One of the creators of the map reached out to me regarding this video. After the conversation I decided to give the map another try. I will be posting a follow-up video in a few days if my experience is different than the initial experience and unlisting this video. For now I'm leaving this up because others have had the same experience I had likely due to not knowing all the rules for the map. That is something I communicated to the creator. The ignore everything you normally do in Valheim (crafting, building, hunting, etc.) and just follow the road no matter what (even when leading into biomes that normally would not make sense) should be included in the map to eliminate much of the confusion.
"The ignore everything you normally do in Valheim and just follow the road no matter what should be included in the map to eliminate much of the confusion." What? What does that even mean?
@@roninobu6634I guess it means you don't need to farm anything as the rpg map has quests you complete and that's how to get everything and finish the play through. Like it's not meant to be sandbox anymore?
@@roninobu6634 People need to understand that this is designed to be a totally different experience using vanilla Valheim mechanics. He did not go into this with that in mind.
Just ignore this video, the guy can't follow the instruction on the game and feels validated to bad mouth the experience. Dhakhar and Ninebyte created a really amazing game with a lot of new gimmicks and new stuff. I am having a blast playing and somehow reliving my first hours of valheim discovering stuff out (ie dying to lightning traps on the road to Eikthyr made me laugh out loud). Have fun, dude!
Couple of things. First, were you not clear about what this adventure was when you installed it? This is a curated linear adventure, with loot provision and scaling of enemies to the intended progress of the adventure. The creators of the adventure map used Valheim as a foundation upon which they built their story. Your primary complaint is that you like Valheim for the crafting, building, and resource gathering. If you're not looking to complete a story and find gear through quests and lore, I'm curious why you chose to attempt to play through an adventure where these are the primary tasks? The guidance was given to follow the east road and which bridge to take. You're free to roam, but if you wander off script and start encountering areas further along in the adventure than where you are meant to be, you are not going to be geared for that encounter. The Black Forest fort that you mentioned, without spoiling too much, was easily handled with a stone axe, club, and shield upon entry, all of which can be found in the starting location. Basic food stuffs found on the starter island, supplemented with meat cooked at a rest stop that had a cooking station available, was suitable for the encounter. Further loot located in the fort itself eased the completion of that encounter. If you don't look for the loot, you're not going to find what you need. Since you already spoiled the marble floor hint, it's simple enough to search the marble tiles using your action button until you find what you need. No picking or digging necessary. It's simply a puzzle to be figured out. Point being, character progress is correlated to your progress through the adventure itself, through solving puzzles and defeating enemies, not by resource gathering and crafting unlocks. It's a different experience than the base Valheim game, and this should not be surprising, as that has been clearly stated by the creators numerous times, in their vids on the project, on their discord where the needed files have been released, and so on. Your complaint about the time it takes to get to the first boss, and why the creators chose a more circuitous route than a direct one, I believe has to do with the atmosphere the creators intend to immerse you in. They had the ability to modify enemy strength and spawn locations, and so built the route through several biomes while maintaining an enemy strength that would be appropriate to the character's progression and adding safe areas along the adventure path. Why restrict yourself to one setting per boss, if you have the ability to make it seem like you've traveled through many environs and POI's that eventually culminates in a stand-off against a god-like being? I suppose they could have built a circle of boss arenas in the meadows, with a gear up building in between each, if the point was simply to face off against the bosses with appropriate gear in hand. But that's not the point. The point is the journey, the adventure of it. That said, this is clearly not what you were expecting. I'm not quite sure what you were expecting, maybe you can clarify on what you thought this adventure was going to be? In any case, I've put in a similar amount of time and haven't experienced the frustrations you seem to have had, but then I think I may have had a clearer understanding of what I was getting into.
I knew this was a linear experience and following the road was what we were supposed to do, however I also have over 500 hours in Valheim so when the road led me into the Black Forest with only basic armor and weapons I was a bit confused and thought I had missed something. Later on when the same road led me into the Mountains I thought I had missed a split in the road or something because this made zero sense from a logical progression perspective in Valheim. When I found the Eikthyr arena and backtracked my way on the road to see what I had missed I was completely surprised to see the road I was originally on was the intended path. All that aside the fact that the road was stretched such a long distance when just walking off of it much earlier on and heading west would have led me straight to Eikthyr was the end for me. There is no reason to add 30 minutes of walking simulation to get to the final destination other than to artificially extend the time it takes to finish the map. To sum it up to enjoy this map you must forget everything you've ever learned or experienced in Valheim and just follow the road blindly and you will eventually finish it. If that's fun for you great but for me and most of my chat that have played Valheim we found it to be disappointing with the only exception being the custom built POIs looked amazing.
