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Grey market speculators buying concepts and Warbonds. Not active players. And the whales, who's herds are thinning out every year because still no Pyro except in a broken PTU and bug mess PU. That and backers are starting to change lives and more and more are dying off.
I'm always fascinated by the inertia in SC community. CIG is doing their predatory marketing for years, they are missing every possible deadline for years, they underdeliver for years, their game is broken basically since 3.17. And yet, only now in 2024 the community is slowly starting to react.
They are missing they dead lines because the is what the backers asked them to do. To deliver a no compromise game without caring about the dead lines.
MasterModes is a bust, more ships getting nerfed just before sales of new ships with the same old stats, constantly missed and changed goals each year, and majorly changing the games promised features for release. And we can add in the buggy patches making it to live with bugs still in them that were identified in PTU. CIG seems to be more about the sales than actually delivering anything. This includes only working on NEW ships while ignoring dozens of ships in the backlog already sold.
Trust is definitely vanishing. I spent $0.00 this year during IAE which is surprising to me as a Grand Admiral. There wasn't a single ship that I was "HYPED" for this year unlike previous years. I also find it crazy that they "nerf" ships just to sell other ships. Why can't you have multiple ships in the same weight class?? Leave the Corsair alone. Leave the Redeemer alone. Launch the Paladin and people will buy it if they think it's worth it. This is why I didn't fund SC in 2024.
It's most disappointing, because CIG pretend the reason for nerfing these ships is because they get too many kills. And then they bring out another concept that has exactly the same firepower. And people called it, months before the Paladin was announced. Nobody likes being lied to.
I spent exactly $0.00 over the last 3 years! And after the shitfest of mastermodes it is no worth to spend more than these $0.00! May be Microsoft will buy CiG at last to release it at some day...
The Corsair proved that the pledge store is a scam I'd be wary of purchasing anything from them would there propensity to downgrade ships to make room for new purchases
I dont really like the nerf but in reality the guns are still there and whenever AI blades come and later with npc crew the whole thing might become a moot point.
Yes, this was a HUGE mistake by CIG. It's also one of the posterboys of the game, the one that appears on the art when you launch it FFS, and now it's a simbol of greed and artificial obsolecence to sell new stuff. Let's not forget, this is a 250 dollars digital item in a game that is still in alpha. Say it out loud, we are used to CIG greed, but imagine this in another game. It's NOT a 5 bucks microtransaction.
100%. I would neve have spent more than 40 dollars in this game and because of CCU gaming I have spent thousands. I used to spend like 300-500 dollars every main event, barely spent any. And I know this is the case for many other people. Im still listening to the video but I thought for sure one of the 3 reasons was going to be this one, cause I think its certainly the biggest.
@AlexeiX1 to me they sent messages with what warbond upgrade they had that they weren't going to play and they apparently don't understand that it entices people to spend more and more in small increments but still provides a game that people like to play. They are losing a ton on these factors alone.....
with iae i was hoping to do a ccu to a vulture but it ended up being $160. CIG doesnt know ccus give people an incentive to buy ships. Either way mirai guardian is expected to come out in 4.0 so within a month and that should push CIG to 110m easily.
@@AlexeiX1 And this is really insane because they DO know how much CCUs make people spend, they have the data. Hell, I have a reclaimer and an Odyssey and it would never cross my mind to buy a ship over USD 100 if I had to just pay for it in a single purchase.
@@Tentacl agreed!!! They know for sure. I’m not sure what their end goal is. I’m thinking it’s that they want to phase out ccuing entirely, maybe they feel it’s not “fair” for other players or something idk. But they’re doing full ship warbonds that don’t have ccus for em now and stuff. I think they’re transitioning into that. I think that will sky rocket the value of our ccus though.
There is really one primary reason and this deterioration of trust in the organisation then the predatory and shady marketing practices that further erodes trust.
Whoever still "trusts" this company is truly lost. We should never forget that CIG announced already 4x vague release dates for SQ42, never kept them. Then last year they entered polishing phase (allegedly) just to take at least 3 years to 'polish' lol. In 2019 saying servermeshing will be in "probably by the end of next year, or early '21", we all know how that went...and many other examples of underdelivering content, broken promises (staggered development was also one of the biggest lies ever, quality of patches got worse since then and we got also less content per patch since, so who were they kidding?).
@@th3orist feel like 90% of CIG devs are ship makers and only 10% are actualy working on gameplay core loops. They never miss ship releases yet every other release....😂
Erad you said to use comments to talk about ship nerfs. Nearly every released ship and vehicle has been nerfed. The Corsair and Redeemer are just the most recent. The inferno, ion, Talon, Sabre, Scorpius, F8, the Cyclones for the STV right before a Daymar Rally 2 years ago, the nox and dragonfly for x1 and so on and so on. Lastly I want them to hit funding rock bottom, not because I want them to fail, because I want a game to be actually made instead of an art project with shiny pictures of ships. Maybe they have to reach out to more outside investors and then held to a higher standard of production and gameplay actually added to the game.
I think that what's happening with Elite Dangerous now is a good example of devs doing the right thing once they realize their community has had enough.
The trust is gone. Having multiple ships with similar or same stats would be fine (Ford, Chevy, Toyota), but CIG nerfing to push the next "iphone" is just wrong.
Because some like me are waiting now for 12 years and 5ish weeks since backing the game and the current live build is in a horrible state. In 1 session this weekend I had 50% of the elevators being bugged, landing request animations in the window being non-existent, enemies teleporting around during combat, change Quantum fuel specs making you refuel at stations after every tiny mission in the current event chain... Balance, well .... current game mechanics being ... other game mechanics and important features being still in the far future... Ships design, especially the cargo grid of new ships, being bad for manual loading ... I rather play Everspace2, X3, X4, or other space games than suffering through SC at the moment. And I am a Praetorian level backer.
Right? It seems less balanced and stable than in the years before, and I think longtime backers are picking up on this decline. So they buy less. And new backers just go: what is this shit? And immediately lose interest. This patch was borderline unplayable after being delayed for so long and offering so little new content.
It's because whales like myself are sick and tired of the garbage they pulled this year and are sitting out. I had three grand budgeted for this IAE and I did not spend a single penny.
