 3 роки тому

      really thankful to you , you helped me a lot

  • @michaelmeng1108
    @michaelmeng1108 4 роки тому +128

    i wonder what transformation his beard is gonna go through in this series

    • @kevwi
      @kevwi 4 роки тому +5

      hes gonna look like gandalf

    • @Desser57
      @Desser57 4 роки тому +33

      EXTRUDE

    • @notralf653
      @notralf653 4 роки тому

      This time he gonna go bald np

    • @sonyviva308
      @sonyviva308 4 роки тому +2

      Beard Beginner Tutorial when?

    • @antondospekhov4095
      @antondospekhov4095 4 роки тому +2

      I afraid he has already recorded all the videos and just releasing them one a day, so the transformation is going to be really small.

  • @MicroplaysMC
    @MicroplaysMC 4 роки тому +1

    The lesson on making mistakes toward the end of the video is very true. I tried modeling my bed frame for 2 hours only to delete 90% of it and restart with a much better method that took 15 minutes. The trick to 3D modeling like a pro is getting the experience to figure out how to model anything.

  • @comedon
    @comedon 4 роки тому

    Just another comment to pay a legitimate tribute to sir Andrew whom Blender beginner's community owns so much. Thanks to his personality and his sense of pedagogy, learning is a pure pleasure. Without doubt, the best way to tame the beast.

  • @skootles1
    @skootles1 2 роки тому +3

    Andrew is a great teacher. occasionally, some things he does are not mentioned or explained or I missed something somewhere early in the tutorial. I was having trouble with object origin 07:20. At the beginning of the project, I started my cube in the middle of the grid and moved it to the side. for some reason, the object origin point remained in the middle of the grid even though the cube was moved on the side of the chair to make the chair leg. @ 07:55, Whenever I tried to delete vertices and mirror, the halves of the cube/chair leg were on opposite sides of the chair. I discovered what the problem was. I changed the object origin (the orange centering dot) of the chair in layout mode, clicked the options tab and chose transform origins. I turned on snapping to snap the origin in the center of the loop cut. That was the fix. I hope this helps someone having trouble like I was.

    • @skootles1
      @skootles1 2 роки тому

      Cryptid HD had the correct answer... "When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
      Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it."

  • @AsherIsbrucker
    @AsherIsbrucker 4 роки тому +18

    If your mirrored mesh is "pulling apart" after you delete the faces on top, try selecting all your vertices in edit mode and shifting them out and back (essentially widening and then narrowing the leg of the chair). This fixed it for me. (Also could be a 2.9 alpha bug).

    • @milesalderman
      @milesalderman 4 роки тому +30

      I solved the problem by saying "Delete faces only" instead of delete faces

    • @moonofnanites9514
      @moonofnanites9514 3 роки тому +4

      @@milesalderman Life Saver, cheers mate

    • @demd8444
      @demd8444 3 роки тому +1

      that fixed it for me too thanks

    • @karipieska448
      @karipieska448 3 роки тому +2

      @@milesalderman Yes, thats it, thanks.

    • @freedomecreative2815
      @freedomecreative2815 3 роки тому +1

      @@milesalderman love you tnx

  • @jazeyon3330
    @jazeyon3330 4 роки тому +1

    These tutorials are just amazing, not boring, learned a lot and just super easy to follow, I did the donut tutorial completely and it also amazing! Thanks

  • @murraykeir1745
    @murraykeir1745 4 роки тому +1

    I muck around in blender casually, I've gone through a lot of your donut tutorial and others. Always really well explained, engaging, useful. Thanks!

  • @DerpyDerp254
    @DerpyDerp254 4 роки тому +108

    I'm going insane, the mirror modifier keeps placing the mirror across to the other side of the reference photo even when I set it to the X axis. Anyone know why?
    Edit: If anyone else runs into this problem, select the chair arm in object mode and click object in the top left, go to set origin and select "Origin to Geometry". My origin point was still in the middle of the scene lol.

    • @ideallyyours
      @ideallyyours 4 роки тому +15

      The mirror modifier uses the Object origin as the line of symmetry, unless you specify another object. You can adjust the Object's origin by pressing Ctrl + Alt + Shift + C, then Origin to Geometry. Do this before cutting the object in half. Your mirror modifier should work as expected now.

