FIXES AND NOTES (updated as comments come in): - Bubbly Dance: (small bubbleblight) gives constitution 2 as well - Critical Draw: It lasts for only 1 second if doing a larger attack that you can't immediately follow it up with. For a weapon like Dual Blades, it seems to last for up to 2-3 sec., but still quite a waste to use this skill imo and even more confusing. - Focus: There are a few other things that Focus works on, so I apologize for missing them. Most are not worth the skill though, like HBG charge, SNS charge hit, Lance charge side swipe, etc. - Good Luck: In rampages might actually be for monster parts? I have to test this more... - Hunger resistance: can be helpful if doing longggggg gathering excursions - Latent Power: Forgot to mention the effect lasts for 2 full minutes. - Offensive Guard: I said affinity about Offensive Guard but it's attack power - Wirebug Whisperer: LV3 is actually around 16.7% faster, so not quite 15% and not quite 20%, it has to do with the animation speed of the recovery.
Also as a heads up, bubbly dance *does* stack sorta with evade window; it just takes evade lvl 2 to be equal to evade window 3, ans evade window 3 and plus to be equal to evade window 5. Someone tested this. Basically, evade window 1 is useless with this but 4 and 5 are redundant
"Weird english" on the Narwa/Ibushi weapons is such a polite way to say "completely and totally wrong" Thank you so much for this guide, really After 1.0's... translations.... I've been so painfully unsure if any weapons skills even operate at all anymore...
A little correction about the Diversion skill, it's basically the same as having -10 Sense in old games where you'd count as 2 people instead of 1 when the monsters are doing an attack (most attacks are aimed, very few are random AoE and whatnot). So if for example it's just you and a friend, instead of it being 50% chance, it's more like 66.6% chance for you to get targeted, while hunting with 4 people means it goes from 25% to 40%.
@@unicorntomboy9736 In the old games there was, +10 points in Sense gave you Sneak (usually on Narga X armors among others), while at - 10 points it gave you Taunt. Only bad thing was that if you needed Taunt on a set (eg: meme Lance), you were stuck using Zinogre/Lavasioth armors since it was the only one that came with it naturally, but they were all pretty bad. It was one of the very few "negative" skills that was actually useful in certain cases (similar to Crit Eye- for Negative Crit builds) and was extremely hard to get through decos (only Latent Power/Wide-Range reduced it for the most part) so you HAD to use armor that had it naturally. But yes, I agree we should have both Sneak and Taunt (Diversion) as their own skills with their own decos. Unfortunately though, those two never stacked (so if someone had Taunt and the others Sneak, only Taunt would work).
@@unicorntomboy9736 Don't know if you've played the older games, but they had the 10 point skill system (so skills only activated if at +10 and above or -10 and below), so you'd have a skill name, then it'd be split between the sub-skills it contained, those being the positive (+10) effects and the negative (-10) ones. For example, the Sense skill would have Stealth and Taunt respectively while something like Sharpness would have Razor Sharp and Blunt Edge (double sharpness loss) respectively. Since they've done away with the old system and negative skills as a whole, there's no reason anymore to differentiate, so it would just be called Sneak if it was added now similar to how Taunt got renamed to Diversion.
I've been playing Monster Hunter since Tri and this is the first time I have been informed that you can evade out of all the blights with a certain number of them... Whaaaaaaaaaat
This is what I expect each new MH to get better at and every time I always have to got to a 3rd party to get info that should be in the game. Thanks so much Gaijin
13:00 For flinch free it's good to know that teammates not being able to flinch you also means, that they can't get you out of sleep and stun Had to learn that the hard way
Dude I play HBG and every fucking time I wanna wyvern shot the monster in the head, almost everyone flinches me so I think the skill's good if you're not in the rear end of the weapon
@@user-bp9cz7dw5n never said it's a bad skill In fact I'd recommend everyone to slot it in when playing online It's just that it can kill you when you're unlucky cuz you can't be flinched out of stuns and stuff like that
@@Gaehhn tru, but impractical and you have to know it, which is why I made my comment For me and my friend it was like "why can't I knock you out of the stun!?" *Gets hit by monster again* "Oh you're dead"
Your description of geologist is actually wrong. Geologist does indeed work on all gathering points. Botanist has a different effect which increases the amount of items u get per gather, not the amount of times u gather. They do stack as well.
Honestly, the only "trap" regarding weapon sharpness rampage skills is using them at all. I did the math, and they're almost identical in terms of damage at the current tier of weapons we have. The loss in raw is always made up for by the sharpness modifier, and they have equal amounts of their respective sharpness. Your true raw doesn't vary significantly between sharpness colors until you start hitting 300 displayed, which is only attainable with very specific (non-rampage weapon) builds in Rise. You're actually best off running the attack boost rampage skill in that slot, which equates to a tangible 5% increase in your raw attack. It's the skill that results in the highest raw damage boost, since the 10% affinity is an effective 2.5% damage boost (or 4% with crit boost). It's not the only trap on the rampage weapons. The third slot "surge" skills also calculate out to equal raw calculations, unless you're running crit boost in which case the affinity surge is always better. The optimal setup for a rampage weapon is Attack Boost IV, Non-elemental boost, and Affinity Surge, but only if you're using crit boost. If not, feel free to take attack surge for the big numbers, but just be aware that your damage over the hunt won't go up by any significant measure. The only real argument to be made for sharpness types is going for type 3 if you want a nice long sharpness bar on something like the gunlance or dual blades, where you won't miss the 10 raw as much due to the other sources of damage those weapons bring to the table. I say all of this because handicraft is kind of a bitch to pick up if you're wanting to bring any other skills along. Even if you're just running a single point of handicraft, you'll have to gem it in with a triple slot gem or waste a piece of gear, on top of forcing yourself into the protective polish niche. It's honestly better from a DPS and utility perspective to just run the attack boost and pop in speed sharpener, or something like that.
