Something I forgot to mention about bhopping is that I wouldn't recommend trying to do it up stairs. It is extremely difficult and some stairs have walls underneath that will make you mantle if you hop at certain angles. Also, the reload pause for Heavy Melee is delayed, so you can use it to manage your action econ during laning.
Some more quick corrections about bhops and slide hops: Some characters do not have a landing sound, so it may be difficult to tell if you're actually bhopping right. I'm still not 100% sure how the game determines your "first" slide hop, but I think the early penalty applies after your first jump when above sliding speed. This means that if you bhop first, then your next slop will not be free from the early penalty. Sliding's drag coefficient (0.18) is technically smaller than air drag (0.20), so on paper it should actually preserve more speed. However, if you are airstrafing optimally, then bhopping will be faster for speeds below ~950 U/s, but the difference you'll see above that speed is negligible. Realistically, you're better off slopping than bhopping due to the difficulty and the lack of wide open spaces, but you should still keep bhopping in your toolkit for when you don't have the space to avoid the early/late penalty.
@@condrador4518 misleading? As if he wouldn't get absolutely roasted if he said "the best movement guide you'll ever watch" I just figured it was a humility thing. I suppose a more accurate title would be something like "Deadlock movement guide, just my notes and some thoughts. Take it or leave it" but this is more succinct and implies a sense of humor, which is why I clicked on it.
Mobile viewer here. The video is fine. Didn't notice the quality. Also note that you as the editor work with mostly uncompressed video, so it will always look worse when uploaded.
didnt bother with movement vids because they didnt cover what was actually going on. Someone finally explaining it in the context of the source engine w/ air drag is what we needed. Tysm
I hope this goes viral because this is like, incredible bro. I have 500 hours and the micro and macro details that you go into have illuminated things for me that I did not know were even dark. You gotta keep making vids with this amount of depth and nuance, there's not much out there like this, not just in Deadlock but in general. I watched this whole damn vid which is rare for me. Also humour on point xD
Dude this MIGHT be the best guide I have ever looked at. Not even a joke, I learned more stuff in 15 minutes than most other videos. Actually underrated video.
Whoah, I have over 200hrs, and at first I thought this was a joke comedy vid, but as It kept me hooked and reeled in I realized that this is a Gold Mine of movement information. Velocity, Acceleration, and direction management play a huge rule in movement. Also i love gooball and lash is a asshole 😎 nice vid missed my friends child birth for it worth 9/10 would watch again
Really great video, and still a bit beyond the scope of my experience level in Deadlock, but I'll be coming back to this vid for reference and practice in the future.
ONLY 53 SUBS AM I TWEAKING BRUH YOU DESERVES 1000 if not 10000s subs This typa deadlock content is to come by and hard to make, but when it happens it’s a beauty to see. I see great horizons ahead for you future. Please keep up the good work
Very important melee information that I see a lot of people not practicing with! A successful parry gives you two free heavy melees attack, provided you're inputting them the SECOND the player is stunned. This is always optimal unless you've got some insane combo setup, as the intro guide (the only place where this is remotely mentioned) specifies that players take additional melee damage in this specific state (Roughly 30% from my experiments). In the laning phase, you almost ALWAYS want to do two heavy punches, as you're surely putting this guy in the ground shortly after that (Not to mention people will panic parry the 2nd one, miss it, and invite further free punches)
Fuck, I forgot to include the extra melee damage during parry stun. If you hold Q during the parry, it will automatically buffer heavy melee as soon as it is available.
If you really want to optimize the dmg, you can shoot a bit in between the first and second heavy melee after the parry. Its pretty easy to time the second heavy melee with some guns like shotguns and burst weapons. For example, paradox can get in one burst between the melees and i believe someone like abrams can get 1 shot, maybe 2 shotgun shots. Aim for the head too.
@bobbyboy900 Yes but, depends on the gun! You CAN mess it up with the wrong burst on the wrong gun. Practice at the dojo; whenever the npc looks at you, that's when they're able to parry!
third time i'm watching the video, props to you, it is a very good movement guide and you don't talk like people are brainlets, also that outro is fire if you ever wanna make a following with other niche techs, i'd love to see exemples of playerclip being used in game thanks for the video goat
4:53, small fact, its usually called "Coyote Time" in game design and its entire purpose is to give you the ability to jump normally for a very short duration the moment you go off a ledge.
