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Since Longstanding Solitude was removed from its spot as the worst, that moves all the other items on the worst list up a slot and leaves the #10 slot open for a new item. As there's only 19 items, #10 on the best list also has to be #10 on the worst list, meaning Bolstering Lantern is technically on both. It goes without saying, but the fact that there were so few items that one item has to be on BOTH lists is not a sign of a good DLC. Though, I'm not sure I want them adding more if they're willing to add things like War Bonds, either...
it should be noted that electric boomerang doesnt actually do 30% base damage, but rather does 30% of sawmerangs damage (gearbox moment). so it actually does 133% base dmg on the initial hit and 46% base damage on the rapid piercing hits. you can test this
It's baffling how Gearbox not only got nearly EVERY new item description completely wrong but also got them wrong in increasingly hilarious ways. Like, you cannot make this stuff up. Chance Doll has wrong numbers and doesn't actually "upgrade" items? Funny, but harmless. Knockback FIn scales _logarithmically,_ making an already bad item even worse to stack? Hilarious. Electric Boomerang is actually just a reskinned Sawmerang, thus making it much stronger than the description leads on? *Top kek*
it’s a huge oversight but honestly I hope it stays. unlike other glitches this one feels more niche and cool, like 2 random items being able to have synergy
@@elaias4955 i mean i think only the description and synergy were oversights. I don't think the 133% + 46% or whatever damage numbers were unintended. At the very least i don't think it was meant to be 30% base damage.
I actually got a yellow item off of Chance Doll in one of my runs as Bandit on the sky meadows stage. Good ol Empathy Cores was a neat addition to my run
Chronic expansion is actually really good because you don't need kills to extend it's use, you only need to shoot enemies to extend it. You can have 5 stacks, keep shooting enemies for 1 minute without having to kill and you still keep the stacks. For some reason this doesn't work with the overlord imp, clay dune and void crabs, but every other enemy works.
Even still, the damage isn't good unless you kill a LOT of enemies or you have a fmp. Those enemies that don't work also don't help it in that regard either, so it's not really worth it but it is good scrap.
Actually, it also doesn't work with a bunch of random other enemies for some reason AND the damage boost is calculated using LEVEL ONE BASE DAMAGE If it actually worked as advertised it would pretty good, but as of now it's trash
I don't know how he got that detail wrong. It doesn't say anywhere that you need kills to extend the duration. "In combat" is still a lie though, since it doesn't work like other "in combat" effects on other items. As proven by rndThursday, the item can be incredibly good and only gets better as you get bigger and more self-sustaining proc chains that kill stuff off-screen. After a loop, you should be getting the damage buff from it almost constantly, and it stacks incredibly well.
Fundamentally speaking, currently the way chronic expansion works makes it absolutely useless under any circumstance and gives It infinite exponential damage with soulbound
interesting note about how the chance doll works, it doesn't actually upgrade the item you would've gotten, before it even chooses what item you get your chance doll gets rolled and if the roll hits then you get a completely different loot pool. in this special loot pool you have a 79% chance of getting a green item, a 20% chance of getting a red item, and a 1% chance of getting a yellow item. this custom loot pool doesn't change if you get more chance dolls, getting more chance dolls just increases the odds that you will get this custom loot pool, and if you have 7+ chance dolls you will get this custom loot pool every time.
The scary thing about Whispers is that it functionally deletes the penalty of Longstanding Solitude as well those two combined in anything past like stage 4 makes the game practically unloseable
Honestly, i think Noxious Thorn is the worst looking item in the entire game, far worse than Bolstering Lantern. I think because it's a tiny thing scaled up, it lacks any detail or contrast. It's an unappealing shape with no defining outline. It's just a big, thick, green spike with nothing more to it.
Prayer beads is in a weird spot. 90% of the time, it's a decently good item: As another comment says, it's a better green scrap. Then, sometimes, you'll get a prayer beads 3d printer. At that point, you win the run. No question, no doubt: if you choose to cheese the prayer beads, you will win. For those who don't know: prayer beads gains levels separately to you, but mirroring your level scaling. You can very quickly gain 5-10 beads levels from killing a couple of enemies. When you lose a beads, you then gain a portion of the stats you would've gotten if you had been the one to level up. This triggers *every time* you lose a prayer beads. Yes, including when you feed the prayer beads back into the printer. At that point, infinite stats is easy. 1) print all your greens (minimum 2 is required) into beads 2) kill an enemy or two, you'll gain a few beads levels 3) print another bead, triggering the stats gain by "losing" one beads to gain another 4) repeat steps 2+3 for as long as you want. The more beads you have, the more stats you gain. The maths on them is a little funky, but the important thing is: Don't use a scrapper. It will only pay out as though you had one beads even if you had 1000
@@jackdixon6681Small correction on this ( i overall agree). You CAN use a scrapper only if you have 10 prayer beads or above. This is due to scrappers scrapping things in increments of 10. So if you have less than ten prayer beads and you scrap, it only thinks you scrapped one. Feel free to fact check me on this, but DO has spoken on this in the past (i believe in his "10 Worst DLC items" video
@@jackdixon6681 Prayer Beads are a non-random chance, no practical conditions required, global damage bonus. (Because scrapper consistency has been buffed a lot). No matter what build or survivor, even triple purity, the item still has its full value. A good rule of thumb is that it gives maybe 40%~ of a delicate watch of damage but specifically doesn't _usually_ help Acrid's Poison specifically, outside of niche cases, unlike watch, as it generally isn't hitting the base damage cap of 5000% per second with Acrid's high base damage stat. But yea, if you have this item and scrap, its just a green scrap and a mini watch that cant break, at the same time.
@@dddmemaybe the catch is that when you're rating it, you have to compare it to other items. Is "slightly better green scrap" *bad* ? No, not really, but *every* green item is at least as good as green scrap.
