REALISTIC INTERIOR LIGHTING using HDRP | Full Archviz Workflow

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  • Опубліковано 14 лют 2019
  • Let's learn lighting and rendering an Architectural Interior scene using Unity's High Definition Render Pipeline(HDRP).
    In this video we will cover both real time and baked lighting techniques to achieve photo realistic look in your scene.
    We will also use Unity's new GPU Lightmapper to quickly bake the lighting.
    Download Unity Project(2018.3) for Free :
    ✅bit.ly/2GsmE1E
    ✅INTERIOR LIGHTING in Unity2019.2
    • REALISTIC INTERIOR LIG...
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    💎 Watch advanced tutorial on Patreon 💎
    / uguruz
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    📱Social Links:📱
    🔸 Discord / discord
    🔸 Twitter: / u_guruz
    🔸 Facebook: / uguruzyt
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ✅URP Tutorial Series
    bit.ly/2TRZnv9
    ✅HDRP Tutorial Series
    bit.ly/2G73caJ
    ✅Lighting and Post Processing Series
    bit.ly/2TS0x9Z
    ✅Shader Graph Series
    bit.ly/2Xe2AaE
    ✅Unity Graphics Demo
    bit.ly/2XfSRAG
    ✅ Unity Beginner 3D Game Tutorial Series
    bit.ly/2ZNTjaY
    Music: www.bensound.com/royalty-free...

КОМЕНТАРІ • 208

  • @UGuruz
    @UGuruz  4 роки тому +8

    For those who are using Unity 2019.3 or newer version and not able to find the "Scene Setting" then please watch this video "ua-cam.com/video/VD5Qr4Rt7-Q/v-deo.html" about modified workflow in HDRP.

    • @juansebastian4364
      @juansebastian4364 4 роки тому

      Funciona muy bien, gracias....

    • @eduphil3962
      @eduphil3962 4 роки тому +1

      can you explain why you prefer adding area lights to your windows over just setting the intensity of the directional light to a higher level? Shouldn't it give the same result since both shine through the windows?

    • @leenaharani6067
      @leenaharani6067 4 роки тому

      where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??

    • @eduphil3962
      @eduphil3962 4 роки тому

      @@leenaharani6067 You can find real time GI there which has to be turned on. You also need to select it on your lights individually.

  • @T0xIcNigHtMarE
    @T0xIcNigHtMarE 5 років тому +23

    This is the first video I've seen of someone actually covering the lightmap resolution settings(speaking of the bowl specifically) Yeah you fr deserve more subs man. Love the vids!

    • @UGuruz
      @UGuruz  5 років тому +4

      Thanks

  • @giuseppemilana6220
    @giuseppemilana6220 5 років тому +2

    I have to say one of the best tutorial I saw I like how you figured out the common problems, the pre calculation (real time) and I like the explanation how everything is related.... I hope to see an in depth tutorial about this HDRP so we can finally go out from his mysterious tunnel that nobody want to explain and walk finally with on our steps. Congrats well done!!!

  • @giuseppemilana6220
    @giuseppemilana6220 5 років тому +3

    The Best tutorial ever Sorry I need to add this other comment!!!!!! Finally someone is using a way to work and not just copy settings!!!!

  • @hoiblij6737
    @hoiblij6737 4 роки тому +2

    I can't do anything but give praise for how fantastic of a video this is. Not only is the end result amazing, the video is very information dense and actually teaches us what features do. If only there were more tutors out there like you, well done mate.

    • @UGuruz
      @UGuruz  4 роки тому

      Thank you so much..

  • @amigoface
    @amigoface 5 років тому +4

    i really love when youtube video makers go directly to the point

    • @UGuruz
      @UGuruz  5 років тому

      You're welcome.

  • @icavalheiro
    @icavalheiro 4 роки тому +3

    Wish I had viewed this video a couple of years ago, it would've saved me hundreds of hours in light map baking. Keep the good work man, excellent job!

    • @UGuruz
      @UGuruz  4 роки тому +1

      Thank you so much.

