UPDATE: Healing Rite now builds into Health Nova instead of Rescue Beam, and 6,300 items now cost 6,200 There will be more updates that will change this page, but the thought process behind them is still consistent. I will update the build page in-game when stuff changes so just check the "browse builds" section and search Dice np and find the one with the latest update date (mm/dd/yy)
This is a gem of content among a TON of deadlock clickbait trash that is being content farmed on youtube rn. Great job. Very Informative. Used this for my last 3 games and I'm loving it.
just read both comments and seriously THANK YOU for the feedback means a lot!! Glad you're liking the build, feel free to copy it and move around items you enjoy more (like the shadow + phantom you mentioned) I do plan to make more build pages similar to this but i would need time to 1. learn the hero and 2. figure out what they like - does take a lot of time but was worth it and had a lot of fun doing it :D
The only thing I want other than this build is the order to branch out into other builds. Like a separate section of the page for spirit or gun paradox or even adding your movement paradox to it. This would make it easier to adapt or play what you want on the fly
@@ShawnYanas-x2r my mobility build is on the public browse if you search "Dice np" // having a section like the bottom for each specific build kinda defeats the purpose of looking for the items you need then, but i do see the appeal. I personally don't like the idea of scrolling around to find what build you want so I do the new pages when I theory craft something else for a specific playstyle
As someone who's played about 100h of this game. This is the sort of build I was looking for in game. Once you know your hero and the items it doesn't take much to know what items are undeniably good as you've shown, it's just organizing the shop into categories that actually makes sense rather than cost and color. Weapon damage items aren't even always weapon damage related too lol, or Fortitude being one of the best weapon damage upgrades. Really good video coming from someone who's basically just been spamming Paradox. I honestly think some of the stuff you say in here would benefit Mikaels if he saw it. Btw I know it was common before to go Kinetic Carbine level 1 on Para but I'm seeing people change to leveling her bomb first cause it mad shoves the wave for no AP (careful with this abbreviation because it refers to "Ability Points" in game and I think it means "Ability Power" in League?). Have you switched or always gone bomb level 1?
thanks man! definitely took my time thinking over each item carefully, so really appreciate all the support you and the community are giving! for Grenade vs Carbine level 1 I have also noticed Grenade being started level 1 more. I don't think 1 is better than the other, it just depends how you want to play the wave and trades. As of now perma-shoving waves for pressure seems to be the meta AND people are starting to realize you can just hide behind the walls to dodge the carbine shot. Between these 2 i think grenade will be the more popular choice, but Carbine start will still have a place in the right scenario imo. just like the build page itself - thinking about item, also think about what you start level 1 and why you want to start it
Ammo scavenger was already really good and got another buff last patch. AS early is very strong. I would put Shadow Weave over Phantom Strike in mobility simply because you can charge your 3 without canceling Shadow Weave. The move speed is really nice too. I love the build format too - build the core, then have all my options to choose from based on that specific match. It's great. I would love to see more builds like this. I know this was a lot of work. I learned a lot from this guide. Seriously, good job.
Thank you for actually explaining the use cases and potential alternatives for the different items you build, instead of the usual "Build A, B, C, go brrrrr".
yo loving the non-slop content thank you. I've been building support on paradox and basically playing like thresh/blitzcrank and the amount of times my carbine into wall into ult combo bringing one of their dps into my team has won us the game is crazy. I have about a 60% wr i believe on 100+ games. Basically building slows/cooldowns and mobility, i find i don't really need to tank as much as with full hp and shields i can usually ult and escape their team before they get me and they're usually surprised i just grabbed and killed their carry so they've already started backing off lol
Has somebody fully worked out 100% of the interactions of kinetic carbine? If you do a 3 -> 2 -> 4 (bread n butter combo) am I correct in assuming you do not apply any of your "gun effects", but your gun bonus damages will still apply? E.g. Mystic shot damage does not apply with carbine I assume? Only the flat weapon dmg % probably adds to it. From the video I have come to understand that flat additions to weapon damage work, but conditional ones do not? I think this is pretty important to explain. What if you have things like: "you deal bonus gun damage if you have a gun shield?" Do those apply?
