It would’ve been cool if Bethesda gave us an official way to have the Minutemen/BOS liberate Nuka World from the raiders. (I know there is a Nexus mod called Battle for Nuka World that does this but us console players don’t have access to it)
I expected that to be an option. They don't let us take out the Gunners with the Minutemen either. It really is the most half baked faction in the game. The others are a bit undercooked as well, with maybe the exception of the Brotherhood. And even that is partially a rehash of 3.
It would make sense for the railroad too. Canonically the faction is about freeing all slaves, not just synths. The fact that there wasn't an option to involve the railroad in freeing the slaves covertly is a shame.
The Pack are, in fact, cannibals. In the service tunnels where the cages and most of the beds are; the player can find Mystery Jerky and Mystery Bacon, both of which are affected by the Cannibal perk. For whatever reason, I think there is a terminal that alludes to the untimely death of a Pack member and a sudden restocking of food
They are unknowing cannibals. There are letters that tell that there don't know what meat that is and are suspicious. It's more likely that human meat is only on the table if other sources of meat are rare
Fun fact about killing all the raiders... if you don't attack the bosses, no one cares who you kill. So you can run around and murder all the raiders leaving just the bosses to snipe out at your leisure.
Of course, Gage is also unable to be killed in the same way. Good to note for next time, I don’t like the raider quests so usually eliminate gage first, net time I’ll take out the basic raiders first
I need to test lobbing NukaNukes into The Pack's sector. I doubt anyone is rendered but it could be a fun way to kick off Open Season and save two loading screens.
Great to know thank you! I will be taking out all of these dang raiders and going with the first option. I am a Minuteman damnit! I will not invade my own people! 😉
I believe there is mod called battle for Nuka World were you can have the minutemen help you take over the park and after it's done they'll patrol the park and do some of the idle animations unfortunately they just stick to Nuka town.
There is also a Mod that turns Nukaworld (and the other parks) into settlements that you can actually build in and fill with settlers. It also adds in some new locations and enemies. if you ever wanted to actually rebuild Nukaworld I'd recommend the mod.
I tend to always wipe out the Disciples. The other gangs feel like they serve more of a purpose and will fall in line. Whereas Disciples are a wild card…and they’re creepy af.
Just imagine the smell of that rotten meat and the number of diseases and carcinogenic bacteria that must be there. It wouldn't surprise me if the Disciples end up dead from some disease because they're in there all day.
In most of my play throughs I play along with the raiders getting their perks and loot right up until the end of power play, at that point you’ll have gotten everything good from the gangs, one of the factions in the park just got wiped out, and hey look at that, the leaders of the two remaining gangs are alone with your terminator ass on a rooftop away from their gangs
I didn't spend hundred of hours making my settlement pretty so that this gang could just roll in and take it. In my playthrough I just play the DLC up to the point they tell me to take over Commonwealth and attack one of my settlement.
@@virtualphoenix01 No. Like I said, I didn't progress the quest. I stop as soon as the Home sweet home quest is active. I'm on my first playtrough. I'm gonna do Open season once I have enough level, I heard its one of the hardest quest to do if you're not high level. There is a mod that would let you complete home sweet home without raiding your settlement, I'm planning on getting that on my second playthrough.
@@venvengyou can always get the raider perks first, take settlements in the commonwealth with no one in, then wipe out the two remaining raider groups and take back your settlements then go talk to Preston at the museum and the game acts like the nuka world dlc never happened
Interesting. I totally agree, I'm not going to turn on my own people, even if it is just a video game or not. After all I've built to make the world a better place I'm not gonna go ruin it.
@@baileyharrison8277 so do i have to attack settlements i own but with no people in it, or settlements i can't even acces the workbench to get this outcome?
If you want to truly experience everything Nuka World has to offer you just need to do what I did. 1) Don’t go to Concord and talk to Preston. 2) Go to Nuka World and become Overboss. 3) Get Open Season. 4) Take all the Parks for the Raiders and get Gage’s perk. 5) Complete Amoral Combat 6 times. 6) Take 3 uninhabited settlements in the Commonwealth. 7) Kill the Disciples and talk to the other raiders to get their rewards. 8) Take 5 more uninhabited settlements in the common wealth to get the achievement. 9) Complete 12 radiant quests for the Operators to get that achievement. 10) Dismiss Gage and never go near him again and Complete Open Season. 11) Take back all the Raider settlements in the Commonwealth. 12) Go to Concord and talk to Preston. He won’t even mention the Raiders and the rest of the game plays out like normal.
@@khairulazmi6327 Croup Manor to "visit" County Crossing Red Rocket and plant a lot of Razorgrain in Sanctuary(I recommend 42 food) Outpost Zimonja/Coastal Cottage are hardly a loss for your regular settlers. Jamaica Plains/ Murkwater are also a good choice. Sunshine Tidings is also a small loss Maybe Taffington/Starlight/Hangmans Alley if not already settled Greentop, Oberland Station aren´t too unique If you decide to wipe out Covenant it would be a prime choice.
@@khairulazmi6327Really it depends on how far you want to go if you want to hard-core raid then any settlement works. If your just achivment hunting. Then pick one with no other settlements nearby as shank will skip the get food objective and go straight to happiness and that can be handled with 3 alchol stands. Then just zoom through the rest of the nuka world quests. Then you can pick your next 5 raiding targets knock those out and your done. Then kill the raiders or enslave the world. Just don't pick the gang that will backstab you as then you have to do the cleaning house quest after you do power play.
I always wipe the raiders out. The quests and rewards don't interest me enough because I'm over leveled and beefed up by the time I enter Nuka World, it's far more entertaining to test my build mowing down a small city's worth of scumbags.
I usually complete the grand tour and the amoral combat quests until i get my hands on aeternus. I love my power armor heavy weapons builds and aeternus is probably the best gatling laser apart from maybe maxsons. After that it's joever for the raiders.
@@enjoyingend1939I actually consider Aeternus to be trash tier, for the simple reason that if you have the correct perks to be using a gatling laser to begin with, it is completely impossible to run out of fusion cores even with both a gatling laser and power armor, effectively making *all* gatling lasers, not just Aeternus, infinite ammo
@@taelim6599 i can see where you're coming from, but i respectfully disagree, it's not only the infinite ammo, it's also that you never have to reload it, so you can keep blasting when faced with multiple enemies. The only gatling laser i'd consider to be a little bit superior is maxsons rapid fire or maybe an anti-armor or if possible a two shot. I did the boston public library quest recently with aeternus and it was amazing just gunning down the supermutants as they came up from the station sitting out there on top of the stairs in full t-60 power armor only ceasing fire once they stopped coming. You don't really get that feeling with any other gatling laser.
So you spent money on a DLC that adds several new missions and mechanics to play just one mission, my tip: conquer the entire park before starting the open season.
My favorite way to do Nuka World is to skip Concord, play through Nuka World to the end, get the Disciples to rebel, max all the raider perks (including Gage) and get any items you want from the stores in your Raider settlements, then betray them and wipe the gangs before finally rescuing Preston.
The Pack - Lawful Evil Operators - Neutral Evil Disciples - Chaotic Evil That’s the primary reason why it’s always the best choice to eliminate the disciples. Chaotic Evil groups can never be trusted as they will commit acts of evil even when it serves no pragmatic benefit, even if it’s detrimental to themselves!
The Pack and Operators are still like people to me. The Pack just loves animals, although they bully the slaves a bit. The operators are greedy and think they're better than anyone else but atleast they're smart.
Chaotic evil are better than neutral evil. Neutral evil is the psychopath, intelligent and backstabbing. Chaotic evil, such as the disciples, just need to be fed. They will not revolt as long as they are afraid of your power and you can feed them settlers to play with. The operators on the other hand can see trough your power and wants financial gain; your caps. The disciples are thus the cheapest group, as money is a low priority for them. The pack are just meat shields, grunts. They are easily swayed by fear, so a combination of the pack and the disciples is the best as long as your character is intelligent and very brutal, since you will not have access to the operators planning and will need your own head (and your second in command, but he isnt a rocket scientist).
I feel like this DLC is extremely paradoxical as content. It only really serves to tear down what you have been building beforehand and at the same time provides the only thing that actually comes close to feeling like the actual leader of anything. For everyone else you're just the errant boy. It feels extremely uncomfortable to be put in charge of these insane murderers. It's not a moral choice like joining Ceasar's Legion in NV. They do not have an ideology about which you can think one way or the other. Just insane murder and exploitation for the hell of it. And you can either get cool perks for being evil. Or a firm handshake for being no fun.
