Preon is so funny to me, you have to go fast to get a guaranteed one, and you're rewarded with having to wait 2 minutes before use. What a time efficient item!
So 17:50 Prince never changed his name to "The artists formerly known as Prince", but rather he changed his artist name to an impossible to pronounce symbol, which made most media start calling him "the artist formerly known as Prince".
too bad everything else about that stage is absolute torture, from the enemy types to the low ammount of credits to the random shit interactibles like wood shrines and cleansing pools that take up your credits. I've left a full-looted siren's with less than 5 chest items before lmfao
Besides the annoying enemies, I honestly think Sundered grove is one of the best stages. I love the lore behind it, with the dialogue between mythrix and providence about triangles and trees and stuff. also the sound track is pretty good
Having its own soundtrack was a complete game changer for Sundered Grove. Ever since the dlc it’s become one of my favourite maps. It can still be excruciatingly difficult at times though, but it’s almost part of the charm at this point
My only issue with void locus is that if you have any kind of ally based build it totally annihilates them and there's not much you can do about it. Why they thought to leave out drones from void fields but not void locus is beyond me.
Once I was doing a engineer with the empath drones i think they are called and a bunch of drones cuz it was funny Them I enter that cursed purple portal 😢
My main issue with void locus is the jailers. Their attack is like elder lemurian spreadshot if the elder was on crack, and the stage lasts a bit too long for it to not get on my nerves every time.
It should be noted that sirens call is the best multiplayer option for stage 4. The alloy unit drops a red for each person vs. the other maps have 1 chest.
Commencement is my most argued stage in the game. Nothing, and I mean nothing, will ever beat the first time I ever got to the original final stage, was walking through that hallway and soaking up the most beautiful piece of music I have ever heard in my life. Easily one of my most beloved moments in anything entertainment related. You could tell the devs put all their faith in Chris' music, and made that combined with the emotions and buildup the focus of the stage. The barrenness of the map tells us so much about the moon and Mithrix. It fits his title as King of Nothing. Once he was banished to the moon, he lost everything, including any will to build and create things. But on the other hand, the new Commencement is such a cool stage. It also fits for Mithrix, as all the unique creations he's made tells us he's been here for a while. I love the easter eggs, exploring the map is fun, and I love how he made a replica of Providence's sword. Adds to how Mithrix will cry out for his brother before dying, showing that even though he was banished by him, he misses Providence. But man do I hate the Pillars. They are not fun. Standing in a tiny sphere as they slowly charge up isn't interesting. And on top of that you have the brutal constructs that spawn ready to ram your ass. The enemies alone are a good challenge, and will show you if you came prepared or are not strong enough. The Pillars are boring and suck. What if instead of Pillars you have to fight Perfected mini-bosses, or go through a gauntlet, just anything really would have been better. I really wish they made a way for you to be able to still get to the original Commencement stage. Maybe it's only accessible through the Artifact Portal, where you input a code, but you don't take the portal, instead you get a message where it says "a nostalgic orb circles the teleporter." Meaning now once you load the teleporter in Sky Meadows, it teleports you to the original stage.
17:48 Yeah, the tracks in this game have such incredible attention to detail, even outside of how the music itself sounds. For example, the title of every single music track has some kind of connection to rain or weather. "Thermodynamic Equilibrium", "Hydrophobia", even less obvious ones like "Prelude in D Flat Major" which is a rearrangement of Chopin's "Raindrop" prelude. Each of the SotV tracks have titles alluding to some sort of quote, such as "Once in a Lullaby" being taken from "Somewhere Over the Rainbow" or "Out of Whose Womb Came the Ice?" being taken from the Bible. If you go to the tracks on Chris Christodoulou's channel, there's a brief segment at the beginning of each video showing the excerpts where the titles are taken from as the music starts to play. Speaking of Chris's channel, I highly recommend listening to the album commentaries if you're interested and have the time to spare. He goes in-depth on the compositions of the tracks, explaining the thought processes behind them and talking about the musical techniques used when creating them. My personal favorite track is "The Raindrop that Fell to the Sky" purely because of the story and emotions behind it, but you'll have to listen to Chris explain it himself in the album commentary if you want to know the specifics. Needless to say, I think the soundtracks he's created for Risk of Rain are fantastic in every way and they have genuinely changed the way I view video game soundtracks. If you've read all the way to this point, thank you!
it's the worst stage 4 by far, way less items and a harder to obtain legendary item the only redeeming qualities are it has magma worms so you can get a molten perforator and in multiplayer you get a legendary each, but it still doesn't feel worth it since you get less items overall
@@a_cats Multiplayer duplicates are a pretty huge deal, I do go out of my way to pick Sirens when I MP. Spawning AWU gives you a constant map presence you can wail on as you run around looting, which is way more engaging than Abyssal where I sit twiddling my thumbs to farm spawns before I start the teleporter, and having rng on tunnel spawn is kinda dumb. Thematic wise it's just more interesting having a unique boss with instakilling strategies attached as well as a color scheme that isn't 50 shades of lucifer. I'd wager why it's placed where it is on the list is due to AWU being a PITA on Eclipse, where he barriers every other attack and is definitely too much hassle for the reward.