I think the design philosophy behind bolstering lantern is that it's not supposed to be a consistent source of damage, but rather more of an oh shit last minute kill everything before they can kill you sort of thing. It's kinda like how you don't pick up elixer for healing, or genesis loop for damage. Now, do I think the execution is great? Hell no. Do I think the idea behind it is serviceable? Yeah.
@CopiHuman lantern is kinda like watered down gloop lol. Instead of a big flashy high damage explosion, it's just a more passive increase in damage. It's basically gloop if it were a white item.
I kinda like it befitting REX similary to how things like Bustling Fungus befits Engineer, or nowadays Bison Steak befits False Son. For that I accept its inclusion. More than some pre-dlc items even.
I'd be inclined to think they saw the red tearstone ring from Dark Souls and thought "hey, people really like that item, we should try doing that in our game" and kinda just left it there
for that to work, the damage buff would have to be way higher and i think that would become too broken on a white item. The effect had to be nerfed since it was a white item, but that made it kinda useless. it probably would've been better as a green, or swap it and war bonds so it gives insane damage and war bonds only gives like one chest.
I'm genuinely convinced between the 2 videos the people who worked on the dlc never played risk of rain 2. They were contracted to work on a dlc for a game they never played by Gearbox
The fact that seed of life has an actual use after consumed is great. I really wish you had some use for, or at least be able to scrap, consumed elixirs or broken watches and stuff like that.
i love having e-boomerang on engineer, its basically a free phase 4. just place the turrets in a ramp, hide behind it, and you get a wall of saws, which *shreds* mithrix even without the bleed. discovered this on accident lol
I feel like the lantern has a fine design visually. The silhouette is easily distinguishable, which is what matters at a quick glance. It also really doesn't look that much more complex than the topaz broach, delicate watch, etc imo.
personally i dont mind chronic expansions design cause i literally see it as a giant white box with a bunch of stripes on it which. definitley makes it easy to recognize
I got a knurl from a chance shrine once. Granted it was during the elite aspect glitch where you could pick up infinite amounts of an item, so having 4000 chance dolls probably helped
I'm happy to see someone give Chance Doll the respect it deserves. I swear everytime someones mentions the extremely niche case of "What if the normal drop was a legendary but when it does the better loot pool it makes it something else?" which ignores all the benefits of the item.
yeah, I'm probably one of those people, because yellow items are definitely not better than reds, yellows are green+, that's why you only see it replacing greens from teleporters, if they'd change the order to green -> yellow -> red, people would be much, much happier
Chance Doll just needs to be a bit more clear on what it actually does. When you know how it works, its an amazing item. Especially for people like me who's super into the macro game. Gotta beat that RNG.
@@pham99019/31 reds are decent, the other 12 are niche or straight garbage 5 yellows are decent, the other 5 are basically niche or garbage. I'd say yellows are only slightly worse than legendaries, it's just that the good ones are insanely good and the bad ones are super common (as natural boss drops) and very useless.
@@DankbeastPaul I’m not saying “don’t take because yellow bad”, all in all, it’s still a very good item to get (still 100% better than half of the items in the dlc), I just don’t like the weird order they put the items in simply because it just doesn’t make sense for reds to be turned into green+, it’s still a very good item that you should always take (other than stage 5 going to mithrix, obviously)
11:12 I think this was definitely a major goal with this DLC, and I believe SotV had the goal to reduce one-shots with Opal, Safer Spaces, and Power Elixir
I can confirm that you can indeed get yellows from chance shrines with the Chance Doll. It happened for me only once so far, but the shrine spat out a Shatterspleen and I had to pause out of shock for a solid minute.
Honestly the art direction for all of these items just felt off this entire dlc. Everything just looks off. Either too detailed because of the shrinking down or just weirdly colors
Too much detail in places that don't really need it. Not enough in places where they look too much like plastic. Chronic Expansion is a good example. It's covered in tiny little details and words that you can barely read when it's blown up on your screen. The rest of it is monochrome and lacks anything resembling a subtle texture.
The Chance Doll DOES turn Reds into Yellows. It's just the chance of rolling a Red along with the Chance Doll proc is VERY low, but I remember getting a Spleen out of it on a Commando run and I had to change my pants.
I think it’s worth mentioning the crazy synergy Sonorous Whispers has with two overlooked lunar items: Eulogy Zero and Defiant Gouge. These should be instant pick ups once you get your run going with Sonorous Whispers. Why ? Gouge spawns enemies every time you use a shrine. That means more chances to kill large enemies and elites for more item drops. Eulogy Zero gives you infinite Lunar items with Sonorous Whispers. You’ll get endless Transcendence, Gestures of the Drown, etc. the penalty of losing an occasional red to lunar is minor.
I can confidently say it is possible to get yellow items (via chance doll) from chance shrines. I can vividly remember myself getting a Merf from a shrine while looping with Captain
Just got a Shatterspleen yesterday from a shrine with Chance Doll, it's the only one I've seen so far so it's gotta be incredibly rare because it's the chance of Chance Doll procking times the chance of getting a legendary item.
Worth to note, because chronic expansion is based off of level 1 damage but increases the % of it gained each stack, it makes it a perfectly designed item to be maybe the most unbalanced item fundamentally speaking, if you don't have soulbound fmp, it will do nothing. Absolutely nothing. Getting 0.5 damage per stack is absolutely so extremely insignificant In the grand scheme of things it is actually so depressing, but if you have soulbound and fmp, the damage will *exponentially* and infinitely ramp up....
