The advantage in this method is that the second set of bones (with the circle and the targets) doesn't necessarily have to be in the same layer as the first set. So the basic control bones can be in the 'head' bone layer and the second set with the target bones can be in the 'body' layer with the rest of the visible limb bones, which keeps the rig streamlined. You don't have to go into nested layers to move the fine parts of the face. If you're on Debut, though, two or three bones with position control is generally the best method.
hello sir i changed the shape of one layer on animation time line frame 1 but i want the same shape on frame zero as default shape to use it as separate layer is there any solution bcz going back to frame zero and making same shape wasting more time
I'm afraid there is no such function. Let's try not to depend on bones, but use our eyes to make sure our character is in a proper state. My approach in this video is a very old one. Now you can see how to make another simple and more effective in the video I posted later. ua-cam.com/video/xFvBELCuKyc/v-deo.html
If the eyes do not require something more than just a shift along the axes, then it is enough to tie both eyes to one bone and then displace this bone.
I am using ASP11. When I set the bones for the eyes, they want to move the whole controller when I try to turn the bone. how do I prevent that? I've worked around it in the past by connecting to a parent bone but I am sure there is a better solution
Hi thanks for making this Video. But Unfornetly i get fail. When i create a Bone number 5. Please can you make this Tutorial.Step by Step ( I use moho 11) Thanks
The advantage in this method is that the second set of bones (with the circle and the targets) doesn't necessarily have to be in the same layer as the first set. So the basic control bones can be in the 'head' bone layer and the second set with the target bones can be in the 'body' layer with the rest of the visible limb bones, which keeps the rig streamlined. You don't have to go into nested layers to move the fine parts of the face.
If you're on Debut, though, two or three bones with position control is generally the best method.
Thanks you so much!
i want to ask, if i can finish eye number 1. then copy it into eye number 2 ?
hello sir i changed the shape of one layer on animation time line frame 1 but i want the same shape on frame zero as default shape to use it as separate layer is there any solution bcz going back to frame zero and making same shape wasting more time
Thanks! Appreciate!! Btw I used Moho too
tôi muốn hỏi, nếu tôi làm hoàn thành mắt số 1. sau đó sao chép thành mắt số 2 ?
Yes
Nice!
how do you add those " circle like" bone... you select the bone tool and press what?
press once and then release
@@coise834 thanks
OMG! incredible method! thank u
Thank you for this tutorials…^^
It ‘s very usefull for animated.
Don't listen to Chaitu, sometimes we want to be able to use it in a different way other than a Dial.
ua-cam.com/video/xFvBELCuKyc/v-deo.html
You try this way
@@coise834 ^_^ Thanks for the video I'll check it out!
what 1!?!?!??!?!?!?!? kurie !!!
i didnt thought that i will see u here ???
are u animating with with moho ?!?!? im super fan of u
Oh wow
Is there a way of keeping the target Bones from going outside that circle boundary?
I'm afraid there is no such function. Let's try not to depend on bones, but use our eyes to make sure our character is in a proper state. My approach in this video is a very old one. Now you can see how to make another simple and more effective in the video I posted later.
ua-cam.com/video/xFvBELCuKyc/v-deo.html
please help why do my LR2 AND UD2 not working???
عالی ممنون👌
If the eyes do not require something more than just a shift along the axes, then it is enough to tie both eyes to one bone and then displace this bone.
Thank you that helps a lot :)
I am using ASP11. When I set the bones for the eyes, they want to move the whole controller when I try to turn the bone. how do I prevent that? I've worked around it in the past by connecting to a parent bone but I am sure there is a better solution
idkw I press Z but cant move the dot at the center
It's easy to understand if you use subtitle how can you do?then it's helpful for biggeners.
How to rig eyes simple - Coise - Anime Studio - Moho tutorial
ua-cam.com/video/xFvBELCuKyc/v-deo.html
This way stronger than
nice video. thanks you!
Hi thanks for making this Video. But Unfornetly i get fail. When i create a Bone number 5. Please can you make this Tutorial.Step by Step ( I use moho 11) Thanks
This is the old way. You should follow this video in link:
ua-cam.com/video/xFvBELCuKyc/v-deo.html
And let's update Moho 12.5 soon.
Awesome
muito bom o olho
Thank you bạn
Thanks for watching video!
@@coise834 thanks brother good video
great video
Nice 😁😁
buenicimo
quá hay :D
Thanks for watching video!
Fucking genius!!!!!!!!!!!!!!!!!!!!!!!!!!!!! My God!!!!!!! I didn't expect that one.. Thanks for that super cool hack!!!!
i can't do it:(
Let's do this way.
ua-cam.com/video/xFvBELCuKyc/v-deo.html
hello anh Nguyên
Hi e. Who are U???? :)))
good one1
Thanks!
Thank pro.
Thanks for watching!
@@coise834 you can guide to camera, camera keyframe and transittion stage.
Можно было сделать легче.
just create three point bones one for each pupil and make them a child for a point bone outside no need for this all time wasting method
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