Saaame! I got a god talisman in evade distance 2 weakness exploit 2 and a lv 2 slot and I practically never take it off. Without distance, I feel naked
Great video! Only feedback is that at 22:38 (at the end of describing the skill) you say that Offensive Guard is nice b/c it adds affinity, but I think it only adds flat attack. But I’m sure everyone knew what you meant :) thanks for all the research!
evade distance is SO good, even one point is a game changer, from my experience extender on LBG with quick step evade is amazing, and just one point on GL and Feral DB works wonders
Hey Gaijin, thank you for the very informative video. Hopefully we'll see a day when Capcom decides to include precise skill descriptions in a MH game.Until then, we are lucky to have dedicated people like you keeping us out of the dark. Although, while most of your descriptions were on point, I'd like to draw your attention to an interesting little detail I noticed about Maximum Might. To get the effect, you do have to keep yourself on max Stamina for 3 seconds straight, just like you said in the video. However, after you have the effect activated, it won't go away the moment you use stamina. I think the de-activation mechanic works on a timer: If you spend about 1 second or so TOTAL time without maximum stamina, you lose the bonus affinity, but each time your stamina gets maxed again before the timer runs out, the timer will stop, and then resume from where it left off the next time you're not maxed out. Why this could be important is because if you do a single roll after MM activates, your stamina can just barely refill in time to not make the effect go away. For example: let's say you're hitting a downed monster with your longsword spirit reckoning combo to attain red gauge, and MM activates in the meantime. You could, in fact, roll out of spirit reckoning's end lag to do a spirit helmbreaker faster, and the effect of MM would NOT go away. But this only works for the 1st roll after MM activates, because as soon as you roll a 2nd time, the timer reaches 0, and the effect ends. Also worth noting is that this timer only resets when you end the effect of MM completely and the re-activate it. (So it doesn't matter if you wait 3 or more seconds after the 1st roll, the 2nd roll would still end the effect almost instantly). I'm not sure if this is a bug or intentional, but it made the skill just a bit more worthwhile for me. You might like to look into it yourself? Anyway, thanks again for all the good content, and happy hunting.
Diversion is odd because it's barely noticeable when I'm playing with other "swordmasters" but when it comes to when I'm just playing with my one friend and he's on bow, it seems to really make a massive difference for some reason, as the monster actually spends a lot more time on me than usual. Bow seems to still be notorious for grabbing hate so this seems to help balance it out some how. I would consider the chance of a coincidence, but it's been a lot of hunts like that. A lot more than ten, that's for sure. Either way, I'm glad they made a skill like this that's only a level 1 slot deco, as GL, Lance, and CB really needed that extra attention. And for an extra boost, it helps their gunner partners just that little bit more, or some how in my case, a lot more.
i found some things about moster agroo to, its hard to test and be certain about it but i noticed that the moster will go more for you when you are the first one to attack him,when u are the host of the hunt,when you do loots of damage without being hit for example when u get lay slash one after another the monster will keep going for u,when u focus on weak spots
This is one of the most important MH Rise videos ever made. Thanks for collecting all this information from various sources and putting it all in one place. Good way to see what's useful.
Thank you for covering these somewhat vague skill descriptions, and thanks for the surprise bonus coverage of the rampage sharpness types! Was just beginning to look into which of those had the best utility/uses for my sets.
This was great! Thanks so much for making this and no worries about the length! Just had to watch it in phases (while I was supposed to be doing other work)
Thank you very much for this very useful video. "I felt most people would make it a video series and milk it, but I just want to get the info out there lol." - that is what I always felt with your videos and why I never mind when they turn out longer. In doubt I just watch it in multiple sessions, especially easy with the timestamps you put into your videos!
Although true, it's something that would depend on the viewer. This video is just a quick clarification for vaguely worded skills. If someone wants to see how the skill was tested or the very specific values or mechanics of a skill, then this video is not for that person. End of the day, whether being milked or not, videos are made to be able to help someone
a note about elements: elemental damage can be good for breaking specific spots that are not weak-spots as they can have low physical hit-zone damage but high elemental. i hear it doesn't help with severing but i have not tested this when it comes to being blighted, keep in mind that the number of evades are the maximum number of evades you need, as each evasion reduces the duration. so if you are blighted, but continue to fight, every roll you do will also work towards getting rid of the blight. blast blight is the only exception i can think of as rolling resets the timer (or at least adds more time) for when you explode instead of reducing it.
Not sure if anyone mentioned this, but Flinch Free has a hidden synergy with Insect Glaive. When under the effects of all three extracts you get max Tremor Resist and HG+ Earplugs (not effected by Apex roars)
Videos covering this much data are going to be long. Don't worry about it. If we're not interested enough in the math to listen to you talk about it, we wouldn't be on a video like this anyway. As always, thanks so much for gathering so much data from various sources! It's really hard to get information like this in English!
Great video. Very helpful. Would love to see a video about Stun Damage in MHR. Having trouble finding info on the amount certain weapons deal (mainly Exhaust SwitchAxe).
Rampage switchaxe with non-elemental boost and paralysis phial with paralysis attack+3 is one of the most powerful ramp-up combinations possible. You gain everything and lose nothing, also status phials are a 100% hit rate when phial awakened instead of a 1 in 3. (Don’t forget to eat for specialist for that additional +3 points paralysis)
On Magnamalo Soul, if you change your petal lace to the Demon Petal lace, You will get +25 instead of +15. Its basically free Attack Boost. The attack boost is directly related to what petal lace you are using. Couple that with Agitator, we are talking some serious raw damage.
I'm not sure if I understand how the first level of Load Shells stacks with Reload Speed, or even what the effects of the skill itself is. On that note, It would be nice to understand exactly how the gunner skills like Reload Speed and Recoil Down work! Thank you for your time, very informative videos as always ^^
I wanted to add a couple small notes As a more important note than the others, for Mind's Eye most charge attacks on GS have a Raw Hitzone modifier attached to them, this acts basically identically to the raw portion of sharpness and WILL affect the thresholds for Mind's Eye working, at mos the multiplier is 1.3x so it will drop thresholds accordingly, Also while it doesn't apply to gunner (bow/bowgun) projectiles Demon ammo also gives a 1.1x Raw Hitzone modifier that I believe also affects it (generally you can use FLOOR(45/(HitzoneModifiersMultipliedTogether)) For sake of Dulling Strike, with the Heavy Bone Bludgeon (190 Raw Green) and Strength Petalace III (+10 Raw) on Overhead Smash I the damage increases from 88 -> 106 being a 20% increase rather than 15% For Handicraft the sharpness limit is 400, rather than 350 standardly (Whetstones only recover 150 sharpness if memory serves as a point of reference)
Its just a tidbit from my experience to add, but sliding with certain weapons won't work with moves like SnS (Switch skill) and LBG dodges for the skill "Affinity sliding" (just in case if anyone was wondering) heh, imagine how cool that would've been!
