Moonfall - Creating a Custom Yu-Gi-Oh! Werewolf Archetype
Вставка
- Опубліковано 11 вер 2024
- There is an imposter among us
[Pokémon Channel] @GatorEX
[TCG Channel] @GatorEXPlays
[Avatar Channel] / @navirex
[Twitter] / gatorexp
[Business Inquiries] GatorEX02@gmail.com
#Yugioh #YugiohTCG #遊戯王
Me: "This is the end Yugi. On my next turn all my werewolf monsters will defeat you and win me this duel."
Yami Yugi: "I won't be so sure about that. With this card I'll win. I activate the spell card, Sun Rise."
Me: "What!?"
Yami Yugi: "With the magic of Sun Rise, I can destroy all of your Werewolf. As you know all werewolves can't stand the sunlight, with mean all of your monster are destroy."
Me: "How on earth did you have a spell card that destroy all of my werewolf?"
Yami Yugi: "It's call cheating. Deal with it."
We need an "official" custom card community format, lol. I've got ideas and I like what some others like you have cooked up
Duelingbook has one, i think
@@iRazenrak yes but its mostly little kids or manchildren who play it unfortunately
Honestly I think an interesting idea could be a boss monster based on the idea that the Werewolf curse had to start somewhere so possibly you could have a continuous spell card maybe something like “Moonfall Blood Moon” which allows you to contact fuse into “Moon Werewolf Origin” the originator of the curse possible allowing you possibly infect your opponent’s monsters with the curse and do something I don’t know what but something
Love your werewolf archetype, it's such a cool idea. I had the idea myself a while ago that there aren't enough dog/wolf ideas so I set up my own one as well called the Lunar Wolves, who are basically a bunch of dog themed space explorers. Their schtick is searching each other out and helping each other get onto the field in order to do extra deck plays. All the extra deck monsters are themed after different space phenomena, for example, all the synchro summons are based around canine themed constellations.
LOVE this, we need a werewolf archtype so bad, i really like the gimmick of this archtype would love to see more! only thing i would change is making it so the alpha werewolf can quick eff summon itself on the opps turn, to me that feels more in line of the "horror" aspect of werewolves never knowing WHEN they can turn and stuff, making your opp unsure of when the wolf is gonna jump out from the deck and you'll have your negate live.
I had thought about that also, but I kind of figured to just copy the text verbatim from the Awakening cards. I was definitely thinking to mix things up for additional wolves, but I think that might still work 🤔
Also banishing your opponents monster that this card attacked and summon a Beta Werewolf from your deck . To symbolize turning others that have been atacked into werewolves.
So I'm a very big Jak and Daxter fan and I made an entire Metal head archetype. Even played the deck with my friend all the time and we had some crwzy back and forths. Good times man!
Here's an idea for an extra deck boss monster you could do:
Go with something like a werewolf progenitor or first werewolf, give it protection from the most likely sources, some kind of battle oriented effect, and an on summon effect.
Love the idea! I made my own zombie archtype based on the zombie horror cards from MTG. Basically field spell swarms with tokens. 1 boss cannot be targeted by opponents card effects. 1 cannot be destroyed by battle. And 1 cannot be removed from the field accept by tributing it. (In exchange it only has 2000 atk and 1000 def) and all can be special Summoned by tributing 2 token. And can be special Summoned from the graveyard by tributing 3 tokens. And tokens turn opponents monsters into zombies if they attack or are attacked.
Ooh, I like the sound of it! Utilizing the tokens like that is a cool idea.
No mentien of danger! Dogman 😔
Dangit, I thought I was forgetting something 😔
1:44
THAT
IS
SO
COOL
!!!!
XD
You should make a video about an archetype themed around chess pieces. Like, the pawns can be tributes to evolve into a higher level piece.
They would work like the Gladiator Beasts, switching from human warrior monsters to beast warriors from the hand or deck or during stanby phases if they had their own Moon field spell card.
🤔The archetype should be based off of DNA surgeries affecting even the name/attribute/type of the monster. A Zombie World and summoning Kaiju effects deck.
🤓Example: The field spell will convert everything into the Beast type and then the monster get summoned by tributing a beast type on either side of the field and then the extra Deck cards for this archetype denies the summoning from their extra Deck by changingthe names of the cards.
2:00 Silent Wolf Calupo
I came up with the Silent World MegArchetype (For TCG naming each sub archetype is "Silent Wo")
Silent Wolf= Calupo's Mafia
Silent Wound Prevention - XWAP = Mercenary SWAT
0:38 I did that in Master Duel with The Magikey Ritual cannon and Advanced Ritual Art!