@@a_cats you can rush the boss for the red in single player and then by the time your done you should have plenty of money to run around the stage to get all the chests. Vs in other maps its often a choice between saving money for the legendary chest or buy a lot of smaller items
@@a_cats It depends, if you have an good damage dealer type of run, you can speedrun that stage, making the next stages easier, Sundered Grove however always spawns terrible enemies, items are very difficult to find or require good mobility to get around at all, the map is massive and dosent have an decent sightline to scope where to go, At least finding the chest is kind of easy.
I like Sulfur Pools, personally. It's got a quirky color scheme and I think the weird elevated bits are really neat. It might seem weird, but it's probably my favorite stage variant added in the DLC.
You know, making Void Locus an alternate Stage 5 like you suggested would be a cool idea. It'd open up access to the boss in the next stage so people don't have to work as hard as they do currently to get to it, and it'll make people who want to fight Mithrix specifically think twice about their run if Void Locus shows up instead while they've got some good items.
bro really slept on Aphelian Sanctuary. That's my favorite location from DLC, the music, atmosphere and cleansing pools (lol). Enemies are kinda wacky for stage 2, but it compensates by amount of loot, that I think there is pretty much. Bosses are debatable, but I like them. I'm very surprised it wasn't on the top
Sky Meadows has 6 minutes music duration, and it's fire! Note: The longest I stayed in Sky Meadows is probably just 3 minutes (especially on Monsoon/Eclipse)
My personal pick for favourite is Aphelian Sanctuary because it's just so beautiful and tranquil compared the atmosphere of cosmic dread throughout the rest of the game. It's also got loads of cleansing pools which is nice for getting rid of Lunar Items you don't want. As for the enemy types... we don't talk about the enemy types. We just vibe to Once in a Lullaby.
The only stage I really dislike is siphoned forest, as it's the only stage where I can actually get kinda lost. Everything looks the same, from the two trees in the middle, to the edges of the map and the geography. The only things that stand out to me are the trunk, the bridge, and sometimes the cave. It's just too big, too boring, and there's not enough elements. Minues even more points for being on stage 1 where I'm at my slowest.
I dig Siphoned Forest for it's scenery and atmosphere, but dear god getting it stage 1 is a nightmare. All because of the blind pests. On release people said they're basically stormtroopers because they miss every shot, but I swear these guys hit my jukes every time. It doesn't matter if I'm zig zagging, circle straffing or flying at the speed of light, I will get hit and it'll do half my health. And blind pests cost like nothing so you get swarmed all the time.
13:52 The Lunar family event being able to spawn here is some really interesting lore, like, are they doing a counterattack against the void who want to capture mithrix and the moon? Or were they captured and trying to escape?
I didn't even know about the Planetarium was different layouts. I guess that makes sense why sometimes I get teleported to the wrong map, i always thought it was some kind of weird thing left over by the devs for testing.
Sundered grove got completely saved by the soundtrack. Either that or the song for sanctuary are my favorite songs from the dlc. Chris really doesn’t miss.
sirens calling should be on here, ur first stage 4 on that map gets you so much loot, all the chests + the red from worship unit is so much when something like abyssal depths on stage 4 you kinda have to choose between the big chest and small ones because of ur budget
it actually has less loot than the other stage 4s usually since it prioritises drones also time doesn't matter as much as you think it does, you can always farm for the regular items and the legendary chest
I remember once during rally point that the teleporter spawn in the crate soft locking on a high stage loop that took 2 hours just for that risk of rain is a perfect game
Honestly the worst part of Planetarium being the Voidling itself, partly reflects how item scaling can hugely nullify the best parts the fight has to offer. From Stage 2-4 void Fields, it's a nerveracking battle against a ever-approaching looming aĺl-seeing titan, that has endurance to spare and the power to reduce you to ash in seconds of a mistake you make. From Stage 5+, you more than likely have the mobility to not even need to learn how to dodge the thing's attacks, like handling the anti-air spray, using cover for the railgun shots, and jumping over the deathray when it sweeps down low enough to jump over rather than into it.
Watching this has made me realize I really wish the hopoo team focused on verticality more than just making huge open areas. In a game with such great movement its sad that it's often just used to run around large open spaces. I'd like to see more maps that are layered like a cake than big expanses.
I love Void Locus and Sky Meadows the most. I'm surprised Siren's Call is not here, it has a unique boss, it looks great, and the map layout is also great, you can always tell where you are
Aquaduct is my favorite map as a loader main who loves newt alters, then siren's call follows close behind for it's atmosphere free red items and loader unlock.