If Gaijin's description of Chameleos Soul made it sound good, just remember that if you get the health recovery to proc when you don't need it, you still have to wait 2 minutes for a chance to proc the Soul again. And you might get healed again when you don't need it. Chameleos Soul sounds really cool, but it's kinda bad.
Yellow sharpness IS bad, but its interesting how you can get the damage boost from minds eye while also getting the affinity boost from wexploit on 45 hit zones, which is interesting.
I haven’t run it in Rise, but assuming they didn’t change these two things, Mushroomancer has a couple of other benefits, especially if you’re running a wide-range/support set. First, you can eat them with the ‘pill’ animation, rather than the potion animation, so you can very quickly down Max Potions. Second, your carrying limit for the shrooms is a lot higher than the Max Potions. You can carry at least 10 Mandragora, and with Wide Range (and even better with Free Meal, too) you can do a *lot* of healing between Mandragora and Blue Shrooms (and I think you can carry like 20 of those).
Small addendum I've discovered about Artillery as a Charge Blade main: of course elemental and amped elemental discharge gets a bonus. As does the phial hits from your charged sword. However your spinning axe's extra hits arent powered up by artillery, but they do get the bonus from a charged shield
Gaijin you were right about the ultimate version of Rise bringing element to the forefront. Elemental charge blade is looking insanely powerful in Sunbreak
As a Gunlancer, I feel obliged to mention that Focus, because of the way Charged Shelling works, only helps you get to the wide-exclusive level 2 charge (also called supercharged shelling) faster, and not the first level. Also, even with Focus, supercharged shelling is inefficient damage, so it is not recommended...
@@KARLOSPCgame You don't need to supercharge shells, though. A regular charged shell is enough to let you do a fast wyrmstake and play into a Stake-focused playstyle, supercharging doesn't help in this regard. You're free to do it for kicks, of course, but practically speaking, there's no reason to supercharge your shells.
In regards to Guard up, this will NOT block all attacks, just most unblockable attacks. I say this because Valstrax ambush is 1 such attack and you will likely be carted for trying to. I imagine there's a few more (probably all mother narwa), but it's worth mentioning before you decide if it's worth it for you.
I know this was over a year ago and I'm sorry for digging up the skeleton, but I just want to clarify "Guard Up" works on those unblockable attacks if you're facing the attack when it happens. Sometimes you can be facing away for small attacks, but you have to face it for the big ones. Not the monster, because as we all know, Capcom's record with hitboxes is laughable at best. Sometimes you will get hit even though you are clearly outside of the hit zone, which I think the Guard Up still blocks when you have improper facing. I did block the Ambush once by facing backwards from where Valstrax was coming down - it seems to be a rear-facing attack even though he's in front of you. Speedtree did a good job overall, but there are still some relics that we've had to adapt to from Capcom's days. I also did this with Narwa's black orb attack, faced away from her at point blank and blocked it. But to clarify I was using a Lance, maybe it was just the tower shield? I'm not too sure about how it works even after all these years since my MH4U start.
@@TheBeardedFrogSage Probably need to experiment more, cause even back on GU Nakarkos laser was just unlivable no matter what angle I took. Though while not the same, Kulve Taroth has an "unblockable" in the sense it will just break your stamina and kill you.
regarding Guard Up and the ability to block unblockable attacks, there is a problem if you only add 1 level of it; if lots of unblockable hits come in at once, it will eat through your health, I know... I ate some of Narwa's tracking lightning bolts that she releases from her tail, it ripped me to shreds! note: I was using the CB shield so that may have been the reason why I got destroyed but it's something to consider when making your sets
As for the idea that bubbly dance has a 1.5 version of evade window, each point of evade window adds 1 frame (1/30th of a second) of invulnerability. The game visuals run at 30 on Switch, so it's all that can be tested without great effort. It's not unusual for game logic to run faster than that, 60 times a second for example, checking for objects colliding with each other and such. However I tend to think that they would stick to the pattern of evade window, and match the 1/30th pace. Some people I've seen test Bubbly Dance lvl 3 found it to be an extra 2 frames of invulnerability, so equivalent to evade window +2. It's a bummer to hear it doesn't stack with the evade window skill, though.
The top thing that always makes me grit my teeth is "When certain conditions are met". Don't be so vague, devs, just tell us what those conditions are. Seriously. This information is critical.
Not sure if its the same in Rise but in WorldBorne, Focus actually helps charge gunlances wyvernsfire faster as well. Artillary halves wyvernsfire charge time as well.
Thanks for this. You mention part way that you were surprised the video was already so long. I guess that just shows how many bad descriptions there are in the game. I can’t wait to see a guide from you on rampage weapons. This is at least twice that you said they are pretty good in the current meta. It seems hard to determine what they can do without just committing to building a bunch. A guide would be quite useful. :)
Fantastic video as usual ! I would love to see that but with items and/or andemic life. Such a pain to know what items actually do (EG how much does a might seed boost ? For how long ? Same question for a bufferflame ?...etc.)
Type 4 only works in shelling based gunlance, it’s not great but lasts a while if you are not looking for good times, but for extreme comfort (type 3 is likely still better for this).
Hunger Resistance is useful for Bow and Dual Blades on long hunts, but not a big thing. The longer your bar stays at its maximum the longer you have in Demon Mode and are able to fire consistently without needing to wait for regen period. Alternatively you could just reduce Stamina use with other abilities or use a Dash Juice.
Both evade skills are so great! Each time I want to play with another armor set as nargacuga, I just feel so slow and so short in my movements. Agree with you on trying them out!
4:20 There is actually a VERY MILD stacking effect to Bubbly Dance. _Bubbles and no Evasion give the equivalent of Evasion 2._ _Bubbles plus Evasion 1 don't stack and again just give Evasion 2._ _Bubbles Plus Evasion 2, actually increase it to the equivalent of Evasion 3._ _And then finally Bubbles plus Evasion 3, 4, or 5 give the equivalent of Evasion 5 (you can't get any higher then Evasion 5)._ ... It is not efficient to actually try and make it stack... Both Bubbly Dance and Evasion are level-2 decorations. But you'd need 3 Bubbly Dance and 3 Evasion to do the same as Evasion 5. The math doesn't add up.
