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Thanks for the shout-out and the video link in the description ! 🙏 In my latest video that I posted 2 days ago I show how to cleanup the topology after a boolean operation on curved surfaces. It's more advanced but it will help a lot of you. 💪
Damn, this passive aggresive tutorial has taught me more then the dozen of hours I've watched on a dedicated topology channel. Keep it up bro! I love the energy of this vid
THIS. This is the kind of tutorial that is almost gone. Straight to the point and full of information. No long videos for nothing but useless talk. Thank you so much.
Mad respect for showing how things should be done, I've been watching all these hardops boxcutter boolean nonsense videos and struggling to model anything coherent, I followed your approach and shit finally started to make sense!
well they are not nonsense but A is right, without topology knowledge it might screw you pretty badly. These videos are for with their "no topology needed ever, fuck it, buy this expensive addon instead" approach are shit. These addons are super useful but since those promoters have solid money from their sells they are acting like assholes and purposely mislead people telling them just half of the info. For advanced users they are informative, for beginners are like fucking cancer.
my man you're the funniest blender channel on youtube I swear, you're way of teaching things is so funny, I can tell you that you know your stuff and you're not here to talk bs like other channels, you go straight to the point and make it funny too
@@ArijanRace The ones you find directly after you write " blender tutorials " on UA-cam. They are all here trying to teach things while telling stories about their lives or their sponsors or some paid addons, ain't nobody got time for that. UA-cam should put channels like yours first when people wanna learn blender. You a real one, you tell and teach the truth about this software, might be harsh to some people but it's the truth.
I'm a beginner and like every beginner I went through countless guides learning this and that but no tutorial ever taught me the most basic stuff like you did. Thank you for that. It does make sense but for a beginner it's not entirely obvious on how to reach it because there are so many tools that "simplify" your work (although they just cause more issues like boolean modifier). Thank you so much really
I'v learnt some handy tips here. This is my kind of tutorial: straight to the point, no "Delete dedfault cube" nonsense and explaned with just enough detail to keep things moving. You make a good point about paying for addons to use on a free program/platform when the softweare can do it already with a little knowhow is mad. Third parties making money off something thats free seems out of order to me.
1:15 instead of using modifiers you can just subdivide the cube in edit mode and press ALT + Shift + S then slide your mouse and you will get a perfect sphere out of it
It's not exactly the same. Your method causes tiny shading problems after "shade smooth", but Aryan's method doesn't. Give it a try and compare both types of sphere in Render display and in Wireframe display as well. In Wireframe display it is clearly visible that Aryan's sphere has got smoother boundary lines everywhere around the sphere, however on your circle you can see stronger breaks on the boundary lines. This is because on your sphere the former cube verteces transformed into a hexagon-like shape, but on Aryan's sphere those shapes are much more like a triangle, that allows the boundary lines to be smoother.
Best blender channel in my opinion. I saw a lot of blender tutorials but not many actually explained why they used such function. Now I can make stuff with good topology. Thank you for your amazing tutorials.
Just found this channel and the topology explanation here works across all 3D software. I really wish I would have found this when I was in college lol. I like the delivery. It’s easier to understand an explanation from someone like this who’s explaining it like we are hanging out versus someone trying to “teach”.
2:34, I agree that even density help to make your life easier but as we subdivide our geometry 3-4 times, it becomes very difficult make changes in the base shape of the model which we have earlier before subdivision, i saw 3ds max solve this problem with edit poly modifier where we can preserve any level of subdivision and we just add subdivision and edit poly modifier to add secondary detail and another combo of Subdiv+Edit poly modifier to add tertiary detail. then comes the best part, we can edit changes in primary level and it reflected in secondary detail which makes your editing very flexible. Instead of selecting faces and press X then dissolve just select faces and press F. Also, in the edges dropdown there is an option called select sharp edges which select edges directly. Also sometimes shading issues are fixed by weighted normal modifier as well. Your tutorials are awesome, you try to show hardness but inner you care so much for artists as you his struggle. it is reflected in your teaching..