  • @jacekfr3252
    @jacekfr3252 5 років тому +4

    That is the best unity tutorial I have ever seen! Srsly, in a shot video so many informations wisely introduced. I can smell an inteligence, I am so happy to find your channel. Thank you for your sharing and effort. I am already excited to see your other videos!

    • @UGuruz
      @UGuruz  5 років тому

      Thank for your appreciation and support :)

  • @gasanof
    @gasanof 5 років тому +5

    The best lighting tutorial so far, thank you!

    • @UGuruz
      @UGuruz  5 років тому

      Thanks for your awesome feedback. Your response really inspire me to make more videos. :)

  • @3kbanana
    @3kbanana 5 років тому +1

    Wonderful tutorial. Thank you very much!

  • @peregrinespurway
    @peregrinespurway 5 років тому +2

    Very good in depth tutorial. Thanks for the effort put in.

  • @FirestarterWG
    @FirestarterWG 5 років тому +2

    Thanks man super useful tutorial!

  • @nrox1316
    @nrox1316 5 років тому +1

    woooooo .... i think r an indian .....never see video like this frm an indian dude ... very fast n accurate .....thx bro...mazaa aa gaya

  • @aussieraver7182
    @aussieraver7182 4 роки тому +1

    Fuarrk, Post Processing at the end is so important! It made the scene so much crispier.
    Thanks for these tutorials mate, you are truly a legend!

    • @UGuruz
      @UGuruz  4 роки тому +1

      Thank you so much.

  • @ManuelBasiri
    @ManuelBasiri 4 роки тому

    Really useful tutorials you have. No other youtube channel seems to have a more in depth understanding of the unity HDRP graphics as much as you do. Keep up the good work bro

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks you so much..

  • @tomaszjanik858
    @tomaszjanik858 5 років тому +1

    Thanks a lot, it really helps me.

  • @jijoe0
    @jijoe0 4 роки тому +5

    this is the best light tutorial I've ever seen! you're doing a great job continue ;)

    • @UGuruz
      @UGuruz  4 роки тому +2

      Thank you so much..

    • @jijoe0
      @jijoe0 4 роки тому +2

      Unity Guruz It's normal ;) I would like to know if I don't use HDRP is it possible to get the same result in a standard Unity 3d scene?

  • @luizguilhermepelegrini8297
    @luizguilhermepelegrini8297 4 роки тому +1

    Awesome tuto! Keep the good work pal! If you focus on Graphics/Render topics for Unity, you'll have a great way ahead as most of unity youtube channels does not cover this important topic

  • @danecustance2734
    @danecustance2734 5 років тому +1

    Thanks this is a great tutorial it's saved me a lot of time.

  • @blackcreepycat
    @blackcreepycat 4 роки тому +1

    Thanks for this!

  • @antoniopepe
    @antoniopepe 4 роки тому

    Your Unity tutorial are the best... no craps ... only usefull things... thx man

    • @UGuruz
      @UGuruz  4 роки тому

      Glad you like them!

  • @sabrango
    @sabrango 4 роки тому

    EXCELLENT! THANKS!

  • @funnyanimalworld7579
    @funnyanimalworld7579 4 роки тому

    Thank you for this really informative video

  • @archcast5550
    @archcast5550 2 роки тому

    Very very kind of you sir to share this info! You deserve an Epic mega grant but this is Unity. .

  • @jobinmathew3417
    @jobinmathew3417 5 років тому

    Great tutorial, fast and easy to learn. Keep going.

    • @UGuruz
      @UGuruz  5 років тому

      Thank you :)

  • @xynonreal
    @xynonreal 5 років тому +1

    great , thank you

  • @SayceBuckleyFreak
    @SayceBuckleyFreak Рік тому

    Your videos are the best !!!

  • @fortres008
    @fortres008 4 роки тому

    Love your tutorials dude

  • @MEGA_TREE
    @MEGA_TREE 3 роки тому

    beautiful

  • @erfansh1925
    @erfansh1925 5 років тому

    Dude this was mind blowing

    • @UGuruz
      @UGuruz  5 років тому

      Thanks :)

  • @do-it7506
    @do-it7506 4 роки тому +1

    really thank you for the knowledge

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome.