@@MediocreMiltonI've got hundreds of hours in Valheim as well, and am very familiar with it's gameplay loop. But I came into the story these two created with the understanding that they were creating an adventure along a path. I understood that they were manipulating Valheim environments and creatures to do so, which means the logic of the base game no longer applies to this experience, in many regards. I understood these things because the creators were very clear that this was meant to be a different experience than the base game. It seems like because of your belief that the base game logic in regards to biome restrictions still applied to this adventure map, you became confused about where to go and what to do, and so you created a time consuming frustrating experience for yourself and your chat by deviating from the linear adventure, crafting things you thought you needed, rafting, backtracking, and so on. I understand, because I might have hesitated as well, if I wasn't aware of the premise of this project. You say you were aware of the premise though, which just leaves that you thought this was poor design by the creators, by making the path that they intended you to follow unclear or by leading low geared players on paths where they could be one shotted by the enemies of more difficult biomes, neither of which is the case. The road to follow is clear as day, appropriate gear can be found with a modicum of exploration in the POI's or as rewards for solving puzzles or defeating enemies, and the enemy stats and abilities have been tailored to fit where you are in the adventure. As for 30 minutes of walking simulation, I think that might be a bit of a misrepresentation. There're plenty of POI's along the way, little lore drops, and I don't think I ever went 30 minutes outside of a town or camp where I wasn't involved in some kind of battle. Finally, if everything you ever learned while playing Valheim was resource gathering, crafting, building, and understanding biome hazards, well there are a whole slew of games out there that can give you the same instruction. Those things are not what sets Valheim apart, at least not for me. For me, it's the immersive quality of the game world, the ambience it offers, from the visuals to the environments, from the weather systems to the sound design and score. For me, that's what makes Valheim worth playing over other similar survival titles. That immersive quality of the game is ripe for story telling, a nicely established environment in which to craft adventures. And I think 9byte and Dhakhar did a reasonably good job in accomplishing just that within the limits of the vanilla game, if you just trust them enough to continue along the adventure path they've laid before you.
@@MediocreMiltonUr not very good at Valheim then , every playthrough i go into BF with a Crude bow and rags and survive just fine on cooked meat. If you cant survive oon that in what is actually the first biome presenting a threat then this game aint for you sorry its actuall not that hard
I think you've honestly missed the point in the adventure map and expected it to be a free roam creation with just custom buildings, almost like starting out on someone else's 1000+ hour world download. It's more akin to you starting a Minecraft Skyblock and being dissapointed you can't go caving, explore villages, monuments, the landscape or fighting the ender dragon. Not sure why UA-cam decided to recommend this confusing video but just like your channel name it was also mediocre. :)
Played this yesterday and enjoyed it very much, and I have over 1000 hrs in Valheim. Based on what you are saying in this video, I believe you've completely missed the point. Using 4-5 hours to get to the first boss is nuts, we used maybe 90 mins even counting time spent exploring all the POIs along the road thoroughly. Also, the map is kind of irrelevant here as you are ment to follow the road and the stories that comes along with it, and not bother about making shortcuts here and there. You're also not supposed to craft anything unless told so, but loot what you can at POIs. Maybe you should read the manual next time.
1. Decided you didnt want to enjoy the experience. 2. Ignored all the prompts and did your own thing 3. Had a bad time and proved yourself right 4. Looked silly Love your take usually M-Dog, but you done mucked up here.
Wasted Potential, on the Thumbnail, is kinda fucked up. They did exactly what they meant to do. Throwing shade on all their work, cause you didn't do your research on the map.
@@Deavhrmordhau You may disagree what this man says and thats fine but you just put yourself way way below his level by saying what you just said. No need to get trashtalk people because you don't agree with them, you will hopefully learn that someday
11:45 "the whole thing in video games is, you wanna make... You wanna feel like you makin progress"... So you didn't play a game for fun eh?... No wonder you can't enjoy this map... I think you deserve to be frustrated by video games...
What a childish comment. Anything thats a personal attack becomes invalid. Also it is his channel and his opinion. You should not complain just because its his opinion unless he attacks the developers
@@pahasaradias So because i am right and we both now know that you are wrong for what you said I am being blamed? Ill get a life if you work on yourself. Toxic shit right there
Someone didn't look at the readme lol, always trust in the road it only goes one direction and is the trusted path. Forget your past knowledge of valheim they have tweaked mobs and pathing to go through various biomes and mobs that have had their difficulties tweaked to match this playthrough
Plays RPG built inside of a survival game instead of just playing the survival game. Complains it’s not a survival game. Good job Guy. Was also obviously rushed for clicks. I guess you got mine so good job but it’s a shit take on a game, you played five hours of. Most of which was done with the mindset of “following the path seems illogical“ what world do you live in dude?
This was infuriating to watch. “I decided to play this map where I knew I just needed to follow the road, but then I got confused about what I was supposed to do somehow and decided to just skip ahead and backtrack. Then I was somehow stunned to find out that I was always supposed to follow the road!” You’re like the guys who played the first 15 minutes of Elden Ring, refused to follow what the game told them to do, and then bitched about it being a bad game cuz it “didn’t tell them what to do”.
