Blender 3 FLIP Fluids Tutorial, Also get the add-on for Free!
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- Опубліковано 26 лип 2022
- In this video I show how to use the flip fluids add-on/ Plus I also show how to compile the add-on so you can use the full add-on for completely free.
Links in video:
github.com/rlguy/Blender-FLIP...
Could not find GNU Make (make) on your system path. Help pls
***ERROR: Could not find GNU Make (make) on your system path. See above for help.***
bro please help and make a vid for these. I alreday read the comments and changed the path as well but sill this error is there.
Please make a vid for this.
thank you..this was very easy to follow
Do u have an affiliate code when Im buying it?
Is this plugin able to affect areas the liwuids touches? For example a change in color, making in darker and stuff like that. Asking for the payed version. I am not a 3D professional but there are some projects I could handle without time pressure (fathers company for example). Thanky ou in advance.
Whats ur hardware like, i dont wanna be nosy and stuff, its just so i have a rough idea of how efficient the addon is and how it will perform on mine.
When I paste the flip fluids download top page it won’t work and says the system cannot find the path specified
My thing still has problems even though i did everything you have said to do in the other comments. im still confused and nothing works
for some reason the visualize grid option isn't working in blender 4, and when scale the cube it it doesn't refresh the voxel count parameter
seems like there are some files missing in flip_fluids_addon\pyfluid\lib after compiling, tested the dll files from the demo and no luck since it's a different version
support the developers for their multi thousand dollar technology for like $50? nope. im still not happy i want it for free >:(
Who wants it for free prolly will never move on from having some short fun with it, maybe upload a super low res 5 second clip of it to UA-cam and be done with it. Not the highest buying potential.
@@Gary_Hun then use mantaflow. its like 90% as good and you can just add whitewater texture in post.
exactly.. sheesh
@@bryanyoung8404 most of these people are newbs who will never get past a few settings, then move on to complaining on forums how much better Houdini is than blender.
Some people don't have much money!
Thanks Boss!
THANK YOU
when i try to bake it it shows me to move the cache to another location but i cant find the cache
YAY!
Don't feel good bro i was in the sa precision you was in
***ERROR: Could not find GNU Make (make) on your system path. See above for help.***
help me pleasee
Sadly it seems the github version of flip fluids doesn't include the mixbox plugin. Would it be possible to come up with a work-around in shadernodes to ensure colors mix properly?
I've been waiting for this 'updated' version, is it still not available in developer tools?
@@marcusthetoxic3635 It says very clearly in the flip plugin settings that the mixbox plugin is not included in the github version.
@@dohduhdah didn't say that when I downloaded it months ago.
just make pretend its 1995 and you'd need to shell out over 80 grand to be able to do this. be happy with what you already have for free. its insane
With this version of the addon, I am missing some of the developer features, by doing this are we getting an old version? The github page says it's from march
March 14th is the latest version, 1.3.0 you shouldn't be missing any features the only thing missing will be custom material profiles and fluid presets which come with the paid version
@@andrec1675 there's actually a recent 1.4 release, it has the mixing attribute on the developer tools, it's something that is missing with 1.3, oh well, 1.4 might get uploaded soon enough to the GitHub page
when i type in the path for the flip fluid directory, my command prompt says "is not recognized as an internal or external command, operable program or batch file" was wondering if you could shine a light on this?
I had the same
Question: is there any way to make an object to float (hover) over the water, like it falls into it and then the water pulls it up?
What you are talking about is buoyancy. Sadly, FLIP cannot simulate buoyancy right now.
@@carrotfarme3955 So, you have to fake it with animation, right...?
you can shrinkwrap a plane to the water surface(plane need some loopcuts) then parent the object to the plane.
I could not get the "python" dependency. 🤔
To anyone having problems when compiling:
- If you type "make" in the command line, it should return something along the lines of "No specified target [...]". If not, you have a problem with GNUMake. Check if it's in your %PATH% variable. If not, add it manually, close your terminal, and try again.
- If you type "cmake" you should get a little blurb beginning with "Usage [...]". If not, check if cmake is in your %PATH%. If not, add it manually, close and open a new terminal, and try again.
- (On Windows) It might be that the build script is looking for "minwg32-make" and not "make". If that 's the case (unlikely), install that, close your terminal, and try again.
Those are the fixes that i applied to get my install working. I can't promise they'll work for you.
Also, Mixbox is not supported if you compile from Github.
that I have to add exactly in %PATH% (in both cases)
tf does that mean
please can you give me your maded addon I did every thing but its not working, please.
to make "make"(GNU make) work on win10, I had to add a variable in Environment Variables.
variable "make", value C:\Program Files (x86)\GnuWin32\bin\make.exe
then there is variable "path" in there, edit it and add new line C:\Program Files (x86)\GnuWin32\
Also I extracted archive to drive D. So first need to change drive by typing "d:" and only then "cd" + path to the folder
Hi there, after I install in cmd and extract it, unfortunately didn't work for the copy paste of extract address. Is there any other way? Thanks in advance
What OS are you using
Ive read through the comments and i see a bunch of try this and that, i did tbe variables add part, but i still cant work out how to make 'python build.py' work
Also i had installed blender and the downloads on a separate partiction, in my case D:\
not really cmd literate
CMake Error: CMake was unable to find a build program corresponding to "MinGW Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.
CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
-- Configuring incomplete, errors occurred!. plz help
getting the same .... any luck?
@@waleedcreates4294 same
same
same
same... have you fix it? help please you are my last hope, i have tried to download this for hours? help please..
When installing gnuwin32.make it says error 0x80070002 system cant find file path or something like that. how to fix thix?
are there any limitations in using this commercially or its free to use now?
limitations except for mixbox
Yes you miss out on the custom material library, so I'm my opinion the commercial version is still better, but if you don't have the means to afford it right now you can compile it yourself and get 90% of the features for a little bit of extra work on your part.