ADVANCED GUIDE PLEASE OR GOOBALL TUTORIAL MORE SLOPPING MORE SLOP PLEASE MORE MOVEMENT I LOVE MOVEMENT AND DEADLOCK. In all seriousness this is the greatest deadlock vid i’ve watch in a minute im glazing ik but there’s so much niche tech and info packed so tightly of a gem of vid. the sad thing is people think it’s gonna be outdated as deadlock updates happen so much and new tech comes and goes especially melee cancel techs as most are bugs that are patched out like the fleetfoot cancel. Nize vid will use info for me to climb from Phantom to Eternus. Thanks ❤
Really good video, thank you for the in depth explanations! I’m very familiar with source games and felt the sauce but it wasn’t quite the same, didn’t know it was quake’s engine
From the title, I thought this was going to be a breakdown of someone else's horrible tips, so I was just sitting here for an entire minute thinking "wait, when is a narrator going to jump in to explain how any of this is wrong?"
u literally did what it called no publicity is bad publicity. i entered this vid as wanted to watch what a noobie see movement in DL and to recheck the basic movement but surprise it actually the only best movement vid i watched and i learned from it things i didnt know. thank u man for this amazing guide that can be learned not for just DL no it work even in other game.
I've discovered a few interesting things about vindicta. Her fly can be quick cancelled to launch her and her stake has a funny interaction with some movement abilities where it sling shots them after being hit by it
Vindicta fly works for getting away vertically with out wasting stamina and still having good horizontal movement (I think this tech used to be stronger but I didn't play vindicts till recently)
Yeah, I've noticed that the tether doesn't actually interact with the movement physics, but just locks your position. Basically, you can store momentum around the edges. Vindicta's flight cancel used to be much stronger (1500 U/s), and I'm actually happy they nerfed it. It distorted people's views on her state of balance because the few people that knew of the tech had an overwhelming presence on the game, and the ones that didn't had to deal with how Vindicta sucks if you don't have machine-like precision.
Biggest takeaway here is taking advantage of third person camera for tight corners/vision. Absolutely amazing against many characters and allows for insane outplay potential. This game is essentially let your opponent make the mistake first.
Terrible my ass. I've not once seen it mentioned or explained how air strafing works in this game. I come from TF2 so I assumed that was the case since it's Source enginge but I'd still not seen anyone mention it.
2:58 down dash is very useful for Ivy, Vindicta and Gray Talon. Being airborn even on purpose put you into a very vulnerable position. So in case of Vindicta and Gray Talon. After getting their pokes in, downdashing to quickly get out of line of site before they can retaliate can save you some HP in lanibg phase or even save your life if they have a Bebop. As for Ivy, you can almost always guarantee a charged punch if you're cancle your flight right above of them. The drop down time match pretty well with the charge time. Melee charge will make it even eassier to land with the extra range. But the down dash can speed up the lunge for you and get you in the fight a bit faster. With how important her role is in team fight, it could make or break the game.
Didn't consider that it's not only Viscous who can fly. Pretty much what I said where its main use is when you need to drop down to cover immediately. I've also been experimenting with Puddle Punch, and I think there might be a few spots where you could wallpunch dash and immediately downdash to slop around a corner at 900 U/s
I think the only one that was conscious was the tether, cause I had that idea brewing in my head for a while after I noticed a Vindicta track me with it. Otherwise, the rest of it was mostly instinct from spending an ungodly amount of time playing demoknight tf2. If you notice, I usually start attacking after LoS is broken. That way, it's harder for them to tell when I'm actually backing out.
Something I forgot to mention about bhopping is that I wouldn't recommend trying to do it up stairs. It is extremely difficult and some stairs have walls underneath that will make you mantle if you hop at certain angles. Also, the reload pause for Heavy Melee is delayed, so you can use it to manage your action econ during laning.
Some more quick corrections about bhops and slide hops:
Some characters do not have a landing sound, so it may be difficult to tell if you're actually bhopping right.
I'm still not 100% sure how the game determines your "first" slide hop, but I think the early penalty applies after your first jump when above sliding speed. This means that if you bhop first, then your next slop will not be free from the early penalty.