I haven't played this yet. I have seen one or two videos about it ever. I could tell very quickly that you were trying to play this like vanilla Valheim. The clue is in the name, this is curated to be an RPG, not the survival game it is based on. It's clearly not made for people playing Valheim for the first time but for people that want a new and different experience. I do think they could sign post or add mission text to perhaps hold your hand a bit in the first hour to get you to adjust your mindset in playing - maybe they do that but I didn't see it in this video. I hope your second playthrough is more enjoyable and that you start with a different outlook/open mind. I am very much looking forward to trying it out myself at some point and I hope that it's more like what is expected than what you have experienced in your first play.
I actually felt a lot of the same things you expressed here. I was very excited for this map because I love their work but I got so confused and ending dying over and over in biomes I don't feel I should have been in at that point. I also felt the loss of doing things I love in the game, like building and gathering. I didn't expect everything to be handed to me and it kind of removed some of the fun and sense of acomplishment for me. I sitll think they made something absolutely incredible but it just wasn't for me.
@@Dudebropal yah the road that leads you thru the mountain biome when you haven’t completed anything yet. Dark forest is whatever, but I would’ve turned around when I saw the 4th biome and still hadn’t seen the 1st boss.
I've played more than 500 hours of Valheim. Just following the road didn't make sense when it literally sends you through the second and fourth biomes with only basic gear. This would be like knowing touching a hot stove will burn your hand but just doing it anyway because that's what your are told to do. I understand it is supposed to be a custom experience but ignoring all the rules and systems of the base game feels like a poor design choice in my opinion.
I get what your saying. The best part of this game for me is exploration and the building. However this map/project is an acquired taste and mostly caters to people that have nothing left to do or have already beaten the game and wanna try a new experience. To me, nothing beats vanilla Valheim.
wow your comments section just bodied you on your opinion thats gotta hurt, map looks amazing and fun it seems you do now have the MMORPG mindset for gaming and this will be the mindset you need for this map
I played through this adventure map myself, and enjoyed it. I do see what he's saying. But he played it all wrong, so i'm not really surprised. The creators of the adventure didn't explain at all how the map is intended to be played. If they had, it would have made a hell of a lot more sense, and been enjoyed by more people. We also spend ages exploring the first meadows to try find Eikthyr, we didn't expect to be heading deep into Black Forest before the first boss. But once we understood to forget everything we know about Valheim and follow the path, the rest of the map went fine. 1. Forget what you know about Valheim, this adventure map doesn't follow the same Valheim progression. 2. This is a very hard difficulty intended play. They deliberately give you crap gear to fight hard battles. 3. It is intended that you do not use any loot from 'random' encounters to craft anything. Everything you need will be given to you in 'intended' loot, or 'intended' hostile encounters. 4. Follow the path layed out, do not stray far from the road/path. Even if the path loops around all over the place.
Sorry, but it just sounds like you didnt know they made an arpg map, this was not meant as a survival map. But it sounds like they succeded in making that. A fully Adventurous RPG map.
i think milton didn't follow the teasers as closely as some of the people who knows ninebyte and dhakar, which is probably why his expectation was vastly different than what it should be. i don't fault milton for that. he explains his reasoning well. the only problem is the title of the video imo
I think you have a hard time finding things you like. Maybe reviews are not the best things to be doing. Find games you enjoy and stream/make content for those. 😮
I wanted to see gameplay of this new Valheim RPG mod, but unsure what to type in, and this is the first (and only?) video I see. Enda up having no gameplay, but instead a guy talking over a map.
Id give it a try but I am being hella stupid about loading it. I do everything I am told, no map shows up. Yes, I rebooted. Yes. unzipped, installed in world. in fact I found a couple world lists. I am doomed. I give up.
This is where I saved it: C:\Users\[yourusername]\AppData\LocalLow\IronGate\Valheim\worlds Just insert your windows profile name where [yourusername] is and it should work if you are using cloud saves.
Delete both rpgmap files and try this: Open game, "start game", "manage saves", "worlds", select any pre-existing world, "move to local > back > start", quit game after world loads. Finally, navigate to directory: "C:\Users\[yourusername]\AppData\LocalLow\IronGate\Valheim\worlds", and unzip both map files again. Should now be visible in "select world" GL viking
You may disagree what this man but that does not mean you have to be rude in the comment section like many are. Namecalling talking about his weight and what not. There is no call for this and you only put yourself way below his level by saying stuff like this. If you want to be better than someone, be better and not worse.
@@MediocreMilton and there is the crux of it. While it's kinda hilarious how much you couldn't detach from the vanilla biome progression and got confused. An adventure map isn't supposed to be the same as the standard survival game. This is more like Skyrim or Elden Ring. Just a few ambitious builders used Valheim as a game engine to build that kind of game from it.
