This 1 RULE will CHANGE the WAY you PLAY League of Legends
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- Опубліковано 19 сер 2024
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i would like to read some review first, someone had try that service ?
Dude I'm lucky to remember to use my spells in the correct order let alone remember process where the enemy fled from a fight or how many seconds I have until the next 2 waves of minions get killed, I don't think that fast. The only thing that's inside out is my underwear when Iosing in league takes priority over laundry. Dope vid tho
Chad Rav losing sleep to get out of Elo hell
dude it's not that hard just needs practice , always think beyond what you initially want to do and see if its plausable
this is one of the best comments on one of my videos that ive ever gotten LMFAO, thank you
Rav - the Chad
My man got to cchal, but is still learning from these vids. Mad respect, the grind of learning never stops!
This is an absolutely invaluable guide! After watching this, and doing some reflection on past games, I can remember clearly that the games I was the most successful in, I was in a mindset that instinctively had me following this strategy. However, I'm not a huge fan of the term "Inside Out Rule" because the term "inside-out" seems kind of nebulous here.
Based on how you described it, the way it clicked in my mind is the "Raking" strategy. How do you use a rake? Extend it to its maximum length (most dangerous objective away from you), grab all the biggest bits you can on the way (highest value farming/objective path), and pull back towards yourself (or in this case, towards safety and away from danger along your path).
the Raking metaphore was actually very smart!
I think this actually does come instinctively as a jungler because, when you're jungling, anytime something good happens (minions shoved, lane frozen, enemy slain) you automatically start looking at the map and thinking how you can capitalise on it. What's good about this video is that it takes that thought process from instinct to conscious thought and shows how it can be applied in all roles, not just jungle.
This is one of the greatest tips for climbing out of low elo(after perfecting the basics ofc). Good stuff Skillcapped
There are people who get to Plat without knowing how to farm by just playing roaming champs.
@@eduardoledesma5568 damn fr?
What are rhe basics
@@eduardoledesma5568 cool
Can confirm I am dog shit at the game and started to main alistar and just roam and now I am plat.
Should be called Outside-In Rule as you're doing stuff that is further away first and then come back to do the safe things.
You turn your priorities inside-out
The main example I thought of this for what I see in my games is how your team often decides to just recall after acing the enemy team, instead of pushing waves taking camps or doing objectives. I'm sure I do it too, or at the very least am slow to make those choices so this is very helpful
My problem is that most of the times when i ping them to do it they just don,t.
Agreed. One time I took a bot tower after drake while everyone backed. TP top, take tier 2 tower. And get crashed by the respawning enemies and got FLAMED. Yeah. Sucks I gave them a kill. But here I am with the only 3 towers and 2 because of an ace play and some how I’m the idiot
Or sometimes the opposite happens... we ace the enemy team and push for jungle camps when dragon soul is up in 40 seconds and then we cant contest because we cant recall and get there in time.
whomp wahhhhh
@@theouthousepoet But then u had no window to invade the enemy camps when u know soul is coming up in 40sec. You can recall and path back take position first or clear vision and trap enemies when they wanna contest it. Thats what i would do, but it all depends on game state.
Crazy helpful perspective to improve our macro and making effective, high-value moves. Thank you so much.
1:20 my instict was to setup vision for herald, I was sad when you didnt list this option, but became super happy when you said it :D
I am a silver taric main xD
That and I wanted to maybe crash or soak the top wave and back immediately if the jungle didn't come after warding and pinging.
Shouldn't this be the Outside In rule? Because you start searching for plays from the outside of the current playable area to the inside
Your first thoughts are instinctively on the easier safe plays. You are then supposed to extend that thinking outward beyond what most players normally do. Inside out isn't the best name but it's good enough.
tru
For the 'come up with three' Kha'Zix example I chose:
#1: Shove wave and base.
#2: Take Rift.
#3: Take bot blue side jungle.
#1: safest.
#2: Top hasn't shown and Yi just died with red so his red side should be clear/near clear meaning GP and Kha have a 2v1 advantage.
#3: Yi's blue side should still be up as he did not have blue buff when he died. Risky, though, since Yi's death timer is about 14-15s, enemy bot is in the middle of the lane and can respond quicker (Brand wave clear), and Yi has high base move speed.