to be honest i'm not 100% sure what you're asking, but to put it short from what i understand - yes any "conditional" damage (combat barriers 28%) is added on to your carbine when the condition is met. And yes, mystic shot procs WITH the carbine, but it doesn't increase the carbines damage because the cooldown of mystic shot has to be up in order for it to proc WITH carbine
thought on this for a bit, i still am considering it, but to be honest i dont see a point. theres a lot of guides that overview her kit and im not sure if its worth to re-explore. maybe once i know what to do with her in the early-mid-late game in full i can
@@Vyyzieye but the way you explain it especially when to but th items and the off meta builds are insane. I finally understand itemization. But if you don’t want to I understand. Thanks for considering
How come whenever I test kinetic carbine it does better scaling with weapon dmg than ability? I don't think mystic burst is worth it until they adjust her scaling
Carbine scales with weapon damage. You dont go burst for the scaling (cause it doesnt scale), you go burst because Carbine procs Burst so its more flat damage
more movement speed so you can reposition to land the shot, could also put it on swap. or if you're going a grenade focused spirit build, putting it on grenade is fine
it's just a preference thing because I rarely upgrade titanic magazine, if i upgrade to sharpshooter i'm missing out on one of my other spikes. This and with Combat Barrier and Fortitude already giving you 2 conditional weapon damage, i didn't want a 3rd item giving me another conditional weapon damage. I prefer a bigger magazine so i don't have to reload as much, and the inevitable of someone getting close to you will happen and now you have less weapon damage up close and less ammo to fight them. It's on the item page still as it has value, just not a core for me
@@Vyyzie understood. I guess my thought was just that 15m is so short it pretty much is always effective in the sense that ur probably running away not shooting if someone is closer than that. And I'd rather sell basic mag for that big of a conditional damage buff. But I definitely see what your saying! Thanks for responding.
yea by all means, if you prefer sharpshooter go it! this isn't a "meta" build and if you don't go titanic magazine you aren't missing significant damage or anything. just a play-style thing :D
UPDATE: Healing Rite now builds into Health Nova instead of Rescue Beam, and 6,300 items now cost 6,200
There will be more updates that will change this page, but the thought process behind them is still consistent. I will update the build page in-game when stuff changes so just check the "browse builds" section and search Dice np and find the one with the latest update date (mm/dd/yy)
Could you make a full paradox guide. I like how you explain things
This is a gem of content among a TON of deadlock clickbait trash that is being content farmed on youtube rn. Great job. Very Informative. Used this for my last 3 games and I'm loving it.
just read both comments and seriously THANK YOU for the feedback means a lot!! Glad you're liking the build, feel free to copy it and move around items you enjoy more (like the shadow + phantom you mentioned) I do plan to make more build pages similar to this but i would need time to 1. learn the hero and 2. figure out what they like - does take a lot of time but was worth it and had a lot of fun doing it :D
The only thing I want other than this build is the order to branch out into other builds. Like a separate section of the page for spirit or gun paradox or even adding your movement paradox to it. This would make it easier to adapt or play what you want on the fly
@@ShawnYanas-x2r my mobility build is on the public browse if you search "Dice np" // having a section like the bottom for each specific build kinda defeats the purpose of looking for the items you need then, but i do see the appeal. I personally don't like the idea of scrolling around to find what build you want so I do the new pages when I theory craft something else for a specific playstyle
o ok cool I watched the whole video and now Inunderstand every item. Thank you
As someone who's played about 100h of this game. This is the sort of build I was looking for in game. Once you know your hero and the items it doesn't take much to know what items are undeniably good as you've shown, it's just organizing the shop into categories that actually makes sense rather than cost and color. Weapon damage items aren't even always weapon damage related too lol, or Fortitude being one of the best weapon damage upgrades.
Really good video coming from someone who's basically just been spamming Paradox. I honestly think some of the stuff you say in here would benefit Mikaels if he saw it.
Btw I know it was common before to go Kinetic Carbine level 1 on Para but I'm seeing people change to leveling her bomb first cause it mad shoves the wave for no AP (careful with this abbreviation because it refers to "Ability Points" in game and I think it means "Ability Power" in League?). Have you switched or always gone bomb level 1?
thanks man! definitely took my time thinking over each item carefully, so really appreciate all the support you and the community are giving!
for Grenade vs Carbine level 1 I have also noticed Grenade being started level 1 more. I don't think 1 is better than the other, it just depends how you want to play the wave and trades. As of now perma-shoving waves for pressure seems to be the meta AND people are starting to realize you can just hide behind the walls to dodge the carbine shot. Between these 2 i think grenade will be the more popular choice, but Carbine start will still have a place in the right scenario imo.
just like the build page itself - thinking about item, also think about what you start level 1 and why you want to start it
Ammo scavenger was already really good and got another buff last patch. AS early is very strong.
I would put Shadow Weave over Phantom Strike in mobility simply because you can charge your 3 without canceling Shadow Weave. The move speed is really nice too.
I love the build format too - build the core, then have all my options to choose from based on that specific match. It's great. I would love to see more builds like this. I know this was a lot of work.