Absolutely, you’re right. It feels like ships such as the Ion, Inferno, MSR, Hurricane, and now even the Starlancer are being nerved. The Starlancer, which has only recently been released into the game, has already received a speed reduction in patch 4.0. Meanwhile, both the Polaris and Starlancer underwent significant changes while still being sold, making it clear that revenue is a primary focus. And don’t even get me started on the Galaxy. On top of all this, CCUs on buyback have now become essentially useless. WHY? Its Alfa, let the players build their fleet now before 1.0 launch and then remove this. People often excuse this by saying, “It’s an alpha game, it’s in development.” But if that’s the case, why are sales items being handled like this? Take the Pioneer, for example: its price was increased by $75, and it was stripped of its original land claim (an 8kmx8km stake parcel) and the Greycat Estate Geotack-X beacon. Why would this be necessary? Oh, right-so they can sell those features separately later on. At the end of the day, this feels more like a business strategy than a development necessity. Balancing changes as the game evolves is one thing, but shouldn’t new ships be properly tested before being branded as ‘gold standard’? This lack of preparation just adds to the frustration. Even more troubling, there are signs that CIG doesn’t seem to engage with their own game. For example, they missed the fact that the previous day showroom floor was missing during IAE-something the players had to report. While it’s understandable that funding is vital to keep CIG afloat, it’s hard not to feel that these decisions are eroding player trust and diminishing the overall experience.
Up until recently things were alright. The "game," or at least what was there, was stable, playable, and fun. Then they pulled the rug out and decided to change the entire vision and genre of the game and--as expected--the people who gave nearly a billion dollars to a space sim don't want to give money to Fortnite in space.
The community is just tired. I've backed since 2016. You can only get excited for IAE so many times before it gets old. How many times can you get excited about a new expensive ship for gameplay that doesn't exist? Something tells me in the end CIG is going to rush their product out before its ready.
Being a life-long Star Wars fan, I'll absolutely be upgrading a ship to a Guardian. I was expecting the OC Sale at IAE and it flyable at Invictus 2955 or 2956. I'm really hyped to get it with 4.0. Soon™. SC is still doing better now than it was doing before the plague. I think a lot of gaming companies are settling down after everyone is able to leave their houses again.
Another factor in the poor development is the awful new ui in ships. illegible information terrible design focusing on numbers and text instead of clear and quick to read graphics just showing they have very little idea what they are doing as their developments are often downgrades. Plus lost weeks of play when base hanger just disappeared so I personally couldn't use SC even if I wanted to. Less trust just a small hope they won't go bust
When they keep making decision that are anti-consumer and anti-gamer(I am making that up right now) and take away all the fun, depth and skill and just make it a numbers game to sell the next concept that won't co e out for another 10 years after 13 years. Yeah, maybe it's time people stop giving you funding.
Don't forget 2021-2023 people were shut in their homes because of Covid. People were filling time with things like games and other hobbies. I think this is the largest contributor to the apparent slump in sales this year.
You’re right. It feels like ships such as the Ion, Inferno, MSR, Hurricane, and now even the Starlancer are being nerfed. Corsair was a really loss too.
$975 ship released without even being complete.. They clearly do not care about thier customer base.. My favorite is when they removed character reset preventing thousands from entering the game and retrieving their store purchased items back.. Chris Roberts is dishonest is why hes losing money.. and cheap.. junior devs only he wont hire experienced ones.. too expensive is why the game is always full of mistakes.. kids
Again, when you start the game, actually read the blue box BEFORE you put a checkmark and play. I can’t believe the amount of people that don’t understand the complexity of game development. Now do it while you are forced to keep it playable. What do people expect. The new generation of backers sure are pushy. It’s in development. Cope.
@@charliemcawesome5012 no one is questioning how difficult it is, listen to what is being said.... theycare not listening to the player base, there are CLEAR BAIT AND SWITCH tactics going on there. Each year its only 2 years away. I have been a backer for YEARS, its virtually the same game and when things are looking up they switch the whole thing around and it feels like we have been reset. Why do you stop trying to white knight this... we are talking over a decade and HUNDREDS OF MILLIONS. What is there to show for that other than fancy ships that cost hundrest of dollars, they are just pixels in a game brother... a game with gameplay that is broken and ships that are not usable to the full capacity. Again, smell the coffee buddy and stop being a chump and stand up for the money you have invested in this game. It is worse off now that it was a year ago!
Maybe a bunch of players don't give 2 fks about new ships......maybe they want to see any movement at all towards stability instead. Maybe running multiple dynamic events, the IAE, and a free fly simultaneously is a sh*t idea? Maybe they'd garner new players/customers if they'd do a free fly without the other unnecessary sh*t that melts the servers and ensures the free-flyers will go tell their friends it's still a scam........?
Same old CIG fixed on funding not fixing, Hoping 4.0 is so much better I can only hope at this point - I think many would return if CIG stop with the greed And I've been saying this for years! really surprised it's taken this long for people to realise.
I think they dropped the ball at Citcon. There was just nothing tangible there. The large org endgame stuff is years away. There was really nothing thats relevant for the game now. Where are scripted multi-tier missions, that were shown with the Pyro and 400i reveal years ago? Where are dense NPC populations? We don't even have the full Pyro yet. Where is the gameplay for all the professions? We had the big "cargo" update and cargo hauling sucks more than ever. In my opinion, they made way too much money during IAE this month. It should have been close to zero, to shake them out of their stupor.
They should just listen to the players and put all ships back at how they were as well as buff old ones. Put Squad back up on sale and a ship only acquired from playing it to finish.
Lost Trust. Nerfing ships to sell new ships, and then nerfing them once the money is in hand, building a movie set style office in Manchester before they've sold a single finished product, and having a good looking, but bug filled and basic tier tech demo after over a decade of production all chip away at players trust in the company to keep their promises and deliver the best damned space game ever. Then, you've got community managers censoring huge swathes of comments, removing the ability to give feedback that doesn't match the company line or isn't a simple easily dismissed grumble.
When people literally get used to taking "an SC break" , and backers like myself, have been waiting on this project for more than a decade; 100 star systems, I was handed a sales pitch of 100 star systems, a decade ago. How many star systems are playable right now?
Definitely a combo of all 3 plus general economy, people are not spending as much so trust in a worthwhile product is even more essential and critical for CIG to start hitting their marks.
CIG is losing the trust of backers with tricks like the nerf of the Redeemer and the Corsair to sell the Paladin. Or the Galaxy construction module. Or the F8 golden ticket. Or...
After 25+ years playing MMO / RPG games, I wonder if we really can name this a MMO if you can buy ANYTHING in this game with real money . Maybe a nice looking future simulation for graphic enthusiasts would be better choice ?
Mastermodes is the reason I stopped playing this year. It's not the first long break I've taken from the game in the last 10 years, because of broken game, too busy, etc. But it was the first time I stopped playing because it simply wasn't fun to fly ships in space anymore.
Great analysis, I think you are right, you can tell when asking to people or reading social media, the lost of trust in CIGs word. Its a shame… they should start fixing the game instead of puting in new features.
The excitement is going to dwindle fast if they don’t start putting content in that is thrilling. There is zero mastery of the basics of FPS, Ship, Vehicle or EVA combat. It’s a grind for credits and you can only buy so many ships. 2024 had lots of quality of life updates, but relatively boring.
Quality of life is needed desperately because the game is virtually unplayable since 2.18 if we are being honest we had a 3 month or so run after they "fixed" the 3.18 issues and since then it's been going down the drain.
