Bullshit,. I am a developer with 3 games in the works, I paid for my HMD and VALVE now refuses to help any more devs out with controllers! (I guess they have enough games with support right? LOL ) They said: "The Developer Kits Ended when the controllers became available for sale", I'm like OK Well, where can I buy some then? NOT EVEN AVAILABLE FOR PREORDER, I had hoped by the time my Index arrived around the 1st of July, I would be able to afford the controllers and JUST BUY THEM ASSUMING THEY WOULD MAKE ENOUGH SINCE IT IS A DAMN CONTROLLER HELLO,.. They friggin LEAKED the things, then they were available for pre-order with barely a month in the meantime, I can't believe I was supposed to know to ask for a DEV KIT in that short amount of time,. They are ridiculous, They bite their own feet off, (extra dumb with EPIC STORE THERE READY TO TAKE UP ANY SLACK..) Always,. 2 steps forward, 5 steps back with VALVE... I offered to stop working on OCULUS Store and switch to Steam and they couldn't even help with a pair of controllers SO I CAN INCORPORATE *THEIR NEW STANDARD,.* I'm never going to worry about it now,. I think touch will be enough for now I will use Space Calibrator or something and get my Rift Touch controllers working with the Index. I also bought a RAZER HYDRA! :) DAMN VALVE, HAVE TO BE SO SHORTSIGHTED AND NOT STAND BEHIND DEVS,... THAT $530 WAS A LOT FOR ME! I will wait until the PIMAX Sword Sense controllers come out instead, they have a _REAL GRIP BUTTON_ in addition to finger tracking AND the Touch Pad is not between the Thumbstick and the A/B button but on the side! :) *_NICE!_*
@@WoodysAR alot of current games are going to add knuckles support when they are out and its not that hard to do from what ive heard . just program for the current controller and then add the knuckles after , or try to contact one of the devs that have a knuckles controller to see if you could borrow it for a while
Lighthouses was the right move, is the most solid tracking and even gave upgrade paths. People can go from the vive, to pimax / index or other headsets due its open approach. Rift users wont get that possibility, neither for headset or controllers. People buying into the Valve Index today, will get even better future proofing with the 2.0 paths.
Absolutely agree, I'm running lighthouse 1.0 with Pimax 5K+ and Knuckles EV3 prototype controllers, and I not only know I can individually upgrade whichever part I feel like, I know it all will hold its value very well into the future. I looked at Rift but Facebook is the worst asshole company out there and the hardware of the Rift simply doesn't do anything a base Vive doesn't already do much better. Valve is the way to go. Oculus held much promise in the beginning but is now fading fast.
6:25 - 7:00 this reminds me of how the Playstation started. Nintendo and Sony work together, Sony helps nintendo with hardware. Shortly after that Nintendo cancels the product and all work with Sony, just for Sony to come back couple years later to revive what they already had and to seriously challenge Nintendo's market share.
Nintendo was wrong to unceremoniously back out of their partnership with Sony publicly, but the reasons are understandable when given context. Nobody ever gets this story correct. Sony was not the only company that Nintendo was working with. During that time it was not uncommon for different companies to manufacture licensed variants of popular videogame consoles. Phillips, Goldstar, Sharp, Pioneer, Aiwa, JVC, LG, and many others had their own versions of various game consoles. Famously there is the Sharp Twin Famicom that combined the Famicom Disk System with the NES as one unit. The original plan was for a Sony CD-addon for the SNES and Phillips coming out later with its own SNES-CD all-in-one model. Each hardware variant had a specific place and price point in the market. The Sony Play-Station could be produced quick and expand existing SNES models for one price point. While the Phillips SNES-CD would provide a SNES, for those who did not already own one, with CD functionality for a slightly higher price point. The Phillips SNES-CD would have been cheaper than buying both a SNES and Play-Station addon separately. However, Sony also wanted in on the deal to produce its own all in one console. It should also be noted that the CD format was originally a joint venture between Phillips and Sony to begin with. Sony was also pressuring Nintendo for the ability to make their own games on the "Play-Station" without Nintendo's strict licensing. Which, if anyone knows anything about Nintendo's history, fought hard to protect its brand. Nintendo feared Sony would undermine their ability to control the user experience if Sony didn't need their approval. It also opened the door for other parties to circumvent Nintendo and develop SNES-CD Games with Sony. This puts Nintendo in the awkward position of supporting an addon that could effectively compete with the main console. However, Sony was allowed to build an all-in-one console dependent on following Nintendo's terms. (Years prior Coleco came out with an expansion module that allowed the Coleco Vision it to play Atari 2600 games and prompted legal action by Atari. They settled out of court, but Coleco was required to pay Atari licensing and royalty fees. No doubt Nintendo had payed close attention to this and its impact on the industry as a whole.) So, when Nintendo discovered that Sony was also exploring creating its own stand alone Play-Station variant without a SNES cartridge slot, it severed all ties. The truth is, prior to being "betrayed" by Nintendo, Sony saw the value of a fully CD based system and already wanted to expand into the videogame market. Not as a parts provider, but its own manufacturer. Other systems had already tried CD to a varying degree of success, but they were also highly dependent on Sony (and Phillips) CD format. So why not be the one to build the superior CD product. Phillips had postured itself in the days leading up to the announcement as being able to deliver a better product than Sony and would not step on Nintendo's toes when it came to licensing. Nintendo decided to publicly shame Sony by giving Philips the original Sony contract in addition to the stand alone. Nintendo did breech its contract with Sony, but it appeared to be worth it in the long run. However the ongoing legal battles killed the SNES-CD in infancy. Which allowed Sony to go ahead and move forward with the Sony Playstation as they had intended. Phillips, as part of its limited use licensing deal with Nintendo, produced the CD-i and the lackluster Zelda and Mario CD-i games. Which Nintendo saw as no real threat from Phillips in undermining their market or IP. In a twist of fate, Sony actually secured licensing from Phillips to produce a portable CD-i called the "Intelligent Discman". So, I do believe the mythology around the SNES-CD/Play-Station is a lot fan boy hearsay on all sides. Sony was then in talks to produce the Sega-CD/Play-Station with Sega America after the Nintendo announcement. However, Sega was a fiercely divided company between Sega America and Japan. Sony was vehemently declined by the higher ups in Japan "Over Sony's lack of experience in software and hardware". Sony then poached several key Sega executives to bring the Playstation to fruition on their own. Thus ensuring the death of Sega consoles. *TLDR* Companies tend to collaborate, break off, challenge, undermine, breech contracts, acquire, spin-off and etc. in the rat race to make a hit consumer product. This is nothing new and has been going on since even before electricity.