I'm pretty sure this dlc was to appease all the people who complained that Fallout 4 didn't have enough ways to role play as a true evil character. Hence why it's whole story was centered around becoming a Raider boss and taking over the Commonwealth by force.
Honestly, if they took the extra step to make an ending where the Overboss of Nuka-world finds out the Institute has his boy and goes into the Commonwealth to get him back, I'd be more on board this DLC.
@@MilestheDirtyMindedGoblin2099 Umm...except there is a Minuteman ending. Just tell Father no when you meet him for the first time and he asks if you'll give the Institute a chance. Then he kicks you out of Institute, the Castle gets attacked by synths, you blow up the Institute and, if you haven't joined them, you get to blow up the Brotherhood of Steel with the Castle's artillery.
Open Season is by far the best. You can do it after completing everything else and getting all the Raider rewards and perks. Then you get to redeem yourself.
The first time I played this DLC I didn't know anything about it and ended up just slaughtering the raiders before I even knew there was an alternative. Never been able to bring myself to do otherwise on subsequent playthroughs.
My first time I went through it, and took out the disciples. I gave the raiders settlements that had already belonged to raiders. So Hangman's alley, Outpost Zimonja, and the red rocket at nuka world. So, minimal damage to my settlements lol. This time around though, I'll probably just kill them all because *I* didn't know *that* was an option lol.
Fallout 4 in general feels like everything about it is 60% finished, but it's so big, and there is so much to do, you dont realize it until after you've done a few different playthroughs. The dlcs dont have that luxury, so the fact they are so unfinished and rushed is in your face from the start. The base idea of Nuka World is great, but everything happens so fast in unlogical ways and everything is only surface level when it shouldve gone deeper. You becoming overboss after defeating the current one makes sense since that system is in place so thats not the issue. What doesn't make sense is since everyone knows cage helped you and you cheesed it no one challenges you or tries to murder you after. What shouldve happened is instead of going to introduce yourself to all the bosses or on your way to do so the pack leader challenges you and then the disciples ambush you and after defeating them you can either kill the leader and replace them with a random pawn that would be loyal to you or you spare them and they declare loyalty to you and then with the operators you do go meet them but after hearing you dominated the others they accept you or you bribe them or something. There should've been a 4th gang that cage represented that acted as overboss loyalists. They wouldnt add to the story when it came to choices or keeping gangs happy at all but they would be a background thing that acts as the reason everyone doesn't just swarm you and cages role and reputation as the overboss's "second" would make more sense. Instead of open season the end game shouldve been 1 of 2 endings. If you want to stay a raider the story after you clear all the parks would lead to you uniting the gangs under 1 banner and basically assimilate all the gangs into the gang Cage leads resulting in you creating your very own gang under one banner and even naming it. The gang you didnt do enough for would refuse to join and rebel. After that you would take your gang under 1 flag and conquor the commonwealth but you could actually do things the way you wanted to and instead of being forced to be evil you would just have your very own faction now. The other ending would be to use either the minutemen, BOS, or institute even and take over Nuka world with them wiping out the raiders. Nuka world would become a trading outpost under the minute men, military outpost under the brotherhood, or a secondary research facility for the institute (the railroad sucks in everyway but maybe if you decided to go with them Nuka world would become a synth haven making the railroad a real faction now). Nothing really gets ruined that way, you could explore everything the dlc has to offer no matter your choice, and even if you go through the dlc before you deal with the institute you could use your newly formed faction to destroy it. Thats what the Nuka World dlc shouldve been
I think I remember you can do Nuka World without Preston getting angry with you if you do it before you meet him. Can’t remember if you get anything out of it besides him not being angry though.
All you get are the achievements for Nuka-World, as well as the perks and gear the raiders give you. The best method is to go to Nuka-World before ever going to the Museum of Freedom, side with the raiders whose perks best suit your current character, get Gage's perk, do ammoral combat 6 times, and then after you've gotten everything you want do open season- wiping out the raiders throughout the different parks as well as the settlements you've claimed for the raiders.
^Yeah, basically what they said. The only thing I would add is to strategize ahead of time which settlements you plan on taking over with the Nuka world gangs. The perks and weapons (particularly the weapon you get from the disciples if you don't betray them) are...very strong, so i do recommend doing the entirety of Nuka world prior to meeting Preston.
I always take out the Disciples to ensure they are in my enemy leveled list so i can run into them anywhere. The armor they drop is far and away the best in the game...even though it looks dumb. So having the best armor + best melee weapon from the trader + Mason"s Problem Solver... one of the best guns in the game for a commando build...= the Lone Survivor Death Machine.
The problem with open season is that it just ends the DLC. There are so many things they could have done with open season but it was literally just kill everyone and nothing comes of it.
There should have been an option in the game to have the Brotherhood or Minutemen attack & liberate Nuka-World, as both factions would have valid reasons for wanting to take over: the Brotherhood would be very interested in the advanced technology hidden in the various theme parks, while the Minutemen would want to save the merchants and build a trading post.
I'm so happy that youre making fallout 4 videos, because my last game was Cyberpunk and your channel was my go to for that game and now that I've moved on you just happen to making videos about the next game I'm playing!
Heres the thing, being an evil raider boss SOUNDS fun, on paper. I can imagine the kind of depraved, malevolent character Id be. Just cant bring myself to do it, I dont enjoy fucking OWNING PEOPLE??? So it all falls apart once I realize I just dont have it in me 😅
I knew clicking on this video that Open Season would be the lowest one but I cannot ,for the life of me, force myself to do evil playthroughs unless I'm going for all trophies
my way of getting all of the achievements went like this 1: get all of the basegame achievements done with, siding with the BOS for the vertibird grenades (gotta get those 50 misc objectives) 2: get all of the workshop add-ons done with, using the vault-tec one to get maximum happiness 3: off to far harbor I go 4: time to deal with the hell that is nuka-world 5: oh great, the runt of the 3 DLCs
Ironically I literally had a dream of this DLC, the day of the trailer release for Fallout 4 (I posted about it in Reddit.)...... But I struggled so hard with Fallout 4 with CTDs and just rewatching the same story.(Which I don't like....) That I only have gotten to the DLC once out of 13 committed playthroughs. Having to restart because of multiple issues, not even on the same console anymore. Went from PS4 to Xbox One to Xbox Series X......And I don't know if I should even continue again now. (Main problem has always been CTD. Either in downtown, or just after playing for an hour.)
Thank you. It's actually a huge sprawling labyrinth of rooms and tunnels around and beyond that atrium. I got FAR too sidetracked building that during my playthrough
There is such a brutal juxtaposition between Nuka World and Fallout 4 and its other DLCs. It's practically impossible to play it from an RP perspective due to this unless you choose to kill the raiders and miss out on the majority of the DLC.
Ofc u can, you can take over the commonwealth with the raiders as a strong deterrent to other factions outside of the commonwealth and unite them to a greater society. Much like in new Vegas.
Honestly open season would be way better if you could request assistance from the minutemen wity the pre requisite of taking the casle and recruiting at least 5 settlements just so its actually possible. This will result in minutemen assisting you in the assault on nuka world and taking down the leaders. Which would result in nuka world becoming a minutemen stronghold
i leave preston in the museum. and use the operators, and the pack, to control/ protect settlements. The operators protect my settlements, solo (no settlements need my help). and the pack patrols the roads and the wilds. I never attack any npc settlements. I always pay them to help me. also i fix up the settlements so they have robot farmers, good houses,slot machines and clean water. So my settlers do no work, and have great lives "enslaved" . I use the vault set to make great clean homes. So my "enslaved settlements" have protection, free food (farmed by robots), clean water, and clean houses (pre-war clean). Also it confuses the game. the settlers have high happiness, but will say things like " things were great before your showed up", then right after saying that, they will say " i love this" .
What if Cait was from Nuka World slavers because Cait told us that she was a slave for 5 years. I wish if Bethesda had additional time to develop thw dlc they could make Cait or Preston share some connextion in Nuka World DLC just like Nick Valentine in Far Harbor DLC
I don't care how much content it locks out, how difficult it is, or how many items I lose access to. Always Open Season. I don't negotiate or work with raiders and especially not slavers.
