@@VashStarwind and with that you proved yet again that americans don't have a single clue about anything outside their own country, if not even state, county or town.
Fun fact about Bioshock 2's shotgun that Jonathan didn't notice: The visual for the damage upgrade is shortening the barrel. Thought he'd have an aneurism over that one but I guess it's hard to spot compared to how flashy the other two upgrades are.
@@Rher_the_Moon Longer barrel. Or just don't do "damage upgrade" for small arms in individual combat in the first place because I've never seen a game where such a thing exists that doesn't just turn everything into un-fun bullet sponges to force the player to keep upgrading OR have weapons so powerful it's entirely pointless. Damage upgrades for small arms only work for strategy games where it comes at the cost of something else (resources you could use to buy something else and have time pressure so you can't just grab more for the sake of it)
@@Rher_the_Moon Resident Evil figured it out way back in 1998 with Leon upgrading his sawn-off 870 with a longer barrel (and tube extension) and re-attaching the shoulder stock. He also finds a 10' barrel for his Desert Eagle that existed, I don't think many people bought them but you can still find info about them online. For the life of me, I don't understand why Capcom did away with the factual extended barrel in the Remake and replaced it with some weird looking thing, but if followed the same policy of the original, put a larger barrel on your gun and, huh, suddenly bullets do a little more damage
I think the double barrel shotgun is so big is because it was meant to be mounted on something like a ship. You can see it has the mounting point on the bottom of it. Your character just wields it like a regular one due to his size and strength.
Maybe. A lot of Bioshock 2's weapons have a theme of being makeshift. The rivet gun being for construction purpose, the machine gun probably being part of an automated turret, etc. The launcher might be the only exception.
There were really huge boat-mounted shotguns in real life, known as punt guns (because they were meant to be mounted on a type of small boat called a punt). They were meant for use in large-scale commercial duck hunting; because of their massive size, they could swat whole flocks of ducks out of the air at once, at the cost of being too big for practical use (as in, twice as long as the user is tall) when not attached to the boat. A sawn-off punt gun would be an . . . _interesting_ concept for a video game gun.
@@yetanother9127 Yes!!! Somewhere in the back of my head was this information! I remember seeing pics of punt guns and being floored by how gigantic they were.
@@yetanother9127 I'm not a gun guy, but out of curiosity I googled punt guns after reading this comment. The images literally made me laugh out loud. Love it, appreciate the interesting dive down the rabbit hole!
@@peppermillers8361 Homie, it's at nearly eye-level in a baby carriage facing the direction you're meant to walk from and has a glowing and shimmering texture applied to it because it's an interactable object and the player has been trained to interact with objects with this texture. Anyone would notice it even if it were half the size.
@@peppermillers8361 No, I’m not. There are a multitude of games that have much smaller items in the world and the player is able to find them just fine, even without the sheen. Look at Skyrim for a quick example of this. You don’t have to massively oversize an object for a player, even a novice one, to see it, and especially not so when it’s in an obvious place with a special glowing sheen on it.
I could be wrong but I have a feeling that no one told him that in BioShock 2 you play as a big daddy which is a augmented superhuman somewhat which is why for the weapons in BioShock 2 your characters able to one hand all of them even the ones with intense recoil
The reason you can manage recoil and weapon size so well with Bioshock 2 is because you're playing as a Big Daddy, so your character is significantly larger and stronger than a human.
Exactly. Early alpha series big daddies like delta weren’t grafted into their suits like the later models and were still mostly human and had, albeit limited, free will. However they still underwent massive amounts of genetic splicing with Adam in a way in which they only became even more powerful instead of slowly degrading physically and mentally like the splicers.
The spinning wheel at the front of the harpoon gun is a damage upgrade. It works (I’m assuming) by accelerating the harpoon as it exits the gun in a similar manner to the accelerators on Hot Wheels tracks.
@@l0sts0ul89 It could work in real life, but it would require numerous wheels, and it would be redundant if the standard lauding mechanism was in place, as it is in game.
The thing that Jonathan hasn't considered about Bioshock 2 is that the protagonist is an 8ft tall BIG DADDY. I think they might be able to handle massive recoil weapons one handed
16:07 The player was originally going to scavenge the machine gun from a turret, the circle is the base of a broken light bulb. It was changed to just finding the gun in the game but the model was retained. Also no Bioshock 1 crossbow? It's not a firearm for sure but would have been good for a laugh!
@@JackTheR3aper Johnathan mentioned in another video that bows and crossbows aren't in his area of expertise and that there is another guy at the Museum that handles those. That's why usually we won't see Johnathan cover bows/crossbow weapons.