But who cares?
@@ReezoEdits Some people didn't see the option of going bot perhaps. Or thought it was smart and questioned why the commentator didn't invade blue. Don't be toxic.
Mine was Invade top, invade bot, rift, but I discounted bot invade because there was a gank happening bot and junglers don't usually beeline it bot without first clearing their camps
great content, i wish I had this kind of stuff years and years ago instead of learning it all slowly through trial and error. would've wasted a lot less time running around like a headless chicken in ranked.
I like the names you gave to all of these concepts. to those who are a little more familiar, the "advantage" talked about in this video is usually referred to as "lane priority", or priority/prio for short. and if you've watched xFSN Saber, he refers to the "window" as "timer".
to offer a bit of extra context, the reason why there even exist "windows" is because league is played kind of like in a turn-based format. by pushing a Minion wave, you earn yourself a turn (or a window), and if the enemy decides to make a play when it's your turn (and ignore the minions crashing into the tower), they automatically lose all the free gold and exp that they would have gained by staying in lane and farming. there are certain situations where ignoring the enemy's turn is a better idea, for example when a fight is breaking out nearby and assisting it would provide you a bigger advantage than killing minions. additionally, there are champion picks like Pyke mid who are forced to do this. Pyke cannot kill minion waves well early, so rotating and sharing kill gold with his ultimate ability in exchange for losing minions is often better.
7:30 it is not top gap, it's bad jungle pathing. Yi has no business being anywhere near that Graves let alone going for a scuttle crab while the enemy top laner had prio. Make no mistake, it's jungle Gap!
Yeah, he should be backing or running to bot crab
It's both of them. Darius got top prio threatening yi (top gap) instead of only thinking about putting his lane in a better spot to all-in Aatrox, and yi didn't respected the lane state Darius made.
Darius decided to threaten Yi instead of Aatrox by pushing, and then Yi didn't respected it.
@@pecoguy a good comment im suprised
1:30 so the idea is while your team is doing one objective, get vision in the area of the next objective while taking from them?
7:20 What would Aatrox have done in this situation, not prior but the second he noticed Yi and Graves in that position? force a bad trade to distract Darius from helping? Or Ping Master Yi off scuttle seeing as he couldn't do anything?
The Aatrox couldn't have done anything but ping Yi to back off. Yi was dead the moment he pressed Q on the scuttle.
Jeez, such in depth tips. I dont know how many videos of challenger players I've seen where they just say vague advice as "get better at csing, trade, get prio" but they're not explaining why. Just cuz they are good at something doesn't mean they are good at teaching it. Some people can't teach, they are just naturally talented.
This really did change my mindset. I'm not shoving waves or getting kills because I want to be fed. No, I'm looking for opportunities to take advantages and make plays. This really changes things up. People always say: 'It's not about kills, it's about objectives', and then proceed to never elaborate further on that.
Why should they elaborate? You should instead spend five min on internet learning about it then losing a 20-30 min match.
This might be the best LoL tutorial ever made. I haven't seen this explained or mentioned by anyone ever and it is crucial to high level play.
So thats why my team always ints, they apply the insideout rule and then die because they werent allowed to do that.
2:08 option never crossed my mind since last time I spam pinged my jungler to come take enemy camps, I was ignored lol
yea before you started listing, i was saying ward/take enemy camps. when i saw it wasn’t an option, i felt it was a trick question.
12:10 I called the plan out!!
This gave me some better insight to map awareness too
Lets say that i was braum on that game, and i did what you did, warding enemy jung and steal their camps with the jung, what would appen if our jung didnt folowed and left you alone there, what would appen then? would you just recall? help push mid insted?
And another thing, doesnt thinking like that brings you to more risky plays and making you to throw games higher chance of happening?
(I am a jungle fyi) the one big thing you might have missed was the spam pinging of the junglers and the assistant ping on the camps. Two things:
1) if you ping a person and assistant ping something people will 80% of the time following its instinctual to
2) jungler rarely passes on free enemy vamps.
Now let's say he didn't come, yes you'd set up vision than do the inside out from there. Take camps with adc, take mid, or recall.