had the community not had such a loathing sigh at either "finding pillarskip equipment or.. waste five minutes to do pillars." we wouldn't have found like 0 speed basekit skips on weird geometry on the tree (RG, Merc, Acrid, Viend,) diablosskip, or that, what was it, h0stskip? stuff like artiskip were obvious, but a lot of them took like, legitimate ingenuity? that we sorta take for granted since we pretty much all know them nowadays. like some dude literally threw themselves at a treeclimb until they made it work, and shared it w the rest of us lmao they climbed so we could walk I also love that Hopoo just gave a simple goal of "reach boss room" with multiple ways of going about such commencement goated as a map frfr, shoulda been #1 for what it brought out of the community alone lol
I think I’m weird, because my favorite stage is unironically Sulfur Pools. The environment is really small and enclosed, which makes it easy to traverse, and I don’t really mind the sulfur pods or enemies, but the main reason I love it so much is because of the aesthetics and music. It’s such a noxious-looking environment yet absolutely gorgeous in a way I never thought putrid yellow could be. The music is an arrangement of a Chopin piece, which isn’t my favorite stage theme in the game but perfectly fits the atmosphere and is such a cool creative choice. It’s also the only stage with a wholly-unique teleporter theme apart from Sky Meadows, and it’s an absolute banger at that. Sulfur Pools is honestly not that bad and I am tired of all the hate it gets.
Here’s my suggestion for some added stage exclusive interactions, though it is not exclusive: a simple ish approach would be to make it so every stage 2 has an unlockable item, and every stage 3 has an unlockable equipment. Stages 4 already have guaranteed rares, and stages 1 can be left bare as they are starting stages. Stage 5 is a tossup, as it has several unique attributes already As for the specifics, on the refinery stage my suggestion is to put the item high up on one of the tower structures, where it is only reachable by characters with mobility. Consider placing some parkour path to it, and perhaps it has a unique miniboss you have to knock off the tower..? Mainly the placement is important. For the wetlands nothing too special. Using the n’kuhana shrine already, make it so approaching the shrine does increasing damage, so you can only reach it by having defense or healing of some kind. Then simply have a special item there. Weird to have it unlock two items but it’s funner when there’s something there at all, and you should only be able to get it by falling. As for the equipments for stages 3 I am less full of ideas. Perhaps sulfur pools grants an equipment that lets you leave a trail of toxic sludge which deals hefty damage and slows, but is largely useless on flying opponents. And the condition to unlock it is having taken no damage before reaching the chest equivalent (it could display how much you have in real time, as a clue). Or more easily not having received any healing For scorched acres, perhaps the equipment could be a return of the lantern, creating ghosts of enemies on stage (or perhaps of those that have died, getting stronger as the stage progresses?) and the means of unlocking it is leaving every stage barren of enemies, perhaps including this one Other ideas are: opening every single chest on each stage prior, perhaps also including this one, to unlock an equipment chest (not shrines or other things, but yes cloaked); carrying an item of every color to unlock the equipment (besides orange probably); an equipment that fills your barrier over 3 seconds, overcoming barrier decay at the same time; an equipment that summons pirates that you get by repairing a mechanical spider; other stuff
The upside of the old commencement is that it goes much better with the soundtrack, ngl I feel that maybe the old one should be kept, we don't need a 2nd contact light when it doesn't provide any proper chests
Honestly I find Sundered Grove as one of my favorite maps, I really love the style and music and I really don't have too much of a problem with tankier enemies (maybe because I like acrid who doesnt necessarily care about high hp enemies because of poison), but I'm incredibly surprised you didn't talk about the HELLSPAWN that are larvae and probably the only reason I consider skipping this map at times when given the choice.
Some minor swaps for me but sky meadows at 1 is a big fat W. One of the best songs, a beautiful environment, no real annoying enemies, hella loot, and like 4 different options to leave it whether it's looping, artifact portal, newt or going to comensment. S tier video
If Grove was removed I STILL wouldn’t be happy, because I’ll be left with the memories of looking for the red chest and those goddamn mushrooms. Still not as bad as Sulphur Pools though.
Did you go to void fields? On PC void fields used to increase the stage count so sky meadows would count as stage 6, letting T2 elites and scavengers spawn. Maybe that's still how it works on console?
Hmmmm my favourite map is probably Sky Meadow. Like everything about that map is just awesome. Atmosphere, music, loot, enemies etc. it just all comes together. I really like Siphoned but it’s just awful to get around unfortunately. But it really hits as a snow map and I like it more than Rally
aight so ima just leave my thoughts here Grove- I hate how the legendary is more difficult to find...and the amount of bosses absolutely kills me on a lot of runs. the larvae and gups are annoying, especially the larvae who nuke you very early on if you can't hit the flying thing. music slaps tho, and the newt spawns aren't bad. Roost- Bland but classic, feels like a "default" map. decent music, kinda rough newt spawns. Rallypoint- good snow map, decent enemies but pests and vermin are pretty brutal when fighting. the tc-280 is also cool but dies too quickly. the shrine of order and the secured chest is really cool, and the newt spawns are good as well. scorched- good newt spawns, but the teleporters are so hard to find in the red areas. it's also annoying since you *just* can't jump over several walls. moon- cool, but those pillars can be brutal, especially the ones with the aoe shrinking. music hits harder than mithrix does, especially said moon boi's actual boss theme. that said, having some form of large "army" type battle seems like a cool idea. pillar skips are crazy as well. depths- really sick with the crystals but magma worms and just finding the teleporter kill it for me. caves are really unique and i honestly wish they would be available more often. i hate the crabs as well. never found the newt spawns here aqueduct- good newt spawns, as well as free bands (which i've barely used since i play command often). Decent design as well. locus- obscenely good for battle and an actually good challenge since the void bubbles from vields and the void enemies force you to move and think more. that being said, it doesn't have a lot of loot and I also hate jailers. amazing look too, feels like a nice final boss buildup and is executed very well. planetarium- obscenely cool and a great arena, only thing i don't like the parkour bits due to the void damage. aside from this, music slaps, the fight is cool, and the entire thing is a great buildup. sky meadows- lots of loot, good scavenger area, and has a pretty sick teleporter design. the most chaotic stage as well due to the sheer level of enemies. xi constructs suck but it is a pretty cool stage. the music is obscenely cool, and the teleporter music feels like you become absolutely crazy. i agree with most of the rankings, although i don't think aqueduct should be as high personally. the only thing that saves this is the bands, and taking out items, rallypoint deserves its ranking a lot more since it has a lot of good elements. i'd put aqueduct at #6 and shift everything accordingly from there. ... don't ask why i spent 15 minutes writing this.