    • @avdv116
      @avdv116 4 роки тому +5

      @@ideallyyours Thanks! Now I knew what to look for, although the shortcut didnt actually work for me, but another way to do this is to go into object mode with the chair selected, press "Object" which can be found in the top left corner of your screen right next to object mode. Select "Set Origin" then "Origin to Geometry.

    • @leshogg
      @leshogg 4 роки тому +2

      @@avdv116 Thanks - every time I added the mirror modifier I would get two legs !

    • @darx2823
      @darx2823 4 роки тому +1

      Thanks :D

    • @laurentiu-marianangheluta9041
      @laurentiu-marianangheluta9041 4 роки тому

      Thanks guys, had the same problem here :D

  • @eponymoussparrow2516
    @eponymoussparrow2516 2 роки тому +27

    10:59 If your wire frame has significantly less polygons than in the video, go to your subsurface modifier and uncheck 'optimal display.' This should solve your issue and the wire frame should look the same (excepting small variations in how close you made your loop cuts).

    • @wamborambo6308
      @wamborambo6308 2 роки тому

      Didn't work for me unfortunately.

    • @virenor
      @virenor 11 місяців тому

      That's what I like about this community, so far I never had to scroll down past 20th comment for the explanation of any little detail I've ever missed.

  • @global3dee968
    @global3dee968 4 роки тому

    Probably the best way to present tutorials I've seen on youtube. Great personality. Makes you not want to rush through the tut. Nice one matey

  • @caerphoto
    @caerphoto 4 роки тому +1

    I’m more or less a complete beginner with modelling and I'd always wondered how people made such complex things when I struggled to make even basic things.
    It seems it's like anything technical: you "just" have to learn the what tools are available and how to apply them, which of course means a whole ton of practice.
    In a way, showing how complex it is to make even a seemingly simple thing like a chair is actually encouraging, as it shows there aren't any secret magic shortcuts the pros use - they work just as hard as anyone else.

  • @dvshkbm
    @dvshkbm Рік тому +9

    to use the mirror modifier to mirror the object properly, you must have your objects' origin set according to its geometry. I ran into some issues when the objects origin (shown as a little orange circle with black outline) was set at the center cursor. This meant my objects' mirrored counterpart was far away from the original object. To fix this, go to object mode, select your object, then in the toolbar select object > set origin > origin to geometry. You must do this ~before~ deleting half the vertices otherwise the translated origin will be off-kilter in the x axis. (He addresses this in episode 4)

  • @GrimBirthday
    @GrimBirthday 4 роки тому +6

    appreciate your tutorials
    practicing this stuff til you just naturally remember key bindings helps a lot
    and now it's not magic to me anymore. I can actually do this stuff.
    And the more I do it the more I learn. And yea I only recently learned about good topology like a few days ago
    And I definitely needed to know about this alternative to beveling

  • @WiNKLiS_
    @WiNKLiS_ 2 роки тому

    Hey Guru Andrew. I never thought I would give 3D modeling a try. You have some of the best tutorials ive ever seen on youtube. you are doing a fantastic job so keep it up! ive been through endless tutorials for Premiere, Photoshop, Ableton, etc. These are by far the best. Congratz on your success and hard work.

  • @chrishelmin6413
    @chrishelmin6413 4 роки тому

    Edit: I was having problems, but due to this person being such a great teacher, I used what he's taught me and was able to correct my mesh and get it looking much better!

  • @LaurentiuI2002
    @LaurentiuI2002 11 місяців тому +3

    at 9:57 if you don't know why the mesh looks different after the video cut, he disabled the edit mode from the subdivision modifier (near the name of the modifier u have 4 buttons just press the one that has a square with 4 squares in the corners)

    • @stephena.porter159
      @stephena.porter159 10 місяців тому +1

      My god thank you! I was stuck wondering what the hell did I do wrong to make mine seem so different.