Could've explained how Hellfire Cloak works, took a while for me to know that the orb you leave behind after wiredash deals damage to monsters, and it was very fun to run a set with it during 1.0
Also for hellfire cloak its a set amount of time needed to knock monsters down, the first drop always knock them over then you have to hit them another 8 times with the hellfire drops to knock them over again. Usually you will kill the monster by this point but it goes up even further than that as well.
Focus seems to only have a tiny effect on gunlance charged shells, speeding up regular charged shells by a couple of frames. It's slightly more on wife's supercharged shells but still only a few frames. In iceborne it was a staple skill, in Rise It's not really worth the skill slots
@@Very_Unwise It's the rampage gunlance using the para III ramp up. You should have access to it if you've done at least one rampage in your playthrough
Critical Draw: The icon above the health bar that shows an affinity boost sticks around for about 3 seconds, unless you dodge, or don't continue a combo, which will make the icon disappear early. In my own testing, where the only critical chance was coming from critical draw, I was able to get various critical hits throughout the dual blades' X->X->X->X->X combo (start from sheathed with forward and X, next four commands are X with no direction on the left analog stick, the last X uses a move called "circle slash", to replicate this testing method).
Pair mushroommancer with wide range and free meal! It's great for helping you look after newer players and team mates in rampages. If you pair it with a healing HH you can pretty much keep everyone topped to max. (I regularly run this with my Daughter as she still hasn't learnt how to heal quickly yet - though i make sure she goes back and solo hunts so she'll get the hang of it) Also what do you mean no one uses wall runner? If you're trapped in a corner a wall run can get you out of a jam. People need to learn it as it prevents so many carts! Would like more info on the buddy rally rampage skill, curious as to how much it does as using a fighting and bombing palico with it is crazy, but curious if it affects the palamutes as well (as I can't seem to see if it does or not)
Sharpness 4 does make sense : Before 220 raw, Sharpness 4 is worse, after 220 raw, Sharpness 4 is better so you could say that Sharpness 4 is strictly bad because of the low raw. BUT If you have powercharm + powertalon (which you obviously have), will will get 205, so if you have in your build another +15 attack, sharpness type 4 is equal, and if you more than this, sharpness type 4 is better. Note that if you use Might Seed (10) + Mega Demondrug (7) + Demon Power (10), you get a + 27 raw which is enough at itself, and there is attack boost (+10), and there is resusitate (+20), and there is non elemental boost (+10), etc. Because all of this is meta, you should be able to easily get at least part of them and go above 220, Sharpness Type 4 is strictly better. The problem now is that Handicraft exist and will replace Sharpness 4 for most cases... so at the end, Sharpness 4 is bad (tho it can probably have some uses), but at least, it makes sense.
FIXES AND NOTES (updated as comments come in):
- Bubbly Dance: (small bubbleblight) gives constitution 2 as well
- Critical Draw: It lasts for only 1 second if doing a larger attack that you can't immediately follow it up with. For a weapon like Dual Blades, it seems to last for up to 2-3 sec., but still quite a waste to use this skill imo and even more confusing.
- Focus: There are a few other things that Focus works on, so I apologize for missing them. Most are not worth the skill though, like HBG charge, SNS charge hit, Lance charge side swipe, etc.
- Good Luck: In rampages might actually be for monster parts? I have to test this more...
- Hunger resistance: can be helpful if doing longggggg gathering excursions
- Latent Power: Forgot to mention the effect lasts for 2 full minutes.
- Offensive Guard: I said affinity about Offensive Guard but it's attack power
- Wirebug Whisperer: LV3 is actually around 16.7% faster, so not quite 15% and not quite 20%, it has to do with the animation speed of the recovery.
repeat morp missing
@@akka615 is there something in there that is vague ?
Also as a heads up, bubbly dance *does* stack sorta with evade window; it just takes evade lvl 2 to be equal to evade window 3, ans evade window 3 and plus to be equal to evade window 5. Someone tested this. Basically, evade window 1 is useless with this but 4 and 5 are redundant
One very minor thing you forgot to mention: You can get rid of fireblight with only one roll when you're standing in water.
The Bubbly Dance description is also wrong I think, see here: www.reddit.com/r/MonsterHunterMeta/comments/nev8h6/bubbly_dance_3_skill_verification/
Latent "When Certain Conditions Are Met" Power.
Yo is this a JoJo reference?
@@danm8004 life is a jojo reference
@@danm8004 domu domu domu domu
Oh god i remebered i have a build around this skill in mhw unironically
Is it friendship?
"Weird english" on the Narwa/Ibushi weapons is such a polite way to say "completely and totally wrong"
Thank you so much for this guide, really
After 1.0's... translations....
I've been so painfully unsure if any weapons skills even operate at all anymore...
A little correction about the Diversion skill, it's basically the same as having -10 Sense in old games where you'd count as 2 people instead of 1 when the monsters are doing an attack (most attacks are aimed, very few are random AoE and whatnot). So if for example it's just you and a friend, instead of it being 50% chance, it's more like 66.6% chance for you to get targeted, while hunting with 4 people means it goes from 25% to 40%.
There should be a Stealth Decoration skill, which would be the counter opposite to Diversion
@@unicorntomboy9736 In the old games there was, +10 points in Sense gave you Sneak (usually on Narga X armors among others), while at - 10 points it gave you Taunt. Only bad thing was that if you needed Taunt on a set (eg: meme Lance), you were stuck using Zinogre/Lavasioth armors since it was the only one that came with it naturally, but they were all pretty bad. It was one of the very few "negative" skills that was actually useful in certain cases (similar to Crit Eye- for Negative Crit builds) and was extremely hard to get through decos (only Latent Power/Wide-Range reduced it for the most part) so you HAD to use armor that had it naturally.
But yes, I agree we should have both Sneak and Taunt (Diversion) as their own skills with their own decos. Unfortunately though, those two never stacked (so if someone had Taunt and the others Sneak, only Taunt would work).