The worst take I’ve ever heard on any topic, ever. You missed the point, you’re trying to rush the experience for no reason. Complained about everything and said nothing smart about anything. I appreciate the fact you haven’t deleted the video, cause the kind fellows in the comments defending the map and its creators have likely convinced many others to try it out themselves.
i rly wonder how he got to know about this mod in the first place. its communicated in every single video, the mods describtionen etc etc. even if it wasnt, when i switch genre ofcause i make sure to cut anything that doesnt fit the genre. keeping it is what actually causing confusion. ( so maybe devs should have locked access to the crafting menu to begin with or limit inventory slotz to 3-4 so you rly cant do shit. just to get those cheaters out of the way. ) nah, its just neglection at its finest
You are not wrong about finding Eikthyr, we had the same issue, the road should have turned west. We found the greydwarf elders telling us how they heard we killed Eikthyr before we did. We found it by walking the coastline after finding snow… several biomes higher than normal at that point. We never did find the road connection, did not bother after knowing the next route.
bad take on the game especially going in expecting it to be the way you have always played valheim .... think how many games make you walk a distance through things to buy more time in the game instead of a straight path ... sounds like you shouldnt have even tried this let alone put a video up about it ....
I also tried this, and streamed it, running from the first bridge, to the first boss - taking 25 minute run. No joke.. 25 minutes of just running. It has a giant loop system that doesn't really do anything. The locations you find - don't seem to have anything worthwhile in them. I back tracked to a little walled in lumber area, that I thought maybe the long path was the reason to go to, before boss -but inside was basiclaly just beds, fires to cook on, and some raw meat to cook up - nothing else at all, and it's still a bit of a run from the boss, so, honestly I don't know why the path had us go through it, it's a boring POI with nothing to it. Loot progression is one thing, but the stupid amount of walking is boring AF. Your not gathering to build or upgrade or craft anything, so every mob being in your way, is literally just waste of durability for tiny 'skill gains' (which unless they boost this in the modded version, give VERY LITTLE bonus) This is also not a very good 'linear progression' sytle RPG - because you don't have a direct path to anything. The road to get to the first boss - the first quest you get - takes you through multiple split paths (argued as side content to get upgrades and new gear, but that ... kinda defeats the purpose of linear.) but quite literally it doesn't do it right. Normally youd progress from town to a wild area, then in the wild area find something, then another town or POI - forcing you to go through it - and find more stuff, then to another wild area, etc. This takes you into a wild area, then splits it, and immediately takes you off the "linear path" and the runs between POI is... LONG. Very long ,and most of the POIs aren't anything special, some food here, some arrows and normal loot from rng chest.... it's not good. This isn't a logical LInear Progression RPG game, this expects you to stray off the linear path, explore "only where roads go" - and not do any of the fundamental things, that are still available to you due to the game being designed completely differently. Essentially if the game would have released like this "RPG map" instead of how it really is - it would have failed miserably to gain any fans. Pro Tip: games don't make you take the first quest as "Defeat the first boss" and then expect you to pick up every quest on the way (assuming you even see them, as night is still dark and hides a lot of things) - no, they tend to tell you do do little things first, then build up to "Defeat the boss"
the RPG map isnt the same game type, the only relation is the RPG map uses valheim as a mode of transport/engine for their own game mode. it goes from survival to just story rpg. "Essentially if the game would have released like this "RPG map" instead of how it really is - it would have failed miserably to gain any fans." would you also download a minecraft adventure map, get angry when you realize they disabled building, all you can do is follow a path, or that its not the same survival game you prefer? what drew you to the mod in the first place if not the prospect of a new gameplay experience? You downloaded an overhaul mod, are unhappy with the changes to gameplay, and claiming that "if this survival game was originally made into an RPG like this fan made mod it wouldnt be as popular". it doesnt make sense.
One of the creators of the map reached out to me regarding this video. After the conversation I decided to give the map another try. I will be posting a follow-up video in a few days if my experience is different than the initial experience and unlisting this video. For now I'm leaving this up because others have had the same experience I had likely due to not knowing all the rules for the map. That is something I communicated to the creator. The ignore everything you normally do in Valheim (crafting, building, hunting, etc.) and just follow the road no matter what (even when leading into biomes that normally would not make sense) should be included in the map to eliminate much of the confusion.
Don’t bother
"The ignore everything you normally do in Valheim and just follow the road no matter what should be included in the map to eliminate much of the confusion." What? What does that even mean?
@@roninobu6634I guess it means you don't need to farm anything as the rpg map has quests you complete and that's how to get everything and finish the play through. Like it's not meant to be sandbox anymore?
@@roninobu6634 People need to understand that this is designed to be a totally different experience using vanilla Valheim mechanics. He did not go into this with that in mind.
@@SketchBoss668 I get that but what confused me is when he said: " ... should be included in the map to eliminate confusion. "
This video almost made me not want to even try this. The comments section saved me from missing out on something truly outstanding
Just ignore this video, the guy can't follow the instruction on the game and feels validated to bad mouth the experience. Dhakhar and Ninebyte created a really amazing game with a lot of new gimmicks and new stuff. I am having a blast playing and somehow reliving my first hours of valheim discovering stuff out (ie dying to lightning traps on the road to Eikthyr made me laugh out loud).
Have fun, dude!
they guy couldnt follow the road xD and picked a fight with mobs he knew he shouldnt be fighting
@urucubacos yes I was exploded by a lightening strike right in front of my wife and it was hilarious 😂
I want my time from this video back.