    • @changemyname7846
      @changemyname7846 9 місяців тому

      Thx

    • @Ze_bruh
      @Ze_bruh 8 місяців тому

      THANK YOU HOLY SHIT

  • @EX__
    @EX__ Рік тому +11

    For those who are having issues with "Merge-By Distance" just press "A" to select everything before.
    Hope this helps :3

    • @zoterodisuke4398
      @zoterodisuke4398 Рік тому +2

      also it's not Alt+M anymore for merge but just M

  • @EspacX
    @EspacX 4 роки тому +2

    Thank you so much for making these tutorials! This one and many others allow me to really easily make the models in Blender I need to make games which is a dream come true!

  • @marioCazares
    @marioCazares 4 роки тому

    Thank you for another series I always look forward to them, and also very true about not worrying about technically wrong methods if they work. I've slowly had to learn this. As long as the result is good

  • @fructu7
    @fructu7 4 роки тому +6

    Great tutorial thanks ! 3 tips:
    * put the images for reference into a collection and then you can use the eye in the right to remove and put again in the scene as you wish.
    * you can click in each image and in the item menu click in the locks to avoid move them by mistake.
    * instead of scale the cube just move the cube to be one side on the reference of one line of the leg and then you can move only the opposite 2 vertices to have a better adjustment to the image of reference.

  • @travisjacksonnin
    @travisjacksonnin 4 роки тому +17

    was waiting for this, thanks mr blender, you're too wholesome

    • @josephlondon8188
      @josephlondon8188 4 роки тому +2

      travisjacksonnin broo. Get it right, his name is mr. guru. First name blender, last name guru.

    • @josephlondon8188
      @josephlondon8188 4 роки тому +3

      “The names guru. Blender, guru”. I’ll take my martini right click not left

    • @10hourentertainment14
      @10hourentertainment14 4 роки тому

      travisjacksonnin This was posted at like 5am where I live.

    • @josephlondon8188
      @josephlondon8188 4 роки тому

      10 Hour Entertainment idk abt the other guy, but I watched this at 5 am. Quarantine got my sleep cycle fucked

  • @syntechecousins3672
    @syntechecousins3672 4 роки тому

    Thank you for this tutorial series, so many new tricks I haven't known about! I have something to look forward to tomorrow, especially at this time.

  • @estudiodave
    @estudiodave 3 роки тому

    Thanks for keeping it real at 16:30 good thing to remember. It's easy to think the process is supposed to go as smoothly as it seems to in a tutorial.

  • @syedkal29
    @syedkal29 4 роки тому +33

    Petition for a Patreon. This much time, effort and quality content for free is making me guilty.

    • @yondaime500
      @yondaime500 4 роки тому +16

      You can always buy his stuff on Poliigon.

    • @huimoin
      @huimoin 4 роки тому +10

      He has Poliigon. Just buy some materials, they are actually pretty good!

  • @rishitchakraborty1845
    @rishitchakraborty1845 4 роки тому +6

    Please Andrew I request you from the depth of my heart make a beginner's nodes tutorial, I cannot find a complete one throughout UA-cam, plus you teach very well......

    • @SpinalSnowCat
      @SpinalSnowCat 4 роки тому +1

      In the donut videos near the end of the series, he teaches about nodes and how to use them to texture objects.
      There is also a video by CGgeek (i think) where he uses nodes when making a sci-fi scene (the one with the big floating triange).
      Most of nodes is just playing around and seeing what works and what doesn't.

  • @eric.batdorff
    @eric.batdorff 2 роки тому

    Thanks so much for taking your time and energy to provide these tutorials for us! It makes such a difference in learning!

  • @mattpierson
    @mattpierson 4 роки тому

    I just started using Blender this week, currently going through the donut tutorial. These beginners tutorials a great!

  • @Toto.Reyes16
    @Toto.Reyes16 4 роки тому +72

    Sometimes i forget you live literally on the other side of the world, its 4:40 am and I can't sleep

  • @syndromebeats
    @syndromebeats 4 роки тому +11

    Hey Andrew! I think you should mention that in future versions of blender we will be pressing M instead of alt+M to merge vertices, so your videos won't outdate so fast

  • @samuelbird4587
    @samuelbird4587 Рік тому +2

    I'm only 6 minutes into this video and my leg looks a mess already 😅 Think I'll head back to lesson 1 now and start again!