Right discussion, wrong data. IAE 2952 and 2953 happened in the whole november window (ending november 30), IAE 2954 is falling into december. If you want to compare, you need tu sum november and december of this year, being luminalia still not a thing.
This is what you get when you sell Ugly paints, weak junk ships, release good concepts but give no time line about timeframe releases and Nerfs existing ships to hurt customers existing ships to sell new ships. Questionable business ethics at best. CIG needs to learn about company loyalty to their customers and the people that have made their live profitable for over a decade. And just to make sure you get it CIG your disclaimers wont save you from going out of business when your customers are displeased with bait and switch sales practices and hard Nerfs to sell new ships tactics. As your broken buggy game crashes over and over. I will say in America Biden has not helped anyone’s disposable income. But if CIG handled their own business practices with respect for consumers money contributions things would have been much better in CIG’s money making.
I'm one of many who bought with the intentions of using npc's to service players in the verse via industrial work and such. Last month or so, people like me realized that we weren't all that important to the verse.... Though more than likely we spend the most, we aren't that important... Other players who tend to play in a group feel that way as well. So this year and going forward, my wallet is closed... I'm not going to continue building a dream that I'm looked at as the red headed stepchild of... If my playstyle is the laughing stock of butt buddies across the verse, so be it. I'm out.
there are a lot of different reasons. slow development, high inflation, people are working more, tech costs more, there are a lot of hater CC., CIG opening and consolidating to their new studio, ship prices, the myth you need a high end computer. etc.
Main reason for not buying this year, Nerfing the Corsair and Redeemer for that Guardian. Its just blatant disrespect of the backers and their own designs and concepts we paid to have. Especially knowing they have the Connie ships... Master Modes is another reason...
@MooneShadow ok, it is balancing. The paladin is twice as wide and slower. It will present a much larger target therefore it would require better guns to equal out with the redeemer. Corsair was a fucking cheat code. Of course shitty pilots whine.
It's been a series of events for me : 1- MM destroyed the fun out space flight. 2- Nerfing current ships and mechanics to push people to buy new stuff with real money ( the ATLS cash grab incident, the Corsair, and the Redeemer, all of these happened in the last 3 months. ) - CIG is now heavily nerfing the CCU game, while that could be a good thing on the long run, the fact that they did this during the window of an event where limited ships are getting sold screams predatory behaviour. 4- They straight up could not deliver 4.0.... again. Nobody trusts what CIG says anymore, it is now crystal clear that the game is marketing driven, this is a move to get fresh players into the game while completely disregarding the existing backers, the ones that contributed to get CIG where it is today. But since the general sentiment is skepticism at best, it's pretty logical why the money isn't flowing in anymore.
Ships getting nerfed right before a new sale. Practically no gameplay content for people who don’t enjoy arena Commander. Poor prospects for the casual single player in the current plans for the release version . And while the promises for 1.0 seemed amazing, we know from experience that lofty goals like this gets heavily neutered when the release date approaches (like 4.0 recently got severely nerfed)
I spent more time as a taxi for other players out of the NBSP to the port Tress orbital than actual event contracts The constant preditory marketing nerfs to push sales of new jpegs is abusively obvious.
I'm no white knight, but I do often defend CIG from haters who don't even play and don't understand. I also have talked a decent number of people into checking the game out. The trust issues are pretty huge right now though. I don't even want to try getting someone started if I have to tell them they can't believe what they are told
The last 10 years, something as f'ing simple as the stupid Elevators are still broken, and the constant falling through floors, planets, space stations... why is this stupid annoyance not fixed yet? IAE is full of people getting stuck on the ships they are looking at, at IAE, "please help I'm stuck in elevator x" "are the elevators to hangars broken?" "I just feel through the planet" " i just fell out of my ship" etc - it's the same comments in all chats. Nothing like setting down on a planet with a 74 box haul only to fall through the planet when exiting the ship, and when you finally after 2 hours of elevators, doors and waiting for ships to be returned - come back your ship on the planet has been destroyed by either players, the weather or just random stuff, or the haul somehow fell through the floor - or you where flagged for trashpassing... wtf...
I will never buy a ship without a pilot controlled gun unless it’s to upgrade at a later date (or it isn’t a combat ship in anyway). I know they want to push multicrew and that’s fine but all these ships without pilot guns is just a slap in the face imo. I also think people are rightly concerned with forced muticrew, upkeep costs, and engineering changes and how they will affect the single player experience. I know these changes have been known to a degree for a long time but they were always so far away that no one cared. Now they are right around the corner and people are hesitant until they see the actual implementation. I know they need credit sinks in game but no one wants to pay a high in game tax to use a ship they paid over $1000 for. If they want less of those ships in game they should have sold less of them and not been so greedy. I’ll keep my big ships for now but it’s stopping me buying new ships and if these changes are too “taxing” I’ll be melting my larger ships.
Although they made less than the last 2 years it's still one of their top earning years. Like you said their issue is spending. They're wasting too much money in dumb shit
The raw numbers aren't the whole story. After inflation each dollar is worth ~20%-25% less compared to 2020. If they earn the same number of dollars in 2024 as 2020 they are actually 20% DOWN.
Master modes and other bad decisions have destroyed them. We are more than likely watching cigs collapse. Its also likely they have hit market cap and im willing to bet at least 2/3rd are alts to take advantage of referal bonuses. When you look at the number of players and assume that half is at least the true player count you hit the number that most space games sell. The only reason ED did 20mil players was because of console release unfortunately....which is the same reason its dying now...console games dont have the staying power of PC games...now no way this game ever runs on a console cryengine 2 is all star engine is with all the Crytek plug ins pulled and cigs new buggy plug ins added...
Not surprising. The meme of "always 2 years away" with S42 being apparently (this time, they swear! ✋️) 2 years away after being told last years citcon it was just in "polishing phase", along with 4.0 being pushed from summer to just now going eptu in December. People are just fed up with the state of SC and waiting for "202X to be the biggest year yet for Star Citizen!" 10 to 12 years is long enough for a lot of backers, but it's only now CIG are trying to figure out the flight model? Im a relatively new backer from 2020 and I'm getting frustrated. Can only imagine the OGs from the old hangar module days. 😮💨
Not a true statement about the corsair. The paladin only has 4 size 4 weapons. The problem with the corsair was it had too much firepower for a solo player.
I was interested in StarCitizen pretty much since from 2010/2011 and still didn't purchase it. Why? Because developers still make one massive mistake - they constantly trying to improve this game by adding new things WITHOUT fixing the bugs. What is the point to adding more and more to the game which is full of bugs. They should fix the bugs first to make a stable and enjoyable game and then step by step adding new things.