  • @miroslavkraus1242
    @miroslavkraus1242 4 роки тому

    you are amazing, nice work thx for sharing ur experience and tips

    • @UGuruz
      @UGuruz  4 роки тому

      Thank you so much.

  • @cmagadan
    @cmagadan 4 роки тому

    Thank you ! Very good and objective ! Pls do more creative tutorials like that ! Greetings from Brazil. (suggestion from Sketchup to Unity with HDRP, archviz )

  • @CrizusMiller
    @CrizusMiller 5 років тому

    You're a very excellent teacher your teaching so clear keep it up ;)

    • @UGuruz
      @UGuruz  5 років тому

      Thanks :)

  • @fishtail_6740
    @fishtail_6740 3 роки тому

    This is the best tutorial I have ever seen!

  • @davekite5690
    @davekite5690 5 років тому +9

    I'd love to see you do a similar vid' for external scenes - maybe pulling apart the 'book of the dead' demo and working on similar techniques for a scene of your own (lol - something I've been doing, but would find it interesting to see how you'd go about it).

    • @davekite5690
      @davekite5690 5 років тому +1

      btw - this was an excellent vid'. Cheers :-)

    • @UGuruz
      @UGuruz  5 років тому +2

      Sure, I am also thinking the same.

    • @UGuruz
      @UGuruz  5 років тому +1

      Thanks :)

    • @championsofodin9868
      @championsofodin9868 3 роки тому +1

      Did you ever make this outdoor tutorial?

  • @NexusCool1
    @NexusCool1 4 роки тому

    Fast and clean...nice tutorial !

  • @aXelRedfield
    @aXelRedfield 4 роки тому

    Great tutorial very informative and to the point.

  • @Zhurak
    @Zhurak 4 роки тому +1

    that stitch seams button has been there this whole time and i just over looked it! Great fix when the UVs are a bit sloppy and rushed! (Maya auto map im looking at you...)

  • @designjunki
    @designjunki 5 років тому

    great tutorial sir, very well done indeed, bravo

  • @coloneljcd6041
    @coloneljcd6041 5 років тому

    Great tutorial!

    • @UGuruz
      @UGuruz  5 років тому

      Thanks :)

  • @12mauro21
    @12mauro21 3 роки тому

    You're really a damn Guru! thank you very much for this.

    • @UGuruz
      @UGuruz  3 роки тому

      Most welcome

  • @brauliojorgealmeida
    @brauliojorgealmeida 5 років тому

    You are a Jedi master in scene ilumination, friend!!

    • @UGuruz
      @UGuruz  5 років тому +1

      Thanks

  • @UsmanAli-bb2oq
    @UsmanAli-bb2oq 3 роки тому +1

    Great Work !! Please keep it up

    • @UGuruz
      @UGuruz  3 роки тому

      Thanks a lot!

  • @AmanKumar-tu2og
    @AmanKumar-tu2og 4 роки тому

    Brilliant tutorial

  • @ivagunj6346
    @ivagunj6346 5 років тому

    Great tutorial 🙌

    • @UGuruz
      @UGuruz  5 років тому

      Thanks 😀

  • @xdanngi
    @xdanngi 4 роки тому

    love to gurus!

  • @unnikrishnannamboothiri9707
    @unnikrishnannamboothiri9707 4 роки тому

    You rock
    Yeh, really you rock

    • @UGuruz
      @UGuruz  4 роки тому

      Thank you so much..

  • @59123594
    @59123594 3 роки тому

    just wow , you're a true pro bro , i will take a sub patreon this month for sure

    • @UGuruz
      @UGuruz  3 роки тому

      Much appreciated!

  • @wilsongeorge7373
    @wilsongeorge7373 Рік тому

    thanks bro for the videoo

  • @JasonJason210
    @JasonJason210 5 років тому

    I found your tutorial very useful . Thanks. In the final version, is the GI from the direct light in realtime, so it can be moved?

    • @UGuruz
      @UGuruz  5 років тому

      Yes you can turn off realtime GI.

  • @swaponislam8287
    @swaponislam8287 5 років тому

    thank you so much guru..