  • @lovetsky
    @lovetsky 4 роки тому

    Thank you for your time & most straightforward and easy to follow tutorials man! Love it! Please keep on sharing the knowledge and keep doing what you do. Cheers!

  • @jlangegard
    @jlangegard 4 роки тому +31

    If there's other noobs out there wondering why their wireframes isn't looking like Andrew's while modeling the back part of the leg; check to see if you've got "Display modifier in edit mode" checked in the Subdivision Surface modifier - if you do, uncheck and it'll look correct :)

    • @SanderkeD
      @SanderkeD 4 роки тому

      Hero! Thanks

    • @Hamburbgur
      @Hamburbgur 3 роки тому

      tysm

    •  3 роки тому

      Brilliant, thanks!

    • @erikjpettersson
      @erikjpettersson 3 роки тому

      optimal display its called on mine. Thanks

  • @softwarelivre2389
    @softwarelivre2389 4 роки тому +4

    4:50 The new shortcut for merging duplicate vertices on Blender 2.83+ is now only M, while Alt+M does the inverse operation (split). This was done because it is such a common shortcut that it got a brand new, easier shortcut just for that and because the Alt key is usually used to invert the command, so there's that.

    • @ChristinaMcKay
      @ChristinaMcKay 4 роки тому

      True but I guess between client work, his company and the tutorials Andrew isn't testing the new versions until after the final release. So he will stumble over the key change in about 2 weeks ☺

    • @BlueLightningBaseball
      @BlueLightningBaseball 2 роки тому +1

      Thank you so much that saved me some time

    • @_hitz_5026
      @_hitz_5026 Рік тому

      tysm

  • @caencfy4702
    @caencfy4702 4 роки тому +2

    You are the best 3D teacher I ever meet! I want to be a 3D and 2D animator. Thank to you. You help me to learn Blender. Thank you I always love your tutorial and other content.

  • @sythys_
    @sythys_ 4 роки тому

    This is actually the best tutorial series you made so far.

  • @guillaumegeaymond503
    @guillaumegeaymond503 4 роки тому +16

    double G for edge slide ? You just divided my modelling time by two, and I've been using Blender for three goddamn years

    • @vgaggia
      @vgaggia 4 роки тому

      Yeah i also found out about the double tap g thing recently, so damn useful man

    • @ChristinaMcKay
      @ChristinaMcKay 4 роки тому +2

      You can also use the slide with vertices. In the operator window (now called Adjust last operation, bottom left or call it with F9) you can type in the percentage value you want to slide the components.

  • @petergaley314
    @petergaley314 4 роки тому +4

    In case anyone (like me) couldn't find the automerge button, you have to switch on "Tool Settings" under the "View" menu of the 3D Viewport.

  • @nanta18
    @nanta18 4 роки тому

    I have been using Blender as a hobby for years and still learning new things from this

  • @otowa2299
    @otowa2299 4 роки тому +1

    Funny. A few months ago, I saw your video about "why you can't afford to be a cheap artist", and decided to take paying classes. I'm glad to see that I learned all the important tips and tricks like edge flow and the importance of the good topology thanks to your advice.

  • @IGarrettI
    @IGarrettI 4 роки тому +17

    9:29 I'd keep those faces and add that edge loop. Adding faces there will help with AO and "gluing" the mesh together. It's a minor thing, but hey, it's the last 5 % that makes it good

    • @DIYTAO
      @DIYTAO 4 роки тому +1

      Was going to comment this from other angle. If this model is ever to be 3D printed then definitely keep the faces and make parts manifold. Repairing sloppy meshes can be major pain.

    • @rbettsx
      @rbettsx 4 роки тому +8

      All good .. but there's another principle being illustrated here: model for the intended purpose! Visualization? Close-up? Long-shot? If no need for manifold meshes, then model separate parts as separate parts.. etc. Commercially, laziness is *vital* to success. You've just got to know, very well, where you can get away with it.

  • @TamerBayouq
    @TamerBayouq 4 роки тому +27

    Nice I needed this tutorial, hopefully after this one we will get an ADVAAANNCeee one =]

    • @maximilianstarling4038
      @maximilianstarling4038 4 роки тому +2

      The anvil one is harder than this one if I remember correctly, you can do that if you haven't already.