Doesn't journalism involve proofreading? I'm 3 minutes in and I've already seen "were" instead of "we're" Three times. Sure, great information but the presentation isn't exactly professional. We're well past the days "it's just a UA-cam video" means don't bother doing things properly.
8:24 "they said that we're working on an half-life game for VR, we seren't even thinking about a first party VR game, let alone Half-Life" That sentence is gold at the moment :D
To everyone getting this practically magical device you guys better enjoy it, because valve spared no expense making the best experience possible and have said themselves that the profit margins are *razor thin.* I have full respect for Valve for that, sacrificing profits for an amazing experience for the user is something you rarely see other companies do. When dat heavy update comin' tho?
Sacrificing profits? bruh, they have so much fucking money and NONE of it is going towards the things that made them great to begin with. Valve practically owe their loyal fanbase a lower cost for these headsets at this point.
The Index teaser and announcement on Steam was a correct marketing response to the Rift S. The photo they put up very prominently displayed the slider for IPD adjustment, which made a clear stand against the Rift's choice to go with a software adjusted IPD. Just my opinion. Great video!
Yep, the announcement of the Index was well timed, in a time where people started to realize that the Rift S and Quest are underwhelming compared to the original Rift, Valve showed that they keep the ball rolling and made progress in the hardware. Oculus just made a step sideways
It means that a lot of people, even if they spend a lot of money now, will probably use the headset for a long time before it becomes outdated and superceded by competition, because it can probably stay relevant for years.
wiks50 why do you figure that? The technological lifetime can be extremely short. Oculus can bring out a superior high end headset next year with tech leapfrogging forward. Even Valve might do that next year. No guarantees whatsoever. Its just a business strategy. Doesnt say anything about the lifetime of the index being top dog or even relevant for a long time. Don’t get me wrong. I think its a cool device. But lets be realistic when it comes to a new industry leaning heavilly on technological innovation to stay relevant.
@@nickbroekman9360 Well, it took Oculus 3 years to take a step sideways and it also took Valve 3 years to take a step forward. Unless something groundbreaking gets researched and manufactured, the Index will still stay relevant because even if new gear will be released, I doubt many Index users will get new headsets for minimal improvements.
The first cell phones were very expensive but rich people taking interest in them eventually led to the prices going down as they became more established and had better processes of making them.
wiks50 I agree. But you are describing the industry as it was. I’m not going to predict what will happen. This market is far from certain on how or even if it will develop in more maturity. On the one hand you could say for Oculus that they have a serious staff and R&D budget. I know varial focus displays and more high tech stuff already was showcased behind screens. Might come to market faster then you might expect. On the other hand; if Quest flops maybe the entire market will stagnate and all the AAA games for Index will never happen. Whatever the case may be. In no way is it certain the Index will be a device for the long haul not being technologically outmanouvered. It would surprise me even in a healthy growth market.
I'm glad to hear that Valve is THRIVING in the VR space. If I ever get the money, I'm certain to get an Index. I just can't wait to see whats gonna happen with their games in the coming future.
I got to try VR a few days ago w/ inside out tracking and can confirm that it's pretty good as is. Not saying it matches outside tracking as I haven't tried it, but I think for most people it's sufficient.
It's sufficient, but it's not the best experience by far. The index is shooting for a no limitations experience; one where you don't need to teach your brain to limit yourself every time you put on the headset. It's a promising technology, but it's not to the point where someone can have a seamless experience with it yet.
@Zatoichi I don't get why Oculus does not allow the Base station to work with the Rift S they said that it would work and needs just a new software and that they would enable it when there is enough demand but they don't want to give the image "that base stations are needed because in and out tracking is faulty"
This video makes it seem like the Oculus SDK was a sudden change after the Facebook acquisition but in reality Oculus was developing it way before that. Some of the background can be read in "The History of the Future", according to the book the release of SteamVR actually blindsided Oculus.
Incredibly well made video, Tyler. From the script, to the footage, to the background audio that sets the mood throughout the entire video. Absolutely outstanding!
Thanks for this historical summary, it had me travel back in time experiencing the whole journey from high persistence DK1 to the Vive and the imminent Index. As a VR enthusiast, I am incredibly happy Valve are pushing the experience while not going into enterprise only territory. Playing Half-Life 2 in VR, which I mention often, had me start paying attention to Valve for real, it's what got me to follow this channel even, and what had me pre-order the Vive and Index as quickly as possible. Outside of the hardware I'm quite excited about any software they will put out there, The Lab still holds a very high quality bar. That said, it will be very interesting to see if their stand on artificial locomotion have seen any changes.
I just LOVE your videos, you make me feel that Valve hype again from the new stuff, and I have missed this feeling so much. Thanks for the dedication you have for your channel and videos. I am happy you are here to be one of the only who focuses at Valve News.
Good God man, how old are you? This is first rate reporting, well done in research, writing, and even your fast paced narration style. So impressive to see this quality of work. You've almost got me convinced to try Valve's headset out, though I've been very happy with my Lenovo WMR gear.