Lastly doing this inside out or what i have called the highest net loss for enemy. You will be able to learn through playing what's to risky and what's to safe
Setup vision and recall. That is super important
@@gabriellasso8808 Maybe soak the exp up top while recalling as the tower kills the creeps.
@@jonathanherfel6821 i'm sorry but some people straight up don't listen to pings and alot of low elo actually mute all. Out of all my games it was more like 80% of them NOT listening to pings as these players think they know everything and we can't tell them what to do lmao. And your other solution is to also get the adc but if you're playing solo most of the time they all have the same mindset and also would not follow you. I would go in die in blue and get spam pinged .🤣🤣🤣
@@nobodycares1134 I coach multiple people at all ranks and I promise you more than 50% of the time they will listen as long as you're not doing toxic pings. You might just be have some bias from your own experience.
Also known as: how to throw a game. I don't know how many games I have lost because people just overstay and think it's smart to not take the win of a fight or objective and just hang around to be picked off by the opponent. I would argue that taking the small wins mounts up to taking the game win in the end and not running around greedily with 1/5 hp just to immediately throw the gained advantage.
I completely agree that making the most out of your time when the opponent is busy having a grey screen etc. is very important, but many overdo this and just die for it.
try to scare the fuck out of your team ,i just spam red danger pings and tell them "if you do x we lose"
The wisdom was actually in how all of these plays required zero interaction and zero mechanics on his part. His experience let him know what he could get away with. And the moment a fight could break out, he disappeared. That's pressing the advantage.
Overstaying is as problem. But not as big a problem as players who win a fight and get nothing for it. Because they're too scared? Of the five players who are dead or 60 sec. away from actually getting to you? Winning but not furthering the game state is the true tragedy of throwers.
It also matters where not to be. Never be with or around those with 'too many' deaths. They will die again and get you killed along the way. This applies especially for lanes that feed. They get you killed, too.
Honestly, this is one of the best tips for becoming a better player and taking control of the game. Good job!
7:15 - ok, but what does stop Yi from just giving up the top crab, recalling and taking bot crab or ignoring crabs at all and just full clearing once again? Yi won't lose anything or too much and Darius just denied himself windows to punish Aatrox before his lvl9 power spike.
I was silver 4 and after 24 days i hit płat 1 promos this guides is godly
My rusty low-plat brain will require 10-16 seconds to review these options, and the window will pass.
That's a lot of words to tell us you're plat
@@felixgabby8801I am not proud of it. That's part of low elo
if you need more time to think, keep that into account and think ahead rather than in the moment. before a fight breaks out, immediately think of what you want to get out of it should you win, and follow up on that if you come out if it in a proper position to pursue. and if you come out of the fight with too many losses for the original plan, just downscale your idea a little and take less.
plan elaborately, take realistically
@@Kostyazz Its pretty good. Plat is top 10%. Obviously if you compare it to the pro and master vids that have flooded UA-cam it's not going to be good by comparison. But your'e better than the vast majority of the player base.
I remember one of my most recent games, the enemy vayne top was super fed to the point she can easily 1v5 us when done right. But instead of making use of her lead, she just blindly pushed top most of the game with no vision. We ended up winning because of her mispositioning many times. She misplayed so bad that it's laughable, considering she flashed her mastery everytime she got a multi kill
so why shouldn't she keep pushing her lane? while I know that she shouldn't have pushed without any vision but with having vision and being fed in this kind of situation, will it be the right decision making to keep pushing and avoiding team fights?
@@user-hz7wb1fr7w it's one thing if she did have vision, since it allows her to pressure the lane with little risks. But even if she had her 1 v 5 status, it's over once she gets set up by a single CC from the fog of war.
@@joshuajosephlabrador3708 thank you for answering ❤ i have another question related to this... so once a fed vayne dies in a 1 vs 5 fight. does that mean that she is gonna get behind and they ( the whole team) are gonna be able to kill her almost every single time after that?
@@user-hz7wb1fr7w for this case, her dying once or twice won't affect her 1 v 5 ability (she was full item already). However, the shutdown gold granted to the killer would easily bump up their power, making killing her again easier. Plus, this was the late game, so being locked behind a respawn timer as best win condition for your team every few minutes would spell disaster for the whole game.
Do the hardest first.
