This was such a good tutorial. There's so much I take for granted having made the connections on my own so its great to hear WHY things are set up certain ways. Thank you!
Great! The guy who shows me: “it is possible!” Since april, Im studying together, than I bought the material, everything with the material I ve already made, and another things for gratitude. Before the shader nodes, which seems impossible, I learn to made animations and so many things! Thanks man, it was a tough year, but I learn a lot! Have a great reveillon, as we say in Brazil!
I legit printed them out especially the procedural textures one, slapped on my wall. Might not be a good idea since I always wake up slightly more bewildered than the day before.
Great intro video. I have watched several of your videos in which you create procedural materials and I have learned a few things. But honestly, I quickly get lost and just follow your steps. I always wonder to myself - How did he learn this? How did he figure out which nodes to use? What settings to use on this nodes? What socket to connect to which socket? And in what order to use and connect nodes? Was it all trial and error or was there somewhere you went to learn all this? I would love this video to be part of a series where you slowly and in detail explain more about nodes. They are soooo overwhelming! Keep up the great work and thanks.
thanks for the comment. I've been using Blender for 7 years, so I do have a lot of experience, from just using blender for so long. as for learning how to use nodes, I watched tons of tutorials, and practiced a lot, and a lot of my materials required a lot of little tweaks and playing around with the nodes and textures. But I think once you have the general understanding of the nodes, you can pretty easily create lots of different materials.
I so like the way you explain that once i see somebody post a new tut on something i am interested in blender i first go and check if Rayan has it already 😅
I think that one of my biggest difficult is to take control of masks that could be more precise like when we make some beautiful tiles with lines in different widths and ornaments in some points just like a hall entrance. That's just an example.
is there a benefit of using the hue/saturation/value for the roughness rather than another color ramp where you can also fine tune levels of roughness?
Hello and sorry for the interruption. First of all, I want to congratulate you on your videos-they are truly excellent and very informative. However, I have a question: I’ve noticed that in all your videos, you always use a sphere as an example. I’m curious, if you were to apply the same concepts to more complex objects, such as a pot or a wooden piece of furniture, would there be significant differences? In other words, are there variations in the principles or techniques to use when working with more intricate shapes compared to a sphere? Just to be clear, I've only been using Blender for a few months, so I hope I haven't asked a silly question.
if you want to make your life easier, buy these three addons : extrem pbr nexus, quicktextures & super texture! still you need to adjust them to your work ...but the tools will help you a lot and avoiding a lot of repeating the process just with few clicks ...and super texture is a great tool to create a texture just from one image with one click ...!
I don't know whether my computer can handle these type of computation. But, I was struggling with the previous episode of modelling and rigging. Why is that the bones are protruding out from the mesh after parenting the mesh to the bones? Also, after some exporting of the model file into .gltf. Some how the rigging is not parented to the mesh anymore. I have to delete that mesh and bones and starts again. But now I am stuck creating the mesh for the thigh. For some reason the vertices cannot be joined to form an edge. Usually, right click and choose connect vertices path will do it. But this time it fails. I am stuck.
It actually weighed on my conscience that I didn't need to give you anything for either this or the texture paint metallic map videos you made. So heavily in fact that I went directly to your patreon. Ryan, you are making a 3D modeler out of me. Thank you for the great videos.
*Ultimate Procedural Material Pack:*
• Gumroad: ryankingart.gumroad.com/l/ultimate-materials
• Blender Market: blendermarket.com/products/ultimate-materials
It's been 1.5 years since I started Blender and watching your videos. It's refreshing to see back to basics videos like this.
glad you like it!
This was such a good tutorial. There's so much I take for granted having made the connections on my own so its great to hear WHY things are set up certain ways. Thank you!
Great! The guy who shows me: “it is possible!” Since april, Im studying together, than I bought the material, everything with the material I ve already made, and another things for gratitude. Before the shader nodes, which seems impossible, I learn to made animations and so many things! Thanks man, it was a tough year, but I learn a lot! Have a great reveillon, as we say in Brazil!
One of the best channel to learn Blender I have ever found!!! Thanks for all your value time and effort!!
glad you like it! 👍
This tutorial is easier to understand than the official manual.
glad you like it!
I legit printed them out especially the procedural textures one, slapped on my wall. Might not be a good idea since I always wake up slightly more bewildered than the day before.
I've only been learning Blender for less than a month but I've gained so much from your videos!
glad to hear that. thanks for watching!
I love your channel, especially the material tutorials! Merry Christmas and have a Happy New Year!
thanks! Merry Christmas!
Ryan, I learn so much watching yours tutorials. I am from Angola and I like so much your videos. Please, Keep On!!!
Thankss
Glad you like them!
