Is Nukaworld Really That Bad?

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 1,6 тис.

  • @Theegreygaming
    @Theegreygaming  3 місяці тому +3

    If you like this sort of content and would like to make a direct contribution to Grey Gaming, consider becoming a www.patreon.com/TheeGreyGaming

  • @mal1362
    @mal1362 Рік тому +4322

    I wish the nuka world dlc had a bigger focus on the minutemen as a liberating nuka world alternative, instead of just only having the Minutemen attack raider settlements

    • @LordBeef
      @LordBeef Рік тому +294

      Fortunately, there is a mod for that, but yeah, it’s the obvious missing feature that could really help with the roleplay and gameplay options.

    • @ghosterino
      @ghosterino Рік тому +32

      @@LordBeef What is the name of the mod?

    • @Jinx1349
      @Jinx1349 Рік тому +134

      @@ghosterino Minutemen Takeover - Nuka World

    • @quincyharris2512
      @quincyharris2512 Рік тому +6

      ​@Jinx1349 is it like a PC mod or one on the in-game mod menu?

    • @Jinx1349
      @Jinx1349 Рік тому

      @@quincyharris2512 its a mod on nexus mod site

  • @Flood520
    @Flood520 7 місяців тому +93

    Players: "FO4 has no real way to do a real evil playthrough."
    Bethesda: "Our Nukaworld DLC will let you be as evil as you want to be."
    Players: "Yay!!"
    Bethesda: "By destroying the Commonwealth settlements you've poured dozens of even hundreds of hours into."
    Players: "Fuck you, Todd."

  • @jorgecastillo2391
    @jorgecastillo2391 Рік тому +1812

    What makes this DLC so weird is how badly it can potentially tie in with the main story. You can turn against the institute, BOH, and railroad leaving the minutemen as your “yes man” faction that you can’t turn against. You can make enemies with the 3 factions and with this DLC, you can technically make all 4 vanilla factions your enemy. You can enslave the entire commonwealth, as well as Preston and friends yet when it comes time to take down the institute to beat the game, they’ll act as your friends and basically be like “oh I know you have us enslaved, backstabbed us, and are going against all our ideals, but we’ll help you take down the institute and be your friend”. This issue gets even worse if you start the game, skip the rescue mission with Preston, go through the main game, finish the DLC, then come back to save Preston to ask him to help you defeat the institute. You essentially have no rapport with him besides the fact that you save him, but then you can immediately enslave him and his friends and they’ll still be friendly with you when it comes to finishing the game. I know pretty much no one came upon this scenario naturally on their first installment of the game, but this scenario really shouldn’t be in the game. Maybe they could’ve added a unique dialogue that could’ve been you telling Preston to help you or else, but nope.

    • @Islamphobe
      @Islamphobe Рік тому +194

      Fallout 4 has an issue with consequences in general. It’s so hard to make decisions that actually punish you outside of like companions and this is really bad for a “role play” game because you get the illusion that you have the evil choice but the game still wants you being the good guy so refuses to actually punish you. This is why far harbour was the best fallout 4 got as a role play game, when you made evil choices people responded negatively and the world was changed, not that much because it’s only dlc but you still felt an impact.
      I look at nuka world how I look at fallout 4 in general: a bad role play game but fun shooter do to its handcrafted world and gameplay loops. Nuka world gives us another very well crafted world and a lot of new items and quests to insert into the gameplay loop so as someone who enjoys fallout 4 because it caters to my very specific tastes nuka world was an excellent addition but if you purchase fallout 4 hoping for a fallout game aka a role play game you’re going to be disappointed with most of the games content except far harbour.

    • @hoangkienvu7572
      @hoangkienvu7572 Рік тому +69

      This is why Bethesda game shouldn't write any sort of high-stake, character-driven main quest lines. They are good at giving you a bunch of different optional quest line to pick and choose, but to then give the player a main character with somewhat defined morals and ideals, these two things just don't work together. They need to understand that their strength is their lack of rules and consequences and make games accordingly. Starfield's main quest line has no world-ending stakes, and that incentivize the player to just ignore it and do their own thing and pursue any optional quest line, it's great. If I want a linear character-driven game with little to no exploration, I would just pick up a Bioware game

    • @andrewsneacker1256
      @andrewsneacker1256 Рік тому +12

      Who dafuq beats nuka cola before main story? This would be a dumb decision if you're into story, obviously. And If you into combat it will still dont make sense, you have to be 25-35 lvl to go there. And you level alot from main quest line.

    • @robertrichard2322
      @robertrichard2322 Рік тому +41

      @@andrewsneacker1256 You can go there whenever you want, even level 1 and it makes it extreeeeemely challenging but fun as well, you just don't hear it on the radio until level 25

    • @TheYumChannel
      @TheYumChannel Рік тому +24

      Well the fix for that situation would’ve creating a raider ending after Nuka world was added, that way they don’t have to force the minuteman to like you because they are no longer the “fallback” choice

  • @danielmaloney6461
    @danielmaloney6461 Рік тому +419

    I wish you could recruit the Ghouls Magician, the robots and the Tarzan guy in open seasons. It would be an interesting way to liberate nukaworld.

    • @raritee.mp333
      @raritee.mp333 8 місяців тому +34

      his name is cito. the best character in the whole game imo

    • @MilestheDirtyMindedGoblin2099
      @MilestheDirtyMindedGoblin2099 7 місяців тому +9

      @@raritee.mp333I love the guy so much, I could never kill him he’s far too fun 😂

    • @jaimevalencia6271
      @jaimevalencia6271 6 місяців тому +7

      I felt like a piece of shit for the magician guy lmao he was just protecting his friends that went feral and his girl left him :(

    • @CornCrakerOats
      @CornCrakerOats 6 місяців тому +1

      @@raritee.mp333should’ve been a liberating Nuka world companion

    • @jail13ot63
      @jail13ot63 3 місяці тому

      I’m so upset they didn’t do this now. What a layup.

  • @biostemm
    @biostemm Рік тому +1462

    My biggest issue is, much like with the Institute, you have no ability to reform or otherwise redirect the various raider gangs, even though you're the "Overboss"...

    • @JohnPeacekeeper
      @JohnPeacekeeper Рік тому +105

      Another point of brilliance for New vegas! When a good-aligned Courier does help Caesar's Legion, it actually does improve after the end

    • @Jaymo00
      @Jaymo00 Рік тому +233

      Bethesda makes you the leader of ANOTHER faction, and just like all the rest; you actually have no power. Everybody bosses you around and talks down to your character lol

    • @bajscast
      @bajscast Рік тому +110

      @@JohnPeacekeeper No it doesn't, the ending screen just says "Well it was pretty weird that the courier was a good person but sided with the legion". The only thing that dictates how the legion is, is if caesar is still alive, because if he's dead then they go full raider removing any pretense of civility

    • @greenaum
      @greenaum Рік тому +1

      They're raiders! They didn't sign up to work the land and trade mutfruit. Look what happened to the last "Overboss"! They're not loyal.

    • @xxarcangelxx143
      @xxarcangelxx143 Рік тому +7

      I use start me up and subversion together to make the main story and game better as you can reform the institute and not destroy the other factions. I'm sure there's mods that do something for nuka world.

  • @AJordan44-
    @AJordan44- Рік тому +119

    I always liked Automatron best. It was worth its own price, and the robot customization is something ive wanted in fallout for a few years before.

    • @JezielProdigalSon
      @JezielProdigalSon 11 місяців тому +8

      Yea Automatron is the #1 dlc

    • @CalciumEnjoyer
      @CalciumEnjoyer 10 місяців тому +17

      Also the robots don’t hate you when you do anything

    • @jamiehayn
      @jamiehayn 7 місяців тому +1

      honestly i thought the story was boring and while building robots is cool i never find myself ever using them practically

    • @jaimevalencia6271
      @jaimevalencia6271 6 місяців тому +4

      @@jamiehaynAda can one hit all enemies if you build her right

    • @blakefenslerjr4858
      @blakefenslerjr4858 6 місяців тому +1

      Far harbors way better then some stupid robots with no emotion 😂

  • @TheBetterManInBlack
    @TheBetterManInBlack Рік тому +1050

    I thought the whole point of the "overboss" was so that Gage could run Nukaworld without being directly in the crosshairs of the gang leaders. Basically a figurehead.

    • @nightfall89z62
      @nightfall89z62 Рік тому +163

      This is basically correct. Gage essentially tells you as much.

    • @Therake2602
      @Therake2602 Рік тому +62

      For something everyone call you “new toy of cage “

    • @Killsoty
      @Killsoty 8 місяців тому +51

      That's basically it lmao. You can ask Gage why he doesn't want to be Overboss and he straight up just says he doesn't want the target on his back and is fine being the second top dog of the gang because he can still have a lot of control without anyone wanting to take him out for the top seat. And when someone DOES take out the current boss, he can just be THEIR second because he has the reputation of just wanting to be a lieutenant.

    • @pointpoint8445
      @pointpoint8445 8 місяців тому +20

      That's pretty much it. Everyone mentions how you're being used by Gage, either as a toy or a new project. He even says himself he's fine being the second in command because he doesn't have that target on his back. He can still tell you what to do and pull the strings, but now at the safety of being the right hand man.

    • @Slynch25
      @Slynch25 8 місяців тому +4

      That's basically it lmao. You can ask Gage why he doesn't want to be Overboss and he straight up just says he doesn't want the target on his back and is fine being the second top dog of the gang because he can still have a lot of control without anyone wanting to take him out for the top seat. And when someone DOES take out the current boss, he can just be THEIR second because he has the reputation of just wanting to be a lieutenant. That's pretty much it. Everyone mentions how you're being used by Gage, either as a toy or a new project. He even says himself he's fine being the second in command because he doesn't have that target on his back. He can still tell you what to do and pull the strings, but now at the safety of being the right hand man. That's basically it lmao. You can ask Gage why he doesn't want to be Overboss and he straight up just says he doesn't want the target on his back and is fine being the second top dog of the gang because he can still have a lot of control without anyone wanting to take him out for the top seat. And when someone DOES take out the current boss, he can just be THEIR second because he has the reputation of just wanting to be a lieutenant. That's pretty much it. Everyone mentions how you're being used by Gage, either as a toy or a new project. He even says himself he's fine being the second in command because he doesn't have that target on his back. He can still tell you what to do and pull the strings, but now at the safety of being the right hand man.

