Force fields are a lot simpler than I thought! I've always been intimidated by it so I never gave it a chance, but now I definitely will. I recently made an underwater explosion using an obstacle as the force, but I think a force field will get me better results! Thanks as always for the excellent tutorial
Hey guys! Great addon and excellent video serie!!! One question, is there a way to convert the mesh animation into keframes to be able to enlarge or strech de animation timing once you are happy with the simulation results?
Unfortunately there is no way to stretch the simulated time. The only thing you could work with is the simulation playback settings in the helper panel. You can play around with „override frame“.
This awesome!! A question, how can I add more realistic material to your base Ocean Shader? Like caustics and surface details to the blue water texture :)
For surface details you could add an ocean modifier on top of the final Simulation Mesh. Caustics is something that would required an other shader that is not part of our Addon. There are some great caustic shaders available on the blender market. And luxrender can render great caustics as well.
How would you make an animated mesh, like a creature or a person, look like it was made completely of water? When I try using my mesh as a fluid and then duplicating the animated mesh and using that as a surface or volume force, the water doesn't follow the shape, it just goes flying around.
Check our example files to find settings for your scene. You may play around with strength and gravity settings. Join our Discord Server to find us and a good helping community.
I don't know why my baking is so slow. My computer configuration is cpu 13900K gpu4090, 32G memory DDR5, but it takes a long time to bake. My other computer has a lower configuration, but the baking speed is faster. Do you need to do any settings? Does this plugin need higher memory support?
Hi, quick question before I dive into this addon - I love working with RealFlow because of its ability to externally export meshes and foam particles (.abc) so I can later have complete control of them in Blender. Can FlipFluids export meshed liquid as alembic sequences or is it stored somehow internally? Main reason I hate working with fluids are their file sizes... Thank you!
Why can I not get the same water effects as you unless I raise the resolution to 1500? Is it because of the scale of the environment? Or is there any other thing you can comment upon to keep resolution down and get more fluid like results instead of blobs.
@@FLIPFluids Thank You!!! Have any good tutorials or place I can find more out about scaling and world scale, in regards to flip fluids? Mainly trying to make them look less blob like.
Hi! you guys have any plans to develop new modules for GPU emulation? X-Particles for C4D has finished GPU simulation development, the simulation speed completely kills the CPU, just hope it in the process, GPU sim is the future.
@@FLIPFluids Thanks, pls check this one:ua-cam.com/video/ePs3A7rD8S4/v-deo.html In Blender 3.2 eevee next, with the SSR and more improvements, realtime rendering will replace more work in cycles, just hope FlipFluids will not stay in the traditional CPU simulation process too long.
@@FLIPFluids There is not a single tutorial on UA-cam which can define it properly, I have watched the entire UA-cam. Please make a tutorial in which it is clearly defined.
Now this is creativity. Using VFX to explain how simulations work. Very good!
Flip fluids is so damn impressive. Been having a ton of fun
I like how your reflection is in the water. You could interact with the fluid and that's really cool!
Fantastic video with great explanations. Please do more of these. So good. #Blender #3dsims #3dfluids #flipfluids
Force fields are a lot simpler than I thought! I've always been intimidated by it so I never gave it a chance, but now I definitely will. I recently made an underwater explosion using an obstacle as the force, but I think a force field will get me better results! Thanks as always for the excellent tutorial
Thanks guys this will help me with my animations
Extremely helpful, thankyou!
Bruh... low key didn't realize it was a blender tutorial at first 🤣
i will try this tomorrow after i wake up.
Just what I was waiting for, thank you
I THINK WE NEED A NEW 2024 TUTORIAL WITH THE NEW FEATURES 😌
Great work and very helpful. Can't wait to try some new simulations.
Exactly the kind of videos we needed. Thank you.
Nice tut ! I would love to see more of these
Attributes will be the next!
this guy is a genius
Thank you 😊
AMAZING video
thanks
29:17 super nice
yeah ... easy .... would take me 5 months but it's fine haha ! keep it up !
OMG YOU SPLIT THE OCEAN :)
Sehr gut!! Danke from Sweden.
