Blender Beginner Modelling Chair Tutorial - Part 2: Edge Flow
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- Опубліковано 6 лют 2025
- Blender chair modelling tutorial series continues! In this part we learn how to tighten edges with edge loops, and then direct the flow of topology in the direction we want it to.
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Can we appreciate that Guru spend a lot of time doing these tutorials? i mean, the dude made tons of chairs just so we have a higher quality tutorial to follow, not a lot of people would do that.
yeah you're damn right. no one explains likee he does. The other guy CG GEEK just kinda shows off what he has while guru has an expertise yet is so down to earth that he's trying to help people like us to atleast understand the basics of blender. He a God man!!!!!!!!!!!!!!
So true - this is the 11th chair! Dedicated man!
@shirosame74 I was just about to say this. Often when you watch a tutorial it looks as if the person teaching just automagically knows what to do. As a result, at least for me, it makes you feel like a complete noob (which I am 😅), while the truth may be that they have tried many ways before putting the final version of the video online. Thank you @blenderguru!
8:00 For people who has problem while using mirror modifier,(my mirror one is too far from the origin). So if you see a little orange dot on the grid, that is called as origin.
Solution:
go back to object mode > hit the horizon panel "Object" > set Origin > set origin to geometry
Life saver!
Thanks!
My god. Thank you so much man
thank you
شكرا
Just to tell people that the merge command is not "Alt + M" anymore. It's just "M"
"Alt + M" is Split now
thank you so much you should be on the top
Thanks
Thank you so much, i tried to solve this problem for half an hour and i didnt think of going in the comments
no i have it as "Alt + M" idk why.
You're a kind person
love how you explain that you don't just "know" how to do the things you do and it is trial and error sometimes. very motivating
Yeah, I agree with that.
it dose not motivate myself, but it dose not demotivate me if that makes sense.
This
My 10 year old son is following along with your tutorials. He just finished lvl 3 part 2 of your donut course he loves it and does it instead of schoolwork. Keep on building!
I'm doing it instead of my schoolwork to but I'm 14 😁
Your sun knows what's important in real life xD
probably acquiring more useful skills in the process yeah, most of the smartest people i know werent high achievers at school, thats where they focus on mediocracy etc, so a lot of potential is wasted when they bore students to death with their impractical programming lol ;)
you following along too?
yesterday, my 6 yeard old son grabbed a toy and said "dad, I want to do this in blender!"... and he did it! in the process, he learned about edit mode, inset, extrude and edge loops... ;)
@Nom they grow up so fast
For those struggling, do not worry! I messed up so many times during this tutorial but I pulled through even though sometimes I didn't know what was going on. Just recreated the chair super quick compared to my first attempt. it gets easier, don't give up!
It randomly duplicated 2 verticies 4 different times and i didnt know how to fix it and now i have been spending the past hour trying to do something that should have taken 10 minutes
The only thing I saved so I don't have to go all over again is the placement of the reference images :))
For anyone having issues with the mirror modifier: in edit mode, after you've deleted half of the vertices, select one vertex on (top left) on the side that's cut. Once selected, got to Mesh->Snap->Cursor to Selected. Go to object mode and select the entire geometry again, right-click and select Set Origin->Origin to 3D Cursor. After that, add the mirror modifier and you should see accurate results.
thx a lot !
Lifesaver! I knew there must be a way to salvage my blunders but I never would have figured this out! Thank you!
thank you!!
Thank you. Solved my leg mirroring on the opposite face.
LEGEND
6:46 When using alt-click to get the selection to "follow the topology all the way around" if your selection goes in the wrong direction, make sure you click on the edge and not on the face (if you look closely at the video, you can see Andrew's cursor positioned on the edge).
OMG, thank you kind sir!
thank you!!
Had to alt+left click on one vertice (at bevel centre) and then alt+left click on the other vertice perpendicular to the direction of face travel.
