Something I forgot to mention about bhopping is that I wouldn't recommend trying to do it up stairs. It is extremely difficult and some stairs have walls underneath that will make you mantle if you hop at certain angles. Also, the reload pause for Heavy Melee is delayed, so you can use it to manage your action econ during laning.
Mobile viewer here. The video is fine. Didn't notice the quality. Also note that you as the editor work with mostly uncompressed video, so it will always look worse when uploaded.
didnt bother with movement vids because they didnt cover what was actually going on. Someone finally explaining it in the context of the source engine w/ air drag is what we needed. Tysm
I hope this goes viral because this is like, incredible bro. I have 500 hours and the micro and macro details that you go into have illuminated things for me that I did not know were even dark. You gotta keep making vids with this amount of depth and nuance, there's not much out there like this, not just in Deadlock but in general. I watched this whole damn vid which is rare for me. Also humour on point xD
Really great video, and still a bit beyond the scope of my experience level in Deadlock, but I'll be coming back to this vid for reference and practice in the future.
Whoah, I have over 200hrs, and at first I thought this was a joke comedy vid, but as It kept me hooked and reeled in I realized that this is a Gold Mine of movement information. Velocity, Acceleration, and direction management play a huge rule in movement. Also i love gooball and lash is a asshole 😎 nice vid missed my friends child birth for it worth 9/10 would watch again
Very important melee information that I see a lot of people not practicing with! A successful parry gives you two free heavy melees attack, provided you're inputting them the SECOND the player is stunned. This is always optimal unless you've got some insane combo setup, as the intro guide (the only place where this is remotely mentioned) specifies that players take additional melee damage in this specific state (Roughly 30% from my experiments). In the laning phase, you almost ALWAYS want to do two heavy punches, as you're surely putting this guy in the ground shortly after that (Not to mention people will panic parry the 2nd one, miss it, and invite further free punches)
Fuck, I forgot to include the extra melee damage during parry stun. If you hold Q during the parry, it will automatically buffer heavy melee as soon as it is available.
If you really want to optimize the dmg, you can shoot a bit in between the first and second heavy melee after the parry. Its pretty easy to time the second heavy melee with some guns like shotguns and burst weapons. For example, paradox can get in one burst between the melees and i believe someone like abrams can get 1 shot, maybe 2 shotgun shots. Aim for the head too.
ONLY 53 SUBS AM I TWEAKING BRUH YOU DESERVES 1000 if not 10000s subs This typa deadlock content is to come by and hard to make, but when it happens it’s a beauty to see. I see great horizons ahead for you future. Please keep up the good work
I've discovered a few interesting things about vindicta. Her fly can be quick cancelled to launch her and her stake has a funny interaction with some movement abilities where it sling shots them after being hit by it
Vindicta fly works for getting away vertically with out wasting stamina and still having good horizontal movement (I think this tech used to be stronger but I didn't play vindicts till recently)
ADVANCED GUIDE PLEASE OR GOOBALL TUTORIAL MORE SLOPPING MORE SLOP PLEASE MORE MOVEMENT I LOVE MOVEMENT AND DEADLOCK. In all seriousness this is the greatest deadlock vid i’ve watch in a minute im glazing ik but there’s so much niche tech and info packed so tightly of a gem of vid. the sad thing is people think it’s gonna be outdated as deadlock updates happen so much and new tech comes and goes especially melee cancel techs as most are bugs that are patched out like the fleetfoot cancel. Nize vid will use info for me to climb from Phantom to Eternus. Thanks ❤
2:58 down dash is very useful for Ivy, Vindicta and Gray Talon. Being airborn even on purpose put you into a very vulnerable position. So in case of Vindicta and Gray Talon. After getting their pokes in, downdashing to quickly get out of line of site before they can retaliate can save you some HP in lanibg phase or even save your life if they have a Bebop. As for Ivy, you can almost always guarantee a charged punch if you're cancle your flight right above of them. The drop down time match pretty well with the charge time. Melee charge will make it even eassier to land with the extra range. But the down dash can speed up the lunge for you and get you in the fight a bit faster. With how important her role is in team fight, it could make or break the game.
Didn't consider that it's not only Viscous who can fly. Pretty much what I said where its main use is when you need to drop down to cover immediately. I've also been experimenting with Puddle Punch, and I think there might be a few spots where you could wallpunch dash and immediately downdash to slop around a corner at 900 U/s
I think the only one that was conscious was the tether, cause I had that idea brewing in my head for a while after I noticed a Vindicta track me with it. Otherwise, the rest of it was mostly instinct from spending an ungodly amount of time playing demoknight tf2. If you notice, I usually start attacking after LoS is broken. That way, it's harder for them to tell when I'm actually backing out.
Gap: 4 Width: 30 Height: 17 Pip Opacity: 0.25 Show Pip Border enabled Dot Opacity: 0.70 Dot Outline Opacity: 1.00 Color: 150R 0G 242B I wouldn't recommend it for a long range character like vindicta, but it works well for characters like viscous or pocket.