    • @UGuruz
      @UGuruz  5 років тому

      You're welcome.

  • @rendericeib4513
    @rendericeib4513 5 років тому +1

    thanks

  • @gonzatoto
    @gonzatoto 2 роки тому

    Great video! I have a problem that i cannot solve. In my interior scenes, the walls look gray (like in your video, but more dark) and if i increase the intensity of the lights, it gets overexposed. How can i fix that? Thanks for your videos!

  • @aashutoshdabhade4325
    @aashutoshdabhade4325 3 роки тому

    Hi please help.my walls show artefacts at loopcuts or surface joints after lightmap banking.how can i solve it?

  • @thanos_n9s145
    @thanos_n9s145 4 роки тому

    Ooooo....
    Unity tutorials and Indian mate, nice...
    *SUBSCRIBED*

    • @UGuruz
      @UGuruz  4 роки тому

      Welcome bro..

  • @enriquemartindelpomarleon
    @enriquemartindelpomarleon 4 роки тому

    13:55 Hey men!! how do you do the last presentation, before and after effects? pls learn us! and congrats!

  • @magicflakes999
    @magicflakes999 4 роки тому +1

    Tnx

  • @starchaser28
    @starchaser28 4 роки тому

    Silly question, where do you get the shadow caster object from? Other than patching the light seems, does it do anything else?

    • @UGuruz
      @UGuruz  4 роки тому +1

      I made this in blender. It prevent light leaks by casting shadow on the outer surface of room.

  • @batnikelam-mavzer443
    @batnikelam-mavzer443 2 роки тому

    excellent

    • @UGuruz
      @UGuruz  2 роки тому

      Many many thanks

  • @HouariMohamedAmine
    @HouariMohamedAmine 4 роки тому

    hi sir how can i add sun shaft from window with HDRP !? or like attached to directionel light !?

    • @UGuruz
      @UGuruz  4 роки тому +1

      Use volumetric fog. Watch my video about car rendering specially car headlight part for more explanation.

  • @gamecorn864
    @gamecorn864 5 років тому

    amazing

  • @raffaelemele5815
    @raffaelemele5815 Рік тому

    Do you have any interior lighting tutorials that use realtime GI?

  • @EarthisaCylinder
    @EarthisaCylinder 5 років тому

    Nice...everything we needed to know. I see only few interior specific Scenes in Unity, Unity isn't well known for that, this has to be changed :)

    • @UGuruz
      @UGuruz  5 років тому

      Thanks :)

  • @abhaysingh960
    @abhaysingh960 4 роки тому

    thank you so much man for this fucking awesome tutorial and assets its help me alot in my project.

    • @UGuruz
      @UGuruz  4 роки тому +1

      You're welcome bro..

    • @abhaysingh960
      @abhaysingh960 4 роки тому

      @@UGuruz if I have money I will definitely support you on patron...but its I will earn then support u.

  • @mikviz007
    @mikviz007 4 роки тому

    Dude 6:35 when u go into lighting settings u can see realtime GI parameter in my case its missing i tried various version of 2019 its missing there also. Has unity back end messed it up real bad by releasing floods of updates or may be i am doing something wrong ?

    • @mikviz007
      @mikviz007 4 роки тому +1

      Got the fix just now By default Rendering pipeline was set to HDRP in Graphics settings i changed it to none and realtime ligting tab is visible now

  • @avirtualdesigner6396
    @avirtualdesigner6396 3 роки тому

    When I select show lightmap resolution I see only few objects, how to solve this?

  • @zentergames1622
    @zentergames1622 5 років тому +1

    👏👏

  • @JoanToh
    @JoanToh 4 роки тому

    can this be used for WebGL version?

  • @abhivyas3Danimator_rigger
    @abhivyas3Danimator_rigger 5 років тому +3

    Nice video...just one suggestion when you import material & texture if you don't want to do hassle of applying each & every texture to material just do the following steps 1.) extract texture & materials 2.) then select all the materials & make it standard 3) then go to edit>render pipeline>Upgrade selected materials into HDRP... that will automatically apply textures as you have assign in your 3D software... thanks for tutorial

    • @UGuruz
      @UGuruz  5 років тому +1

      You are right. I found this later. By the way thanks for the info. :)

    • @ivagunj6346
      @ivagunj6346 5 років тому

      What does it mean to make the materials slandered?