@@demoBGful aaaaaaaaaa, many thanks!!!!
thanks this was bugging me thought they changed another short cut , hard to keep up with blender they seem to change a lot of ways to do things
"If I can undo enough **Nervous laughter** " Story of my life.
your comment does not have enough recognition. lol
You can increase it:
*Edit | Preferences | System | Undo Steps*
@@vitaliidmitriev7179 and kill my laptop in the process lmao
@@vitaliidmitriev7179 holy shit thank you
Maybe go back like 20 years, that would be nice...
The best nugget of wisdom from this video, circa 14:30: Its ok to try something and then decide it doesn't work.
I needed to hear that. thank you.
9:26 Guys, remember to put the mirror modifier ABOVE the subdiv modifier. I had to do it all over again almost from the
beginning until I found, why I am having some of my chair foot's faces split by curvy paths after deleting that face on the top. And it's really helpful to do backup copy layers of your object from time to time
Couldn't figure this out, now I know thanks to you and thanks for the timestamp as well
So i put the mirror modifier above the subdiv modifier and yet it continues to get curvy shapes after deleting the top face !!
I don't understand why this is happening and its ruining the whole process !
Thanks Nurlan, it helped
You saved me, thanks!
@@Octopusskull Same for me too, after extruding it automatically splitted in 2. I still haven't figured it out.
Its important to note that at 9:54 when he does this very subtle transition to the next step.. he's turned off Edit Mode on the subdivision modifier. If you look at the list of modifiers on the right side, the subdivision one has that square box icon with the highlighted corner, turned OFF. This is important because as you continue following the next steps, you're going to see extra weird lines trailing along and your leg has an addition loot cut that you never put there, which is super duper confusing. Also optimal display is checked.
You're my hero
Thanks ♥
Okay, but that doesn't explain why the back of that chair piece is straight at the 9:54 point in the video. It was rounded before he cut, but then all of a sudden it's straight. Did he delete the faces? Did he do a loop cut on that part of the chair without us looking?
saved me
Saved me, ty
Actually, learning from mistakes is highly educational. If I make something that works, I rarely have learned something in the process. No pain, no gain. You should make a video on what to avoid.
Yeah there's bits of that in the next part ;)
@@blenderguru you have really changed my life from getting out of depression by learning blender it gave my life a purpose i started from your donut tutorial you are my hero seriously every day i am getting better at blender thanks to you for the inspiration andrew
Facts !!!
@@blenderguru in the video you mention the segment about car tutorials and how you just need to test things out and see how it works, and it ironically enough solved my issue I was having with my model lol. Topo can be tricky!
and also, once you know the basics. the best way to learn is to make something not directly from a tutorial. you will eventually reach a road block and need to hit up a tutorial to learn a technique or method. I think its better to learn on an as needed basis because you will immediately apply it.
Pure gold. I don’t think anyone is teaching blender “better” than you. Your tutorials are full of such REAL, VALUABLE information on so many levels
When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.
me too...any way to solve that?
@@AlaePulli Yeah Undo the mirror until before the step, Next select all of it and Right click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.
and make sure you're not in edit mode
This happens because you moved the leg in Edit mode. When moving in edit mode the leg origin stays at world origin and only the model moves whereas when moving leg in object mode, the origin always remains at center with respect to the leg model
Yeah, you gotta be careful with the origin point of your mesh, when you move the mesh in edit mode the origin doesn't move (in object mode it does) so the reflection can end up somewhere else.
Blender guru is the only person to explain detailed information in 3d modelling. So I am watching his all tutorials.
4:59 For people using Blender 3.0
Thank you :D
"This chair is pretty tame. It's not like a tank..." Me: "OR AN ANVIL!"
Lol I just finished the Anvil, but MAN was it a big jump from the donut tutorial. I'm so glad you're making this series for additional and deeper modeling fundamentals :)
Side note: this IS a fantastic bridge to that tutorial. He doesn’t go as step by step into the modeling as this one so that’s why this is a better next step after the donut, but after this, go to Andrew’s Intermediate Modelling Tutorial which is the anvil.