I learned a lot from this guide. Seriously, good job.
Thank you for actually explaining the use cases and potential alternatives for the different items you build, instead of the usual "Build A, B, C, go brrrrr".
of course! yea i got tired of "ABC" builds cause at the end of the day this is a MOBA and people need to start theory crafting !!
yo loving the non-slop content thank you. I've been building support on paradox and basically playing like thresh/blitzcrank and the amount of times my carbine into wall into ult combo bringing one of their dps into my team has won us the game is crazy. I have about a 60% wr i believe on 100+ games. Basically building slows/cooldowns and mobility, i find i don't really need to tank as much as with full hp and shields i can usually ult and escape their team before they get me and they're usually surprised i just grabbed and killed their carry so they've already started backing off lol
thanks for the feedback and glad you have a playstyle that works for you! I love how versatile Paradox can be
I love u for taking the time and effort to make this
happy to make it and glad you enjoyed :D
Thank you for this very detailed guide! ❤
gotchu!! glad it helped and appreciate the support
Goated video, really informative for people newer to MOBA games when it comes to items.
Thanks you!! Glad it helped and hope you start carrying games :D
beautiful guide
W guide ‼️
TY sir ‼️ happy you enjoyed :D
Thanks for the video! Quite useful :3
Happy to help! Appreciate the kind words :3
Swap > Phantom strike great for escaping
ohhhh true i didn't even think of this! all the clips i see people just run into people's faces XD i like this idea a lot more now
Thank you
gotchu!!
Has somebody fully worked out 100% of the interactions of kinetic carbine? If you do a 3 -> 2 -> 4 (bread n butter combo) am I correct in assuming you do not apply any of your "gun effects", but your gun bonus damages will still apply?
E.g. Mystic shot damage does not apply with carbine I assume? Only the flat weapon dmg % probably adds to it.
From the video I have come to understand that flat additions to weapon damage work, but conditional ones do not? I think this is pretty important to explain. What if you have things like: "you deal bonus gun damage if you have a gun shield?" Do those apply?
to be honest i'm not 100% sure what you're asking, but to put it short from what i understand - yes any "conditional" damage (combat barriers 28%) is added on to your carbine when the condition is met. And yes, mystic shot procs WITH the carbine, but it doesn't increase the carbines damage because the cooldown of mystic shot has to be up in order for it to proc WITH carbine
Can you make a full Paradox Guide
thought on this for a bit, i still am considering it, but to be honest i dont see a point. theres a lot of guides that overview her kit and im not sure if its worth to re-explore. maybe once i know what to do with her in the early-mid-late game in full i can
@@Vyyzieye but the way you explain it especially when to but th items and the off meta builds are insane. I finally understand itemization. But if you don’t want to I understand. Thanks for considering
ONE BIG TIP: U CAN PURGE BEBO'S BOMBS WITH DEBUFF REMOVER!!!!
YES!! The game I showcased the Bebop was going the double bomb build and I was just like "yea nice try" hahaha
How come whenever I test kinetic carbine it does better scaling with weapon dmg than ability? I don't think mystic burst is worth it until they adjust her scaling
Carbine scales with weapon damage. You dont go burst for the scaling (cause it doesnt scale), you go burst because Carbine procs Burst so its more flat damage
surge of power on carbine does nothing for it, no?
more movement speed so you can reposition to land the shot, could also put it on swap. or if you're going a grenade focused spirit build, putting it on grenade is fine
Why isn't long range/sharpshooter core if ur like always past 15m pretty much? for snipe damaage isnt 40% and 70% a huge spike
it's just a preference thing because I rarely upgrade titanic magazine, if i upgrade to sharpshooter i'm missing out on one of my other spikes. This and with Combat Barrier and Fortitude already giving you 2 conditional weapon damage, i didn't want a 3rd item giving me another conditional weapon damage. I prefer a bigger magazine so i don't have to reload as much, and the inevitable of someone getting close to you will happen and now you have less weapon damage up close and less ammo to fight them. It's on the item page still as it has value, just not a core for me
@@Vyyzie understood. I guess my thought was just that 15m is so short it pretty much is always effective in the sense that ur probably running away not shooting if someone is closer than that. And I'd rather sell basic mag for that big of a conditional damage buff. But I definitely see what your saying! Thanks for responding.
yea by all means, if you prefer sharpshooter go it! this isn't a "meta" build and if you don't go titanic magazine you aren't missing significant damage or anything. just a play-style thing :D
First!
appreciate all the love man
34:12 nice save lmao
happy someone caught that XD