Grüße nach Sweden 🇸🇪👋
Do you have a video showing how to blend these FLIP fluids with real footage like the first 3 mins of the video?
Actually we are working on a set of tools that makes it easy - and a tutorial will be there , too!
Hey guys!
Great addon and excellent video serie!!!
One question, is there a way to convert the mesh animation into keframes to be able to enlarge or strech de animation timing once you are happy with the simulation results?
Unfortunately there is no way to stretch the simulated time.
The only thing you could work with is the simulation playback settings in the helper panel. You can play around with „override frame“.
This awesome!! A question, how can I add more realistic material to your base Ocean Shader? Like caustics and surface details to the blue water texture :)
For surface details you could add an ocean modifier on top of the final Simulation Mesh. Caustics is something that would required an other shader that is not part of our Addon. There are some great caustic shaders available on the blender market. And luxrender can render great caustics as well.
❤
so to use we have the model with real world scale .
Please create a tutorial on parting of sea with the help of forcefields.
It is explained in this tutorial. Use a plane and force field to push water away. I will find some time to publish the blend files as well ;)
@@FLIPFluids sir it will be very helpful if u could provide the blend file. Thanks 🙂
Can i make a wind force field interact with your liqud physics?
We do not support Blender‘s own force fields- but you can use FLIP Fluids Addons Force Fields to get the same effects.
How would you make an animated mesh, like a creature or a person, look like it was made completely of water? When I try using my mesh as a fluid and then duplicating the animated mesh and using that as a surface or volume force, the water doesn't follow the shape, it just goes flying around.
Check our example files to find settings for your scene.
You may play around with strength and gravity settings. Join our Discord Server to find us and a good helping community.
I don't know why my baking is so slow. My computer configuration is cpu 13900K gpu4090, 32G memory DDR5, but it takes a long time to bake. My other computer has a lower configuration, but the baking speed is faster. Do you need to do any settings? Does this plugin need higher memory support?
Hi, quick question before I dive into this addon - I love working with RealFlow because of its ability to externally export meshes and foam particles (.abc) so I can later have complete control of them in Blender. Can FlipFluids export meshed liquid as alembic sequences or is it stored somehow internally? Main reason I hate working with fluids are their file sizes...
Thank you!
You can export abc data including motionblur vector data.
However, filesize depends on simulation resolution.
Why can I not get the same water effects as you unless I raise the resolution to 1500? Is it because of the scale of the environment? Or is there any other thing you can comment upon to keep resolution down and get more fluid like results instead of blobs.
That depends on scaling of your scene and world scale settings.
@@FLIPFluids Thank You!!! Have any good tutorials or place I can find more out about scaling and world scale, in regards to flip fluids? Mainly trying to make them look less blob like.
how can I delete a flip fluid? It keeps coming back.
Using an outflow or by disabling boundary collision helps to remove fluid. Use reset to delete the cache.
@FLIPFluids of course. It's the mesh that wouldn't delete. So I deleted, then disabled flipfluids, saved quit, and restarted. That did it.
Hi! you guys have any plans to develop new modules for GPU emulation? X-Particles for C4D has finished GPU simulation development, the simulation speed completely kills the CPU, just hope it in the process, GPU sim is the future.
We are working on speed improvements. But actually I cannot say if GPU or CPU will be our future. Of course, we are trying and making experiments ;).
@@FLIPFluids Thanks, pls check this one:ua-cam.com/video/ePs3A7rD8S4/v-deo.html In Blender 3.2 eevee next, with the SSR and more improvements, realtime rendering will replace more work in cycles, just hope FlipFluids will not stay in the traditional CPU simulation process too long.
is this possible without the add-on
Without the helper-addon: yes! But the FLIP Fluids Addon is required, of course.
Anyone have any trouble hearing sound?
what !? baking time is 5.2h !!!!!
oh my
Cool but you have rap music in the background. Unless that was your intent.
It was
how to use in real world
Soon … 😉
@@FLIPFluids There is not a single tutorial on UA-cam which can define it properly, I have watched the entire UA-cam. Please make a tutorial in which it is clearly defined.