Couple of things. First, were you not clear about what this adventure was when you installed it? This is a curated linear adventure, with loot provision and scaling of enemies to the intended progress of the adventure. The creators of the adventure map used Valheim as a foundation upon which they built their story. Your primary complaint is that you like Valheim for the crafting, building, and resource gathering. If you're not looking to complete a story and find gear through quests and lore, I'm curious why you chose to attempt to play through an adventure where these are the primary tasks?
The guidance was given to follow the east road and which bridge to take. You're free to roam, but if you wander off script and start encountering areas further along in the adventure than where you are meant to be, you are not going to be geared for that encounter. The Black Forest fort that you mentioned, without spoiling too much, was easily handled with a stone axe, club, and shield upon entry, all of which can be found in the starting location. Basic food stuffs found on the starter island, supplemented with meat cooked at a rest stop that had a cooking station available, was suitable for the encounter. Further loot located in the fort itself eased the completion of that encounter. If you don't look for the loot, you're not going to find what you need. Since you already spoiled the marble floor hint, it's simple enough to search the marble tiles using your action button until you find what you need. No picking or digging necessary. It's simply a puzzle to be figured out. Point being, character progress is correlated to your progress through the adventure itself, through solving puzzles and defeating enemies, not by resource gathering and crafting unlocks. It's a different experience than the base Valheim game, and this should not be surprising, as that has been clearly stated by the creators numerous times, in their vids on the project, on their discord where the needed files have been released, and so on.
Your complaint about the time it takes to get to the first boss, and why the creators chose a more circuitous route than a direct one, I believe has to do with the atmosphere the creators intend to immerse you in. They had the ability to modify enemy strength and spawn locations, and so built the route through several biomes while maintaining an enemy strength that would be appropriate to the character's progression and adding safe areas along the adventure path. Why restrict yourself to one setting per boss, if you have the ability to make it seem like you've traveled through many environs and POI's that eventually culminates in a stand-off against a god-like being? I suppose they could have built a circle of boss arenas in the meadows, with a gear up building in between each, if the point was simply to face off against the bosses with appropriate gear in hand. But that's not the point. The point is the journey, the adventure of it.
That said, this is clearly not what you were expecting. I'm not quite sure what you were expecting, maybe you can clarify on what you thought this adventure was going to be? In any case, I've put in a similar amount of time and haven't experienced the frustrations you seem to have had, but then I think I may have had a clearer understanding of what I was getting into.
I knew this was a linear experience and following the road was what we were supposed to do, however I also have over 500 hours in Valheim so when the road led me into the Black Forest with only basic armor and weapons I was a bit confused and thought I had missed something. Later on when the same road led me into the Mountains I thought I had missed a split in the road or something because this made zero sense from a logical progression perspective in Valheim.
When I found the Eikthyr arena and backtracked my way on the road to see what I had missed I was completely surprised to see the road I was originally on was the intended path. All that aside the fact that the road was stretched such a long distance when just walking off of it much earlier on and heading west would have led me straight to Eikthyr was the end for me. There is no reason to add 30 minutes of walking simulation to get to the final destination other than to artificially extend the time it takes to finish the map.
To sum it up to enjoy this map you must forget everything you've ever learned or experienced in Valheim and just follow the road blindly and you will eventually finish it. If that's fun for you great but for me and most of my chat that have played Valheim we found it to be disappointing with the only exception being the custom built POIs looked amazing.
@john Well said! This is what I wanted to say but better than I could have so I’ll leave it to you.
@@MediocreMiltonI've got hundreds of hours in Valheim as well, and am very familiar with it's gameplay loop. But I came into the story these two created with the understanding that they were creating an adventure along a path. I understood that they were manipulating Valheim environments and creatures to do so, which means the logic of the base game no longer applies to this experience, in many regards. I understood these things because the creators were very clear that this was meant to be a different experience than the base game.
It seems like because of your belief that the base game logic in regards to biome restrictions still applied to this adventure map, you became confused about where to go and what to do, and so you created a time consuming frustrating experience for yourself and your chat by deviating from the linear adventure, crafting things you thought you needed, rafting, backtracking, and so on. I understand, because I might have hesitated as well, if I wasn't aware of the premise of this project. You say you were aware of the premise though, which just leaves that you thought this was poor design by the creators, by making the path that they intended you to follow unclear or by leading low geared players on paths where they could be one shotted by the enemies of more difficult biomes, neither of which is the case. The road to follow is clear as day, appropriate gear can be found with a modicum of exploration in the POI's or as rewards for solving puzzles or defeating enemies, and the enemy stats and abilities have been tailored to fit where you are in the adventure.
As for 30 minutes of walking simulation, I think that might be a bit of a misrepresentation. There're plenty of POI's along the way, little lore drops, and I don't think I ever went 30 minutes outside of a town or camp where I wasn't involved in some kind of battle.
Finally, if everything you ever learned while playing Valheim was resource gathering, crafting, building, and understanding biome hazards, well there are a whole slew of games out there that can give you the same instruction. Those things are not what sets Valheim apart, at least not for me. For me, it's the immersive quality of the game world, the ambience it offers, from the visuals to the environments, from the weather systems to the sound design and score. For me, that's what makes Valheim worth playing over other similar survival titles. That immersive quality of the game is ripe for story telling, a nicely established environment in which to craft adventures. And I think 9byte and Dhakhar did a reasonably good job in accomplishing just that within the limits of the vanilla game, if you just trust them enough to continue along the adventure path they've laid before you.