To elaborate: if you are on stage 3 as commando, usually will end up at level 15~, you would have 45.6 (12 + 2.4 x 14) base damage and a stack of a chronic expansion buff would be 0.72 (12 x 0.06) damage which equates to a 1.57% extra damage boost... Per 5 enemies killed.
simple bolstering lantern buff: make it based on total health and not max health (basically make it proc if you have shaped glass or curse stacks that lower max HP)
I understand why you’d think that, but shaped glass reduces your MAX health by 50%, not your current health. Even if you have half of your health, shaped glass uses the same damage type as Eclipse 8, permanent damage, which reduces your health bar, so if you’re at max health with shaped glass, you’re considered 100% hp
Seed of life is a must have if you play with umbral mithrix, I personally take it over pillar skips on e8. It trivializes phase 4, which is obviously the most dangerous part in a non loop run by a longshot
@cameronrodriguez8795 No idea. Maybe ~90 hours with the DLC? Though I often waited to hit the shrines to see if I could get a Chance Doll first, so I think that has a lot to do with it
from cod to apex Minecraft i have played a lot of games and to the point that the only game i play as of now is only risk and grinding it. and its all thanks to you. so thanks ( i miss you in the races too)
8:30 two things one: this guy called kilroy was here made a really cool video on how chance doll actually works (it doesn't upgrade your items, it just pulls from a different loot pool with higher rarities and no white items) two: I got a yellow item on my first roll with chance doll lmao
8:43 I actually did get a yellow from a shrine due to chance doll, that being said I had multiple chance dolls and a clover so the chance was much higher but I can confirm it does happen
I have indeed gotten a yellow from a chance shrine with the chance doll. I thought the reason this happened was because it upgrades the rarity, so if you pulled a red from a chance shrine it upgrades to a yellow, which in most cases isn’t great…
for boomerang you really should have said the 30% damage part in the description is wrong. It actually deals 30% OF A SAWMERANG, which means 120% + 42% per additional hit, and ofcause does the same on the way back. That said it isn't total damage, but instead base damage. But still a huge difference. Shortly after the launch of the DLC i heard a lot of people say it is garbage especially due to the super low damage. But it actually deals like 8 times what people thought it did, and as you say is awesome for proccing. It is by far my favorite item from the DLC because it is just a decent red about the middle of the pool, that has high proc, a nice stun and AoE, and the sawmerang interaction is really cool.
The chance doll yellow item thing can definitely happen, one time i had it and got a planula. i mean, it could've ben an ICBM or a cherf but... still cool :D
I have actually managed to see the Yellow item from a chance shrine with the Chance Doll a SINGLE time. Whether turning a red item into a Defense Nucleus was an upgrade though is up to you
I've been testing long standing solitude for a little bit, trying out different stack amounts and comboing it with brittle crown So far I think the best combo is 1 solitude + a fuck ton of crowns, as much as you can get I tried stacking 4 solitudes once and it seemed to reaallly slow down your level up rate, in exchange for getting 4 tokens per level up, which is fair I guess With 1 solitude and like 3-4 crowns you mostly get enough tokens to buy most things on stages, if you leave behind drones and chance shrines. Stacking crowns means you will reach level cap way faster, which from my experience isn't that big of a deal. I had 2 brittle crowns and got 2 more on stage 4 and was on level 66 on mithrix without looping Theoretically the best combo would be 2-3 solitudes and way more crowns, since this means you still get a bunch of tokens and level ups without reaching level cap in a loop. I don't want to test this because I've done way too many runs with this damn item and I want to actually beat false son instead of experimenting on this shit (I got the dlc 2 days ago) Honestly I wouldn't put this item any higher than C tier. On its own its insanely tedious and unfun to use and doesn't provide much return. You need at least one or two brittle crowns to make it actually feel nice, but it still sucks when you can't get something because you ran out of tokens. I also feel like the investment needed just isn't worth the payoff of having tons of hp and damage and stuff. You basically need to visit bazaar every stage to stack more and the payoff isn't very visible, not as much as other normal items. The payoff is very real, allowing you to survive against mithrix with relatively bad items and still be able to kill him in a reasonable amount of time, I just think needing to go to bazaar multiple times + dealing with the tedious token system + it basically locking you into not looping makes it not very fun to use. (Btw all my tests were on seeker with the alt secondary which probably makes it easier to gain gold with crown since it hits so often)
MY FRIEND AND I GOT A YELLOW ITEM VIA CHANCE SHRINE! It was a shatterspleen as well and we thought it was a bug, but he had like 5 Chance dolls (we love gambling and we went to the Bulwark Ambry for command to grab a couple more)
dude was watching your videos all day today and bought the dlc cause of you. your videos are amazing they are no bullshit and just all fucking gas. you have such a great way of speaking, great editing, and overall great vibe thank you bro. wish you were able to post more u rule.
I have gotten a yellow item from a chance shrine after having something like 10+ dolls. This yellow item if I remember correctly was followed up by a red item.
Question about lantern: How does it interact with Shaped Glass? Because it would be *really funny* if having Bolstering Lantern and Shaped Glass on at the same time just gave you always-on lantern buff on top of doubled damage.
i had a run where i completely broke chronic expasion, i had soulbound catalyst, gesture of the drown and forgive me please, pretty rare combination, but i assur you, i had infinte damage
RND on his tier list video showed him getting 2 chirfs from the same shrine. I've only gotten 1 boss item from a change doll in the 100 something hours I've played since the DLC
Funny thing, I have actually gotten a cherf and a little disciple since dlc dropped from the chance doll. Sale star and chance doll just make runs have so much more good loot. I don't think I've lost a sale star run yet in eclipse
I like runic lens but I'm pretty sure there is a 'bug'? Right now where you can only have 1 proc at a time. So even with infinite attack speed you'll have to wait for the animation before getting a second meteor even with 100% proc chance.
I wish sonorous whispers was a more "fun" item, its definitely the best item in the game. Pumping a bunch more items into a run just doesn't spice up the run the same way that a behemoth or clover does.
It could be fun I think if it worked like Hit List (aka a 'bounty hunt' of sorts), where instead of a % chance of elites to drop items, it picked a random elite every 10 seconds and highlighted it. If you seek it down and kill it within the time limit, you get the item. Would at least give it some interactivity. Alternate idea: The item "breaks" upon entering each stage, and you have to find its 3 pieces marked around each map. Assembling it makes it work as usual, you just have to build it first each stage. Would give it some interactivity and an indirect nerf, by making it not work immediately and costing you time each stage.