Comment on the grenade launcher reload, the game wasn't made to be seen at certain fields of view, so I believe the intended effect of the reload is you change out the whole backend (though that would be very cumbersome). You can see another example of it at the beginning of the game when you acquire electro, as on higher fovs, the little sister's mouth doesnt move when she speaks sometimes.
Thank y'all for doing the first two BioShock games. I remember requesting this a while ago and people were interested too. Nice that Jonathan got the cog's function correctly in the first BioShock game's shotgun.
It makes me genuinely really happy that there’s still a decent amount of interest and following for this franchise 15 years after it’s first release. Bioshock is honestly one of the fps greats, up there with half life, doom, halo, fallout, etc..
You guys should really give him more information about the guns and upgrades he's looking at. The upgrade machines in Bioshock 1 and 2 give short descriptions on what the upgrade is supposed to do. Context helps.
Admittedly, I don't watch anything else from GameSpot except for this. Love Jon's perspective not just as a gamer himself but also as a firearms expert. Wish there was more stuff like this.
I'm super happy to see him breaking down the weaponries of Bioshock and super looking forward to Infinite! ^^ These three are among my most favorite games of all time! I also second one comment, Order of 1886 has some good looking guns and I like to see Jonathan's thoughts on those too!
We're getting more and more of these "well, this isn't the same weapon as in the game, this one's BETTER and here's why it's so weird..." moments and I don't mind
When you get to the Bioshock Infinite, if it's possible, I'd love to see the four skipped weapons from B1 and 2 added at the end. The B1 crossbow and B2 ion laser aren't conventional weapons per se, but i imagine Jonathan would get a kick out of them; and I'm not sure if the B2 multiplayer is still accessible in any way, but the elephant gun and nail gun are neat. Greatly enjoyed this episode!
I love these videos, I'm from Leeds where the Royal Armouries are and to anyone interested you should go, its free to the public, they do all kinds of demonstrations, its honestly a great day out for all ages and people like Jonathan and the rest of the staff there make it worth your patronage , so if you find yourself in Yorkshire, take a trip there you won't regret it.
Please make a video breakdown on *METAL GEAR SOLID 3* weapons. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
The revolver's ammo capacity upgrade reminds me of the Dardick magazine fed revolver, which used rounds with a triangular outer casing to aid in feeding, but turned sideways in Bioshock.
13:50 Dragons Breath shotgun rounds were developed in the 1970's. They sometimes contain 00 Buckshot, but it depends on the manufacturer since it's a niche type of ammo.
Finished The Outer Worlds recently and it has a good blend of futuristic/conventional that would make for a fun breakdown imo. Also there's a shrink ray.
Come on Gamespot splash the cash a little an hook our boy Jonathan up with a decent web camera! Very jarring bounce round from actual 1080p @60fps to what looks like something which is 480 @ anywhere from 1 to 20fps. We need to see this beautiful man in HD!
BioShock's 'flamethrower' is called 'chemical thrower' in-game, which is a quite apt description since it does more than just fire Rapture is a city of artists and performers and scientists so it's no surprise all the guns are 'fancy' Subject Delta is at least seven feet tall and ADAM-enhanced, so of course he can one-hand a gatling gun and just has to point it in the general direction of what he wants to shoot lol
Way of the Hunter would be a cool one to show him as they have almost perfect ballistics for the bullets and they have a decent amount of guns to show him.
It's mostly the Little Sister gathering sessions you have to worry about. Most of the time it seems you get like one second of invulnerability at low health so you should always be able to use a medkit.
Look at all those EM2s he has behind him, even polymer?! I thought it was a botched and abandoned platform, I didn't know it was successful enough to warrant a polymer furniture version, nice! Also I used to think it was an early version of the styr AUG but now that I know it's British I see the carry handle and very clearly see it's the predecessor of the L86
3:52 My guess is the cocking handle was moved to the side on purpose. It would be very distracting have it reciprocate back and forth in your sightline when aiming down the sights. I can imagine it isn't easy to make it work and look good with the handle on top.
A lot of the early guns would definitely work. Karak, braton, burston, lato and lex are all just new versions of conventional firearms. Stuff like the lenz, the hema or the simulor though? Probably not
Seems like Johnathan was unaware that the player character in Bioshock 2 is a genetically engineered human standing 7’1 and probably 400+ pounds. Might have helped him out if the crew had given him that info, I feel like the team working with him omits some pretty important details a lot of the time.