All of this discussion seems ridicules, compared to other gaming companies and the market CIG is doing great. No game company is doing well, so a small dip is nothing to worry about. But every content creator is jumping on this to get there videos watched with "the death of CIG!". If we talk about it then let's ask why the redeemer was nerfed to sell the paladin, we should get what we pay for or get to refund our purchase back to $$$ not credit. Thank you Erad for you insight.
One this also is breaking/messing with the ccu game. Yes gladius had warbod sale, but you coulnd't ccu to it. So you either get 85 usd or 0 usd. And i think most people chose 0.
Yea, the nerffest doesn't help the sales but I also think that 2021, 2022, 2023 were "abnormal" due to Covid. So I guess 2024 might be just a "correction".
The main issue is that there is nothing to do with these ships. Not a single game loop is completed. For example, where is passenger transport? Why are over 10 years insufficient to make a core space game loop like transportation? BH v2 is taboo, and the server performance is awful. Why play and why to pay?
All of the broken game experience seems to be directly related to the code not being able to handle the game resulting in numerous timing issues that result in things not happening at all or happening late. One of the reasons funding might be down is the endgame has been announced. The endgame ships are now starting to come out. This puts it in your face that unless something changes drastically ie dynamic server meshing actually becomes a reality and it works, there is no way that what is described as the endgame can ever happen. I don't blame CIG one bit. But I do recognize that unless they fix it - its broke. I know they are doing their best. But most times I can't log in , when i do I may not make it past the hanger elevators, and then my ship despite being stored may need to be claimed resulting in a loss of all the Tetris I performed so well, and on and on. If the game was real and I lost hundreds of thousands of Auec man I would be pissed, now it does not matter - but one day it will - or it all dies. It matters or it dies.
You missed the biggest reason sales were down so much this November compared to previous years. This year the IAE was split between November and December. Previous years had 14 days of sales vs 2024's 9 days of sales. Because of this, we can expect sales to double from December 2023 vs December 2024.
I think you are the only one who expects this. People buy what's offered - the Polaris was already in most hangars, the Intrepid is terrible and in the community there are a lot of players waiting for promised concept-ships they bought years ago.
@@IonizedSun Promised concept ships that, in the case of the Genesis Starliner, will not even be in 1.0 according to CIG in an IAE QA video. With 1.0 being 2026 optimistically, but no doubt later, the gap between concept announcement and any reality is unacceptably long.
@@IonizedSun Well, in December 2023 CIG recorded $8.4 million in cash shop sales. Through the first 4 days of December this year, sales are at $7.2 million and likely will exceed December 2023's total at the end of IAE. Realistically, sales are not going to be below $14 million this month and more likely to come in at $16 million or so.
every new feature or update we're suppose to get excited about, brings with it more bugs and problems than its worth. We've financed 1000 people to have jobs, and have a shitty product to show for it. This is why you have shareholders/VC model, so shit like Star Citizen would of been axed a decade ago and put in the hands of more competent people.
I've spent like maybe $5 this IAE and I think that will be my last. You can see where their priorities are nowadays like night and day. Create a problem and sell the solution. Happened with the ATLS now the Corsair/Redeemer/Paladin drama.
I see nothing wrong. The hype was good that a key feature would be delivered within months. We are still waiting for those deliveries. No BMM, no 600i, no Idris, no Squadron 42, no server meshing… whoever “invested” for those features isn’t going to buy them a second time. That surge of income was created by the anticipation. Those people aren’t paying a second time for the same thing. SQ42 will be in the “final polishing phase” for more than 2 years on release. SQ42, taking 50% of all CiG resources, was “feature complete” in 2023. Those extra years are very damaging to CiG finances since there is no new money. The product is already sold.
How to speedrun getting banned for 2 hours on Spectrum 1-Go to Spectrum general chat lobby 2- say: "I wish Chris Roberts would fire it's whole marketing team, feel like everything been going downhill since the F8C fiasco." 3- reply to CIG mod than removed your comment with "Fine will just say it elsewhere without censorship, have a good day"
Clearly the lack of funding this year can be attributed to a mostly unplayable live build since before citizencon. Since October the live build has been in a near 3.18 level of playability. Also Citizencon was mostly a let down this year.
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Master modes suck..... ships getting nerfed left and right.... no gameplay.... its a fucking wonder they even made that much...
New ppl dont know what we know
Mm modes are mandatory
@@yasinzeydulusoy except they've backtracked now and are changing it significantly.
@@MurderousNoise what do we know?
Grey market speculators buying concepts and Warbonds. Not active players. And the whales, who's herds are thinning out every year because still no Pyro except in a broken PTU and bug mess PU. That and backers are starting to change lives and more and more are dying off.
I'm always fascinated by the inertia in SC community.
CIG is doing their predatory marketing for years, they are missing every possible deadline for years, they underdeliver for years, their game is broken basically since 3.17. And yet, only now in 2024 the community is slowly starting to react.
They are missing they dead lines because the is what the backers asked them to do. To deliver a no compromise game without caring about the dead lines.
MasterModes is a bust, more ships getting nerfed just before sales of new ships with the same old stats, constantly missed and changed goals each year, and majorly changing the games promised features for release. And we can add in the buggy patches making it to live with bugs still in them that were identified in PTU. CIG seems to be more about the sales than actually delivering anything. This includes only working on NEW ships while ignoring dozens of ships in the backlog already sold.
Trust is definitely vanishing. I spent $0.00 this year during IAE which is surprising to me as a Grand Admiral. There wasn't a single ship that I was "HYPED" for this year unlike previous years. I also find it crazy that they "nerf" ships just to sell other ships. Why can't you have multiple ships in the same weight class?? Leave the Corsair alone. Leave the Redeemer alone. Launch the Paladin and people will buy it if they think it's worth it. This is why I didn't fund SC in 2024.
It's most disappointing, because CIG pretend the reason for nerfing these ships is because they get too many kills. And then they bring out another concept that has exactly the same firepower. And people called it, months before the Paladin was announced. Nobody likes being lied to.
same
I spent exactly $0.00 over the last 3 years! And after the shitfest of mastermodes it is no worth to spend more than these $0.00!
May be Microsoft will buy CiG at last to release it at some day...
@@ertzgddsbro thats to far, don't wish microsoft on anyone, you not even gonna be able to login anywhere with how crappy their servers are
You can melt the corsair and the redeemer and your cousin if you do not want to spend money.
The Corsair proved that the pledge store is a scam
I'd be wary of purchasing anything from them would there propensity to downgrade ships to make room for new purchases
I dont really like the nerf but in reality the guns are still there and whenever AI blades come and later with npc crew the whole thing might become a moot point.
Even against their own design... They did it anyway.
Yes, this was a HUGE mistake by CIG. It's also one of the posterboys of the game, the one that appears on the art when you launch it FFS, and now it's a simbol of greed and artificial obsolecence to sell new stuff.