Yeah, it falls into the category of "good and boring", which seems to be the way with most of the good items in the DLC. Seed of life is good but boring (it's just a Dio's in your equipment slot), chance shrine doll is good but boring, and even sale star is kind of boring (better than the others but it's still pretty passive)
You're a funny charismatic guy id genuinely watch anything you put out don't just limit yourself to risk of rain 2 especially if you're not feeling passionate about it right now
On my run to get the false son mastery skin I got a Knurl from chance doll. I had gotten like really lucky that run and came out of it with three knurls.
I've gotten a yellow from a chance shrine, I was playing with artifacts on with my friends, and I had like 20 chance dolls when hitting a shrine and I got a red and a yellow from it. It was the red stage 4 if that helps.
I feel like he’s looking at the “take damage to get value items wrong”. The intent isn’t that it makes you want to stay low, it’s more like a bandaid for when it happens
I think he gets that, but his point is that, as a veteran of Eclipse 8 on all survivors, he prioritizes dodging and damage reduction, so taking intentional damage on the whole is not in the cards generally. Items that derive their value from being at low percent health negatively synergize with Eclipse and artifact of glass, along with other items that cause you to lose base health, thus making the 25-50% health range even riskier (Rain?) or harder to maintain; and is generally antithetical to the game design in his opinion. Most of the game is about dodging attacks and avoiding damage, as enemy attack power scales far higher than your health does, so it is advantageous to block, dodge, or reduce oncoming damage for this reason.
this is coupled by the fact that such items are dead weight at high health amounts, so for most survivors in most situations, they are either useless, or pigeonhole you into playing the game in a way that is far more conducive to failure.
The point is that if you’re playing well you aren’t getting any value from those kinds of items, and that’s obviously not what you want. Why would I want an item that’s only giving me a buff when I’ve messed up and is doing nothing the rest of the time? If it’s not something like a dio’s that’s actively saving my run then I expect it to have decent uptime so it’s actually helping me otherwise it’s better off as scrap that I can turn into something actually useful.
The problem is that even when you take this into account these items have very poor uptime. If you don't intentionally take damage items like bolstering lantern are not gonna do much damage for you.
You know it's bad when some of the lesser known item mods out there create new and more intricate experiences than official DLC. Although this is gearbox DLC and not Hopoo games DLC, so I'm not that too surprised. Not to say there weren't some iffy items in Survivors of the void (looking at you needle tic).
ive gotten a lightening worm yellow item out of a chance shrine in a run with my friend we both freaked out cause he got that in a solo run legit an hour before
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barbeque bacon burger
The food looks like something my cat threw up lol why is it all grey and mushy?
bolstering lantern being on a top 10 list for the dlc really shows how terrible most of the items were
I think it is worse than many of the items on the worst items list. The biggest issue with it is its uptime is incredibly hard to manage.
There's only 18 items in the dlc (19 counting consumed seed?) so it kinda had to be on one of the lists...
It makes me sad that this DLC sux so much
Since Longstanding Solitude was removed from its spot as the worst, that moves all the other items on the worst list up a slot and leaves the #10 slot open for a new item. As there's only 19 items, #10 on the best list also has to be #10 on the worst list, meaning Bolstering Lantern is technically on both.
It goes without saying, but the fact that there were so few items that one item has to be on BOTH lists is not a sign of a good DLC. Though, I'm not sure I want them adding more if they're willing to add things like War Bonds, either...
bolstering lantern feels like a void variant of the delicate watch
it should be noted that electric boomerang doesnt actually do 30% base damage, but rather does 30% of sawmerangs damage (gearbox moment). so it actually does 133% base dmg on the initial hit and 46% base damage on the rapid piercing hits. you can test this
It's baffling how Gearbox not only got nearly EVERY new item description completely wrong but also got them wrong in increasingly hilarious ways. Like, you cannot make this stuff up. Chance Doll has wrong numbers and doesn't actually "upgrade" items? Funny, but harmless. Knockback FIn scales _logarithmically,_ making an already bad item even worse to stack? Hilarious. Electric Boomerang is actually just a reskinned Sawmerang, thus making it much stronger than the description leads on? *Top kek*
I feel like every single item in this DLC either has an incorrect description, is bugged in some way, or both.
it’s a huge oversight but honestly I hope it stays. unlike other glitches this one feels more niche and cool, like 2 random items being able to have synergy
@@elaias4955 i mean i think only the description and synergy were oversights. I don't think the 133% + 46% or whatever damage numbers were unintended. At the very least i don't think it was meant to be 30% base damage.
They don't just have similar physics the are the exact same object
Can confirm, have seen a yellow from a shrine with chance doll. Day 1, didn't even realize that yellows were counted. Was pretty funny
Same here
Same
Same
I've gotten 2 yellows from it, didn't realize it was only a 0.2% chance, assumed it was like a 1-2% chance
same here
I actually got a yellow item off of Chance Doll in one of my runs as Bandit on the sky meadows stage. Good ol Empathy Cores was a neat addition to my run
I witnessed a friend get a yellow, it resulted in a trip to the wiki for us (as we wernt aware it was possible)
Chronic expansion is actually really good because you don't need kills to extend it's use, you only need to shoot enemies to extend it. You can have 5 stacks, keep shooting enemies for 1 minute without having to kill and you still keep the stacks. For some reason this doesn't work with the overlord imp, clay dune and void crabs, but every other enemy works.
Even still, the damage isn't good unless you kill a LOT of enemies or you have a fmp. Those enemies that don't work also don't help it in that regard either, so it's not really worth it but it is good scrap.
