Well MW2 being more expensive than later titles kinda makes sense. They didn't have to market the later titles as much and the dev cycle becomes more streamlined after figuring things out
It amazes me, considering modern AAA games have end credit crawls far longer than any Hollywood movie, that indie developers are able to develop fine games with a team of only a few people. And they're often quite technically impressive as well!
It's interesting that the best list based gaming content is UK based. Between Triple Jump, OXbox, and PS Access, much of my viewing comes from across the pond. Cheers!
Great video as always! I'm confused by GTA V not being on this list though. During the GTA 4 entry you said GTA V cost up to $287m, making it the 4th highest, yet it wasn't included?
I mean, it sort of feels like they are running out of ideas. Not that I would ever not watch or leave of course, but here since the n̶a̶m̶e̶ ̶r̶e̶d̶a̶c̶t̶e̶d̶ days. Maybe they should stick more to streams, challenges...etc. Maybe open up to some more mailed items again. Though I do realize many have left or watch less because they are "offended" by a woman being part of the team. But screw those people. Your egos will survive a woman being on staff. lol
My goodness.....these are.....big budget movie prices. I mean, Battlefield 4 cost more to make than every Illumination studio movie made (not combined) before the Mario Bros movie, which was their most expensive at 100 million.
yeah my issue wasn't the glitches... it just wasn't fun - I wanted GTA meets Dues EX both are great games but this just wasn't fun or compelling like those games and I didn't feel invested.
Cyberpunk may have cost $331,000,000, if anyone’s interested there’ll be my copy in the local charity shop just as soon as I get the chance to take it in.
Cyberpunk cost $174 million to develop, the rest was advertising. Oh and Star Citizen is up to $600+ million, but they haven't paid for a single advertisement yet and they are still spending cash like it is monopoly money. Unfortunately for Scam Citizen its thunder just got stolen by Bethesda. Star Citizen has 10 worlds that you play through the story on while Starfield has 1000 planets that the game's story unfolds on and lord knows how many moons. As far as graphics go they both look great at 4k, Star Citizen thought they had the lock on the whole starship thing by selling unique spacecraft, but again Starfield stole its thunder by allowing users to create their own ships. In fact, you can pretty much build the ships from Star Citizen though they look different enough that they aren't exact duplicate ships. There are many other features that simply can't be compared until Starfield releases, so in 2 days we will find out things like whether or not military ships that you board have crews similar to those in Star Citizen.
I bought a 120 dollar super hornet pledge 10 years ago, where is squadron 42, Roberts? Guy has a real problem with mission creep, should have got Squadron 42 out, then moved onto SC; not I believe it'll ever come out if he is left to his own devices, he gas previous for this, see Freelancers development. The guy needs a publisher on his back to force delivery, he lacks focus.
YES, YES it is development costs.....They don't just keep throwing money at something, they literally work out a budget before hand which generally includes marketing.
@@lutherheggs451 Right a marketing budget. That’s not a cost to develop the game. If the title of the video wanted to be accurate it would be total cost to bring a product to market - that encompasses research, development and marketing.
Well MW2 being more expensive than later titles kinda makes sense. They didn't have to market the later titles as much and the dev cycle becomes more streamlined after figuring things out
You can only step this up by making a list of the most profitable games made. And profitable without micro-transactions.
It amazes me, considering modern AAA games have end credit crawls far longer than any Hollywood movie, that indie developers are able to develop fine games with a team of only a few people. And they're often quite technically impressive as well!
so in other words
marketing is really fking expensive
Yep, same with movies often marketing is as much as production.
Also a little lack Vision, for example why spend 70mi marketing in Deadspace 2? First one already a sucess, just make the game good and will sell...
It's interesting that the best list based gaming content is UK based. Between Triple Jump, OXbox, and PS Access, much of my viewing comes from across the pond. Cheers!
Don’t forgot WhatCulture.
Oh wait, yeah you can forget that channel.
As my grandma often says, “Money can’t buy taste.”
"Metric flip tonne" is a technical term, you don't need to familiarize yourselves with it.. But it means a lot
Thank you captain obvious!
Sad that so much money is spent to create a game, and they still turn out being a total mess.
You can't spend your way out of poor management and bad ideas. 🤷♂️
Which game, or just bad expensive games in general?
most of these games werent messes though…
Marketing is such a waste of money
Sometimes the designers are just bad at their job
Great video as always! I'm confused by GTA V not being on this list though. During the GTA 4 entry you said GTA V cost up to $287m, making it the 4th highest, yet it wasn't included?
At the beginning Peter says that GTA V won’t be included because official figures aren’t available
We appreciate your effort, keep doing whatever it takes to make content!
I mean, it sort of feels like they are running out of ideas. Not that I would ever not watch or leave of course, but here since the n̶a̶m̶e̶ ̶r̶e̶d̶a̶c̶t̶e̶d̶ days. Maybe they should stick more to streams, challenges...etc. Maybe open up to some more mailed items again.
Though I do realize many have left or watch less because they are "offended" by a woman being part of the team. But screw those people. Your egos will survive a woman being on staff. lol
Electronic Arts is straight up smoking crack cocaine for thinking Dead Space 2 was a flop, but that's not exactly unusual.