I’ve replayed this game and sided with every different faction for all stories at least once but I have literally always killed the disciples in all play throughs 😆
In terms of Gatling Lasers, 1 Fusion core is loaded in, and you get 100 shots (cells) so the never ending effect makes it infinite ammo because they technically aren’t the same thing
In Fallout 3 and NV the gatling laser did use micro fusion cells, as fusion cores weren't a thing in those games. Though the Fallout 4 gatling laser is super buggy with it's use of fusion cores. I mean, the whole reason the legendary one in the Nuka-World dlc is so good to have is because the buggy state of the gatling laser can make it have actual infinite ammo instead of just having a bottomless mag size (it's legendary effect is supposed to give it the latter and not the former).
@@thewhitewolf5261 Two things: 1. Aeternus's effect is not a bug, it's intended. We know this because its name is latin for "infinite". 2. Aeternus's legendary effect is actually completely useless. Sure, it gives you truly infinite ammo, but the gatling laser is probably the one singular weapon in the entire game where that doesn't actually mean anything, because, with maxed Nuclear Physicist and Scrounger, it's completely impossible to run out of fusion cores even if you use both a gatling laser and power armor, effectively giving *all* gatling lasers infinite ammo.
@@taelim6599 lol, you're obviously a pc gamer who's always played the game with patch mods. Because if you had played a vanilla game without patch mods you'd know that nuclear physicist is also bugged to not work in the degree that it's in-game description says it does (I believe at max it makes fusion cores only last 10% longer instead of the 100% longer that the description says it does). And as I said earlier, the infinite ammo glitch only works with Aeternus if you have exactly 5 fusion cores in your inventory, no more, no less, otherwise it works as intended and just has a bottomless mag size. Which, in fact, makes Aeternus pretty much impossible to use with power armor if you want to use the infinite ammo glitch.
@@thewhitewolf5261 Actually, I always played vanilla until very recently. It is with purely vanilla experience that I can confidently say that running out of fusion cores is impossible.
If I could make the operators drop raiding and be just a powerful trading empire, I would. But realistically, I like the minutemen and BOS too much to ally with raiders. Use them for a time, then put them to the sword.
@@james-patrickpye8609 raiding the rich is the real challenge, wish you could take the boys to attack Diamond City or BoS and even the Institute. Thats imo, what Bethesda should have gone for. Involved the raiders of Nuka World more into the main story with a new ending. Would kinda fit in terms of motivations, watching your spouse get offed and than your child and only remaining family member taken, could send any parent on a warpath and commit very unreasonable actions.
After restoring power to the park you can kill gage with 2 last gangs and liberate settlements to reset Preston affinity to join back to minutemen all perks once unlocked are permanent.
This DLC more than any other needs mods to make it better story wise. Map and environment I love but its too limited story wise. There is a mod for minutemen take over, another you can assign parks to faction of your choice after getting rid of the raiders and also one that brings back Golden Globe studios from Fallout 1 called Nuka Ride.
I kinda feel like my "Stealth" build, with its ability to sneak through and not trip traps, really took the teeth out of the gauntlet. The only time I was in danger of dying was during the ambush spots, and only cause I couldn't get that sweet, sweet 4.5x sneak damage.
The way i see it kept the most stable raider faction the pack and opperators. Creating a faction to help the minutemen, yes Preston there raiders but sometimes you need a group of tough people to back you the minute men are just getting back on there feet less people and atleast you can now talk to them instead of shooting first.
The pack perk is the best one and Mason is the only one who says they would still happily kill u mags and Nisha does respect you and I don't see them betraying the sole survivor
If you complete nuka world before meeting Preston in Concord he will be less mad and give you a quest I think to get back on good terms because you can tell him that you did not know any better before meeting him (this is a good way to get the perks if you still want to play a somewhat good person)
yeah but for someone like me that went into the dlcs blind ....i feel like i just got the middle finger . ive already with a job and nieces to take care of , refuse to restart a game i put 4 days in real life into
Honestly? i wish that Open Season had more care put into it, like a secret perk or reward. But as in Fallout fashion we would need to have mods for it, i know they made one where you do the quest with the Minuteman but i hope someone makes a mod where the minuteman (or the faction you allied at the end) takes nuka world entirely, not only the few merchants at the center market
The best way to about it in my opinion is to save, experience the ending and turning on the power (love that part with the view), and then reload an earlier save to not piss off the minutemen and Preston.
Bethesda dropped a big ball with Nuka World, they had set up a Super-hero story with the Silver Shroud and just ditched it. Even legitimately gave us a friendly Nemesis in Pickman. If you went full Overboss, he should have showed back up, if you killed him in the commonwealth, perhaps its a synth or was the one you killed a synth, no matter, you've got a raider focused serial killer stalking you. OR if you stay good, Pickman shows up ala The Mysterious Stranger but with his use of small blade to slice and dice, getting away with a 'see you around, Shroud.'
Pack/Deciples make the best combo for a overpowered Blitz Melee build. A welcome change of play after shooting raiders for hundred hours. I recommend that combo for anyone not playing stealth sniper
With the player having direct authority and the gangs having more of a hierarchy, I always say the raiders as a more structured alternative to the Minutemen and a means of forming a psuedo government for the Commonwealth with food and caps being the citizenry's "taxes" so Overboss can govern the land and the raiders can (ironically) keep the roads safe. With that in mind, I prefer to keep the Operators (brains) and the Pack (muscle) alive. I don't have much use for mindless sadism without purpose (Disciples).
When I do a raider playthrough, I like to not even start the minute men questline. If you simply got up to where Preston says “grab that laser musket” you can just go back to Codsworth and tell him you tried or there were some inbred people in Concord, then he can become your companion, BUT when dismissed he will always head back to sanctuary. You don’t actually need the minute men for anything Also, if you complete the robot section of nuka world without killing robots, they’ll become friendly, making that area feel more lively
In terms of the unique perks/weapons, I feel like the Disciples have the weakest gift when looked at for themselves, yet the Disciples actually compliment the melee damage perk of the Pack and/or the stealth bonus of the Operators very well. On the other hand, Operators and Pack encourage different sorts of gameplay - either bruiser or sniper - which means they need to be the more broken by comparison to make up for it.
I came to this DLC after completing the main story and Mechanist DLC, so my character had most of the good perks unlocked. Doing the obstacle course was a breeze and the overboss took a fatman to the face. Easy peasy. The DLC in itself is a fun way to further grind out the perk tree. This video made it more difficult to choose on who to choose now. I really dislike hipsters but their perk is quite good.
The next vanilla playthrough I do I intend on playing all of the creation club content first, then straight to Nuka World so I can be the Overboss while assisting the Institute. That way I finish the playthrough strong on Far Harbor
Personally i finish nuka world almost always with operators and pack, its just the best perks imo. usually i then proceed to murder them all aftewards! too bad about gage but just make sure to get his affinity perk first 😆
Disciples: sadistic maniacs Pack: sadistic cannibals Operators: sadistic slavers I think the "logical" solution would be the Disciples in an evil Institute playthrough because they help to decimate the "surface dwellers". The Operators would get to be the second ones two secure the ressources the Institute needs. Operators could become kind of surface militia, governing body and police for the Institute so that it does not need to loose synths on the surface and instead completely focus on their research. The Pack is the only faction that I cannot imagine joining under any circumstances with any amount of phantasy. Cannibalism isn't just evil, cruel and disgusting but it's also stupid. It has no benefits. Nor do the clown masks or zoo animals. The Pack really fits a low intelligence playthrough. Both Cito and Strong approve...
The real reward of open season is knowing that you saved the people. Sometimes doing the right thing doesn’t give you any perks. Either way, it’s the right thing, that’s why you do it. On an unrelated note, I’m surprised that they didn’t allow us to add more “traders” to Nukaworld with a mesmertron.