  • @whiterabbit75
    @whiterabbit75 Рік тому +43

    The lack of story content after Open Season really hurts the expansion, IMO. People like me, who don't like to play -psychopaths- raiders, are left with one option (go murderhobo on the gangs), and afterwards, just... leave. That's all. We can't build a settlement of our own out of the parks, we can't ally with the people we freed, there's just nothing left for us to do there after we see the sights around the park. There's not even any nuance to how we take them out, other than 1. Guns a-blazing, or 2. stealth sniper. We can't infiltrate and bring them down from the inside, we can't lead them into a trap, we can't even turn them against each other, and sit back with a bowl of popcorn. Hell, we, as the general of the Minutemen, Leader of the Institute, or Knight-Sentinel of the Brotherhood, can't even lead an army attack against them. How awesome would that have been, leading a seige against the amusement park?! Everything about this expansion was incredible, and had amazing potential, but the sorry excuse of a story and lack of forethought just kills it.

  • @guilhermeosti9526
    @guilhermeosti9526 Рік тому +944

    In Nuka World it should be possible for the player to summon the Brotherhood/Institute/MinuteMan/Railroad to war with the gangs

    • @QualityPen
      @QualityPen Рік тому +24

      You can do that with the FCOM mod.

    • @QualityPen
      @QualityPen Рік тому +19

      And there’s a couple of others specifically about the Minutemen storming NW.

    • @LabMatt
      @LabMatt Рік тому +73

      TBH I don't see any faction other than the Minutemen caring
      Maybe the Brotherhood or the Institute would be interested in Project Cobalt, but the Railroad has no reason to set foot there AFAIK

    • @hanzzel6086
      @hanzzel6086 Рік тому +60

      ​@LabMatt The RR we got, no, they are too focused on Synths. An RR not written by hacks however, would certainly be interested in liberating the NW slaves.

    • @Davidsladky135
      @Davidsladky135 Рік тому +3

      Yep that was a totally missed opportunity

  • @myyoutubeaccount4024
    @myyoutubeaccount4024 6 місяців тому +8

    Easy answer 2:53 : the Nuka World Overboss isn’t meant to be their leader, he’s meant to be their commissioner. Like a pro sports league, the teams/raider gangs control the whole of it and the commissioner is meant to a mediator who also needs to maximize profits.
    You only have as much power as they want you to have.

  • @radekrydzewski8474
    @radekrydzewski8474 Рік тому +621

    Though the writing of the main story was pretty illogical, I found the side quests that came out of Nuka World had really good writing; the Bradberton story was pretty compelling, and the quest that came with Kiddie Kingdom was tragic, but there are many paths that you can take with the dialogue. Personally, I enjoyed it, though I did find it frustrating that you have to pillage the commonwealth to complete the story and get unique gang leader perks or keep Gage as a companion. Great video as always!

    • @jackmack4181
      @jackmack4181 Рік тому +68

      Personally I wanted the option after riding the themepark from the raiders, you’ll be given a long quest depending on the factions you choose.
      The brotherhood would take over the sci-fi themepark and maybe turn it into a combat tract
      The minute man would have you create entire settlements. go and grab certain objects like in far harbor to improve living.
      Move the main base of the railroad into kiddy kingdom, extra space and extra fortifications.
      Have a side quest with a sub faction of minuteman in dry rock gulch where they are acting more like cowboys
      Have institute investigate Animal kingdom’s cloning machine and see if they could repurpose it.
      There was so much potential and it felt so wasted

    • @ktk44man
      @ktk44man Рік тому +12

      I find that leaning into the asshole side of Nate is easier for me because the ability to roleplay is so minimal in fallout 4. You aren't really a unique character as much as you want to be. ultimately you are Nate or Nora, the writing of bethesda isnt good enough to allow you to distinguish yourselves apart from them. So once i accepted that the main character of fallout 4 is most logically a psychopath and thats the most fun way to play, i just leaned into the chaos and enjoyed the game a lot more. its kinda similar to oblivion where the hero of kvatch no matter what roleplay decisions you choose is pretty much unquestionably insane so if you care about the plot at all its really the most sensible to not roleplay as what you want, but be the shallow psychopath the game wants you to be

    • @raditzhoneyham
      @raditzhoneyham Рік тому +17

      ​@@ktk44manYou're talking about the characters being "most logically" insane and all this but why? You can play the hero of kvatch as well... A hero who wears a suit of armor that physically can't be worn by anyone cruel.
      He becomes insane eventually because he is forced to become sheogorath, fine, but that's not him. That's sheogorath.
      Nate and nora, psychopaths? "Logically", the sole survivor would be the general of the minutemen, friends of synths, ghouls, downtrodden survivors and killer of raiders. Seems like a nice guy to me.

    • @foxmulder7436
      @foxmulder7436 Рік тому +2

      You can see the settlement raids as an "infiltration mission" to get the most out of the raiders, and then fuck them up and reclaim the settlements for honest settlers. That will only make preston garvey mad but who cares about that really

    • @radekrydzewski8474
      @radekrydzewski8474 Рік тому

      @@foxmulder7436 That’s true, I’ll try it out that way in any future playthrough.

  • @donovian2538
    @donovian2538 Рік тому +200

    This was my favorite DLC, but I'll admit to being not the most neutral. It came out at a pretty turbulent time in my life and being able to come home and get lost in the DLC was a life saver during some dark times where I barely had the energy to do anything else. Plus, I love amusement parks, so exploring a post-apocalyptic one was amazing. I'll definitely admit, the DLC has many, many flaws. But it also has a special, quiet place in my heart that I will treasure forever.

  • @palpatine84
    @palpatine84 Рік тому +475

    My main problem is that the raiders isn't a faction you can complete the main quest with. Why can't I storm the Institute with a raider army just like with the Minute men?

    • @foxmulder7436
      @foxmulder7436 Рік тому +78

      just a lack of effort. The dlc went in the right direction imo, but without enough substance.

    • @LtAlguien
      @LtAlguien Рік тому +83

      Honestly, If Nukaworld was more integrated with the main quest and allowed you to take over the commonwealth as a raider warlord I think it would be loved.
      The problem is that Bethesda loves the idea of the player being able to do (almost) everything in a single playthrough (Look at Elder Scrolls where you can become the leader of the fighters, theifs, assassins, mage guilds while also being a werewolf vampire that scammed every single draedic prince), so content that is limited for a playthrough goes against the standards

    • @martymcyourflysdown6872
      @martymcyourflysdown6872 Рік тому +21

      Check out these mods
      -FCOM
      -Militarized Minutemen
      -FCOM MM patch
      They will allow you to lead an army of any faction and do things like take over the institute with an army of raiders.
      10/10 would recommend these mods to anyone who wants to feel like a real general.

    • @velvetinedrapes4359
      @velvetinedrapes4359 11 місяців тому +9

      @@LtAlguien This right here! I totally agree I hate that Bethesda spoonfeeds the player and for some reason thinks a player in a roleplaying game should become boss of everything rather than actually tailoring the game to fit playstyles. I don't understand the logic behind it. Their head of PR was quick to say "get a life" and block people for questioning the lore and inconsistencies and they should be just as eager to say "look its a roleplaying game you cant sneak around as a thief if you're some hulking berserker in armor making a noise. Save often and try different roles and playstyles to really enjoy the game in different ways"

    • @Travybear1989
      @Travybear1989 7 місяців тому

      @@foxmulder7436 Fallout 4 is almost completely devoid of substance to begin with, weakest title in the series in my opinion (not considering 76 because it's online and more of a spinoff). When the roleplaying elements consist of Yes, No, and a sarcastic Yes option player agency takes the back seat and the game runs on autopilot.
      It's wild how we went from the masterpiece that was New Vegas (tied with Fallout 2 as my favorite) to the joke that is Fallout 4 in such a short period of time.
      It's equivalent to winning the lottery and being set for life and then blowing your fortune within a year buying a bunch of fancy things and then losing them all and being broke again and taking a job at McDonald's after moving back in with your parents.
      Fallout 4's lead writer and most of the writing team in general should have been fired the moment they came up with the dialogue wheel and replaced by competent ones. I am not even joking here... the writing in Fallout 4 is so absurdly bad that it rivals most grade school book reports.
      I'm a fan of the series and have played every mainline title and Fallout 4 is just a heaping turd in a dumpster fire stinking the place up.

  • @nisselarson3227
    @nisselarson3227 Рік тому +45

    Thank you for adressing the load times. I cannot believe how much loading is still required for a high level character. It does not appear to matter that I've upgraded my computer to a hot-rod compared to the ps4 I originally played Fallout 4 on... It still just crashes, it still takes MINUTES to load certain indoors-outdoors areas. (like CABOT HOUSE!!) *minutes* and sometimes it's just a door you wanted to see where it went...

    • @jeffgreen3638
      @jeffgreen3638 11 місяців тому +3

      Is your game located on a hard drive? If so you should try an SSD instead. Load times are much shorter

    • @sorryshiina6264
      @sorryshiina6264 10 місяців тому

      I would very strongly recommend the "Performance Optimization Guide" on Nexus Mods. Even if you only skim the page and download maybe one or two of the linked mods, you can still vastly improve performance.

    • @300thNPC
      @300thNPC 8 місяців тому

      You need to MAN UP and DEAL WITH IT! Shutup and take the loading time. TAKE THE LOADING TIME

    • @Desmond-Dark
      @Desmond-Dark 8 місяців тому +1

      I feel you bro. I don't experience loading issues with Fallout 4, but I do with Pillars of Eternity 1 and 2. Both those games are awesome (As is Fallout 4 :D), but the horrendous loading times hurt the experience.

  • @itachi1145
    @itachi1145 Рік тому +507

    The roll playing issue was my biggest issue with the dlc. It forces me to choose between experiencing the dlc and ruining a build I've put a lot of time into.