For me i hate Scorched, because as you said, teleporter is harder to find depending on where did you spawn, however the map geometry also blocks alot of the sightline for both the items, shrines, printers etc, because of those railings and how bloated everything is, so identifying specific things is difficult also with the color pallete, also it's cumbersome to move around if you have 0 or 2 movement items in alot of survivors which devours most of your time, specially since stage 3 for me is always rush. Some of it also applies to Sundered Grove, looking for stuff and moving around is very annoying.
Get 20% off + free shipping @manscaped with code DISPUTED at manscaped.com/disputed
get that bag grandpa
Im shaking and crying, manscaped took away your gray hair and balding head
BALL DEODORANT🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥
BALL
Love the 80 year old energy in this vid
80 year old energy is this entire channel summed up
Preon is so funny to me, you have to go fast to get a guaranteed one, and you're rewarded with having to wait 2 minutes before use. What a time efficient item!
The irony of the time-based obtained item having the longest cooldown is certainly glaring
@ElOscuro-ig3di Ocular HUD + Preon, melts everything no matter what
@@anstorner how are you supposed to do that though unless you're mult or have an equipment drone 😭
So 17:50 Prince never changed his name to "The artists formerly known as Prince", but rather he changed his artist name to an impossible to pronounce symbol, which made most media start calling him "the artist formerly known as Prince".
Based
Alloy worship unit is an awesome way to get a legendary
too bad everything else about that stage is absolute torture, from the enemy types to the low ammount of credits to the random shit interactibles like wood shrines and cleansing pools that take up your credits. I've left a full-looted siren's with less than 5 chest items before lmfao
I always die because I'm like "yeah I could totally fight alloy during the teleporter to save time"
@@aschneider8912 literally the same thing can happen with the other 2 maps just get good and fight awu
@@epicgamernik76That sounds like a certain death deal xD
@@aschneider8912not to mention those fucking birds that I hate
Besides the annoying enemies, I honestly think Sundered grove is one of the best stages. I love the lore behind it, with the dialogue between mythrix and providence about triangles and trees and stuff. also the sound track is pretty good
Having its own soundtrack was a complete game changer for Sundered Grove. Ever since the dlc it’s become one of my favourite maps. It can still be excruciatingly difficult at times though, but it’s almost part of the charm at this point
no
Honestly post-SOTV it's fine and only slightly more annoying than Abyssal
If zeus really hated sisyphus, he would have given him a pot to roll up a gentle slope, instead of a boulder to roll up a mountain.
My only issue with void locus is that if you have any kind of ally based build it totally annihilates them and there's not much you can do about it. Why they thought to leave out drones from void fields but not void locus is beyond me.
I'd like if drones didn't get damage from void. Drones are already awful and them dying in void is just terrible
Once I was doing a engineer with the empath drones i think they are called and a bunch of drones cuz it was funny
Them I enter that cursed purple portal 😢
My main issue with void locus is the jailers. Their attack is like elder lemurian spreadshot if the elder was on crack, and the stage lasts a bit too long for it to not get on my nerves every time.
@@Brass319 oh yeah. I still don't get their attacks pattern and how they paralyze me
It should be noted that sirens call is the best multiplayer option for stage 4. The alloy unit drops a red for each person vs. the other maps have 1 chest.
I was about to mention this. Glad I’m not the only one who thought of this.
I just realised that mul-t's SAW is unlocked by killing a DEMON using the BFG
Commencement is my most argued stage in the game. Nothing, and I mean nothing, will ever beat the first time I ever got to the original final stage, was walking through that hallway and soaking up the most beautiful piece of music I have ever heard in my life. Easily one of my most beloved moments in anything entertainment related. You could tell the devs put all their faith in Chris' music, and made that combined with the emotions and buildup the focus of the stage. The barrenness of the map tells us so much about the moon and Mithrix. It fits his title as King of Nothing. Once he was banished to the moon, he lost everything, including any will to build and create things.