Sliding's drag coefficient (0.18) is technically smaller than air drag (0.20), so on paper it should actually preserve more speed. However, if you are airstrafing optimally, then bhopping will be faster for speeds below ~950 U/s, but the difference you'll see above that speed is negligible. Realistically, you're better off slopping than bhopping due to the difficulty and the lack of wide open spaces, but you should still keep bhopping in your toolkit for when you don't have the space to avoid the early/late penalty.
> The worst movement guide
> look inside
> History of the movement and mastery of the tech
People like you are why content creators will keep doing this "trend" of misleading titles
@@condrador4518 misleading? As if he wouldn't get absolutely roasted if he said "the best movement guide you'll ever watch"
I just figured it was a humility thing. I suppose a more accurate title would be something like
"Deadlock movement guide, just my notes and some thoughts. Take it or leave it" but this is more succinct and implies a sense of humor, which is why I clicked on it.
I did not notice how much UA-cam horribly bitcrushed my video, but I'm gonna keep it that way because I think it adds character
Mobile viewer here. The video is fine. Didn't notice the quality. Also note that you as the editor work with mostly uncompressed video, so it will always look worse when uploaded.
Honestly the bitcrushing leans into the video style somehow? I'm impressed.
Crunchy :)
Funny cuz loud type shit
Lovely
Missed the birth of my first born child to watch this video. 10/10
Classic
Indeed, Mccheesewizard activity here.
so called "worst movement guide" is the best ive ever seen
didnt bother with movement vids because they didnt cover what was actually going on. Someone finally explaining it in the context of the source engine w/ air drag is what we needed. Tysm
man, visualizing the sightline stuff really fries my brain
Don't think about it too hard. You probably already do it without noticing.
I hope this goes viral because this is like, incredible bro. I have 500 hours and the micro and macro details that you go into have illuminated things for me that I did not know were even dark.
You gotta keep making vids with this amount of depth and nuance, there's not much out there like this, not just in Deadlock but in general.
I watched this whole damn vid which is rare for me. Also humour on point xD
wait a minute this was the best movement guide I've seen so far, clickbaited again...
Wow, this is just straight up the most informative Deadlock video that exists. Would love to see more!
Dude this MIGHT be the best guide I have ever looked at. Not even a joke, I learned more stuff in 15 minutes than most other videos. Actually underrated video.
2:50 clean demonstration
Steam Controller mentioned, video instantly liked
Trackpad Chads stay winning
this is one of the best guide I've watched, even though I read the movement doc entirely, you still teached me things, congrats
Whoah, I have over 200hrs, and at first I thought this was a joke comedy vid, but as It kept me hooked and reeled in I realized that this is a Gold Mine of movement information. Velocity, Acceleration, and direction management play a huge rule in movement. Also i love gooball and lash is a asshole 😎 nice vid missed my friends child birth for it worth 9/10 would watch again
This was the best schmovement guide ive ever laid eyes on.
I was NOT expecting a rare high moments reference in this video but I’m glad you included it
that abrams clip against vegas was super cool, i wonder who’s it was 😱
The fighting game reference are making me loving this 10x times more than normal.
Amazing job explaining this.
Really great video, and still a bit beyond the scope of my experience level in Deadlock, but I'll be coming back to this vid for reference and practice in the future.
The t-bag tip is hilarious "make sure the coast is clear, before absolutely sending it"
Armor Clad Faith coming in blessed my soul, never thought thered be someone else who plays both games
8:08 I did not expect glorp to hit an ewgf
This is very very very good. Actually best movement guide made yet imo
no pp, 200 sub channel casually dropping one of the best gaming video ive ever seen
ONLY 53 SUBS AM I TWEAKING BRUH YOU DESERVES 1000 if not 10000s subs This typa deadlock content is to come by and hard to make, but when it happens it’s a beauty to see. I see great horizons ahead for you future. Please keep up the good work
Bro made it on my feed :')
Im so proud
WAITER WAITER MORE TRACKPAD CHAD DEADLOCK VIDEOS PLEASE!