I did that WITHOUT this and although I had some slight issues, I was able to finish it. So after this one, I’m sure you could do that one a lot easier.
That anvil had me defeated... I got so far. It was basically ok, except a few minor errors that I couldn't seem to fix. This is the first tutorial after a couple years after the Anvil... So far so good!
That anvil was tricky. I made it even harder for myself because I wanted the throat of the anvil to have a smooth curve from the base to the top of the horn, instead of segmented like Andrew had his.
I only managed to get to the UV baking anvil tutorial because its a hassle to texturing also having half baked anvil sculpt.
For those having problem with clipping (they have the chair leg cut in 2) increase the value of merge. you find it directly on the buttom of clipping in the mirror menu
BRO I KNOW THIS IS FROM A YEAR AGO BUT IF YOU SEE THIS I LOVE YOU PLEASE FATHER MY KIDS
Thx man, very helptful!
I love how sincere you are about the boring part of try>fail>try again>fail again part of modelling. Make me fell a bit less shitty. Thank you, Andrew!
14:37 this is very important for people who are trying to learn 3D modeling to hear. even good people need to try and fail even though its an everyday thing for them. Thanks for sharing such information.
i cant tell you the number of times I went to 'ctrl + r' for an edge loop and accidentally restarted the video
Same and same
Yes, I too am a part of Club Refresh. Shut up and take my (ad generated revenue) money, Andrew! Poliigon is gonna have to pay this dude so much. ;)
I've never wanted to turn off UA-cam hotkeys until I started watching Blender tutorials.
I'm back!
Some advice I'm stealing from a different UA-cam comment: If you right-click TWICE on a UA-cam video and then select "Picture in picture," it will pop out the video and let you place it on whatever monitor you want. A massive benefit to this: hotkeys no longer work on the video! So if you click Ctrl+R or (as I do more often) press a number key, it won't screw up your video anymore! Amazing! Wow!
@@BryantNaro Plot twist he owns Poliigon
After the Donut Madness and now the topology madness, it is still refreshing and surprising to realize how amazingly easy to follow the instructions are!
Great video, Andrew :)
I'm looking forward to the Anvil series after I finish this one!
I enjoyed your comment about how these tutorials are mostly problem solving small things, and by that, about learning how to model anything by learning all the small tools you're teaching us. I'm coming to enjoy making mistakes as I go when I miss something you do, because I learn a lot in correcting my own problems that you don't make. My origin wasn't centered so I kept mirroring at weird spots, and I didn't have my xray on for the second half of the tutorial so the second chair leg kept coming out funny. I've done the first half of this video maybe twice and the second half three times, but I keep a pretty detailed document on all the skills I learn as I go.
Petition for a Patreon. This much time, effort and quality content for free is making me guilty.
You can always buy his stuff on Poliigon.
He has Poliigon. Just buy some materials, they are actually pretty good!
For various reasons, I`ve been away from Blender for some time now and have got a bit rusty. This is a perfect little refresher tutorial. Not too complex but enough to get me going again with modelling and UV mapping. Thanks Blender Guru.
13:27 For Blender 3.5.1 Mac users, the shortcut for Select Circle has changed to W (shortcut cycle) or Tab + Spacebar + C.
im a blender noob doing it for 5 days now and its going great thank you for the noob friendly info. Im following the video with ease. Sometimes it gets confusing to set everything exactly like Blender Guru.
Interesting to watch. I used to use TrueSpace back in the late 90's. Using the same methods of course. Seeing how Blender has developed is amazing!
After years of modelling, rendering, writing articles on it, giving lectures on it I completely dropped it all. Everything I need in 3d now is in CAD where edges need a perfect radius, everything needs to be spot on. It's refreshing to see 'It'll do' visual modelling again.
