Why Elden Ring's Success Makes Ubisoft Devs Mad

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  • Опубліковано 7 бер 2022
  • Asmongold finds out Elden Ring is being dissed by other game developers. Valid concerns or just a bunch of salty incompetent "UX" designers? Ex-Ubisoft developer calls them out and criticizes Ubisoft's open world.
    Devs Dissing Elden Ring Success Called Out By Ex Ubisoft Dev Who Criticizes Ubisoft Open World
    • Devs Dissing Elden Rin...
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  • Ігри

КОМЕНТАРІ • 6 тис.

  • @_Just_John
    @_Just_John 2 роки тому +11394

    Margit is DESIGNED to make people realize they NEED to explore the world. Patches legit sells an item which bounds him to the ground. From didn't compromise their design philosophy and gave players a massive list of options. You can make the game as easy as you want.

    • @rattango9819
      @rattango9819 2 роки тому +576

      lmao, i didnt found patches until i went into the third major area. Ahahahaaha

    • @smax9798
      @smax9798 2 роки тому +573

      level 20 godrick or nothing

    • @erikjohansson576
      @erikjohansson576 2 роки тому +612

      @@wolfparkour Not really, but older players will have an easier time, compare him to Ludex for example, he’s pretty hard for an early game boss, but that’s for a reason.

    • @thomasparkin259
      @thomasparkin259 2 роки тому +375

      @@wolfparkour Margit isn't a simple boss to beat if you aren't well leveled up.
      He has a fair amount of chip damage and his weird delay attacks ca

    • @MangoMotors
      @MangoMotors 2 роки тому +307

      But also, the best part about elden rings is that you CAN explore and find the item to make that fight easier OR you can just git gud. Like some devs would have made Margit hard-coded unbeatable without the item from patches. Also, accidentally or on purpose, you can literally skip Margit and Godrick. Most devs would literally not let you do that.

  • @mizumuncher5809
    @mizumuncher5809 2 роки тому +2911

    When Fromsoft made Elden Ring they asked themselves “what did our players like the most from our previous games?” and then they actually applied that into their game and then it became a good game. Now these other big gaming companies who ignore their playerbase are confused on why it is such a good game.

    • @anthonyfaiell3263
      @anthonyfaiell3263 2 роки тому +227

      I absolutely agree with this. That's how I have felt through my playthru so far. Everything I loved about the past games is in this one, from the open world feel of DS 1, to the power stancing and spell variability in DS 2, to the fluid animations of DS 3, to the fast paced combat and weapon arts of Bloodborne, to the tools and jumping/sneaking from Sekiro. They really took a little bit of everything.
      .
      I do feel that fromsoft devs have been genuinely really good at this even from the start. While they didn't have as much player data to go on in the beginning... playing through any of their early titles you can clearly see that the devs put time into considering what the player might be thinking at various moments throughout the game. That's why so many of their traps and enemy placements are usually so on point. They have thought more about what you are thinking in that moment than you have. And it shows in how great of a product they have released each and every time.

    • @matthewcoyle4131
      @matthewcoyle4131 2 роки тому +23

      Although I am trying to figure out who tf they asked that said "Oh yeah I loved the mosquitos in blight town (not the swamp just the bugs) and Laurance phase 2" because I was not excited to see those things return and I don't know who would be.

    • @theSceptile01
      @theSceptile01 2 роки тому +192

      @@matthewcoyle4131 miyazaki just has a mad on for poison swamps we cant stop him

    • @NordicVigilante
      @NordicVigilante 2 роки тому +17

      @@matthewcoyle4131 he asked captain teemo

    • @matthewcoyle4131
      @matthewcoyle4131 2 роки тому +21

      @@theSceptile01 It's not the swamps but those darn dragonflies!

  • @Shendue
    @Shendue 2 роки тому +1232

    One thing that gets reiterated multiple times by the most important game designers in the history of gaming, you hear that a lot, is how good level design should use subtle visual clues to guide the player without handholding him. No big red arrows pointing in a direction. This way, the player will have a sense of accomplishment in finding stuff, thinking he discovered things himself, despite the developer actually guiding him.
    Elder Ring looks like a freaking masterclass in that respect. Developers should actually take notes.
    A great example is **MINOR SPOILER***
    when you fight the dragon. You don't have a map with GTA arrow pointing you in a direction with a "dragon boss fight" blinking sign. You just casually ride your horse then you see a bunch of people gathering. You obviously move towards them to see what they are doing, and suddenly this big dragon flies down from the sky and incinerates them. Those people serve no purpose other than giving you a visual clue to guide you towards that spot and start the boss fight in a cool looking way.

    • @noticeme6412
      @noticeme6412 2 роки тому +119

      a visual indicator can be something as simple as lighting

    • @mattiasandersson8693
      @mattiasandersson8693 2 роки тому +101

      @@noticeme6412 like, oh I don’t know, the torches is in blighttown in dark souls 1. Pointing you towards the correct ladders

    • @Paterrrr
      @Paterrrr 2 роки тому +64

      Omg when that happened I was like "what the fuck is happening??!" such a cool way to introduce a boss fight

    • @irmalitaambarini6809
      @irmalitaambarini6809 2 роки тому +40

      ngl that scared me, the dragon going down, the music getting louder and thes just scream at you making the athmosphere really scary for me

    • @lukedeakin7124
      @lukedeakin7124 2 роки тому +43

      you also have NPCs who warn you of a dragon in the area

  • @2barney3
    @2barney3 Рік тому +578

    The first 10-20 hours of Elden Ring were brutal for me due to it being my first souls game… it required a lot of patience but I finished the game… the learning curve was a vertical line but it was worth it… the games a masterpiece!

    • @osanakoma366
      @osanakoma366 Рік тому +25

      Now play the Darksouls games & Bloodborne. Also masterpieces! (Elden Ring really smoked noobs with the Golden Horse Knight at the start, I think that was them emphasizing the open world aspect lol)

    • @osanakoma366
      @osanakoma366 Рік тому +10

      Also the other games are linear, difficulty is introduced. Elden Ring I was level 30 wandering around Caelid. Absolute nightmare.

    • @2barney3
      @2barney3 Рік тому +7

      @@osanakoma366 started playing DS1, it’s good going through an area and finding shortcuts… enjoying the grind so far and learning the slightly different mechanics

    • @osanakoma366
      @osanakoma366 Рік тому +3

      @@2barney3 hell yea! The world design in #1 is amazing, best in the series imo. Really feels like one big level interconnecting back to firelink! Makes you respect "this door opens from the other side" waaaay more. Having to unlock fast travel is neat as well. Happy gaming homie!

    • @kunalsingh4418
      @kunalsingh4418 Рік тому +4

      @@osanakoma366 died to it half a dozen times with my noob astrologer before saying fck it and running away. Was a brilliant addition, taught me in an hour that bashing my head against an enemy again and again isn't the only solution in elden ring.

  • @mrputrid2062
    @mrputrid2062 2 роки тому +1162

    Elden ring did something that old school games made me love, you get cool and powerful looking things from skill and exploration rather than the news feed update for new store items

    • @richardjamesIII
      @richardjamesIII 2 роки тому +79

      Yes! You really feel invested in the story, and you genuinely feel like you earned your loot, gear, upgrades. Immersion is key in role-playing and this game NAILS IT. I can't wait to see where FS goes next

    • @StillAtMyMoms
      @StillAtMyMoms 2 роки тому +15

      This ^ This is exactly why it's popular.

    • @xvelest
      @xvelest 2 роки тому +3

      That’s why I started loving the Souls Game genre since i played Dark Souls 1.

    • @lachlanmccormick3486
      @lachlanmccormick3486 2 роки тому +14

      And two things that feel very Zelda-inspired that I think it does really well is A) Dungeons are unique and rewarding even if they re-use some bosses/enemies (I don't want to fight another Burial Watchdog ever), like in classic Zelda games. And B) Sightlines are key, the verticality and "monument style" world design lets you see interesting things to go explore basically at any point you decide to stop and look out to the horizon, like BOTW.

    • @rottengrapes8605
      @rottengrapes8605 2 роки тому +2

      for sure. it makes each discovery so monumental and sacred, you have to earn everything u get in elden ring

  • @SoCloseToToast
    @SoCloseToToast 2 роки тому +7332

    I love how we sometimes come to Asmons videos for some kind of game commentary/reaction but sometimes we get a monologue on the failings of the public/college school system in America

    • @tylerf2650
      @tylerf2650 2 роки тому +96

      Big true.

    • @allmightygir4865
      @allmightygir4865 2 роки тому +101

      I appreciate it, nice to get some perspectives.

    • @MrBob31bob
      @MrBob31bob 2 роки тому +26

      I haven’t seen you since bo2 crazy memories lmao

    • @semkjaer3581
      @semkjaer3581 2 роки тому +43

      That isn't a us thing, schools worldwide generally don't pay enough/are prestigious enough to compete for talent unless your attending some fancy private university. This isn't necessarily a bad thing either, if we had to pay teachers what we pay doctors or lawyers it would be hella expensive and you would probably get people that are all about the money rather than those who actually want to teach to fill those positions. Ultimately, just don't study something like business in university but rather go with something more factual like business economics/econometrics.

    • @AvalonDreamz
      @AvalonDreamz 2 роки тому +49

      @@semkjaer3581 Be good if they actually would teach instead of worry about Twatter politics, making activist tiktoks, and being mask police for children. smh

  • @rodrigomanzo777
    @rodrigomanzo777 2 роки тому +188

    Margit is more than just a boss, it's a game statement and it's a great user experience, as it stops that urge to just plow the game to the end, and if you're willing to brute force it, then your input has to be the best.

    • @RealEvilLordExdeath
      @RealEvilLordExdeath Рік тому +9

      Funny thing is, hes such a wall to so much people and i did him in my third attemp, but ok i finished every souls game like 5 Times

    • @RedDrake110
      @RedDrake110 Рік тому +4

      This is the approach I prefer. Make a natural progression block to make players explore the world a lot more, get their skills set in and then make them a challenge afterwards (or for the experienced players to take him regardless to flex their skills). I haven't yet bought elden ring, but I want to as Sekiro ( and barely finishing it once) made me appreciate souls style games so much more.

  • @RowdyRowe2
    @RowdyRowe2 2 роки тому +263

    UX is supposed to make the game easy to play, NOT win. The graces and games dialogue can get any attentive player to the end but it’s on the player to figure out how they want to play and then make their specific character stronger. Steep learning curve, but the most rewarding. Elden Ring is a masterpiece

    • @tridra5714
      @tridra5714 Рік тому +5

      Ux isn't supposed to affect actual gameplay or level design it's more like the UI, feedback and reward systems in a social media for example. It's so the player feels comfortable and engaged and not overwhelmed. Now you can argue that the dark souls ux/UI is subjectively good because the designers want to confuse and overwhelm players but it is objectively bad UX/UI

    • @Korbulon
      @Korbulon Рік тому +24

      @@tridra5714 Bad ui is when your screen is devoid of vital things what affect the gameplay directly. Or the opposite, it's littered with sh@t you have no need for. FromSoft made great UI, with just enough stuff to see everything you really need. It is a bit clunky, but let's not forget - these games were made primarily for consoles. Hence the slight discomfort.

    • @novanoir8309
      @novanoir8309 Рік тому

      Lol, ever played Prince of Persia the 2008 one? You just can't lose even if you want to. How's that considered a game i have no idea, you just cant die as far as i know.

    • @Voldrim359
      @Voldrim359 Рік тому

      UX is more how confortable the player is in the game, that's why you need testers and feedback, so it can be polished.
      The other idea of the UX is that the UI doesn't take you off the game, just like an add on a video, you got for the best part of a video and a song and suddenly a pop add cut it in half. It's the same thing

    • @Chris-ks4sw
      @Chris-ks4sw Рік тому +1

      ​@@jacobjester4761 Elden rings is proactive? That's hilarious. All you do is walk around and react to things in the world. Unless you're looking at a guide most of the time you're being reactive

  • @TreeFPV
    @TreeFPV 2 роки тому +2469

    Elden ring is one of the few games that came out these past 3 years that is truly deserving of a 60 dollar price tag, no missing features, no live dripfeed services, no cut content repackaged as DLC. It’s crazy they are hating on it

    • @nyalan8385
      @nyalan8385 2 роки тому +136

      There probably will be cut content repackaged as a DLC, fromsoft has always had content they were still working on, still experimenting with and still actively developing that ends up being cut from the final game, to which they finish and greatly expand upon, releasing it as a DLC several months later

    • @richardjamesIII
      @richardjamesIII 2 роки тому +250

      I feel like I got my 60 bucks worth in the first three days of playing Elden Ring. Truly a masterpiece. Perfect? No, perfection is unattainable. But it is a masterpiece nonetheless.