It's so detailed it looks like you are a Valve Dev
Shhhhh
This is exactly how I expect to learn about valve games. Keep it up
Very important melee information that I see a lot of people not practicing with! A successful parry gives you two free heavy melees attack, provided you're inputting them the SECOND the player is stunned. This is always optimal unless you've got some insane combo setup, as the intro guide (the only place where this is remotely mentioned) specifies that players take additional melee damage in this specific state (Roughly 30% from my experiments). In the laning phase, you almost ALWAYS want to do two heavy punches, as you're surely putting this guy in the ground shortly after that (Not to mention people will panic parry the 2nd one, miss it, and invite further free punches)
Fuck, I forgot to include the extra melee damage during parry stun. If you hold Q during the parry, it will automatically buffer heavy melee as soon as it is available.
If you really want to optimize the dmg, you can shoot a bit in between the first and second heavy melee after the parry. Its pretty easy to time the second heavy melee with some guns like shotguns and burst weapons. For example, paradox can get in one burst between the melees and i believe someone like abrams can get 1 shot, maybe 2 shotgun shots. Aim for the head too.
@bobbyboy900 Yes but, depends on the gun! You CAN mess it up with the wrong burst on the wrong gun. Practice at the dojo; whenever the npc looks at you, that's when they're able to parry!
For a "terrible" guide, you're the first one I've seen mention the slowed movement speed while moving
third time i'm watching the video, props to you, it is a very good movement guide and you don't talk like people are brainlets, also that outro is fire
if you ever wanna make a following with other niche techs, i'd love to see exemples of playerclip being used in game
thanks for the video goat
Best deadlock video I’ve seen yet, honestly
I thought this would be troll but this is goated
I clicked for movement guide and got a video reminding me why I love good game design
But also one of the most informative and best guides I've ever seen for a game this video is fantastic
Appreciate the kudos at the end :) - Skinner
Wow, i haven't seen a gamer so respectful as you, you are one of the smartest gamers there is)
4:53, small fact, its usually called "Coyote Time" in game design and its entire purpose is to give you the ability to jump normally for a very short duration the moment you go off a ledge.
commenting before watching because the intro text was the realest thing ever
THATS WHY I STOPPED MOVING THERES TO MANNY SWEATS!
So much sweat I end up sloppin' in it.
ADVANCED GUIDE PLEASE OR GOOBALL TUTORIAL MORE SLOPPING MORE SLOP PLEASE MORE MOVEMENT I LOVE MOVEMENT AND DEADLOCK. In all seriousness this is the greatest deadlock vid i’ve watch in a minute im glazing ik but there’s so much niche tech and info packed so tightly of a gem of vid. the sad thing is people think it’s gonna be outdated as deadlock updates happen so much and new tech comes and goes especially melee cancel techs as most are bugs that are patched out like the fleetfoot cancel. Nize vid will use info for me to climb from Phantom to Eternus. Thanks ❤
The Fleetfoot HMC was fixed by accident. Valve decided it was a feature and went out of their way to re-add the bug.
This was incredible no lie. Thanks for your wisdom great gooey one
Really good video, thank you for the in depth explanations! I’m very familiar with source games and felt the sauce but it wasn’t quite the same, didn’t know it was quake’s engine
Informative, good references to other media and a lesson in game design?
great video!
that basic shmovement line was superb
really good video, was not expecting it but loved it. Subscribed!
Missed the dude's childbirth whilst reading the comment of his friend. 9.5/10 video
Great video! Thank you for the effort!
great, absolutely great video.
From the title, I thought this was going to be a breakdown of someone else's horrible tips, so I was just sitting here for an entire minute thinking "wait, when is a narrator going to jump in to explain how any of this is wrong?"
I missed the birth of MCcheezewizard's first child to watch this video 10/10
the tofu delivery line was perfect
commenting after watching, this is goated
this was awesone thanks
here before 12 billion views. good job, king.
great content, subbed. good luck
“Worst movement guide” proceeds to be the most in depth breakdown of movement in deadlock out there lmfao
This is a fucking diamond and gold mine at the same time!
Not the worst shmovement guide ever, reported to the authorities for false advertising.
This is a great video
I think of the coyote jumping like donkey king country jumping since you can roll off a ledge and jump out of it like here
first deadlock guide where i got hit with an ewgf. good video.
u literally did what it called no publicity is bad publicity.
i entered this vid as wanted to watch what a noobie see movement in DL and to recheck the basic movement but surprise it actually the only best movement vid i watched and i learned from it things i didnt know.
thank u man for this amazing guide that can be learned not for just DL no it work even in other game.
