Realistic Eevee Glass Shader for Blender 4.2 (Tutorial)

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 97

  • @RyanKingArt
    @RyanKingArt  4 місяці тому +4

    *Free Download - Realistic Eevee Glass Shader:*
    • Gumroad: ryankingart.gumroad.com/l/eevee-glass
    • Patreon: www.patreon.com/posts/108395753

  • @jhonysabreudasilva1531
    @jhonysabreudasilva1531 3 місяці тому +13

    my eyes even started to water here. best tutorial in the universe

  • @goodgremlinmedia2757
    @goodgremlinmedia2757 2 місяці тому +6

    I tried all those steps in the beginning but it still looks solid.

    • @user-eh8jx9bn9u
      @user-eh8jx9bn9u 3 дні тому

      Same, I have followed 3 tutorials now... Doing in in Eevee and in Cycles

    • @auditorychemist5069
      @auditorychemist5069 2 дні тому

      @@user-eh8jx9bn9u Do you have "Raytraced Transmission" enabled?
      And as for "Cycles" glass materials won't show up in the solid viewport.

    • @auditorychemist5069
      @auditorychemist5069 2 дні тому

      It might be that you don't have "Raytraced Transmission" enabled.

  • @nohnohnoh
    @nohnohnoh 3 місяці тому +9

    This new Eevee is so much better than the old one.🎉

  • @earth6862
    @earth6862 2 місяці тому

    other tutorials all use the same methods over and over, but you use a method which makes glass look like actual glass. Thank you for this!

  • @drarepublicx414
    @drarepublicx414 4 місяці тому +11

    you are my blender Wikipedia!!!!!!!!!!!

  • @JoyRender
    @JoyRender 3 місяці тому +1

    thanks!! the new raytracing on eevee is super cool, i dont have to wait for 30 hours for cycles anymore for good looking glass anymore

  • @beyaz2376
    @beyaz2376 4 місяці тому +12

    new eevee is good, but cycles is better :)

    • @a.d.icompany6517
      @a.d.icompany6517 4 місяці тому +19

      Say it to my graphic card 😅

    • @Dhruv1223
      @Dhruv1223 3 місяці тому +2

      That's for sure but now for a good 60 percent of the jobs you can get away with eevee. Like earlier it was a bit of a task getting good looking product renders with eevee, now it's a breeze

    • @Lemonraine26
      @Lemonraine26 2 місяці тому

      CYCLES MAKE ME GO KABOOM

    • @RealPapershaper
      @RealPapershaper 2 місяці тому

      I still use cycles for final renders and eevee for quick animations. I’m glad eevee is getting more development, It'll be awesome to do everything in real time raytracing some day.

  • @campoyo3788
    @campoyo3788 Місяць тому

    I know someone will ask this: you cannot tint the transparency node unless you change the render method to "blended" which takes away the ray traced refractions from the glass node in that material. But you can create another material, this one with only a transparent node connected and it's render method to "Blended"; use a 2nd solidify modifier with the Material Offset at 1(this tells the new created surface to use the next material on the list) and that's it, you can now change the transparency color of the 2nd material and you'll keep the reflections and refractions of the 1st material.

  • @Chaotic_Observer
    @Chaotic_Observer Місяць тому

    SUCH a good tutorial, thank you so much! im finding it kinda hard to find tutorials for blender 4.2 lately

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      thanks for watching

    • @Chaotic_Observer
      @Chaotic_Observer Місяць тому

      @@RyanKingArt no prob. I used this tutorial for an assignment. I wanted the windows to look right lol

  • @TimothyCalebGordon
    @TimothyCalebGordon 3 місяці тому +1

    you really are a King Ryan

  • @Temarius_Walker
    @Temarius_Walker Місяць тому

    This tutorial is amazing! Thank you, you rock!!

  • @professordeb
    @professordeb 3 місяці тому

    That was awesome...Straight and to the point and covered all the bases. Thanks!

  • @flossfish6249
    @flossfish6249 3 місяці тому

    phenomenal, just what my render needed :)

  • @filipvanhalter
    @filipvanhalter 3 місяці тому +1

    Thanks so much for this and of course for all the other amazing tuts you constantly deliver!!
    Any chance you could give some guidance to fill the glass with a transparent liquid?