    • @Ravenbones
      @Ravenbones 2 роки тому +159

      @@nyalan8385 That isn't the same as what he really means. What he means is: They fully develop the full content of the game, but they purposefully take out content just to give to you as paid DLC. Not things experimenting with which werent super important.
      It's like those who sell "Bonus Missions" as part of a pre-order. That is cut content that should be part of the game.

    • @SaltySurge
      @SaltySurge 2 роки тому +32

      I was telling my friend who recommended Elden Ring to me despite never playing the Souls Games this exact same thing. It's the first game in years that I've bought that was truly worth the 60 dollar price tag.

    • @feelingnether158
      @feelingnether158 2 роки тому +44

      I would have paid 150€ for it. No joke its worth at least 5 EA / Ubisoft games.

  • @paulmememan508
    @paulmememan508 2 роки тому +3016

    Ubisoft criticizing ER is rich. Imagine devs from a company that have been remaking the same 2 games for 2 decades criticizing another developer.

    • @lightningandodinify
      @lightningandodinify 2 роки тому +294

      It's honestly embarrassing how they couldn't keep their mouth shut and hide their shame. Now they put themselvesbin front of us to remind us how how much worse they are by comparison. I hope Elden Ring's ability to nail open world design without shitty MTX will impel these AAA garbage to get their shit together.

    • @ranggasetya1984
      @ranggasetya1984 2 роки тому +6

      another developer that took a step by step to a different game

    • @tropicalfruit4571
      @tropicalfruit4571 2 роки тому +50

      Let's not forget that time when ubisoft said themselves that they feel like their games feel the same and it's probably because of the rapid releases so they'll take more time to make better games and then did close nothing to change their games.

    • @Menkill3
      @Menkill3 2 роки тому +47

      imagining a shit company critizing a good game lmao

    • @MagikarpMaestro
      @MagikarpMaestro 2 роки тому +1

      Nah m8! XDefiant is gonna be a game changer...

  • @dread8327
    @dread8327 Рік тому +42

    Who is back watching this After Elden ring wins GOTY?

  • @randomdude8877
    @randomdude8877 Рік тому +39

    What i found to be the most shocking thing is how much i was conditioned by the gaming industry to follow quest markers...
    Elden Ring was an experience unlike any, in this game i was actually free to do what i wanted pretty much.
    When i got stuck at godrick i explored other areas and got rewarded with level ups, items, secrets, and eventually the tools to beat Godrick.
    I cant explain how great that moment felt to me, like a real achievement.
    I know i know, people actually can club godrick down without armor and just a club, but thats not the point. I felt rewarded for once in a big way, which many other rpgs cant do for some reason.
    Follow quest here, beat that easy boss there. Press this, press that, you guys know what im talking about right?
    Honestly i wish more games would not hold my hand like that. Exploring a good designed world on your own without guidance is just incredibly fun.
    Best game of the year for me.
    And no i have not played any soulsborne game before, Elden Ring was the first and it blew my mind.

    • @fadishuheibar6187
      @fadishuheibar6187 5 місяців тому

      It was more like walking cluelessly but to be honest the map makes up for it, though the game feels like it's very open the story is fairly linear and to get to a spot in the game is only by leveling up really unlike metrovanias which I think should be implemented in these kinds of games but to each their own

    • @jameswayton2340
      @jameswayton2340 3 місяці тому

      Uh elden ring quests are stupid as hell sometimes. There is a difference between quest markers and nothing in the game telling you how to progress a game. If you played the game you would know how bad quests can be in elden ring. Sometimes you literally have to: Go back to a location because you killed a certain boss later wich has no connection to that other place.
      Or: Go to this place to progress the side-quest. Oh and what connection does this place have to the side-quest? nothing lol. And if you already did that location before (wich you could easily have done), then the quest is stuck.
      Its just annoying design.

  • @sayantanray9127
    @sayantanray9127 2 роки тому +1920

    Elden Ring actually introduced difficulty settings without introducing difficulty settings in the menus. If you find a boss too hard, explore a different part of the map, farm runes, level up. There is no location gating or level gating so you can level up as much as you want and make the game easy/difficult as per your need

    • @Bawks_FEET
      @Bawks_FEET 2 роки тому +157

      Yes exactly I did this repeatedly, if I fought a boss and just got wombo comboed to oblivion I just left and came back 10 or 15 levels higher and ended up winning. Its actually amazing

    • @TheUnoriginal2394
      @TheUnoriginal2394 2 роки тому +100

      Thats been fromsoft ever since demon's souls. The only thing elden ring brought to the difficulty idea is the open world allowing far more down time and driveby looting to provide even more options. Every fromsoft game allows you to grind if you want to, with the exceptions of DS2, which i believe will eventually stop spawning enemies if you kill them enough, and sekiro, while you can grind its more for getting new moves rather than improving stats. But fromsoft's difficulty settings have always been not a static menu choice but in how you decide to play the game itself. The community for fromsoft games never talk about what menu difficulty they chose (obviously) but they compare builds and strats in difficulty terms. Typically, bosses will have something that theyre weak to or maybe something with their AI that can be exploited or punished and the player is free to abuse these or not. This is the basis of Fromsoft difficulty. Its not a static choice to lower damage received or raise damage you do but how you approach any given encounter. This is why these games dont need a difficulty choice because its already baked in.

    • @theworstcatholic7247
      @theworstcatholic7247 2 роки тому +28

      @@TheUnoriginal2394 That's not entirely true, or at least it ignores some major context. Very few people enjoy farming the same enemies in the same few areas repeatedly. Also, as open as DS1 is (The most open really than all the others), it's still not as close to as elden ring, specifically because there is so much more content in general alone. If you are having trouble with Taurus, 80% of players aren't going to have a different location to go to fight other bosses. The few that already have the knowledge with the Master Key still have literally multiple times fewer options to go kill.
      Elden Ring has dozens of bosses you can threw in some areas instead of a half dozen that you can focus on instead. Or you can just explore in general for memory stones, golden seeds, sacred tears, ash of war, ect. Which makes the 'grind' just as entertaining as the normal gameplay, because that's exactly what it is.
      It's not the same and it ignores context to think that. It also ignores all the other ways that it can be made easier such as spirits and how trivially easy it has become to get multiplayer items so any player can have as many as needed.

    • @jesustyronechrist2330
      @jesustyronechrist2330 2 роки тому +11

      This is how to keep video games unique and innovative even after all these years:
      Do standards differently. Take the rules, keep the goals for the rules, but throw the rest away.
      Even as simple as making the player PLAY for their difficulty feels incredibly fresh and unique

    • @Moncrom
      @Moncrom 2 роки тому +3

      The difficulty setting is called "Ashes" you can level those up to reduce difficulty.

  • @Ronaldopopkings
    @Ronaldopopkings 2 роки тому +1173

    Lets put it this way, Ubisoft devs have to look really hard to find something bad to say about Elden Ring. But when you play a Ubisoft game you have to look really hard to find anything good about it at all.....

    • @evanho4538
      @evanho4538 2 роки тому +84

      Honestly, down hill since assassin’s creed 2

    • @TacoWolf-sk5rk
      @TacoWolf-sk5rk 2 роки тому +35

      @@evanho4538 Damn Right. And they're ones to talk consider open world games are literally their formula most of the time.

    • @ivanklaric5341
      @ivanklaric5341 2 роки тому +12

      @@evanho4538 pretty much same old shit different timeline pretty much. Imo after maybe like 2nd or 3rd time they need move on to some else to make. Ppl get bored of the same old shit

    • @sightfield1132
      @sightfield1132 2 роки тому +8

      AND THEY HAVEN'T FIXED ANY GRAPHIC PROBLEMS THAT ARE STILL EXISTING, boy i run with 3080 + msi afterburner. And still the snow particle on valhalla really sucks

    • @XxHUNT3RN4T0RxX
      @XxHUNT3RN4T0RxX 2 роки тому +19

      @@evanho4538 Brotherhood and Revelations were also awesome games. Everything went downhill after Ezio’s story ended.

  • @chookienoot9163
    @chookienoot9163 2 роки тому +76

    Agreed, for sure. This was my first ever Souls-like and I didn't know about Margit. I tried to beat him many many times and became frustrated, gave up for a week, came back and realised that I was going about the game in the entirely wrong way. I have since 100% completed its achievements and cannot love this game more than I do. The only 'User Experience' issues are that there are people who haven't played Souls games and need to figure it out for themselves ahah

    • @danielshore1457
      @danielshore1457 2 роки тому +13

      Yeah I keep seeing people say that it's not very beginner friendly because it doesn't tell you to explore but imo the margit fight is the game telling you to explore

  • @marine47ncaa25
    @marine47ncaa25 Рік тому +166

    Bro Elden Ring is the only game in the last decade that released fully finished, without micro transactions, and actually included the price tag’s worth of content that it promised AND more. A masterpiece, truly something special and a rare gem in today’s gaming scene

    • @marine47ncaa25
      @marine47ncaa25 Рік тому +11

      @@Pravanul console release was perfection🤷‍♂️sorry you see the glass half empty

    • @asi3136
      @asi3136 Рік тому +5

      last decade no but yes it is rare

    • @shutup1037
      @shutup1037 11 місяців тому +3

      ​@@asi3136rare only because you play big budget games

    • @TheGreatJamer
      @TheGreatJamer 11 місяців тому

      It’s garbage

    • @marine47ncaa25
      @marine47ncaa25 11 місяців тому

      @@TheGreatJamer spoken like a man with poor taste

  • @togodragon
    @togodragon 2 роки тому +1552

    I love the conversations people have about Margit, how Patches sells an item that helps, that Margit has delayed attacks that are hard to read, and people talking about what level they were able to beat Margit at.
    Isn't it obvious to see the community here? People are TALKING about a boss they all had to face collectively, we all shared this experience. There is a community with all of us giving advice, helping, and sometimes roasting each other just a bit. You don't get that with the first boss in a Ubisoft game.

    • @MrSkater2001
      @MrSkater2001 2 роки тому +49

      Exactly. No one gave a fuck about far cry after 4 and they’re butthurt that every game they make is the same and you played it by watching the trailer

    • @swordssolitude3861
      @swordssolitude3861 2 роки тому +40

      Just wait til you reach Smarag the Refunded

    • @togodragon
      @togodragon 2 роки тому +64

      @@swordssolitude3861 That name makes it sound like I'm gonna be violated.

    • @swordssolitude3861
      @swordssolitude3861 2 роки тому +78

      @@togodragon violation, but a fluttering notion in the shadow of the colossus. Smarag, a hellkite who shrieks “you don’t have the right, O, you don’t have the right.” In flames he writes your gurgling sonnet, choked on forty times, a stinging nettle in red, a blue serif flame, bloody font that taunts, signing in furled fingers, forty times, now fifty, signing you off: You Died

    • @chips7083
      @chips7083 2 роки тому +6

      @@swordssolitude3861 smarag is optional though and pretty out the way, hes also a pretty fun fight

  • @saaaaaame
    @saaaaaame 2 роки тому +242

    Western AAA 'Strong female character': Explains for 10 minutes why she is strong, has overexaggerated musculature to show she is strong; proceeds to be weak and shallow character design that no one cares about.
    Elden Ring Strong female character: "I am Malenia, blade of Miquella. I have never known defeat"; proceeds to beat your ass for 5 hours straight without further elaboration.

    • @Bawks_FEET
      @Bawks_FEET 2 роки тому +3

      💀💀💀

    • @Sauronyx
      @Sauronyx 2 роки тому +38

      And also:
      Royal Knight Loretta.
      Crucible Knight Siluria.
      Certified badasses in their own right, even if not as noteworthy as Malenia.

    • @FZJanimated
      @FZJanimated 2 роки тому +55

      the western idea of what a strong female character is so lazy it hurts.
      is either a rude condescending person that talk shit all the time or is a generic heroine that constantly remember you that she is a strong independent women and everytime she does something, she have to taunt a random dude.
      "what? i cant eat doritos because im a girl?"