    • @abhivyas3Danimator_rigger
      @abhivyas3Danimator_rigger 5 років тому

      @@ivagunj6346 sorry its typo mistake.. Make all the matirials standard shader

    • @ivagunj6346
      @ivagunj6346 5 років тому

      @@abhivyas3Danimator_rigger ah ok, thanks :)

    • @daryladhityahenry
      @daryladhityahenry 5 років тому

      Hi.. How to make it slandered? Sorry, I'm newbie for this thing.. Thanks.

  • @brunnersamuel4615
    @brunnersamuel4615 5 років тому

    Use Next Gen Soft Shadow, it will blow you mind how good its look

  • @blackhilldeeagle6882
    @blackhilldeeagle6882 5 років тому

    Hello, how to create the video at the end of your tutorial. Like there's a slide at center of screen. Left part are colorful and the right side are white?

    • @UGuruz
      @UGuruz  5 років тому

      That is just a lighting pass which you can see from Windows > Analysis > Render Pipeline Debug in Unity

  • @ayrtonolvera4222
    @ayrtonolvera4222 5 років тому

    Nice! :D

    • @UGuruz
      @UGuruz  5 років тому

      Thanks :)

    • @ayrtonolvera4222
      @ayrtonolvera4222 5 років тому

      Hey how can I export the HDR Sky from HDRIHAVEN to Unity? :o @@UGuruz

    • @ayrtonolvera4222
      @ayrtonolvera4222 5 років тому

      Nevermind I got it XD

  • @juihhg77
    @juihhg77 4 роки тому

    this HD RP package is not available ?? is it because i have unity free 2018.4.18f1?

    • @UGuruz
      @UGuruz  4 роки тому

      No, its also available in free version. Do you have any errors in your console ?

  • @lauch8844
    @lauch8844 5 років тому

    so, for an open world game with day and night cycle i can only use "realtime GI", right?

    • @UGuruz
      @UGuruz  5 років тому

      Yes, you can use it but you still need separate lightmaps for day and night to get details in your scenes.

  • @trgamer3193
    @trgamer3193 5 років тому +1

    AMAZING! What is your pc specs?

    • @UGuruz
      @UGuruz  5 років тому +1

      I made this on a very basic pc with 2nd gen i7 , 16 gb ram and gtx 1050ti graphics card.

  • @andreagallina4089
    @andreagallina4089 5 років тому

    Nice video... can you do something similar for an esterior environment? ^^

    • @UGuruz
      @UGuruz  5 років тому

      Sure. I am working on it.

  • @chinmaysahoo6822
    @chinmaysahoo6822 4 роки тому

    [PathTracer] Loaded programs and built CL kernels in 0.246 secs -> Timestamps: [695.602 - 695.848].
    Can anybody tell what's the error?

  • @kosta1570
    @kosta1570 4 роки тому +1

    Why unity always auto switch to CPU bakaing when I choice GPU progressive?(I have GTX 1060 and unity 2019.3)?

    • @UGuruz
      @UGuruz  4 роки тому

      I have also seen this issue. I think its related to GPU memory. Using a low light map resolution will solve the problem.

  • @tusharhegde8174
    @tusharhegde8174 5 років тому

    Sir one doubt.. Before exporting any file to unity we need to bake that in any software like max, maya... Iam asking any options are available or directly we have to bake those in unity??

    • @UGuruz
      @UGuruz  5 років тому

      Good question. Actually you can bake the lighting in 3D software and import both mesh and light map in Unity and it will work fine. I have tested this method in previous version of Unity (4.6 or 5.2 ). But for the newer version I would suggest you to directly bake the light map in Unity.