But on the other hand, the new Commencement is such a cool stage. It also fits for Mithrix, as all the unique creations he's made tells us he's been here for a while. I love the easter eggs, exploring the map is fun, and I love how he made a replica of Providence's sword. Adds to how Mithrix will cry out for his brother before dying, showing that even though he was banished by him, he misses Providence. But man do I hate the Pillars. They are not fun. Standing in a tiny sphere as they slowly charge up isn't interesting. And on top of that you have the brutal constructs that spawn ready to ram your ass. The enemies alone are a good challenge, and will show you if you came prepared or are not strong enough. The Pillars are boring and suck. What if instead of Pillars you have to fight Perfected mini-bosses, or go through a gauntlet, just anything really would have been better.
I really wish they made a way for you to be able to still get to the original Commencement stage. Maybe it's only accessible through the Artifact Portal, where you input a code, but you don't take the portal, instead you get a message where it says "a nostalgic orb circles the teleporter." Meaning now once you load the teleporter in Sky Meadows, it teleports you to the original stage.
the planetarium is also awesome because Kirby's planet Popstar is floating in the background, which is really hard to see but still really cool 😁
Poyo!
@@jetkirby3981 :D
@@jetkirby3981 Oh yea mr krabs
I was GOONING for another top 10
Same. Many people are saying this.
Disputed Origin looks nothing like I imagined but in hindsight he looks exactly like how he behaves in his videos
17:48
Yeah, the tracks in this game have such incredible attention to detail, even outside of how the music itself sounds. For example, the title of every single music track has some kind of connection to rain or weather. "Thermodynamic Equilibrium", "Hydrophobia", even less obvious ones like "Prelude in D Flat Major" which is a rearrangement of Chopin's "Raindrop" prelude.
Each of the SotV tracks have titles alluding to some sort of quote, such as "Once in a Lullaby" being taken from "Somewhere Over the Rainbow" or "Out of Whose Womb Came the Ice?" being taken from the Bible. If you go to the tracks on Chris Christodoulou's channel, there's a brief segment at the beginning of each video showing the excerpts where the titles are taken from as the music starts to play.
Speaking of Chris's channel, I highly recommend listening to the album commentaries if you're interested and have the time to spare. He goes in-depth on the compositions of the tracks, explaining the thought processes behind them and talking about the musical techniques used when creating them. My personal favorite track is "The Raindrop that Fell to the Sky" purely because of the story and emotions behind it, but you'll have to listen to Chris explain it himself in the album commentary if you want to know the specifics.
Needless to say, I think the soundtracks he's created for Risk of Rain are fantastic in every way and they have genuinely changed the way I view video game soundtracks. If you've read all the way to this point, thank you!
you forgot to give dishonorable mention to the swamp level
fuck wetland aspect
@@orionbaker7494 fr
I hate all the dlc maps.
wetland aspect is my least favorite map ever
imma be honest: all these years of seeing the grandpa cap, i did not imagine you to have actual hair
sirens call not even making the list is wild
it's the worst stage 4 by far, way less items and a harder to obtain legendary item
the only redeeming qualities are it has magma worms so you can get a molten perforator and in multiplayer you get a legendary each, but it still doesn't feel worth it since you get less items overall
@@a_cats Multiplayer duplicates are a pretty huge deal, I do go out of my way to pick Sirens when I MP. Spawning AWU gives you a constant map presence you can wail on as you run around looting, which is way more engaging than Abyssal where I sit twiddling my thumbs to farm spawns before I start the teleporter, and having rng on tunnel spawn is kinda dumb. Thematic wise it's just more interesting having a unique boss with instakilling strategies attached as well as a color scheme that isn't 50 shades of lucifer.
I'd wager why it's placed where it is on the list is due to AWU being a PITA on Eclipse, where he barriers every other attack and is definitely too much hassle for the reward.
@@a_cats you can rush the boss for the red in single player and then by the time your done you should have plenty of money to run around the stage to get all the chests. Vs in other maps its often a choice between saving money for the legendary chest or buy a lot of smaller items
@@nategraham4007 it's never a choice, just get everything and it'll scale you up way more than sirens even if it takes a little longer
@@a_cats It depends, if you have an good damage dealer type of run, you can speedrun that stage, making the next stages easier, Sundered Grove however always spawns terrible enemies, items are very difficult to find or require good mobility to get around at all, the map is massive and dosent have an decent sightline to scope where to go, At least finding the chest is kind of easy.
honestly shocked to not see Aphelian Sanctuary, that map has such an atmosphere. And the song gives me the heebie-jeebies.
7:42 "the occasional clay Templar.."
The ten clay templar that spawn: yes but actually no
That transition from random sword to blood pillar was nice.
I like Sulfur Pools, personally. It's got a quirky color scheme and I think the weird elevated bits are really neat. It might seem weird, but it's probably my favorite stage variant added in the DLC.
I love that awu gives a red per player in multiplayer. I did a loooot of co-op in ror2 so it's a special stage for me
gotta love wen grandpa posts
You know, making Void Locus an alternate Stage 5 like you suggested would be a cool idea. It'd open up access to the boss in the next stage so people don't have to work as hard as they do currently to get to it, and it'll make people who want to fight Mithrix specifically think twice about their run if Void Locus shows up instead while they've got some good items.