To all you young bucks, you have no idea how exciting the late 80s and early 90s where in tech. I miss those days. And you are speaking in 100% absolutes and the device isn't released yet.
Just something about the audio.. I reed somewhere that the audio in Source2 and Valve's new VR game is described as almost ray traced audio where every piece of audio in the game sounds different depending on the environment you hear that audio in
Is it the best on the market? In that price ranges yes. Is it mind blowing? No. The improvements are incremental at best. Not earth-shattering. It's still tethered and still out of the price range for 99% of it's customer base.
@@jtno2 Sure,you know what apple announced for the same price of a Valve Index? A fucking Apple Pro stand for the same price as Valve's new headset lol.
Whilst the Facebook buyout of Oculus breaking up the partnership certainly seemed like a disaster, I feel like it may ultimately have brought us to a great place, and in fact been the best route for VR to flourish. Valve was always focused on quality and gaming, Facebook on mass adoption and casual use. Had Facebook not stepped in, we would quite likely be seeing better gaming oriented headsets and likely games to go with them sooner, but I strongly suspect the market and overall awareness of VR would still be far smaller. PC-VR has always had the major problem of being incredibly difficult to properly demonstrate to those that cannot access and experience it in person. With the Quest now being pushed out by Facebook, whilst a compromised in certain regards, it still captures the most important aspect of VR in my opinion, and that's 6DoF, motion controllers, roomscale. And it's delivering that basic understanding of what VR is and why it's worth while, to the mass market. From a PC-VR users perspective, someone buying one might seem like a setback of $400 wasted that could have been put towards a VR ready PC, but for the majority that was simply never going to happen without something to hook them first. Quest is that hook. A portion of this years Quest owners will be next years Index owners. It's the accessible gateway drug for the curious. And thankfully Valve didn't give up after both Facebook and HTC hampered their plans, and will be ready to provide that "best possible experience" to a far wider market than they would have had if left to push VR alone. It's a strangely win win situation.
Cant wait to get mine. i got the headset and controllers. The 🕹 on the controller is a game changer. It means you can play sitting down comfortably and still move your avatar with ease.
Incredibly detailed and a very entertaining amount of information, but now I just want this headset even more!!! I hate that i have to wait until September ( if even ) to experience this over my Vive. Well done and godspeed .
Although your bashing the Quest and Rift S, they are great products for VR newcomers, and surely got lots of new people into the VR Space! Valve is pushing boundaries and Oculus is tightening the screw!
Goddamn amazing and informative video, visually appealing and entertaining and kept me hooked onto this story all the way though. Good fucking work my dude
16:45 I had the Lenovo Explorer, basically the Windows MR equivalent of the Rift S, and the Software IPD could NOT satisfy my eyes. I always got severe eyestrain after long sessions, and if I powered through and adjusted, I would get that "Ultra-real" feeling when I took the headset off, as my eyes had been decalibrated from my actual IPD, and I had a far oversaturated depth perception as a result. Fast forward to now, I have a Samsung Oddysey+, and the hardware IPD is better in so many ways. I can seamlessly transfer from IRL to VR without any hint of eyestrain, misaligned depth perception, or anything. If you want my hobest opinion, If you're eyeballing the Rift S, go for a Samsung Oddysey+, or at least save yourself the money and get a Lenovo Explorer, since it's pretty much the same thing with different controllers. The Valve Index is going to be hella nice though, if I have the money when it fully launches, I'll definitely buy in, and probably get an fbt kit as well for both social experience games and full body workout games. No preorders though, even if it is pretty much confirmed to be good stuff.
13:29 The headset already has a 3 month wait time without a game announcement. Imagine they bundled their game with it and you had to wait months after release to play it the way it was meant to.
Its excellent to see both a very high powered VR headset and a less powerful but more accessible headset together. Ya have the Index for the hardcore crowd and the Quest for the more casual crowd.
love the video!! you outdone yourself, GONGRATZ!! But the end note stating that we can expect something before the end of the year, leads me to disbelieve, given how announcements and schedules have been going in these past times...
I find it sad that time and time again Gabe wanted Abrash to join his team and when he finally convinced him, Abrash left. The Valve Index was made for personal reasons
wowee, I was pleasantly surprised when you said adios at the end of the video, I never hear anyone say it except for myself and it sounded so weird to hear someone else say it. I'm not sure why I'm bringing this up, but whatever!
Oculus is targeting a completely different audience than valve. I don’t think comparing the index to the rift is a fair comparison. And don’t underestimate inside-out tracking! That being said, I would have loved to get an Index (it’s absolutely going to be the best vr experience out there), but the cost was far too much, so I got a rift s. It’s a very nice headset, and I don’t feel like I’m missing out on a ton by not getting the enthusiast hardware that my pc likely wouldn’t be able to take advantage of.
16:55 quest hype has died down... dude what. Quest is amazing, people love it, and everyone knew about the scale downs. This section is just hating on Oculus. Video is good other than this random outlash of hate lol
Sumatchi I think you’re confusing “hype dying down” for “people getting bored of”. He’s not saying people don’t like the Quest, just that it’s not sold out in every location anymore and it’s not the main topic of many VR centered news articles. Just like how the Index hype will die down after the 28th. People stop hyping up a product, because they own it and the time they used to spend hyping it up is now being spent using it.
@@thesafehouse2863 But it's not sold out in every location because Oculus has the ability to actually make them easily. Unfortunately for valve which is currently backed up until september because they only confirmed enough for the original release.
Sumatchi I meant on launch day and a couple days after that you couldn’t get any. That’s when the hype was the highest. I genuinely think you’re just looking for a reason to argue with someone.
@@thesafehouse2863 Valve Index you will not be able to get one for 4 months. I legitimately said that the video was good other than this part. It appears you are looking for the argument as all I did was state criticism.
Sumatchi You said it was hate. It wasn’t. And yeah, it’s sold out. That isn’t a bad thing. I never said it was a bad thing for the Quest. That’s just what happens with hype.