Your textures are so darn good. I can see myself watching through these for hours
thanks!
Great intro video. I have watched several of your videos in which you create procedural materials and I have learned a few things. But honestly, I quickly get lost and just follow your steps. I always wonder to myself - How did he learn this? How did he figure out which nodes to use? What settings to use on this nodes? What socket to connect to which socket? And in what order to use and connect nodes? Was it all trial and error or was there somewhere you went to learn all this? I would love this video to be part of a series where you slowly and in detail explain more about nodes. They are soooo overwhelming! Keep up the great work and thanks.
thanks for the comment. I've been using Blender for 7 years, so I do have a lot of experience, from just using blender for so long. as for learning how to use nodes, I watched tons of tutorials, and practiced a lot, and a lot of my materials required a lot of little tweaks and playing around with the nodes and textures. But I think once you have the general understanding of the nodes, you can pretty easily create lots of different materials.
Thank you so much for this. Will you upload more parts?
no, this is not a tutorial series. but to continue learning, check out my procedural material playlist.
Thanks! Very clear and helpful introduction to a part of Blender that has always looked quite daunting to me.
This is explained so lucidly. Thanks for sharing ❤️
You're welcome!
I so like the way you explain that once i see somebody post a new tut on something i am interested in blender i first go and check if Rayan has it already 😅
cool thanks 🙂
would be great to add an inverter between the noise factor and h/s/v color since darker/dirt on a metal is always rougher
I think that one of my biggest difficult is to take control of masks that could be more precise like when we make some beautiful tiles with lines in different widths and ornaments in some points just like a hall entrance. That's just an example.
is there a benefit of using the hue/saturation/value for the roughness rather than another color ramp where you can also fine tune levels of roughness?
What lighting setup are you using? HRDI I presume? Do any of your individual materials on Gumroad use it so I can purchase it? Thanks.
You're a legend mate, thanks for the help
glad it helped!
Thanks I just learned new stuff even though I am a 4 years user
❤❤😊
glad you learned something new!
Incredible tutorial. Thanks man!
Glad you liked it!
Amazing 🤩🤩
thanks!
I can't believe I speak spanish and I understood this video, tysm 😊😊
exactly what I need
hope you find it helpful!
Super useful!!!!
glad to hear that!
Awesome 🤩
thank you!
Hello and sorry for the interruption. First of all, I want to congratulate you on your videos-they are truly excellent and very informative. However, I have a question: I’ve noticed that in all your videos, you always use a sphere as an example. I’m curious, if you were to apply the same concepts to more complex objects, such as a pot or a wooden piece of furniture, would there be significant differences? In other words, are there variations in the principles or techniques to use when working with more intricate shapes compared to a sphere?
Just to be clear, I've only been using Blender for a few months, so I hope I haven't asked a silly question.
Thank you.
You're welcome!
if you want to make your life easier, buy these three addons : extrem pbr nexus, quicktextures & super texture! still you need to adjust them to your work ...but the tools will help you a lot and avoiding a lot of repeating the process just with few clicks ...and super texture is a great tool to create a texture just from one image with one click ...!
Looks like some of these shader nodes have changed, especially the Principle BSDF. How do you like the changes so far?
I like some of the changes, but not all of them.
Thank you !!
welcome!
I don't know whether my computer can handle these type of computation. But, I was struggling with the previous episode of modelling and rigging.
Why is that the bones are protruding out from the mesh after parenting the mesh to the bones?
Also, after some exporting of the model file into .gltf. Some how the rigging is not parented to the mesh anymore.
I have to delete that mesh and bones and starts again.
But now I am stuck creating the mesh for the thigh. For some reason the vertices cannot be joined to form an edge. Usually, right click and choose connect vertices path will do it. But this time it fails. I am stuck.
Оо, спасибо. Это то что нужно
thanks for watching!
You are so cool!
thanks
Can i send this texture to unity ? how ?
you can watch my texture baking tutorials, to learn how to turn the textures into baked maps, and then you can use them in game engines
@RyanKingArt 👍
its an amazing blender tutorial as you recommend me to watch this episode.thanx
hope its helpful!
10:28 It kinda looks like the moon.
love le
👍
srry how can i apply my nodes into an obect?
bro that music at the end, I thought it was a mosquito for a moment...
Oh Lol
It actually weighed on my conscience that I didn't need to give you anything for either this or the texture paint metallic map videos you made.
So heavily in fact that I went directly to your patreon. Ryan, you are making a 3D modeler out of me. Thank you for the great videos.
thanks for watching
Hi
Hello! 👋
How make this in blender?
ua-cam.com/video/Fm8os_hUIn8/v-deo.htmlsi=6EzssFAD4JbjI7fO
thanks for the tutorial idea
My goal is to never use textures again 😂