    • @Alejandro-fr9jc
      @Alejandro-fr9jc 2 роки тому +14

      Don’t forget lady Maria and sister friede 🙂 fromsoft stays on top

    • @Thelastdan
      @Thelastdan 2 роки тому +8

      Western stronknfemale characters always have to be a stereotype, Japanese devs give you a regular looking women with Superman powers or magic

  • @AndyIsLazy18
    @AndyIsLazy18 10 місяців тому +11

    8:06 "Do you know how you graduate business school? You quit and you start your own business" LMAO

  • @brotato9713
    @brotato9713 2 місяці тому +2

    Originally when we got a Ps5 we also bought Elden Ring for my dad because he is a Dark Souls Veteran and because he has played almost every Soulsborne game. Eventually I watched him play, sitting next to him on the couch. It quickly became a habit,
    and because I was really invested and he encouraged me to, after a week I started playing too.
    Week after week we would watch eachother play the game.
    We would both get amazed by the sheer size and depth of the game.
    We would share new things, places, weapons and secrets we had found while searching on the internet and we'd help eachother out.
    So many memories.
    I even eventually surpassed him in progress eventhough that was the first souls game I had ever played (granted he doesn't have as much time for the game as I do).
    At this point this game has become tradition to us and we bonded more with the help of Elden Ring.
    After that I got to playing Bloodborne for the first time.
    Now in 2024 we are playing the Demon's Souls remaster still helping eachother out and finding new things. He even gets to bring up things about the game he still remembered.
    So all in all this game is the greatest game I have ever played, has become tradition in my household and introduced me to a new game genre.
    Simply Amazing.

  • @TobyKBTY
    @TobyKBTY 2 роки тому +2451

    Bless Miyazaki and his teams. Thank the stars we have a game developer head who actually puts vision and direction and fans ahead of many of the trends of modern gaming.

    • @TronSAHeroXYZ
      @TronSAHeroXYZ 2 роки тому +7

      I wish I never wasted my money on this crap. Most garbage game I've ever played. And I've played a lot of games.

    • @kyaryi1
      @kyaryi1 2 роки тому +237

      @@TronSAHeroXYZ Tell me you suck without telling me you suck.

    • @d-dawg3568
      @d-dawg3568 2 роки тому +127

      @@TronSAHeroXYZ you should play P2W games instead, you deserve it.

    • @TheRealGigaCat
      @TheRealGigaCat 2 роки тому +96

      @@TronSAHeroXYZ why did you wasted money on this crap. Oh wait! You didn't manage to get past the introduction area? Lmao

    • @TheHalloweenSpirit
      @TheHalloweenSpirit 2 роки тому +23

      Since Demons Souls and the first Dark Souls, Miyazaki directed masterpieces and always evolves his concepts, slow but with sense (more direct and aggressive with a Lovecraft and Hammer homage = Bloodborne, more combat styles and stealth with based japanese folklore = Sekiro, all the learned on an open-world game = Elden Ring)

  • @user-dq6se6er8j
    @user-dq6se6er8j 2 роки тому +1915

    Elden Ring reminds me of a game from the 90's. It's a great game that is great on release day. No microtransactions required, straight out the box ready to play.

    • @sacknutgaming2428
      @sacknutgaming2428 2 роки тому +128

      Its such a refreshing feeling lmao

    • @costanza7013
      @costanza7013 2 роки тому +54

      Gives me hope for future games.. slight hope but still

    • @kian26master
      @kian26master 2 роки тому +10

      Triangle Strategy as well.

    • @glungusgongus
      @glungusgongus 2 роки тому +5

      @@kian26master Bruh why the fuck did you just say Truangle Strategy bruh

    • @kian26master
      @kian26master 2 роки тому +9

      @@glungusgongus Because the game has content out of the box with no microtransactions

  • @ItachiUchiha-nx5kq
    @ItachiUchiha-nx5kq Рік тому +21

    As someone who literally came into elden ring as someone who’s never played a game like this. My “open world games” are ocarina of time and majora’s mask or Spider-Man 2 on the GameCube. This game was this BEST GAME I’ve ever played. I’ve never been so immersed into a game before. It was the hardest/easiest game I’ve ever played. The first sentinel and Margit are the best examples. You go at them hard af and get your ass beat. You explore, learn, and gain xp and come back for either a badass fight or you’re OP for that boss and beat their ass like they did to you. If you have a problem with this game tbh I don’t respect any of your other gaming opinions.

    • @FamiliarAnomaly
      @FamiliarAnomaly 6 місяців тому

      Some people just dont like certain genres bro - like i am never gonna play a moba

  • @LK-qk1fk
    @LK-qk1fk Рік тому +34

    I literally bought this game 5 days ago - I remember seeing it and thinking "Blimey, £50 and not even reduced in the steam summer sale...maybe I should leave it". Bought it in the end and I've never been happier with a choice. I can see how the price tag is justified, no micro transactions, huge open world with breath taking views, fantastic characters and gameplay, tons of hidden or secret spots to explore and discover. I've so far sunk 32 hours, im level 70 and I plan on maxing out and finding everything I can. So many modern Western developers don't hold a candle to the brilliance of this game. I've never played a Dark Soulsesque game so this was a breath of fresh air. Needless to say I've got my sights on Dark Souls 1-3 once I complete this game.

    • @ankthares6474
      @ankthares6474 Рік тому

      the max level is 700+, good luck with that !

  • @88joshuajohnathan
    @88joshuajohnathan 2 роки тому +997

    "imagine getting taken to task by a furry.... I mean this guy just got UWU'd into the DIRT."
    holy shit that was 100% top shelf comedy gold Asmon.

    • @chrome6113
      @chrome6113 2 роки тому +12

      I was wheezing. I was laughing so hard i got stomach ache.

    • @unknownguyindo4356
      @unknownguyindo4356 2 роки тому +17

      It's 9:03 if other people want to see.

    • @AzureTheAvian
      @AzureTheAvian 2 роки тому +28

      Happens more often than you think. Furries tend to hyper fixate on things they enjoy, and get really good at it. My BF is a game dev himself, and knows his shit.

    • @prismknight353
      @prismknight353 2 роки тому +14

      I would pay money to see that same guys tell Ubisoft that “your showing Maidenless behavior”

    • @denkerbosu3551
      @denkerbosu3551 2 роки тому

      @@AzureTheAvian I heard the same about autists.
      Wait...

  • @joshs2734
    @joshs2734 2 роки тому +497

    Ubisoft being described as an "Open world sandbox generator" is just the best thing I've heard all year.

    • @queenofdarkness3341
      @queenofdarkness3341 2 роки тому +6

      wasnt there maps in halo called sandbox lol

    • @jesustyronechrist2330
      @jesustyronechrist2330 2 роки тому +25

      They've build amazing technology and tools for creating massive open worlds in just few months.
      The problem is they don't know what to do with the open worlds. They know they "sell", but have absolutely 0 idea what purpose they serve.

    • @christophluger793
      @christophluger793 2 роки тому +8

      @@jesustyronechrist2330 Ubisoft games are like getting orders from your mom ("Clean room: 0/1", "Bring out Trash", "Epic Grocery Adventure")

  • @toryunaminosaki1022
    @toryunaminosaki1022 2 роки тому +12

    To be fair, the game puts a world boss right in the path you're suggested to take specifically yo teach you to not always take the obvious path. If you can't get past it, check your options, explore elsewhere for a bit before you come back

  • @adrianfsward
    @adrianfsward Рік тому +39

    "It looks good enough, and that's good enough" I wish more devs thought like this

  • @JesseIngalls
    @JesseIngalls 2 роки тому +1506

    I have 80 hours in elden ring playing blind and I’m still finding huge castles, dungeons, caves, enemy types, etc. and I’m just blown away by how well they did on this. I’ve loved all there games since dark souls 1 and they never fail to amaze.

    • @cykablyat9526
      @cykablyat9526 2 роки тому +45

      and it just keeps getting better and better

    • @jonathanbusche8093
      @jonathanbusche8093 2 роки тому +29

      Ye. I'm 102 hours in and I doubt I'm even a fourth of the way done with my first playthru. The exploration factor and co-op is seemless.

    • @mlg_papajohn4206
      @mlg_papajohn4206 2 роки тому +17

      Yeah dude I still haven't done the godrick fight because I'm too busy exploring everything and it still blows me away

    • @JesseIngalls
      @JesseIngalls 2 роки тому +58

      @@radicalindividual7774 This sounds like something I'd say after getting railed by godrick 85 times lmao

    • @master-dukecuthbert5061
      @master-dukecuthbert5061 2 роки тому +19

      Speaking of... one of my favorite Twitter takes on the game is “lack of enemy variety and incentive to explore.” Lol

  • @billbadson7598
    @billbadson7598 2 роки тому +511

    Maybe this outs me as an old man, but what I love about elden ring, and the soul series generally, is it feels like playing a game from before the internet existed. The game is so obtuse and unintuitive sometimes that, even if you go online and read everything about it, it feels like there is always more hidden in the depths. Before the internet was in wide use, if a game had secrets or cheat codes or cool quirks, it wasn’t always common knowledge. It was playground rumor, something a kid told you his older brother told him. You never knew if it was true or BS, and because instructions were passed down imperfectly by word of mouth, half the time your info was only half right. Every time you discovered something it was exciting. Finding Ash Lake in the first Dark Souls was mind blowing, because it was a whole new zone hidden behind multiple secret walls and definitely off the main path. Finding a new bombable wall in the original legend of Zelda was amazing, finding the code to play the card game in the original final fantasy was amazing.
    I enjoy the recent FarCry games as almost interactive movies, but do I ever go do the 500 clearly-marked side quests? No, never. When it’s all laid out like that it’s a chore, not an adventure.

    • @mattbradley408
      @mattbradley408 2 роки тому +22

      Fucking awesome way to put it

    • @ciderman13576
      @ciderman13576 2 роки тому +20

      I'm quite young (22) and these are the kinds of experiences I'm always chasing. The mystery and the adventure and the discovery of something new that it feels like even people who beat the game several times over might have missed. Elden ring provides this and it makes me so happy :)

    • @michaelm6179
      @michaelm6179 2 роки тому

      Well you just made me realize my age, thanks fucker.

    • @christophluger793
      @christophluger793 2 роки тому +1

      That's exactly how I feel. Great comment 👌

    • @davidbailey6397
      @davidbailey6397 2 роки тому +4

      51 year old concurring here. Fantastic game.

  • @gamedevelopment1092
    @gamedevelopment1092 2 роки тому +11

    I am in college for Game Design you are absolutely right here our teachers have a one-track mind of how to do things. We have learned bottom-of-the-barrel concepts and they expect us to know everything. I get most of my information from UA-cam and it is ten times more helpful than any teacher at my school. The state of the industry is in need of a change. Elden Ring in my opinion is a game changer and I have never played Dark Souls previously. I love it!

  • @benkse2010
    @benkse2010 2 роки тому +14

    I have never played a From’ game before ER, and I’m in love with it. I had avoided every other souls like game, for fear of being more frustrated than anything but i wanted to suck it up and give it a try. As a complete noob, i found my way after the first 10 hours and now I feel super confident going forward with trying other From’ games. Couldn’t agree more with the “engineered without monetization in mind”, its one reason why I don’t really buy a lot of games anymore. Valheim, and Pillars of Eternity are the only 2 RPG’s I have bought since Skyrim came out! So ER really hits home with me, it is just genuinely made for gaming.

    • @kidnamedfinger2840
      @kidnamedfinger2840 Рік тому

      U played any more from soft games after trying elden ring?

  • @massam9343
    @massam9343 2 роки тому +2206

    You can just tell that souls-like games typically respect the player's intelligence and ability to improve. They say "You can do it" just by existing. Where as the Ubisoft mold for open world design says "You don't know what you're doing, you need us to tell you everything". And I say this while having enjoyed Far Cry, Watch Dogs and Assassin's Creed titles in the past.

    • @psyfozim
      @psyfozim 2 роки тому +66

      Yeap. Throwback to Megaman Sequelitis.

    • @asiamatron
      @asiamatron 2 роки тому +8

      Yeah I can see how that might be the case. I also wonder if it's possible that devs such as Ubisoft just don't want players to miss out on stuff they think is cool. So they make sure players have a way to avoid missing stuff. I am willing to consider both possibilities at this stage.

    • @nostalgiagaming560
      @nostalgiagaming560 2 роки тому +3

      Honestly I agree 100%, though I will say, AC 1 is still great, graphics aside ofc.