Something I forgot to mention about bhopping is that I wouldn't recommend trying to do it up stairs. It is extremely difficult and some stairs have walls underneath that will make you mantle if you hop at certain angles. Also, the reload pause for Heavy Melee is delayed, so you can use it to manage your action econ during laning.
Missed the birth of my first born child to watch this video. 10/10
Classic
Indeed, Mccheesewizard activity here.
so called "worst movement guide" is the best ive ever seen
I did not notice how much UA-cam horribly bitcrushed my video, but I'm gonna keep it that way because I think it adds character
Mobile viewer here. The video is fine. Didn't notice the quality. Also note that you as the editor work with mostly uncompressed video, so it will always look worse when uploaded.
Honestly the bitcrushing leans into the video style somehow? I'm impressed.
Crunchy :)
didnt bother with movement vids because they didnt cover what was actually going on. Someone finally explaining it in the context of the source engine w/ air drag is what we needed. Tysm
man, visualizing the sightline stuff really fries my brain
I hope this goes viral because this is like, incredible bro. I have 500 hours and the micro and macro details that you go into have illuminated things for me that I did not know were even dark.
You gotta keep making vids with this amount of depth and nuance, there's not much out there like this, not just in Deadlock but in general.
I watched this whole damn vid which is rare for me. Also humour on point xD
For a "terrible" guide, you're the first one I've seen mention the slowed movement speed while moving
wait a minute this was the best movement guide I've seen so far, clickbaited again...
This is exactly how I expect to learn about valve games. Keep it up
I was NOT expecting a rare high moments reference in this video but I’m glad you included it
> The worst movement guide
> look inside
> History of the movement and mastery of the tech
Wow, this is just straight up the most informative Deadlock video that exists. Would love to see more!
Really great video, and still a bit beyond the scope of my experience level in Deadlock, but I'll be coming back to this vid for reference and practice in the future.
Whoah, I have over 200hrs, and at first I thought this was a joke comedy vid, but as It kept me hooked and reeled in I realized that this is a Gold Mine of movement information. Velocity, Acceleration, and direction management play a huge rule in movement. Also i love gooball and lash is a asshole 😎 nice vid missed my friends child birth for it worth 9/10 would watch again
2:50 clean demonstration
THATS WHY I STOPPED MOVING THERES TO MANNY SWEATS!
So much sweat I end up sloppin' in it.
This was the best schmovement guide ive ever laid eyes on.
this is one of the best guide I've watched, even though I read the movement doc entirely, you still teached me things, congrats
Missed the dude's childbirth whilst reading the comment of his friend. 9.5/10 video
Appreciate the kudos at the end :) - Skinner
the tofu delivery line was perfect
Very important melee information that I see a lot of people not practicing with! A successful parry gives you two free heavy melees attack, provided you're inputting them the SECOND the player is stunned. This is always optimal unless you've got some insane combo setup, as the intro guide (the only place where this is remotely mentioned) specifies that players take additional melee damage in this specific state (Roughly 30% from my experiments). In the laning phase, you almost ALWAYS want to do two heavy punches, as you're surely putting this guy in the ground shortly after that (Not to mention people will panic parry the 2nd one, miss it, and invite further free punches)
Fuck, I forgot to include the extra melee damage during parry stun. If you hold Q during the parry, it will automatically buffer heavy melee as soon as it is available.
If you really want to optimize the dmg, you can shoot a bit in between the first and second heavy melee after the parry. Its pretty easy to time the second heavy melee with some guns like shotguns and burst weapons. For example, paradox can get in one burst between the melees and i believe someone like abrams can get 1 shot, maybe 2 shotgun shots. Aim for the head too.
that basic shmovement line was superb
Wow, i haven't seen a gamer so respectful as you, you are one of the smartest gamers there is)
I think of the coyote jumping like donkey king country jumping since you can roll off a ledge and jump out of it like here
Best deadlock video I’ve seen yet, honestly
Understood, I will now dedicate my time to learning the goo
first deadlock guide where i got hit with an ewgf. good video.
I thought this would be troll but this is goated
ONLY 53 SUBS AM I TWEAKING BRUH YOU DESERVES 1000 if not 10000s subs This typa deadlock content is to come by and hard to make, but when it happens it’s a beauty to see. I see great horizons ahead for you future. Please keep up the good work
Tried applying everything I learned in this video and got called a slur in my first match, 10/10
This is a fucking diamond and gold mine at the same time!
actually a sick guide, don't sell yourself short gamer
I've discovered a few interesting things about vindicta. Her fly can be quick cancelled to launch her and her stake has a funny interaction with some movement abilities where it sling shots them after being hit by it
Vindicta fly works for getting away vertically with out wasting stamina and still having good horizontal movement (I think this tech used to be stronger but I didn't play vindicts till recently)
Coyote Jumping is by far my favorite tech learned from this.