They Might as Well be Dead is seriously the only thing that makes Sundered Grove tolerable. It's such a good song!
Me sitting down prepping for an obnoxiously horrendous top 10 from Disputed.
i still remember him putting flamethrower higher than viends alt r and FUCKING SQUEAK on the list of worst abilities lmao
Thought he was gonna put Wetland as #1
bro really slept on Aphelian Sanctuary. That's my favorite location from DLC, the music, atmosphere and cleansing pools (lol). Enemies are kinda wacky for stage 2, but it compensates by amount of loot, that I think there is pretty much. Bosses are debatable, but I like them. I'm very surprised it wasn't on the top
I just got this game and I noticed the Prince reference right away. Made me cry. One of my favorite artists in the world and that was an amazing tough
Love how these videos alwats just jump scare you right into the list. Granpa wastes no time, he might not have much left...
Sky Meadows has 6 minutes music duration, and it's fire!
Note: The longest I stayed in Sky Meadows is probably just 3 minutes (especially on Monsoon/Eclipse)
2:06 I swear, that gup jumpscared me outta nowhere
I love that you continued playing Into the Doldrums during the Scorched Acres part
My personal pick for favourite is Aphelian Sanctuary because it's just so beautiful and tranquil compared the atmosphere of cosmic dread throughout the rest of the game. It's also got loads of cleansing pools which is nice for getting rid of Lunar Items you don't want.
As for the enemy types... we don't talk about the enemy types. We just vibe to Once in a Lullaby.
The only stage I really dislike is siphoned forest, as it's the only stage where I can actually get kinda lost. Everything looks the same, from the two trees in the middle, to the edges of the map and the geography. The only things that stand out to me are the trunk, the bridge, and sometimes the cave. It's just too big, too boring, and there's not enough elements. Minues even more points for being on stage 1 where I'm at my slowest.
sundered growth got the most fire soundtrack which makes it the best map
I once bought a TC-280 on a Captain run and it ended up lasting till Mythrix and even held its own. Might not be worth the trouble, but hey, it's fun.
Based
12:01 Incorrect, you are guaranteed on Abyssal Depths to get 'Shit ass dogwater poopie red item' from legendary chests
NKUKHANA'S OPINION 🔥🔥🔥 AEGIS 🤑🤑🤑
My favorite stage is Siren’s Call because updog
Maybe, but that stage gave me ligma
Erm actually the music that plays before the Mithrix fight is called "...con lentitud poderosa" not coalescence which is from ROR1
when the abyssal cave is closed you can actually still get inside , you just need some kind of momentum giving mobility
Fucked up part about that cave is that the Newt altar can still spawn in there when closed
I dig Siphoned Forest for it's scenery and atmosphere, but dear god getting it stage 1 is a nightmare. All because of the blind pests. On release people said they're basically stormtroopers because they miss every shot, but I swear these guys hit my jukes every time. It doesn't matter if I'm zig zagging, circle straffing or flying at the speed of light, I will get hit and it'll do half my health.
And blind pests cost like nothing so you get swarmed all the time.
13:52
The Lunar family event being able to spawn here is some really interesting lore, like, are they doing a counterattack against the void who want to capture mithrix and the moon? Or were they captured and trying to escape?
Finally updated the best maps, every placement was spot on and very well argued
I didn't even know about the Planetarium was different layouts. I guess that makes sense why sometimes I get teleported to the wrong map, i always thought it was some kind of weird thing left over by the devs for testing.
Sundered grove got completely saved by the soundtrack. Either that or the song for sanctuary are my favorite songs from the dlc. Chris really doesn’t miss.
sirens calling should be on here, ur first stage 4 on that map gets you so much loot, all the chests + the red from worship unit is so much when something like abyssal depths on stage 4 you kinda have to choose between the big chest and small ones because of ur budget
it actually has less loot than the other stage 4s usually since it prioritises drones
also time doesn't matter as much as you think it does, you can always farm for the regular items and the legendary chest
I remember once during rally point that the teleporter spawn in the crate soft locking on a high stage loop that took 2 hours just for that risk of rain is a perfect game
I just love the grove's looks. It's one of my favorites aesthetically.
Honestly the worst part of Planetarium being the Voidling itself, partly reflects how item scaling can hugely nullify the best parts the fight has to offer.
From Stage 2-4 void Fields, it's a nerveracking battle against a ever-approaching looming aĺl-seeing titan, that has endurance to spare and the power to reduce you to ash in seconds of a mistake you make.
From Stage 5+, you more than likely have the mobility to not even need to learn how to dodge the thing's attacks, like handling the anti-air spray, using cover for the railgun shots, and jumping over the deathray when it sweeps down low enough to jump over rather than into it.
Watching this has made me realize I really wish the hopoo team focused on verticality more than just making huge open areas. In a game with such great movement its sad that it's often just used to run around large open spaces. I'd like to see more maps that are layered like a cake than big expanses.
I love Void Locus and Sky Meadows the most.
I'm surprised Siren's Call is not here, it has a unique boss, it looks great, and the map layout is also great, you can always tell where you are
Aquaduct is my favorite map as a loader main who loves newt alters, then siren's call follows close behind for it's atmosphere free red items and loader unlock.