Just wish from Valve to remember us and remember that not all of us have abilities to buy a VR AND not all of us are interesting in buying one, so if we want to play them they need to add mouse and keyboard support
@@sqlevolicious I was talking about HLVR, if we want to play it sicne it's a HL game after more than 10 years. And i won't pay money for it before i make sure it's worth to play.
@@tohchal Japan. It's frustrating, because the packaging has Japanese on it, so they're clearly gonna launch it here, but there's zero indication of when! Next week? Next month? Next year? Who knows!
fireaza Just for the record, while it’s more expensive it may be good to note that if you use some form of middle man to get it shipped to you it apparently doesn’t void warranty and stuff. Or so said some guy on the Reddit made a post about. He had a picture of an email, I’d have to find it.
@@thesafehouse2863 There's a store that's selling imports, but it looks like they're in pre-order, so it looks like they won't actually have anything until winter. Hopefully by then we'll know SOMETHING about an official Japan release!
14:20 the oblivious answer is scaling up hardware production is not nearly as simple as delivering a few exabyte worth of game data to people. The supply chain had to be ready for the big HL:VR announcement.
9:18 Pimax and even more expensive headsets use steamvr lighthouse tracking aswell 18:09 PSVR is 120hz, Rift S is 80hz, Quest is 72hz Also you forgot to mention the microphone, from what I caught during some streams people did the quality is amazing
Pimax, XTAL and VR-1 are not kits that you can purchase (pimax does not have a final consumer-version)(need business licencing and approval along with a dev team to build and use XTAL and VR-1). PSVR is 120hz but 60fps (reprojected) which is why it looks like junk.
Title: "all you need to know on Valve Index"
Video start: "Ok, so Microsoft existed in 1992,"
Title: All You need to know on valve index:
Video start: In the beginning our universe was in the state of undefined dense energy
@Enoch Tyson this is a really weird bot advertisement routine. Crazy how smart they gettin
What would you buy for $999? An amazing VR Experience from Valve or a Monitor Stand from Apple?
Tough choice.
The apple stand will give you a Stand
@@yourdoom9868 STANDO POWER!!!
hmmmm I'm going to have to go with a stand
Or food for 5 months
I would go for the overpriced stand thats worth like 20cents of materials, thanks you
holy shit, nice recap hope you get your free Index
he'll miss the email though :)
Bullshit,. I am a developer with 3 games in the works, I paid for my HMD and VALVE now refuses to help any more devs out with controllers! (I guess they have enough games with support right? LOL ) They said:
"The Developer Kits Ended when the controllers became available for sale", I'm like OK Well, where can I buy some then? NOT EVEN AVAILABLE FOR PREORDER, I had hoped by the time my Index arrived around the 1st of July, I would be able to afford the controllers and JUST BUY THEM ASSUMING THEY WOULD MAKE ENOUGH SINCE IT IS A DAMN CONTROLLER HELLO,..
They friggin LEAKED the things, then they were available for pre-order with barely a month in the meantime, I can't believe I was supposed to know to ask for a DEV KIT in that short amount of time,. They are ridiculous, They bite their own feet off, (extra dumb with EPIC STORE THERE READY TO TAKE UP ANY SLACK..) Always,. 2 steps forward, 5 steps back with VALVE... I offered to stop working on OCULUS Store and switch to Steam and they couldn't even help with a pair of controllers SO I CAN INCORPORATE *THEIR NEW STANDARD,.* I'm never going to worry about it now,. I think touch will be enough for now I will use Space Calibrator or something and get my Rift Touch controllers working with the Index. I also bought a RAZER HYDRA! :) DAMN VALVE, HAVE TO BE SO SHORTSIGHTED AND NOT STAND BEHIND DEVS,... THAT $530 WAS A LOT FOR ME!
I will wait until the PIMAX Sword Sense controllers come out instead, they have a _REAL GRIP BUTTON_ in addition to finger tracking AND the Touch Pad is not between the Thumbstick and the A/B button but on the side! :) *_NICE!_*
@@WoodysAR alot of current games are going to add knuckles support when they are out and its not that hard to do from what ive heard . just program for the current controller and then add the knuckles after , or try to contact one of the devs that have a knuckles controller to see if you could borrow it for a while
@@WoodysAR can you stop using ,.
You can either do a perioid(.) or a comma(,), not both!
@@WoodysAR I prefer the touchpad being in the middle.
Lighthouses was the right move, is the most solid tracking and even gave upgrade paths. People can go from the vive, to pimax / index or other headsets due its open approach. Rift users wont get that possibility, neither for headset or controllers. People buying into the Valve Index today, will get even better future proofing with the 2.0 paths.
Absolutely agree, I'm running lighthouse 1.0 with Pimax 5K+ and Knuckles EV3 prototype controllers, and I not only know I can individually upgrade whichever part I feel like, I know it all will hold its value very well into the future. I looked at Rift but Facebook is the worst asshole company out there and the hardware of the Rift simply doesn't do anything a base Vive doesn't already do much better.
Valve is the way to go. Oculus held much promise in the beginning but is now fading fast.
All hail the Walrus!
I'm so glad I chose to get the Vive instead of the Rift CV1. I have a reservation for the Knuckles and I can't wait.
does it have built in sensors?
6:25 - 7:00 this reminds me of how the Playstation started.
Nintendo and Sony work together, Sony helps nintendo with hardware. Shortly after that Nintendo cancels the product and all work with Sony, just for Sony to come back couple years later to revive what they already had and to seriously challenge Nintendo's market share.
They instead signed with phillips, leading to such "great" games as Hotel Mario and Zelda: the Wand of Gamalon. XD
Nintendo was wrong to unceremoniously back out of their partnership with Sony publicly, but the reasons are understandable when given context. Nobody ever gets this story correct.