    • @Kenruli
      @Kenruli 2 роки тому +36

      @@dreamether7808 I can see why you like Valhalla but to me its just big fantasy crap that I dont want Assassins creed to be

    • @urbanponcho
      @urbanponcho 2 роки тому +10

      @Man of the Rain I think assassins creed odyssey had so much potential with Greek mythology and I had fun playing it because of that. But the way I would get quests that would just stack up because I wasn’t even close to doing them was obnoxious

  • @nathanfebuary2206
    @nathanfebuary2206 2 роки тому +669

    I don't even want to beat Elden Ring, I just love running around doing my own quests shaping my own experience in a world that is gorgeous. It's like a virtual D&D game without dice.

    • @phoenixeye4610
      @phoenixeye4610 2 роки тому +46

      Yeah same dude, I am at like 80 hours in and only played on one save and still haven’t beaten the final boss

    • @paulmvalexander26pa
      @paulmvalexander26pa 2 роки тому +16

      Agreed! I like running into stuff or using the mimic viel to hide from invaders or whatever. I also like how they made dungeons and over world experiences that utilize all the mechanics of the game.

    • @crackededge9351
      @crackededge9351 2 роки тому +8

      @@phoenixeye4610 It’s normal to be 80 hours in and not finish the game, I’m 100 in and just got to the final area on the map. Depends on how much explorations and optional bosses you want to do.

    • @kodosquea1994
      @kodosquea1994 2 роки тому +9

      @@crackededge9351 I'm 100 hours in and still haven't done Raya Lucaria LOL

    • @christianvalone378
      @christianvalone378 2 роки тому +2

      I’m on the last boss before you beat the game and I feel the same way. I keep putting it off to explore the area and just so as much as I can before beating it

  • @SAUCE2001
    @SAUCE2001 2 роки тому +59

    I went from watching Asmons struggling with platforming, to the deep psychological implications of knowing your audience. The whole “bottom of the barrel people teaching bottom of the barrel mentality” is so true. If they knew how to be successful in their field, they wouldn’t be teaching. They’d be in the field. Just finished my Junior year of College, hopin to Direct/Write films, and it’s crazy how much that applies, like you said, to any concentration really.

    • @timothymoore2966
      @timothymoore2966 Рік тому +5

      He really is a good content creator. He’s not just putting on a show because he has to be there. He’s very genuine and a good influence this younger gen of gamers should be influenced by.

  • @kayp.2353
    @kayp.2353 2 роки тому +7

    I wish there was a sort of “quest log” that would keep track of all the NPC quest lines I’ve encountered. It can be tough if your schedule will sometimes mean you can’t play for a few days. Coming back I pretty much lost all my memory and just level up and kill random things and go to random places, and then if you do something else you could cut off completing that initial quest entirely. I somehow messed up the quest to get Irina’s letter to her father. He’s just not at the castle period, and she’s already dead so I can’t really “restart” so I feel bad 😭

    • @kayp.2353
      @kayp.2353 2 роки тому

      @@BasisJumper don’t be a smartass lol, coming into this game blind with the content within the game it can overwhelm anyone who isn’t familiar with a FromSoft game. Just because I share an opinion of convenience doesn’t mean I’m incompetent, though

    • @kayp.2353
      @kayp.2353 2 роки тому +2

      @@BasisJumper oh! Sorry about that, UA-cam comment sections are usually ruthless so I’m prepared to get shit on by strangers 😅😅 But You’re right either way, It’s a surprise for me because RPG’s usually can’t wait to shove those tutorials in your face and hold your hand through the beginning essentially, and have quest logs. I love it for the inconspicuousness for sure, though, shows it’s flexible to play anyway you like.

    • @KBergs
      @KBergs 2 роки тому

      An in game journal with the convos of the NPCs would be a nice QoL. I end up looking up what they said because I forget, then you get spoiled by accident.

  • @immadoyarealgood7803
    @immadoyarealgood7803 2 роки тому +769

    The dead space games had the best ui integration I've seen. Just brilliant, and designed in a way that kept you immersed in the game instead of looking all over the screen at different bars and icons

    • @YISP7
      @YISP7 2 роки тому +22

      Thought the same :)

    • @berthein5476
      @berthein5476 2 роки тому +2

      Division 2 as well. Id say division is even more immersive

    • @thatoneguy5001
      @thatoneguy5001 2 роки тому +98

      @@berthein5476 division is immersive till a New Yorker wearing nothing but a beanie and parka eats like 30 bullets

    • @herrjudge5141
      @herrjudge5141 2 роки тому +1

      Yes a truely brilliant design I cant wait for the reboot.

    • @MrBuns-yi2hk
      @MrBuns-yi2hk 2 роки тому +9

      Can definitely agree. It's also nice that most of the UI elements are located close together and are pretty clear and easy to understand. A big part of what makes Dead Space spooky for me is the lack of a standard HUD.

  • @bk8230
    @bk8230 2 роки тому +1490

    Elden Ring is great in a lot of ways. I am glad the game is hard and doesn't spell everything out. Like old games. Like original Zelda, Mario, and many more were simple in concept, but challenging for everyone.

    • @joebidenshandler2149
      @joebidenshandler2149 2 роки тому +16

      The original Men In Black game needs a mention on that list
      If you know you know 😉

    • @klaus8456
      @klaus8456 2 роки тому +78

      Elden ring is like one of the last games that has the essence of back in the day games, like when as you said mario used to be harder and every game was kinda less child friendly.

    • @tyshred9251
      @tyshred9251 2 роки тому +23

      Yeah having to figure it out is part of the fun. Souls games have always had the most loyal, helpful, and all around nice community out of any game I've ever played. So between all of us the game gets solved pretty quickly. All the side quests and everything hidden, gear for builds and figuring out pvp builds.

    • @ANTH0NY0076
      @ANTH0NY0076 2 роки тому +13

      Personally i don't buy ubisoft product because they are half-made product as their only focus is woke/diversity and shitty diversity hires instead of competant people. Ubisoft should focus on making actual video games with competent people, no micro-transaction and then maybe! people would like their games

    • @uhhhpvp4691
      @uhhhpvp4691 2 роки тому +4

      Exact reason I play Elden Ring it has the old school rpg/DnD feel to it.

  • @derdude8201
    @derdude8201 2 роки тому +7

    I never felt myself as a hardcore gamer. Neither when I was playing Age of Empires as a seven year old kid on my slow windows 95 PC nor when I played days in a row on my beloved x360. Maybe a little bit at the point I played CoD as a professional on tournaments when I caught myself skipping school in favour of training with my CoD clan.. But nowadays I am the epitome of a casual gamer. After weeks of Oblivion, Skyrim, Mass Effect, Fallout (list continues till the end of days) and all kinds of open world RPGs I must admit: Elden Ring truly is one of the best games I ever played. PERIOD. It is my first fromsoft game and it won’t be my last. I am amazed by the amount of creativity the devs put into this masterpiece. The best UX I ever made with a game. And the graphics are wonderful. Show me another game where you’re able to look in whatever direction you want and it looks like a beautiful painting. This game is delicious! Yummy.

  • @georgeide2337
    @georgeide2337 2 роки тому +4

    This game recreated the feeling i had when i first got hooked on Dragons dogma dark arisen or Witcher 3. Both has flaws and DDDS was very limited by budget but still managed to earn 600+ hours of my time over the years. After years of thinking id outgrown video games in general since nothing could hook me ive finally got the feeling of enjoyment back.

  • @davinci451
    @davinci451 2 роки тому +364

    A company gave players what they want, instead of telling them what they want. The companies that don't like that, are probably the same ones that could learn the most from it.

    • @cloudededen5819
      @cloudededen5819 2 роки тому +3

      Gz on the likes, love you

    • @1810jeff
      @1810jeff 2 роки тому +3

      Bingo, that's the reason why they are trying to drag it. They realize that they can't compete in the gaming market if a company actually gives the customers what they want instead of trying to mold their customers into cookie cutter loving NPCs

  • @hush8108
    @hush8108 2 роки тому +343

    The thing is, having an fps drop every few minutes - or in my case once every few hours - being the main concerning issue/bug on release is pretty phenomenal.. if we look at nearly ANY release in the last 2 years, you'd see "massive frame drops" listed on a massive bug-list, absolutely dwarfed by much more imposing issues. They made fun of themselves twice as hard as they tried to insult elden ring.

    • @shreksmeatballs9435
      @shreksmeatballs9435 2 роки тому +51

      Yeah that's what I thought too! The fact that people are saying that performance issues are the biggest and only actual issue just tells me that this is nothing short of a masterpiece lol.

    • @Jasar25
      @Jasar25 2 роки тому +4

      I've played for almost 160 hours and i memorized a few locations when game has these drops or stutters, and honstly the only time i messed up bcs of it was tree sentinel, and you arent even obligated to fight him at the start of the game. Sewers in the capital where one gargoyle jumps down from the celling, raya lucaria main gate when elevater first take of.

    • @rottengrapes8605
      @rottengrapes8605 2 роки тому +1

      yeah for being one of the only problems with the game at launch, it's so much better than so many other recent big name game releases

    • @Scott-tk8gi
      @Scott-tk8gi 2 роки тому +4

      Compare this to dying light 2 pc release, half the key binds were broken and I still can't climb ropes or use my paraglider without my grapple also firing on the same key press for some reason, nvm the sheer amount of bugs and glitches and performance issues, wasn't even planning on getting elden ring but glad I did, and if fromsoftware can release this game as big as it is with only performance being the only real issue and just for pc really, theres just no excuse for other big dvelopers anymore to launch shit games

    • @Regan995
      @Regan995 2 роки тому +1

      Dying light 2 runs waaaaay worse than elden ring and looks much worse i havent noticed any frame drops in elden ring yet running on max while dl2 struggles to run on min settings

  • @phyzarel1845
    @phyzarel1845 2 роки тому +31

    No lie, the quest system isn’t “bad” its just weird and niche. It’s easy to just bypass something in a quest entirely because of lack of information or just following a quest can be a bit of a challenge but I wouldn’t say its bad.
    I have gotten super mad at the fact that it takes me hours to finish a simple questline without a guide but at the same time I kinda have myself to blame because character dialogue really does just be like
    “Hey GO NORTH DUMMY I think summ might be there idk”

    • @anarche4900
      @anarche4900 2 роки тому +4

      Nah they do need a better quest system way too vague it’s my only complaint what’s the point I don’t feel like watching a UA-cam video that tells me where to go when the game can

    • @wrathfulgaming3373
      @wrathfulgaming3373 2 роки тому +3

      @@anarche4900 pay attention to the dialogue.

    • @anarche4900
      @anarche4900 2 роки тому

      @@wrathfulgaming3373 blah blah blah nonsensical excuse to not get with the times and fix an inconvenient piece of game design

    • @wrathfulgaming3373
      @wrathfulgaming3373 2 роки тому +1

      @@anarche4900 Damn, no wonder you're lost. You can't even remember basic instructions.

    • @anarche4900
      @anarche4900 2 роки тому

      @@hughmungus431 NPC NPC BRO IS GOOFY AHAHA💀shut yo ass up nobody wants to replay a game 10 times trying to figure out what quest was locked out because they missed a different characters quest by completing another

  • @damiansalza7297
    @damiansalza7297 2 роки тому +13

    I have been playing video games since they first began (yeah pong, I'm old lol). Elden Ring is not perfect but the pros far out way the cons. I would go as far to say this game is the best designed game I have ever played and believe me I haver played them all. The combat system alone is a thing of beauty. Sad to see these salty cry babies instead of supporting the gaming community and taking notes like they should.

  • @OMGmyFACE
    @OMGmyFACE 2 роки тому +461

    The biggest thing for me is the sheer size of the world and how there's a boss or dope item literally everywhere without it being stale and how Ubisoft would've sold all of that for an extra $40 as a season pass. The game feels like it's got all the DLC in there already at launch like it should be.

    • @Voldrim359
      @Voldrim359 2 роки тому +71

      A complete game... But we didn't see those for like 15 years, so it feels new, damn...

    • @Fightsome64
      @Fightsome64 2 роки тому +29

      @@Voldrim359 Honestly it used to be like that, but then internet made updates possible and things went downhill...

    • @Voldrim359
      @Voldrim359 2 роки тому +40

      @@Fightsome64 i can't blame a tool for how it's used, but i can blame who use it

    • @goldenArmadilous
      @goldenArmadilous 2 роки тому

      Facts@

    • @Sieghiro
      @Sieghiro 2 роки тому +9

      @@Voldrim359 A complete AAA* game. I've played so many indies to their satisfying ends.