    • @TamerBayouq
      @TamerBayouq 4 роки тому +1

      @@maximilianstarling4038 Oh thanks, must have missed that one.

    • @uwirl4338
      @uwirl4338 4 роки тому +2

      @@maximilianstarling4038 The anvil one is extremely sloppy though.

    • @Gredran
      @Gredran 4 роки тому +1

      Rubén Pérez Alonso not sloppy, just not as beginner friendly as Andrew has gone recently.
      But he goes into topology and it’s a more complex shape. Still does edge sliding in this too.
      Tbh this is a fantastic bridge between the donut and the anvil.

    • @uwirl4338
      @uwirl4338 4 роки тому +2

      @@Gredran I actually did mean sloppy. The topology in that one ends up being the messiest thing ever. And not even for good reason because it's an extremely beginner-friendly thing to model too (not sure where you got the idea that an anvil is a complex thing to model. The modelling part of that tutorial can be done in under 5 mins by anyone half competent).
      If you want to learn more advanced modelling techniques and do something like a car you have to pay for a decent course IMO. Andrews sloppiness may be beginner friendly (though I wouldn't necessarily say so), but you really have to learn the proper technique in order to do anything worthwhile.

  • @xthefriendsx
    @xthefriendsx Рік тому

    Thank you for taking time to explain us step by step these small tricks. Helps a lot !

  • @crimsonskorpio
    @crimsonskorpio 4 роки тому

    I really like thsat you talk about how it takes multiple attempts sometimes to model something to have it look 'decent' (for lack of a better word lol) You keep things real and that's awesome

  • @Alkuf100
    @Alkuf100 4 роки тому +19

    That cheek topology was actualy made well, you want a little wrinkle in your cheek when smiling and talking. The only quads is a myth being constantly repeated by amateurs who think it makes them smart while they brobably dont understand the problematic anyway

    • @WaterShowsProd
      @WaterShowsProd 4 роки тому +4

      I was thinking that topology had to be for a dimple and separating the cheek from the mouth. When Andrew said sometimes It's quicker, I thought how many seconds would it have taken to join those vertices together. That enclosed loop seemed purposely modelled to me.

  • @TerisTam
    @TerisTam 4 роки тому +5

    I thought I was following his Blender tutorials, but actually it was the beard that I was following all along.

  • @R_FangZ
    @R_FangZ 3 роки тому

    10:08 His tutorials are amazing but it's these moments that keep me sane throughout the whole time

  • @MinhocaMortifera
    @MinhocaMortifera 4 роки тому +1

    Awesome, the auto-merge vertices function in previous versions is the arrow icon next the camera (Edit Mode).

  • @kevinzawadi2662
    @kevinzawadi2662 4 роки тому +5

    When I add the edge loops at the beginning, it adds an edge ON TOP of the edge that's supposed to be deselected for the merge to work at 5:58. Does anyone know why this is happening?

  • @JoePetrakovich
    @JoePetrakovich 3 роки тому +5

    2:51 - Just in case anyone is having trouble with ALT + Click not selecting the face loop, make sure "Emulate 3 Button Mouse" is disabled in preferences!

    • @tlatopb802
      @tlatopb802 2 роки тому +1

      Thank you man

    • @Tuxedo_Elite
      @Tuxedo_Elite 2 роки тому

      @@tlatopb802 if u do have emulate 3 button mouse u can double click a vertex to select the loop as well

    • @tlatopb802
      @tlatopb802 2 роки тому

      @@Tuxedo_Elite aha that works as well!

  • @xinyubao5965
    @xinyubao5965 3 роки тому

    Thank you BlenderGuru! Your tutorials are much needed for a beginner like me!

  • @IkeShould
    @IkeShould 9 місяців тому +2

    4:21 if you are having trouble merging your vertices make sure that the auto merge distance is at a reasonable threshold. The setting is in the second drop down menu top right of the viewport. I set mine to 0.01m and it started working whereas before the default was 0.001 and nothing was working. Hope this helps someone, took me 20 mins to figure out... I may be dumb :/