This DLC would've been awesome if the raider gangs' story was more a way for an alternate ending where you can destroy the Minutemen (Likely with no way to turn back and no way to kill off the Raiders) and get a unique raider based ending instead of just having the story be "Decide who gets to do what" Have it be a Raiders vs Minutemen DLC
There is one more ending, if you do not join the minutemen In concord, you can join the raiders pick two raiders get their gear and perks then meet Preston for the first time, he will then give you open season and rebuild the minutemen. I think Preston does not have a chip on his shoulder if you do it that way
Is there any way to seclude the Raider bosses rather than just running in guns blazing? I tried to do it to one of the factions and it was almost impossible. Should I do some of the quests first to get a better angle to kill them or what is the best approach to still be…morally good?? Haha
Tbh i didn't have fun playing this DLC and It's not because I'm playing as a bad person, The DLC wasn't that great... it doesn't have any interesting characters or a story like far Harbor and it made me not liking the DLC and it just made me wanting to finish this DLC and getting whatever ending it has (i know there is cito and Oswald but they are the only interesting characters in this DLC to me)
The nuka raiders in my opinion should have been a main faction with its own ending, with them capturing diamont city and bunker hill at the end of the campaing, becoming the raiders rulers of the commonwealth
I’m going into Open Season on max difficulty. At my point in the game, I have most SPECIAL perks. I’m gonna equip my best power armor, my best weapons, and I’m gonna go for an enthusiastic, moonlit walk.
K, but have you considered that Nisha is awesome and the disciples looks cool while the operators just wear leather jackets? Also you gotta keep the Pack because they are the only ones that make sense in the zoo place where my friend Cito is. But i think ultimately it came down to in my playthrough i wasnt using silenced weapons or stealth so the operator perk didnt do anythings for me.... granted i also wasnt using melee weapons but i liked Nisha and Mason more
honestly id keep the pack and disciples around just cus theyre my favourite raider gang, the operators dont feel like theyre raiders just some gang the pack and disciples definitely fit the raider vibe, which fits if your going for like a raider playthrough or smt ig
I can’t help but shake the feeling that Open Season was a last-minute addition that didn’t have much time to cook before the DLC was shipped out. Like, they forgot that the rest of the game (and other DLCs) make the player out to be the HERO of the Commonwealth, and rushed to make a “good guy ending”. Other than the “don’t go to Concord” loophole, I think NukaWorld would be great for alternate-start mods.
I think there was a mistake for the aeternus, all gatling lasers use fusion cores, but due to the neverending legendary effect it doesn't technically use any ammo.
The best ending is still open season, the rewards safety of the commonwealth and the best fight in the game. (Just liberate the parks before doing open season and do Ammoral combat and get that gatling Lazer.)
Are those perks you get permanent? Can you go ahead and do Open Season AFTER getting your chosen perks? And can you get your settlements back as normal settlements later?
They really should have made open season a long game style mission when you can gain all three gangs trust and get there rewards and then flip the script cause doing the Mika world quest you don’t really do anything inherently evil
If I could just leave the operators as the only gang in Nuka world I would. I mean yeh they’re basically 3s talon company but hey I’d rather mercs to actual sadistic raiders
You can still remove the Raiders after their Questline and a minor mistake in Fallout 4 and 76 ALL gatling laser use Fusioncores. Ætheenus is unique because it has the necer ending effect which neans it foesnt need reloads and it doesnt use up your fusioncore.
It's legendary effect is actually supposed to give it a bottomless mag size, the infinite ammo effect is a bug. The way to get it to work is to have only a stack of 5 full fusion cores in your inventory, then when you fire it'll drain all 5 fusion cores in one shot but will be able to keep firing infinitely. That is until you try to reload the weapon or pick up any more fusion cores or drop any fusion cores.
I would never turn against my own people video game or not. Preston is very annoying and all but it doesnt mean i should go burn down all ive built. Turning against my people and oppressing them is vile and I don't have the gene in me that would allow me to do that. Open season it will be for me! Any tips on how far I can go in the Nuka World storyline before i have to start raiding settlements? Are there evil settlements with evil people i can raid so i dont feel bad about it? If so i will do that and go with operators up until i do the open season mission and betray them. No honor among thieves!
You can take over uninhabited settlements. You can send settlers to other settlements first, then add the Raider stuff (still useable after open season when reverted back to normal settlements) and make them into raider settlements. You can make them farm for food, and offset the happiness hits with chemstations and such, or have a robot farm for them, but the happiness hit would roughly be the same, since robots have max 50% happiness. I like tormenting my raiders with farming 😏
After God knows how many playthroughs that I've done and bored to tears, I decided to start a new game and ~ player.setlevel 32. Once I left the vault. This triggered Nuka world so I headed straight from the vault to nuka world ignoring going home and meeting codsworth, as well as not triggering Preston Garvey....its been interesting.
Best ending is actually 1) rescue Garvey, but don't join the MM yet. 2) do the Nuka world area, but take over only 3 of the many monster only inhabited settlements 3) collect whichever perks and rewards you want from Nuka gangs. 4) then do open season and murder the other 2 gangs whenever it suits. 5) once open season is finished return to Garvey and he will again be a companion and offer the general job. Completes the most quests and rewards and keeps Garvey, at the cost of losing the raider companion naturally
I wish they made nore settlements in the nuka world area and you can play out the hostile takeover there rather than having to dab into the commonwealth
If you do the Nuka World DLC BEFORE you join the Minutemen, should you want to choose that faction, you don't have a pissed off Preston and it's like nothing ever happened. Plus, with the way that the raider settlement mechanics are. It makes building places like Starlight Drive-in, County Crossing or Sunshine Tidings (The three that I always capture when doing Home Sweet Home) so much easier; should you be interested in such
"I don't know. I guess I just felt like killing a lot of people." 🤣 One of the coldest and coolest lines I've ever heard in Fallout. I did get the "good" ending because I f'ing hate raiders. When they said which of your settlements that you've spent hours, days, weeks, years creating, defending, and developing, would you like to massacre? I was like, "Ah, you all gotta die." 😅
Knowing Fallout, I think that the slave merchants in Nuka World are more likely wearing bomb collars than shock collars.
Could be both, sometimes only minor correction is needed
I’m like 90% sure they’re bomb collars
They are bomb collars
Those are identical to bomb collars from 3 and NV.
shock collar would be more fiting. A punished person can learn to behave but a dead one can not.
It would’ve been cool if Bethesda gave us an official way to have the Minutemen/BOS liberate Nuka World from the raiders.
(I know there is a Nexus mod called Battle for Nuka World that does this but us console players don’t have access to it)
There’s a mod on Xbox called minutemen takeover
I expected that to be an option. They don't let us take out the Gunners with the Minutemen either. It really is the most half baked faction in the game. The others are a bit undercooked as well, with maybe the exception of the Brotherhood. And even that is partially a rehash of 3.
It would make sense for the railroad too. Canonically the faction is about freeing all slaves, not just synths. The fact that there wasn't an option to involve the railroad in freeing the slaves covertly is a shame.
The Pack are, in fact, cannibals.
In the service tunnels where the cages and most of the beds are; the player can find Mystery Jerky and Mystery Bacon, both of which are affected by the Cannibal perk.
For whatever reason, I think there is a terminal that alludes to the untimely death of a Pack member and a sudden restocking of food
They are unknowing cannibals. There are letters that tell that there don't know what meat that is and are suspicious. It's more likely that human meat is only on the table if other sources of meat are rare
That means there only a few people from the pack that are real cannibals that are giving human meat to the other pack members
This whole "Mystery Jerky" thing hits different having watched the Fallout show
@@senseistick9942 stay away from this guy ^^
@@The.AkademicAss jerky don't make itself.
Fun fact about killing all the raiders... if you don't attack the bosses, no one cares who you kill. So you can run around and murder all the raiders leaving just the bosses to snipe out at your leisure.
Of course, Gage is also unable to be killed in the same way. Good to note for next time, I don’t like the raider quests so usually eliminate gage first, net time I’ll take out the basic raiders first
I need to test lobbing NukaNukes into The Pack's sector. I doubt anyone is rendered but it could be a fun way to kick off Open Season and save two loading screens.
Great to know thank you! I will be taking out all of these dang raiders and going with the first option. I am a Minuteman damnit! I will not invade my own people! 😉
Ugh a minute man, cant wait until you stumbled upon to me. I would crush your pathetic way of living with my bare pinkless hands. @@Gdub33
Only if your hidden 🫥
I believe there is mod called battle for Nuka World were you can have the minutemen help you take over the park and after it's done they'll patrol the park and do some of the idle animations unfortunately they just stick to Nuka town.
It’s the same story with the BOS in the Battle for Nuka World mod
There is also a Mod that turns Nukaworld (and the other parks) into settlements that you can actually build in and fill with settlers. It also adds in some new locations and enemies. if you ever wanted to actually rebuild Nukaworld I'd recommend the mod.