@@tho_tho Stealth is a better name for a armor and decoration skill though
@@unicorntomboy9736 Don't know if you've played the older games, but they had the 10 point skill system (so skills only activated if at +10 and above or -10 and below), so you'd have a skill name, then it'd be split between the sub-skills it contained, those being the positive (+10) effects and the negative (-10) ones. For example, the Sense skill would have Stealth and Taunt respectively while something like Sharpness would have Razor Sharp and Blunt Edge (double sharpness loss) respectively. Since they've done away with the old system and negative skills as a whole, there's no reason anymore to differentiate, so it would just be called Sneak if it was added now similar to how Taunt got renamed to Diversion.
@@tho_tho I first played Monster Hunter 3, so I already knew all that.
I've been playing Monster Hunter since Tri and this is the first time I have been informed that you can evade out of all the blights with a certain number of them... Whaaaaaaaaaat
I always just think I can roll out of fireblight
In world felyne groomer made your rolls twice as effective at removing blights also, but I can't remember if rise has anything like that
I played Tri Ultimate for 12-13 hours and then jumped to rise.
@VorNach NameName Heißt es nicht Nach- nach Vorname?
@VorNach NameName you can roll out of all blights it just takes longer
This is what I expect each new MH to get better at and every time I always have to got to a 3rd party to get info that should be in the game. Thanks so much Gaijin
13:00
For flinch free it's good to know that teammates not being able to flinch you also means, that they can't get you out of sleep and stun
Had to learn that the hard way
Dude I play HBG and every fucking time I wanna wyvern shot the monster in the head, almost everyone flinches me so I think the skill's good if you're not in the rear end of the weapon
@@user-bp9cz7dw5n never said it's a bad skill
In fact I'd recommend everyone to slot it in when playing online
It's just that it can kill you when you're unlucky cuz you can't be flinched out of stuns and stuff like that
@@oneandonlycara technically you could still knock someone back with a bomb to remove sleep or stun even if they have Flinch Free 1...
@@Gaehhn tru, but impractical and you have to know it, which is why I made my comment
For me and my friend it was like "why can't I knock you out of the stun!?" *Gets hit by monster again* "Oh you're dead"
@@oneandonlycara "Oh f**k, I have Flinch Free"
Last words said moments before disaster!
Man you’ve been helping me since I started in Generations, thank you as always!!!
And Gaijin has been helping me since I started in MH4U. Truly a legend.
@@WolfLykaios he really is!
Your description of geologist is actually wrong. Geologist does indeed work on all gathering points. Botanist has a different effect which increases the amount of items u get per gather, not the amount of times u gather. They do stack as well.
Honestly, the only "trap" regarding weapon sharpness rampage skills is using them at all. I did the math, and they're almost identical in terms of damage at the current tier of weapons we have. The loss in raw is always made up for by the sharpness modifier, and they have equal amounts of their respective sharpness. Your true raw doesn't vary significantly between sharpness colors until you start hitting 300 displayed, which is only attainable with very specific (non-rampage weapon) builds in Rise.
You're actually best off running the attack boost rampage skill in that slot, which equates to a tangible 5% increase in your raw attack. It's the skill that results in the highest raw damage boost, since the 10% affinity is an effective 2.5% damage boost (or 4% with crit boost).
It's not the only trap on the rampage weapons. The third slot "surge" skills also calculate out to equal raw calculations, unless you're running crit boost in which case the affinity surge is always better. The optimal setup for a rampage weapon is Attack Boost IV, Non-elemental boost, and Affinity Surge, but only if you're using crit boost. If not, feel free to take attack surge for the big numbers, but just be aware that your damage over the hunt won't go up by any significant measure.
The only real argument to be made for sharpness types is going for type 3 if you want a nice long sharpness bar on something like the gunlance or dual blades, where you won't miss the 10 raw as much due to the other sources of damage those weapons bring to the table.
I say all of this because handicraft is kind of a bitch to pick up if you're wanting to bring any other skills along. Even if you're just running a single point of handicraft, you'll have to gem it in with a triple slot gem or waste a piece of gear, on top of forcing yourself into the protective polish niche. It's honestly better from a DPS and utility perspective to just run the attack boost and pop in speed sharpener, or something like that.
I try to squeeze Evade Extended on all my builds, its just that good and imo, a Must-Have skill on any build
Pro Carver is a nice little bonus skill too
Evade extender is bae
It's so OP. It doesn't matter which weapon you immediately feel like a fast ninja beeing able to sneak out every situation
Same, I got a charm with two points in Evade Extender and I can't and won't take it off, it's just so good.
Saaame! I got a god talisman in evade distance 2 weakness exploit 2 and a lv 2 slot and I practically never take it off. Without distance, I feel naked
Great video! Only feedback is that at 22:38 (at the end of describing the skill) you say that Offensive Guard is nice b/c it adds affinity, but I think it only adds flat attack. But I’m sure everyone knew what you meant :) thanks for all the research!
evade distance is SO good, even one point is a game changer, from my experience extender on LBG with quick step evade is amazing, and just one point on GL and Feral DB works wonders
Yes!
Evade extender is amazing! Love it!
You can evade so much better!
2 points or nothing XD
Hey Gaijin, thank you for the very informative video. Hopefully we'll see a day when Capcom decides to include precise skill descriptions in a MH game.Until then, we are lucky to have dedicated people like you keeping us out of the dark. Although, while most of your descriptions were on point, I'd like to draw your attention to an interesting little detail I noticed about Maximum Might.
To get the effect, you do have to keep yourself on max Stamina for 3 seconds straight, just like you said in the video.
However, after you have the effect activated, it won't go away the moment you use stamina. I think the de-activation mechanic works on a timer:
If you spend about 1 second or so TOTAL time without maximum stamina, you lose the bonus affinity, but each time your stamina gets maxed again before the timer runs out, the timer will stop, and then resume from where it left off the next time you're not maxed out.
Why this could be important is because if you do a single roll after MM activates, your stamina can just barely refill in time to not make the effect go away. For example: let's say you're hitting a downed monster with your longsword spirit reckoning combo to attain red gauge, and MM activates in the meantime. You could, in fact, roll out of spirit reckoning's end lag to do a spirit helmbreaker faster, and the effect of MM would NOT go away. But this only works for the 1st roll after MM activates, because as soon as you roll a 2nd time, the timer reaches 0, and the effect ends.