Actually, it also doesn't work with a bunch of random other enemies for some reason AND the damage boost is calculated using LEVEL ONE BASE DAMAGE
If it actually worked as advertised it would pretty good, but as of now it's trash
I don't know how he got that detail wrong. It doesn't say anywhere that you need kills to extend the duration. "In combat" is still a lie though, since it doesn't work like other "in combat" effects on other items. As proven by rndThursday, the item can be incredibly good and only gets better as you get bigger and more self-sustaining proc chains that kill stuff off-screen. After a loop, you should be getting the damage buff from it almost constantly, and it stacks incredibly well.
@@bugjams to be fair, almost every "in combat" item seems to work a bit differently
Fundamentally speaking, currently the way chronic expansion works makes it absolutely useless under any circumstance and gives It infinite exponential damage with soulbound
interesting note about how the chance doll works, it doesn't actually upgrade the item you would've gotten, before it even chooses what item you get your chance doll gets rolled and if the roll hits then you get a completely different loot pool. in this special loot pool you have a 79% chance of getting a green item, a 20% chance of getting a red item, and a 1% chance of getting a yellow item. this custom loot pool doesn't change if you get more chance dolls, getting more chance dolls just increases the odds that you will get this custom loot pool, and if you have 7+ chance dolls you will get this custom loot pool every time.
The scary thing about Whispers is that it functionally deletes the penalty of Longstanding Solitude as well those two combined in anything past like stage 4 makes the game practically unloseable
Don't forget to add in Brittle Crown, Ghor's Tome, and Roll of Pennies for even more buffs!
Honestly, i think Noxious Thorn is the worst looking item in the entire game, far worse than Bolstering Lantern.
I think because it's a tiny thing scaled up, it lacks any detail or contrast. It's an unappealing shape with no defining outline. It's just a big, thick, green spike with nothing more to it.
I don't know if this is a particularly hot take but i think that prayer beads is EASILY better than bolstering lantern
Very true. It's always a slightly better green scrap and bolstering lantern doesn't even proc usually
Prayer beads is in a weird spot. 90% of the time, it's a decently good item: As another comment says, it's a better green scrap.
Then, sometimes, you'll get a prayer beads 3d printer. At that point, you win the run. No question, no doubt: if you choose to cheese the prayer beads, you will win.
For those who don't know: prayer beads gains levels separately to you, but mirroring your level scaling. You can very quickly gain 5-10 beads levels from killing a couple of enemies. When you lose a beads, you then gain a portion of the stats you would've gotten if you had been the one to level up. This triggers *every time* you lose a prayer beads. Yes, including when you feed the prayer beads back into the printer.
At that point, infinite stats is easy.
1) print all your greens (minimum 2 is required) into beads
2) kill an enemy or two, you'll gain a few beads levels
3) print another bead, triggering the stats gain by "losing" one beads to gain another
4) repeat steps 2+3 for as long as you want.
The more beads you have, the more stats you gain. The maths on them is a little funky, but the important thing is: Don't use a scrapper. It will only pay out as though you had one beads even if you had 1000
@@jackdixon6681Small correction on this ( i overall agree). You CAN use a scrapper only if you have 10 prayer beads or above. This is due to scrappers scrapping things in increments of 10. So if you have less than ten prayer beads and you scrap, it only thinks you scrapped one.
Feel free to fact check me on this, but DO has spoken on this in the past (i believe in his "10 Worst DLC items" video
@@jackdixon6681 Prayer Beads are a non-random chance, no practical conditions required, global damage bonus. (Because scrapper consistency has been buffed a lot). No matter what build or survivor, even triple purity, the item still has its full value. A good rule of thumb is that it gives maybe 40%~ of a delicate watch of damage but specifically doesn't _usually_ help Acrid's Poison specifically, outside of niche cases, unlike watch, as it generally isn't hitting the base damage cap of 5000% per second with Acrid's high base damage stat. But yea, if you have this item and scrap, its just a green scrap and a mini watch that cant break, at the same time.
@@dddmemaybe the catch is that when you're rating it, you have to compare it to other items. Is "slightly better green scrap" *bad* ? No, not really, but *every* green item is at least as good as green scrap.
I think the design philosophy behind bolstering lantern is that it's not supposed to be a consistent source of damage, but rather more of an oh shit last minute kill everything before they can kill you sort of thing. It's kinda like how you don't pick up elixer for healing, or genesis loop for damage.
Now, do I think the execution is great? Hell no. Do I think the idea behind it is serviceable? Yeah.
Agreed. Though, gloop does exist to fill that exact niche.
@CopiHuman lantern is kinda like watered down gloop lol. Instead of a big flashy high damage explosion, it's just a more passive increase in damage.
It's basically gloop if it were a white item.
I kinda like it befitting REX similary to how things like Bustling Fungus befits Engineer, or nowadays Bison Steak befits False Son.
For that I accept its inclusion. More than some pre-dlc items even.
I'd be inclined to think they saw the red tearstone ring from Dark Souls and thought "hey, people really like that item, we should try doing that in our game" and kinda just left it there
for that to work, the damage buff would have to be way higher and i think that would become too broken on a white item. The effect had to be nerfed since it was a white item, but that made it kinda useless. it probably would've been better as a green, or swap it and war bonds so it gives insane damage and war bonds only gives like one chest.
I'm genuinely convinced between the 2 videos the people who worked on the dlc never played risk of rain 2. They were contracted to work on a dlc for a game they never played by Gearbox
To me, it seems more like they HAVE played the game, but don't understand its mechanics as well as the previous developers or hardcore players do.