I remembered spawned 100 minutemen, then my PC exploded 😂😂😂
Unfortunately not available on PlayStation, I checked and it doesn’t show up
@@noahsamuel2370 I believe it’s Nexus only. I can’t find it on Xbox either 😞
I tend to always wipe out the Disciples. The other gangs feel like they serve more of a purpose and will fall in line. Whereas Disciples are a wild card…and they’re creepy af.
Plus the place they hang out in is just disgusting. Blood and viscera everywhere. Who wants to sleep near that?
Only issue is really wanting that perk…
They are a gang of serial killing cannibals. They must be great at parties.
Just imagine the smell of that rotten meat and the number of diseases and carcinogenic bacteria that must be there. It wouldn't surprise me if the Disciples end up dead from some disease because they're in there all day.
Is Ted Bundy their teacher?
In most of my play throughs I play along with the raiders getting their perks and loot right up until the end of power play, at that point you’ll have gotten everything good from the gangs, one of the factions in the park just got wiped out, and hey look at that, the leaders of the two remaining gangs are alone with your terminator ass on a rooftop away from their gangs
I didn't spend hundred of hours making my settlement pretty so that this gang could just roll in and take it. In my playthrough I just play the DLC up to the point they tell me to take over Commonwealth and attack one of my settlement.
does that work to make sure preston isn’t mad, and did u do open season after
@@virtualphoenix01 No. Like I said, I didn't progress the quest. I stop as soon as the Home sweet home quest is active. I'm on my first playtrough. I'm gonna do Open season once I have enough level, I heard its one of the hardest quest to do if you're not high level. There is a mod that would let you complete home sweet home without raiding your settlement, I'm planning on getting that on my second playthrough.
@@venvengyou can always get the raider perks first, take settlements in the commonwealth with no one in, then wipe out the two remaining raider groups and take back your settlements then go talk to Preston at the museum and the game acts like the nuka world dlc never happened
Interesting. I totally agree, I'm not going to turn on my own people, even if it is just a video game or not. After all I've built to make the world a better place I'm not gonna go ruin it.
@@baileyharrison8277 so do i have to attack settlements i own but with no people in it, or settlements i can't even acces the workbench to get this outcome?
If you want to truly experience everything Nuka World has to offer you just need to do what I did.
1) Don’t go to Concord and talk to Preston.
2) Go to Nuka World and become Overboss.
3) Get Open Season.
4) Take all the Parks for the Raiders and get Gage’s perk.
5) Complete Amoral Combat 6 times.
6) Take 3 uninhabited settlements in the Commonwealth.
7) Kill the Disciples and talk to the other raiders to get their rewards.
8) Take 5 more uninhabited settlements in the common wealth to get the achievement.
9) Complete 12 radiant quests for the Operators to get that achievement.
10) Dismiss Gage and never go near him again and Complete Open Season.
11) Take back all the Raider settlements in the Commonwealth.
12) Go to Concord and talk to Preston. He won’t even mention the Raiders and the rest of the game plays out like normal.
Any recommendations on which settlement to take over to get the achievement easily?
@@khairulazmi6327
Croup Manor to "visit" County Crossing
Red Rocket and plant a lot of Razorgrain in Sanctuary(I recommend 42 food)
Outpost Zimonja/Coastal Cottage are hardly a loss for your regular settlers.
Jamaica Plains/ Murkwater are also a good choice.
Sunshine Tidings is also a small loss
Maybe Taffington/Starlight/Hangmans Alley if not already settled
Greentop, Oberland Station aren´t too unique
If you decide to wipe out Covenant it would be a prime choice.
@@khairulazmi6327Really it depends on how far you want to go if you want to hard-core raid then any settlement works. If your just achivment hunting. Then pick one with no other settlements nearby as shank will skip the get food objective and go straight to happiness and that can be handled with 3 alchol stands. Then just zoom through the rest of the nuka world quests. Then you can pick your next 5 raiding targets knock those out and your done. Then kill the raiders or enslave the world. Just don't pick the gang that will backstab you as then you have to do the cleaning house quest after you do power play.
What if I've gotten him from Concord but not done tempines bluff yet
@@brandonbarton3200yea I've got when freedom calls up to join Garvey in sanctuary, will this still work or no
I always wipe the raiders out. The quests and rewards don't interest me enough because I'm over leveled and beefed up by the time I enter Nuka World, it's far more entertaining to test my build mowing down a small city's worth of scumbags.
I usually complete the grand tour and the amoral combat quests until i get my hands on aeternus. I love my power armor heavy weapons builds and aeternus is probably the best gatling laser apart from maybe maxsons. After that it's joever for the raiders.
@@enjoyingend1939I actually consider Aeternus to be trash tier, for the simple reason that if you have the correct perks to be using a gatling laser to begin with, it is completely impossible to run out of fusion cores even with both a gatling laser and power armor, effectively making *all* gatling lasers, not just Aeternus, infinite ammo
@@taelim6599 i can see where you're coming from, but i respectfully disagree, it's not only the infinite ammo, it's also that you never have to reload it, so you can keep blasting when faced with multiple enemies. The only gatling laser i'd consider to be a little bit superior is maxsons rapid fire or maybe an anti-armor or if possible a two shot. I did the boston public library quest recently with aeternus and it was amazing just gunning down the supermutants as they came up from the station sitting out there on top of the stairs in full t-60 power armor only ceasing fire once they stopped coming. You don't really get that feeling with any other gatling laser.
So you spent money on a DLC that adds several new missions and mechanics to play just one mission, my tip: conquer the entire park before starting the open season.
@@generaldasbananasYou can conquer the park either way. With or without the raiders.
My favorite way to do Nuka World is to skip Concord, play through Nuka World to the end, get the Disciples to rebel, max all the raider perks (including Gage) and get any items you want from the stores in your Raider settlements, then betray them and wipe the gangs before finally rescuing Preston.
This is automatic free leveling to 25 then explore its another 25
This is the run I’m on right now. It’s my “Black Widow” run. It’s literally a woman named Natasha. 😅
The Pack - Lawful Evil
Operators - Neutral Evil
Disciples - Chaotic Evil
That’s the primary reason why it’s always the best choice to eliminate the disciples. Chaotic Evil groups can never be trusted as they will commit acts of evil even when it serves no pragmatic benefit, even if it’s detrimental to themselves!
Operators are lawful evil dummy
The Pack and Operators are still like people to me. The Pack just loves animals, although they bully the slaves a bit. The operators are greedy and think they're better than anyone else but atleast they're smart.
ye, but nisha sexy. Also instigating cutlass goes staby-staby
@@tomaszpawlik5091 nuh uh fatman goes boom boom
Chaotic evil are better than neutral evil. Neutral evil is the psychopath, intelligent and backstabbing. Chaotic evil, such as the disciples, just need to be fed. They will not revolt as long as they are afraid of your power and you can feed them settlers to play with. The operators on the other hand can see trough your power and wants financial gain; your caps. The disciples are thus the cheapest group, as money is a low priority for them. The pack are just meat shields, grunts. They are easily swayed by fear, so a combination of the pack and the disciples is the best as long as your character is intelligent and very brutal, since you will not have access to the operators planning and will need your own head (and your second in command, but he isnt a rocket scientist).
I feel like this DLC is extremely paradoxical as content. It only really serves to tear down what you have been building beforehand and at the same time provides the only thing that actually comes close to feeling like the actual leader of anything.
For everyone else you're just the errant boy. It feels extremely uncomfortable to be put in charge of these insane murderers. It's not a moral choice like joining Ceasar's Legion in NV. They do not have an ideology about which you can think one way or the other. Just insane murder and exploitation for the hell of it. And you can either get cool perks for being evil. Or a firm handshake for being no fun.
I'm pretty sure this dlc was to appease all the people who complained that Fallout 4 didn't have enough ways to role play as a true evil character. Hence why it's whole story was centered around becoming a Raider boss and taking over the Commonwealth by force.
Honestly, if they took the extra step to make an ending where the Overboss of Nuka-world finds out the Institute has his boy and goes into the Commonwealth to get him back, I'd be more on board this DLC.