    • @TheB14HB14H
      @TheB14HB14H 11 місяців тому +18

      Roleplaying*

    • @JosephTooLitt
      @JosephTooLitt 11 місяців тому +21

      @@TheB14HB14Hplay rolling

    • @velvetinedrapes4359
      @velvetinedrapes4359 11 місяців тому +37

      Ironically Roleplaying is a major issue for Bethesda despite having TES and Fallout as their main two IPs. But as we see from Fallout 3 onwards they're stripping RPG elements from the games as they go. The perk system was a mess in Fallout 4 and the writing was crap. You need good writing in an RPG and with the voiced protagonist we see how terrible that worked out

    • @Shorty_Lickens
      @Shorty_Lickens 9 місяців тому +5

      Thats ROLE, not ROLL!

    • @amannamedsquid313
      @amannamedsquid313 9 місяців тому +9

      Roll playing is when your Dungeon master for Dungeons and Dragons or similar relies too much on luck and dice rolls to keep the game going. Which tends to lead to awful scenarios such as having to roll a D20 to successfully zip up your fly but you roll a 1 and you end up castrating yourself and bleeding to death.

  • @Carlos-dr4lt
    @Carlos-dr4lt 7 місяців тому +13

    “So anyway, I stared blasting”
    “ Open season”

  • @thorsforge2905
    @thorsforge2905 Рік тому +167

    An interesting note on the story writing aspect of why the raider bosses let you take over is given by of all people Mason. He says he wasn't sure he'd have enough support. The raider bosses are "happy" to have a "Fall Guy" leader that they can blame things on. It maintains the balance between the 3 factions because if any one of them try to take over, they know the other 2 will stomp on them. Granted that makes the betrayal gang weird because they "Know" that they are risking everything. I guess the idea of making themselves independent by taking the power plant was the play.

    • @samuellopezolivencia9879
      @samuellopezolivencia9879 Рік тому +34

      Yhea, you are basically like a third party that is put as a casino manager to make peace with 3 other mob familys that have participation in said casino

    • @Death2all546
      @Death2all546 Рік тому +15

      Also interesting, while they mentioned the 3rd gang throws a tantrum over having less than the other two, it could be ANY amount less.
      The questline up to that point lets you give out about 11 or so territories. Which is enough to almost divide evenly with one of the three having 1 less than the others.
      So, the third faction basically throws a hissy fit because you gave them nothing or because you decided to pick them third when handing out territory evenly.

    • @giran4914
      @giran4914 11 місяців тому +12

      @@Death2all546tbf I don’t expect raiders to be the most civilized or diplomatic when dealing with issues like this

    • @XaltuthusTheExhalted
      @XaltuthusTheExhalted 7 місяців тому +3

      ​@@giran4914Yeah. I get what people are saying when they say it's a plot hole. Maybe it'd make more sense to have the same faction rebel every time and remove the player's choice? But raiders are always greedy, impulsive, reckless and violent so it's kind of debatable if they even need a reason to begin with.

  • @antonfowler6582
    @antonfowler6582 Рік тому +46

    Main problem with the red rocket is you cant even claim it untill the power plants up and running yet this would have allowed you to give each gang two areas and headed off the whole rebellion .

    • @shoebillgaming2147
      @shoebillgaming2147 Рік тому

      You can power up the power plant right as you exit the gauntlet

    • @AngryIrishBenjamin
      @AngryIrishBenjamin Рік тому +4

      I'm fairly sure the betrayal would have ended up happening anyway because then there'd be no betrayal and climactic showdown at the Power Plant.

    • @antonfowler6582
      @antonfowler6582 Рік тому +2

      @@AngryIrishBenjamin true after all we only really get the illusion of choice

    • @SwearMY
      @SwearMY Рік тому +6

      And the raiders never did much with the parks they got. Just used the first few feet near an entrance and added some decorations.

    • @shoebillgaming2147
      @shoebillgaming2147 Рік тому +2

      @@SwearMY Not gonna lie I don't think I ever went back to the parks and visted them after i claimed them for the raiders, not much need to

  • @thelittleghost3784
    @thelittleghost3784 Рік тому +219

    With the point about the game giving you consequences to your actions, I believe the reason that people are still so unsatisfied is because the consequences aren’t really for *your* actions, rather the actions the game forces you to take just by trying to play the dlc. I’ve yet to play this dlc for myself, but Bethesda does this sort of thing a lot. They’ll craft a plotline and expect the player to play it a certain way, and do the bare minimum to compensate any alternatives. The Dark Brotherhood in Skyrim is a great example, as that’s another evil plotline. And they expect you to go through with it and be evil, but what if you’re not roleplaying an evil character but you end up starting it anyways, which is entirely possible to happen on accident as the set up for the quest has you killing an objectively evil person. Then your only option is to follow an alternate questline where you kill all the bad guys with little effort or fanfare. It’s the same situation here, though perhaps not as bad as Nuka World has more than like 7 people in it. But regardless, Bethesda has a habit of railroading your play style, and it can make role playing a consistent character incredibly difficult if you’re like most people and want to do everything you can in a single playthrough.

    • @jampine8268
      @jampine8268 Рік тому +59

      My takes always been the DLC was created as a response to criticism that core game forces you into being good, so they made an expansion that forces you into being evil. But that's just a complete misunderstanding of what the complaint actually was, and makes the problem worse and your character flip flops between good and evil solet depending on which map you're in, like some kind of geographical based schizophrenia .

    • @JohnPeacekeeper
      @JohnPeacekeeper Рік тому +23

      Virgin Bethseda railroaders vs the Chad Obsidian "go nuts with your choices, we got nearly all outcomes and consequences ready for ya"

    • @lava942
      @lava942 Рік тому +24

      This is because Bethesda can’t write for shit. There is zero nuance in their storytelling. Why do you think the story in FO4 is so bland and uninteresting? People rightfully treat it more as an action shooter looter game than an RPG.

    • @hanzzel6086
      @hanzzel6086 Рік тому +9

      @lava942 The only refute to your statement I can think of is Far Harbour. Which did a very good job all around. But then again, it also effectively had an entirely different story/executive development team (with Todd and most others involved with the main plot being largely absent, I forget why).

    • @iammask1073
      @iammask1073 Рік тому +3

      I think I remember that you can kill the Dark Brotherhood but I think it becomes a very short quest where you first kill Astrid in the small abandoned hut and then talk to someone about it who will have you kill all members of the Dark Brotherhood.

  • @TheIrishRushin
    @TheIrishRushin 11 місяців тому +30

    Gotta love the invincible power armor where a go cart wire protects if from fatman shells.

    • @MattiK2609
      @MattiK2609 4 місяці тому

      And then it takes nothing but a toy to take it out of action 🤣

    • @250914616672152
      @250914616672152 3 місяці тому +1

      @@MattiK2609 that is what make this dlc great, the impenetrable armor beaten by a squirt gun

  • @ThePrimith
    @ThePrimith Рік тому +212

    I was playing a morally good character during my first playthrough, yet I didn't want to immediately just start blasting all of the raiders the moment I was free to walk around. I "agreed" to help them, but secretly, I was scoping things out with the intent to screw them over in the long run. As I did missions for them and unlocked sections of the theme park, I noticed where I could blindside the raider gangs, had the writing allowed it.
    You can reprogram robots in one park to follow your command, which seemingly would mean that you could turn them on the the raiders, after you had given one of the tribes the territory. Meanwhile, the irradiated water sprayers can be turned off in the kiddie park, but one could theoretically turn them back on once new residents arrive. Gatorclaws spawn in yet another park, and you can turn off the machines that produce them, seemingly until certain unsavory ne'er-do-wells set up shop there.
    There were several potential points where you could seemingly betray the raiders in one master stroke, rather than simply engaging all of them in open combat. I was hoping this was the case, until I hit a wall, where literally none of the "traps" I had set up actually could be sprung. If things had progressed as I had intended, I would have considered it one of my favorite sections of the game. Instead, I found that I only had two options, in the end: kill all raiders in a direct slugfest, or engage in directly evil behavior for no real justifiable reason. There was no nuance or subtlety, and I was fairly disappointed.

    • @EMan-1920
      @EMan-1920 7 місяців тому +28

      Another missed opportunity is when [spoilers though come on it's been years] you finally meet John-Caleb Bradberton, and are only given two options to determine his fate. If they actually took the time on that one, you could have offered to make him a robot body or even "synth" him if you sided with the Institute.

  • @LAVATORR
    @LAVATORR 7 місяців тому +8

    Imagine Bethesda writing with a sense of irony.
    "WELL HELLO THERE, STRANGER. WOW. YOU ARE SO IMPRESSIVE. WOULD YOU LIKE TO BECOME OUR NEW GOD?
    now fold our fucking laundry 180 times, Leader."

  • @tobiashaurum3611
    @tobiashaurum3611 Рік тому +637

    I played it without looking at reviews and I found it pretty bland. The whole map is very cool and all but the missions are repetitive and bland. I find it a shame that they didn't do something more with it.

    • @jeremyscungio16
      @jeremyscungio16 Рік тому +45

      Honestly my favorite thing was exploring the map

    • @WolfyDF
      @WolfyDF Рік тому +28

      Even worse if you're underleveled and have decent gear.
      You'll be able to survive in a lot of the areas, but it just feels like a bland slog.
      The bottling plant especially with the quantum milerks, those things take a tonne of damage but don't do much damage in return if you got something like heavy combat armour or power armour.

    • @ghosterino
      @ghosterino Рік тому +25

      I think the major problem is that they give the chance to be evil, while it is established you're the Commander Shepard of the wasteland.

    • @dalekrenegade2596
      @dalekrenegade2596 Рік тому +10

      I was so hoping we would get a raider war elephant boss for the safari adventure section. Alas the zoo felt like the most dead area of the park. You would expect a least an overgrowth of plant life at least but no.

    • @kireta21
      @kireta21 Рік тому +15

      Nuka World was just more Fallout 4. Bland writing, new map to shoot up and loot, some characters you may actually remember, and maybe few chuckles at overall ridiculousness of all of this. If you liked Fallout 4, and don't mind its flaws, NW is just the right alley. The thing is, NW came after Far Harbor which was a whole new level of quality to story and world building, far suprassing not just og Fallout 4, but anything from Bethesda since Morrowind.