Really appreciate this video. I’m new to blender and this is the first video on this topic, that I would call applicable. And not overwhelming someone on how to pull out the knife tool to form to cut the proper quads (which later for sure is important, but not on my level). I really feel I could try to repeat the contents in this video and then after a while pull it off myself more or less. Good stuff
you know what man, respect. mad respect. right where you mentioned all these other tutorials that push addons, especially that paid shit, drives me nuts. i'm not new to this, but i still have a lot to learn, this video alone is a fuckin gem. i'll be joining your patreon once i can find a damn job again... being broke sucks... but for what you're teaching and giving us, the shit that no one else dares to share, you deserve it bro. if you're out there, and you can join, hook this dude up so he keeps sharing. thank you man 🙏
Unfortunately some addons are really useful, quadremesher and uv packmaster just to name a few. The difference between UV unwrap manually and with UV packmaster is night and day.
Hey man, thanks for this! I knew most of this of it but was taught it theoretically, separately from actual practice, or just for booleans, seeing how you actually use it in real modelling is so useful. Especially cleaning high poly - I am like "hey, I recognize it!" all the time - but I never really thought of it as of high poly to low poly process. And the shrinkwrap technique was mindblowing - so easy but I never thought about it. Also, for soft, naturally looking edges I use bevel modifier, it's just important to pay attention for overlapping geometry.
I feel like you might have had a lot of comments on other similar videos, like "You can just use a Boolean modifier for that", or "There's an addon you can buy for that" I think your approach in this example may help deter some of those mindless replies. Anyway, I like you no nonsense approach, you tell it a way that makes it easier to figure out what I have been doing wrong.
와!!!!!!!!!!!!!!!!!!!!!!!! 드디어 드디어 도움이되는 교육영상을 찾았어 와!!! 아무도 이렇게 알려주지 않았어 드디어! 내가 3개월을 고생했는데 이제야 내가 필요한 정보를 찾았어 이것만 알면 다 만들수있구나. 다들 무슨 어린이 동화책에나 나올법한 레고브릭이나 만들거나 아니면 머리아플정도로 복잡한 영상밖에없어서 도움이 안됬는데, 이거야 이걸찾고있었어 난 그냥 실제 물건을 만들고싶었던거뿐이었는데
My focus time in tutorials is terrible overall, but this one is so funny and educational that i watched and laughed the whole video. Keep these comin 💪
*_ADD CHI TIẾT LỒI RA_* - 1:38 bad =loopcut x extrude - 2:25 nice = subdivide x extrude *_ADD CHI TIẾT LÕM VÀO_* 4:10 subdivide x inner > looptools circle => *_OPTIMIZE LƯỚI SAU KHI SUBDIVIDE_* 5:44 Dissolve 6:20 Dissolve hố lõm 8:43 *_SNAP COVER FACE_* 8:53 cài snap x Shirnkwarp x join *_7:08_**_ Bevel setting_* => *_SMOOTH SHADING_* - 7:24 set giới hạn = Mark Sharp
This is a very insightful tutorial, i can easily overlook the slightly aggressive tone since i actually learned something(multiple things really). Subscribed, keep up the good work sir👍👍
I always wait for your tutorial. Because, your tutorial means full of techniques and I learned also learning many things from you. Thanks a lot and love form our heart ❤❤❤
This dude's talking like he's a war veteran who's trying to teach me tips on how to survive the next 6 minutes in no-mans-land. Good video btw, loved it!
This tutorial really helped me to learn something I tried to do recently on my own project. It required cutting a circual shape but i just could not do it.
Friend, thank you for what you do, everything is very clear and without unnecessary fuss, I’m from Russia and I have to watch your videos with subtitles. But you really are doing very cool things, keep going! Tell me where I can write to you for fitback? Thanks again!
Check out my Blender eBook:
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Subscribe for more tutorials!
...and shit.
Hi ! what settings do you use to have clearly visible edges and a blue color?
Thanks for the shout-out and the video link in the description ! 🙏
In my latest video that I posted 2 days ago I show how to cleanup the topology after a boolean operation on curved surfaces.
It's more advanced but it will help a lot of you. 💪
the topology god...
@@felixhoklay2377 Thanks man!
I like the way he talks about boolean like it's murder
hes a vibe ❤🔥🔥
It literally is tho, dyntopo I avoid like the plague too
It's because is a murder to your topology.
it murders the time working on your model and adds frustration and grey hair to your head
Finally... someone that is taking a no bullshit approach to tutorials. The speed and attitude is spot on. Thank you
Damn, this passive aggresive tutorial has taught me more then the dozen of hours I've watched on a dedicated topology channel. Keep it up bro! I love the energy of this vid
Thank you my friend
Probably the most condensed, saturated and concise modeling tutorial ever created! Thank you!