Yeah that’s why I wish we got more to it, like maybe an actual minutemen ending
@@MilestheDirtyMindedGoblin2099 Umm...except there is a Minuteman ending. Just tell Father no when you meet him for the first time and he asks if you'll give the Institute a chance. Then he kicks you out of Institute, the Castle gets attacked by synths, you blow up the Institute and, if you haven't joined them, you get to blow up the Brotherhood of Steel with the Castle's artillery.
@@thewhitewolf5261 I meant for nuka world lol
Open Season is by far the best. You can do it after completing everything else and getting all the Raider rewards and perks. Then you get to redeem yourself.
The first time I played this DLC I didn't know anything about it and ended up just slaughtering the raiders before I even knew there was an alternative. Never been able to bring myself to do otherwise on subsequent playthroughs.
My first time I went through it, and took out the disciples. I gave the raiders settlements that had already belonged to raiders. So Hangman's alley, Outpost Zimonja, and the red rocket at nuka world. So, minimal damage to my settlements lol.
This time around though, I'll probably just kill them all because *I* didn't know *that* was an option lol.
Fallout 4 in general feels like everything about it is 60% finished, but it's so big, and there is so much to do, you dont realize it until after you've done a few different playthroughs. The dlcs dont have that luxury, so the fact they are so unfinished and rushed is in your face from the start. The base idea of Nuka World is great, but everything happens so fast in unlogical ways and everything is only surface level when it shouldve gone deeper. You becoming overboss after defeating the current one makes sense since that system is in place so thats not the issue. What doesn't make sense is since everyone knows cage helped you and you cheesed it no one challenges you or tries to murder you after. What shouldve happened is instead of going to introduce yourself to all the bosses or on your way to do so the pack leader challenges you and then the disciples ambush you and after defeating them you can either kill the leader and replace them with a random pawn that would be loyal to you or you spare them and they declare loyalty to you and then with the operators you do go meet them but after hearing you dominated the others they accept you or you bribe them or something. There should've been a 4th gang that cage represented that acted as overboss loyalists. They wouldnt add to the story when it came to choices or keeping gangs happy at all but they would be a background thing that acts as the reason everyone doesn't just swarm you and cages role and reputation as the overboss's "second" would make more sense. Instead of open season the end game shouldve been 1 of 2 endings. If you want to stay a raider the story after you clear all the parks would lead to you uniting the gangs under 1 banner and basically assimilate all the gangs into the gang Cage leads resulting in you creating your very own gang under one banner and even naming it. The gang you didnt do enough for would refuse to join and rebel. After that you would take your gang under 1 flag and conquor the commonwealth but you could actually do things the way you wanted to and instead of being forced to be evil you would just have your very own faction now. The other ending would be to use either the minutemen, BOS, or institute even and take over Nuka world with them wiping out the raiders. Nuka world would become a trading outpost under the minute men, military outpost under the brotherhood, or a secondary research facility for the institute (the railroad sucks in everyway but maybe if you decided to go with them Nuka world would become a synth haven making the railroad a real faction now). Nothing really gets ruined that way, you could explore everything the dlc has to offer no matter your choice, and even if you go through the dlc before you deal with the institute you could use your newly formed faction to destroy it. Thats what the Nuka World dlc shouldve been
I think I remember you can do Nuka World without Preston getting angry with you if you do it before you meet him. Can’t remember if you get anything out of it besides him not being angry though.
All you get are the achievements for Nuka-World, as well as the perks and gear the raiders give you.
The best method is to go to Nuka-World before ever going to the Museum of Freedom, side with the raiders whose perks best suit your current character, get Gage's perk, do ammoral combat 6 times, and then after you've gotten everything you want do open season- wiping out the raiders throughout the different parks as well as the settlements you've claimed for the raiders.
^Yeah, basically what they said. The only thing I would add is to strategize ahead of time which settlements you plan on taking over with the Nuka world gangs.
The perks and weapons (particularly the weapon you get from the disciples if you don't betray them) are...very strong, so i do recommend doing the entirety of Nuka world prior to meeting Preston.
To be completely honest I do like helping settlements
I heard a settlement needs our help, here I’ll mark it on your map 💀
Same
@@kingyoe8686not funny since 2017
@@Reefer-Rampage69They must be a new guy from the fallout show
I always take out the Disciples to ensure they are in my enemy leveled list so i can run into them anywhere. The armor they drop is far and away the best in the game...even though it looks dumb. So having the best armor + best melee weapon from the trader + Mason"s Problem Solver... one of the best guns in the game for a commando build...= the Lone Survivor Death Machine.
"Nuka-World? Hey, Preston, looks like a new settlement needs our help."
- "Did you say... *A NEW SETTLEMENT?"*
*Charging musket
*musket cranking intensifies*
The problem with open season is that it just ends the DLC.
There are so many things they could have done with open season but it was literally just kill everyone and nothing comes of it.
There should have been an option in the game to have the Brotherhood or Minutemen attack & liberate Nuka-World, as both factions would have valid reasons for wanting to take over: the Brotherhood would be very interested in the advanced technology hidden in the various theme parks, while the Minutemen would want to save the merchants and build a trading post.
I have yet to play this DLC. It has been sitting on the back burner. I will let you know.
Excellent video 🖖🏽
Have you had a chance to play it yet?
I didnt spend hours slaughtering raiders in the commonwealth just to rule over worse raiders
Great video bro. Perfect timing too, started another playthrough of Nuka World yesterday.
I'm so happy that youre making fallout 4 videos, because my last game was Cyberpunk and your channel was my go to for that game and now that I've moved on you just happen to making videos about the next game I'm playing!
Heres the thing, being an evil raider boss SOUNDS fun, on paper. I can imagine the kind of depraved, malevolent character Id be. Just cant bring myself to do it, I dont enjoy fucking OWNING PEOPLE??? So it all falls apart once I realize I just dont have it in me 😅
You're weak and your bloodline is weak.
Welp, actions in games are a reflection of the person playing. You're a good person!
damn that ad transition was so smooth i cant even be mad, love your video man keep up the fantastic work!
I knew clicking on this video that Open Season would be the lowest one but I cannot ,for the life of me, force myself to do evil playthroughs unless I'm going for all trophies
Literally! I don’t want to ruin all my progress from the settlement
my way of getting all of the achievements went like this
1: get all of the basegame achievements done with, siding with the BOS for the vertibird grenades (gotta get those 50 misc objectives)
2: get all of the workshop add-ons done with, using the vault-tec one to get maximum happiness
3: off to far harbor I go
4: time to deal with the hell that is nuka-world
5: oh great, the runt of the 3 DLCs
Ironically I literally had a dream of this DLC, the day of the trailer release for Fallout 4 (I posted about it in Reddit.)...... But I struggled so hard with Fallout 4 with CTDs and just rewatching the same story.(Which I don't like....) That I only have gotten to the DLC once out of 13 committed playthroughs. Having to restart because of multiple issues, not even on the same console anymore. Went from PS4 to Xbox One to Xbox Series X......And I don't know if I should even continue again now.
(Main problem has always been CTD. Either in downtown, or just after playing for an hour.)
Completely off topic, but I really like the Vault you've built for your companions and settlers.
Thank you. It's actually a huge sprawling labyrinth of rooms and tunnels around and beyond that atrium. I got FAR too sidetracked building that during my playthrough
There is such a brutal juxtaposition between Nuka World and Fallout 4 and its other DLCs. It's practically impossible to play it from an RP perspective due to this unless you choose to kill the raiders and miss out on the majority of the DLC.
Ofc u can, you can take over the commonwealth with the raiders as a strong deterrent to other factions outside of the commonwealth and unite them to a greater society. Much like in new Vegas.
Honestly open season would be way better if you could request assistance from the minutemen wity the pre requisite of taking the casle and recruiting at least 5 settlements just so its actually possible. This will result in minutemen assisting you in the assault on nuka world and taking down the leaders. Which would result in nuka world becoming a minutemen stronghold
i leave preston in the museum. and use the operators, and the pack, to control/ protect settlements. The operators protect my settlements, solo (no settlements need my help). and the pack patrols the roads and the wilds. I never attack any npc settlements. I always pay them to help me. also i fix up the settlements so they have robot farmers, good houses,slot machines and clean water. So my settlers do no work, and have great lives "enslaved" . I use the vault set to make great clean homes.
So my "enslaved settlements" have protection, free food (farmed by robots), clean water, and clean houses (pre-war clean). Also it confuses the game. the settlers have high happiness, but will say things like " things were great before your showed up", then right after saying that, they will say " i love this" .