Also worth noting is that this timer only resets when you end the effect of MM completely and the re-activate it. (So it doesn't matter if you wait 3 or more seconds after the 1st roll, the 2nd roll would still end the effect almost instantly).
I'm not sure if this is a bug or intentional, but it made the skill just a bit more worthwhile for me. You might like to look into it yourself?
Anyway, thanks again for all the good content, and happy hunting.
Evade extender makes insect glaive so comfy! Especially in the air!
Thank you for the timestamps😂👍
I personally like longer videos, and this was very informative. Thank you!
Diversion is odd because it's barely noticeable when I'm playing with other "swordmasters" but when it comes to when I'm just playing with my one friend and he's on bow, it seems to really make a massive difference for some reason, as the monster actually spends a lot more time on me than usual. Bow seems to still be notorious for grabbing hate so this seems to help balance it out some how.
I would consider the chance of a coincidence, but it's been a lot of hunts like that. A lot more than ten, that's for sure. Either way, I'm glad they made a skill like this that's only a level 1 slot deco, as GL, Lance, and CB really needed that extra attention. And for an extra boost, it helps their gunner partners just that little bit more, or some how in my case, a lot more.
i found some things about moster agroo to, its hard to test and be certain about it but i noticed that the moster will go more for you when you are the first one to attack him,when u are the host of the hunt,when you do loots of damage without being hit for example when u get lay slash one after another the monster will keep going for u,when u focus on weak spots
This is one of the most important MH Rise videos ever made. Thanks for collecting all this information from various sources and putting it all in one place. Good way to see what's useful.
Never apologise for giving out very useful information. You are doing great work!
Thank you for covering these somewhat vague skill descriptions, and thanks for the surprise bonus coverage of the rampage sharpness types! Was just beginning to look into which of those had the best utility/uses for my sets.
This was great! Thanks so much for making this and no worries about the length! Just had to watch it in phases (while I was supposed to be doing other work)
Thank you very much for this very useful video.
"I felt most people would make it a video series and milk it, but I just want to get the info out there lol." - that is what I always felt with your videos and why I never mind when they turn out longer. In doubt I just watch it in multiple sessions, especially easy with the timestamps you put into your videos!
That means he does get less money for being a good person?
Although true, it's something that would depend on the viewer. This video is just a quick clarification for vaguely worded skills. If someone wants to see how the skill was tested or the very specific values or mechanics of a skill, then this video is not for that person. End of the day, whether being milked or not, videos are made to be able to help someone
Always enjoy your breakdowns of the very extensive topic you cover. 👍
Great video, as always!
I can see the type 4 sharpness modifier for rampage weapons being very useful with 2 or 3 levels of protective polish
I think its MORE effective use type 1 with a handicraft gem and the protective polish you recomend, because type 4 reduce your raw attack a lot
And here I was thinking focus was helping me build up my Hunting Horn Meter. Thanks for setting that straight.
a note about elements:
elemental damage can be good for breaking specific spots that are not weak-spots as they can have low physical hit-zone damage but high elemental. i hear it doesn't help with severing but i have not tested this
when it comes to being blighted, keep in mind that the number of evades are the maximum number of evades you need, as each evasion reduces the duration. so if you are blighted, but continue to fight, every roll you do will also work towards getting rid of the blight. blast blight is the only exception i can think of as rolling resets the timer (or at least adds more time) for when you explode instead of reducing it.
Thank you for mentioning the name change for Ballistics. I thought I was just imagining that skill with a different name.
Phenomenal vid, thx Gaijin for putting this together along with the help of the rest of the community.
I really wish these Soul skills would be innate to the weapon instead of us having to choose it over attack or affinity.
You mentioned sharpening with your weapon out, just wanted to mention that's super helpful for running white sharpness on savage axe
Not sure if anyone mentioned this, but Flinch Free has a hidden synergy with Insect Glaive. When under the effects of all three extracts you get max Tremor Resist and HG+ Earplugs (not effected by Apex roars)
This is so so so incredibly valuable! Thanks so much for clarifying how these work!
GH this is so, so helpful. Thank you so much.
One set of ramp up skills you didn't cover was the various "X exploit".
As always, great video. I knew most of these, but I didn't know about a couple of those.
Videos covering this much data are going to be long. Don't worry about it. If we're not interested enough in the math to listen to you talk about it, we wouldn't be on a video like this anyway. As always, thanks so much for gathering so much data from various sources! It's really hard to get information like this in English!
Great video. Very helpful. Would love to see a video about Stun Damage in MHR. Having trouble finding info on the amount certain weapons deal (mainly Exhaust SwitchAxe).
5 stun on all hits its pretty small you might get one stun over a hunt if you super focus the head
Great video don’t worry about time, when the info is this organized it’s barely noticeable👌🏽
Rampage switchaxe with non-elemental boost and paralysis phial with paralysis attack+3 is one of the most powerful ramp-up combinations possible. You gain everything and lose nothing, also status phials are a 100% hit rate when phial awakened instead of a 1 in 3. (Don’t forget to eat for specialist for that additional +3 points paralysis)
thanks dude thats sounds so good
I really like ballistics with bow, since you can mostly stay out of the attack range while having still oranage
16:45 a little addition to handicraft, Valstrax Weapons lose the white sharpness if handicraft is on the set. They will have only red sharpness.
I'm just getting back into it
Really
Why ?
Love the thumbnail! Thanks for making the guide and thanks MH Community!
That is an amazing amount of time stamps! Awesome video 👍
ive learned alot from this video, alotof mistakes ive had on my sets, really helpful
Thank you. As someone new the franchise there are a lot of jargon. This helps a lot
On Magnamalo Soul, if you change your petal lace to the Demon Petal lace, You will get +25 instead of +15. Its basically free Attack Boost. The attack boost is directly related to what petal lace you are using. Couple that with Agitator, we are talking some serious raw damage.
uo shit thats some nice info thanks
I'm not sure if I understand how the first level of Load Shells stacks with Reload Speed, or even what the effects of the skill itself is. On that note, It would be nice to understand exactly how the gunner skills like Reload Speed and Recoil Down work!