The fact that seed of life has an actual use after consumed is great. I really wish you had some use for, or at least be able to scrap, consumed elixirs or broken watches and stuff like that.
i love having e-boomerang on engineer, its basically a free phase 4. just place the turrets in a ramp, hide behind it, and you get a wall of saws, which *shreds* mithrix even without the bleed. discovered this on accident lol
I feel like the lantern has a fine design visually. The silhouette is easily distinguishable, which is what matters at a quick glance. It also really doesn't look that much more complex than the topaz broach, delicate watch, etc imo.
personally i dont mind chronic expansions design cause i literally see it as a giant white box with a bunch of stripes on it which. definitley makes it easy to recognize
I got a knurl from a chance shrine once. Granted it was during the elite aspect glitch where you could pick up infinite amounts of an item, so having 4000 chance dolls probably helped
I'm happy to see someone give Chance Doll the respect it deserves. I swear everytime someones mentions the extremely niche case of "What if the normal drop was a legendary but when it does the better loot pool it makes it something else?" which ignores all the benefits of the item.
yeah, I'm probably one of those people, because yellow items are definitely not better than reds, yellows are green+, that's why you only see it replacing greens from teleporters, if they'd change the order to green -> yellow -> red, people would be much, much happier
Chance Doll just needs to be a bit more clear on what it actually does. When you know how it works, its an amazing item. Especially for people like me who's super into the macro game. Gotta beat that RNG.
@@pham99019/31 reds are decent, the other 12 are niche or straight garbage
5 yellows are decent, the other 5 are basically niche or garbage. I'd say yellows are only slightly worse than legendaries, it's just that the good ones are insanely good and the bad ones are super common (as natural boss drops) and very useless.
@@pham990 it literally has a 1 (ONE) % chance of dropping a yellow on proc vs a 20% chance of dropping a red. I think I'd take that gamble
@@DankbeastPaul I’m not saying “don’t take because yellow bad”, all in all, it’s still a very good item to get (still 100% better than half of the items in the dlc), I just don’t like the weird order they put the items in simply because it just doesn’t make sense for reds to be turned into green+,
it’s still a very good item that you should always take (other than stage 5 going to mithrix, obviously)
11:12 I think this was definitely a major goal with this DLC, and I believe SotV had the goal to reduce one-shots with Opal, Safer Spaces, and Power Elixir
I can confirm that you can indeed get yellows from chance shrines with the Chance Doll. It happened for me only once so far, but the shrine spat out a Shatterspleen and I had to pause out of shock for a solid minute.
Honestly the art direction for all of these items just felt off this entire dlc. Everything just looks off. Either too detailed because of the shrinking down or just weirdly colors
Too much detail in places that don't really need it. Not enough in places where they look too much like plastic.
Chronic Expansion is a good example. It's covered in tiny little details and words that you can barely read when it's blown up on your screen. The rest of it is monochrome and lacks anything resembling a subtle texture.
Warped echo looks like it belongs to an entirely different game
@@Leeder87 It looks like a Diablo item 😂
The Chance Doll DOES turn Reds into Yellows. It's just the chance of rolling a Red along with the Chance Doll proc is VERY low, but I remember getting a Spleen out of it on a Commando run and I had to change my pants.
I think it’s worth mentioning the crazy synergy Sonorous Whispers has with two overlooked lunar items: Eulogy Zero and Defiant Gouge. These should be instant pick ups once you get your run going with Sonorous Whispers. Why ?
Gouge spawns enemies every time you use a shrine. That means more chances to kill large enemies and elites for more item drops.
Eulogy Zero gives you infinite Lunar items with Sonorous Whispers. You’ll get endless Transcendence, Gestures of the Drown, etc. the penalty of losing an occasional red to lunar is minor.
I can confidently say it is possible to get yellow items (via chance doll) from chance shrines. I can vividly remember myself getting a Merf from a shrine while looping with Captain
Just got a Shatterspleen yesterday from a shrine with Chance Doll, it's the only one I've seen so far so it's gotta be incredibly rare because it's the chance of Chance Doll procking times the chance of getting a legendary item.
Your intros are really popping off lately, these past few months has been crazy for grandpa content
Worth to note, because chronic expansion is based off of level 1 damage but increases the % of it gained each stack, it makes it a perfectly designed item to be maybe the most unbalanced item fundamentally speaking, if you don't have soulbound fmp, it will do nothing. Absolutely nothing. Getting 0.5 damage per stack is absolutely so extremely insignificant In the grand scheme of things it is actually so depressing, but if you have soulbound and fmp, the damage will *exponentially* and infinitely ramp up....
To elaborate: if you are on stage 3 as commando, usually will end up at level 15~, you would have 45.6 (12 + 2.4 x 14) base damage and a stack of a chronic expansion buff would be 0.72 (12 x 0.06) damage which equates to a 1.57% extra damage boost... Per 5 enemies killed.
8:30 yep, happened by me, 1 yellow item in like 50 hours, but still, that works
1:50 thank you for putting my feeling abt it looking off into words
simple bolstering lantern buff: make it based on total health and not max health (basically make it proc if you have shaped glass or curse stacks that lower max HP)
Chance doll doesn't "upgrade" a drop, it just changes the pool that the item is drawn from
1:20 What about delicate watch though? It also has a pretty intricate design
That item was made by Hopoo Games so ror2tubers will never criticize it
That was a nitpick
Watch is a good item so no one cares
No one would care if lantern was also well designed
I actually HAVE gotten a yellow from a chance shrine with the chance doll. I have a pic of you want me to share somewhere
Wouldn't shaped glass proc bolstering lantern because it makes your health go down to 50%
I understand why you’d think that, but shaped glass reduces your MAX health by 50%, not your current health. Even if you have half of your health, shaped glass uses the same damage type as Eclipse 8, permanent damage, which reduces your health bar, so if you’re at max health with shaped glass, you’re considered 100% hp
@@samnejberger5546 Even more anti-synergy between existing items and new items, yay...