Let's not forget, this is a 250 dollars digital item in a game that is still in alpha. Say it out loud, we are used to CIG greed, but imagine this in another game. It's NOT a 5 bucks microtransaction.
@1aatlas but that is not the ship configuration they sold. Look at the Polaris missing the Captain's Room. You can't trust anything they say anymore.
You missed the biggest one, they are attacking the CCU game. It makes people spend more money
100%. I would neve have spent more than 40 dollars in this game and because of CCU gaming I have spent thousands. I used to spend like 300-500 dollars every main event, barely spent any. And I know this is the case for many other people. Im still listening to the video but I thought for sure one of the 3 reasons was going to be this one, cause I think its certainly the biggest.
@AlexeiX1 to me they sent messages with what warbond upgrade they had that they weren't going to play and they apparently don't understand that it entices people to spend more and more in small increments but still provides a game that people like to play. They are losing a ton on these factors alone.....
with iae i was hoping to do a ccu to a vulture but it ended up being $160. CIG doesnt know ccus give people an incentive to buy ships. Either way mirai guardian is expected to come out in 4.0 so within a month and that should push CIG to 110m easily.
@@AlexeiX1 And this is really insane because they DO know how much CCUs make people spend, they have the data. Hell, I have a reclaimer and an Odyssey and it would never cross my mind to buy a ship over USD 100 if I had to just pay for it in a single purchase.
@@Tentacl agreed!!! They know for sure. I’m not sure what their end goal is. I’m thinking it’s that they want to phase out ccuing entirely, maybe they feel it’s not “fair” for other players or something idk. But they’re doing full ship warbonds that don’t have ccus for em now and stuff. I think they’re transitioning into that. I think that will sky rocket the value of our ccus though.
There is really one primary reason and this deterioration of trust in the organisation then the predatory and shady marketing practices that further erodes trust.
Whoever still "trusts" this company is truly lost. We should never forget that CIG announced already 4x vague release dates for SQ42, never kept them. Then last year they entered polishing phase (allegedly) just to take at least 3 years to 'polish' lol. In 2019 saying servermeshing will be in "probably by the end of next year, or early '21", we all know how that went...and many other examples of underdelivering content, broken promises (staggered development was also one of the biggest lies ever, quality of patches got worse since then and we got also less content per patch since, so who were they kidding?).
And the absolute stat of the game which is in a very bad shape an hardly playble.
@@th3orist feel like 90% of CIG devs are ship makers and only 10% are actualy working on gameplay core loops. They never miss ship releases yet every other release....😂
Thank you for posting what I was thinking. Every time I make my frustration known, I get down voted into oblivion.
Downvoting doesnt work on UA-cam it hasnt for years now.
Meanwhile Spectrum Hags: it's fine.. 🔥
Spectrum is a dumpsterfire and Turdrider can’t keep up with the deletions …shit needs to change, sick of funding SQ42 over SC
@@Tekjive His degenerate henchman VoidKobold appears to be the main hatchet man now.
@@Tekjive Turdrider.. bruh.... 🤣🤣🤣
Erad you said to use comments to talk about ship nerfs. Nearly every released ship and vehicle has been nerfed. The Corsair and Redeemer are just the most recent. The inferno, ion, Talon, Sabre, Scorpius, F8, the Cyclones for the STV right before a Daymar Rally 2 years ago, the nox and dragonfly for x1 and so on and so on. Lastly I want them to hit funding rock bottom, not because I want them to fail, because I want a game to be actually made instead of an art project with shiny pictures of ships. Maybe they have to reach out to more outside investors and then held to a higher standard of production and gameplay actually added to the game.
I think that what's happening with Elite Dangerous now is a good example of devs doing the right thing once they realize their community has had enough.
The trust is gone. Having multiple ships with similar or same stats would be fine (Ford, Chevy, Toyota), but CIG nerfing to push the next "iphone" is just wrong.
Can't trust them with dollars when they nerf what's advertised.
The game just isn't fun and it's got more bugs than starship troopers.
Because some like me are waiting now for 12 years and 5ish weeks since backing the game and the current live build is in a horrible state. In 1 session this weekend I had 50% of the elevators being bugged, landing request animations in the window being non-existent, enemies teleporting around during combat, change Quantum fuel specs making you refuel at stations after every tiny mission in the current event chain...
Balance, well .... current game mechanics being ... other game mechanics and important features being still in the far future...
Ships design, especially the cargo grid of new ships, being bad for manual loading ...
I rather play Everspace2, X3, X4, or other space games than suffering through SC at the moment. And I am a Praetorian level backer.
Right? It seems less balanced and stable than in the years before, and I think longtime backers are picking up on this decline. So they buy less. And new backers just go: what is this shit? And immediately lose interest. This patch was borderline unplayable after being delayed for so long and offering so little new content.
It's because whales like myself are sick and tired of the garbage they pulled this year and are sitting out. I had three grand budgeted for this IAE and I did not spend a single penny.
it was really a lack luster showing. The relevant ships released prior to IAE so there was nothing to buy really.
That could be our new pitch to CIG - 'Save the whales! We need a finished game, or they are going to go extinct!!'
@@hellgeist_ you say that, but they would take it as delivering broken space whales that dysync through Crusader clouds and calling it a win
@@fortmanr 🤣🤣🤣🤣🤣
Absolutely, you’re right. It feels like ships such as the Ion, Inferno, MSR, Hurricane, and now even the Starlancer are being nerved. The Starlancer, which has only recently been released into the game, has already received a speed reduction in patch 4.0. Meanwhile, both the Polaris and Starlancer underwent significant changes while still being sold, making it clear that revenue is a primary focus. And don’t even get me started on the Galaxy. On top of all this, CCUs on buyback have now become essentially useless. WHY? Its Alfa, let the players build their fleet now before 1.0 launch and then remove this.
People often excuse this by saying, “It’s an alpha game, it’s in development.” But if that’s the case, why are sales items being handled like this? Take the Pioneer, for example: its price was increased by $75, and it was stripped of its original land claim (an 8kmx8km stake parcel) and the Greycat Estate Geotack-X beacon. Why would this be necessary? Oh, right-so they can sell those features separately later on. At the end of the day, this feels more like a business strategy than a development necessity.
Balancing changes as the game evolves is one thing, but shouldn’t new ships be properly tested before being branded as ‘gold standard’? This lack of preparation just adds to the frustration.
Even more troubling, there are signs that CIG doesn’t seem to engage with their own game. For example, they missed the fact that the previous day showroom floor was missing during IAE-something the players had to report. While it’s understandable that funding is vital to keep CIG afloat, it’s hard not to feel that these decisions are eroding player trust and diminishing the overall experience.
I'm Commander Shepard, and THIS is my favorite channel on the citadel.
Ship balancing should never happen to one ship in isolation; balancing runs should happen on every ship within a gameplay loop at the same time imo.
Don't forget the Retaliator "Gold Standard" of adding modules behind a paywall.