  • @august297
    @august297 2 роки тому +274

    One thing I noticed immediately is the lack of a mini map with Elden ring. When a game has a mini map I spend half the time looking at a small corner of my screen to see if Im walking the appropriate path as opposed to actually looking at the game. As for user experience Elden ring takes a unique approach. Similar to Sekiro you as the player have to unlearn what souls games have taught you. And its immediate too. Tree sentinel is almost impossible without perfect play, yet 20 seconds away you can get a horse that makes the fight manageable. It truly gives the player variety to their approach. So from something as simple as UI to complex as UX, Elden ring does have a freshness to it that stays true to the souls format but still offers something new and unique.

    • @alec1430
      @alec1430 2 роки тому +1

      Well said

    • @TiagoSilva-rv2ws
      @TiagoSilva-rv2ws 2 роки тому +2

      I was the only one of my friends to beat the first sentinel at lvl 1 it took me a while but I love a challenge and it made me way more prepared for the first boss that I forgot the name of 😂

    • @liammahan4497
      @liammahan4497 2 роки тому +1

      I remember just finding ranni because I went the opposite way I was trying to go. Would have been upsetting to not find her if I had a minimap lmao

    • @alexisvillanueva1570
      @alexisvillanueva1570 2 роки тому +3

      I have 15 hours on it and now I realized I don’t have a mini map.

    • @darrinEH
      @darrinEH 2 роки тому

      I always turn the minimap off

  • @samkaeppel1160
    @samkaeppel1160 Рік тому +1

    My problem was as soon as I learned I could just skip bosses to access more areas I did that for almost every boss and side boss until I got to the point that I forget what I had skipped and couldn't 100% the game like I would normally want to.

  • @Philtopy
    @Philtopy 2 роки тому +3

    I actually think that Margit the Fell omen was a masterly made prop.
    Because the new player is almost *forced* to retreat from Margit and start *exploring* the map.
    It is meant as the first lesson of „if you can’t beat him, go somewhere else and try again later (besides the tree sentinel ofc). So the developers have created a nicely made wall for new players to really stop them and say „hey we have made this open world, so please take a look at it.“ and the nice thing is that the player doesn’t even think about the developers here. He subconsciously gets the idea to explore the map to become stronger. He does not realise it was intentional.
    What I find frustrating for me (love the game btw) is the little story exposition. I would have liked if the game would tell us just a tiny bit more about what is going so I do not have to go to google and UA-cam to fill my curiosity. Because many of these lore points are not just overlooked on the way, but can actually only be found at random somewhere on the map.and they had the perfect character for that: the Maiden. She asks us to stick along with us, but we do not actually interact with her at all besides 3 times near the point of grace. In my mind she would have been a perfect character who tells us stuff about the world as we explore it. We go somewhere and she says „ah yes this place I remember blablabla.“ and if you don’t like it you can tell her to shut up and then everything is like it is not.
    But as for now the story is sadly not at all engaging for me. I play it solely for the gameplay and difficulty. It would have been nice to also feel like we are really chasing a story there.
    But we’ll maybe they improve it on the next try.

  • @josephcola9662
    @josephcola9662 2 роки тому +290

    The fact that the *only* major complaint about Elden Ring is frame rate issues, and that those aren't even close to game-breaking, speaks miles as to how good it is.
    Even personally, my only complaint that could be placed on the game itself is that locking on when faced with groups can be an annoying experience because the game tends to not pick the close enemy right in front of me, but instead snaps my camera to a guy 20 feet behind him or someone 270 degrees to my left and on a ledge 10 feet above me.

    • @crackededge9351
      @crackededge9351 2 роки тому +7

      Frame rate issues could be easily resolved if they removed the useless anti cheat (tests have shown you can gain up to 10+ frames per second with the anti-cheat removed) which doesn’t exactly deal with even semi-competent hackers. Easy anti cheat serves zero purpose, except as an excuse for FromSoft to continue to ignore issues with hackers.

    • @crypt_kicker007
      @crypt_kicker007 2 роки тому +6

      When the beginning tree sentinel jumps over me my character starts looking at a goat in the distance and gets cut in half :)

    • @CuZtuga
      @CuZtuga 2 роки тому +5

      @@crackededge9351 The difference is actually so much bigger than that. I tried the official game and then the cracked version without the anti cheat and i went from unstable 20/30 fps in the tutorial area with the grafted to clean smooth 60 fps, it's actually crazy.

    • @Clone4082
      @Clone4082 2 роки тому +2

      MY complaint is when it comes to messages, item notifications, and torrent, when I’m in combat inwant those out aside so it doesn’t interrupt my actions. YES I want to use my flask to bring back torrent, don’t ask me while a crucible knight is mid air about to rock my shit

    • @timdev615
      @timdev615 2 роки тому

      If I cared enough I could name you a lot of things wrong with it. Its just your average souls game.

  • @1nulluser336
    @1nulluser336 2 роки тому +463

    I don’t think I laughed any harder after reading those ubisoft dev tweets. To come from Ubisoft and have the sheer audacity to complain about stability, graphics, quest design, and network connection is fucking crazy.

    • @migueltucabron
      @migueltucabron 2 роки тому +7

      Graphics, stability and quest design have been fine for me in the last years. Didn't really have any problems on PC. Network connections seem to be shit from almost every dev. Never seen a game without issiues.

    • @MN-vz8qm
      @MN-vz8qm 2 роки тому +4

      Except all devs appart from one are from Horizon, and the one from Ubisoft is actually a previous Horizon dev. And they got stomped by a Ubisoft employee after those tweets.
      But it is trendy to spit on ubisoft and it makes views with internet sheeps so...

    • @RRapierre
      @RRapierre 2 роки тому +63

      @@MN-vz8qm Ubisoft will always be shitty for firing the original Assassin's Creed creator, not giving him credit, and extending the franchise past Desmond's death, which was not initially intended.

    • @vothbetilia4862
      @vothbetilia4862 2 роки тому +1

      @@RRapierre That doesn't make an entire company shitty dude. That's really petty.

    • @darthskele
      @darthskele 2 роки тому +13

      @@RRapierre I didn't know about that. That's crazy

  • @RadioAshen
    @RadioAshen 2 місяці тому +4

    They're mad because they dont get it.

  • @isaacdennehy4563
    @isaacdennehy4563 2 роки тому

    dead space is a good way of showing a ui and for Callisto protocol with health and stasis on the back and ammo only under the gun when aiming love that type of ui

  • @thomasparkin259
    @thomasparkin259 2 роки тому +217

    Margit is when the game takes off the tutorial gloves, you need to be sufficiently good or to have explored enough to have good gear and levels to beat him.
    If you can't beat Margit even with summons you should go try something else in the world, you have all of Western Limgrave and the Weeping Peninsula to explore as a noob, you can do bits of Mistwood too if you avoid the forest proper.
    Explore, learn level up and find some better loot.
    Then try Margit again.
    Elden Ring is probably the most forgiving soulslike from FS, there's pretty much no point that's a 'Git Gud' wall like O & S that I've experienced so far.

    • @randomperson-up5vt
      @randomperson-up5vt 2 роки тому +2

      I can name a few but they are technically optional. You only need 2 greater runes to go main capital for the next part of the story if that's your choice.

    • @mayonnaise2396
      @mayonnaise2396 2 роки тому +14

      G o d s k i n D u o

    • @baltstop2702
      @baltstop2702 2 роки тому +4

      Maliketh

    • @Osonyth2003
      @Osonyth2003 2 роки тому +1

      FEAR THE OL ROLLY POLLY BOSS

    • @justaweirdtree9645
      @justaweirdtree9645 2 роки тому +3

      Nothing is more satisfying than beating a Surprise! Souls first try through pure tryhard skill and luck.

  • @soap9277
    @soap9277 2 роки тому +276

    This is my very first Souls game, and I made the mistake of throwing myself at Margit way too early. Little did I know that I'd have to defeat like five or six field bosses before I was even remotely prepared to take on the big guy, and even then he was still a challenge. Even then I don't think that this is bad game design or anything. These games are all about exploring and growing stronger to face stronger challenges.

    • @soap9277
      @soap9277 2 роки тому +2

      @@braidena1633 At first I was worried that I wouldn't like the game, but I've gotta say that so far it has the potential to be one of my favorites of the past few years. I'm not too far in yet, but from what I've experienced so far, and all the good things I've heard, I'm excited for the rest of the ride.

    • @Osonyth2003
      @Osonyth2003 2 роки тому

      Go on my maidenless brother

    • @nguyeninhtri1155
      @nguyeninhtri1155 2 роки тому

      You can do it! Don’t give up, skeleton!

    • @BananaHoardX
      @BananaHoardX 2 роки тому +1

      I somehow forgot about margit and made it to atlas plateau, then fought Rahdan and after that I realized "Wait, I just defeated a big boy... maybe Margit will be an ant now?" I CRUSHED the entire castle.

    • @ad_astra468
      @ad_astra468 2 роки тому

      @@BananaHoardX Yeah I also walked past Margit just from exploring but I realised it way sooner

  • @AlexFord
    @AlexFord 2 роки тому +16

    I’m a developer. You are absolutely correct about UX being all aspects of user experience. We often storyboard many flows of potential user paths through an app. UX gets entangled with UI because in most software the distinction is more subtle since the whole app is interacted with via UI. In games there is a whole portion of the app that we don’t think of as User Interface. The controller, mouse, keyboard, menus, and HUD elements are what we usually think about as user “interface”. A UI is just one element of the total User Experience.

  • @russdunnett5997
    @russdunnett5997 28 днів тому

    with the UI i reckon it is for different circumstances, I reckon taking the angle of having a custom Ui we can set up like GOW. Like having UI more viewable (hp other stuff like that) in combat then turning off outside of combat.

  • @ryanslack2666
    @ryanslack2666 2 роки тому +629

    Elden Ring is my favourite game of all time. My grinding FEELS meaningful. The story FEELS deep and impactful. I FEEL immense satisfaction when I beat a tough boss. The game is a 10/10 for me.

    • @twl148
      @twl148 2 роки тому +47

      it really makes you feel like elden ring

    • @higgsbonbon
      @higgsbonbon 2 роки тому +28

      @@twl148 this really has been... an Elden Ring®

    • @hardlo7146
      @hardlo7146 2 роки тому +2

      Why are you grinding? You don't need to grind in this game 😂

    • @ryanslack2666
      @ryanslack2666 2 роки тому +16

      @@hardlo7146 Runes dude. Grinding runes and levels.

    • @hardlo7146
      @hardlo7146 2 роки тому +7

      @@ryanslack2666 That's what I'm saying, why do you need to grind levels? Bosses grant more than enough so long as you upgrade your weapon

  • @PabloTV100
    @PabloTV100 2 роки тому +538

    UX designer here and I can clarify that ux revolves around the research and data that informs the functionality and intuitiveness or ease of use. Essentially the way to validate usability and great user experience revolves heavily around user testing and iteration. I believe FromSoft purposely makes their games very cryptic and does not provide the most guidance which Is why there might be ppl saying "oh the ux is terrible, I don't understand where I'm suppose to go, what is this story, where did this npc go, Yada yada". However fromsoft does this by design, understanding ux is also understanding your primary target audience and THAT is huge in the decision making of the ux and ui.

    • @Chubbajawa
      @Chubbajawa 2 роки тому +60

      Most games were like this before. No compass pointing where to go, sometimes no map, no hand holding. Just go in and explore the world in front of you.
      There are a lot of the opposite. Gta holds your hand and is a fun experience, they tell you what to do. Drive there, kill that, steal that, chase the guy, lose the cops, etc. You can put your brain down and just do a bunch of predetermined tasks with predetermined ways.

    • @darrenwastestime
      @darrenwastestime 2 роки тому +24

      Fromsoft also understands that everyone will look things up online

    • @muffinman2546
      @muffinman2546 2 роки тому +33

      Half Life 1 as an example is still a good game and holds up well.
      -
      "Being cryptic" isn't a problem if your protagonist is mute and you explore an unfamiliar environment which gives way to thoughts and questions on it's world.
      -
      You don't need to be told where to go if your world is designed to be explored.
      Admittedly difficult if implemented into let's say Assassins Creed where the world is built in a familiar environment and most, if not all collectibles are hidden and most equipment stores look alike.
      -
      In a Fromsoft game, your paths only lead to progression.
      You know where you came from and you know where to go: the big fuck-off cathedral/fortress in the distance passed the tougher enemies away from the dungheap you've rissen from.
      -
      A Fromsoft game is a game where you get tougher to beat enemies tougher than you & you go out there to beat them and take their gear.
      -
      You know, Borderlands is a nice game with a similar premise. I'm getting the idea that people who complain about Elden Ring simply can't navigate it's world without a marker & compass attached to their forehead. Like they just don't have a basic sense of direction. Like you just throw them in the woods and they curl up & start crying because they don't have wifi signal to use Google Maps, meanwhile there's a lighthouse in the distance. If players can't adapt then they simply fail.