What if Cait was from Nuka World slavers because Cait told us that she was a slave for 5 years. I wish if Bethesda had additional time to develop thw dlc they could make Cait or Preston share some connextion in Nuka World DLC just like Nick Valentine in Far Harbor DLC
I don't care how much content it locks out, how difficult it is, or how many items I lose access to. Always Open Season. I don't negotiate or work with raiders and especially not slavers.
I’ve replayed this game and sided with every different faction for all stories at least once but I have literally always killed the disciples in all play throughs 😆
7:09 Gatling lasers have always used fusion cores though?
In terms of Gatling Lasers, 1 Fusion core is loaded in, and you get 100 shots (cells) so the never ending effect makes it infinite ammo because they technically aren’t the same thing
In Fallout 3 and NV the gatling laser did use micro fusion cells, as fusion cores weren't a thing in those games. Though the Fallout 4 gatling laser is super buggy with it's use of fusion cores. I mean, the whole reason the legendary one in the Nuka-World dlc is so good to have is because the buggy state of the gatling laser can make it have actual infinite ammo instead of just having a bottomless mag size (it's legendary effect is supposed to give it the latter and not the former).
@@thewhitewolf5261 Two things:
1. Aeternus's effect is not a bug, it's intended. We know this because its name is latin for "infinite".
2. Aeternus's legendary effect is actually completely useless. Sure, it gives you truly infinite ammo, but the gatling laser is probably the one singular weapon in the entire game where that doesn't actually mean anything, because, with maxed Nuclear Physicist and Scrounger, it's completely impossible to run out of fusion cores even if you use both a gatling laser and power armor, effectively giving *all* gatling lasers infinite ammo.
@@taelim6599 lol, you're obviously a pc gamer who's always played the game with patch mods. Because if you had played a vanilla game without patch mods you'd know that nuclear physicist is also bugged to not work in the degree that it's in-game description says it does (I believe at max it makes fusion cores only last 10% longer instead of the 100% longer that the description says it does). And as I said earlier, the infinite ammo glitch only works with Aeternus if you have exactly 5 fusion cores in your inventory, no more, no less, otherwise it works as intended and just has a bottomless mag size. Which, in fact, makes Aeternus pretty much impossible to use with power armor if you want to use the infinite ammo glitch.
@@thewhitewolf5261 Actually, I always played vanilla until very recently. It is with purely vanilla experience that I can confidently say that running out of fusion cores is impossible.
I have to disagree on this one. No loot, no trophy, no quest will make my sole survivers become a slave trader. Just not gonna happen.
What’s the harm in pillaging the innocent and raiding the poor. Aside from the fact that raider settlements are a pain, it’s great for money.
@@james-patrickpye8609Great for money, yes. But I have no tolerance for the existence of raiders and the shit they do
@james-patrickpye8609 World ain't worth your soul. Game or otherwise.
If I could make the operators drop raiding and be just a powerful trading empire, I would. But realistically, I like the minutemen and BOS too much to ally with raiders. Use them for a time, then put them to the sword.
@@james-patrickpye8609 raiding the rich is the real challenge, wish you could take the boys to attack Diamond City or BoS and even the Institute. Thats imo, what Bethesda should have gone for. Involved the raiders of Nuka World more into the main story with a new ending. Would kinda fit in terms of motivations, watching your spouse get offed and than your child and only remaining family member taken, could send any parent on a warpath and commit very unreasonable actions.
After restoring power to the park you can kill gage with 2 last gangs and liberate settlements to reset Preston affinity to join back to minutemen all perks once unlocked are permanent.
It would have been cool if Pickman was a former Disciple
This DLC more than any other needs mods to make it better story wise. Map and environment I love but its too limited story wise. There is a mod for minutemen take over, another you can assign parks to faction of your choice after getting rid of the raiders and also one that brings back Golden Globe studios from Fallout 1 called Nuka Ride.
So what is next, Automatron?
I kinda feel like my "Stealth" build, with its ability to sneak through and not trip traps, really took the teeth out of the gauntlet. The only time I was in danger of dying was during the ambush spots, and only cause I couldn't get that sweet, sweet 4.5x sneak damage.
The way i see it kept the most stable raider faction the pack and opperators. Creating a faction to help the minutemen, yes Preston there raiders but sometimes you need a group of tough people to back you the minute men are just getting back on there feet less people and atleast you can now talk to them instead of shooting first.
The pack perk is the best one and Mason is the only one who says they would still happily kill u mags and Nisha does respect you and I don't see them betraying the sole survivor
If you complete nuka world before meeting Preston in Concord he will be less mad and give you a quest I think to get back on good terms because you can tell him that you did not know any better before meeting him (this is a good way to get the perks if you still want to play a somewhat good person)
yeah but for someone like me that went into the dlcs blind ....i feel like i just got the middle finger . ive already with a job and nieces to take care of , refuse to restart a game i put 4 days in real life into
I tried for curiosity, as soon as you beat the overboss and get through the door you can kill gage and start open season :)
Not sure if anyone said it already, but you can also get Open Season from Preston Garvey
Honestly? i wish that Open Season had more care put into it, like a secret perk or reward.
But as in Fallout fashion we would need to have mods for it, i know they made one where you do the quest with the Minuteman but i hope someone makes a mod where the minuteman (or the faction you allied at the end) takes nuka world entirely, not only the few merchants at the center market
The best way to about it in my opinion is to save, experience the ending and turning on the power (love that part with the view), and then reload an earlier save to not piss off the minutemen and Preston.
Bethesda dropped a big ball with Nuka World, they had set up a Super-hero story with the Silver Shroud and just ditched it. Even legitimately gave us a friendly Nemesis in Pickman. If you went full Overboss, he should have showed back up, if you killed him in the commonwealth, perhaps its a synth or was the one you killed a synth, no matter, you've got a raider focused serial killer stalking you.
OR if you stay good, Pickman shows up ala The Mysterious Stranger but with his use of small blade to slice and dice, getting away with a 'see you around, Shroud.'
Pack/Deciples make the best combo for a overpowered Blitz Melee build. A welcome change of play after shooting raiders for hundred hours. I recommend that combo for anyone not playing stealth sniper
Love seeing Shylily's gamersups up there!
1:32
“These are bombs. Made in a bomb factory.”
I always screw over the disciples because my first playthrough Nisha pissed me off.
With the player having direct authority and the gangs having more of a hierarchy, I always say the raiders as a more structured alternative to the Minutemen and a means of forming a psuedo government for the Commonwealth with food and caps being the citizenry's "taxes" so Overboss can govern the land and the raiders can (ironically) keep the roads safe.
With that in mind, I prefer to keep the Operators (brains) and the Pack (muscle) alive. I don't have much use for mindless sadism without purpose (Disciples).
When I do a raider playthrough, I like to not even start the minute men questline. If you simply got up to where Preston says “grab that laser musket” you can just go back to Codsworth and tell him you tried or there were some inbred people in Concord, then he can become your companion, BUT when dismissed he will always head back to sanctuary. You don’t actually need the minute men for anything
Also, if you complete the robot section of nuka world without killing robots, they’ll become friendly, making that area feel more lively
I've beaten Fallout 4 many times, and this time now with a PS5, I am doing a full minute men playthrough so Open Season it is.
In terms of the unique perks/weapons, I feel like the Disciples have the weakest gift when looked at for themselves, yet the Disciples actually compliment the melee damage perk of the Pack and/or the stealth bonus of the Operators very well. On the other hand, Operators and Pack encourage different sorts of gameplay - either bruiser or sniper - which means they need to be the more broken by comparison to make up for it.
I came to this DLC after completing the main story and Mechanist DLC, so my character had most of the good perks unlocked. Doing the obstacle course was a breeze and the overboss took a fatman to the face. Easy peasy. The DLC in itself is a fun way to further grind out the perk tree. This video made it more difficult to choose on who to choose now. I really dislike hipsters but their perk is quite good.
The next vanilla playthrough I do I intend on playing all of the creation club content first, then straight to Nuka World so I can be the Overboss while assisting the Institute. That way I finish the playthrough strong on Far Harbor
Personally i finish nuka world almost always with operators and pack, its just the best perks imo. usually i then proceed to murder them all aftewards! too bad about gage but just make sure to get his affinity perk first 😆
Disciples: sadistic maniacs
Pack: sadistic cannibals
Operators: sadistic slavers
I think the "logical" solution would be the Disciples in an evil Institute playthrough because they help to decimate the "surface dwellers". The Operators would get to be the second ones two secure the ressources the Institute needs. Operators could become kind of surface militia, governing body and police for the Institute so that it does not need to loose synths on the surface and instead completely focus on their research.