For some reason this isn't working for me. I followed the video exactly and when I get to the python build.py part, it shows an error saying "Could not find GNU Make (make) on you system path. " Do you know what the problem is?
Yeah you need to restart your command prompt. The path isn't updated until you close and open it.
@@andrec1675 It's still showing the error, you have any more suggestions?
@@crypticinfusion8018 yeah did you make sure you actually installed gnu make "winget install -e --id GnuWin32.Make"
@@andrec1675 Yeah I did, I actually uninstalled everything and tried it again, but it still said the same thing
@@crypticinfusion8018 then you may need to manually add make to your path, you can do that by following this tutorial www.architectryan.com/2018/03/17/add-to-the-path-on-windows-10/#:~:text=Click%20the%20%E2%80%9CEnvironment%20Variables%E2%80%A6%E2%80%9D,path%20you%20want%20to%20add. just add gnumake
it wont build even though ive added all the paths
I'm getting a CMake error when I try to run build.py. It says CMake was unable to find a build program corresponding to "MinGW Makefiles"
Possibly didn't install gnumake or it's not added to your path
@@andrec1675 It installed, i also added it to my path using the tutorial you posted in another comment, very confused :/
@@andrec1675 I have "C:\Program Files (x86)\GnuWin32\bin" in my PATH
@@marcusthetoxic3635 Since your error is complaining about MinGW Makefiles it may want you to install the MinGW compiler which you can get here www.mingw-w64.org/downloads/ this will probably get you in the right direction
@@andrec1675 Do I need to add it to my path aswell?
***ERROR: Could not find GNU Make (make) on your system path. See above for help.***
help us please
cmake install failed help please
"no package found matching input criteria" when I do winget install python3
fixed it by downloading python the regular way, checking the "add to PATH" option on the installer and also adding python to path in environment variables.
I tried everything but still the same, is there another way?
stuck at the last step, "python build.py". Says "python was not found", any help?
You need to install python
@@andrec1675 I did, still getting this... 😑😑😑
Same ;-;
solution ua-cam.com/video/uBnbVqUmZaQ/v-deo.html
@@durannomad best solution i found was install python with microsoft store
[Errno 2] No such file or directory
i get a error when i try to bake it any solutions?
Hard to know without the error, but you probably made a mistake while compiling it.
@@andrec1675 ah sorry the error was unable to load fluid engine libraries I tried to search for a fix didn't find something that works
@Astrid Alaniz this mean you don't have your .dll libraries, you didnt properly "make". a give away maybe that your have a 64bit windows, but this tutorial is for 32 bit machine
Saladfingers?
i'm having errors while baking the simulation
+++++++++++++
same
i think it has to do with the gnu version, i have a 6.3 version and the version in the tutorial is 8.1, idk how he installed that one
@@RochyTw same! for some reason it so hard to install minGW versions other than 6.3. I really wish andre did a more thorough tutorial on this
@@gravnine there si a tutorial yo install the 8.1 versión
it wont work
If you have all this experience, why don't you help us, who are simple and few benevolent people, by uploading the add-on ready?
Is it safe
Yes, you are compiling the source code from the official flip fluid GitHub.
Why is it stuck at 93%
Might have run out of RAM
@@andrec1675 Also did you speed up the video for installing the dependencies
@@BlueDomnio777 yes I sped the video up, as it's hardly gripping content
Not for free
winget install GNUWin32.make>>Installer hash does not match. | python build.py>>ERROR: Could not find GNU Make (make) on your system path. See above for help. | Python Ver = 3.12.1 on Win 10.
please, what you do suggest, thanks Bro
last step gave me the following error:
-- FLIP Fluids version 1.6.0 GitHub Release 25-NOV-2022 (DEBUG BUILD)
-- Building in debug mode
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/engar/Documents/Blender-FLIP-Fluids-master/build
[ 1%] Building CXX object CMakeFiles/objects.dir/src/engine/clscalarfield.cpp.obj
C:\Users\engar\Documents\Blender-FLIP-Fluids-master\src\engine\clscalarfield.cpp: In member function 'float CLScalarField::_getWorkGroupMinimumValue(CLScalarField::WorkGroup*)':
C:\Users\engar\Documents\Blender-FLIP-Fluids-master\src\engine\clscalarfield.cpp:1631:25: error: 'numeric_limits' is not a member of 'std'
1631 | float minval = std::numeric_limits::infinity();
| ^~~~~~~~~~~~~~
C:\Users\engar\Documents\Blender-FLIP-Fluids-master\src\engine\clscalarfield.cpp:1631:40: error: expected primary-expression before 'float'
1631 | float minval = std::numeric_limits::infinity();
| ^~~~~
make[2]: *** [CMakeFiles\objects.dir\build.make:271: CMakeFiles/objects.dir/src/engine/clscalarfield.cpp.obj] Error 1
make[1]: *** [CMakeFiles\Makefile2:84: CMakeFiles/objects.dir/all] Error 2
make: *** [Makefile:90: all] Error 2
Traceback (most recent call last):
File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 162, in
main()
File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 151, in main
raise e
File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 138, in main
cmake_make(root_dir, cmake_path, make_path, build_debug=True, make_build=not args.no_compile, darwin_arch=darwin_arch, library_suffix=library_suffix)
File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 49, in cmake_make
subprocess.check_call(make_command)
File "C:\Users\engar\AppData\Local\Programs\Python\Python310\lib\subprocess.py", line 369, in check_call
raise CalledProcessError(retcode, cmd)
subprocess.CalledProcessError: Command '['make']' returned non-zero exit status 2.