THIS. This is the kind of tutorial that is almost gone. Straight to the point and full of information. No long videos for nothing but useless talk. Thank you so much.
Mad respect for showing how things should be done, I've been watching all these hardops boxcutter boolean nonsense videos and struggling to model anything coherent, I followed your approach and shit finally started to make sense!
well they are not nonsense but A is right, without topology knowledge it might screw you pretty badly. These videos are for with their "no topology needed ever, fuck it, buy this expensive addon instead" approach are shit. These addons are super useful but since those promoters have solid money from their sells they are acting like assholes and purposely mislead people telling them just half of the info. For advanced users they are informative, for beginners are like fucking cancer.
my man you're the funniest blender channel on youtube I swear, you're way of teaching things is so funny, I can tell you that you know your stuff and you're not here to talk bs like other channels, you go straight to the point and make it funny too
Which Blender UA-cam channels sell the most nonsense?
@@ArijanRace The ones you find directly after you write " blender tutorials " on UA-cam. They are all here trying to teach things while telling stories about their lives or their sponsors or some paid addons, ain't nobody got time for that. UA-cam should put channels like yours first when people wanna learn blender. You a real one, you tell and teach the truth about this software, might be harsh to some people but it's the truth.
I like the way you talk like a real dude it seems like I'm listening to my friend teaching me things and not one more of those Blender nerds
I'm a beginner and like every beginner I went through countless guides learning this and that but no tutorial ever taught me the most basic stuff like you did. Thank you for that. It does make sense but for a beginner it's not entirely obvious on how to reach it because there are so many tools that "simplify" your work (although they just cause more issues like boolean modifier). Thank you so much really
I'v learnt some handy tips here. This is my kind of tutorial: straight to the point, no "Delete dedfault cube" nonsense and explaned with just enough detail to keep things moving.
You make a good point about paying for addons to use on a free program/platform when the softweare can do it already with a little knowhow is mad.
Third parties making money off something thats free seems out of order to me.
i have watched a LOT of tutorials of workflow subd, and this is the best one i have found, its exactly what i was searching for game dev models
this is exactly how tutorials like this need to be
the perfect balance of frustration and utility
I can't explain how effective this is
1:15 instead of using modifiers you can just subdivide the cube in edit mode and press ALT + Shift + S then slide your mouse and you will get a perfect sphere out of it
It's not exactly the same. Your method causes tiny shading problems after "shade smooth", but Aryan's method doesn't. Give it a try and compare both types of sphere in Render display and in Wireframe display as well. In Wireframe display it is clearly visible that Aryan's sphere has got smoother boundary lines everywhere around the sphere, however on your circle you can see stronger breaks on the boundary lines. This is because on your sphere the former cube verteces transformed into a hexagon-like shape, but on Aryan's sphere those shapes are much more like a triangle, that allows the boundary lines to be smoother.
man, you are the most precious finding on UA-cam, thanks a lot for your job
your teaching style is what we need in schools
One of the best short and clear explainations I have found this far on topology. Thanks, Aryan!
Best blender channel in my opinion. I saw a lot of blender tutorials but not many actually explained why they used such function. Now I can make stuff with good topology. Thank you for your amazing tutorials.
Oh my god i didn't even knew a needed a person who explains blender like an actual human being, you are amazing bro
Aryan the go to channel regardless of where you got the information from. Thanks man.
Aryan! You've opened the elusive gates of topology to our understanding in a simple and straightforward way! You have earned a suscriber for life!
This video is a precious gem; the author discusses very fundamental concepts.👌Thank you for the video🙏
Loving the attitude and the straight to the point. My Favorite blender channel so far.
Just found this channel and the topology explanation here works across all 3D software. I really wish I would have found this when I was in college lol. I like the delivery. It’s easier to understand an explanation from someone like this who’s explaining it like we are hanging out versus someone trying to “teach”.
i like the way you teaching. simple, honest and direct to the point
2:34, I agree that even density help to make your life easier but as we subdivide our geometry 3-4 times, it becomes very difficult make changes in the base shape of the model which we have earlier before subdivision, i saw 3ds max solve this problem with edit poly modifier where we can preserve any level of subdivision and we just add subdivision and edit poly modifier to add secondary detail and another combo of Subdiv+Edit poly modifier to add tertiary detail. then comes the best part, we can edit changes in primary level and it reflected in secondary detail which makes your editing very flexible.