So the thing about the Bioshock 1 grenade launcher reload is that it is indeed fudged. But originally, it wasn't as visible. What we're seeing is footage on modern systems, likely in the remasters, where the animations were not designed for the standard 16:9 aspect ratio. On the old 4:3 aspect ratio that Bioshock was made for, the back piece of the launcher would go fully off screen to indicate that you swapped out the receiver for one using different grenades/launching systems.
im not sure on this but the grenade launcher MIGHT actually be an over-engineered potato gun. there seems to be a spark plug where the hammer might otherwise go and the grenades don't seem to eject any shells so it's possible that the weapon is firing by ignited gas which wouldn't be immediately destructive to the tin can barrel ... unless you get your gas ratio wrong.
Heard but it’s prob fair to say the end goal of handling firearms is v different for Johnathan + the museum than the other likely situation. How it sounds and feels to handle and shoot wont be as important as its preservation and history in this context ya feel
I never noticed how the grenade launcher's reload never doesn't actually show how new grenades are begin added to the weapon. He just pulls it apart and sticks it back together and new grenades appear. He never even lets go of either half.
This is a consequence of playing on PC with a higher FOV, you can see this in a lot of other games made for console first, with the default FOV the part of the Grenade launcher that is removed is fully off screen implying Jack is changing the grenades, here the higher FOV lets you see how they shortcut the animation
These are the best videos with Jonathan. Guns that aren’t hyper-realistic, so he’s spared having to analyse the 50th M16, but also aren’t total fantasy so he’s spared having to explain how Borderlands guns function. Also to note, I think it’s cool that the Bioshock flamethrower actually seems to fire liquid fuel, rather than acting like a spray can and lighter
His reference to Forgotten Weapons makes me REALLY want a Jonathan and Ian collab. Get together with Othais and Mai from C&Rsenal and Mike from Bloke on the Range for the great council of gun nerds would just be a dream come true
When Johnathan mentioned the big grenade launcher and the rifle grenades I've remembered the US grenadiers in WW2 which used 60mm mortars with the Garand grenade adaptor.
9:18 I always assumed that this was a bug. In some games, when the FOV is extended, the reload animations don't look right. An instance is CoD, where a lot of pistols simply reused the mag when it was off screen. I assume they bumped up the FOV after they made the weapon, and forgot to adjust for the FOV on it's animations.
I get where Jonathan's coming from about the Webley... Bioshock Infinite's gold version of the "Paddywhacker", the Hand Cannon, has similar chasing and was probably back-engineered from Rapture's Revolver, come to that.
I would love for Jonathan to take a look at some of the weapons in SAS 4. Only 2d options to look at, but they have incredible designs and overall tons of options to choose from.
As others pointed out, the reason why the second game have all these massive weapons being held as a one-handed weapon is because the character you play as is essentially a bio-engineered Terminator twice the size of an average man. Hence why he doesn't even flinched firing a gatling gun with one hand, seeing as his arm is like a steel beam in of itself.
In Bioshock 2 the player character is actually a Big Daddy, which is a mutant dressed in a heavy diver suit, so really bulky weapons make sense in this context.
Finally, an episode that I want Jonathan to review on, like literally. When I was young, I got the chance to play both games(bioshock 1 and 2) on the ps3, and each of them have their own unique sets of weapons that are very cool to check out, powerful weapons that can blast enemies into oblivion. Even when I upgrade each of them during my playthrough, I like them even more as I used them well to destroy my enemies like a badass version of John wick. Fun fact: my favorite gun out of the two games is the shotgun from bioshock 1, like literally, that gun is so op that I can take out any enemy with a single shot. Now that Jonathan manage to review the weapons from the first two games, I really cant wait for him to review bioshock infinite, like literally that game is consider to be the best bioshock video game of all time and my favorite out of all three bioshock games. Also fun fact: I manage to achieve the platinum trophy in the ps4 during my playthrough in bioshock infinite, to which I feel surprise that this is the first time that I achieve during my video game journey right before I achieve two more platinum trophies from nickelodeon all star brawl and Naruto to Boruto: shinobi striker. So keep up the good work, Jonathan Ferguson, you deserve it. 😎👍
1:44 As a wise man once said; "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. Unless you were planning to auction it off as a collector's item." You're pretty good.
"now it makes sort of intuitive sense that attaching something or slapping something that it works...its just if you think about it, it doesnt seem to make too much sense" lol I loved this line idk why
There was a Norwegian revolver, the Landstad revolver, that had the revolving cylinder of course, but also a magazine in the grip. The cylinder only held 2 rounds and the rest were fed from the magazine, so it really just seems like a selfloading pistol with extra steps. But, with a regular 6 shot cylinder plus a magazine it could be a sort of steampunk revolver with additional capacity that makes a bit more sense.