I'm watching these to try get back into modelling for organic and non CAD designs that I want for 3d Printing. Right now though it's all a bit like using right handed scissors in my left hand, lots of tongue chewing as I know what and how by just have no idea where all the tools are :)
Thanks for the vids, I'm going to push on with it.
I doubt you're going to see this comment but I just wanted say -- I've been an on again off again modelling hobbyist. It all started with a (sadly) pirated copy of Discreet 3ds max 5, and I was just futzing around. I've played with them, made little glass cups by forcing the geometry the way I wanted it to look (terribly geometry mind you, but the renders did look kind of nice). It all kind of started and stopped there. I remember trying to get into Blender way back when too but it was so clunky that it scared me off. But lately, within the last 6 or so months I've been really getting into it again. It helps that Blender stopped trying to be the non-standard "we're so quirky with our workflow aren't we just adorable" attitude, but videos like these, especially yours, have really made me feel like the goal is attainable. Thanks for that. Cheers.
For anyone watching this tutorial around June 2020 or afterwards, the Alt + M shortcut he mentions is now just M.
omg thank you so much, i spent an hour trying to figure that out!
thanks for that bud
tahu OneFiveSeven THANK YOU!
@@harshdeo5409 it's not a bug, it's an update
thank you so much stay blessed
Funny. A few months ago, I saw your video about "why you can't afford to be a cheap artist", and decided to take paying classes. I'm glad to see that I learned all the important tips and tricks like edge flow and the importance of the good topology thanks to your advice.
Actually the "bad topology" from the incredibles was specially made to control the crinkles on her cheeks :D
I figured those were there for a reason
Source?
@@invalidacess twitter.com/henningsanden/status/1201720661086896128
yea it looked like it would create dimples or something to that effect
I KNEW IT!! And I'm like but what do I know, I've only been learning about Blender basics for 15 days, and these people who were critiquing study this stuff full time for years in school
The lesson on making mistakes toward the end of the video is very true. I tried modeling my bed frame for 2 hours only to delete 90% of it and restart with a much better method that took 15 minutes. The trick to 3D modeling like a pro is getting the experience to figure out how to model anything.
If you have problem on seeing the right wireframe in 10:06 and you still see the detailed wireframe, disable the third icon near the camera and pc icon in subdivision modifier panel.
I spent a day figuring out why i didn't see his same wireframe.
saved my day!
thanks you, glad I read commits. got to the curve part and was like why do I have all these extra lines, then figured it was something like this because they didn't have any vertices.
Just another comment to pay a legitimate tribute to sir Andrew whom Blender beginner's community owns so much. Thanks to his personality and his sense of pedagogy, learning is a pure pleasure. Without doubt, the best way to tame the beast.
Honestly, I would love a long video where you model something harder. Not in a tutorial format, but simply a video of you solving things, going back, seeing if something works... Because most of the tutorials on youtube are rather "easy" and are deliberately avoiding some harder stuff. Most things have multiple approaches and when modeling more complex stuff, one is bound to find some problem. Often times (when boolean, bevels, subsurf and bad topology come together) there are tons of issues and most people make the bevel smaller, move something problematic elsewhere instead of tackling the issue. I would love to see you doing exactly that.
Perhaps something like the Subway in 20 minutes video, going through the process, highlighting all the steps and slowing down to focus on some the details and speed past the repetitive boring bits. Could be a few minutes per iteration, here was the thought process, here is where the modelling wasn't working, here's the next iteration.
Andrew, thank you so much for all these courses. Modeling stuff has been extremely frustrating, but your tutorials are a breath of fresh air.
If your mirrored mesh is "pulling apart" after you delete the faces on top, try selecting all your vertices in edit mode and shifting them out and back (essentially widening and then narrowing the leg of the chair). This fixed it for me. (Also could be a 2.9 alpha bug).
I solved the problem by saying "Delete faces only" instead of delete faces
@@milesalderman Life Saver, cheers mate
that fixed it for me too thanks
@@milesalderman Yes, thats it, thanks.