  • @megabeth
    @megabeth Рік тому +30

    My central complaint with the Nuka World DLC is that once you complete Open Season and kill all the raider gangs... nothing *happens.* The first time I played, I remember looking forward to freeing the merchants so we could claim Nuka World for ourselves. I envisioned a trade hub that I could operate like one of my settlements on the main map. But nope! The park remains empty throughout and the merchants keep their slave collars on and don't leave the market area and that's it. So the DLC doesn't give you a *real* choice here - it's either be a raider slaver or have a vast area of land that is mostly empty.

    • @knicksprop
      @knicksprop 11 місяців тому +8

      they do eventually remove the collars, but it is rather annoying and empty. As I like to say "if I have to use a mod to fix this thing, it isn't a good thing."

  • @alyssabaerne9508
    @alyssabaerne9508 Рік тому +251

    My biggest gripe with the dlc has to be the aweful integration for the base game.
    If it were implemented better it could give an 'evil' type of run a better form by letting you run a raider gang of your own without going into the park side of it. Say, let the player with the right stats and perks early on intimidate raider groups into joining, from there the normal managing of raiders can be a part, but make it a better implemented one in the core game. And for the park itself, to have the regular raider option isn't wrong, but they should let you contact preston or whichever faction you're in for back-up (especially if you are a minuteman) abd have the option to reverse the tables ofcthe gangs and conquer nw to liberate it.
    Sums up to poor implementation and lots of missed opportunities.

    • @Khroniclas
      @Khroniclas Рік тому +6

      Agreed.

    • @fleacythesheepgirl
      @fleacythesheepgirl Рік тому +24

      So often playing an evil character makes you feel more like a lackey being forced into doing something rather then being an evil mastermind in control of things getting away with your evil deeds.

    • @Edward-sx5yf
      @Edward-sx5yf Рік тому +6

      @@fleacythesheepgirl The only thing wrong with that statement, is that leaves much to be desired in terms of how you would begin to write or script that. Then there is the human element that is involved; errors in code, styles of coding not matching the rest of the game, having code clash etc.
      You give people too much free rein in a video game, and it either becomes meaningless or everyone (in game) logically turns on you. I’m like ten years behind on video games, but, like, Goat Simulator or, say, Minecraft where you _can_ do whatever you want; it removes any sort of real point.
      You take something like GTA San Andreas and you kinda can make that game a lot more violent and cutthroat than it needs to be. You can kill your girlfriend(s?) if you don’t want to get a high enough relationship level; you can burglarise the neighbourhood, including, funnily enough, your own gang members; you can steal a tank or a combine harvester and unleash mayhem and devastation onto the general population. True it is not a good example as it is not an RPG, but to have any game make any sense and have any semblance of substance - it would need to be restrictive.
      It has been said a number of times that Bethesda is by no means the best, or debatably _that_ good at all, but they do give you bits and pieces of freedom to do whatever you want.
      Take a game like Hitman. I only played Contracts, but the analogy I am drawing is that you’re still restricted despite being able to do what you want. There is nothing stopping you from wiping out an entire district/region/town/settlement/outpost besides, say, potential ammunition constraints and the fact that there is minimal healing. Despite being able to commit miniature genocides, it means almost nothing to the rest of the game or ingame world.
      Video games, for better or worse, _”need”_ to be on some form of rails. There is almost no way you could argue that Fallout 4 did anything perfectly, but it’s not terrible. If you’re so inclined, enslaving the Slog is pretty evil.
      By the time they finish writing the story, coding the game and *_finish_* it, most companies are just lucky if it is released on time and in the right era. Cyberpunk is a good example of that. If you take 27 years to put everything conceivable into a video game and have it all work 100% - you risk bankruptcy or releasing something greatly outdated, or, debatably worse, completely broken and unplayable.
      For 2008, Fallout 3 was already outdated. The iron sights that weren’t iron sights, the graphics were bad but the game was “good.” Fallout 4 (if you think of it, perhaps, as not a Fallout game) holds up to this day. The reason I don’t play 76 is that most of what I thought I would like about 76 was taken out of the Fallout universe _before_ they released it. Even if 76, lore wise, could be argued to be way more interesting, I can’t bring myself to ever play it in the fashion that it is in.
      Some people hate the settlement building, and in world “griefing” or attacks can get old, but it makes sense. If you’re some kind of lunatic, like me, the idea of having like 9-12 settlements producing large quantities of narcotics appeals to you. I’m also pretty obsessed with the handmade rifle for some reason.
      At the end of the day, it’s not probable that one could get a way with a lot of the evil things people propose in real life. You can’t walk down the street murdering every civilian that walks by, neither should you be able to do such a thing in a video game without relevant ramifications. Video games are not real life, true, but there needs to be some balance between all of these things.
      Money, is the reason you can’t do whatever you want in game or irl. TL;DR: Money.

    • @leowulf5280
      @leowulf5280 Рік тому +10

      I think the dlc's biggest weakness is that it almost every other time in this game and in the series raiders are nameless enemies who 100% of the time just attack you on sight. Expecting any player to align with a faction that up until this point has constantly tried to murder them without question is already quite the hoop to get a player to jump through even if they're evil.

    • @RafaelSantos-pi8py
      @RafaelSantos-pi8py Рік тому +2

      It is surprising that the only option to defeat the raiders is to do so all by yourself. Like, i'm the general of the minuteman and with a few flares i can call for a squad of minuteman to came and aid me but in Nuka Worlsd it one against 40 raiders or so. Missed oportunity.

  • @George-Hawthorne
    @George-Hawthorne 11 місяців тому +13

    The big problem with Nuka world is that you don't really do much with the raiders. Even though you're the boss you don't seem to be in charge. Like the Institute ending you reign but do not rule. You don't get the option of working with just one raider faction or keep all three at the end. Just like the Gunners it's also a missed opportunity, others include.
    1) Forming a raider gang of your own that under your direct control.
    2) Getting to conscript the raider gangs into your army.
    3) Going a Caesar's legion Route and enslaving the settlers.
    4) Using the Galactic Zone to crank out legions of robots to fight for you.
    5) Using the cloning machine in the animal kingdom to produce livestock.
    6) Using the Bottling Plant to start a business.
    7) Worst of all you can't use them as your alternate army when you confront the other factions.

    • @duncanharrell5009
      @duncanharrell5009 3 місяці тому

      Oh man I *HAAAATE* both the lack of good ending, terrible integration into main story, and now that you mention turning it into a East Coast Caesar’s Legion… damn, imagine Nate/Nora becoming The Dread Lord of New England, turning it into a sorta Viking/Pirate slave empire with Nuka World or Boston or both as the Overboss’ personal fief he/she rules with an iron fist.

  • @fleacythesheepgirl
    @fleacythesheepgirl Рік тому +105

    Realistically most people don’t play evil characters and Nuka World wants you to play an evil raider. The other options feel unfinished and you have to awkwardly play around the DLC.
    I’m glad there’s stuff aimed at evil players but I think if there was a good ending that had the slaves taking over businesses and changing the gangs areas and dressing like they are free and maybe even restoring the rides people would like this DLC so much more.
    Also so disappointing you can’t keep Cito as a companion. I would love to see his reactions to stuff in the commonwealth!

    • @EddieSpaghetti69
      @EddieSpaghetti69 Рік тому +7

      Thats because there isn't an existing infrastructure to support people there, Nuka World gets its goods from taking stuff from others whether its goods or extra hands for work. The area itself has been settled a few times, once before the war (Ghouls and the Kiddy Kingdom) again afterwards a few times (peek at Galzone Entrance for a good example!) and then again with the raiders whom had fortified it.
      The only land you have that can provide support is a gas station. Rest of the zones are mostly hollowed out tourist traps that are good for luring in people but without any infrastructure (trade particularly) I doubt it'd be more then a novelty until it gets its bearings sometime after the events of Fallout 4 if anything.
      It doesn't help that they wrote themselves into a corner again. The factions are janky. Instead of being set in stone (Caesars Legion, Enclave, BoS even.) in how they behave, they represent ideals instead of behaviors. Wild and uncontrolled is the pack, Disciples are crazy knify stabby bloodpeople, Operators are "l33t" and "streamlined" while being all barebones. It's like they were afraid of giving them personality *as then Nate/Nora's would be overshadowed easily.^

    • @ggmoonycrisco
      @ggmoonycrisco 11 місяців тому +11

      This is actually what happens if you complete Open Season before you go too far down the raider path (before you expand into the Commonwealth.) The traders remove their collars and run the shops for themselves, and you're still free to complete each of the subpark objectives and turn on the power so you can enjoy the park and even go on some of the rides.

    • @theenigmaticst7572
      @theenigmaticst7572 9 місяців тому +3

      I had a similar idea - particularly if you combine it with the same mechanics as the Synth rebellion quest for the Railroad. You gather weapons for the slaves, put them in caches around the park, then find out how to deactivate the explosive collars. Turns out you need four passwords to deactivate them (and you can't just brute force it because it'll set off every collar immediately). Gage has one, and then one of the bosses of each of the other raider gangs has another. From there the story can progress to the slaves rising up (with or without the help of any Commonwealth faction).
      As the dust clears and the last of the raiders are run off the park, the doctor approaches you and thanks you for your help, then says it'll take a while, but they're going to make some "changes" to Nuka Town USA - and lo, when you come back after a week or so, all the raider gubbins are gone, and the whole area is transformed, with Nuka Town Guards walking around in Nuka World uniforms (it was all they could find at short notice) and toting Handmade Rifles or other good equipment, and a lot more visitors in the form of traders, caravanners and general settlers.

    • @Desmond-Dark
      @Desmond-Dark 8 місяців тому +7

      Most people don't play evil characters, because games default to, and push you in the direction of, being a hero.

    • @SiCrewe
      @SiCrewe 7 місяців тому

      Thing is, it might be fun to be an anti-hero but the raiders in F4 are just muppets so there's not much to compel you to try and become leader of a crowd of cannon-fodder.