They been fucking around for years and this is what happens whales can only do so much
I’m shocked it took this long for people to start being hesitant with SC
That's not what's happening. If they don't offer anything then players don't buy.
Up until recently things were alright. The "game," or at least what was there, was stable, playable, and fun. Then they pulled the rug out and decided to change the entire vision and genre of the game and--as expected--the people who gave nearly a billion dollars to a space sim don't want to give money to Fortnite in space.
Im glad of this, maybe now CIG will get the message.
CIG really needs to deliver SoonTM and hype stuff 5 years down the line later!
Maybe it's also due to the fact that they are reaching the limit of the possible playerbase. I'm sure Pyro and 4.0 delays also didn't help.
The community is just tired. I've backed since 2016. You can only get excited for IAE so many times before it gets old. How many times can you get excited about a new expensive ship for gameplay that doesn't exist? Something tells me in the end CIG is going to rush their product out before its ready.
Or go out of business...
Being a life-long Star Wars fan, I'll absolutely be upgrading a ship to a Guardian. I was expecting the OC Sale at IAE and it flyable at Invictus 2955 or 2956. I'm really hyped to get it with 4.0. Soon™. SC is still doing better now than it was doing before the plague. I think a lot of gaming companies are settling down after everyone is able to leave their houses again.
The numbers dont lie; People aren’t happy.
i think there is also just simply exhaustion at this point.
cost of living crisis, people have less disposable income.
@ …that isn’t a new thing…
numbers dont lie but false interpreting is.
You forgot about NPC crew, they said NPC crew after 1.0 so no reason buy ship bigger then Freelancer.
Thanks for the review.
Another factor in the poor development is the awful new ui in ships. illegible information terrible design focusing on numbers and text instead of clear and quick to read graphics just showing they have very little idea what they are doing as their developments are often downgrades. Plus lost weeks of play when base hanger just disappeared so I personally couldn't use SC even if I wanted to. Less trust just a small hope they won't go bust
Can never fathom how people still hoping for SC and spend hundreds if jot thousands of $ into the game that hasnt had real ganeplay for many years...
I haven’t spent money on SC this year. My impatience is starting to show.
When they keep making decision that are anti-consumer and anti-gamer(I am making that up right now) and take away all the fun, depth and skill and just make it a numbers game to sell the next concept that won't co e out for another 10 years after 13 years. Yeah, maybe it's time people stop giving you funding.
Don't forget 2021-2023 people were shut in their homes because of Covid. People were filling time with things like games and other hobbies. I think this is the largest contributor to the apparent slump in sales this year.
You’re right. It feels like ships such as the Ion, Inferno, MSR, Hurricane, and now even the Starlancer are being nerfed. Corsair was a really loss too.
$975 ship released without even being complete.. They clearly do not care about thier customer base.. My favorite is when they removed character reset preventing thousands from entering the game and retrieving their store purchased items back.. Chris Roberts is dishonest is why hes losing money.. and cheap.. junior devs only he wont hire experienced ones.. too expensive is why the game is always full of mistakes.. kids
Bingo!
Again, when you start the game, actually read the blue box BEFORE you put a checkmark and play.
I can’t believe the amount of people that don’t understand the complexity of game development. Now do it while you are forced to keep it playable. What do people expect. The new generation of backers sure are pushy. It’s in development. Cope.
@@charliemcawesome5012 no one is questioning how difficult it is, listen to what is being said.... theycare not listening to the player base, there are CLEAR BAIT AND SWITCH tactics going on there. Each year its only 2 years away. I have been a backer for YEARS, its virtually the same game and when things are looking up they switch the whole thing around and it feels like we have been reset. Why do you stop trying to white knight this... we are talking over a decade and HUNDREDS OF MILLIONS. What is there to show for that other than fancy ships that cost hundrest of dollars, they are just pixels in a game brother... a game with gameplay that is broken and ships that are not usable to the full capacity. Again, smell the coffee buddy and stop being a chump and stand up for the money you have invested in this game. It is worse off now that it was a year ago!
And I will go on... a company that works its employees to the bone in overtime and doesnt pay them, then fires them after using them are assholes.
@@Midas8610 that didn't happen.
Maybe a bunch of players don't give 2 fks about new ships......maybe they want to see any movement at all towards stability instead. Maybe running multiple dynamic events, the IAE, and a free fly simultaneously is a sh*t idea? Maybe they'd garner new players/customers if they'd do a free fly without the other unnecessary sh*t that melts the servers and ensures the free-flyers will go tell their friends it's still a scam........?
Same old CIG fixed on funding not fixing, Hoping 4.0 is so much better I can only hope at this point - I think many would return if CIG stop with the greed And I've been saying this for years! really surprised it's taken this long for people to realise.
Thanks for the updates
I think they dropped the ball at Citcon. There was just nothing tangible there. The large org endgame stuff is years away. There was really nothing thats relevant for the game now. Where are scripted multi-tier missions, that were shown with the Pyro and 400i reveal years ago? Where are dense NPC populations? We don't even have the full Pyro yet. Where is the gameplay for all the professions? We had the big "cargo" update and cargo hauling sucks more than ever. In my opinion, they made way too much money during IAE this month. It should have been close to zero, to shake them out of their stupor.
They should just listen to the players and put all ships back at how they were as well as buff old ones. Put Squad back up on sale and a ship only acquired from playing it to finish.
Lost Trust. Nerfing ships to sell new ships, and then nerfing them once the money is in hand, building a movie set style office in Manchester before they've sold a single finished product, and having a good looking, but bug filled and basic tier tech demo after over a decade of production all chip away at players trust in the company to keep their promises and deliver the best damned space game ever. Then, you've got community managers censoring huge swathes of comments, removing the ability to give feedback that doesn't match the company line or isn't a simple easily dismissed grumble.
When people literally get used to taking "an SC break" , and backers like myself, have been waiting on this project for more than a decade; 100 star systems, I was handed a sales pitch of 100 star systems, a decade ago. How many star systems are playable right now?
Maybe they need to build the x-th variant of build tools to make them... Lol 😂 But are speaking about spacestations 😂😂😂
Definitely a combo of all 3 plus general economy, people are not spending as much so trust in a worthwhile product is even more essential and critical for CIG to start hitting their marks.
Regarding trust, you forgot the Galaxy base building module debacle.
CIG is losing the trust of backers with tricks like the nerf of the Redeemer and the Corsair to sell the Paladin. Or the Galaxy construction module. Or the F8 golden ticket. Or...
The corsair is nerfed but the 400i… o god to see such a beautifull ship like that pains
After 25+ years playing MMO / RPG games, I wonder if we really can name this a MMO if you can buy ANYTHING in this game with real money . Maybe a nice looking future simulation for graphic enthusiasts would be better choice ?