*that silver for 20 seasons jungler* runs into tower, skillcapped told me
You ever just...
Love league, get angry when it takes longer than 30 seconds to find a game, only play ranked, try not to commit genocide after your team doesn't carry their own weight, release an atomic bomb of rage when you get deranked?
not sure about “inside out” being an apt name for such behaviour. but more about painting a venn diagram of time/ distance and consider taking the furthest while you can still get there earlier option.
but please note that on big caveat in doing most of the above have a much higher risk to reveal your location so if enemy is equally as good they would know to not waste their time and commit to other plays in the other side of the jungle. so in these decisions, a comprehensive evaluation + reverse psychology is much needed.
I'd say finding possible plays comes down to what, if you got it, gives you the most advantage, be it baron, drake, turrets or kills or anything else; otherwise you have to look to create a window when you go back to autopilot aka safe farming or resetting
This is probably one of the best advice I have ever heard. Gonna go practice this now!
I am confused.
I got the same decisions based on previous SC teachings:
Tempo, What is the enemy seeing, avoid clumping to maximize exp/gold, fight only when we have number advantage (know when the enemy is), ward next objective areas before recalling... I really didn't understand that rule.
Besides you didn't discuss the more pressing issue for Braum -is there any pressing advantage on recalling, such as complete items, buy pink or change trinket, ...? The answer is no, not really, only now we ask what can we do. This new teaching has more myopia and less awareness than other previous teachings. I'll have to watch this several times again.
How many time i ping help for herald/drake when ennemy /died/recalled, but just get ignored (like a drake, while top or botlane is just stacking damage on tower, and waiting their next wave, instead of taking a quick plate, then rotate) and may be die from mid roaming on me, while i have neutral mid prio, and full health side lane prio.
So hard to play "inside out", when people only join for drake once jungler cameback from toplane gank, and botlane is back in lane.
Suffering is the song of our people.
I once pushed a lane into enemy tower as a jungler because my laners still weren't there yet, but drake was coming up in seconds. Of course instead of using his prio to help drake he afks bot, whining about why I stole his farm.
U can inside out solo plays. If u know where the enemy is and can be no plays end up being risky
Yeah, I agree. JI relies a lot on the idea of the team coordinating here, which is not always the case. Plays like these become more and more unreliable the lower you are in the ladder, because your team mates simply don't understand or recognize the plays you're trying to make in the first place. Going to take jungle camps like that is a high elo move bceause high elo players are much better at recognizing tempo advantages in order to punish the enemy team but in low elo there's a lot more handshaking going.
For a long time player like myself most of this information I know already but I can never remember to put it into practice so hopefully this video will remind me to think more tactically
When I heard "Don't worry junglers we didn't forget about you" I knew adc was not going to be covered lol. Seems adc might have even less impact on the game than I thought. (At least pre 20min)
I think after a won fight just run into enemy jungle and try to take camps
Push a wave yo enemy tower recall and come back to the lane
Put vision too
Just depends a lot on the adc. Adcs that have actual roam potential like Twitch or Jhin can use their timers to roam mid.
This isn't so much an "inside-out" aspect, but more of a "push advantage" scenario. Taking as much as you can in the moment of opportunity. Regardless, a very simple and helpful tactic to improve though.
@Patrick Bayer Nah tempo is something else you're speaking of
This tactic alone won't get you to challenger, but it will help climb through low elo
10:35 it's exactly in this order my 3 choices :D
my greedy ass: not everyone thinks about the riskiest play first?
Riskier options first? No wonder my 0/10 Yasuo tries to 1v5, it all makes sense now!
well, there's still a difference between risky and suicidal. i think your yas may just have them mixed up a little.
he's confused, but he's got the spirit
WOW. I have never thought about this at all. It's a very unnatural way for me to think by default. Very insightful.
I’ve watched a bunch of ur vids and some advice were nice to know or just keep in mind. This advice, though, is going to change my gameplay!
bruh, didn't read the whole title, I thought this was about UNO. i've been betrayed
Yes but what do you do if u were the jungler but your team doesn't respond to your pings or help you at all, they simply waste time running in circles which make your clear slower, and what if the enemy jungler keeps constantly invading your jungle with his teammates when your team doesn't bother to help you so you don't stay behind in the early game. How do you deal with that because it happened several times with mid/supp invading me with their jungler while my team standing in lane and farming? And the worst part is they don't get advantage in lane when I get invaded instead they die and give more advantages to the enemy.