  • @mortenwammen4159
    @mortenwammen4159 6 місяців тому +10

    The optimum way to play the Nuka-World DLC is to complete it before doing Preston's first Minuteman quest, do all the raider stuff, get Gage's compnaion perk, the special grenades and weapons, build all the raider outpost stuff give them turrets requiring electricity, then go around turning off the power at each of the raider settlements, and then it is open season, _Then_ you do the minutemen stuff and after open season you have a bunch of very nice settlements for your settlers, with stills and the scavenger loot chest thingy and so on. Bit twisty that you have to postpone the minuteman and main quest for this, but you know, it does work out that way.

  • @beano_
    @beano_ Рік тому +70

    Really enjoyed nuka world except for having to take over settlements in the commonwealth to complete the story. Loved the settings in the theme park

    • @raditzhoneyham
      @raditzhoneyham Рік тому +1

      For me it was the opposite

    • @Kamanchuisdabomb
      @Kamanchuisdabomb Рік тому +4

      I use a mod to skip that part

    • @RafaelSantos-pi8py
      @RafaelSantos-pi8py Рік тому +18

      I mean i was suposed to raid MY own settlements that i spent so much time building. Like, excuse me? That's my stuff.

    • @MilestheDirtyMindedGoblin2099
      @MilestheDirtyMindedGoblin2099 7 місяців тому

      @@RafaelSantos-pi8pyit’s so fucking dumb, it feels counterintuitive 💀

  • @iveyyewitt1621
    @iveyyewitt1621 11 місяців тому +6

    Its a loot extravaganza to me, nothing more. The General of the Minutemen doesn't truck with Raider Scum.

  • @samueltitone5683
    @samueltitone5683 Рік тому +166

    I think the DLC would’ve been greatly improved if the raider gangs were three tribes like the White Legs or Dead Horses. Post-apocalyptic Genghis Khan simulator would be awesome. Right now, Nuka World might as well be substitute teacher simulator.

    • @redlight3932
      @redlight3932 11 місяців тому +3

      No way they would include good writing and reference fallout NV which hurts their souls that they aren't talented enough to make

    • @amescare
      @amescare 8 місяців тому

      Lmao

    • @jonathancunningham8739
      @jonathancunningham8739 7 місяців тому

      @@redlight3932 They are they just had a couple of lacking games.

    • @Chopstorm.
      @Chopstorm. 7 місяців тому +2

      @@jonathancunningham8739 They haven't written a good story since Morrowind. Can you honestly say that the main quest line in Skyrim was well written? What about Fallout 3? Oblivion? Fallout 4? Fallout 76?

    • @Adrian-fo4kv
      @Adrian-fo4kv 7 місяців тому +1

      @@Chopstorm. Skyrim's main story was decent, but not crazy. Most of the other faction questlines are pretty good though, only problem is that they aren't fleshed out enough leading to questlines that seem very short. FNV is literally the blueprint of what an RPG should aspire to be, but Bethesda refuse to use it.

  • @hada__02
    @hada__02 7 місяців тому +5

    I’ll never forget trying to outsmart the game and restore the power to the park and get the Quantum Power Armour without doing any of the main quests or attacking any of my settlements, looking up where I need to go and carefully parkouring to the window where button is, then trying to press it and nothing happening

  • @cstains5543
    @cstains5543 Рік тому +19

    Personally I agree the writing is sub par and this is usually why I wait until it is the last thing I want to do with a character to go to Nuka World. It's not terrible, but it's also not great and there's a lot of room for improvement.
    But a couple simple fixes that I thought would improve the whole thing.
    1. Start out as the guy who killed the old Overboss, not the new Overboss, the leaders are impressed and are willing to give you jobs, namely taking the parks and dealing with other threats in the area. Gage is willing to work for you because he needs to redeem himself in the eyes of the other bosses.
    2. Add a couple of additional parks or make certain additional areas of the DLC conquerable so that you have more potential places to take.
    3. Add another faction to the mix, called workers or slaves. Gage knows this and will tell you about the facts of survival for the whole system early on in your time with him. To keep the whole system working you need to balance the wants of the Raiders to the needs of the entire place. The workers have to be able to grow crops and build things for the raiders otherwise the raiders also get unhappy. The workers also have to maintain the place so they also need somewhere to draw parts from. So you have to play a careful balancing game of giving the raiders land but not ignoring the needs of the park to keep everyone happy.
    4. After all the other regions are unlocked the two gangs that feel you're their kind of scum offer you the chance to finish the grand plan and get the power plant back online, but the gang that feels left out sends you a request for aid that turns out to be a trap once you get to the area you gave to them. After fighting your way out of the trap, you discover that the workers that were sent with some of the raiders to the power plant have been captured by the gang that rebelled at the power plant and you get your final mission, free the slaves and kill the last of the rebelling gang. Finish them off and the slave workers finish the repairs and you get to restart the power.

  • @paulwei6596
    @paulwei6596 Рік тому +14

    One of the biggest problems about this dlc is that it has a decent amount of content and too little quests. So sometimes a lot of stuff were crammed into one big quest, it makes first time players exhausted and often confused.

  • @NarbsTheGreat
    @NarbsTheGreat Рік тому +33

    I like the option to be a bad guy but theres nothing for a middleground/liberation playthrough, all we get is a side quest and no real reward for doing so, I did it and it was a bit of a struggle but no real reward aside from just feeling good, it'd be nice to have your fave faction, maybe a mix of them hole up there or have the raiders become less raidery and build a settlement, It'd be really unique having something like a raider or former raider run trading hub, maybe akin to how Ghengis Khan had trading? Tbh some of the sections were p great and theres always that AK47 we got too.

  • @TwistedMe13
    @TwistedMe13 Рік тому +8

    6:45 Big part of the reason why I love the mod scene for this game. Don't want to lose Gage? Don't want to do open season without backup? Not even enough settlement locations? As for the main game, complete Open Season before starting the main quest at Concord. Garvey won't hate you if you complete it before meeting him.

    • @sirgumshoe9019
      @sirgumshoe9019 7 місяців тому +3

      From what i have read as long as you never finish the first step (first quest for the minintman), you can still have Preston as a follower. Still not haveing him for the first 30 or so lvls is just strange.

  • @jaredrobinson7071
    @jaredrobinson7071 Рік тому +10

    "wait wasn't I planning on defending this DLC?" You had one job.

  • @jackchew6021
    @jackchew6021 Рік тому +27

    I had this terrible bug which caused all the Nuka World captives to be stripped of their clothes after they’ve been freed. Very annoying but maybe they were oppressed so much that when they’re freed they just go full on uninhibited.

    • @gothxm
      @gothxm 7 місяців тому +2

      lmfao.

  • @Xictlii
    @Xictlii Рік тому +38

    you spoiled a 7 YEAR OLD DLC, how could you 😭

  • @pikariocraftf2802
    @pikariocraftf2802 8 місяців тому +4

    I'm a sucker for fixing abandoned theme parks and I just wish that after the open season quest, you could actually rebuild parts of it and have people come and visit it.

  • @Carblesnarky
    @Carblesnarky Рік тому +14

    If you do Nuka-World before you meet Preston you won't break the Minuteman questline. You do end up having to either do Open Season before you meet him or before he will really work with you. Also the raider factions you side with at the end of the main questline will give you some of the most powerful perks in the game. Lastly, if you side with the raiders at least long enough to finish the DLC, you can get a gating laser that never runs out of ammo.

  • @ImperialMachine
    @ImperialMachine Рік тому +2

    It's not bad, but it's obviously unfinished. Outside of the Nuka World park is just empty desert. It's so weird seeing such an empty map. If this is a theme park, I'd imagine there being hotels and places to stay nearby. Instead we got a shovel museum.

  • @thegamingdino83
    @thegamingdino83 Рік тому +27

    Speaking of comparisons to F3 I found some of the dlc to be very similar. The Pitt and Nuka World are both far away places from the main wasteland and entirely occupied by slavers/raiders and their captives. Point lookout and Far Harbor both start with you talking to the parent/s of a missing daughter and taking a boat ride to an island full of nut jobs (the punga fruit tribals and the Children of Atom) and a menagerie of mutated monstrosities.
    Also, out of all the useful items in NW that I always go out of my way to get is the Project Cobalt weapon schematics because when used with Big Boy and all the related perks there is little that you can't insta-kill.

    • @jonathancunningham8739
      @jonathancunningham8739 7 місяців тому

      Yes but Far Harbour is what point Look out was supposed to be I found Point Lookout lacking one of it's upside is the bug repair man he kept my T-51 baby pristine during my whole play-through while Far harbour gives you a ton like settlements well go ahead and claim them like story and choice it has a ton of that etc.

  • @OtakuSoze
    @OtakuSoze 6 місяців тому +2

    The big issue with Nuka World comes down to how poorly integrated it is to the main storyline. Far Harbor was a nearly independent storyline that at least offered some options for Railroad, BoS, and Institute players in affecting Acadia, plus new settlements for Minutemen players. By contrast, Nuka World's storyline involved either wiping out the Raiders on sight or ruining any and all effort you've made with the Minutemen and no response from any other faction. You could honestly rewrite the story to 1-to-1 replace the Nuka World Raiders with the Gunners (who are integrated into the DLC already) and get a much better experience.

  • @spikeshartell4675
    @spikeshartell4675 Рік тому +11

    11:29 to the credit of the Nuka world red rocket settlement at least the land is flat and quite sizeable making it a hell of a lot easier to build on. The total opposite of costal cottage which is cramped and all hills.

    • @jcohasset23
      @jcohasset23 Рік тому

      The only good thing Coastal Cottage has going for it is the nearby NPC trader. But yeah the Nuka World Red Rocket does offer one of the best build areas and with a single enemy spawn point it's easy to defend.

    • @spikeshartell4675
      @spikeshartell4675 Рік тому +2

      @@jcohasset23 the only downside to the nuka world red rocket is that you can't build artillery there

    • @jonathancunningham8739
      @jonathancunningham8739 7 місяців тому

      @@spikeshartell4675 Hm I thought you could Oh no after open season yeah now I understand what you meant.

  • @Quadrenaro
    @Quadrenaro Рік тому +2

    To answer the title, no idea. I never stayed more than 5 minutes in Nukaworld.