"Top 10 best items to turn into scrap" could be neat
I wait for they might as well be dead to finish before activating the telly that's how good it is. Does mean I spend longer then I need though.
5:39 You can actually pretty rarely get Grovetenders to on RPD
Are you sure you didn’t get a wisp event?
13:07 Best idea grandpa has ever come up with. 😂
My top 3 are OG Titanic Plains (before the depressing mood fog)
Abandoned Aqueduct and Rally Point Delta
The transitions in the video were so clean, props to the editing
Found this channel a few days ago, love the content!
First time went to a channel itself to look for more videos, and there it is, a one minute ago.
had the community not had such a loathing sigh at either "finding pillarskip equipment or.. waste five minutes to do pillars."
we wouldn't have found like 0 speed basekit skips on weird geometry on the tree (RG, Merc, Acrid, Viend,) diablosskip, or that, what was it, h0stskip?
stuff like artiskip were obvious, but a lot of them took like, legitimate ingenuity? that we sorta take for granted since we pretty much all know them nowadays. like some dude literally threw themselves at a treeclimb until they made it work, and shared it w the rest of us lmao
they climbed so we could walk
I also love that Hopoo just gave a simple goal of "reach boss room" with multiple ways of going about such
commencement goated as a map frfr, shoulda been #1 for what it brought out of the community alone lol
Titanic Plains has to be one of my favourites
I love that you have the music in the backround match the stage it's from
Tbh, my fav maps are sundered and wetland aspect, just for the chill vibes, RPD is also up there tho
Finally, the wiki comes in useful
6:08 i once spawned in this crate, as loader. I still have no idea how and/or why it happened.
I think I’m weird, because my favorite stage is unironically Sulfur Pools. The environment is really small and enclosed, which makes it easy to traverse, and I don’t really mind the sulfur pods or enemies, but the main reason I love it so much is because of the aesthetics and music. It’s such a noxious-looking environment yet absolutely gorgeous in a way I never thought putrid yellow could be. The music is an arrangement of a Chopin piece, which isn’t my favorite stage theme in the game but perfectly fits the atmosphere and is such a cool creative choice. It’s also the only stage with a wholly-unique teleporter theme apart from Sky Meadows, and it’s an absolute banger at that. Sulfur Pools is honestly not that bad and I am tired of all the hate it gets.
i love sulphur pools too
they might as well be dead is UNBELIEVABLY FIRE
I’m so excited for the seekers of the storm to come out. Whenever it does come out that is
Ohh THATS why the music in sundered grove changed. I dont know why i never figured that out
I really don't like playing on Siphoned Forest (snowy first stage) due to Blind Pests
Here’s my suggestion for some added stage exclusive interactions, though it is not exclusive: a simple ish approach would be to make it so every stage 2 has an unlockable item, and every stage 3 has an unlockable equipment. Stages 4 already have guaranteed rares, and stages 1 can be left bare as they are starting stages. Stage 5 is a tossup, as it has several unique attributes already
As for the specifics, on the refinery stage my suggestion is to put the item high up on one of the tower structures, where it is only reachable by characters with mobility. Consider placing some parkour path to it, and perhaps it has a unique miniboss you have to knock off the tower..? Mainly the placement is important.
For the wetlands nothing too special. Using the n’kuhana shrine already, make it so approaching the shrine does increasing damage, so you can only reach it by having defense or healing of some kind. Then simply have a special item there. Weird to have it unlock two items but it’s funner when there’s something there at all, and you should only be able to get it by falling.
As for the equipments for stages 3 I am less full of ideas. Perhaps sulfur pools grants an equipment that lets you leave a trail of toxic sludge which deals hefty damage and slows, but is largely useless on flying opponents. And the condition to unlock it is having taken no damage before reaching the chest equivalent (it could display how much you have in real time, as a clue). Or more easily not having received any healing
For scorched acres, perhaps the equipment could be a return of the lantern, creating ghosts of enemies on stage (or perhaps of those that have died, getting stronger as the stage progresses?) and the means of unlocking it is leaving every stage barren of enemies, perhaps including this one
Other ideas are: opening every single chest on each stage prior, perhaps also including this one, to unlock an equipment chest (not shrines or other things, but yes cloaked); carrying an item of every color to unlock the equipment (besides orange probably); an equipment that fills your barrier over 3 seconds, overcoming barrier decay at the same time; an equipment that summons pirates that you get by repairing a mechanical spider; other stuff
This guy is pulling really impressive view numbers relative to his subcount! Very nice
Aphelian sanctuary has a great aesthetic - reminds me of mercury from destiny 2
I've been contemplating getting the dlc for a bit, it removing the lizards from the mushroom map is a benefit
The upside of the old commencement is that it goes much better with the soundtrack, ngl I feel that maybe the old one should be kept, we don't need a 2nd contact light when it doesn't provide any proper chests
Thank you for the background noise while I was high rounding on cod bo3 zombies
Few hundred hours in this game and learned a few things, thanks.
Shoutout to the bazaar for being the only map in the game where you're truly safe
That’s what those ribbons on Abandoned Aqueducts look like? For me they just look like a bunch of still red lines coming from the skeleton.