    • @mikemck4796
      @mikemck4796 2 роки тому +1

      @@Chubbajawa Most games were like this before? What, like Oregon Trail?
      Since the advent of open world games, they’ve been trying to get better at telling players where to go given they’re massive open worlds.
      Elden ring essentially throws its hands in the air, so it’s not surprising players are doing the same.
      I don’t mind games existing that are not for me. But it is a bit humorous when a fan base goes into “it’s not a bug, it’s a feature!” mode.

    • @Chubbajawa
      @Chubbajawa 2 роки тому +21

      @@mikemck4796 Before GTA 3 lets say, who heavily popularized the genre. You were thrown in a world and you had to figure out where to go based on NPC dialogues and level design. Even Zelda 64 had a fucking owl telling you what to do, not an arrow pointing.

  • @west4869
    @west4869 6 місяців тому

    26:10 I agree with this, i think the best example is the UI in Dead Space, where all the HUD elements are built-in to the game, and you don't have to stop the game to access any menus. I think that's the best there is.

  • @MegaVirus700
    @MegaVirus700 Рік тому +20

    I think the worst aspect about ER's UI is that when you pick up an item, you need to dismiss the pop-up or else you're locked out of certain actions. This mainly applies to picking things up while in combat. Although in a similar vein, it's kind of annoying that it'll lock some of your controls while also not giving you the option to just inspect the item.

  • @Padawan264
    @Padawan264 2 роки тому +753

    As a full time UX designer I have to say Elden Ring is the first game in years to make me feel emmersed and feel like im building my own path in a pre-built story and world. I have never felt that in a single Ubisoft title. Not to mention that Ubisoft UX is often predatory in order to entice you to spend money. As someone who breaks down experiences for a living, Elden Rings sole focus has been to make you experience the world and its rich story with almost no nudging. Thats the best way to respect both the player and the developer, make it about the work they put in and not the money the company gets out of it. I understand that in basic UX terms of accessibility this game may seem unfriendly, but it truly isnt. It just takes time for you to understand its approach to world building and progression. Which i think its why it is refreshing and new for so many people. You actually have to learn new things for once.

    • @shadowsketch926
      @shadowsketch926 2 роки тому +36

      thanks for this piece of insight.
      this also proves to me that ubisoft is really just catering to the lowest common denominator (which we all knew) to entice them to spend more,
      where as ER focuses more on actual player experience.
      no wonder those ubi devs complained, they got actual competition to box up to now.

    • @blipblop1112
      @blipblop1112 2 роки тому +11

      I think guerilla nailed the recent games, i honestly quite satisfied with the story of the game, i really like forbidden west. But, elden ring is just way too good that i can't say anything about this game...

    • @_Just_John
      @_Just_John 2 роки тому +18

      Elden Ring was the first game I pre-ordered since Dark Souls 3, because I know FROM's design philosophy. While Ubisoft games are not even worth pirating.

    • @MINIMAN10000
      @MINIMAN10000 2 роки тому +3

      I have never heard anyone in game development say UX and mean anything other than "UI/UX" and it's absolutely true from everything I've seen. The usability of the interface is just overly obtuse, awkwardly structured, awkwardly controlled. The usability of the UI as chat tried again and again to explain. Matter of fact sucks.
      However the "UI" seems fine it's just the terms as you have just displayed are often confused as one and the same in order to try to convey what usability people are talking about.
      Just because a game as a whole is well loved doesn't mean there aren't areas that they are lacking and that they are absolved of them. It also doesn't mean every single criticism you can find online about the game holds any merit.

    • @Tragedyval
      @Tragedyval 2 роки тому +5

      the funny story is that on elden ring theres literally no UI.. no quest objective no compass no nothing just health bar

  • @troyhavok8605
    @troyhavok8605 2 роки тому +447

    The only UX issue I would like to see improved is spell selection. Cycling through spells to find a specific spell when you are getting your shit pushed in is a bit difficult, but I can live with it. The game is great. I suppose it's just a UI issue.

    • @shaddykack
      @shaddykack 2 роки тому +15

      Spittin 🗣 📠

    • @heartlessshadow5712
      @heartlessshadow5712 2 роки тому +89

      Quite sure it's a part of the design, being able to cycle from spells easily, means less time in doing your combos, considering that spells in any rpg is already OP enough, imagine a veteran player capable of just animation skipping with ease.
      Preparation IS the concept of Fromsoftware's philosophy in battle. So knowing your magic spells cycle is psrt of that preparation.
      But what do i know, i'm a whip player.

    •  2 роки тому +15

      It's an UI thing. But spells are very powerful in compensation.

    • @cameony
      @cameony 2 роки тому +17

      You can hold the spell switch button to go back to your first spell in the list, same for items. You can't do it with weapons anymore though

    • @damasake
      @damasake 2 роки тому +5

      I want to cast spells through voice commands

  • @Influx27
    @Influx27 2 роки тому +1

    As a Souls player, the only issue I really have with Elden Ring is the same issue I have with all the other Souls games - the target lockon.
    If you're 1 on 1, it's usually fine, but you're usually fighting groups. With groups, it's really easy to get surrounded, or even just ended up locked into the wrong enemy. I'm at the point where I'm fine with tactically switching targets and being situationally aware, but I didn't get there until DS3. Before that I more or less played without target lock.
    Besides that, most people's issues seem like they're more to do with not reading the tutorials or checking out the help button.
    Oh, and XBONE also has performance issues, so it's not really a PC thing. Thankfully it seems a lot better now.

  • @ninjacreeper541
    @ninjacreeper541 Рік тому +2

    I absolutely love this game! I just wish I wasn't so bad at it, I've made it all the way to the beast clergyman and have been stuck there for months 😭 his second phase is HARD

  • @matrix3509
    @matrix3509 2 роки тому +667

    The thing that made Breath of the Wild so good, even though it ended up having its own serious problems, is something that it has in common with Elden Ring: That being that its so much fun just to explore. Every interesting landmark had something to find, had a reward for you. In Elden Ring, your reward was the reason you were playing the game in the first place: A boss. The fact that you get a unique piece of loot basically every time was just a bonus, the boss was the real reward. The problem with Breath of the Wild was that its design elements were at odds with each other. Getting a new weapon didn't feel like a reward because by your next fight, it was likely to just break, so ultimately, getting into combat felt like a punishment. Either way, BOTW and Elden Ring don't fill your map with useless shit that only serves as a distraction from the core gameplay. If your core gameplay is good, I don't want to be distracted from it. Ubisoft open worlds are just checklists. They make it clear from the get-go in their games that the intervening landscape between you and your goal is pointless.
    I'll be happy if Elden Ring makes the Ubisoft formula go extinct completely.

    • @nik_on_discord
      @nik_on_discord 2 роки тому

      Can you explain me what the drama is about i Don understand any terms

    • @hardlo7146
      @hardlo7146 2 роки тому +14

      I don't understand the appeal of BotW. Sure exploring is great, but that's really all it has going for it IMO. Barely any bosses or dungeons, the combat is extremely repetitive since there's only like 5 different mobs that you fight over and over again with the only difference being the color on them. I genuinely believe it only got the praise it got because it's a Zelda game.

    • @gunmunz
      @gunmunz 2 роки тому +5

      Elden Ring took the fromula of BoTW and improved it

    • @hardlo7146
      @hardlo7146 2 роки тому +24

      @@gunmunz BotW didn't invent the formula mate.

    • @hardlo7146
      @hardlo7146 2 роки тому +5

      @@gunmunz Actually Breath of the Wild and Elden Ring have nothing in common other than they are both open world. Entirely different genres, scopes, and rhythm. Incomparable quests and characters, and main story. Combat is but a distraction in BotW from exploration, an afterthought, whilst it's a key component in Souls with extreme variety. Each weapon has unique movesets and abilities that you can change so you get attached to a few weapons, while in Breath of the Wild you cycle through hundreds of weapons with the same few movesets. Just because they're both good open world games doesn't mean they're similar in the slightest

  • @HonestTraveller
    @HonestTraveller 2 роки тому +162

    Elden Ring proved how bad EA and Ubisoft are as companies. I will always support the creators of Elden Ring. The game is absolutely incredible. Huge map design, the exploration is just so good.

    • @NordicVigilante
      @NordicVigilante 2 роки тому +7

      Fromsoft :)

    • @HonestTraveller
      @HonestTraveller 2 роки тому +2

      @@NordicVigilante thanks dude =D

    • @Slimgod89
      @Slimgod89 2 роки тому

      Half of the maps are empty... you are all just bias cause of the hype. They realised the same game 5 time... this time its open world, but the same stolen hud and ui from tenchu, the same stolen movement from tenchu, the same fucking engine, the same fucking everything.

    • @desox123
      @desox123 2 роки тому +26

      @@Slimgod89 You’re literally brain dead have you seen the full unlocked map on elden ring wiki it’s stuffed to the brim with stuff to do just admit you’re a clueless lazy bozo who didn’t explore and needs a Ubisoft waypoint marker to guide your dumbass

    • @vothbetilia4862
      @vothbetilia4862 2 роки тому +6

      @@desox123 Uhhhh, not trying to desperately defend Ubisoft here. But you're comparing two different games that handles open world's differently, the same logic could also imply with CD Projekt reds Witcher Game, and it also uses way point makers too. Yet no one complained. I'm also thinking getting Elden ring too. But the comparison between ACV and Elden ring is kinda dumb considering the game mechanics of both are entirely different from one another.

  • @nerdtopiaball5255
    @nerdtopiaball5255 2 роки тому

    For a top ui I must say nier automatas approach, a very minimalistic ui wich you can remove or add parts like a symbol telling when you can save, if you want you can even remove everything including the health bar

  • @JamesHock
    @JamesHock Рік тому +4

    Ubisoft: "Hey, can you stop working so hard, you're making us look bad"

  • @potocto
    @potocto 2 роки тому +323

    Margit made me explore more of the map and every so often I'd go back to him, the difficulty made killing him way more rewarding. I think Godrick being not too bad afterwards is because Margit already got you to explore and understand the game more.

    • @danielshore1457
      @danielshore1457 2 роки тому +9

      Exactky I went into fight margit like at level 10 and my friends were like "dude you haven't done any exploring at all"

    • @rasputin2750
      @rasputin2750 2 роки тому +9

      it also, funnily enough, helps lore wise too, seeing as how Godrick is supposedly the weakest among the shard bearers, and he uses grafting to increase his strength.

    • @campersruincod6134
      @campersruincod6134 2 роки тому +9

      What’s weird is I had no issues killing Margit but found Godrick’s delayed attacks much more difficult to deal with.

    • @iamMildlyUpsetWithMostOfYouTub
      @iamMildlyUpsetWithMostOfYouTub Рік тому +17

      Funny that margit is there to stop any tarnished that may have the capability of killing godrick yet inadvertently leads to creating a stronger tarnished by forcing them to over level which leads to godricks death.

    • @campersruincod6134
      @campersruincod6134 Рік тому +5

      @@iamMildlyUpsetWithMostOfYouTub I thought Margit was much easier than Godrick’s weird delayed attacks. I hate Godrick.

  • @sads8457
    @sads8457 2 роки тому +304

    I’ve been playing Elden Ring for 25 hrs and holy fucking shit! Game is a masterpiece if you like it or not. When I went underground and saw the sky (Underground) for the first time I- Was fucking stunned! I’m glad I paid 60 dollars just to see this magnificent piece of art!!! I somehow still feel like I’m ripping them off..

    • @Regan995
      @Regan995 2 роки тому +9

      Man 60 dollar games must be awesome with taxes on digital game sales in canada now the price for a new game is 92$

    • @jackharrington2752
      @jackharrington2752 2 роки тому +1

      I hope we get dlc

    • @PeterEhik
      @PeterEhik 2 роки тому +1

      To be fair you haven’t played long enough to call it a masterpiece. I’ve played 88 hours and I’m level 106 and the game kinda drops off in terms of balance and quality after you leave the capital, probably could’ve ended at the capital or at least be balanced better. There’s a boss in the mountaintop of the giants that’s damn near broken in terms of balance, you’ll see when you get there. I love fromsoft, played all their games in the last 10 years except for DS2 and this is like below Bloodborne, Sekiro. Dark souls and dark souls 3 for me

    • @mendeleyev1790
      @mendeleyev1790 2 роки тому

      @@PeterEhik but i dont get it, that boss took me three tries im having issues with the balance that people are talking about, most of the time if they one shot you you turn around and explore some more To beat them.