  • @Analog_Mind47
    @Analog_Mind47 Рік тому +8

    It basically comes down to the main game forces you to be a good guy character then to actually do the quest lines in this dlc you have to, out of nowhere. Become a villain & destroy all the settlements you spent 100 hrs building up

  • @TheDaifalteur
    @TheDaifalteur Рік тому +7

    The main problem I have with this DLC is that it give possibilities that doesn't fit the rest of the game. It's frustrating to not be able to be all evil in the main game, playing only grey or good character and suddenly you become the overboss of a very evil operation that totally go the opposite way of what you do in the game.

  • @Crackmiser
    @Crackmiser Рік тому +15

    I always thought it was a really cool experiment (that failed because we payed for it), like if your doing a good person play through are you just going to follow the quest markers without thinking about it? Because that’s what I did, and the best part is I hadn’t even realized what I was doing in my first playthrough until preston told me he was disgusted with me.

  • @lonewanderer3456
    @lonewanderer3456 10 місяців тому +2

    Surprised Nuka World didn't/doesn't get more praise for being such a great 'alternate start' option added to the game. Regardless on if you play a hardcore Lvl 1 challenge, or if you prep for 5-10 levels before heading there, it offers a new opportunity to play Fallout 4 from the standpoint of the Raiders,...the 'evil' option that was said to be missing from the main game.

  • @bridge731
    @bridge731 Рік тому +42

    So hearing the story and learning the fact you can't give Gage the heads up (and the fact you have to do everyone mindless bidding...again), kind of makes me wanna see 5 ways to improve the Nuka World storyline. Like maybe trying to reform some of the raider gangs with high enough speech cheeks, giving Gage the heads up or even trying to reform Gage, hell on the subject with the Minutemen it would be so cool if there was an option to turn Nuka World into a place to help raiders who wish to leave that lifestyle behind and reform.
    Besides that, it breaks my heart some of the cooler items for Nuka World are locked behind being Overboss :(. While I'm eh on settlement building, finding it a bit more tedious than proper fun, I love decorating and crafting. And from what I see, Nuka World has some cool decoration items, just, really sucks those are locked behind being a raider and the fact we can't do like bootlegging business thanks to the distiller also sucks. Selling chems and booze is my number one way of making caps in Fallout 4 so that just sucks.

    • @nuclearcommando9729
      @nuclearcommando9729 Рік тому +7

      I enjoy the DLC because I headcanon that that's exactly what Nate does with being overboss, he reforms them into something that will be better, in a way that keeps the raiders happy with the freestyle lifestyle they like.
      And kill Nisha in the process because the Disciples are way too bloodthirsty and nobody likes them.

    • @chazzx1018
      @chazzx1018 11 місяців тому +1

      When in fo world did you ever reform or negotiate with a raider? These fans don't understand the raiders.

    • @blr4I6
      @blr4I6 8 місяців тому

      lmfao what, your literally able to join the legion in new vegas.@@chazzx1018

    • @chazzx1018
      @chazzx1018 8 місяців тому

      @@blr4I6 that was a legitimate faction. They weren't mere raiders and junkies. Big difference.

    • @blr4I6
      @blr4I6 8 місяців тому

      @@chazzx1018 Also in fallout 4 there's a raider holding up a checkpoint (it costs 300 caps to pass) and you can charisma check out of it and pay nothing

  • @insaneadem5014
    @insaneadem5014 9 місяців тому +1

    Good things about the dlc:
    The handmade rifle. The Ak47 is an awesome weapon, and I'm glad they brought it back.
    The apparel. The disciples and operators had cool clothing and armor.
    Varied environments. We had a zoo with giant reptiles, a western town, and a futuristic setting in one map. Pretty cool.
    The bad things about the dlc:
    There's no option for a good karma storyline. You get one quest which is to kill the raider bosses, and if you do that then the whole map is basically without quests. There should have been a revolution storyline where you plot with the traders against the raiders and have the minutemen secure spots to ambush.
    Ammo only available in nukaworld. For some reason even after far harbor they still didn't make it possible to find the new ammo in the commonwealth. It's aggravating having to travel to nukaworld just to restock. I don't wanna hear "but it's dlc ammo, it'll be in the dlc." New Vegas had dlc ammo appear in shops in the base game after the dlc was complete. It's possible.

    • @generalisimo3304
      @generalisimo3304 7 місяців тому

      I agree but it is possible to get 7.62 from raider shops if you take settlements in the commonwealth for them

  • @domcurkio3228
    @domcurkio3228 Рік тому +20

    I don’t think the raiders making you overboss is too out there. Like you said, it’s a job where you’re essentially working under the faction leaders, but you’re still the scapegoat when things don’t go well.

  • @NinjaZombieGenocide
    @NinjaZombieGenocide Рік тому +2

    Nuka World's lasting consequences being annoying isn't the fallout community having double standards, its because it can softlock your game if you didn't know the game already. Preston Garvey is supposed to be Fallout 4's Yes Man ending. Because he's tagged essential, and before Nuka World would put up with almost all your shit, he was the way to finish the game if the Railroad and Brotherhood of Steel hated you.
    By contrast in New Vegas, you can get every faction to hate you, but when you deliver the Platinum Chip, your reputation is reset, and characters from the various factions tell you that all if forgiven but under no uncertain terms to not cross them again. Lasting consequences are only fun if you A) know you're making a decision with consequences, and B) don't prevent you from having closure.

  • @BigKat96
    @BigKat96 Рік тому +13

    My favorite DLC is the Vault-Tec workshop, i didnt much care for the mission(s) but i use the vault parts almost exclusively for building because I like the cleaner looks they provide.

    • @Greenhawk4
      @Greenhawk4 7 місяців тому

      @@Desmond-Darkwdym? Nukes literally destroyed everything how would anything be clean? Like there isn’t exactly people doing any cleaning anywhere.

  • @AlfredoPuente8
    @AlfredoPuente8 11 місяців тому +5

    That’s just the plot of Mafia III.

  • @paulsilver6083
    @paulsilver6083 Рік тому +14

    It does railroad you a lot if you want to play it which is the bad part - having consequences for your actions is fine but having to miss the whole DLC just to avoid locking out the minutemen kinda stinks. The DLC becomes MUCH better using mods - as usual modders fix the game. The best one I have used was "Nuka World Plus" which allows you to bail on the raiders, take the parks for the traders, and can use any faction you are allied with to help kick the raiders out. It gives you a real "good" path to follow without missing most of the location and content. There is also the Nuka World Settlements mod which lets you build in all the parks, and make gage a companion after open season which saves the best companion in fallout 4 next to Nick.

    • @schalkengelbrecht7859
      @schalkengelbrecht7859 Рік тому

      You can actually do that with Gage if you use only AFT or UCF thanks to a bug. If you never talk to Gage after killing Colter he won't turn hostile if you do Open Season but be unable to talk to. Once you enable the setting to recruit anyone via AFT or UCF you can recruit Gage then dismiss/hire him whenever you want without having to enable the setting again. I use UCF and after using the holotape to enable that setting I can dismiss him to any settlement I want and hire him again, and even max out his affinity. You should be able to do this with a simple console command or two as well but I've never tried.

  • @bowrey118
    @bowrey118 Рік тому +6

    I remember after finishing Automatron, I said to myself "Man I wish they'd make a DLC that's just four or five dungeons like this strung together."
    Lo and behold, Nuka World.

    • @Greenhawk4
      @Greenhawk4 7 місяців тому

      It’s more than just that but ok

  • @VanitasVraz
    @VanitasVraz Рік тому +18

    I've only ever played fallout 4 so I have no background knowledge for what's old or kinda recycled about Nukaworld. For me it was all new shiny land that was hyper themed and over the top af with the raider factions. And I loved it. I thought it was all so cool. The zones of the parks are so neat and I loved exploring them and going through the story of them and how theyve been taken over by x creature. I adore the whole DLC. I do see now the plot holes in the story but like.... I never really played fallout 4 for the story. I just wanna experience the world and try to survive. And I have even more fun doing that in such a colorful landscape as Nukaworld. From a fresh fallout players perspective it's a great time.

  • @Voltar_99
    @Voltar_99 6 місяців тому +1

    Like most other people I was also disappointed with open season and how it was pretty much just put in for the sake of it. So here’s my idea of how not only to make open season better, but also 2 other quests which let you liberate nuka world differently.
    General Notes. For the first 2 we’re gonna assume you didn’t give any territory to keep it simple. You can start all 3 by talking to Mackenzie or Preston, though you can also start open season by killing a gang leader or a random raider in nuka town. Once you’ve gotten the quest of your choice you can tell porter about your plan and either convince him to help you with a red speech check (how he helps depends on the quest), tell him to leave while he still can and with an orange speech check convince him to go to one of your settlements (if you don’t he’ll simply hang at the nuka world train station on the commonwealth end), or just tell him you’re gonna kill him to which will make him and any nearby raiders hostile. If you convince him to help you he’ll stay at nuka world after the quest is done. If you either got the quest from Preston or told him about it after, he’ll send minutemen to nuka town and any secured sections of the park/any sections you secure afterwards. With that out of the way.
    1. Open season. Aside from what’s above it’s mostly the same aside from it being easier with less raiders, when you kill a gang leader lower level members of that gang across nuka town will flee, and reward gear that they might have will be in the gang leaders corpses (so mason will have the problem solver, etc etc). But if you convince gage to help you it gets interesting, he’ll arrange a meeting with the raider gangs, which can go one of several ways. You can either dramatically announce your betrayal and kill them with porter, let the meeting go through and kill them once it’s over, or just skip the formalities no just go straight to kill them. Either way once that’s over you’ll have to head back down and kill the stragglers.
    2. Nuka-Crusade. Instead of doing it all on your own, you’ll get to liberate nuka world with the minutemen at your side. Once/if you’ve got enough settlements on your side (I’d say around 6-8 would be fair) you can talk to Preston about assembling the minutemen to march on nuka world, once you’ve done this you’ll have to wait 2 days in which you can talk to porter if you haven’t already (I’ll say how he helps later). Once the wait is over you can meet with Preston and the militia which will have secured the gauntlet and await further orders. Once you give the word a massive firefight will ensue with the minutemen and the raiders, and you’ll have to clear your way through the town and the gang lairs. As for how gage will help if you convince him to, he’ll have killed William Black and will be actively be fighting nisha once you get to the disciples lair (he won’t die due to essential status).
    3. All War is Deception. This makes for an interesting, semi-morally grey option depending on how you view it. On you get to a point where all the park sections have been taken/distributed and you have the quest active, the gang with 1 territory will call for you and ask why they got the short end of the stick, and you can convince them to go to war with another faction by either telling them to prove their loyalty, worth, or ability to spill blood. And then you go to the faction that is now being warred on and tell them the same thing, and then go to the 3rd faction and either tell them to do nothing, wait and then pounce, or join in on the war on a side or as a 3rd party. By convincing gage to help you he’ll instigate the initial war for you with 2 factions of your choosing and then all you have to do is get the 3rd one in on It. After all this is done you can go to Preston and he’ll rally up the minutemen to clear out the stragglers at nuka town and you’ll have to retake all the sections of the park as separate quests. (This would also be the case with the first 2 quests if you gave any of the gangs land.
    If you read this far, hope you like my ideas.

