i love the break down of all your options off of particular set up. That's exactly how i do lab work as well. Ken is my side char, so it's helpful to have resources like this to keep my Ken game from slipping due to less practice with him. Thanks for this!
Thanks for this. I just got into Ultra since I don't have a PS4 yet but I've been checking out tech to start priming my Ken for when I do come into the game. I need this. :)
If Ken had his heavy buttons positive he'd be crazy. Predicting that in future changes. He isn't able to keep up with the rest of the top tier cast at low to mid level play. he replies too much on solid play and is usually the one counter poking and play D
+TheHuntingRooster pressing b+fierce x 2 won't do the target if that's what you mean (I never played Oni much so I'm not sure how his TC worked). You CAN hold back + strong and continue to hold back and hit fierce to get the target combo to come out, though?
This was early stuff (first week) but you're right that jumpins aren't very reliable setups in SFV. We should only be looking at setups in hard knockdown situations. And Kens general knockdown pressure now comes from dashes.The only knockdown he gets that you cant get at least 1 free dash and still have 4+ frames is back-throw so grounded pressure is the way to go usually.
i love the break down of all
your options off of particular set up. That's exactly how i do lab work as well. Ken is my side char, so it's helpful to have resources like this to keep my Ken game from slipping due to less practice with him.
Thanks for this!
Finally, English n straight forward and easy to understand. Explained clear as day.
The more I learn about this game the more impressed I become by it. Very nice vid sir. I will be sure to put this to good use.
+TheRegalRolston well said and i agree
nice work , it helps a lot on keep placing pressure on the opponent
Thanks for this. I just got into Ultra since I don't have a PS4 yet but I've been checking out tech to start priming my Ken for when I do come into the game.
I need this. :)
Excellent tips!!
Nicely made.
Wow Great videos dude
GOLD JOSHY! GOLD
so shoryureppa throws the opponent into a position, where mk crossup doesnt end in a cross up at all?
Nice
If Ken had his heavy buttons positive he'd be crazy. Predicting that in future changes. He isn't able to keep up with the rest of the top tier cast at low to mid level play. he replies too much on solid play and is usually the one counter poking and play D
What is 2362369? Are you playing on a keyboard?
Quick question is his target combo similar to oni's Target combo, as in you can pull it of by pressing back fierce twice?
+TheHuntingRooster pressing b+fierce x 2 won't do the target if that's what you mean (I never played Oni much so I'm not sure how his TC worked).
You CAN hold back + strong and continue to hold back and hit fierce to get the target combo to come out, though?
Ok, perfect thank you
Sounds Good!
at 1:50 you cant. its not safe, a good player shoryu this jump
This was early stuff (first week) but you're right that jumpins aren't very reliable setups in SFV. We should only be looking at setups in hard knockdown situations.
And Kens general knockdown pressure now comes from dashes.The only knockdown he gets that you cant get at least 1 free dash and still have 4+ frames is back-throw so grounded pressure is the way to go usually.
its can be ok against characters hav no shoryu