Mastermodes is the reason I stopped playing this year. It's not the first long break I've taken from the game in the last 10 years, because of broken game, too busy, etc. But it was the first time I stopped playing because it simply wasn't fun to fly ships in space anymore.
Votes with your feet! If the community doesn't fund money, CiG will react at some point.
Great analysis, I think you are right, you can tell when asking to people or reading social media, the lost of trust in CIGs word. Its a shame… they should start fixing the game instead of puting in new features.
Nice vid - agreed on all points - hopefully this wakes them up a little, like with what happened to FDev with Elite.
The excitement is going to dwindle fast if they don’t start putting content in that is thrilling.
There is zero mastery of the basics of FPS, Ship, Vehicle or EVA combat. It’s a grind for credits and you can only buy so many ships.
2024 had lots of quality of life updates, but relatively boring.
Quality of life is needed desperately because the game is virtually unplayable since 2.18 if we are being honest we had a 3 month or so run after they "fixed" the 3.18 issues and since then it's been going down the drain.
Right discussion, wrong data. IAE 2952 and 2953 happened in the whole november window (ending november 30), IAE 2954 is falling into december. If you want to compare, you need tu sum november and december of this year, being luminalia still not a thing.
1. Attacking CCU
2.
Purposely Nerfing are redeemer for
a new ship
3. Making the five model slow and pay to win.
This is what you get when you sell Ugly paints, weak junk ships, release good concepts but give no time line about timeframe releases and Nerfs existing ships to hurt customers existing ships to sell new ships. Questionable business ethics at best. CIG needs to learn about company loyalty to their customers and the people that have made their live profitable for over a decade. And just to make sure you get it CIG your disclaimers wont save you from going out of business when your customers are displeased with bait and switch sales practices and hard Nerfs to sell new ships tactics. As your broken buggy game crashes over and over. I will say in America Biden has not helped anyone’s disposable income. But if CIG handled their own business practices with respect for consumers money contributions things would have been much better in CIG’s money making.
I'm one of many who bought with the intentions of using npc's to service players in the verse via industrial work and such. Last month or so, people like me realized that we weren't all that important to the verse.... Though more than likely we spend the most, we aren't that important... Other players who tend to play in a group feel that way as well. So this year and going forward, my wallet is closed... I'm not going to continue building a dream that I'm looked at as the red headed stepchild of... If my playstyle is the laughing stock of butt buddies across the verse, so be it. I'm out.
there are a lot of different reasons. slow development, high inflation, people are working more, tech costs more, there are a lot of hater CC., CIG opening and consolidating to their new studio, ship prices, the myth you need a high end computer. etc.
Main reason for not buying this year, Nerfing the Corsair and Redeemer for that Guardian. Its just blatant disrespect of the backers and their own designs and concepts we paid to have. Especially knowing they have the Connie ships... Master Modes is another reason...
@MooneShadow ok, it is balancing. The paladin is twice as wide and slower. It will present a much larger target therefore it would require better guns to equal out with the redeemer. Corsair was a fucking cheat code. Of course shitty pilots whine.
Just my opinion
@MooneShadow and I am assuming you meant the paladin, as the guardian is a heavy fighter not a mid sized gun ship
@@DeplorableInfidel71 yes not used to the names yet. Its shows how much I can care less for them.
It's been a series of events for me :
1- MM destroyed the fun out space flight.
2- Nerfing current ships and mechanics to push people to buy new stuff with real money ( the ATLS cash grab incident, the Corsair, and the Redeemer, all of these happened in the last 3 months. )
- CIG is now heavily nerfing the CCU game, while that could be a good thing on the long run, the fact that they did this during the window of an event where limited ships are getting sold screams predatory behaviour.
4- They straight up could not deliver 4.0.... again.
Nobody trusts what CIG says anymore, it is now crystal clear that the game is marketing driven, this is a move to get fresh players into the game while completely disregarding the existing backers, the ones that contributed to get CIG where it is today.
But since the general sentiment is skepticism at best, it's pretty logical why the money isn't flowing in anymore.
Thanks for the info
Remember that inflation means 100 million today is worth less than 100 million 5 years ago...
Ships getting nerfed right before a new sale. Practically no gameplay content for people who don’t enjoy arena Commander. Poor prospects for the casual single player in the current plans for the release version . And while the promises for 1.0 seemed amazing, we know from experience that lofty goals like this gets heavily neutered when the release date approaches (like 4.0 recently got severely nerfed)
No doubt about it...CIG is producing the most beautiful Golden Turd i have ever seen
I spent more time as a taxi for other players out of the NBSP to the port Tress orbital than actual event contracts
The constant preditory marketing nerfs to push sales of new jpegs is abusively obvious.
I'm no white knight, but I do often defend CIG from haters who don't even play and don't understand. I also have talked a decent number of people into checking the game out. The trust issues are pretty huge right now though. I don't even want to try getting someone started if I have to tell them they can't believe what they are told
Anvil Terrapin Medic = Doom Turtle Medic ☠️🐢🚑
The last 10 years, something as f'ing simple as the stupid Elevators are still broken, and the constant falling through floors, planets, space stations... why is this stupid annoyance not fixed yet? IAE is full of people getting stuck on the ships they are looking at, at IAE, "please help I'm stuck in elevator x" "are the elevators to hangars broken?" "I just feel through the planet" " i just fell out of my ship" etc - it's the same comments in all chats.
Nothing like setting down on a planet with a 74 box haul only to fall through the planet when exiting the ship, and when you finally after 2 hours of elevators, doors and waiting for ships to be returned - come back your ship on the planet has been destroyed by either players, the weather or just random stuff, or the haul somehow fell through the floor - or you where flagged for trashpassing... wtf...
a lot of people are getting smaller ships now, economic downturn is the major reason my friends have not spent more this year
Imagine the poor souls who joined during this IAE... No wonder nobody joined.
Not sure if you mentioned it but another couple reasons for less earnings is not selling SQ42 and pretty bad inflation in the U.S.
So is this why CIG selling limited ship once again?
The elevators alone should be enough to make new people quit.
I will never buy a ship without a pilot controlled gun unless it’s to upgrade at a later date (or it isn’t a combat ship in anyway). I know they want to push multicrew and that’s fine but all these ships without pilot guns is just a slap in the face imo. I also think people are rightly concerned with forced muticrew, upkeep costs, and engineering changes and how they will affect the single player experience. I know these changes have been known to a degree for a long time but they were always so far away that no one cared. Now they are right around the corner and people are hesitant until they see the actual implementation.
I know they need credit sinks in game but no one wants to pay a high in game tax to use a ship they paid over $1000 for. If they want less of those ships in game they should have sold less of them and not been so greedy.
I’ll keep my big ships for now but it’s stopping me buying new ships and if these changes are too “taxing” I’ll be melting my larger ships.
the redeemer and the ion got me the most upset.