Sony was not the only company that Nintendo was working with. During that time it was not uncommon for different companies to manufacture licensed variants of popular videogame consoles. Phillips, Goldstar, Sharp, Pioneer, Aiwa, JVC, LG, and many others had their own versions of various game consoles. Famously there is the Sharp Twin Famicom that combined the Famicom Disk System with the NES as one unit.
The original plan was for a Sony CD-addon for the SNES and Phillips coming out later with its own SNES-CD all-in-one model. Each hardware variant had a specific place and price point in the market. The Sony Play-Station could be produced quick and expand existing SNES models for one price point. While the Phillips SNES-CD would provide a SNES, for those who did not already own one, with CD functionality for a slightly higher price point.
The Phillips SNES-CD would have been cheaper than buying both a SNES and Play-Station addon separately. However, Sony also wanted in on the deal to produce its own all in one console. It should also be noted that the CD format was originally a joint venture between Phillips and Sony to begin with. Sony was also pressuring Nintendo for the ability to make their own games on the "Play-Station" without Nintendo's strict licensing. Which, if anyone knows anything about Nintendo's history, fought hard to protect its brand.
Nintendo feared Sony would undermine their ability to control the user experience if Sony didn't need their approval. It also opened the door for other parties to circumvent Nintendo and develop SNES-CD Games with Sony. This puts Nintendo in the awkward position of supporting an addon that could effectively compete with the main console. However, Sony was allowed to build an all-in-one console dependent on following Nintendo's terms.
(Years prior Coleco came out with an expansion module that allowed the Coleco Vision it to play Atari 2600 games and prompted legal action by Atari. They settled out of court, but Coleco was required to pay Atari licensing and royalty fees. No doubt Nintendo had payed close attention to this and its impact on the industry as a whole.)
So, when Nintendo discovered that Sony was also exploring creating its own stand alone Play-Station variant without a SNES cartridge slot, it severed all ties. The truth is, prior to being "betrayed" by Nintendo, Sony saw the value of a fully CD based system and already wanted to expand into the videogame market. Not as a parts provider, but its own manufacturer. Other systems had already tried CD to a varying degree of success, but they were also highly dependent on Sony (and Phillips) CD format. So why not be the one to build the superior CD product.
Phillips had postured itself in the days leading up to the announcement as being able to deliver a better product than Sony and would not step on Nintendo's toes when it came to licensing. Nintendo decided to publicly shame Sony by giving Philips the original Sony contract in addition to the stand alone. Nintendo did breech its contract with Sony, but it appeared to be worth it in the long run. However the ongoing legal battles killed the SNES-CD in infancy. Which allowed Sony to go ahead and move forward with the Sony Playstation as they had intended.
Phillips, as part of its limited use licensing deal with Nintendo, produced the CD-i and the lackluster Zelda and Mario CD-i games. Which Nintendo saw as no real threat from Phillips in undermining their market or IP. In a twist of fate, Sony actually secured licensing from Phillips to produce a portable CD-i called the "Intelligent Discman". So, I do believe the mythology around the SNES-CD/Play-Station is a lot fan boy hearsay on all sides.
Sony was then in talks to produce the Sega-CD/Play-Station with Sega America after the Nintendo announcement. However, Sega was a fiercely divided company between Sega America and Japan. Sony was vehemently declined by the higher ups in Japan "Over Sony's lack of experience in software and hardware". Sony then poached several key Sega executives to bring the Playstation to fruition on their own. Thus ensuring the death of Sega consoles.
*TLDR*
Companies tend to collaborate, break off, challenge, undermine, breech contracts, acquire, spin-off and etc. in the rat race to make a hit consumer product. This is nothing new and has been going on since even before electricity.
@@ObiTrev I know the story but what I wrote was basically the short story. But thank you for writing a whole article about it.
@@ObiTrev Do you have a citation that sony was building a standalone console before it severed ties with nintendo?
This is nothing like that -_-;
Excellent piece of journalism, Tyler! Keep it up!
Doesn't journalism involve proofreading? I'm 3 minutes in and I've already seen "were" instead of "we're" Three times. Sure, great information but the presentation isn't exactly professional. We're well past the days "it's just a UA-cam video" means don't bother doing things properly.
Considering the journalists we have these days in the mainstream media, I'm not sure if that's an insult or a compliment.
Seeing Chet Faliszek’s actual face is weird because I’ve always envisioned him looking like Doug Rattmann
I mean... He kinda looks like him
"Part 2: Episode 1"
that made my day
8:24 "they said that we're working on an half-life game for VR, we seren't even thinking about a first party VR game, let alone Half-Life"
That sentence is gold at the moment :D
Fractal Pitch is was thinking if anyone was watching this after alyx was announced
I see Tyler avoiding the number 3 a lot in this good one dude.
Panohiro I guess he doesnt wanna scare away any Valve employees that may watch ;)
His therapist must be making great progress, but remember, schizophrenia isn't curable.
"If Valve believes in their deadlines."
Good joke Tyler.
To everyone getting this practically magical device you guys better enjoy it, because valve spared no expense making the best experience possible and have said themselves that the profit margins are *razor thin.*
I have full respect for Valve for that, sacrificing profits for an amazing experience for the user is something you rarely see other companies do.
When dat heavy update comin' tho?
Industry gets revolutionized: *I sleep*
Pootman Renewal: *real shit!?*
Sacrificing profits? bruh, they have so much fucking money and NONE of it is going towards the things that made them great to begin with. Valve practically owe their loyal fanbase a lower cost for these headsets at this point.
*razor thin
@@Zacq768 valve doesn't owe anyone shit, sure it'd be nice but you sound entitled
What's the Heavy Update?
Funny to see this after the HL:A announcement
This was a wonderful video. Excellent job, Tyler!
Great video, very insightful and well laid out.
I'm still calling it Knuckles and they're not going to change that.