    • @mendeleyev1790
      @mendeleyev1790 2 роки тому

      @@PeterEhik exept those fucking bleed dogs those are actually broken

  • @iamabread9614
    @iamabread9614 Рік тому

    In a game I spent over 2 hours just trying to find a thing that would lead me to the next quest. I discover it was a chain quest and made me go back to previous locations and find specific things to trade that then will lead me to another. What did I get? A weapon that is slightly stronger than my current weapon. Still I love the game because it was awesome when I finally finished the quest and I love the game since then.
    The game is called Phoenotopia. An indie game that started as a flash game then the creator after 6-8 years created a full game that is awesome. It's on steam and very cheap.

  • @PatchCornAdams723
    @PatchCornAdams723 2 роки тому +9

    It has been over 10 years since I've found a game that I like this much. I'm 120 hours in and not even close to being done. It's a great game.

    • @beedizzl1
      @beedizzl1 Рік тому

      Yup that’s me. i see streamers out here in bikinis-builds on their 10th quest; so humiliating haha

  • @TheYoMandude
    @TheYoMandude 2 роки тому +162

    A great example of something similar was Ghost of Tsushima. Great game, good open world, and what did Japanese devs say on it? "We wish we would have done this. Good job." No hate, no flaming, just admiration. But I would wager there were a few that werent too keen on the game. I honestly couldnt find much of them lashing out though. Elden Ring deserves every bit of praise AND criticisms. But it doesmt deserve this bs

    • @robroskey6515
      @robroskey6515 2 роки тому +9

      Sekiro absolutely spanks ghosts

    • @psychophilosopher3674
      @psychophilosopher3674 2 роки тому +33

      oh dude, the gots drama was great, there were some random rich kids who got pissed that a western studio made a japanese game, while japan was sitting there like "niiiiiiice"

    • @anthonyfaiell3263
      @anthonyfaiell3263 2 роки тому +12

      Well Japanese culture is quite different than American culture. Not really here to argue if it's better or worse. But Japanese culture is very much built on respect and cordiality. That said, behind closed doors they can and will talk shit. But in the public eye you will not see people over there yelling at each other calling each other names and belittling others. In America though, where our economy is literally built from a zero sum game of people crawling over each other to reach the top... yea it's definitely not the same.

    • @Slimgod89
      @Slimgod89 2 роки тому

      Do not even compare ghost of tsushima to any of the shitty souls like serial games... You are too dumb to realise that every fromsoftware game is the same just using different textures... and we should not even talk about ui etc cause ui was stolen from tenchu, moment and psychic were stolen from tenchu... Ghost of tsuhima has a nice open world which is not empty... Elden ring has a shitty open world which is half empty and none of you can tell any of fromsoft game stories without help...cause it does not exist. 99% of fromsoft story are 10000 page lore hidden ingame which is not STORY.....

    • @Slimgod89
      @Slimgod89 2 роки тому

      @@supermax64 am i an ubisoft employee cause i know Acquire Corp. made the first tenchu game, which was published by fromsoft then they just reused almost everything to make demon soul? You telling me fromsoft devs are the best ever when they just stolen from a smaller company...

  • @alessiodigiacomo3725
    @alessiodigiacomo3725 2 роки тому +110

    If you play Elden Ring you can feel the passion of the developers. Something that went missing with a lot of games recently

    • @noticeme6412
      @noticeme6412 2 роки тому +6

      Because of the work enviroment of game developers

    • @Zeegoku1007
      @Zeegoku1007 Рік тому

      Somehow these developers can't make a stable performing game still to this date and with those PS3 graphics and UI / animations / mechanics ported straight Outta Dark Souls III...I am not sure wtf you're talking about ?

  • @SYST3MGL1TCH
    @SYST3MGL1TCH 2 роки тому

    My only complaint is more of me just forgetting to stock up on smithing stones before going to the next journey. Cause getting a new weapon then realizing i need fetch quest half the game just to get back to +25.

  • @bobjim245
    @bobjim245 2 роки тому +2

    See I hit margitt and realised I was nowhere near beefy enough to challenge him yet. Even the oldest school final fantasy games had the rpg wall or grind, where you need to run off and explore or grind a few levels before challenging the boss again? Why do these devs forget one of the most basic concepts of an rpg. A harder area that needs a beefier character to get through?

  • @sk8flipout29
    @sk8flipout29 2 роки тому +233

    I’ve had Elden ring crash a couple times on me while loading into a zone or randomly. But that hasn’t bothered me in the slightest. This is still by far the most finished/polished game on release in a very long time.

    • @noahmays5764
      @noahmays5764 2 роки тому +13

      I'm a big fan of indie games. I have the equipment to run AAA titles, I just lean towards indie, especially more ambitious projects that could be considered buggy or incomplete. Obviously, performance and everything are HUGE factors. But a game that is truly immersive and absorbs my attention means more than anything else.
      It's easier to forgive things like this when the game is so good you know there's nothing else like it you can go to anyways so you're just happy it exists.

    • @nevermore6963
      @nevermore6963 2 роки тому +6

      Very true. While I wish they would fix the frame rate drops when loading into a new area and the rare crash, the game is absolutely better fresh on release than most games released in the last couple years.

    • @jackwhite8238
      @jackwhite8238 2 роки тому +1

      yea we all played skyrim and some ark.

    • @zapmando
      @zapmando 2 роки тому +1

      Every Nintendo product is finished and polished

    • @rznmsc5495
      @rznmsc5495 2 роки тому +1

      @@zapmando this is true, but they also only have to design the game, bug-test and polish the game on a single system with limitations and fixed hardware. Always impressive, but the constraints and limitations allow more focused development as well

  • @lycieae8879
    @lycieae8879 2 роки тому +268

    As someone with nearly 7 thousand hours in the souls series when I first fought Margit I said "No I'm going anywhere else first." Because I chose wretch and had to climb my way tooth and nail to get the gear to be able to face Margit at a decent level with okay weapons.
    The user experience of Elden Ring absolutely has the ability to be a game on the difficulty level of sekiro, or you can spend 10 hours exploring the areas and have a much easier souls experience.
    The one bad thing about Elden Ring is that it's probably the end. Most developers won't put down all the effort Miyazaki does, and when they're done updating Elden Ring, creating dlc, etc. That's likely it for a long time. The last great game of an era.

    • @joointcrasher
      @joointcrasher 2 роки тому +3

      LOL

    • @BigHuskyGG
      @BigHuskyGG 2 роки тому +24

      your margit mentality was my tree sentinel mentality I didn't even try to fight him. I went outside, saw 15 blood stains, and said nope ill come back

    • @ThisisKyle
      @ThisisKyle 2 роки тому +3

      Hello my fellow Wretch starter

    • @azazelsiad3601
      @azazelsiad3601 2 роки тому +2

      That’s a pessimistic view on gaming bud. You’re making a guess with literally no real evidence to back up that claim. When Dark Souls 3 ended at Gael, people were hungry for more, they wanted more souls like content so Sekiro made its debut and it in its own right was a dope game. No what will likely happen when all is said and done with this game is they’ll likely either team up with other authors/creators to make another story like Elden Ring’s it proven to be profitable for From so I think we may just be getting the start of a whole new saga for From. Because I didn’t buy Elden Ring just because Miyazaki made it. He worked with George RR Martin who is also one of my favorite authors (when he actually finishes something lol) see if Miyazaki keeps his formula and either teams up with other authors to help with great stories or takes the time to make his own then we’ll be just fine in terms of future content. Remember Miyazaki himself said he wouldn’t make another Dark Souls game. That in no way means he won’t be making more games when Elden Ring is finished. In fact I like to think that he’ll learn from his mistakes with Elden Ring and come back even stronger with another game. After all that’s been there whole system for growth. And the lesson for there fanbase for the entirety of there development career. Learn from your mistakes and get better.

    • @BygoneT
      @BygoneT 2 роки тому +2

      @@azazelsiad3601 I mean he's right. Developers, although getting their hands forced too, are in the hands of publishers. They look at money, stick to the formula and fearfully introduce tiny changes to see the reactions of players one game at a time, and get nowhere in the end.
      AAA games' immense effort goes in the wrong places. That's the issue.
      Else Ring's quest design is god awful, because from can't make most quests in a way that lets you know when it's time to continue. Millicent's quest is an insult, while Latenna's is one of the most enjoyable and easy to follow, we can't pretend like this is good game design, but neither is a literal dotted line telling you exactly which ass hair you need to get from which NPC in The Witcher 3, even though Geralt has never seen them before and is unfamiliar with their culture and area.

  • @godsstepson1495
    @godsstepson1495 2 роки тому +2

    Never played dark souls games before, I bought elden ring by mistake cuz it was in my inv when I was trying to buy destiny 2 dlc... But I have not regretted the transaction,matter of fact this is now one of my fav games up with monster hunter iceborn and remnant..also I found the first boss to be fine to be honest especially looking back to remnant and mhw and what I've heard of dark souls I expected it to be challenging and if it wasn't that would of been disappointing

  • @MajatekYT
    @MajatekYT 2 роки тому +1

    The best UI is diagetic UI. Think Artyom's watch from Metro 2033 where a small indicator light glows whenever you're fully hidden in the shadows. Sure, it's a little silly because someone might see it in real life, but it works well and removes one more thing from the UI clutter.

  • @modifiedprogramjam4830
    @modifiedprogramjam4830 2 роки тому +58

    I also am a SOULS rookie. And this game has whooooped my ass. Margit haunted me for a few days. But u all r right: i searched caves, i grinded out rune and gear hunting. Just plain explored and hunted and revealed as much of the map as i could. And along the way i learned how to play, learned my style. And when i finally beat Margit, i immediately went on to Godrick and beat him on my 2nd try. Then i felt savage so i then beat the Tree Sentinel on my 2nd try as well. After getting destroyed and destroyed and destroyed, i finally got patient, the game slowed down, and i started winning… alot. Its been very rewarding. Such a deep and well thought up game. I cant stop preaching its good name to one and all.

    • @retarddog6505
      @retarddog6505 2 роки тому +3

      How's the journey going?

    • @redclayscholar620
      @redclayscholar620 2 роки тому +3

      I got my shit pushed in by the tree sentinel for 5 hours. Congrats on the W my dude. Keep following that Grace.

    • @Eking-su3tr
      @Eking-su3tr 2 роки тому +1

      Honestly for me margit wasn't that hard...but godrick on the other hand beat the absolute fuk outta me especially that fukn dragon hand. Watching that man die was beyond satisfying

    • @Eking-su3tr
      @Eking-su3tr 2 роки тому +1

      @@redclayscholar620 5hrs....it took me a week to even muster the courage to face that guy. After the 15th death i completely fukd off to fight literally everything else in that area

  • @gndo9145
    @gndo9145 2 роки тому +125

    Personally, Elden Ring is my first ever Souls game. I've watched highlight videos, streams, and speedruns but never experienced it myself. Yes, it took my bashing my head against that first boss like 20 times before I realized, It's ok to go explore and come back. Did a whole bunch of running around, grinding, looking at some build tutorials, and in general just enjoying the game. Now I'm 4 different characters with a combined 45 hours and I love how different all of them play. Whether it's a pure STR, INT, FAITH, or STR/DEX (looking forward to trying ARC now with the buffs). And I can't wait to make more. My only complaint would be a log of what the cast says so I can look through it for quest hints, but that's because I mash to much through dialogue and miss things, that's not the games fault.

    • @ZechsMerquise73
      @ZechsMerquise73 2 роки тому +1

      Exactly. Great experience.

    • @Villager-
      @Villager- 2 роки тому +6

      Good job tarnished. I had the first experience like you did but it was Dark Souls 1. I heard that dark souls series were so hard and theres so many memes about it being so hard. When i played it the first time, i have quit seven times. But the eight time did it for me. Now i finished ds1, ds3, code vein, sekiro, and i just finished elden ring 2 weeks ago. ☀️

    • @condorkon7928
      @condorkon7928 2 роки тому

      It's a bummer that it's your first.

    • @turntsnaco824
      @turntsnaco824 2 роки тому

      @@condorkon7928 Why? Don't be so pessimistic...be glad they played and enjoyed one at all.