Thank you for your time, very informative videos as always ^^
I wanted to add a couple small notes
As a more important note than the others, for Mind's Eye most charge attacks on GS have a Raw Hitzone modifier attached to them, this acts basically identically to the raw portion of sharpness and WILL affect the thresholds for Mind's Eye working, at mos the multiplier is 1.3x so it will drop thresholds accordingly, Also while it doesn't apply to gunner (bow/bowgun) projectiles Demon ammo also gives a 1.1x Raw Hitzone modifier that I believe also affects it (generally you can use FLOOR(45/(HitzoneModifiersMultipliedTogether))
For sake of Dulling Strike, with the Heavy Bone Bludgeon (190 Raw Green) and Strength Petalace III (+10 Raw) on Overhead Smash I the damage increases from 88 -> 106 being a 20% increase rather than 15%
For Handicraft the sharpness limit is 400, rather than 350 standardly (Whetstones only recover 150 sharpness if memory serves as a point of reference)
Its just a tidbit from my experience to add, but sliding with certain weapons won't work with moves like SnS (Switch skill) and LBG dodges for the skill "Affinity sliding" (just in case if anyone was wondering) heh, imagine how cool that would've been!
Don't worry, I've been using minds eye with a bludgenor + blast Insect glaive, and it has been working wonders. :')
Learned so much again from your hard work. Kudoz to your sorces as well!! My testing never seems too truely answer MY questions....
Really useful video, thank you! The Ammo Up was also a timely one, as I'm making a LBG set and now know I don't need more than 2 points in Ammo Up ^w^
If Gaijin's description of Chameleos Soul made it sound good, just remember that if you get the health recovery to proc when you don't need it, you still have to wait 2 minutes for a chance to proc the Soul again. And you might get healed again when you don't need it. Chameleos Soul sounds really cool, but it's kinda bad.
Great vid, idk why youre so apologetic about it being long, there is alot to cover and i want to hear your opinion on these skills
Yellow sharpness IS bad, but its interesting how you can get the damage boost from minds eye while also getting the affinity boost from wexploit on 45 hit zones, which is interesting.
what i love about this video is,time stamp.huge great works gaijin thank you so much
u a real one for this the game descriptions are so vague
Hunger resistance is nice to have on long expeditions if you're a bow user.
Going to switch all the Brutal Strike on my Tigrex and Goss weapons back to Attack, thanks for the heads-up!
Thanks for including the Elemental skills. I like elemental builds and it was bugging me that I couldn't find anything about what the limit was.
that YT channel banner at the end tho, chef's kiss
Gaijin are you an angel sent from Cathar to bless us with tutorials
I haven’t run it in Rise, but assuming they didn’t change these two things, Mushroomancer has a couple of other benefits, especially if you’re running a wide-range/support set. First, you can eat them with the ‘pill’ animation, rather than the potion animation, so you can very quickly down Max Potions. Second, your carrying limit for the shrooms is a lot higher than the Max Potions. You can carry at least 10 Mandragora, and with Wide Range (and even better with Free Meal, too) you can do a *lot* of healing between Mandragora and Blue Shrooms (and I think you can carry like 20 of those).
Just watched your podcast
Small addendum I've discovered about Artillery as a Charge Blade main: of course elemental and amped elemental discharge gets a bonus. As does the phial hits from your charged sword. However your spinning axe's extra hits arent powered up by artillery, but they do get the bonus from a charged shield
Charged shield increases damage on all attacks in axe mode, not just the phial hits
Thank you for the clarification very useful I happily sat through the whole video :)
Gaijin you were right about the ultimate version of Rise bringing element to the forefront. Elemental charge blade is looking insanely powerful in Sunbreak
As a Gunlancer, I feel obliged to mention that Focus, because of the way Charged Shelling works, only helps you get to the wide-exclusive level 2 charge (also called supercharged shelling) faster, and not the first level. Also, even with Focus, supercharged shelling is inefficient damage, so it is not recommended...
Unless you want to have fun in single player and do a Wide gunlance stun build
@@KARLOSPCgame You don't need to supercharge shells, though. A regular charged shell is enough to let you do a fast wyrmstake and play into a Stake-focused playstyle, supercharging doesn't help in this regard. You're free to do it for kicks, of course, but practically speaking, there's no reason to supercharge your shells.
dulling strike is actually nice in cases where raw is prioritized like charge blade phial discharges.
In regards to Guard up, this will NOT block all attacks, just most unblockable attacks. I say this because Valstrax ambush is 1 such attack and you will likely be carted for trying to. I imagine there's a few more (probably all mother narwa), but it's worth mentioning before you decide if it's worth it for you.
I know this was over a year ago and I'm sorry for digging up the skeleton, but I just want to clarify "Guard Up" works on those unblockable attacks if you're facing the attack when it happens. Sometimes you can be facing away for small attacks, but you have to face it for the big ones. Not the monster, because as we all know, Capcom's record with hitboxes is laughable at best. Sometimes you will get hit even though you are clearly outside of the hit zone, which I think the Guard Up still blocks when you have improper facing. I did block the Ambush once by facing backwards from where Valstrax was coming down - it seems to be a rear-facing attack even though he's in front of you. Speedtree did a good job overall, but there are still some relics that we've had to adapt to from Capcom's days. I also did this with Narwa's black orb attack, faced away from her at point blank and blocked it.
But to clarify I was using a Lance, maybe it was just the tower shield? I'm not too sure about how it works even after all these years since my MH4U start.
@@TheBeardedFrogSage Probably need to experiment more, cause even back on GU Nakarkos laser was just unlivable no matter what angle I took. Though while not the same, Kulve Taroth has an "unblockable" in the sense it will just break your stamina and kill you.
Personally, I think Ballistics 2 is still a must-have for using Pierce 2 shots.
regarding Guard Up and the ability to block unblockable attacks, there is a problem if you only add 1 level of it; if lots of unblockable hits come in at once, it will eat through your health, I know... I ate some of Narwa's tracking lightning bolts that she releases from her tail, it ripped me to shreds!
note: I was using the CB shield so that may have been the reason why I got destroyed but it's something to consider when making your sets
As for the idea that bubbly dance has a 1.5 version of evade window, each point of evade window adds 1 frame (1/30th of a second) of invulnerability. The game visuals run at 30 on Switch, so it's all that can be tested without great effort.