Instead of selecting faces and press X then dissolve just select faces and press F.
Also, in the edges dropdown there is an option called select sharp edges which select edges directly.
Also sometimes shading issues are fixed by weighted normal modifier as well.
Your tutorials are awesome, you try to show hardness but inner you care so much for artists as you his struggle. it is reflected in your teaching..
I think this is the first non bs blender tutorial I’ve seen! And I’ve seen about a hundred. Appreciate it👌🏻 subbed
as somebody studying game art at college your videos are a lifesaver 🙏
I love this dude. He explain things so good and keeps its so simple. 💯
damn i like this guy, hes nonchalant af, my new teacher
This was simply the best video on topology I've ever watched
I am now very afraid of using the Boolean modifier. You’re like the best teacher ever LMAO
Me too
My man is putting out absolute bangers almost everyday! Thanks so much for this.
Really appreciate this video. I’m new to blender and this is the first video on this topic, that I would call applicable. And not overwhelming someone on how to pull out the knife tool to form to cut the proper quads (which later for sure is important, but not on my level).
I really feel I could try to repeat the contents in this video and then after a while pull it off myself more or less.
Good stuff
you know what man, respect. mad respect. right where you mentioned all these other tutorials that push addons, especially that paid shit, drives me nuts. i'm not new to this, but i still have a lot to learn, this video alone is a fuckin gem. i'll be joining your patreon once i can find a damn job again... being broke sucks... but for what you're teaching and giving us, the shit that no one else dares to share, you deserve it bro. if you're out there, and you can join, hook this dude up so he keeps sharing. thank you man 🙏
Unfortunately some addons are really useful, quadremesher and uv packmaster just to name a few. The difference between UV unwrap manually and with UV packmaster is night and day.
@@gabrielegagliardi3956i thought packmaster is only to pack UVs. r u sure about unwrapping? 🤔
it would be cool if you make game assets in video
You Samira main bro
Hey man, thanks for this! I knew most of this of it but was taught it theoretically, separately from actual practice, or just for booleans, seeing how you actually use it in real modelling is so useful. Especially cleaning high poly - I am like "hey, I recognize it!" all the time - but I never really thought of it as of high poly to low poly process. And the shrinkwrap technique was mindblowing - so easy but I never thought about it. Also, for soft, naturally looking edges I use bevel modifier, it's just important to pay attention for overlapping geometry.
we need more of this Champion!
This is why i love your tutorials & channel. All we need is loop tools and that's it. You are awesome.
I feel like you might have had a lot of comments on other similar videos, like "You can just use a Boolean modifier for that", or "There's an addon you can buy for that" I think your approach in this example may help deter some of those mindless replies. Anyway, I like you no nonsense approach, you tell it a way that makes it easier to figure out what I have been doing wrong.
EXELENT turtorial, love how you go straight to the point.
nice explanation. last time i just use boolean modifier sometimes can be not perfect for what i want. and here you show the other way. Thank you!
my guy is preaching on that last bit. goated
와!!!!!!!!!!!!!!!!!!!!!!!! 드디어 드디어 도움이되는 교육영상을 찾았어 와!!! 아무도 이렇게 알려주지 않았어 드디어! 내가 3개월을 고생했는데 이제야 내가 필요한 정보를 찾았어 이것만 알면 다 만들수있구나. 다들 무슨 어린이 동화책에나 나올법한 레고브릭이나 만들거나 아니면 머리아플정도로 복잡한 영상밖에없어서 도움이 안됬는데, 이거야 이걸찾고있었어 난 그냥 실제 물건을 만들고싶었던거뿐이었는데
Thanks for the straight, no bullshit and no wishy-washy stuff, brother! great information
this was one of the few time in a blender tutorial where i heard "do this , because" and not only "do this"
Dude! Thanks. now I know a bit why I didn't understand blender and quit often.
My focus time in tutorials is terrible overall, but this one is so funny and educational that i watched and laughed the whole video.
Keep these comin 💪
I will,thank you
Bro am new to blender and you just made the learning process eeeasssyy... lit bro thank you so much God Bless
Amazing video. Straight to the point, concise, full of actually useful advice. Subscribed.