Bolstering Lantern could be buffed by making it count reduced health (from shaped glass, tonic affliction etc) so you can get permanent uptime
Seed of life is a must have if you play with umbral mithrix, I personally take it over pillar skips on e8. It trivializes phase 4, which is obviously the most dangerous part in a non loop run by a longshot
I've gotten a yellow from a shrine at least twice. Didn't know the odds were that low, though
That's insane how many hours do u have
@cameronrodriguez8795 No idea. Maybe ~90 hours with the DLC? Though I often waited to hit the shrines to see if I could get a Chance Doll first, so I think that has a lot to do with it
Crazy luck.
from cod to apex Minecraft i have played a lot of games and to the point that the only game i play as of now is only risk and grinding it. and its all thanks to you. so thanks ( i miss you in the races too)
8:30 two things
one: this guy called kilroy was here made a really cool video on how chance doll actually works (it doesn't upgrade your items, it just pulls from a different loot pool with higher rarities and no white items)
two: I got a yellow item on my first roll with chance doll lmao
This video made me feel even more greatful to the modders that reworked all of the bad items into really clever and fun to use ones.
I've gotten a yellow from a chance shrine with chance doll! Unfortunately it was a planula, but it was still a good surprise
8:43 I actually did get a yellow from a shrine due to chance doll, that being said I had multiple chance dolls and a clover so the chance was much higher but I can confirm it does happen
It also was genesis loop 🥲
Worth noting that Electric Boomerang only has a 1.0 proc coefficient on the first hit then 0.2 on every hit afterwards
I have indeed gotten a yellow from a chance shrine with the chance doll. I thought the reason this happened was because it upgrades the rarity, so if you pulled a red from a chance shrine it upgrades to a yellow, which in most cases isn’t great…
for boomerang you really should have said the 30% damage part in the description is wrong. It actually deals 30% OF A SAWMERANG, which means 120% + 42% per additional hit, and ofcause does the same on the way back. That said it isn't total damage, but instead base damage. But still a huge difference. Shortly after the launch of the DLC i heard a lot of people say it is garbage especially due to the super low damage. But it actually deals like 8 times what people thought it did, and as you say is awesome for proccing.
It is by far my favorite item from the DLC because it is just a decent red about the middle of the pool, that has high proc, a nice stun and AoE, and the sawmerang interaction is really cool.
The chance doll yellow item thing can definitely happen, one time i had it and got a planula.
i mean, it could've ben an ICBM or a cherf but...
still cool :D
I have actually managed to see the Yellow item from a chance shrine with the Chance Doll a SINGLE time.
Whether turning a red item into a Defense Nucleus was an upgrade though is up to you
I got a yellow from chance shrine once while playing with a friend. Was very early in the DLC
Woolie got a yellow on his first run with a chance doll i think. I figured it just upgrades to yellow if its a red item?
3:49 featureman :(
I forgot which one I got but I remember getting a perf from a chance shrine. I love the doll
I actually never considered your point on item quality equating to visual complexity, but goddamn I have to agree with you.
I can confirm from one of my runs that I have gotten a yellow item from a shrine when having the idol in my inventory, but it has only happened once
I've been testing long standing solitude for a little bit, trying out different stack amounts and comboing it with brittle crown
So far I think the best combo is 1 solitude + a fuck ton of crowns, as much as you can get
I tried stacking 4 solitudes once and it seemed to reaallly slow down your level up rate, in exchange for getting 4 tokens per level up, which is fair I guess
With 1 solitude and like 3-4 crowns you mostly get enough tokens to buy most things on stages, if you leave behind drones and chance shrines.
Stacking crowns means you will reach level cap way faster, which from my experience isn't that big of a deal. I had 2 brittle crowns and got 2 more on stage 4 and was on level 66 on mithrix without looping
Theoretically the best combo would be 2-3 solitudes and way more crowns, since this means you still get a bunch of tokens and level ups without reaching level cap in a loop. I don't want to test this because I've done way too many runs with this damn item and I want to actually beat false son instead of experimenting on this shit (I got the dlc 2 days ago)
Honestly I wouldn't put this item any higher than C tier. On its own its insanely tedious and unfun to use and doesn't provide much return. You need at least one or two brittle crowns to make it actually feel nice, but it still sucks when you can't get something because you ran out of tokens. I also feel like the investment needed just isn't worth the payoff of having tons of hp and damage and stuff. You basically need to visit bazaar every stage to stack more and the payoff isn't very visible, not as much as other normal items. The payoff is very real, allowing you to survive against mithrix with relatively bad items and still be able to kill him in a reasonable amount of time, I just think needing to go to bazaar multiple times + dealing with the tedious token system + it basically locking you into not looping makes it not very fun to use.
(Btw all my tests were on seeker with the alt secondary which probably makes it easier to gain gold with crown since it hits so often)
8:49 Can confirm, only happened to me once, I got a genesis loop from it and was so confused
MY FRIEND AND I GOT A YELLOW ITEM VIA CHANCE SHRINE! It was a shatterspleen as well and we thought it was a bug, but he had like 5 Chance dolls (we love gambling and we went to the Bulwark Ambry for command to grab a couple more)
i got a charged perf from it once
dude was watching your videos all day today and bought the dlc cause of you. your videos are amazing they are no bullshit and just all fucking gas. you have such a great way of speaking, great editing, and overall great vibe thank you bro. wish you were able to post more u rule.
8:30 it absolutely can do red->yellow. It's just extremely rare
ive gotten a spleen from a chance shrine b4. it does indeed work
The doll does give yellows at shrines! I got empathy cores from a shrine with it and stared at it in disbelief until an elder almost ruined my run
I have gotten a yellow item from a chance shrine after having something like 10+ dolls. This yellow item if I remember correctly was followed up by a red item.
Bolstering lantern would have been great if it worked with shields. For a 20% bonus, it doesn't seem like it'd even be that broken a combo.
I have gotten a molten perforator from a chance shrine - it’s not bugged, just an abysmally low chance
Question about lantern: How does it interact with Shaped Glass? Because it would be *really funny* if having Bolstering Lantern and Shaped Glass on at the same time just gave you always-on lantern buff on top of doubled damage.