@@milesalderman love you tnx
Just starting the series tonight! Its really well explained. I am the type of person who really likes to know why I am doing things instead of blindly following along, so this series is amazing. Blender is very cool
I really appreciate your hard work in providing high quality tutorial like this one, hope you are going to share your knowledge to us forever!!
I'm watching this after making two different donut tutorials. In the first ever donut tutorial we made a cup and added loop cuts to make the edges more refined. Back then I couldn't entirely understand what we were doing but here with a more rectangular object it makes perfect sense :)
If your mirror is showing up on the other side of the center point of the scene, you need to move the origin point of your object. Specifically, for the mirror modifer, you need to set the origin the the left face of your leg object.
Hitting [ ctrl ] + [ . ] will allow you to select the origin point. Hitting [ G ] will allow you to move it; make sure you turn snapping on.
Same here in the Donut Tutorial. 1.500.000 people watched the video. But only 500.000 are consistent and follow through the whole playlist. Happy to be one of them!
9:54 He deactivated the "show modifier in edit mode" of the subsurf modifier in case you wonder why it looks that way.
thanks!
Do you perhaps know the shortcut he used? I tried to look at his key bindings but the yellow on the light background makes me want to shoot myself.
@@mv4770 You can't see him deactivating it because of the cut in the video and I don't think there is a shortcut assigned by default.
Thank u so much for this, i had to do the tutorial twice cuz i thought I was doing something wrong
Camila Herrera I did literally the same thing...
His level of honesty is amazing! I love this.
Andrew is a great teacher. occasionally, some things he does are not mentioned or explained or I missed something somewhere early in the tutorial. I was having trouble with object origin 07:20. At the beginning of the project, I started my cube in the middle of the grid and moved it to the side. for some reason, the object origin point remained in the middle of the grid even though the cube was moved on the side of the chair to make the chair leg. @ 07:55, Whenever I tried to delete vertices and mirror, the halves of the cube/chair leg were on opposite sides of the chair. I discovered what the problem was. I changed the object origin (the orange centering dot) of the chair in layout mode, clicked the options tab and chose transform origins. I turned on snapping to snap the origin in the center of the loop cut. That was the fix. I hope this helps someone having trouble like I was.
Cryptid HD had the correct answer... "When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it."
10:08 His tutorials are amazing but it's these moments that keep me sane throughout the whole time
was waiting for this, thanks mr blender, you're too wholesome
travisjacksonnin broo. Get it right, his name is mr. guru. First name blender, last name guru.
“The names guru. Blender, guru”. I’ll take my martini right click not left
travisjacksonnin This was posted at like 5am where I live.
10 Hour Entertainment idk abt the other guy, but I watched this at 5 am. Quarantine got my sleep cycle fucked
Andrew, everything you do is instructive, encouraging and entertaining. I'm amazed and grateful for all that you share with the world. You have a lovely gift for language and the turn of a phrase, but it's one vertex, two vertices, full stop.
*For those on Blender 2.83 or later*
The merge shortcut changed from *Alt+M* to only *M*
Thank you !
thank you!
I dont know why but I watch every your tutorial 500 times, considering im not a beginner, i just love how you explain things, you still get me to think about things more and more deeply everytime I watch!
7:30 There is an auto mirror addon that does the same job as the mirror process. Instead of needing to use a loop cut and deleting one side before hand, the auto mirror does it... automatically. Just enable it and open/use it from the edit & tools menu (N)
I kept getting a gap along the top surface of the chair arm using standard mirror process; this fixed it. Thanks for the heads up! 👍
I love you ;)
Edit: Oh but there's a problem when removing the top faces :O
really thankful to you , you helped me a lot
That tip about the edge around 7:00 is 100% gold. Seriously $1000x tip
9:20 If you have troubles with wrongly rounded edges try to increase "Merge Limit" in mirror modifier.
спс, бро!