Although they made less than the last 2 years it's still one of their top earning years. Like you said their issue is spending. They're wasting too much money in dumb shit
The raw numbers aren't the whole story.
After inflation each dollar is worth ~20%-25% less compared to 2020.
If they earn the same number of dollars in 2024 as 2020 they are actually 20% DOWN.
Master modes and other bad decisions have destroyed them. We are more than likely watching cigs collapse. Its also likely they have hit market cap and im willing to bet at least 2/3rd are alts to take advantage of referal bonuses. When you look at the number of players and assume that half is at least the true player count you hit the number that most space games sell. The only reason ED did 20mil players was because of console release unfortunately....which is the same reason its dying now...console games dont have the staying power of PC games...now no way this game ever runs on a console cryengine 2 is all star engine is with all the Crytek plug ins pulled and cigs new buggy plug ins added...
Yep. The console market is a shallow, fickle lover who will dump you fast, and leave you with a giant tab.
Not surprising. The meme of "always 2 years away" with S42 being apparently (this time, they swear! ✋️) 2 years away after being told last years citcon it was just in "polishing phase", along with 4.0 being pushed from summer to just now going eptu in December.
People are just fed up with the state of SC and waiting for "202X to be the biggest year yet for Star Citizen!" 10 to 12 years is long enough for a lot of backers, but it's only now CIG are trying to figure out the flight model?
Im a relatively new backer from 2020 and I'm getting frustrated. Can only imagine the OGs from the old hangar module days. 😮💨
Not a true statement about the corsair. The paladin only has 4 size 4 weapons. The problem with the corsair was it had too much firepower for a solo player.
I was interested in StarCitizen pretty much since from 2010/2011 and still didn't purchase it. Why? Because developers still make one massive mistake - they constantly trying to improve this game by adding new things WITHOUT fixing the bugs. What is the point to adding more and more to the game which is full of bugs. They should fix the bugs first to make a stable and enjoyable game and then step by step adding new things.
Lots of negativity in spectrum has not helped but I honestly overall think there has been some pretty great improvements to the game.
All of this discussion seems ridicules, compared to other gaming companies and the market CIG is doing great. No game company is doing well, so a small dip is nothing to worry about. But every content creator is jumping on this to get there videos watched with "the death of CIG!". If we talk about it then let's ask why the redeemer was nerfed to sell the paladin, we should get what we pay for or get to refund our purchase back to $$$ not credit. Thank you Erad for you insight.
One this also is breaking/messing with the ccu game. Yes gladius had warbod sale, but you coulnd't ccu to it. So you either get 85 usd or 0 usd. And i think most people chose 0.
Yea, the nerffest doesn't help the sales but I also think that 2021, 2022, 2023 were "abnormal" due to Covid. So I guess 2024 might be just a "correction".
The main issue is that there is nothing to do with these ships. Not a single game loop is completed. For example, where is passenger transport? Why are over 10 years insufficient to make a core space game loop like transportation? BH v2 is taboo, and the server performance is awful. Why play and why to pay?
Reason #1 We don't need anymore ships. Selling $300 ships is not a sustainable long term business model.
All of the broken game experience seems to be directly related to the code not being able to handle the game resulting in numerous timing issues that result in things not happening at all or happening late. One of the reasons funding might be down is the endgame has been announced. The endgame ships are now starting to come out. This puts it in your face that unless something changes drastically ie dynamic server meshing actually becomes a reality and it works, there is no way that what is described as the endgame can ever happen. I don't blame CIG one bit. But I do recognize that unless they fix it - its broke. I know they are doing their best. But most times I can't log in , when i do I may not make it past the hanger elevators, and then my ship despite being stored may need to be claimed resulting in a loss of all the Tetris I performed so well, and on and on. If the game was real and I lost hundreds of thousands of Auec man I would be pissed, now it does not matter - but one day it will - or it all dies. It matters or it dies.
You missed the biggest reason sales were down so much this November compared to previous years. This year the IAE was split between November and December. Previous years had 14 days of sales vs 2024's 9 days of sales. Because of this, we can expect sales to double from December 2023 vs December 2024.
I think you are the only one who expects this. People buy what's offered - the Polaris was already in most hangars, the Intrepid is terrible and in the community there are a lot of players waiting for promised concept-ships they bought years ago.
@@IonizedSun Promised concept ships that, in the case of the Genesis Starliner, will not even be in 1.0 according to CIG in an IAE QA video. With 1.0 being 2026 optimistically, but no doubt later, the gap between concept announcement and any reality is unacceptably long.
@@First_Chapter Still waiting for my BMM :-(
@@IonizedSun Well, in December 2023 CIG recorded $8.4 million in cash shop sales. Through the first 4 days of December this year, sales are at $7.2 million and likely will exceed December 2023's total at the end of IAE. Realistically, sales are not going to be below $14 million this month and more likely to come in at $16 million or so.
as always love your informative vids!
i wont be spending another dollar until star citizen releases. ive been waiting 11 + years for a game to release i actually may die before it does.
Awesome content and updates as usual!
Last year I ended up picking up three alt accounts and an odyssey this year. I just don't have the money for it
every new feature or update we're suppose to get excited about, brings with it more bugs and problems than its worth. We've financed 1000 people to have jobs, and have a shitty product to show for it. This is why you have shareholders/VC model, so shit like Star Citizen would of been axed a decade ago and put in the hands of more competent people.
Nerfing the Redeemer then concepting a Ship with similar Weapons as the prenerfed Redeemer, seems fair....
I've spent like maybe $5 this IAE and I think that will be my last. You can see where their priorities are nowadays like night and day. Create a problem and sell the solution. Happened with the ATLS now the Corsair/Redeemer/Paladin drama.
400i nerfed. 😢
Its hard to believe anyone would try to torture family and friends recommending this game as it is 😅
I see nothing wrong. The hype was good that a key feature would be delivered within months. We are still waiting for those deliveries. No BMM, no 600i, no Idris, no Squadron 42, no server meshing… whoever “invested” for those features isn’t going to buy them a second time.
That surge of income was created by the anticipation. Those people aren’t paying a second time for the same thing. SQ42 will be in the “final polishing phase” for more than 2 years on release. SQ42, taking 50% of all CiG resources, was “feature complete” in 2023. Those extra years are very damaging to CiG finances since there is no new money. The product is already sold.
How to speedrun getting banned for 2 hours on Spectrum
1-Go to Spectrum general chat lobby
2- say: "I wish Chris Roberts would fire it's whole marketing team, feel like everything been going downhill since the F8C fiasco."
3- reply to CIG mod than removed your comment with "Fine will just say it elsewhere without censorship, have a good day"
Clearly the lack of funding this year can be attributed to a mostly unplayable live build since before citizencon. Since October the live build has been in a near 3.18 level of playability. Also Citizencon was mostly a let down this year.
They should not release 4.0 this year
It is not ready. This is another disaster in the making