The Pack is the only faction that I cannot imagine joining under any circumstances with any amount of phantasy. Cannibalism isn't just evil, cruel and disgusting but it's also stupid. It has no benefits. Nor do the clown masks or zoo animals. The Pack really fits a low intelligence playthrough. Both Cito and Strong approve...
The Nuka world plus mod where the minutemen can take nuka world and develop it is the best ending
The real reward of open season is knowing that you saved the people. Sometimes doing the right thing doesn’t give you any perks. Either way, it’s the right thing, that’s why you do it.
On an unrelated note, I’m surprised that they didn’t allow us to add more “traders” to Nukaworld with a mesmertron.
This DLC would've been awesome if the raider gangs' story was more a way for an alternate ending where you can destroy the Minutemen (Likely with no way to turn back and no way to kill off the Raiders) and get a unique raider based ending instead of just having the story be "Decide who gets to do what"
Have it be a Raiders vs Minutemen DLC
There is one more ending, if you do not join the minutemen In concord, you can join the raiders pick two raiders get their gear and perks then meet Preston for the first time, he will then give you open season and rebuild the minutemen. I think Preston does not have a chip on his shoulder if you do it that way
I feel like the disciples would say they want the joker to join and if he did even they wouldn't want him hes too crazy
Is there any way to seclude the Raider bosses rather than just running in guns blazing? I tried to do it to one of the factions and it was almost impossible. Should I do some of the quests first to get a better angle to kill them or what is the best approach to still be…morally good?? Haha
Tbh i didn't have fun playing this DLC and It's not because I'm playing as a bad person, The DLC wasn't that great... it doesn't have any interesting characters or a story like far Harbor and it made me not liking the DLC and it just made me wanting to finish this DLC and getting whatever ending it has (i know there is cito and Oswald but they are the only interesting characters in this DLC to me)
The nuka raiders in my opinion should have been a main faction with its own ending, with them capturing diamont city and bunker hill at the end of the campaing, becoming the raiders rulers of the commonwealth
İf i will ever have to choose one of the raider endings, i will wipe out the Disciples without a thought. They are just too crazy
I’m going into Open Season on max difficulty. At my point in the game, I have most SPECIAL perks. I’m gonna equip my best power armor, my best weapons, and I’m gonna go for an enthusiastic, moonlit walk.
K, but have you considered that Nisha is awesome and the disciples looks cool while the operators just wear leather jackets? Also you gotta keep the Pack because they are the only ones that make sense in the zoo place where my friend Cito is.
But i think ultimately it came down to in my playthrough i wasnt using silenced weapons or stealth so the operator perk didnt do anythings for me.... granted i also wasnt using melee weapons but i liked Nisha and Mason more
Thanks for your vids m8 ❤
honestly id keep the pack and disciples around just cus theyre my favourite raider gang, the operators dont feel like theyre raiders just some gang the pack and disciples definitely fit the raider vibe, which fits if your going for like a raider playthrough or smt ig
I can’t help but shake the feeling that Open Season was a last-minute addition that didn’t have much time to cook before the DLC was shipped out. Like, they forgot that the rest of the game (and other DLCs) make the player out to be the HERO of the Commonwealth, and rushed to make a “good guy ending”.
Other than the “don’t go to Concord” loophole, I think NukaWorld would be great for alternate-start mods.
I think there was a mistake for the aeternus, all gatling lasers use fusion cores, but due to the neverending legendary effect it doesn't technically use any ammo.
I'm not complaining but i can't get used to hearing Sam's voice on a video that's not cyberpunk 😂 I have just gotten so used to it I guess
The best ending is still open season, the rewards safety of the commonwealth and the best fight in the game. (Just liberate the parks before doing open season and do Ammoral combat and get that gatling Lazer.)
Thank you Sam, 👍👍👍
Thank you for watching John!
Are those perks you get permanent? Can you go ahead and do Open Season AFTER getting your chosen perks? And can you get your settlements back as normal settlements later?
1: yes
2: dunno, but probably
3: probably no
3: you can get your settlements back after open season. You can’t get all three faction perks, I think
They really should have made open season a long game style mission when you can gain all three gangs trust and get there rewards and then flip the script cause doing the Mika world quest you don’t really do anything inherently evil
Sam, rate all the endings of New Vegas, Lonesome Road, and the main quest, dont fear your speculation. Thanks
The best reason to turn on the Disciples is to get Nisha's mask. It's pretty badass.
Dude the baseball bat has furious thats sooo good on a melee weapon
Having the raiders take out the institute would be interesting.
If I could just leave the operators as the only gang in Nuka world I would. I mean yeh they’re basically 3s talon company but hey I’d rather mercs to actual sadistic raiders
You can still remove the Raiders after their Questline and a minor mistake in Fallout 4 and 76 ALL gatling laser use Fusioncores.
Ætheenus is unique because it has the necer ending effect which neans it foesnt need reloads and it doesnt use up your fusioncore.
It's legendary effect is actually supposed to give it a bottomless mag size, the infinite ammo effect is a bug. The way to get it to work is to have only a stack of 5 full fusion cores in your inventory, then when you fire it'll drain all 5 fusion cores in one shot but will be able to keep firing infinitely. That is until you try to reload the weapon or pick up any more fusion cores or drop any fusion cores.
I would never turn against my own people video game or not. Preston is very annoying and all but it doesnt mean i should go burn down all ive built. Turning against my people and oppressing them is vile and I don't have the gene in me that would allow me to do that. Open season it will be for me!
Any tips on how far I can go in the Nuka World storyline before i have to start raiding settlements? Are there evil settlements with evil people i can raid so i dont feel bad about it? If so i will do that and go with operators up until i do the open season mission and betray them. No honor among thieves!
You can take over uninhabited settlements. You can send settlers to other settlements first, then add the Raider stuff (still useable after open season when reverted back to normal settlements) and make them into raider settlements. You can make them farm for food, and offset the happiness hits with chemstations and such, or have a robot farm for them, but the happiness hit would roughly be the same, since robots have max 50% happiness. I like tormenting my raiders with farming 😏
@@macairhead5137 that's a good idea. Now that I've found most of the settlements some are uninhabited. I'll torture the raiders with farming 😂
After God knows how many playthroughs that I've done and bored to tears, I decided to start a new game and ~ player.setlevel 32. Once I left the vault. This triggered Nuka world so I headed straight from the vault to nuka world ignoring going home and meeting codsworth, as well as not triggering Preston Garvey....its been interesting.
I with open season with no hesitation.
I had Preston with me in a Minutemen power armor.
Don't want ugly decoration place on Nuka World's location, so I wiped out all raiders in Nuka World
I only go through the Nuka World dlc for the perks. Once I get them I instantly turn on the raiders and wipe them out.
Killed every raider can’t just let my good character suddenly turn into a raider 😭 ffs
Best ending is actually 1) rescue Garvey, but don't join the MM yet. 2) do the Nuka world area, but take over only 3 of the many monster only inhabited settlements 3) collect whichever perks and rewards you want from Nuka gangs. 4) then do open season and murder the other 2 gangs whenever it suits. 5) once open season is finished return to Garvey and he will again be a companion and offer the general job. Completes the most quests and rewards and keeps Garvey, at the cost of losing the raider companion naturally
I wish they made nore settlements in the nuka world area and you can play out the hostile takeover there rather than having to dab into the commonwealth
If you do the Nuka World DLC BEFORE you join the Minutemen, should you want to choose that faction, you don't have a pissed off Preston and it's like nothing ever happened. Plus, with the way that the raider settlement mechanics are. It makes building places like Starlight Drive-in, County Crossing or Sunshine Tidings (The three that I always capture when doing Home Sweet Home) so much easier; should you be interested in such
"I don't know. I guess I just felt like killing a lot of people." 🤣 One of the coldest and coolest lines I've ever heard in Fallout. I did get the "good" ending because I f'ing hate raiders. When they said which of your settlements that you've spent hours, days, weeks, years creating, defending, and developing, would you like to massacre? I was like, "Ah, you all gotta die." 😅