Valve Index & Knuckles & Knuckles
@@j.yossarian6852 I can't wait for the Sonic & Knuckles Remaster, designed with the Valve Knuckles as the primary controller.
The Index teaser and announcement on Steam was a correct marketing response to the Rift S. The photo they put up very prominently displayed the slider for IPD adjustment, which made a clear stand against the Rift's choice to go with a software adjusted IPD. Just my opinion. Great video!
Yep, the announcement of the Index was well timed, in a time where people started to realize that the Rift S and Quest are underwhelming compared to the original Rift, Valve showed that they keep the ball rolling and made progress in the hardware. Oculus just made a step sideways
This was a great documentary on the history of Valve and VR. Love this type of content
I came for details about the Valve Index.
I stayed for the *whole* history of VR.
Marvelous video Tyler. Great job!
- Part 1
- Part 2: Episode 1
- Part 2: Episode 2
and that's it.
yep, they deserve this.
lol
So basically valve is targeting enthusiasts with high end expensive features in the hopes those features will trickle down over time to lower end?
It means that a lot of people, even if they spend a lot of money now, will probably use the headset for a long time before it becomes outdated and superceded by competition, because it can probably stay relevant for years.
wiks50 why do you figure that? The technological lifetime can be extremely short. Oculus can bring out a superior high end headset next year with tech leapfrogging forward. Even Valve might do that next year. No guarantees whatsoever. Its just a business strategy. Doesnt say anything about the lifetime of the index being top dog or even relevant for a long time. Don’t get me wrong. I think its a cool device. But lets be realistic when it comes to a new industry leaning heavilly on technological innovation to stay relevant.
@@nickbroekman9360 Well, it took Oculus 3 years to take a step sideways and it also took Valve 3 years to take a step forward. Unless something groundbreaking gets researched and manufactured, the Index will still stay relevant because even if new gear will be released, I doubt many Index users will get new headsets for minimal improvements.
The first cell phones were very expensive but rich people taking interest in them eventually led to the prices going down as they became more established and had better processes of making them.
wiks50 I agree. But you are describing the industry as it was. I’m not going to predict what will happen. This market is far from certain on how or even if it will develop in more maturity. On the one hand you could say for Oculus that they have a serious staff and R&D budget. I know varial focus displays and more high tech stuff already was showcased behind screens. Might come to market faster then you might expect. On the other hand; if Quest flops maybe the entire market will stagnate and all the AAA games for Index will never happen. Whatever the case may be. In no way is it certain the Index will be a device for the long haul not being technologically outmanouvered. It would surprise me even in a healthy growth market.
I'm glad to hear that Valve is THRIVING in the VR space. If I ever get the money, I'm certain to get an Index. I just can't wait to see whats gonna happen with their games in the coming future.
I got to try VR a few days ago w/ inside out tracking and can confirm that it's pretty good as is. Not saying it matches outside tracking as I haven't tried it, but I think for most people it's sufficient.
It's sufficient, but it's not the best experience by far. The index is shooting for a no limitations experience; one where you don't need to teach your brain to limit yourself every time you put on the headset.
It's a promising technology, but it's not to the point where someone can have a seamless experience with it yet.
It works better than with 1 or 2 base stations, as it keeps the tracking, but 3 or 4 base stations are easily better
@Zatoichi for me though it requires more mobility then two bade stations can offer
@Zatoichi I don't get why Oculus does not allow the Base station to work with the Rift S they said that it would work and needs just a new software and that they would enable it when there is enough demand but they don't want to give the image "that base stations are needed because in and out tracking is faulty"
I have the Rift S and inside out tracking works great, I have no problems at all with it
If only I had a spare $1k
If only I had a PC that could run VR
$1200 outside the US, pretty big cost compared to the original Vive's launch of $877
You'd be able to afford apple's new monitor stand!
I'm guessing no one has seen the oculus quest?
@@13X-p3r Except the Oculus quest is too weak to support many games, has worse tracking. Also it isnt a valve index is it now?
Great vid! Although the quest doesn't actually run on 80, but on 72hz
Andreas Which imo is just such a weird number.
@@thesafehouse2863 Agreed, mby because it's a multiple of 8 or sth...
@@Kofferino It's half of 144Hz.
@@gyroninjamodder There we go, that makes sense
It is very fine for 24 fps movie watching.
If anyone is just trying to find out about the index itself, real information starts at 15:00
This video makes it seem like the Oculus SDK was a sudden change after the Facebook acquisition but in reality Oculus was developing it way before that. Some of the background can be read in "The History of the Future", according to the book the release of SteamVR actually blindsided Oculus.
The SDK is separate from the Walled Garden approach Oculus tried to adopt, though I don't know if that's also covered in the book.
Valve's dedication to the consumer when it comes to there products is incredible.
Great video Tyler! Very professional, entertaining, and informative!
This was way more thorough than I was expecting. Great job.
I think I just watched a Valve Index commercial.
Incredibly well made video, Tyler.
From the script, to the footage, to the background audio that sets the mood throughout the entire video.
Absolutely outstanding!
This is an outstanding video. Excellently done as always Tyler!
Thanks for this historical summary, it had me travel back in time experiencing the whole journey from high persistence DK1 to the Vive and the imminent Index. As a VR enthusiast, I am incredibly happy Valve are pushing the experience while not going into enterprise only territory.
Playing Half-Life 2 in VR, which I mention often, had me start paying attention to Valve for real, it's what got me to follow this channel even, and what had me pre-order the Vive and Index as quickly as possible.
Outside of the hardware I'm quite excited about any software they will put out there, The Lab still holds a very high quality bar. That said, it will be very interesting to see if their stand on artificial locomotion have seen any changes.
I just LOVE your videos, you make me feel that Valve hype again from the new stuff, and I have missed this feeling so much. Thanks for the dedication you have for your channel and videos. I am happy you are here to be one of the only who focuses at Valve News.