Shocked Shenmue wasn't on here
Me too, so I looked it up. Yu Suzuki said development cost for Shenmue was around 47M in 1999 which comes out to about 83.5M in 2022.
I remember there was a giant, building-sized billboard in Times Square promoting Destiny... that must have taken up a couple million of the ad budget.
I was in New York when that was up too!
*Star Citizen:* 🤑😈🤑
Guarantee more MMOs should have made the list
Always enjoy seeing a notification from "Triple so much better than Gameranx jump".
Hmm no wonder i hated shadow of the tomb raider crystal dynamics didnt make it i loved the other 2 though
Press F for all the poor suckers who backed Star Citizen a decade ago and dropped hundreds of bucks.
"By the time this video comes out, a release date might finally be announced!" Spoiler Alert: It was not. And now, Star Citizen is worth $500M+.
I dunno if it's "worth" $500M
wow nvr expected star citizen to be the first 😁
For Star Citizen you'll probably need one whole new computer just to run it
I keep hearing the Deadpool game from 2013 cost $100 million to make...there's no way that's true.
My goodness.....these are.....big budget movie prices. I mean, Battlefield 4 cost more to make than every Illumination studio movie made (not combined) before the Mario Bros movie, which was their most expensive at 100 million.
Cyberpunk was a big waste of money that's what happens when ambition rivals execution
yeah my issue wasn't the glitches... it just wasn't fun - I wanted GTA meets Dues EX both are great games but this just wasn't fun or compelling like those games and I didn't feel invested.
The story sucks, the glitches sucks and everything sucks about that game.
CDPR will go bankrupt soon because almost everyone refunded Cyberpunk
Companies are so nice that they spent millions of dollars making games and they sell us those games for 60usd or less!!!!!!!
If I were an indie studio making a new hit franchise, I would cap at $9 million
ok ok, $15 million at the absolute highest
Halo 2 and Cyberpunk 2077 are aging like fine wine, Star Citizen's game galaxy (?) wants to beat No Man's Sky.
Cyberpunk may have cost $331,000,000, if anyone’s interested there’ll be my copy in the local charity shop just as soon as I get the chance to take it in.
I’ll give you tree-fiddy!
The game is absolutely fantastic and does not deserve the hate it gets.
Pity the list didn't stick to development costs alone
Shocked The Old Republic isn't on this list
Cyberpunk cost $174 million to develop, the rest was advertising. Oh and Star Citizen is up to $600+ million, but they haven't paid for a single advertisement yet and they are still spending cash like it is monopoly money. Unfortunately for Scam Citizen its thunder just got stolen by Bethesda. Star Citizen has 10 worlds that you play through the story on while Starfield has 1000 planets that the game's story unfolds on and lord knows how many moons. As far as graphics go they both look great at 4k, Star Citizen thought they had the lock on the whole starship thing by selling unique spacecraft, but again Starfield stole its thunder by allowing users to create their own ships. In fact, you can pretty much build the ships from Star Citizen though they look different enough that they aren't exact duplicate ships. There are many other features that simply can't be compared until Starfield releases, so in 2 days we will find out things like whether or not military ships that you board have crews similar to those in Star Citizen.
The first dead space was around 37 million to make
I wish we disregarded marketing costs for these videos. It's far less interesting than how much the game actually took to make.
330 million and it was far from finished wow
Star Citizen, can't believe people still giving money to these scammers!
I bought a 120 dollar super hornet pledge 10 years ago, where is squadron 42, Roberts? Guy has a real problem with mission creep, should have got Squadron 42 out, then moved onto SC; not I believe it'll ever come out if he is left to his own devices, he gas previous for this, see Freelancers development. The guy needs a publisher on his back to force delivery, he lacks focus.
So number #1 is gonna be a banger, eh?
Then you have amazing games like Stardew Valley made by one dude. Money ain’t everything. 🤙
Amazing game Stardew Valley😆😆 good joke.
Assassins Creed Valhalla in the corner 1.02 billion to make :😢
Source?
Surely some money In a paper bag was handed over to keep destiny’s “critical review” scores so low.
does seem the more money you put into a game the greater the returns /or losses
Cyperpunk 2077 cost 331 million to produce?hahahahaha
For such a broken game at the time of release is a bit ridiculous
I heard GTA 6 will be over $2 billion dollars...
Lmao no way
Should advertising numbers really be included in this list though? Those aren’t development costs.
YES, YES it is development costs.....They don't just keep throwing money at something, they literally work out a budget before hand which generally includes marketing.
@@lutherheggs451 Right a marketing budget. That’s not a cost to develop the game. If the title of the video wanted to be accurate it would be total cost to bring a product to market - that encompasses research, development and marketing.
PEEEEETAAAAAAAAHHHHHHHHHHHHHH
Wheres GTA6?🤷
👽
You say ff7 grossed 99 mil dollars in one day?!?! That’s a little too hard to believe..
At $60 a copy, they would of had to sell 1.65 mil copies..
First
There seemed to be three of you that have the same timestamp but if it is important to you then I concur.
hahahahaha