Honestly I find Sundered Grove as one of my favorite maps, I really love the style and music and I really don't have too much of a problem with tankier enemies (maybe because I like acrid who doesnt necessarily care about high hp enemies because of poison), but I'm incredibly surprised you didn't talk about the HELLSPAWN that are larvae and probably the only reason I consider skipping this map at times when given the choice.
I feel like the only other game that rivals Risk of Rain in the department of cool names for enemies / stages / items is Lethal Company
Some minor swaps for me but sky meadows at 1 is a big fat W. One of the best songs, a beautiful environment, no real annoying enemies, hella loot, and like 4 different options to leave it whether it's looping, artifact portal, newt or going to comensment. S tier video
As much as i dislike grove They might as well be dead is such a banger that i don't mind staying on the stage for a while to listen to it
If Grove was removed I STILL wouldn’t be happy, because I’ll be left with the memories of looking for the red chest and those goddamn mushrooms. Still not as bad as Sulphur Pools though.
i didnt expect the grandpa jumpscare
Sundered grove is #10 but the ost knocks it up to a solid 2
I thought I was tweeking when I couldn't roll the pots, legitimately thought it was a skill issue :)
Pillars are made for different builds don't worry! (Has to do four pillars anyways sometimes one of each lol)
I didn't know that any of the pillars other than the blood one had different effects
Ive gotten scavs on sky meadow pre loop, unless its just a console moment, idk if they only spawn on grove
Did you go to void fields? On PC void fields used to increase the stage count so sky meadows would count as stage 6, letting T2 elites and scavengers spawn. Maybe that's still how it works on console?
I would really love if gearbox did some rebalancing/redesing of old stuff with the release of dlc
Rallypoint Delta and Aphelian Sanctuary are #2/3 because of the soundtracks
I wish you would've ranked all the maps again. Was curious how you felt about a couple that didn't make the list at all
Hmmmm my favourite map is probably Sky Meadow. Like everything about that map is just awesome. Atmosphere, music, loot, enemies etc. it just all comes together. I really like Siphoned but it’s just awful to get around unfortunately. But it really hits as a snow map and I like it more than Rally
It's always a good day when DisputedOrigin uploads!
"rest in peace pot rolling on console" Unless they updated the game VERY recently it still works, my buddy did it.
Nice of your grandson to do that ad read for you
aight so ima just leave my thoughts here
Grove- I hate how the legendary is more difficult to find...and the amount of bosses absolutely kills me on a lot of runs. the larvae and gups are annoying, especially the larvae who nuke you very early on if you can't hit the flying thing. music slaps tho, and the newt spawns aren't bad.
Roost- Bland but classic, feels like a "default" map. decent music, kinda rough newt spawns.
Rallypoint- good snow map, decent enemies but pests and vermin are pretty brutal when fighting. the tc-280 is also cool but dies too quickly. the shrine of order and the secured chest is really cool, and the newt spawns are good as well.
scorched- good newt spawns, but the teleporters are so hard to find in the red areas. it's also annoying since you *just* can't jump over several walls.
moon- cool, but those pillars can be brutal, especially the ones with the aoe shrinking. music hits harder than mithrix does, especially said moon boi's actual boss theme. that said, having some form of large "army" type battle seems like a cool idea. pillar skips are crazy as well.
depths- really sick with the crystals but magma worms and just finding the teleporter kill it for me. caves are really unique and i honestly wish they would be available more often. i hate the crabs as well. never found the newt spawns here
aqueduct- good newt spawns, as well as free bands (which i've barely used since i play command often). Decent design as well.
locus- obscenely good for battle and an actually good challenge since the void bubbles from vields and the void enemies force you to move and think more. that being said, it doesn't have a lot of loot and I also hate jailers. amazing look too, feels like a nice final boss buildup and is executed very well.
planetarium- obscenely cool and a great arena, only thing i don't like the parkour bits due to the void damage. aside from this, music slaps, the fight is cool, and the entire thing is a great buildup.
sky meadows- lots of loot, good scavenger area, and has a pretty sick teleporter design. the most chaotic stage as well due to the sheer level of enemies. xi constructs suck but it is a pretty cool stage. the music is obscenely cool, and the teleporter music feels like you become absolutely crazy.
i agree with most of the rankings, although i don't think aqueduct should be as high personally. the only thing that saves this is the bands, and taking out items, rallypoint deserves its ranking a lot more since it has a lot of good elements. i'd put aqueduct at #6 and shift everything accordingly from there.
...
don't ask why i spent 15 minutes writing this.
For me i hate Scorched, because as you said, teleporter is harder to find depending on where did you spawn, however the map geometry also blocks alot of the sightline for both the items, shrines, printers etc, because of those railings and how bloated everything is, so identifying specific things is difficult also with the color pallete, also it's cumbersome to move around if you have 0 or 2 movement items in alot of survivors which devours most of your time, specially since stage 3 for me is always rush.
Some of it also applies to Sundered Grove, looking for stuff and moving around is very annoying.
Can you make a vid on all the aspects/what they do and how you’d rank them?