@@MediocreMiltonUr not very good at Valheim then , every playthrough i go into BF with a Crude bow and rags and survive just fine on cooked meat. If you cant survive oon that in what is actually the first biome presenting a threat then this game aint for you sorry its actuall not that hard
@@nickpresler1362 I thought everyone went from rags to troll hide? XD I guess this "content creator" is different
You can’t make a boring person enjoy a good game.
I think you've honestly missed the point in the adventure map and expected it to be a free roam creation with just custom buildings, almost like starting out on someone else's 1000+ hour world download. It's more akin to you starting a Minecraft Skyblock and being dissapointed you can't go caving, explore villages, monuments, the landscape or fighting the ender dragon. Not sure why UA-cam decided to recommend this confusing video but just like your channel name it was also mediocre. :)
AGREED this guy completely missed the plot then made a video about his own confusion
Because controversy gets engagement
Exactly.. Sounds like he didn't know what he was going into. Title could have been, if you don't want to play RPG on the RPG map, don't play it 😂
Played this yesterday and enjoyed it very much, and I have over 1000 hrs in Valheim. Based on what you are saying in this video, I believe you've completely missed the point. Using 4-5 hours to get to the first boss is nuts, we used maybe 90 mins even counting time spent exploring all the POIs along the road thoroughly. Also, the map is kind of irrelevant here as you are ment to follow the road and the stories that comes along with it, and not bother about making shortcuts here and there. You're also not supposed to craft anything unless told so, but loot what you can at POIs. Maybe you should read the manual next time.
1. Decided you didnt want to enjoy the experience.
2. Ignored all the prompts and did your own thing
3. Had a bad time and proved yourself right
4. Looked silly
Love your take usually M-Dog, but you done mucked up here.
I absolutely love the adventure map. It’s the most fun I’ve had in Valheim in a long time!
Maybe next time adjust your expectations and really look into what you are going to play... instead of making a clickbait title.
Wasted Potential, on the Thumbnail, is kinda fucked up. They did exactly what they meant to do. Throwing shade on all their work, cause you didn't do your research on the map.
Well, there was a bow in the Store at starter island :)
you look like a typical target for diablo 4
more like typical target for diabetes
@@Deavhrmordhau You may disagree what this man says and thats fine but you just put yourself way way below his level by saying what you just said. No need to get trashtalk people because you don't agree with them, you will hopefully learn that someday
so what stopped you from grabbing the normal stone for finding the boss location?
11:45 "the whole thing in video games is, you wanna make... You wanna feel like you makin progress"... So you didn't play a game for fun eh?... No wonder you can't enjoy this map... I think you deserve to be frustrated by video games...
Anyway, bad review cause you didnt really play the game
It took you that long cause you left the road and went off on your own
12 minutes and 40 seconds of skill issue
and bad sass
What a childish comment. Anything thats a personal attack becomes invalid.
Also it is his channel and his opinion. You should not complain just because its his opinion unless he attacks the developers
@@Capper_BraU should get a life rather than replying months old commments🤣
@@pahasaradias So because i am right and we both now know that you are wrong for what you said I am being blamed? Ill get a life if you work on yourself. Toxic shit right there
@@Capper_Bra still a skill issue.
At the same time, the map is stunning with beautiful poi’s. I would love to see a mod add these experiences as poi’s
Someone didn't look at the readme lol, always trust in the road it only goes one direction and is the trusted path. Forget your past knowledge of valheim they have tweaked mobs and pathing to go through various biomes and mobs that have had their difficulties tweaked to match this playthrough
Axe was inside the floor, hidden chest
Plays RPG built inside of a survival game instead of just playing the survival game. Complains it’s not a survival game. Good job Guy. Was also obviously rushed for clicks. I guess you got mine so good job but it’s a shit take on a game, you played five hours of. Most of which was done with the mindset of “following the path seems illogical“ what world do you live in dude?
This was infuriating to watch. “I decided to play this map where I knew I just needed to follow the road, but then I got confused about what I was supposed to do somehow and decided to just skip ahead and backtrack. Then I was somehow stunned to find out that I was always supposed to follow the road!”
You’re like the guys who played the first 15 minutes of Elden Ring, refused to follow what the game told them to do, and then bitched about it being a bad game cuz it “didn’t tell them what to do”.
I haven't played this yet. I have seen one or two videos about it ever.
I could tell very quickly that you were trying to play this like vanilla Valheim.
The clue is in the name, this is curated to be an RPG, not the survival game it is based on. It's clearly not made for people playing Valheim for the first time but for people that want a new and different experience.
I do think they could sign post or add mission text to perhaps hold your hand a bit in the first hour to get you to adjust your mindset in playing - maybe they do that but I didn't see it in this video.
