so terminals are quite commonly used for the story/lore of the game so the player understands what happened before they arrived but maybe you could use it as a way to communicate with a survivor who got trapped or trapped himself in a room to escape the monster and you could ask him questions kinda like your relationship with the character Casey in the walking dead saints and sinners who trapped himself in a room and you talk with him through a radio throughout the game
That's definitely an interesting idea. The initial crate delivery objectives are sort of just a quick introduction into the game right now, but I'll probably go back and add that in later on.
@@BBGDev Yeah, my thinking that was you can use that to intro story elements that they may or may not use, and/or kick off the horror parts "Facility Notice - Bioorganic Contamination Detected" or some such
We do have a women's dorm right across the hallway, I didn't really show it off in the video so easy mistake. I'll probably be using it for a future objective.
Awesome devlog! keep it up gentlemen. and ofc, glad to help 😎
so terminals are quite commonly used for the story/lore of the game so the player understands what happened before they arrived but maybe you could use it as a way to communicate with a survivor who got trapped or trapped himself in a room to escape the monster and you could ask him questions kinda like your relationship with the character Casey in the walking dead saints and sinners who trapped himself in a room and you talk with him through a radio throughout the game
I definitely like that idea. I can see if there's a good opportunity to include that in the gameplay somewhere.
Also, might be an interesting randomization to use the terminal to determine which crates you have (in the sub?) to deliver where
That's definitely an interesting idea. The initial crate delivery objectives are sort of just a quick introduction into the game right now, but I'll probably go back and add that in later on.
@@BBGDev Yeah, my thinking that was you can use that to intro story elements that they may or may not use, and/or kick off the horror parts "Facility Notice - Bioorganic Contamination Detected" or some such
player capsule / bean reveal when?
Perhaps soon 😈
A Men's dorm suggests that you have a Women's dorm - if not, maybe just call it the dorm?
We do have a women's dorm right across the hallway, I didn't really show it off in the video so easy mistake. I'll probably be using it for a future objective.