Hi, thanks I was just looking for how to fix this! But also there is another way I figured out too: If you make the mirror modifier to be on top of the subD, it also eliminates the round edges. Cheers!
Thank you so much
Thanks.
I also had this problem, you just need to put mirror mod above the subdiv mod. 7:40
So good! I finally decided to start to learn how to model, after 10 years in the VFX industry and this is perfect: principles to apply instead of mindless procedures to follow, I'm having so much fun modeling my first chair!
Great tutorial thanks ! 3 tips:
* put the images for reference into a collection and then you can use the eye in the right to remove and put again in the scene as you wish.
* you can click in each image and in the item menu click in the locks to avoid move them by mistake.
* instead of scale the cube just move the cube to be one side on the reference of one line of the leg and then you can move only the opposite 2 vertices to have a better adjustment to the image of reference.
I didn’t know I should’ve done this tutorial before attempting the sofa tutorial, and I’m learning a lot of things I was wondering as I made the sofa! This is great knowledge for making clean shapes
Thanks for improving my quarantine!
Also if anyone have troubles during the mirror modifier, make sure you have the origin (the orange dot) in the center of ur leg,
Hey Guru Andrew. I never thought I would give 3D modeling a try. You have some of the best tutorials ive ever seen on youtube. you are doing a fantastic job so keep it up! ive been through endless tutorials for Premiere, Photoshop, Ableton, etc. These are by far the best. Congratz on your success and hard work.
10:59 If your wire frame has significantly less polygons than in the video, go to your subsurface modifier and uncheck 'optimal display.' This should solve your issue and the wire frame should look the same (excepting small variations in how close you made your loop cuts).
Didn't work for me unfortunately.
That's what I like about this community, so far I never had to scroll down past 20th comment for the explanation of any little detail I've ever missed.
I am very new to modelling in blender and this helps a lot. It is a lot like drawing where you shouldnt follow it piece for piece but rather find the little tools and try them out yourself. Even a bit of remodeling after learning just one thing can really improve how something turns out.
Corporate needs you to find the differences between the words *vertex* and *vertice*
Andrew: They're the same word
I’m more or less a complete beginner with modelling and I'd always wondered how people made such complex things when I struggled to make even basic things.
It seems it's like anything technical: you "just" have to learn the what tools are available and how to apply them, which of course means a whole ton of practice.
In a way, showing how complex it is to make even a seemingly simple thing like a chair is actually encouraging, as it shows there aren't any secret magic shortcuts the pros use - they work just as hard as anyone else.
at 9:57 if you don't know why the mesh looks different after the video cut, he disabled the edit mode from the subdivision modifier (near the name of the modifier u have 4 buttons just press the one that has a square with 4 squares in the corners)
My god thank you! I was stuck wondering what the hell did I do wrong to make mine seem so different.
Thx
THANK YOU HOLY SHIT
Hi, Guru. First off thanks for taking the time to makes these tutorials. Ive followed along with your tutorials (doughnut, anvil, texturing, etc) but i still feel like I'm not progresing. Topology really seems like it is an issue for me, but you make it look so easy. You mentioned you tried making this chair ELEVEN times before coming to this chair, and i think that is super important for an intermediate/beginner like me to understand. I am getting very discouraged with modeling because I get so far into my model, attempt to keep the topology right/quad, and my models are still having issues. I just want to make things! Please dont skip over the harder issues, because showing us the right thing to do isnt always the best way to learn. Thank you again, I look forward to this series.
Maybe the Topology guide (made with Blender) will help you. On my phone and don't have the link but it is easy to find in Google.
4:50 The new shortcut for merging duplicate vertices on Blender 2.83+ is now only M, while Alt+M does the inverse operation (split). This was done because it is such a common shortcut that it got a brand new, easier shortcut just for that and because the Alt key is usually used to invert the command, so there's that.