I have the Vive Pro... for now
notice me senpai
Good God man, how old are you? This is first rate reporting, well done in research, writing, and even your fast paced narration style. So impressive to see this quality of work. You've almost got me convinced to try Valve's headset out, though I've been very happy with my Lenovo WMR gear.
be sure not to miss a free headset this time
To all you young bucks, you have no idea how exciting the late 80s and early 90s where in tech. I miss those days. And you are speaking in 100% absolutes and the device isn't released yet.
Just something about the audio.. I reed somewhere that the audio in Source2 and Valve's new VR game is described as almost ray traced audio where every piece of audio in the game sounds different depending on the environment you hear that audio in
That's how game audio has worked for decades..........
The Valve Index is innovative,is the best headset to date according to those who wore it and played VR games with it and looks sexy,thanks Valve.
Is it the best on the market? In that price ranges yes. Is it mind blowing? No. The improvements are incremental at best. Not earth-shattering. It's still tethered and still out of the price range for 99% of it's customer base.
@@jtno2 Sure,you know what apple announced for the same price of a Valve Index?
A fucking Apple Pro stand for the same price as Valve's new headset lol.
@@jtno2 I think personally that the Price will overtime be lowered like HTC,but much slower because it's like a gem as i've heard or let's say cool.
Whilst the Facebook buyout of Oculus breaking up the partnership certainly seemed like a disaster, I feel like it may ultimately have brought us to a great place, and in fact been the best route for VR to flourish.
Valve was always focused on quality and gaming, Facebook on mass adoption and casual use. Had Facebook not stepped in, we would quite likely be seeing better gaming oriented headsets and likely games to go with them sooner, but I strongly suspect the market and overall awareness of VR would still be far smaller. PC-VR has always had the major problem of being incredibly difficult to properly demonstrate to those that cannot access and experience it in person. With the Quest now being pushed out by Facebook, whilst a compromised in certain regards, it still captures the most important aspect of VR in my opinion, and that's 6DoF, motion controllers, roomscale. And it's delivering that basic understanding of what VR is and why it's worth while, to the mass market.
From a PC-VR users perspective, someone buying one might seem like a setback of $400 wasted that could have been put towards a VR ready PC, but for the majority that was simply never going to happen without something to hook them first. Quest is that hook. A portion of this years Quest owners will be next years Index owners. It's the accessible gateway drug for the curious. And thankfully Valve didn't give up after both Facebook and HTC hampered their plans, and will be ready to provide that "best possible experience" to a far wider market than they would have had if left to push VR alone. It's a strangely win win situation.
Amazing video!
Awesome work! I’m still loving the “adios”! Keep up the great work Tyler!
i cant wait to buy this VR headset its exactly what iv been waiting for! i didn't buy any VR yet. Bring it ONNNNNNNNNNNNNNNN
I like it that they're sparing absolutely no expense on this, it's really going to get good reviews and give the VR market a boost
Well well... Isn't this just like old times?
Edifer2020
We've been rather busy in your absence, Mr. McVicker
this is probably one of the greatest videos you have made. pretty good stuff
Cant wait to get mine. i got the headset and controllers. The 🕹 on the controller is a game changer. It means you can play sitting down comfortably and still move your avatar with ease.
I like this documentary-ish style and these parts/chapters. Nice!
loved the video finally we get to see the index in all its glory
Incredibly detailed and a very entertaining amount of information, but now I just want this headset even more!!! I hate that i have to wait until September ( if even ) to experience this over my Vive. Well done and godspeed .
Involved in Microsoft, Quake, Oculus and Valve? Holy shit. Abrash, someone I had no idea who was, is one of my favorite people in gaming EVER.
Although your bashing the Quest and Rift S, they are great products for VR newcomers, and surely got lots of new people into the VR Space! Valve is pushing boundaries and Oculus is tightening the screw!
Well said
This video is quality in both production and information.
Goddamn amazing and informative video, visually appealing and entertaining and kept me hooked onto this story all the way though. Good fucking work my dude
16:45 I had the Lenovo Explorer, basically the Windows MR equivalent of the Rift S, and the Software IPD could NOT satisfy my eyes. I always got severe eyestrain after long sessions, and if I powered through and adjusted, I would get that "Ultra-real" feeling when I took the headset off, as my eyes had been decalibrated from my actual IPD, and I had a far oversaturated depth perception as a result. Fast forward to now, I have a Samsung Oddysey+, and the hardware IPD is better in so many ways. I can seamlessly transfer from IRL to VR without any hint of eyestrain, misaligned depth perception, or anything.
If you want my hobest opinion, If you're eyeballing the Rift S, go for a Samsung Oddysey+, or at least save yourself the money and get a Lenovo Explorer, since it's pretty much the same thing with different controllers. The Valve Index is going to be hella nice though, if I have the money when it fully launches, I'll definitely buy in, and probably get an fbt kit as well for both social experience games and full body workout games. No preorders though, even if it is pretty much confirmed to be good stuff.
you are still the best for valve stuff. Thanks a lot!
A lot of love went into that video and it shows. Amazing work, Tyler!
Fantastic reporting. Excited for the next video!
Nice video, the effort put into it is very apparent.
Thank god this channel's not dead!
Very exciting times for VR! Love it.
yeah i knew all of this but did you know that tyler missed out on a free headset
Curly he missed it so badly that Valve didn’t even bother to try and send him an Index
Loved the recap! Great job!
13:29 The headset already has a 3 month wait time without a game announcement. Imagine they bundled their game with it and you had to wait months after release to play it the way it was meant to.
I bought it 5 minutes after it went live. I am so excited, its ridiculous.
This was playing on the projector screen in my 3D textures class last Thursday....never thought I'd see VNN presented in college.