These guides always make sense in "standard" games. I always feel lost when everything's gone to shit, that's really when I struggle figuring what to do.
low elo makes no sense, especially those bronze silver games. honestly, gotta carry hard asf to win sometimes and even then ur team can have 0 braincels and make it a literal 1v9
@@pauljamesmontoya4654 the silver lining here (pun intended) is that because everything in that elo goes to shit so often, you can be sure that the enemy team will make just as many, if not more, mistakes compared to yours. so if you're a bronze/silver player looking to climb, you should start by trying to spot and capitalize on early signs of mistakes. simple things like someone overstepping, for example. if you make use of this with champions that have strong all-in potential, it becomes extremely easy to start picking up a lot of kills early on. this is exactly why champions like darius for example are so strong on top, or assassins in mid and jung. if you just rake up kills off of enemy mistakes, there is fairly little they can now do to retaliate if you keep your own plays clean. at this point, the game revolves not around your team or their team's mistakes, instead it is entirely in YOUR hands now, which is where you want it to be.
alternatively, if you arent confident in your ability to win by means of kills and mechanics, you can opt for winning by pressure instead. splitpushing is something low elo players struggle heavily with in terms of countering. champions like jax, garen, nasus, yorick and trynda are the bane of low elo if played correctly. and yes, some may consider them "noob champs" because of low mechanical ceiling, but their skill expression comes from reading the map and making the right decisions (something this video helps you with a lot), so it's not entirely "without skill" or "honourless". its also completely viable to use them to climb out of low elo and then switch to a playstyle/role you like more.
overall, i hope this helps a bit and i wish you both good luck on the rift.
I'm gonna have to watch this vid one or 2 more times ngl
I'm sort of new and want to climb but knowing that you have arthritis makes me feel like theres a chance. I try to focus on macro but often after about 5-8 games I can barley move my hands so I'll keep trying!
This was a confusing shorthand. Inside first? Inside what? The enemy base? Outside my immediate "safe" range? Then shouldn't you call it the Outside-In Rule?
Inside-out is a common English-language saying which can mean "backwards" or "in reverse order".
At the start of the Braum clip, he said that most people think about the safe and close plays first. This rule says that you should think about the farthest / riskiest play first, and work backwards towards the riskiest play that you can get away with safely.
If invading the enemy jungle is too risky and you don't have enough time to do it, then go help push mid with your team.
If that's too risky because there are enemies in that area, then ward / recall and get back on the map after spending your gold.
The general idea here is to take as much as you can away from the enemy team when you have a window of opportunity, or "advantage" as they called it in the video.
So basically overstay, get caught, feed. Got it.
lul i said herald in mind when u was winning fight before u asked question and im stoned rn
In the braum example if I ward and I call my jungler to come he just going to recall xD
See in my game...... The team would flame me as the jungler for not rotating and contesting the infernal drake
what's the tool name we see at 8:56 on top right screen ?
Does this mean we do not want to group or contest objectives ever in low elo unless there are no other plays? Just curious when the exceptions are or if there are any?
Thank you! These time optimization tips are so good. Love to see more videos about this and moment to moment decision making.
Bruh. Which one of the course would you take? 1, 2 or 3.
Me : 3
Him : nope its the 4th.
Thx man
me: goes to the enemy wolves
also me: gets destroyed by their jungler who is, for some reason, taking camps
7:35 jg gap - top main
i got triggered lmao like CAN YOU SEE TOP PRIO MR YI PLAYER ?
İm almost always taking 2 nashors and 4 dragons in a row and ganking each lane atleast 2 times whit kills but still losing the game
im stuck in dia and this sounds so wrong lmao you have to be flexible there is no pefect rule for what is best
10:35 why isn't hard push that mid tower an option ?
Because you don't gain much from it. Khazix alone was probably not going to destroy it completely and then the enemy will have advantage on their jungle and will be able to contest herald. The game is about snowballing, denying jungle xp and herald is better than hitting a tower a couple of times. The herald alone is better than hitting a tower. Towers become easier to down as the game progresses anyways, there's no rush to hit them too hard early, it is always better to snowball the hardest way you can.