It's not unusual for game logic to run faster than that, 60 times a second for example, checking for objects colliding with each other and such. However I tend to think that they would stick to the pattern of evade window, and match the 1/30th pace. Some people I've seen test Bubbly Dance lvl 3 found it to be an extra 2 frames of invulnerability, so equivalent to evade window +2.
It's a bummer to hear it doesn't stack with the evade window skill, though.
The top thing that always makes me grit my teeth is "When certain conditions are met". Don't be so vague, devs, just tell us what those conditions are. Seriously. This information is critical.
Thanks so much for the video, I learned a lot :) It's very well done!
Not sure if its the same in Rise but in WorldBorne, Focus actually helps charge gunlances wyvernsfire faster as well. Artillary halves wyvernsfire charge time as well.
Thanks for this. You mention part way that you were surprised the video was already so long. I guess that just shows how many bad descriptions there are in the game.
I can’t wait to see a guide from you on rampage weapons. This is at least twice that you said they are pretty good in the current meta. It seems hard to determine what they can do without just committing to building a bunch. A guide would be quite useful. :)
Fantastic video as usual !
I would love to see that but with items and/or andemic life.
Such a pain to know what items actually do (EG how much does a might seed boost ? For how long ? Same question for a bufferflame ?...etc.)
Type 4 only works in shelling based gunlance, it’s not great but lasts a while if you are not looking for good times, but for extreme comfort (type 3 is likely still better for this).
Hunger Resistance is useful for Bow and Dual Blades on long hunts, but not a big thing. The longer your bar stays at its maximum the longer you have in Demon Mode and are able to fire consistently without needing to wait for regen period. Alternatively you could just reduce Stamina use with other abilities or use a Dash Juice.
Thanks for this. There are so many things to keep track of. I need a video telling me what is worth using.
Finally a detailed video explanation of the skills!
THANKS!
Both evade skills are so great! Each time I want to play with another armor set as nargacuga, I just feel so slow and so short in my movements. Agree with you on trying them out!
4:20 There is actually a VERY MILD stacking effect to Bubbly Dance.
_Bubbles and no Evasion give the equivalent of Evasion 2._
_Bubbles plus Evasion 1 don't stack and again just give Evasion 2._
_Bubbles Plus Evasion 2, actually increase it to the equivalent of Evasion 3._
_And then finally Bubbles plus Evasion 3, 4, or 5 give the equivalent of Evasion 5 (you can't get any higher then Evasion 5)._
...
It is not efficient to actually try and make it stack... Both Bubbly Dance and Evasion are level-2 decorations. But you'd need 3 Bubbly Dance and 3 Evasion to do the same as Evasion 5. The math doesn't add up.
Thanks for existing, gaijin! 💚
15:40 Guard up
The damage reduction is every blocked attack, not just the unlockable attack's damage.
Could've explained how Hellfire Cloak works, took a while for me to know that the orb you leave behind after wiredash deals damage to monsters, and it was very fun to run a set with it during 1.0
Also for hellfire cloak its a set amount of time needed to knock monsters down, the first drop always knock them over then you have to hit them another 8 times with the hellfire drops to knock them over again. Usually you will kill the monster by this point but it goes up even further than that as well.
Focus seems to only have a tiny effect on gunlance charged shells, speeding up regular charged shells by a couple of frames. It's slightly more on wife's supercharged shells but still only a few frames. In iceborne it was a staple skill, in Rise It's not really worth the skill slots
How did you craft a wife with supercharged shells? Is it a hidden recipe in the crafting menu?
@@Very_Unwise It's the rampage gunlance using the para III ramp up. You should have access to it if you've done at least one rampage in your playthrough
Your vids are the best! Especially the long ones
Very helpful video for new and old hunters alike, thank you Gaijinhunter!
Youre just a dad AND a YTber! I always thought when Ill get a kid I will have no time for anything, but you proved that its possible!
Great video! I had no idea what counterstrike is saying lol
Critical Draw: The icon above the health bar that shows an affinity boost sticks around for about 3 seconds, unless you dodge, or don't continue a combo, which will make the icon disappear early.
In my own testing, where the only critical chance was coming from critical draw, I was able to get various critical hits throughout the dual blades' X->X->X->X->X combo (start from sheathed with forward and X, next four commands are X with no direction on the left analog stick, the last X uses a move called "circle slash", to replicate this testing method).
Gaijinhunter, thank you so much man. Appreciate all your efforts and love for the game
Pair mushroommancer with wide range and free meal! It's great for helping you look after newer players and team mates in rampages. If you pair it with a healing HH you can pretty much keep everyone topped to max. (I regularly run this with my Daughter as she still hasn't learnt how to heal quickly yet - though i make sure she goes back and solo hunts so she'll get the hang of it)
Also what do you mean no one uses wall runner? If you're trapped in a corner a wall run can get you out of a jam. People need to learn it as it prevents so many carts!
Would like more info on the buddy rally rampage skill, curious as to how much it does as using a fighting and bombing palico with it is crazy, but curious if it affects the palamutes as well (as I can't seem to see if it does or not)
Ballistics: Try it out yourself. Well thanks, can do this for any other skill too
It's very informative and I feel a lot more enlightened after this video. Kudos and I love you 🥰
Damn UA-cam's algorithm for not notifying me about this video. Commenting so that it sees my engagement.
Sharpness 4 does make sense :
Before 220 raw, Sharpness 4 is worse, after 220 raw, Sharpness 4 is better so you could say that Sharpness 4 is strictly bad because of the low raw.
BUT
If you have powercharm + powertalon (which you obviously have), will will get 205, so if you have in your build another +15 attack, sharpness type 4 is equal, and if you more than this, sharpness type 4 is better.
Note that if you use Might Seed (10) + Mega Demondrug (7) + Demon Power (10), you get a + 27 raw which is enough at itself, and there is attack boost (+10), and there is resusitate (+20), and there is non elemental boost (+10), etc.
Because all of this is meta, you should be able to easily get at least part of them and go above 220, Sharpness Type 4 is strictly better.
The problem now is that Handicraft exist and will replace Sharpness 4 for most cases... so at the end, Sharpness 4 is bad (tho it can probably have some uses), but at least, it makes sense.
Great video! Palamute/Palicoe guide soon please! :)