“all warfare is based” Sun Tzu 11:04 as we uncubes and perfect parry baits the yummytoes😂
amazing video!
Understood, I will now dedicate my time to learning the goo
banger video
s-tier video
you are fkn cracked my brother
This is golden.
Now this is content
Tried applying everything I learned in this video and got called a slur in my first match, 10/10
I hate playing deadlock with a passion but this video was still interesting the whole time
Coyote Jumping is by far my favorite tech learned from this.
actually a sick guide, don't sell yourself short gamer
this is a great video holy shit
PLS CONTINUE
I got that Kazuya's DORYA! reference. Take your like
banger guide
I've discovered a few interesting things about vindicta. Her fly can be quick cancelled to launch her and her stake has a funny interaction with some movement abilities where it sling shots them after being hit by it
Vindicta fly works for getting away vertically with out wasting stamina and still having good horizontal movement (I think this tech used to be stronger but I didn't play vindicts till recently)
Yeah, I've noticed that the tether doesn't actually interact with the movement physics, but just locks your position. Basically, you can store momentum around the edges.
Vindicta's flight cancel used to be much stronger (1500 U/s), and I'm actually happy they nerfed it. It distorted people's views on her state of balance because the few people that knew of the tech had an overwhelming presence on the game, and the ones that didn't had to deal with how Vindicta sucks if you don't have machine-like precision.
@trackpadchad239 yeah the nerf is good, it's still usefull tech but not insane movement
Great guide.
I hve 80 hours in this game and i had no idea the majority of this stuff was going on behind the scenes
Biggest takeaway here is taking advantage of third person camera for tight corners/vision. Absolutely amazing against many characters and allows for insane outplay potential. This game is essentially let your opponent make the mistake first.
I changed jumping from zipline because I got dropped stunned and gangbanged.
Big schmoovement character in slizard lizard coming soon…
Thank you Trackpad Chad
As someone who also played all the schizo movement games like tf2 melee quake mishimas i loved the references.
Amazing vid
Terrible my ass. I've not once seen it mentioned or explained how air strafing works in this game. I come from TF2 so I assumed that was the case since it's Source enginge but I'd still not seen anyone mention it.
5:25 does this mean that if I wanna make sure an enemy viscous doesn't knock me somewhere I can counter him with an airdash?
Yes. Though, with wallpunches you'd want to airdash into the punch. You still take damage though.
Straight fire
Advanced Schmovement: Play Lash.
Brother is COOKING
What a thrill
2:58 down dash is very useful for Ivy, Vindicta and Gray Talon.
Being airborn even on purpose put you into a very vulnerable position. So in case of Vindicta and Gray Talon. After getting their pokes in, downdashing to quickly get out of line of site before they can retaliate can save you some HP in lanibg phase or even save your life if they have a Bebop.
As for Ivy, you can almost always guarantee a charged punch if you're cancle your flight right above of them. The drop down time match pretty well with the charge time. Melee charge will make it even eassier to land with the extra range. But the down dash can speed up the lunge for you and get you in the fight a bit faster.
With how important her role is in team fight, it could make or break the game.
Didn't consider that it's not only Viscous who can fly. Pretty much what I said where its main use is when you need to drop down to cover immediately. I've also been experimenting with Puddle Punch, and I think there might be a few spots where you could wallpunch dash and immediately downdash to slop around a corner at 900 U/s
I've also seen it used well with Kelvin to go really high with ice platforms and jumpscare people by dropping into fights really fast
in your decision making process through 12:30-13:00 would you say that most of those decisions were conscious?
I think the only one that was conscious was the tether, cause I had that idea brewing in my head for a while after I noticed a Vindicta track me with it. Otherwise, the rest of it was mostly instinct from spending an ungodly amount of time playing demoknight tf2. If you notice, I usually start attacking after LoS is broken. That way, it's harder for them to tell when I'm actually backing out.
@@trackpadchad239appreciate it, trying really hard to learn deadlock and it's all entirely new almost so im trying my best to
EWGF straight into a subscribe.
Amazing!
Viscous is secretly soldier
i can become a true mishima now