Tips for Effective FLIP Fluids Support in Blender

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КОМЕНТАРІ • 7

  • @rayotoxi1509
    @rayotoxi1509 Рік тому +1

    How do i fix this sqlite3.OperationalError: database is locked Error massage the instruction on Github sadly didnt work i had to enable skip baking and allways rebake the animation from the point on where it had the error well it did work but in the end of the baking and render process the fluid jitters abit on the same point where i had to save the file after the error massage reopen it and rebake it it would start from the point on where it had the error massage is there anyway i cann fix it

    • @FLIPFluids
      @FLIPFluids  Рік тому

      Would you please send a support mail using our webpage form ? That’s the best way to help with any questions.

  • @IAmNumber4000
    @IAmNumber4000 Рік тому +2

    "not working plz halp this should be enough info thxxx"

  • @KNullHypothesis
    @KNullHypothesis Рік тому

    Hey guys! Are you still working on this? The 2022 reel hasn't come out yet and no updates for a while?
    I just know you've updated it enough to run in the newer Blender versions, but is this still gonna get more technical updates, as well as Reels??

    • @FLIPFluids
      @FLIPFluids  Рік тому

      Hello 👋- yes we are developing all the time! There are many bug fixes and new features - and the customer reel still is in progress ! Follow us on Instagram and take a look to the customer reel site on our homepage to be up to date.

  • @homerhuang7532
    @homerhuang7532 Рік тому

    I don't know why my baking is so slow. My computer configuration is cpu 13900K gpu4090, 32G memory DDR5, but it takes a long time to bake. My other computer has a lower configuration, but the baking speed is faster. Do you need to do any settings? Does this plugin need higher memory support?

    • @ryanguy4536
      @ryanguy4536 Рік тому

      Hey, I have a similar configuration. If you are running a small simulation, the default max threads (32 for 13900K) can actually slow down the simulation due to overhead of managing too many threads. Try lowering the number of threads in the Domain > Advanced panel. This CPU has tested great for larger simulations running at max threads. For more info on simulation optimization and CPU usage, see the first topic in the Scene Troubleshooting link in the description. Hope this helps!