ADVANCED GUIDE PLEASE OR GOOBALL TUTORIAL MORE SLOPPING MORE SLOP PLEASE MORE MOVEMENT I LOVE MOVEMENT AND DEADLOCK. In all seriousness this is the greatest deadlock vid i’ve watch in a minute im glazing ik but there’s so much niche tech and info packed so tightly of a gem of vid. the sad thing is people think it’s gonna be outdated as deadlock updates happen so much and new tech comes and goes especially melee cancel techs as most are bugs that are patched out like the fleetfoot cancel. Nize vid will use info for me to climb from Phantom to Eternus. Thanks ❤
The Fleetfoot HMC was fixed by accident. Valve decided it was a feature and went out of their way to re-add the bug.
that abrams clip against vegas was super cool, i wonder who’s it was 😱
Great video. Can you please consider leaving the text up for longer for us boomers. It flashes pretty quick, ty!
EWGF straight into a subscribe.
This was incredible no lie. Thanks for your wisdom great gooey one
Great video! Thank you for the effort!
really good video, was not expecting it but loved it. Subscribed!
Thank you Trackpad Chad
I got that Kazuya's DORYA! reference. Take your like
this was awesone thanks
“all warfare is based” Sun Tzu 11:04 as we uncubes and perfect parry baits the yummytoes😂
i can become a true mishima now
Now this is content
"plinking" fighting game player spotted
8:08 I did not expect glorp to hit an ewgf
here before 12 billion views. good job, king.
This is definitely the worst movement guide I've ever seen, had to rewatch it and read the doc file like 5 times, absolute worst work
Viscous is my main, funnest character to play
great content, subbed. good luck
bro I spent like 1 minute trying to get that text on 11:17 :^)
s-tier video
Youre a very smart person bro..
What a thrill
Goo moves faster than you think, doesn't it?
Hammer units are supposed to be inches???? Thousands of hours in Valve games and I'm just now learning this
banger video
Straight fire
HAHA SHIV GUN LOUD = FUNNY! (I love this video)😭😭😭😭🤣
5:25 does this mean that if I wanna make sure an enemy viscous doesn't knock me somewhere I can counter him with an airdash?
Yes. Though, with wallpunches you'd want to airdash into the punch. You still take damage though.
2:58 down dash is very useful for Ivy, Vindicta and Gray Talon.
Being airborn even on purpose put you into a very vulnerable position. So in case of Vindicta and Gray Talon. After getting their pokes in, downdashing to quickly get out of line of site before they can retaliate can save you some HP in lanibg phase or even save your life if they have a Bebop.
As for Ivy, you can almost always guarantee a charged punch if you're cancle your flight right above of them. The drop down time match pretty well with the charge time. Melee charge will make it even eassier to land with the extra range. But the down dash can speed up the lunge for you and get you in the fight a bit faster.
With how important her role is in team fight, it could make or break the game.
Didn't consider that it's not only Viscous who can fly. Pretty much what I said where its main use is when you need to drop down to cover immediately. I've also been experimenting with Puddle Punch, and I think there might be a few spots where you could wallpunch dash and immediately downdash to slop around a corner at 900 U/s
I've also seen it used well with Kelvin to go really high with ice platforms and jumpscare people by dropping into fights really fast
this shit is peak
in your decision making process through 12:30-13:00 would you say that most of those decisions were conscious?
I think the only one that was conscious was the tether, cause I had that idea brewing in my head for a while after I noticed a Vindicta track me with it. Otherwise, the rest of it was mostly instinct from spending an ungodly amount of time playing demoknight tf2. If you notice, I usually start attacking after LoS is broken. That way, it's harder for them to tell when I'm actually backing out.
@@trackpadchad239appreciate it, trying really hard to learn deadlock and it's all entirely new almost so im trying my best to
Amazing!
Nothing in this video is average, this looks like a video made by a 700+ hrs player that knows comic timing.
the best
Someone likes Games that run on 60 Frames i assume. Like just for the waveshine-DURIA!
Have nuts.
great vid but wtf is your crosshair
Gap: 4
Width: 30
Height: 17
Pip Opacity: 0.25
Show Pip Border enabled
Dot Opacity: 0.70
Dot Outline Opacity: 1.00
Color: 150R 0G 242B
I wouldn't recommend it for a long range character like vindicta, but it works well for characters like viscous or pocket.
Fabulous 🎉
Tekken dora is awesome
nice
so in csgo/apex/val you could bind ur jump to mouse wheel up/down. but since there's a double jump wouldn't that mess up bunny hopping?
yes
Yep, but it's still useful for removing the walljump air drag
do you stream play by plays or are you working on videos? I need you to teach me to be better at this fuckin game
please make a vid more schizo and put subwaysurfers about gun yamato
bro... wym worst