  • @manyseas1219
    @manyseas1219 Рік тому +7

    Colter was a ""neutral"" raider boss, who didnt belong to any faction and couldnt be accused of favoring one of the other. Gage doesnt want to be the overboss because it is a burden and makes you a big target for power hungry raiders. The other faction leader know that or at least dont want to risk the collapse of the alliance by taking the spot as the overboss. If Gage didnt like the current Overboss (You), then he can get rid of you pretty easily, like he did with Colter.
    The Sole Survivor survived the combat arena and has proven them self to the other raiders as some one, who can put up a fight, so the new you would have earned the spot as the Overboss a little bit.

  • @TheRealW.S.Foster
    @TheRealW.S.Foster 11 місяців тому +1

    There's a workaround to this dlc that I do, and I'm sure other people do it too. What you got to do is:
    - Don't go to the Museum of Freedom to save Preston.
    - Grind and get to level 30 for the DLC to activate.
    - Do the DLC all the way until you complete the last misson, and even for a little bit after if you want.
    - When you've gotten everything you wanted from the DLC, like the perks from the gangs & Gage and special weapons & armor, talk to the doctor lady in the market to start Open Season and kill off every raider in the park.
    Do this, and you walk away with everything the DLC offers, and Preston won't be none the wiser because his ai scripting (or whatever) won't recognize that you had joined the raiders.

    • @berrysmith9869
      @berrysmith9869 25 днів тому

      Wait, does this really work?? How do you do the game without a settlement? Do you use Red Rocket and Diamond City while you grind to level 30?

    • @TheRealW.S.Foster
      @TheRealW.S.Foster 24 дні тому +1

      @meganjones1535
      It does, and I do things a tad bit differently now - instead of avoiding Concord, I go there to clear out the initial group of raiders, but I leave afterwards so that I can do other things, like grind with the settlement building system in other settlements that I can unlock w/o having to start the Minutemen quest line.
      I also go around clearing out places of enemies too, since they tend to respawn with new enemies in a short period of time (like, less than an in-game day and only when I leave the cell they're in.)

  • @salkillterros8590
    @salkillterros8590 Рік тому +15

    I actually love nuke world, the only thing that bothers me is the lack of settlements, there's a ton of space wasted

    • @jcohasset23
      @jcohasset23 Рік тому +2

      Yeah, and the fact that the one settlement it does have isn't available until very late in its main quest makes it feel really underused. At the least Fizztop Grille should have been official player housing instead of just where a player can store everything for most of the DLC.

    • @shoebillgaming2147
      @shoebillgaming2147 Рік тому

      I think a reason for the lack of settlements couldve been on how they wanted to keep the surrounding area desolate. Nuka world was one of the only locations, as mentioned in the video, to bring back that desolate destroyed wasteland area that the previous games had. I think it wouldve been cool to see more settlements but realistically, nuka world probably drained a lot of the local locations of any value, and in order to build a massive theme park there needs to be a lot of excess land they take. They probably built the theme park in the middle of nowhere where nothing used to be there, and the surrounding area would just also be nothing.

  • @morgan79737
    @morgan79737 7 місяців тому +1

    Nuka World's biggest mistake is forcing you to return to the commonwealth at least 3 times when doing the settlement task for the main quest. You shouldn't be setting your premium DLC anywhere but the new worldspace you created. You could easily have had the Hubologists have more camps and take over those instead.

  • @mikekz4489
    @mikekz4489 Рік тому +18

    Nuka World is a choice. Automatron can be unavoidable. I deliberately avoided that part of the map where that quest is triggered on my last play through. Once it’s activated you just have to take care of it so you won’t keep running into the Mechanist’s killer robots.

    • @aralornwolf3140
      @aralornwolf3140 Рік тому +6

      This is why I don't do the main quest in Skyrim... so the Dragons don't spawn while I'm shopping...

    • @jcohasset23
      @jcohasset23 Рік тому +6

      What makes Automatron difficult is that it becomes available at lvl 15 and once triggered the two robot factions spawn relatively regularly. Due to their numbers and that their levels tend to be fixed they have some of the most dangerous enemies at that point of the game if the player treats them like any of the other enemies encountered by that point.

    • @EddieSpaghetti69
      @EddieSpaghetti69 Рік тому +1

      @@jcohasset23 The Automatron Radiant Encounters (They're B and C if I remember correctly, that means they spawn at random buildings and surface roaming encounters) will *completely overwrite* the normal encounters. That's why there are so *darn* many of them. When you should've had a Raider or Gunner encounter it's turned into a matching-level encounter which generates robots that don't respect that danger levels of the commonwealth, such as level 20 against assassin blade bots with Handy thrusters; AKA Death-on-a-thruster.
      This has advantages, keep this in mind, when you have Automaton started and have encountered the Rust Devils you'll have increased encounters for them too; Rust Devils are tough raiders with *great* armor which can be used yourself, by companions, or for settlers to make them highly resilient against lasers and bullets. They carry an assortment of weapons, but almost always have heavily modified weapons that can be scrapped or sold however you please as well as occasionally carrying grenades if they don't chuck them at the first hostile thing they see. They are hostile to *all factions* in the commonwealth: They are not generic raiders, they are not triggermen, they are not Automatron bots. They will fight *anything* and don't appear to be too hard to sneak away from.
      Or play as you want. Sometimes dying can be fun.

  • @HuckleberryMcRib
    @HuckleberryMcRib 11 місяців тому +7

    As soon as i ran into Cito, I saved, went to bed, and have not played since. Why the fuck is Tarzan fighting alligators in my post apocalypse.

  • @wendigomaneiro8892
    @wendigomaneiro8892 Рік тому +17

    Honestly, i love Nuka World (and MEGA hot take: I liked it more than Far Harbor (but fret not, FH is my number 2))
    The only thing that bummed me was how Nuka World (and that also applies for Far Harbor) uniqueness doesnt transfer to the Commonwealth
    Like we don't see the Nuka Cola variations, creatures, weapons, etc in the default map even after completing the quest

  • @nathanguice2417
    @nathanguice2417 Рік тому +2

    What I like to do to work around having Porter Gauge die when you take out the raider bosses: max out your affinity with him to get the perk. Then kill out the bosses (and him). Then build a robobrain (head-canon that it's Porter's brain), deck him out with armor that resembles his default set, name the roobobrain Porter Gauge and PRESTO!
    I know it's not really "official" but it's an interesting twist to his fate For bonus points, I never let him have a weapon and assign Robo Porter as a pack mule for settlements. So he goes from being a ruthless raider to a hard-working harmless "indentured" helper for your settlements.
    Should this give me Good or Evil Karma?

  • @Ravenous1369
    @Ravenous1369 Рік тому +6

    Really enjoyed this breakdown/review Grey and would love to see the same treatment given to the rest of the Fallout DLCs, especially since in my experience talking to other fans most of the expansions are every bit as divisive as Nukaworld has been. Ive seen a handful of people overtime lamenting the loss of Gage and know that mods exist to keep him around so after hearing your praise of his character here I feel like I need to give him more of my time before slaughtering the gangs like I always do. Perhaps this time around Ill have downloaded one of those mods myself and get to spare at least 1 raider with more braincells to scrape together than a mole rat.

  • @spiritwatcher
    @spiritwatcher 7 місяців тому +1

    12:16 Was that a "99 problems but a bitch aint one" reference?

  • @employee472
    @employee472 Рік тому +33

    I deeply loved nuka world when it first came out, having some of my most vivid memories with fo4, but this video made me realize how poor a lot of the writing is. I think where it really shines is environment, setpeices, and with porter gage. I was so amazed by the locations and how unique they felt (in all fairness fo4 was my first fallout game I played seriously), I especially remember the weird feeling I got walking through the bottling plant and through the galaxy coaster areas. I think part of why I enjoyed it is because for some reason I am really interested in disney world history (even though I've never been there and vehemently despise Disney as a company, its complicated), and it was just really interested to see it reimagined in a way like this. I'm also never usually one to care about doing many sidequests in games but I did most if not all that I could do on my first playthrough. I think now that I'm older I'd probably appreciate the moody coastal atmosphere of far harbor, but nuka world will always hold a weird place in my heart

  • @Necropheliac
    @Necropheliac 7 місяців тому +2

    For me, the thing that was really a bad experience was that to get the most out of raider outposts, I would have had to sacrifice a lot of my settlements. They want you to have 8 raider outposts and then subjugate your other settlements by the raiders to make them vassals.
    I’m sure some people think that’s fun but for me that was bad medicine. In my opinion the raider outposts were less fun than the standard settlements, and I was pretty attached to my settlements.
    I ended up only having 4 raider outposts and just didn’t really get the most out of that nuka world feature. The raider outposts are fine, there’s nothing wrong with them, it’s just not as fun as the standard settlers imo.

  • @EllisWolf
    @EllisWolf Рік тому +12

    Just a quick note regarding the handmade rifle, which you referred to as an AK47: this is for once an accurate use of the name!
    The "AK47" most people refer to 4 times out of 5, with the ridges on the top cover, is in fact a AKM, M for Modernized, made with post-WW2 era factories.
    The one with a simpler design and a featureless cover, is the Ak47 proper, made by hand or with remaining ww2 era manufacturing plants.
    The handmade rifle is definitely a post war replica of it. Since it's hand made, it fits the 47 name proper.