I hope your second playthrough is more enjoyable and that you start with a different outlook/open mind. I am very much looking forward to trying it out myself at some point and I hope that it's more like what is expected than what you have experienced in your first play.
Because I love NB, this instantly pissed me off but I'm sure he has taken care of whatever needs to be done.
I actually felt a lot of the same things you expressed here. I was very excited for this map because I love their work but I got so confused and ending dying over and over in biomes I don't feel I should have been in at that point. I also felt the loss of doing things I love in the game, like building and gathering. I didn't expect everything to be handed to me and it kind of removed some of the fun and sense of acomplishment for me. I sitll think they made something absolutely incredible but it just wasn't for me.
Doesn't get the bow at 0:55 yeeep
Dude you didn’t do anything right.
How so? He may have turned around “too soon” - but I also would have turned around the moment I reached the mountains.
Literally all you have to do is follow the road.@@SARxAHHHH
@@Dudebropal yah the road that leads you thru the mountain biome when you haven’t completed anything yet. Dark forest is whatever, but I would’ve turned around when I saw the 4th biome and still hadn’t seen the 1st boss.
I've played more than 500 hours of Valheim. Just following the road didn't make sense when it literally sends you through the second and fourth biomes with only basic gear. This would be like knowing touching a hot stove will burn your hand but just doing it anyway because that's what your are told to do. I understand it is supposed to be a custom experience but ignoring all the rules and systems of the base game feels like a poor design choice in my opinion.
I stand by my point. You literally just follow the road. It’s not that hard.
how do i download it?
I get what your saying. The best part of this game for me is exploration and the building. However this map/project is an acquired taste and mostly caters to people that have nothing left to do or have already beaten the game and wanna try a new experience. To me, nothing beats vanilla Valheim.
4 minutes in and i can tell this guy is kinda daft ... not finishing this video
wow your comments section just bodied you on your opinion thats gotta hurt, map looks amazing and fun it seems you do now have the MMORPG mindset for gaming and this will be the mindset you need for this map
I thought the linear experience intended you to use the portal room to get to the town closest to the bosses..
I've been really excited for this map, I hope that his new video gives better understanding, This map is a masterpiece.
I played through this adventure map myself, and enjoyed it. I do see what he's saying. But he played it all wrong, so i'm not really surprised. The creators of the adventure didn't explain at all how the map is intended to be played. If they had, it would have made a hell of a lot more sense, and been enjoyed by more people. We also spend ages exploring the first meadows to try find Eikthyr, we didn't expect to be heading deep into Black Forest before the first boss. But once we understood to forget everything we know about Valheim and follow the path, the rest of the map went fine.
1. Forget what you know about Valheim, this adventure map doesn't follow the same Valheim progression.
2. This is a very hard difficulty intended play. They deliberately give you crap gear to fight hard battles.
3. It is intended that you do not use any loot from 'random' encounters to craft anything. Everything you need will be given to you in 'intended' loot, or 'intended' hostile encounters.
4. Follow the path layed out, do not stray far from the road/path. Even if the path loops around all over the place.
Don't listen to this video.
so essentially if you just follow the road that they provided for you, you would have run into him
Sorry, but it just sounds like you didnt know they made an arpg map, this was not meant as a survival map. But it sounds like they succeded in making that. A fully Adventurous RPG map.
"This mod takes everything out of it" yeah stick to your vanilla bro
Valheim needs to partner with Ed Greenwood and make the Forgotten Realms
i think milton didn't follow the teasers as closely as some of the people who knows ninebyte and dhakar, which is probably why his expectation was vastly different than what it should be. i don't fault milton for that. he explains his reasoning well. the only problem is the title of the video imo
The fact that you said Haldor is far away makes me question your skill level. That ain’t far at all
They are really clear. Stick to the path and you cannot get lost 😂
I think you have a hard time finding things you like. Maybe reviews are not the best things to be doing. Find games you enjoy and stream/make content for those. 😮
Bros explanation of why he likes Valheim is the exact reason he didn’t like the rpg mode 😂
LOL at saying your favorite thing about Valheim is organizing your base. Stick to excel spreadsheets bro!
I wanted to see gameplay of this new Valheim RPG mod, but unsure what to type in, and this is the first (and only?) video I see.
Enda up having no gameplay, but instead a guy talking over a map.
Id give it a try but I am being hella stupid about loading it. I do everything I am told, no map shows up. Yes, I rebooted. Yes. unzipped, installed in world. in fact I found a couple world lists. I am doomed. I give up.
This is where I saved it:
C:\Users\[yourusername]\AppData\LocalLow\IronGate\Valheim\worlds
Just insert your windows profile name where [yourusername] is and it should work if you are using cloud saves.
Delete both rpgmap files and try this:
Open game, "start game", "manage saves", "worlds", select any pre-existing world, "move to local > back > start", quit game after world loads.
Finally, navigate to directory: "C:\Users\[yourusername]\AppData\LocalLow\IronGate\Valheim\worlds", and unzip both map files again.
Should now be visible in "select world"
GL viking
You may disagree what this man but that does not mean you have to be rude in the comment section like many are. Namecalling talking about his weight and what not. There is no call for this and you only put yourself way below his level by saying stuff like this. If you want to be better than someone, be better and not worse.