The gears on the shotgun make it semi auto instead of pump action, without the upgrade he's pumping it after every shot whereas with the upgrade he only pumps it after reloading
The machine gun was initially going to be from an automated turret. The broken thing on the top was the light and the handles you hold it by used to be what attached it to the rest of the device.
Suggestion: some sort of rig that will allow you to bolt a firearm in front of the camera FPS style so viewers can get an idea of what the real firearms look like when aiming down the iron sights.
Do you own them on PC ? I believe you instantly get the remastered ones, or at least I own them on Steam even though I never purchased the remastered games.
The Bioshock 1 shotgun has and always will be my absolute favorite shotgun in ANY video game. I don't feel like any video game to this day has managed to replicate the raw punch of a real shotgun and the sound is spot on. The pump action was too good to get rid of so I never get the automatic upgrade just the power one so we get that satisfying hiss sound after each pump. Best shotgun ever!!!!!
I suggest he takes a look at Boundary. It's a really neat FPS that takes place in space, with some guns that are basically normal ones modified for space use, and other rather interesting but realistic seeming designs that also make a lot of sense. I bet he'd think the designs are very cool and might have some fascinating input.
Bioshock, the 1st game, was made in 2007, the Sequel in 2012, and Dragon's Breath's is from the 1970's The Settings of both games happened in the 1960's, where the buildings themselves were built in the 1940's
Jonathan definitely deserves a better camera at this point.
You beat me to it - just made the exact same comment above!
Seriously. Come on, y'all!
I wonder why they always use footage of him from a zoom call from 2015. That frame rate...
Folks have been saying this forever.
Start the collection plate around then.
@@joshuaDstarks It's Gamespot....
Johnathan remains the pillar of this expert reacts series, his respect for firearms and games are perfectly balanced for this type of commentary.
Would love for him to do collab with forgotten weapons. Just both of them exchanging pleasantries would be hilarious
Well said! I agree.
Not really, dude lives in a country where you cant even own one. lol.
@@VashStarwind and with that you proved yet again that americans don't have a single clue about anything outside their own country, if not even state, county or town.
@@jackstrife3821 ahhhhhhh yes, i bet you have the credits to argue the point
Fun fact about Bioshock 2's shotgun that Jonathan didn't notice: The visual for the damage upgrade is shortening the barrel. Thought he'd have an aneurism over that one but I guess it's hard to spot compared to how flashy the other two upgrades are.
I remember something similar with cod revolvers and snub noses hehe. If it was better that way why bother with all the extra metal to begin with?
@@quasarulas3968 probably due to accuracy
@@Rher_the_Moon Longer barrel.
Or just don't do "damage upgrade" for small arms in individual combat in the first place because I've never seen a game where such a thing exists that doesn't just turn everything into un-fun bullet sponges to force the player to keep upgrading OR have weapons so powerful it's entirely pointless. Damage upgrades for small arms only work for strategy games where it comes at the cost of something else (resources you could use to buy something else and have time pressure so you can't just grab more for the sake of it)
@@Rher_the_Moon Resident Evil figured it out way back in 1998 with Leon upgrading his sawn-off 870 with a longer barrel (and tube extension) and re-attaching the shoulder stock. He also finds a 10' barrel for his Desert Eagle that existed, I don't think many people bought them but you can still find info about them online.
For the life of me, I don't understand why Capcom did away with the factual extended barrel in the Remake and replaced it with some weird looking thing, but if followed the same policy of the original, put a larger barrel on your gun and, huh, suddenly bullets do a little more damage
@@quasarulas3968 oooo
I think the double barrel shotgun is so big is because it was meant to be mounted on something like a ship. You can see it has the mounting point on the bottom of it. Your character just wields it like a regular one due to his size and strength.
Maybe. A lot of Bioshock 2's weapons have a theme of being makeshift. The rivet gun being for construction purpose, the machine gun probably being part of an automated turret, etc. The launcher might be the only exception.
There were really huge boat-mounted shotguns in real life, known as punt guns (because they were meant to be mounted on a type of small boat called a punt). They were meant for use in large-scale commercial duck hunting; because of their massive size, they could swat whole flocks of ducks out of the air at once, at the cost of being too big for practical use (as in, twice as long as the user is tall) when not attached to the boat. A sawn-off punt gun would be an . . . _interesting_ concept for a video game gun.
@@yetanother9127 Yes!!! Somewhere in the back of my head was this information! I remember seeing pics of punt guns and being floored by how gigantic they were.
@@yetanother9127 I'm not a gun guy, but out of curiosity I googled punt guns after reading this comment. The images literally made me laugh out loud. Love it, appreciate the interesting dive down the rabbit hole!