True but I guess between client work, his company and the tutorials Andrew isn't testing the new versions until after the final release. So he will stumble over the key change in about 2 weeks ☺
Thank you so much that saved me some time
tysm
Probably the best way to present tutorials I've seen on youtube. Great personality. Makes you not want to rush through the tut. Nice one matey
to use the mirror modifier to mirror the object properly, you must have your objects' origin set according to its geometry. I ran into some issues when the objects origin (shown as a little orange circle with black outline) was set at the center cursor. This meant my objects' mirrored counterpart was far away from the original object. To fix this, go to object mode, select your object, then in the toolbar select object > set origin > origin to geometry. You must do this ~before~ deleting half the vertices otherwise the translated origin will be off-kilter in the x axis. (He addresses this in episode 4)
thx soo much 😁
Thank brother 😁😊
Thank you so much....!! I spent so much time on this issue..😢
8:34 in clipping when you press g and move your cursor, if the figure still seperates even after you enable it then there must be a pointer which says object. click that eyedropper and then select your cube and now try it should work. your welcome (blender 4.1)
For anyone else whose curve bends inward after mirroring and deleting one half, increase the merge distance in the mirror modifier.
the thing about a car tutorial is that the problems you encounter are most likely going to be veeeery similar across all cars you build.
Generally a car is amongst the hardest industrial design objects to create. A car tutorial would be deepely appreciated. :)
appreciate your tutorials
practicing this stuff til you just naturally remember key bindings helps a lot
and now it's not magic to me anymore. I can actually do this stuff.
And the more I do it the more I learn. And yea I only recently learned about good topology like a few days ago
And I definitely needed to know about this alternative to beveling
These tutorials are just amazing, not boring, learned a lot and just super easy to follow, I did the donut tutorial completely and it also amazing! Thanks
For those who are having issues with "Merge-By Distance" just press "A" to select everything before.
Hope this helps :3
also it's not Alt+M anymore for merge but just M
not a complete beginner in blender, but i needed to learn a couple of things. And thanks to your videos i can begin to improve my modelling skills. So, thank you for much needed information
Hey Andrew! I think you should mention that in future versions of blender we will be pressing M instead of alt+M to merge vertices, so your videos won't outdate so fast
OMG!! thank you thank you thank you! so much!
14:37 - and it's in moments like this, that really define why you are the Master of Blender tutorials 👏🍩
If you have problems MERGING at 5:05.
1)Shortcut is M, not Alt + M.
2)After selecting "By distance" look at the lower left corner of your blender, select "Unselected" option.
I've spent like 30 minutes wondering why it's not working until I saw that little window.
10:01 if anyone has problems Modeling this step: try to change the sub modifier to simple, afterwards switch it back to catmull again. Worked for me :)
i think u just have to uncheck the button on the right of the modifiers title (the second one). it will deactivate the modifier in edit mode
2:51 - Just in case anyone is having trouble with ALT + Click not selecting the face loop, make sure "Emulate 3 Button Mouse" is disabled in preferences!
Thank you man
@@tlatopb802 if u do have emulate 3 button mouse u can double click a vertex to select the loop as well
@@Tuxedo_Elite aha that works as well!
Thank you for this series. I used 3d Max in my childhood. This series is helping me to get back to 3d design after so many years as an adult using Blender.
i wonder what transformation his beard is gonna go through in this series
hes gonna look like gandalf
EXTRUDE
This time he gonna go bald np
Beard Beginner Tutorial when?
I afraid he has already recorded all the videos and just releasing them one a day, so the transformation is going to be really small.
Edit: I was having problems, but due to this person being such a great teacher, I used what he's taught me and was able to correct my mesh and get it looking much better!
Nice I needed this tutorial, hopefully after this one we will get an ADVAAANNCeee one =]
The anvil one is harder than this one if I remember correctly, you can do that if you haven't already.
@@maximilianstarling4038 Oh thanks, must have missed that one.
@@maximilianstarling4038 The anvil one is extremely sloppy though.
Rubén Pérez Alonso not sloppy, just not as beginner friendly as Andrew has gone recently.