*_ADD CHI TIẾT LỒI RA_*
- 1:38 bad =loopcut x extrude
- 2:25 nice = subdivide x extrude
*_ADD CHI TIẾT LÕM VÀO_*
4:10 subdivide x inner > looptools circle
=> *_OPTIMIZE LƯỚI SAU KHI SUBDIVIDE_*
5:44 Dissolve
6:20 Dissolve hố lõm
8:43 *_SNAP COVER FACE_*
8:53 cài snap x Shirnkwarp x join
*_7:08_**_ Bevel setting_*
=> *_SMOOTH SHADING_*
- 7:24 set giới hạn = Mark Sharp
I love this tutorial, its funny, informative and direct.
You're speaking to me like its my first day at an internship hahaha
MIND BLOWING. Now I can say , Back benchers do some crazy shit. Keep up the good work.
you are amazing bro. nobody talk about this things.
I like your style and high quality informations!
Greetings from Germany.
ok good not shirt off this time. a straight men friendly 3D tuturial finally on this channel finally!
Blender is great tool. Just when you start to think you are good at it you learn some new shit to get even better.
Thank you so much for this great video! You are really one of the best blender tutorial channels!❤❤❤❤👌👌
Im now obsessed with making a proper topology on my game assets to the point that I can't sleep if i have a model i haven't fixed yet
Thanks bro ...its helping...from Arusha Tanzania East Africa 🖐🏼
This is a very insightful tutorial, i can easily overlook the slightly aggressive tone since i actually learned something(multiple things really). Subscribed, keep up the good work sir👍👍
I always wait for your tutorial. Because, your tutorial means full of techniques and I learned also learning many things from you. Thanks a lot and love form our heart ❤❤❤
absolute legend, thanks man
This dude's talking like he's a war veteran who's trying to teach me tips on how to survive the next 6 minutes in no-mans-land.
Good video btw, loved it!
😂
The video 😑
The thumbnail 🔥
This an extremely useful video for topology, good job on the simple explanation.
Why is this guy screaming at me...
because you arent listening
But I like it
You mean "at us"?
Because you don't know how to use boolean modifier
Idk, why are you being screamed at
Superb tutorial! The best, easy to learn
This is awesome and the best presentation style.
i've found the gordon ramsay of 3D modeling, i'm about to learn more than i have in the past 2 years
Another tip for cleaning flat faces is using the décima te modifier in planar Mode, sometimes its really useful
my experience with it is very random, sometimes it does wonders, sometimes it really can't work...
10:28
I completely agree with you👌👌👌👍
I love your, this is how not to die in the trenches style. It actually helps.
im at first 2 episodes of the donut tutorial, but i am saving this vid because i know i i will need it in the future 😅. Thanks!
You are an inspiration bro.
i never knew a tutorial can be this good god damn
This tutorial really helped me to learn something I tried to do recently on my own project. It required cutting a circual shape but i just could not do it.
Bro ts alone has taught me soo much and I'm so thankful
Bro i am really obsessed your tutorials Superb🥰
Yooo, Aryan. Thanks for this, man! really helped me a lot for my modelling.
Nice tutorial. I just bought your PDF, looks great!
Thank you, I am glad I could help you
I like your self-confident and clear representation style.
This video is SO FREAKING great
Man just jammed 3-6 hours worth of tutorials into 10 minutes.
this is exactly how i teach new hires at my job lmao😂 i'm glad someone is making it completely simple without extra crap
It’s like my brother showing me a lot of nice tips!
Dude, You have awesome link between charisma and teaching, keep on doin. Subbed for more!
Simple and clear. Thank you.
Great ass tutorial bro! I learned so much and now my objects have no triangles
Loved the video. Thank you Aryan
I have learn a lot from this video you have my respect
i am at this level of building TY
needed this
Friend, thank you for what you do, everything is very clear and without unnecessary fuss, I’m from Russia and I have to watch your videos with subtitles.
But you really are doing very cool things, keep going!
Tell me where I can write to you for fitback?
Thanks again!
You speak like a mafia boss and I love it lmao
I don't know what that means but I'll take the compliment
Thankyou master Aryan
Great tips and energy 👍
An alternative way to cut obscure shaped holes into another object is with Knife Project.
this is really helpful thank you man
moistcritikal finally does blender tutorials