    • @tusharhegde8174
      @tusharhegde8174 5 років тому +1

      @@UGuruz Thank u sir... Now I got the idea how actually baking works by seeing this tutorial..Thank u for this wonderful tutorial. Keep making videos sir

  • @vishaldeshwal9892
    @vishaldeshwal9892 4 роки тому

    Thx bro 🙏.
    But I have a issue in defalt render pipeline when I switch to Android all light maps are pixelated.
    How to solve plz help

    • @UGuruz
      @UGuruz  4 роки тому

      Check light map compression settings.

    • @vishaldeshwal9892
      @vishaldeshwal9892 4 роки тому

      Thx for your reply 🙏
      I already check all settings. But I didn't find any thing I also increase the lightmap resolution but it didn't work.

  • @manueltripero
    @manueltripero 5 років тому

    This really makes you wonder why unity chose Enlighten and realtime GI as the default approach to Unity (specially since the default Unity configuration is geared towards mobile with forward rendering and gamma colorspace).
    It ends up looking worse than baked, it's slow, and you have to keep in mind a lot of stuff (light probes, static meshes, size in lightmap, realtime/mixed/baked lights), and will look worse than baked and perform even worse.
    For anyone wondering If you read their guide on realtime GI (around 30 minutes of reading) basically says "reduce your resolution", "reduce big objects resolution on renderer", "small objects are the cause of being slow, keep them dynamic and use light probes".
    At least the GPU lightmapper is kinda working now.

  • @yanketov8024
    @yanketov8024 5 років тому

    If you open a project in the 2019 version, then nothing is visible except for the sky texture. Neither the scene nor the camera.

  • @mshah1092
    @mshah1092 4 роки тому

    Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to other !!!
    any help will be great

    • @UGuruz
      @UGuruz  4 роки тому

      Watch my video about making of car render demo in which I have explained the whole process.

    • @mshah1092
      @mshah1092 4 роки тому

      @@UGuruz Thanks a lot !!!

  • @14hil81
    @14hil81 4 роки тому

    can u make a scifi lighting for lab

  • @Oliver-km1sy
    @Oliver-km1sy 4 роки тому

    I have a problem setting the lightmap static (6:51), my scene stays darker even after chosing lightmap static and reflection probe static, and in the video the scene gets a little bit shiny, anybody knows how can i fix it?

    • @UGuruz
      @UGuruz  4 роки тому

      I thinks its the HDRI sky exposure/multiplier.

  • @kabeerlove49
    @kabeerlove49 4 роки тому

    Sir I'm from delhi
    And I want to learn unity for interior designing
    Can you suggest me any institute in delhi where I can learn it easily
    And sir one more thing
    I want to know that
    Which is more easy and good to learn for interior designing unity or unreal engine

    • @UGuruz
      @UGuruz  4 роки тому

      Sorry I have no idea about interior designing. For 3D rendering I would suggest Unity because its much easier and quick to learn.

  • @parmarpraful608
    @parmarpraful608 4 роки тому

    Hi I don't have scene setting option ?

    • @UGuruz
      @UGuruz  4 роки тому

      It's changed in 2019.3. Go to game object >Volume> Sky and Fog Volume

  • @leenaharani6067
    @leenaharani6067 4 роки тому

    where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??

    • @UGuruz
      @UGuruz  4 роки тому

      It's not available in newer versions of Unity. It's deprecated now.

    • @PyroOfZen
      @PyroOfZen 3 роки тому

      @@UGuruz Is there any alternative in newer versions? Baked-only GI just isn't good enough for my purposes.

  • @lauch8844
    @lauch8844 5 років тому

    When i import any other object or even just duplicate your room prefab, and bake the lighting without any changes, the copied room looks very different, its a lot brighter and the light is not correct...

    • @UGuruz
      @UGuruz  5 років тому

      Yes, you need to bake the lightmap again if you do any kind of modification in geometry of the scene. Also you need to bake the reflection prob again.

  • @aussieraver7182
    @aussieraver7182 4 роки тому

    1:39
    Is there a way to avoid having to manually link up all the textures to each material?
    My scene has wayyy too many textures to manually apply.

    • @UGuruz
      @UGuruz  4 роки тому

      You can include your texture and material when exporting from your 3D software. Which 3d software do you use ?