    • @RyanKingArt
      @RyanKingArt  3 місяці тому +1

      maybe I can make a video on that sometime

  • @Cafecomdesenho
    @Cafecomdesenho Місяць тому

    Good tutorial, but did you change from sphere to slab, since a glass sphere does really invert the image?

  • @stings7
    @stings7 4 місяці тому +1

    thank u so much for making this i wonder how do people memorize like all the geometry nodes and know where to use them its kinda hard for me and i have to end up watching a tutorial

  • @durijebo
    @durijebo 3 місяці тому

    Great Tutorial for the new Blender. Thank youuuu

  • @Tertion
    @Tertion 3 місяці тому

    Yes, more EEVEE in 4.2 stuff !!

  • @rikki_tikki_tavi662
    @rikki_tikki_tavi662 3 місяці тому

    Thank you so much, this video really helped me a lot

  • @Safetyman99
    @Safetyman99 Місяць тому

    Thank you!

  • @Tyossi
    @Tyossi 4 місяці тому

    good tutorial!! conveys the information excellently

  • @hashvolting
    @hashvolting 4 місяці тому +3

    good tutorial

  • @original_M_A_K
    @original_M_A_K 3 місяці тому

    brilliant, as always

  • @artmegamovie
    @artmegamovie 3 місяці тому +1

    Great tutorial. Just about the glass ball. It's more realistic for the image inside to be flipped upside down.

    • @RyanKingArt
      @RyanKingArt  3 місяці тому +1

      Ahh yes, for some objects it might be better to use sphere instead of slab. thanks 👍‍

  • @CGSTUDENT15
    @CGSTUDENT15 4 місяці тому

    Thanx for this ❤
    Why u didn't use the node wrangler shortcut for mixing the two nodes?

  • @Surbrandex
    @Surbrandex 3 місяці тому

    much love ryan C:

  • @sorrowplays3120
    @sorrowplays3120 12 днів тому

    i followed the tutorial but have this weird forest trail texture unstead of it being see through any advice on how to fix this?

  • @achraf7882
    @achraf7882 3 місяці тому

    broo ty soo much for helping us

  • @Dhruv1223
    @Dhruv1223 3 місяці тому +1

    Everyone take a shot when ryan says "more realistic" 😂. But in all seriousness thanks for the great content!

  • @msblancablanca
    @msblancablanca Місяць тому

    Checking the ray tracing and raytraced transmission doesn't change anything for me, any idea if I need to have something activated from before? Or maybe my pc doesnt have the requirements to see it?

  • @owenjenkinsofficial
    @owenjenkinsofficial 2 місяці тому

    I feel like the only issue is that this omits proper glass refraction where everything gets reflected upside down and distorted. Loving the new Eevee Next tho!

  • @benjamink5546
    @benjamink5546 3 місяці тому +2

    You don't need a transparent shader. You can control the transparency via alpha, as well as fresnel. But it is not very realistic. If you activate raytraced transmission in the material settings, the caustics disappear. It is not nice to do without it. Is there a solution for this?

    • @campoyo3788
      @campoyo3788 Місяць тому

      Instead of using the Fresnel node like in the video, use Layer Weight node and connect it's Facing output to a color ramp and then that factor to the mix shader for the glass and transparent shaders, that will get rid of the hard line between the glass and transparency. and the Sphere Thickness gives better results to anything that's mostly curved surfaces like the three objects used in the video, Slab works better for windows or cubes, basically any surface that is mostly flat.

  • @rudineidiedian
    @rudineidiedian 2 місяці тому

    how do i add this "background" that you're using? the one that has a lot of "+" signs

  • @Silkari
    @Silkari 3 місяці тому

    I tried this, the glass looks amazing, but I tried using it as a bubble with a dark object inside it... the object inside the sphere just disappears, regardless of which IOR I select. Any ideas?

  • @stubfx
    @stubfx 3 місяці тому

    I'd like to point out that the glass sphere (if full) should indeed project the image upside down

    • @RyanKingArt
      @RyanKingArt  3 місяці тому +1

      Ahh yes I guess you are right

    • @stubfx
      @stubfx 3 місяці тому

      @@RyanKingArt still an awesome tutorial tho, thank you for these 👌

  • @midorifox
    @midorifox 2 місяці тому

    i was wondering why my glass had that odd gray shadow inside of it, then I realized it was the world's lighting. Adding an HDRI Fixed it.