I want to start editing tutorials for league but can't seem to figure out how to do all these fancy animated annotations like in this video. Can anyone point me in the right direction? I've got an education Adobe subscription and want to make lessons for my esports students with animated overlays like in this video. Thanks!
i guessed the correct plays.nice.
but by team cant even cs. i play supp and all my teammates cant even cs (half of eneny cs)in 3 consecutive games
if you're a support main that wants to climb, its completely okay to power through low elo using a damage support like brand for example. you can always switch back to your preferred style once you're at a rank that better supports it.
alternatively, if you've got some reliable friends in-game or irl, consider playing duos. proper adc/support coordination can hard-stomp games. using it myself too atm.
Very cool concept, but might it be more effective to start with the highest value options rather than the most difficult options?
12:41 How did your sweeper trinket reset ? Is that just an interaction with rift herald, I've never seen that before
Sweeper trinket didn't reset, it was already up. It's an interaction when you pick up the "Eye of the Herald" it replaces your trinket slot until you use it or lost if not used in 240 seconds (4 minutes)
@@johnchristman1453 Watch how he uses red trinket as soon as he uses herald, it goes on cooldown then comes back up, hes able to use it again to clear the ward that he couldnt kill before his first red trinket ran out
@@TubbyTubMeister I realize what you say now, I see it reset at 12:47 I have no idea, is that a bug?
@@TubbyTubMeister I looked up League of Legends fandom site "Consuming the Eye of the Herald trinket will reset the cooldown of the current trinket item after 2.5 seconds." I didn't know this was a thing
@@johnchristman1453 thanks for looking it up, I didn't know about that either
Is it possible to hit a challenger if you have 20fps laptop?
Priority and map awareness people, priority and map awareness.
why do u call it advantage and not first move here?
"Try to think what would be the most dangerous thing to do first"
Yes, thank you very much skill capped, for encouraging my inting teammates to think about inting first and destroying all possible thought process in any other direction thanks to your very educational video bruv kekw
Ty
I'm just leaving a comment here for if i ever came back years later. Im currently silver 3 NA (I know lame), but I mostly play darius, sylas, yone, and lee sin.
Soo.. one simple rule? Calculating distance of reachable objectives, triangulating their and your position within possible area of influence, timeframing its potential success rate and picking one (or more) based on known status of allies and enemies. Yeah.. No big deal..
I find it funny how the solution is to "ping and get your jungle to follow" but i'm sorry the inters and trolls do not follow would back and go take his own blue buff or camps and then spam ping you dying in the enemies jungle
If Im the jungler there, Im not going for the crab lol
Immediately thought of actually going to base then come straight to herald. Would that be the better option as a mage support if I was low hp?
from the logic of this video I don’t think so since by that time your “window” would be gone and it wouldn’t be safe anymore to ward around it (especially for the deep wards). A low hp mage would maybe not stick around to help kill the wolves but warding is feasible
@@ppoverheat6223 that makes sense. I did actually get some coaching from GM and my biggest issue was that I always go for risky moves and end up dying too many times where I could have recalled. Tbh the video seems to be misleading for low Elo players like me who tend to go for the risky play instead of safe plays.
@@mimizdani8194 I’m low elo too and I feel that lol… Ig the point of this video though isn’t to say to do the risky play but to do the best possible safe play. I too tend to do plays that are too risky for no reason. It’s really hard to balance
Notice there was no example for adc🧐
the mirror rule?
Collector + Treasure Hunter + First Strike + Draven = filth.
15/0 and losing, not exaggerating that's actually me 😂...😭
Op guide
The concepts of this video is very useful. I'm grateful for this 😊
I feel like ranked is just rng because match makeing just loves giving me teammates that go 0 and 6
So does the other team tho
But I'm usually the one with the bad teammates tho I just have bad luck
@@Culturedknight no you don’t. That’s statically impossible. Good players make even garbage ones play well.