  • @michaelwawryk4875
    @michaelwawryk4875 2 роки тому +2

    This game has the most beautiful and diverse landscape as well as gameplay. but if they ever make dlc,I wish for more quests and npc interactions.

  • @kelmirosue3251
    @kelmirosue3251 2 роки тому +1

    Game Design school do teach in a very school like manor. However imo, in game design, once you learn something and master it, you THEN should learn to break it in interesting ways to create interesting games. Not all rules should be broken for obvious reasons but occasionally a few should

  • @nairav9156
    @nairav9156 2 роки тому +222

    Player: Elden Ring is a good game.
    Designers: No it's not! Why you playing it?
    Player: Because it's fun?
    Designer: Why is it fun??!
    Player: If I knew what made a game fun I wouldn't be working a office job.

    • @ringthatkill
      @ringthatkill 2 роки тому +9

      Lmaooo

    • @anthonyargueta131
      @anthonyargueta131 2 роки тому +3

      @Vercusgames isn't Elden Ring a AAA game?

    • @Ergoperidot
      @Ergoperidot 2 роки тому +10

      @@JJKiding Maybe he means the conventional model for AAA, which I don’t thing is dying but games like Elden Ring and Breath of the Wild clearly are having an effect.

  • @SmugCanadian
    @SmugCanadian 2 роки тому +86

    I have over 50 hours on Elden ring so far an I have not even fought the first boss, it's been a blast exploring every inch of the map and dying 1000 times, game is a legit 10/10 and I never even thought of the fact there isn't any stupid micro transactions.

    • @richardjamesIII
      @richardjamesIII 2 роки тому +6

      Hell yeah, taking the game slow and absorbing the world is the best way to play this game IMHO. And embracing the inevitability of 1000 deaths quickly makes the game WAY less frustrating

    • @TiagoSilva-rv2ws
      @TiagoSilva-rv2ws 2 роки тому

      About to one shot the first 3 bosses cause ur gonna be overleveled

    • @deemoney2089
      @deemoney2089 2 роки тому +2

      @@TiagoSilva-rv2ws that’s if he learns the patterns quickly I was over leveled for a few bosses and they still kicked my ass the first few times till I found gaps in bosses moves

    • @TiagoSilva-rv2ws
      @TiagoSilva-rv2ws 2 роки тому +1

      @@deemoney2089 yea everybody plays in their way, i have bloodborne and soul games experience and that makes it way easier, I just explored but never too much cause when i start to feel "i shouldnt be here" i leave and go back to where i was so im not 50 lvl above the main story xD

    • @d-dawg3568
      @d-dawg3568 2 роки тому

      This game should really set an inspiration to other aspiring game developers and designers.

  • @kingmasterbaiter
    @kingmasterbaiter Рік тому +1

    Some people that I know gave up on elden rings the first few hours that they've playes it because it was just too difficult for them. ER was my first souls game that I pushed myself to complete even though it was difficult for me at the time since I was a big noob that wanted to avoid any large size bosses or npcs. But after running into the dragon agheel (?) and being in absolute terror, dying countless times even while on horseback, I finally managed to kill him. I kid you not, I had the biggest confidence boost in a long time that became my drive in killing off nearly all bosses in ER. This game is so unique to me that it has taught me many things in which the greatest achievement can come at the cost of pure effort and consistency. Something which many other games don't do for me at all

  • @adamtucker1896
    @adamtucker1896 2 роки тому +3

    Fromsoft. Concerned about play.
    AAA publishers: concerned about pay.

  • @katchallode
    @katchallode 2 роки тому +100

    Asmongold: "At the end of the day, gamers just wanna play a good game."
    Asmongold moment later: "I don't play these games. I don't know the ubisoft game."
    This speaks for itself lmao

  • @bow2thedao
    @bow2thedao 2 роки тому +34

    Elden Ring ACTUALLY let's me do what I want. Want lore? Read the descriptions. Side quests? They're out there if you look. PVP? We got that (no P2W). it's also great because of the fact that it changed the formula. I'm tired of playing the same game just made by different devs, with different characters.This game also takes effort to beat, effort to understand the themes, and I can put 150 hours in before I've explored every nook and cranny. Chefs kiss to elden ring.

  • @firesidestories5714
    @firesidestories5714 2 роки тому

    I never had trouble with margit the fell but that is only because my first instinct when going into games is to explore everything not the actual quest but to find all the borders of the game. From soft is the only one where i was like ok I gotta stop and see where the quest takes me

  • @shadechylde3790
    @shadechylde3790 2 роки тому

    One of my favorite and unique games in recent memory was Biomutant. No one talks about that, or other killer gems like Days Gone anymore, but those games were at least semi-formulaic while still kicking pure ass in the enjoyability and replayability categories...

  • @cykablyat9526
    @cykablyat9526 2 роки тому +83

    its been a breath of fresh air to have an open world that just lets me explore insteqd of bombarding me with level gated main quests, fetch side quests, and shit like collectible icons and 3000 bandit camps

    • @cosmicgrim7963
      @cosmicgrim7963 2 роки тому +7

      It's like when your go dungeon crawling, it might take you 5 hits to kill a single enemy at lvl 20, but you know you might have a chance. Then you die 50 times and finally make it to the boss room. Die 50 more times and come back in 10 lvls to give it another go. Keep doing it until you beat the boss or be a mad lad and keep at it until it's done. Not oh this enemy is 5 lvls higher then you, you can't even damage it because lvl restricts

    • @cykablyat9526
      @cykablyat9526 2 роки тому +1

      @@cosmicgrim7963 well the game is paced pretty well that shit wont happen to you in elden ring(the dungeon crawling i mean) , and from what ive seen lvls don make a huge difference(uless youre overleveled by the dozens) you can go to 25, 30, 40 to margit if you dont know what ur doing you still getting ur ass beat xD, but i get what you re saying least its possible tp try higher lvl content if you re good enough and you re rewarded for it

    • @cosmicgrim7963
      @cosmicgrim7963 2 роки тому

      @@cykablyat9526 lucky for me my friend was a lvl 45 wizard to help me out with margit. Now I'm a lvl 131 helping my brother out with margit. The big issue with me being 120 lvls above him is my stats get cut in half when I help him, so I'm basically doing the same damage as him. It's a fun challenge for me because it only takes me 1-2 trys to kill bosses now

  • @CaptainProx
    @CaptainProx 2 роки тому +77

    I disagree that having realistic animations and good voice acting doesnt improve your experience. Maybe it doesnt significantly lift the bar all that much but when its done badly it can seriously throw off the entire experience. Assassins Creed Valhalla has some terrible animations and voice acting and it annoys me to no end. It just feels so robotic and artificial while a game like Elden Ring really immerses you in the experience.
    I hate how im supposed to be a human in Valhalla and yet my guy is able to jump 20 feet in the air to perform a dive of the valkerie or when he dashes he dashes like 10 feet in one direction. The real cutschenes look good but the ones you get when mostly just dialog is happening is are atrocious

    • @khalidalammadi71
      @khalidalammadi71 2 роки тому +4

      Assassins creed valhalla was TRASH SPECIFICALLY for that trash voice acting and story line and bad acting cutscenes. It makes ALL THE DIFFERENCE i agree

    • @meburritoloco7475
      @meburritoloco7475 2 роки тому +11

      I agree with that too, but it's all a balancing act. How much do you want to sacrifice 'immersion' and 'realistic' for the sake of gameplay. RDR2 is an amazing game, and I don't think that's a really bold stance. The skinning and gutting animations are really well done and it's looks good, but after my first couple of rabbits or deer, it gets tedious. It gets even worse when you go hunting and kill maybe 4 or 5 and suddenly you're not playing the game, you're watching your character kneel, take out his knife, skin the animal, repeat for the others for about 45 seconds. Elden Ring or Breath of the Wild, I can just run by something, mash the 'pick up' button, and my character will just pick up whatever, even if there's like 5 things piled on top of each other if I mash fast enough. It's not realistic by any means, but the convenience outweighs that and you got more time to play the game.

    • @JayBigDadyCy
      @JayBigDadyCy 2 роки тому +4

      @@meburritoloco7475 I think some devs have tried to incorporate too much simulation at times and your example is dead on. There are games that are tedious because of the kind of game they are, but the tedium is done right so it's not only part of the game it's fun (pretty much any factory sim. E.g. Satisfactory, Factorio, Dyson Sphere Program etc...). When that shit is me watching my char have to do a 5-10 Second animation because it's "more realistic" than I start questioning why I'm not actually doing that thing IRL lol.

    • @CaptainProx
      @CaptainProx 2 роки тому +1

      @@xLostInTheCrowdx I actually like Male Eivors voice acting and better then Female Eivors. But Eivor isnt really who im talking about, its all the side characters and ESPECIALLY the Children. The children in these games dont even feel like real people, but Eivors gameplay animations as a whole feel robotic and unrealistic

    • @khalidalammadi71
      @khalidalammadi71 2 роки тому

      @@xLostInTheCrowdx i chose female, its all the same and not even her only, sigurd and all the other character’s sound doesnt even come out of their mouths its just there in the headphones and not even calibrated with the mouth motion

  • @sunniedunbar6889
    @sunniedunbar6889 2 роки тому +1

    Look. It comes down to the philosophy and common practices of making games and open world games in particular which FromSoftWare flys in the face of. The minimalist Ui, the hidden quest design; it means to them the player could miss out on content instead of being guided towards it. It’s the opposite of what they consider their job.

  • @donw4889
    @donw4889 Рік тому

    UI design to work well with controller, but seem very off for mouse and keyboard users. Target system options also seem bug, seem no way to lock on target you are fighting and keep it on that target for PC at least. I've tried every option combo still can't seem to not have switch targeting. It would be nice if I choice the target I wanted to lock on too, have it stay on that target not randomly switch to some bird 4 screen away, because I look at way while dodge rolling for a second around the mob I was fighting.

  • @ForeverMasterless
    @ForeverMasterless 2 роки тому +125

    Fromsoft is one of the only developers at this budget level making consistently good games that respect the intelligence and competence of their players almost to the point of being actively hostile. It's almost like starting a job you're not QUITE qualified for and everyone immediately trusts you to handle your shit and just leaves you to it. Some people disintegrate and some people learn quick, flourish, and feel like a badass. I've been through enough adversity in my life, including dark souls 1 lol, to have confidence in myself that I can handle anything It took me almost five hours to beat demon of hatred in Sekiro. At no point during those five hours did I even so much as entertain the thought, "maybe I can't do this." It sucks that a lot of people don't seem to have that much faith in themselves.

    • @richardjamesIII
      @richardjamesIII 2 роки тому +2

      Well said 👏

    • @Falkenhorst2000
      @Falkenhorst2000 2 роки тому +1

      That's the best analogy for a souls game I have ever heard!

    • @ArribaElMole
      @ArribaElMole 2 роки тому

      amazing games

    • @keltongillanders5736
      @keltongillanders5736 2 роки тому +11

      The problem is people havent faced adversity, recent generations have been coddled in life, treated like children with this "everyones special" attitude in a world that in reality does not give a shit how special you think you are. As a result, they havent faced situations that allowed them to build faith in themselves. And before i get "ok boomer". Im 24. Not a boomer. My generation was over nurtured and sheltered from lifes nature. Theyve grown up weak as a result.

    • @dendyraven8952
      @dendyraven8952 2 роки тому

      Soeaking of sekiro i had more trouble fighting ishin than demin of hatred, 3 hour fighting ishin and it was a blast to the point i throw ,just to fight him again

  • @deadlyinfamous66
    @deadlyinfamous66 2 роки тому +109

    Me and my closest friends have always been the type to fall for the old ubi trope. And we all collectively admit that we've never played souls games, because of how punishing it was before
    When we got on elden ring, it was legit like nothing we've ever experienced and we just wanted more and didn't realize how different it was
    We just saw a damn fun game
    It should always be like that for everyone

  • @deadacewill4227
    @deadacewill4227 2 роки тому

    I never really got into the souls games or Bloodborne but I am in love with Elden ring, I play on console, I'm not great at it but I love it none the less. The game gives so many options on how you fight enemies, you could easily fight margit by unconventional means. There are so many crazy builds people have done throughout that game.

  • @louisb.6149
    @louisb.6149 2 роки тому +3

    FromSoftware graphics aren’t that wonderful, but what they do with them is impressive. Just getting to Anor Londo, is always so beautiful, making it to the kiln of the first flame, or just the dark nature every game they’ve made gives off. It’s so good looking honestly