    • @RyanKingArt
      @RyanKingArt  2 місяці тому

      glad you found a fix for that.

    • @midorifox
      @midorifox 2 місяці тому

      @@RyanKingArt well, your tutorial helped a lot with it :)
      Thanks for your work

  • @ItsNotANormalBacon
    @ItsNotANormalBacon 4 місяці тому +1

    I like Eevee cuz it's fast

  • @abtarget1436
    @abtarget1436 22 дні тому

    Good

  • @MyStudio-io3so
    @MyStudio-io3so 3 місяці тому

    When I add a color to my background plane it cause the glass to have the same colour as the background. How to fix this.

  • @mkjyt1
    @mkjyt1 3 місяці тому

    Nice!

  • @kalter3773
    @kalter3773 20 днів тому

    I am trying to make an Omega 3 pill, was thinking about "Why I don't make a glass? But it is not working, really need help with a tutorial haha

  • @mk2cell645
    @mk2cell645 4 місяці тому +1

    how about the bevel in eevee?

  • @Sh4gzz
    @Sh4gzz 3 місяці тому

    Do we need to credit you in any way if we use this material for commercial purposes?

    • @RyanKingArt
      @RyanKingArt  3 місяці тому

      Nope you don't have to credit me.

  • @Soulsuz4
    @Soulsuz4 2 місяці тому

    there is a wavy texture in my glass and I don't know how to fix it :(

  • @austinchannel1637
    @austinchannel1637 3 місяці тому

    Can this be exported to FBX for use in Unreal Engine? Can you do this without turning on Raytracing and Raytraced transmission. I do not want to rely on raytracing for mobile game development 3d assets.

    • @campoyo3788
      @campoyo3788 Місяць тому

      Materials in UE5 work different to Blender materials, you will have to recreate them in UE5 after exporting the models and textures from Blender.
      There may be a way or add-on for export materials from blender to UE5 and have them recreated automatically but that I don't know.

  • @syedtesla1859
    @syedtesla1859 3 місяці тому

    @Ryan King Art ,there is an problem in blender 4.2 evee when in switch to solid mode to render rendered mode or material preview mode the software is closing but when i swith to cycle its coming but non problem everything is good storage,upgrade,cpu gpu everything is good and upgrade but still happening can you solve this even in cycles when i switched to material preview mode the software is closing i didn't created anything its an fresh defualt open scene

  • @rafaelmartins4418
    @rafaelmartins4418 3 місяці тому

    Tnx a lot!

  • @wannabewise5690
    @wannabewise5690 3 місяці тому

    😭A-and... Nothing! Do you need like RTX gpu for it? Or why might it just goes "no"? I'm stuck... Somebody, please, HELP!😭

  • @bellousow2607
    @bellousow2607 4 місяці тому

    Fantastique

  • @dzulrashdi6689
    @dzulrashdi6689 4 місяці тому

    👍

  • @mdamonc
    @mdamonc 16 днів тому

    Sadly this has some issues when applying the glass mixed with other shaders on an object

  • @TheKyokus1997
    @TheKyokus1997 3 місяці тому

    looks better
    it look like cycle reslut

  • @angrychompski
    @angrychompski 3 місяці тому

    gnome chompski

  • @Ericaandmac
    @Ericaandmac 3 місяці тому

    Its not really a complex glass shader that I expected from tutorial.
    and overall its sad eevees glass shader is still bad without changing things. all render engines has a special glass shader for realtime glass and behaves more like real glass but we keep playing with its translucency :(

    • @RyanKingArt
      @RyanKingArt  3 місяці тому +1

      sorry you dont like it

    • @Ericaandmac
      @Ericaandmac 3 місяці тому +1

      @@RyanKingArt Its okay, its simple and helpful for beginners :)) I just wished there were something more complex that make it so close to cycles glass :))

  • @faizsheikh888
    @faizsheikh888 3 місяці тому

    Hey Ryan I want to talk with you.

    • @RyanKingArt
      @RyanKingArt  3 місяці тому

      you can contact me on my website contact page