@@dak4722 so I'm the problem
Ty for opening my eyes I'm winning way more games now
watch me post this in every pregame lobby
"I have arthritis in both hands and basically no mechanics but I still hit challenger." Yep sounds like a support main 😂
This ONE rule... Proceeds to go into in depth detail about 50 other things that went into each decision.
it still is just one rule, namely going for riskier options before safer options to capitalise on windows. everything else being said in this video purely functions as an example and explanation as to how and why this works in practice.
@@phoenix402 The "risky" choices aren't risky. They are the right choices using a library full of game knowledge. Death timers, wave timers management, position, vision.
I won't go into each example, but Ahri? That's wave management, matchup knowledge, pre vision, and watching other lanes for tank opportunities. A dive bot would be MORE risky, she didn't do that. There is then this talk about timing windows, it's valid but again has nothing to do with risk, just your window of opportunity.
XD yesterday i wtched this video on skill capped on the website .... Guys it worth it
Wouldn’t outside in be a better name js
rly good video
And incredibly helpful
what do you do with cry baby juns that just want to int drag then go 1/13 cause they live under a rock and have no concept of windows?
Let them cry and mute ? And then say in the end git gud.
@@vd8367 you dont even get to say gitgut... the fk dcs right after to int the next game and not even show in lobby....
@@fengliu975 play assassin or all in champ -> abuse your laner's mistakes to farm kills -> hard carry before the fucker ever even has a chance to whine -> repeat until high elo.
This is amazing
make bronze climb while chalanger tels what to do
This rule is called overextending
my brain 🤯
I reached challenger by not dying too much. it seems easy but I do not be greedy for a few cs and camp then dying
Finally your here again im waiting all day, i just look away and i got a notification, instantly pressing it, keeep it up.! Stay Human DL 2
I understand the argument that you don't need amazing mechanics to hit challenger, but truth is you *do* need mechanics because let's be honest, there's a big difference between iron and gold mechanically speaking. Not just in terms of knowing what your champion does, but basic things like how you move, space/tether or just being able to last hit. Mechanics isn't just hitting skill shots or making nice flash plays. It's literally everything you do with your mouse including camera movement. If JI's mechanics were iron level, he just wouldn't hit challenger. I feel that there's also a mechanical skill gap between gold and plat. You don't need Faker level mechanics to be challenger and some champions need way less than others, but JI's mechanics are good enough for challenger, and that's really the difference here. I just don't like the argument that you don't need mechanics to hit challenger. No, you don't need Faker level mechanics, but you do need mechanics.
pretty sure he meant at least have an iq of 100 and not 10 like iron players but yeah u dont need to be faker. gold/plat mechanics may be all that's needed. also, if ur game knowledge is insane insane, u actually dont need mechanics. (think of that hector video where he played without keyboard, he sucked but educational)
u may need decent mechanics depending on champion, but with most champs that doesn't matter that much, for example u can climb to chally playing tanks, bruisers or peel supports and be just fine without being a god
isnt this more outside-in? 😂
See I see these plays but idk why to me I would have picked taking the tower as I didnt think you had time to do the camps and tower. Same with the jungle example I would have dug raptors and herald but I would have prob ran to drake right away instead of done your gromp. Howcome, you decided to give drake here and howcome you didn't mind not getting the mid tower as imo the t1 mid tower is the most imp tower to get
To apply this you have to limit test a bit or just study vods, it takes around 30 seconds to go from fountain to 1st tier towers, figuring out timings like this will help
what jonathan said is a good start. as for the why no mid tower/drake. from my understanding:
- drake still needed some time to spawn and by the time you got there another fight would break out. not to mention that the enemies on respawn would rush right to it as a full group, while your team is likely still scattered minding their own business. since you need a good few drakes to get soul, its okay to give one or two up over the course of a game if it means keeping your coordination intact.
- as for herald over tower, that's an easy one. once plating is gone, a single herald drop can easily take out two towers at once if properly followed up on. they could've simply busted mid with the herald and then take inner too right away. taking herald also opens up a strong split-push potential at sidelanes, which could cost the enemy even as much as an inhib turret if they're too slow to react.
@@phoenix402 So you're saying that it was worth to give drake not to risk throwing a fight with the drake since they werent properly setup and didn't even reset. that makes a lot of sense.
and yes I agree with the 2nd one didnt notice plating was down tbh, I guess taking mid tower would have been their next obj as I said I think its the most imp tower as it opens the map so much