  • @pyroAdapt
    @pyroAdapt Рік тому +1

    I hated the collectible mission to get the nuka power armor. The locations you gotta navigate to get each one are so poorly designed and have so many convoluted locked doors that its barely worth the time as it wastes so much of your time you begin to question if its even worth the armor anymore. Also since there are 24 markers on the radar it makes it a pain in the ass to know whoch one you are heading towards and often times you get confused and go after the wrong one.

  • @masenhime468
    @masenhime468 Рік тому +4

    I liked it for the different faction armor and the AK you get from The Pack. I wish the land itself was more fleshed out

  • @TwiDash
    @TwiDash 7 місяців тому +2

    I usually install a mod that lets me skip making raider settlements.

  • @Goatcha_M
    @Goatcha_M Рік тому +9

    I mean the worst part is, up until Nuka World you are forced to play a Good character, and then Nuka World is all about forcing you to play a bad character. A reaction to everyone complaining about lack of choice, that makes no damn sense.

  • @MultiWolfLink
    @MultiWolfLink 10 місяців тому

    I'm kinda shocked this is only 3 months old, this is so relaxed, I really enjoyed this!!
    Hope to see you do all the dlc of all the fallout games :)

  • @dunkerbunker2501
    @dunkerbunker2501 Рік тому +5

    I’d love more videos like this covering fallout DLC. I was kinda sad it was over lol

  • @MrLennart1976
    @MrLennart1976 6 місяців тому

    So many years in and the Nuka world song still pops into my head from time to time. And i'll be singing it all day, dreaming of going to nuka world in 2076

  • @skyrimisforthenords8312
    @skyrimisforthenords8312 10 місяців тому +10

    The biggest problem is bethesda didnt understand what people meant when they said they want evil options. Its just more typical bad writing with an edgy 12 year old skin instead of a minuteman one

  • @bulkvanderhuge9006
    @bulkvanderhuge9006 11 місяців тому +2

    If the story has zero logic in it, it must've been written by Emil Pagliarulo

  • @jimericsun
    @jimericsun Рік тому +5

    it's not so bad, but it is a perfect representation of recent Bethesda RPGs: No interesting Character, no engaging storyline, half-ass choices that heavily pushed toward one direction, require you to turn off your brain and just have dumb fun. Overall on par with Fallout 4 base game. I guess this release after Far Harbour didn't help at all, since players know what they actually can do.

    • @sixx2683
      @sixx2683 6 місяців тому +1

      That plus it doesn't really mix well with the base game where you can only be a good nora or nate

  • @sovietrazor
    @sovietrazor Рік тому +2

    How dare you spoil a dlc of a 7 year old game for me with appropriate title and no misdirection! I will have to speak with your manager.

    • @Theegreygaming
      @Theegreygaming  Рік тому +1

      (puts on manager nametag) Hello sir, I'm Grey, I'm the manager. How can I help you?

  • @eyakimicki
    @eyakimicki Рік тому +11

    I remember really enjoying it on my first playthrough of fallout 4. So much was new and different from the commonwealth.

  • @vint4gesank3y20
    @vint4gesank3y20 7 місяців тому +1

    Missed opportunities for players like myself who like to play good characters. I enjoyed the DLC quite a bit, but it would’ve been awesome if we were able to set up the rebellion with the slaves. For example, we could still do raider quests as a ploy, but behind the scenes we have the option to set up a plan and get them equipment while we do take the differing parks for the raiders. I see people say that they wish we could’ve taken the park with the Minutemen and that would be really sweet, but I’d personally like it to be its own story where you have the option to assist the slaves. Maybe as a part of the Minutemen you could call in reinforcements to assist the slaves at the final act where you wipe out the raiders.

    • @MrSpartan993
      @MrSpartan993 6 місяців тому

      We even HAD THAT OPTION in the “The Pitt” DLC in FO3!
      They’ve only become LESS competent with time!! FUCK BETHESDA!

  • @nicholaswallen8147
    @nicholaswallen8147 Рік тому +10

    I like it to an extent. I love the operators. Their my favorite raider group and have my favorite looking gun (the homemade rifle). I feel they are more of a mercenary/assassin group rather than a raider group.

  • @purple_1884
    @purple_1884 Рік тому +1

    Yes. Yes it is. Polar opposite of Far Harbor. If it wasn't for gameplay elements introduced in this DLC, I would've had it disabled at all times like I have Vault-Tec DLC disabled.

  • @vincentcremers1721
    @vincentcremers1721 Рік тому +11

    To me, nukaworld shouldve been that final bang for fallout 4. But because of the high quality that far harbor was, nukaworld was going to be bad in comparison. I wish it had more direct impacts on the main storyline. Or more stuff to do if you dont want to be a raider.
    Its not a bad dlc. its a mediocre dlc, which thanks to far harbor, feels worse.

  • @silkoth69
    @silkoth69 6 місяців тому +1

    I have finished Nuka World and have Aeternus and Preston still gives me the option to kill the raiders instead of him hating me forever. When he gives you the option to "wipe them out", DO NOT RESPOND. Just walk away and keep it unanswered. You are then free to finish Nuka World, turn on the power, establish up to 3 outposts, get the raider faction perks, get Aeternus, and then go finish your conversation with Preston and betray them all and liberate Nuka World for the traders.

  • @lightingthief4482
    @lightingthief4482 5 місяців тому +4

    The DLC is overall pretty good. Over hating just because 'Bethesda is bad' is just lame and stupid

  • @bdleo300
    @bdleo300 Рік тому +1

    3 Raider gangs should have been in the main game.

  • @danguillou713
    @danguillou713 Рік тому +8

    I'm generally about one Bradburton above you on each stage of the review.
    I like the new map, dungeons and environments. I found the absurd over-the-top evilness of VaultTech and The Nuka-Cola Company hilarious. I hated the new Raider factions for their bottomless blackhearted evil, but in a good way. I mean, I really _hated_ those guys! Open Season always feel therapeutic to me.
    And I like the fact that you can make decisions with unfixable consequences. If I'd been in charge of F4 writing you could have turned the BoS permanently hostile by turning up with Nick or Hancock as companion. You would have been able to sleep with Cait from the minute you took her contract, but if you did, you'd permanently burned any chance of romancing her.
    So for me this expansion is about a 16/20.

  • @majinnbuu9363
    @majinnbuu9363 7 місяців тому +2

    I think Nuka World is probably my favorite DLC for FO4 (Far Harbor is lower mostly for the fog, but does have a better story, but like the "setting" of NW better a theme park as to an island)

  • @chloewebb5526
    @chloewebb5526 Рік тому +3

    I remember getting the Dawnguard DLC and thinking Serana was such a giant leap forward in Bethesda's companion AI as well as writing and voice acting. The way she was given lines to go along with pretty much everything in Skyrim regardless of whether it had to do with the DLC or the Base game - it was great. Then we got Piper and Preston... It was then that I realized Serana was the beefed up companion Beta, and Fallout 4 just let it ride because it was better than Base Skyrim. Gage was a step up, for sure, but playing Starfield now, I'm getting a bit irritated at the slow pace of progress that they've made when it comes to writing Humans with human stories that are relatable. Cyberpunk 2077 is great because no matter how wildly different the world is and the people are, the stories and the emotions the people show hit home in a way that really gut punches you sometimes. I will say, that Starfield is the first Bethesda game that has me smiling and having fun with some of the dialog. Sometimes Cora will say something that reminds me of nerdy 12yo me, or when Sam asked her to srite down the Haiku about space that she made so he could keep it in his pocket (which was said in a realistic way that just made it seem human and sweet) - these are things I've never seen Bethesda get right, but that are doing... better. Though Barret had me cringing at first due to the lame facial animations and camera zoom mixed with his dialog, he kinda grew on me after finding him kicked back talking Neil Degras Tyson with his pirate captors lol. It feels like 2010s RPG writing, like Mass Effect and Dragon Age, which isn't much these days, but it's a big deal for Bethesda. Now not every line is great, not by a long shot. But in old Bethesda games, my imagination had to do A LOT of heavy lifting to keep me immersed and entertained. But I'll shut up now, almost no one is going to read this, or even want to lol

  • @Argacyan
    @Argacyan 3 місяці тому

    11:10 I feel like several buildings on the Nuka World are actually cut settlement locations because they would work well with the settlement system & do have no other purpose. The shovel museum is one such place which makes no sense on its own up until we start installing mods to make it a settlement.

  • @ian7064
    @ian7064 Рік тому +4

    I enjoyed Nuka World. I have nothing but respect for the DLC that gave us the handmade rifle and cowboy hat

    • @wolfen210959
      @wolfen210959 Рік тому

      I love the whole cowboy outfits, I give them to my weapons traders and they look fantastic. :)

  • @BETRvids
    @BETRvids 3 місяці тому

    Recently I decided to replay Nuka World, but I did it with a ton of mods installed. And one of them makes all of my settlers and every NPC in the world lose their immortal / essential tags. During the final fight against the rogue Raider gang, the leaders of both remaining major Raider factions were killed. I still got the bonuses of siding with them, but I like to imagine there was a major power struggle for who would become the next leader of those groups... even if I never actually got to see it.
    Gotta tell ya: playing a Bethesda game where nobody is essential? I feel like a legitimate raider. Breaking into people's homes, stealing all of their stuff, killing farmers that would otherwise be quest dependent? It feels so good to finally be free from the shackles of 'essential NPCs' and being able to be a legitimate raider.
    I might not be able to get any quests done, but I've done all the quests a million times at this point. I'm not losing anything.
    If Bethesda decides to make a DLC where you can be the bad guy in the future, just include a toggle to turn off essential NPCs. "ARE YOU SURE YOU WANT TO DO THIS?" Yes, I'm very sure.

  • @ElValuador
    @ElValuador Рік тому +13

    No. Far Harbor is just excellent by comparison

    • @Desmond-Dark
      @Desmond-Dark 8 місяців тому +4

      I love Far Harbor. It really is one of the best RPGs ever, even if it's "just" a dlc.