Its excellent to see both a very high powered VR headset and a less powerful but more accessible headset together. Ya have the Index for the hardcore crowd and the Quest for the more casual crowd.
love the video!! you outdone yourself, GONGRATZ!! But the end note stating that we can expect something before the end of the year, leads me to disbelieve, given how announcements and schedules have been going in these past times...
16:50 a smile hit my face when this song came on
A madman just payed to have the Gaben trailer as an ad in this video and i'm glad he did
are you gonna stream yourself watching E3 by any chance? would love that personally
I loved watching that last year too
We need more Mr. CEO Man.
@@timothymckane6362 you can't be serious...
Holy crap dude! Nice damn video! Everyone who is looking into VR need to watch this!
Very professional piece, thank you for your hard work.
Nothing will ever top Spice and Wolf VR. Change my mind.
Spice and Wolf VR 2. It will be just like the first one, but 40 minutes instead of 30.
It's a good game? I haven't heard much about it.
Read the light novels first.
Or the manga.
It's a bit dialogue heavy so I recommend the novel.
That was a very professional video!
I find it sad that time and time again Gabe wanted Abrash to join his team and when he finally convinced him, Abrash left. The Valve Index was made for personal reasons
That the Index was made for personal reasons is just your assumption.
This is why you are the best Valve historian.
wowee, I was pleasantly surprised when you said adios at the end of the video, I never hear anyone say it except for myself and it sounded so weird to hear someone else say it. I'm not sure why I'm bringing this up, but whatever!
for real i'd love to have the headphones as a seperate purchase, they sound very useful and easy on your ears
I've watched this video at least 20 times as I wait for my Index to ship. Tyler pls.
Oculus is targeting a completely different audience than valve. I don’t think comparing the index to the rift is a fair comparison. And don’t underestimate inside-out tracking! That being said, I would have loved to get an Index (it’s absolutely going to be the best vr experience out there), but the cost was far too much, so I got a rift s. It’s a very nice headset, and I don’t feel like I’m missing out on a ton by not getting the enthusiast hardware that my pc likely wouldn’t be able to take advantage of.
I've had no issues with the inside put tracking on my rift s. It seems better than the rift.
I see what you are doing here with the part/episode structure. clever.
I'm now realizing that news relating to Valve is one of the few areas in tech news that require some serious journalism abilities. Mad respect.
Amazing video dude, wish I could like this video more than once.
another great & insightful video, good job Tyler!
I'll be enjoying mine on or by June 28
16:55 quest hype has died down... dude what. Quest is amazing, people love it, and everyone knew about the scale downs. This section is just hating on Oculus. Video is good other than this random outlash of hate lol
Sumatchi I think you’re confusing “hype dying down” for “people getting bored of”.
He’s not saying people don’t like the Quest, just that it’s not sold out in every location anymore and it’s not the main topic of many VR centered news articles.
Just like how the Index hype will die down after the 28th.
People stop hyping up a product, because they own it and the time they used to spend hyping it up is now being spent using it.
@@thesafehouse2863 But it's not sold out in every location because Oculus has the ability to actually make them easily. Unfortunately for valve which is currently backed up until september because they only confirmed enough for the original release.
Sumatchi I meant on launch day and a couple days after that you couldn’t get any. That’s when the hype was the highest.
I genuinely think you’re just looking for a reason to argue with someone.
@@thesafehouse2863 Valve Index you will not be able to get one for 4 months.
I legitimately said that the video was good other than this part. It appears you are looking for the argument as all I did was state criticism.
Sumatchi You said it was hate. It wasn’t.
And yeah, it’s sold out. That isn’t a bad thing. I never said it was a bad thing for the Quest. That’s just what happens with hype.
Just wish from Valve to remember us and remember that not all of us have abilities to buy a VR AND not all of us are interesting in buying one, so if we want to play them they need to add mouse and keyboard support
lol, stop crying and save up your money for VR. No one wants to play stupid pancake games anymore now that VR is a thing.
@@sqlevolicious I was talking about HLVR, if we want to play it sicne it's a HL game after more than 10 years. And i won't pay money for it before i make sure it's worth to play.
This video ...does put a smile on my face. >:)
All I need to know is when it's coming to my country! At least make the Knuckles controllers available, Valve!
In what's country you life?
@@tohchal Japan. It's frustrating, because the packaging has Japanese on it, so they're clearly gonna launch it here, but there's zero indication of when! Next week? Next month? Next year? Who knows!
fireaza Just for the record, while it’s more expensive it may be good to note that if you use some form of middle man to get it shipped to you it apparently doesn’t void warranty and stuff. Or so said some guy on the Reddit made a post about. He had a picture of an email, I’d have to find it.
@@thesafehouse2863 There's a store that's selling imports, but it looks like they're in pre-order, so it looks like they won't actually have anything until winter. Hopefully by then we'll know SOMETHING about an official Japan release!
14:20 the oblivious answer is scaling up hardware production is not nearly as simple as delivering a few exabyte worth of game data to people. The supply chain had to be ready for the big HL:VR announcement.
Great video
9:18 Pimax and even more expensive headsets use steamvr lighthouse tracking aswell
18:09 PSVR is 120hz, Rift S is 80hz, Quest is 72hz
Also you forgot to mention the microphone, from what I caught during some streams people did the quality is amazing
Pimax, XTAL and VR-1 are not kits that you can purchase (pimax does not have a final consumer-version)(need business licencing and approval along with a dev team to build and use XTAL and VR-1).
PSVR is 120hz but 60fps (reprojected) which is why it looks like junk.
@@sqlevolicious Pimax you can buy as a consumer, and point about PSVR is fair but doesn't change the fact its still 120hz :P
He says oculus was bought by Facebook for 3 billion dollars, but the article in the picture clearly says 2 billion, Im confused :P
Valve VR Team :
Fine, I'll do it myself....eventually....
You always do a great job with these kinds of videos, thank you for all your effort! Now even more excited for my index
This is very good journalism, Tyler! Hope you'll do more even if it isn't Valve related.