Indeed, a pretty mediocre "review".
Employed from the game industry to drag down indie games
Valheim is one of my favorite games. I have over 500 hours played. This isn’t Valheim.
@@MediocreMilton and there is the crux of it.
While it's kinda hilarious how much you couldn't detach from the vanilla biome progression and got confused. An adventure map isn't supposed to be the same as the standard survival game.
This is more like Skyrim or Elden Ring. Just a few ambitious builders used Valheim as a game engine to build that kind of game from it.
The worst take I’ve ever heard on any topic, ever. You missed the point, you’re trying to rush the experience for no reason. Complained about everything and said nothing smart about anything. I appreciate the fact you haven’t deleted the video, cause the kind fellows in the comments defending the map and its creators have likely convinced many others to try it out themselves.
Bud really doesn't understand the concept of a linear adventure map 😂
i rly wonder how he got to know about this mod in the first place. its communicated in every single video, the mods describtionen etc etc.
even if it wasnt, when i switch genre ofcause i make sure to cut anything that doesnt fit the genre. keeping it is what actually causing confusion.
( so maybe devs should have locked access to the crafting menu to begin with or limit inventory slotz to 3-4 so you rly cant do shit. just to get those cheaters out of the way. )
nah, its just neglection at its finest
Yeah you're wrong about this dude, you either don't the point of it at all, or you're just expecting minecraft
It would be nice to actually see what you are doing in stead of hearing about what you've done. Just an honest opinion
yea. its a rpg map lmao. its not a survival valheim game its Valheim if it would be a rpg lmao..
dude envy his builds are trash, insted of using ur energy for something like this knowin u will get it back use it to go work in other stuff
bro have no idea what an adventure map is lmao
You are not wrong about finding Eikthyr, we had the same issue, the road should have turned west. We found the greydwarf elders telling us how they heard we killed Eikthyr before we did. We found it by walking the coastline after finding snow… several biomes higher than normal at that point. We never did find the road connection, did not bother after knowing the next route.
bad take on the game especially going in expecting it to be the way you have always played valheim .... think how many games make you walk a distance through things to buy more time in the game instead of a straight path ... sounds like you shouldnt have even tried this let alone put a video up about it ....
I dont recommend this video
So youre restarted then
Very bad review
I figured the gameplay wouldn't be that great and since building is already done that takes away the entire point of the game basically
I also tried this, and streamed it, running from the first bridge, to the first boss - taking 25 minute run. No joke.. 25 minutes of just running. It has a giant loop system that doesn't really do anything. The locations you find - don't seem to have anything worthwhile in them. I back tracked to a little walled in lumber area, that I thought maybe the long path was the reason to go to, before boss -but inside was basiclaly just beds, fires to cook on, and some raw meat to cook up - nothing else at all, and it's still a bit of a run from the boss, so, honestly I don't know why the path had us go through it, it's a boring POI with nothing to it.
Loot progression is one thing, but the stupid amount of walking is boring AF. Your not gathering to build or upgrade or craft anything, so every mob being in your way, is literally just waste of durability for tiny 'skill gains' (which unless they boost this in the modded version, give VERY LITTLE bonus)
This is also not a very good 'linear progression' sytle RPG - because you don't have a direct path to anything. The road to get to the first boss - the first quest you get - takes you through multiple split paths (argued as side content to get upgrades and new gear, but that ... kinda defeats the purpose of linear.) but quite literally it doesn't do it right. Normally youd progress from town to a wild area, then in the wild area find something, then another town or POI - forcing you to go through it - and find more stuff, then to another wild area, etc. This takes you into a wild area, then splits it, and immediately takes you off the "linear path" and the runs between POI is... LONG. Very long ,and most of the POIs aren't anything special, some food here, some arrows and normal loot from rng chest.... it's not good.
This isn't a logical LInear Progression RPG game, this expects you to stray off the linear path, explore "only where roads go" - and not do any of the fundamental things, that are still available to you due to the game being designed completely differently.
Essentially if the game would have released like this "RPG map" instead of how it really is - it would have failed miserably to gain any fans.
Pro Tip: games don't make you take the first quest as "Defeat the first boss" and then expect you to pick up every quest on the way (assuming you even see them, as night is still dark and hides a lot of things) - no, they tend to tell you do do little things first, then build up to "Defeat the boss"
the RPG map isnt the same game type, the only relation is the RPG map uses valheim as a mode of transport/engine for their own game mode. it goes from survival to just story rpg.
"Essentially if the game would have released like this "RPG map" instead of how it really is - it would have failed miserably to gain any fans."
would you also download a minecraft adventure map, get angry when you realize they disabled building, all you can do is follow a path, or that its not the same survival game you prefer? what drew you to the mod in the first place if not the prospect of a new gameplay experience?
You downloaded an overhaul mod, are unhappy with the changes to gameplay, and claiming that "if this survival game was originally made into an RPG like this fan made mod it wouldnt be as popular". it doesnt make sense.