I like to view Sonorous Whispers as an item that just enables the boss item mechanics from Risk of Rain 1/Returns + 2 56 Leaf Clovers
i had a run where i completely broke chronic expasion, i had soulbound catalyst, gesture of the drown and forgive me please, pretty rare combination, but i assur you, i had infinte damage
RND on his tier list video showed him getting 2 chirfs from the same shrine. I've only gotten 1 boss item from a change doll in the 100 something hours I've played since the DLC
every time seed of life teleportation is mentioned anywhere a star lights up in my sky
Delicate watch also has a way more complex icon design for a white item
Funny thing, I have actually gotten a cherf and a little disciple since dlc dropped from the chance doll. Sale star and chance doll just make runs have so much more good loot. I don't think I've lost a sale star run yet in eclipse
I got a yellow from a chance shrine! It was the first time I'd ever used the item and I thought it was bugged or something.
I did actually get a Charged Perforator from chance shrine with chance doll, had to triple check to fathom what just happened.
I like runic lens but I'm pretty sure there is a 'bug'? Right now where you can only have 1 proc at a time. So even with infinite attack speed you'll have to wait for the animation before getting a second meteor even with 100% proc chance.
I wish sonorous whispers was a more "fun" item, its definitely the best item in the game. Pumping a bunch more items into a run just doesn't spice up the run the same way that a behemoth or clover does.
yeah it's like fun every once in a while, sorta like playing with command or something
It could be fun I think if it worked like Hit List (aka a 'bounty hunt' of sorts), where instead of a % chance of elites to drop items, it picked a random elite every 10 seconds and highlighted it. If you seek it down and kill it within the time limit, you get the item. Would at least give it some interactivity.
Alternate idea: The item "breaks" upon entering each stage, and you have to find its 3 pieces marked around each map. Assembling it makes it work as usual, you just have to build it first each stage. Would give it some interactivity and an indirect nerf, by making it not work immediately and costing you time each stage.
Yeah, it falls into the category of "good and boring", which seems to be the way with most of the good items in the DLC. Seed of life is good but boring (it's just a Dio's in your equipment slot), chance shrine doll is good but boring, and even sale star is kind of boring (better than the others but it's still pretty passive)
You're a funny charismatic guy id genuinely watch anything you put out don't just limit yourself to risk of rain 2 especially if you're not feeling passionate about it right now
Oh yes, I remember getting empathy cores from the chance shrine and thinking that it was strange. Definitely real, just really rare I assume.
wow, thumbnail lied, chronic expansion was #9, not #10 smh
(video was great btw)
Ive gotten a yellow once from a shrine albeit I had 5 chance dolls and 2 clovers and the run was well over 2 hours.
wiki isn't wrong about chance doll, I got a knurl with the item from a shrine. So confused when I first got it lmao
I have gotten the yellow from the chance shrine, but only once ever. Its super duper rare.
I actually managed to pull a yellow from a shrine of chance once. I don't know if you got extremely unlucky, but it's definitely possible
On my run to get the false son mastery skin I got a Knurl from chance doll. I had gotten like really lucky that run and came out of it with three knurls.
Kinda shocked that prayer beads isn’t mentioned since you can get infinite stats from a prayer bead printer. Unless it’s been patched out
Fun fact: on xbox, Sonorous Whispers still has a 15% chance instead of a 4%, because gearbox can't be bothered to patch console, apparently.
I have gotten a yellow before, i was completly baffled, and now I know it was the chance doll lol
Have gotten a few yellows from shrines, presumably from doll
I've gotten a yellow from a chance shrine, I was playing with artifacts on with my friends, and I had like 20 chance dolls when hitting a shrine and I got a red and a yellow from it. It was the red stage 4 if that helps.
I really thought bolstering lantern was going to be a reverse crowbar based on the description but unfortunately that is not the case
I do recall getting yellows off of chance shrines.
You can get a yellow from a chance shrine, I was so surprised when i got one
I got a genesis loop from a chance shrine with one chance doll. I was so confused at the time.
I feel like he’s looking at the “take damage to get value items wrong”. The intent isn’t that it makes you want to stay low, it’s more like a bandaid for when it happens
I think he gets that, but his point is that, as a veteran of Eclipse 8 on all survivors, he prioritizes dodging and damage reduction, so taking intentional damage on the whole is not in the cards generally. Items that derive their value from being at low percent health negatively synergize with Eclipse and artifact of glass, along with other items that cause you to lose base health, thus making the 25-50% health range even riskier (Rain?) or harder to maintain; and is generally antithetical to the game design in his opinion. Most of the game is about dodging attacks and avoiding damage, as enemy attack power scales far higher than your health does, so it is advantageous to block, dodge, or reduce oncoming damage for this reason.
this is coupled by the fact that such items are dead weight at high health amounts, so for most survivors in most situations, they are either useless, or pigeonhole you into playing the game in a way that is far more conducive to failure.
The point is that if you’re playing well you aren’t getting any value from those kinds of items, and that’s obviously not what you want. Why would I want an item that’s only giving me a buff when I’ve messed up and is doing nothing the rest of the time? If it’s not something like a dio’s that’s actively saving my run then I expect it to have decent uptime so it’s actually helping me otherwise it’s better off as scrap that I can turn into something actually useful.
The problem is that even when you take this into account these items have very poor uptime. If you don't intentionally take damage items like bolstering lantern are not gonna do much damage for you.
@ that’s fair then
The bolstering lantern should interact with shaped glass
I think all the expansion items are great and well designed - a gearbox employee probably
You know it's bad when some of the lesser known item mods out there create new and more intricate experiences than official DLC. Although this is gearbox DLC and not Hopoo games DLC, so I'm not that too surprised. Not to say there weren't some iffy items in Survivors of the void (looking at you needle tic).
You can in fact get a yellow from upgrading a red from a chance shrine
I have gotten an yellow from chance, if u do get one, that means u got nat red and proc ed it
20:09 HIS EDITOR IS GOD?
(Kami is Japanese for god)
The yellow from a chance shrine happened on a raydans stream the other day
ive gotten a lightening worm yellow item out of a chance shrine in a run with my friend we both freaked out cause he got that in a solo run legit an hour before