After watching the video here is my idea it would be like an extra deck dragonmaid, with the fusion monster's needing the field spell (or a card that treats its name the same as the field spell) on the field to tribute a monster that had the needed type and/or attribute, they would bounce back to the extra deck in the standby phase of the next turn to summon back the monster used to summon it. (This way you can get on summon effects off)
I've got a ruff Idea for an archetype that uses level monsters and equip spells as a reference to RPGs like D&D I call it the Elder Quest Archetype I imagine it would have an archetypical effect that lets them level up or get equip spells and then some unique effect for each card a field spell that basically an Adventure's Guild I also imagine Elder Quest versions of per existing cards like the Charmers for example
Ooh, alright, I like that idea of monsters being able to develop over the course of a duel 🤔
Would be great to see you do more custom archetype. Maybe some inspired by other animes?
We need werewolves in Yugioh.
I been having a rough idea of a werewolf deck. Involving expanding on the original effect of 'Lycanthrope' as a gimmick. By using both 'humans' to search for your spells/traps and even possible 'Lycanthrope' ritual monsters if Ritual would be on the table for this idea. As your 'wolves' would be the gemini monsters to help bring your big 'Lycanthrope' monsters on the field while also powering up depending on how many 'wolves' you have in your GY. With spells and traps to help bring out your gemini wolves effects as soon as possible without having to wait for another turn.
Where is the Destroy the Moon card?
This ain't Duelist Kingdom
LMAO 😂
I just wrote up an Archetype for the Goblin Squads (connecting them to the Squad and Blast Spell/Traps)
Phone was dying XD
Here's a sample
Goblin Logistics
Field Spell
You can Normal Summon a "Goblin Attack Force", "Goblin Pothole Squad", or "Goblin Elite Attack Force" in addition to your Normal Summon/Set each turn.
"Goblin Attack Force", "Goblin Pothole Squad", and "Goblin Elite Attack Force" you control in Defense Position are not destroyed once each turn.
If this card leaves the field, You can add to your Hand up to 1 each of the following:
A "Goblin" monster from your Deck or GY that is also a "Force" or "Squad".
A "Secret Blast" or "Bad Luck Blast" from your Deck or GY.
A "Supply Squad" or " Backup Squad" from your Deck or GY.
Goblin Pothole Squaddie
EARTH Warrior Lv2 1100ATK 1100DEF
[Effect]
You can only use the following effects once each turn.
If your "Goblin Pothole Squad" is destroyed, you can add this card to your Hand or Set it if you don't control any monsters.
For each "Goblin" monster with a different name you control that is also a "Force" or "Squad" when you Summon this monster, apply the following effects in sequence:
Add to your Hand a "Goblin Pothole Squad" from your Deck or GY.
Set a "Blast" Normal Trap from your Deck or GY.
Switch the Battle Position of a "Goblin" monster you control.
This isn't a bad idea at all. Surprised this never occurred before
It's so cool how your idea feels a lot competitive than my version, as my version would have the Tag Gimmick with a bit of a twist. First My version would have a Warrior and you are forced to Tag them out for the their Werewolf Forms whom of course are all Best Types, by being allowed to Search for them from either GY, or Deck at the Beginning of Each Of Your Turns. And then at the End you would be forced to Tag the Wolf Forms back out for the Warrior Forms, at the End of Each of your Turns. On Top of their own individual Effects. Of course you would have to Match the Warrior with the Wolf Forms, you can't just Special Summon any Wolf and or Warrior. But I guess my Version would be more Suited for Fun Casual Play? Much Like with The Dragon Maids.
Neet idee fore archetype
Wow, I can just put these in Dueling Book!
Not to be overly critical of what is intentionally presented as a first wave of support, but you could just make the werewolf an extra deck monster.
Could, not should. I see what you were doing with the cards that interact with your hand but it would be just as easy if you didn’t have to fumble around with the wolf using other cards when you could just know where it’s going to come from and go back to.
Contact fusions are a thing, or Zoodiacs who use 1 material for their summons. The reason I say that is because you said you wanted the beast to transform from a person and then immediately kill another villager, so you could have it take one of the villagers as material and then destroy another villager as part of the cost.
I would prefered a Synchro deck that rivals with the Vampire, they use Xyz and kind of counter them and they are just Wolves forms not humans, also maybe some art with Vampire Lord and the rest of the Vampires like in the Underworld movies.
I hope you dont mind that I copied this archtype to try out for myself. I've been wanting to make a Battle Phase focused Werewolf deck called "War-Wolf" but having trouble settling with the mechanics.
What happened to the explorer archetype you made years ago?
this is peak.
Thanks! I’d love to revisit it soon!
I think that this is a fun concept but i sadly feel like these cards are just a bit too weak. The main pay off of the deck is just mediocre but i don’t know how someone would fix it. Maybe cards that get rid of the wolves as if the villagers have discovered them. These would need to have some great upsides tho.
More cards please 🥺🥺🥺
Is this your only custom arctype?
At the moment, yeah. I’d like to work on some more and even revisit this one.
@@GatorEXYGO I have a budget anime orica temporary way for hopeful experimental arctype or better use. But just in case mine fails, where can I learn to use your methods for my own fun use for new cards?
Here's hoping this comes true and it's more viable than playing Werewolves in Magic LOL