But he goes into topology and it’s a more complex shape. Still does edge sliding in this too.
Tbh this is a fantastic bridge between the donut and the anvil.
@@Gredran I actually did mean sloppy. The topology in that one ends up being the messiest thing ever. And not even for good reason because it's an extremely beginner-friendly thing to model too (not sure where you got the idea that an anvil is a complex thing to model. The modelling part of that tutorial can be done in under 5 mins by anyone half competent).
If you want to learn more advanced modelling techniques and do something like a car you have to pay for a decent course IMO. Andrews sloppiness may be beginner friendly (though I wouldn't necessarily say so), but you really have to learn the proper technique in order to do anything worthwhile.
Thanks for keeping it real at 16:30 good thing to remember. It's easy to think the process is supposed to go as smoothly as it seems to in a tutorial.
Sometimes i forget you live literally on the other side of the world, its 4:40 am and I can't sleep
I get mine at 5am.
Hello, it's one a.m., can I join your party?
I'm genuinely a better designer, and more knowledgeable at 3D modeling as a result of your content. Your work is much appreciated.
In case anyone (like me) couldn't find the automerge button, you have to switch on "Tool Settings" under the "View" menu of the 3D Viewport.
You are the best 3D teacher I ever meet! I want to be a 3D and 2D animator. Thank to you. You help me to learn Blender. Thank you I always love your tutorial and other content.
9:29 I'd keep those faces and add that edge loop. Adding faces there will help with AO and "gluing" the mesh together. It's a minor thing, but hey, it's the last 5 % that makes it good
Was going to comment this from other angle. If this model is ever to be 3D printed then definitely keep the faces and make parts manifold. Repairing sloppy meshes can be major pain.
All good .. but there's another principle being illustrated here: model for the intended purpose! Visualization? Close-up? Long-shot? If no need for manifold meshes, then model separate parts as separate parts.. etc. Commercially, laziness is *vital* to success. You've just got to know, very well, where you can get away with it.
I watchevery single vid in your channel. I know you use to be busy but I would be the happiest person in the world if you could upload a video per week at least. YOURE MY FAVOURITE KEEP THE GOOD WORK!!
If there's other noobs out there wondering why their wireframes isn't looking like Andrew's while modeling the back part of the leg; check to see if you've got "Display modifier in edit mode" checked in the Subdivision Surface modifier - if you do, uncheck and it'll look correct :)
Hero! Thanks
tysm
Brilliant, thanks!
optimal display its called on mine. Thanks
The minute after 13:40 contain very useful and clearing words. Thank you...
I'm glad you said, "Zed" instead of "Zee".
we indians are always tought ZED instead of ZEE tho some know its ZEE not all
I muck around in blender casually, I've gone through a lot of your donut tutorial and others. Always really well explained, engaging, useful. Thanks!
I thought I was following his Blender tutorials, but actually it was the beard that I was following all along.
Easier way to mirror the leg is to put in the middle edge, then select that edge and make edge split, then just press L while hovering on any part of the side you want deleted and voila. That way you wont delete some part of the mesh you dont want. Also there's a native addon in the new version called Auto Mirror or something. Very convenient. Also, as someone who is not a beginner anymore, I love your content and still learn so much. Thanks!
*READ THIS IF YOU'RE HAVING TROUBLE WITH THE MIRROR MODIFIER!!!*
Select the bottom face of the chair leg
hit Shift+S, hover over Cursor to Selected and let go of Shift+S
go back to object mode, then on the top bar click object -> set origin -> origin to 3D cursor! The mirror modifier will work as it works for Blender Guru!
thank you so much!! i could't figure ths one out!
Thanks a ton!!
@@gaia8676 No problem! Good luck in the tutorial :)
@@sitalmehta2836 No problem! Good luck in the tutorial :)
sadly it still doesn't work, i still have the bubble effect and i haven't a single clue how to fix it
Really never under stood sub surface modifier like this ever before.....beautiful...