    • @aussieraver7182
      @aussieraver7182 4 роки тому

      @@UGuruz Autodesk Maya, i do embed, but when I use HDRP/LIT, then I have to manually assign, apart from that its okay

    • @UGuruz
      @UGuruz  4 роки тому

      Sorry I have no idea about Maya. In 3DS max you just export in FBX file format with embedded media option on. Also you have to use standard Material rather then any external materials like vray, octane etc.

    • @aussieraver7182
      @aussieraver7182 4 роки тому +1

      @@UGuruz Yes, Maya has the same Embed media option.
      Thanks for the help but I did find a workaround.
      I import my FBX into a non HDRP project on Unity.
      Then I convert the project to HDRP then update all materials from Standard Assets to HDRP materials.
      The issue was just that if I import on a HDRP project, the materials are always blank and do not have their associated textures assigned.

    • @AmanKumar-tu2og
      @AmanKumar-tu2og 4 роки тому +1

      @@aussieraver7182 One solution which i use is : you can write an editor script to automate this process. This script is supposed to create the material based on the textures you have selected.

  • @crazyhq270
    @crazyhq270 4 роки тому

    I don't see scene settings in the rendering context menu

    • @UGuruz
      @UGuruz  4 роки тому +1

      If your using 2019.3 or later then go to Game object > Volume > Sky and Fog Volume

  • @ngontri9921
    @ngontri9921 4 роки тому

    i have unity 2018.3 and cant find scene setting

    • @UGuruz
      @UGuruz  4 роки тому

      Have you properly implemented the HDRP ? Make sure you have no error in the console window

  • @avirtualdesigner6396
    @avirtualdesigner6396 3 роки тому

    any idea why my light doesn't pass throught the glass of the windows?

    • @UGuruz
      @UGuruz  3 роки тому

      You can turn off glass object while baking lighting.

    • @avirtualdesigner6396
      @avirtualdesigner6396 3 роки тому

      @@UGuruzthanks for the answer :) but... how do I bake the light? :)

  • @lauch8844
    @lauch8844 5 років тому

    I downloaded your project and started it. But when i Import my own simple model (a room with one window and 4 walls) i get a lot of bleeding when i only use realtime GI.

    • @UGuruz
      @UGuruz  5 років тому

      Did you also imported the "Shadow Caster" object ?

    • @HarshSharma-ln6xq
      @HarshSharma-ln6xq 4 роки тому

      @@UGuruz where can i find the shadow caster object?

    • @UGuruz
      @UGuruz  4 роки тому +1

      @@HarshSharma-ln6xq It's in the project.

  • @switchblade3868
    @switchblade3868 4 роки тому

    will i need a good pc for this

    • @UGuruz
      @UGuruz  4 роки тому +1

      Not really.

  • @chenfutsai
    @chenfutsai 4 роки тому

    There is no Light/Scene Settings option when I right click. any help?

    • @UGuruz
      @UGuruz  4 роки тому

      Are using 2019.3 ? If yes then you first create an empty game object attach a "Volume" component create a new profile and then you can add fog and sky from the "Add Override button".

    • @lawrencelawine9082
      @lawrencelawine9082 4 роки тому

      @@UGuruz I dont have this "Volume", how can I fix this?

  • @Capybara6042
    @Capybara6042 3 роки тому +1

    Hi mehen

  • @akshaypandey1819
    @akshaypandey1819 5 років тому

    WHAT IS THE SCALE OF OF YOUR SCENE

    • @UGuruz
      @UGuruz  5 років тому

      Its in centimeters I guess. I have attached the source files you can check in that.

    • @akshaypandey1819
      @akshaypandey1819 5 років тому

      @@UGuruz hey does the size of the scene affect light by any chance cause my scene gets black when i put my object to static in baked GI, thanks in advance

    • @UGuruz
      @UGuruz  5 років тому

      Yes it does. To get best results scale your scene according to real world measurement. In Unity 1 unit = 1 meter so scale you scene accordingly.

  • @shubhamshetkar4406
    @shubhamshetkar4406 5 років тому

    tutorial on Realtime emissive lights with shadows