Is it correct that you can't group layers and ad masking on the Moho Debut 13? Right-clicking the layers doesn't give those options? Any workarounds to mask the eye up anyhow?
hi there, amazing tutorial bro. Let me ask you. is it possible to create a blink using 2 psd files?. one with the eyes open and the second psd with the eyes closed. Thanks a lot!!! Ive been looking for this all week.
At 23:46 What is the difference between "hide controlled bones" and "Hide selected bones"? Considering you selected the bones that you want to hide, would "hide selected bones" do exactly the same as hide controlled?
TIP. If you want to match the timings from bone layer to shape, then click the check mark (V) next to layer visibility icon (stopwatch column). It will keep the keyframes for that marked layer visible in timeline.
Thanks a million! Should I create this smart bone dial in eye's layer like you? or I should to add this bone 'blinking' in main character's bone layer?
Just create two control bones and connect those to each pupil. I would parent one of the control bones to other one, so I could move them most of the time with one control bone and when I would need to offset the second pupil a bit (for cross-eye or something), then I could use it for an override.
Why not just to adjust the Control to layers with pupils? I don't think we need those two pin bones for pupils. Just to adjust layers. It work properly.
Good catch! I also realized that after I was finishing recording and then tested it that it worked like it was suppose to...haha. Oh well, I plan on expanding off this tutorial and showing how to put your eyes onto a head turn etc. Thanks for watching!
McCoy Buck Thank you ) And maybe you will explain for what we can use relative keyframes on timeline (that checkbox you forgot to switch on). I've never used it before, have no idea for what.
Hey every time I move my smart bone for my eyes my front arm jumps....the arm is not "point bind" to the smart bone...I'm so confused on why this is happening
Thanks a lot for these perfect tutorial.
keep up to training we need your tutorial
Thanks McCoy Buck, Good Video
ctrl G to turn on a grid. for guide lines
Awesome tutorial man. Thanks for dropping this on us mere mortals.
Thank you for taking time out to share your expertise McCoy
Thanks for watching and your support!
Thank you ❤❤❤
I learned a few new things
awesome tutoial thanks
Another great tutorial thanks!
Very nice video bro. I from turkey :) My favorite channel
All your videos are very awesome i love your teaching is very simple to understand please upload how to arrange in photoshop
Another very helpful tutorial. Thanks!
SOOO USEFUL
How to make eyes follow body movement?
Thank you.
You explain a lot, my friend
When you said "whatever the heck sake." Haha
Is it correct that you can't group layers and ad masking on the Moho Debut 13?
Right-clicking the layers doesn't give those options?
Any workarounds to mask the eye up anyhow?
hi there, amazing tutorial bro. Let me ask you. is it possible to create a blink using 2 psd files?. one with the eyes open and the second psd with the eyes closed. Thanks a lot!!! Ive been looking for this all week.
ofcourse you can
Hey bro, thanks for this tutorial. its help me. But how to make follow eyes with body.
Hai . Did u find the way ?
I badly need it
At 23:46 What is the difference between "hide controlled bones" and "Hide selected bones"? Considering you selected the bones that you want to hide, would "hide selected bones" do exactly the same as hide controlled?
Very simple and clear) thanks.!
Hey i tried to bind points on on the pupil layer and it doesn't work any idea what could be the issue?
TIP. If you want to match the timings from bone layer to shape, then click the check mark (V) next to layer visibility icon (stopwatch column). It will keep the keyframes for that marked layer visible in timeline.
Great tutorial...
Thanks a million! Should I create this smart bone dial in eye's layer like you? or I should to add this bone 'blinking' in main character's bone layer?
23:01 But what if I *do* want the pupils to move individualy?
Just create two control bones and connect those to each pupil. I would parent one of the control bones to other one, so I could move them most of the time with one control bone and when I would need to offset the second pupil a bit (for cross-eye or something), then I could use it for an override.
With what tool I should animate, Transform bone or Manipulate bone?
Can u do a tutorial to animals run cycle. plz..help me.
thx for this.. video..please upload full moho animation course step by step....thanks
store.mccoybuck.com/complete-rigging-course-moho-anime-studio
Thank you !!
thank you so much!!!!!
Just now realized the link was broken to download the file - sorry about that (updated link) store.mccoybuck.com/universal-eye-rig
thank u man all other videos were just confusing me the fuck out....
Why not just to adjust the Control to layers with pupils? I don't think we need those two pin bones for pupils. Just to adjust layers. It work properly.
Good catch! I also realized that after I was finishing recording and then tested it that it worked like it was suppose to...haha. Oh well, I plan on expanding off this tutorial and showing how to put your eyes onto a head turn etc. Thanks for watching!
McCoy Buck Thank you ) And maybe you will explain for what we can use relative keyframes on timeline (that checkbox you forgot to switch on). I've never used it before, have no idea for what.
Here is a tutorial on it that I created a while back ago. Hope it helps :) ua-cam.com/video/S92vozF9KOI/v-deo.html
Thanks a lot.
Hey every time I move my smart bone for my eyes my front arm jumps....the arm is not "point bind" to the smart bone...I'm so confused on why this is happening
There is a ghost. Get out
How to make smart bone dial if you don't have the option :/
Thanks
good tutorial but people would want to go straight to action not to many reasons