Now I'm Imagining Johnny Topside running around with a Punt gun, wiping out the whole arena with one shot
I'll never forget that the first revolver you find is literally the size of an infant child. 1:30
You could say that it's a big iron on Jack's hip.
yeah, it's so the player would notice it.
@@peppermillers8361 Homie, it's at nearly eye-level in a baby carriage facing the direction you're meant to walk from and has a glowing and shimmering texture applied to it because it's an interactable object and the player has been trained to interact with objects with this texture. Anyone would notice it even if it were half the size.
@@askmeaboutsugma you're giving testers a bit too much credit.
@@peppermillers8361 No, I’m not. There are a multitude of games that have much smaller items in the world and the player is able to find them just fine, even without the sheen. Look at Skyrim for a quick example of this. You don’t have to massively oversize an object for a player, even a novice one, to see it, and especially not so when it’s in an obvious place with a special glowing sheen on it.
I could be wrong but I have a feeling that no one told him that in BioShock 2 you play as a big daddy which is a augmented superhuman somewhat which is why for the weapons in BioShock 2 your characters able to one hand all of them even the ones with intense recoil
The reason you can manage recoil and weapon size so well with Bioshock 2 is because you're playing as a Big Daddy, so your character is significantly larger and stronger than a human.
And much heavier as well
Exactly. Early alpha series big daddies like delta weren’t grafted into their suits like the later models and were still mostly human and had, albeit limited, free will. However they still underwent massive amounts of genetic splicing with Adam in a way in which they only became even more powerful instead of slowly degrading physically and mentally like the splicers.
Seeing so many EM-2s behind Jonathan brought a tear to my eye.
The spinning wheel at the front of the harpoon gun is a damage upgrade. It works (I’m assuming) by accelerating the harpoon as it exits the gun in a similar manner to the accelerators on Hot Wheels tracks.
Flywheels!
@@josefstalin9678 Thank you! I could not remember what they were called.
Would that actually work? I assume it pulled back the harpoon or something further back having increased tension.
@@l0sts0ul89 It could work in real life, but it would require numerous wheels, and it would be redundant if the standard lauding mechanism was in place, as it is in game.
Basically killer nerf guns
That Webley revolver is stupidly beautiful. And Jonathan's right, it does seem otherworldly.
The thing that Jonathan hasn't considered about Bioshock 2 is that the protagonist is an 8ft tall BIG DADDY. I think they might be able to handle massive recoil weapons one handed
I really want to see Jonathan break down the guns from The Order 1886
Ya doing it all wrong laddie
Ya supposed to say "Would you kindly"
me too
Same. Would you kindly break down the guns from The order 1886
One of the guns from 1886 is a Browning Auto 5
Why? Lol
16:07 The player was originally going to scavenge the machine gun from a turret, the circle is the base of a broken light bulb. It was changed to just finding the gun in the game but the model was retained.
Also no Bioshock 1 crossbow? It's not a firearm for sure but would have been good for a laugh!
Yo!
I mean, they did the grenade launcher crossbow from Battlefield 1 so it's an odd ommission here tbh.
Jonathan is a good boy, he doesn't deserve to see a ruler as a bow
@@JackTheR3aper Johnathan mentioned in another video that bows and crossbows aren't in his area of expertise and that there is another guy at the Museum that handles those. That's why usually we won't see Johnathan cover bows/crossbow weapons.
@@Boyahda No no, crossbows are still Jonathan's jurisdiction, bows are Henry's, per part 2 of the RE4make video.
Comment on the grenade launcher reload, the game wasn't made to be seen at certain fields of view, so I believe the intended effect of the reload is you change out the whole backend (though that would be very cumbersome). You can see another example of it at the beginning of the game when you acquire electro, as on higher fovs, the little sister's mouth doesnt move when she speaks sometimes.
Very good point.
The recoil effect on the revolver reveals this.
The whole view model in Bioshock makes Dishonored looks like plausible anatomy
either that or you put in different grenades very very fast.
Thank y'all for doing the first two BioShock games. I remember requesting this a while ago and people were interested too. Nice that Jonathan got the cog's function correctly in the first BioShock game's shotgun.
It makes me genuinely really happy that there’s still a decent amount of interest and following for this franchise 15 years after it’s first release. Bioshock is honestly one of the fps greats, up there with half life, doom, halo, fallout, etc..
You guys should really give him more information about the guns and upgrades he's looking at. The upgrade machines in Bioshock 1 and 2 give short descriptions on what the upgrade is supposed to do. Context helps.
Admittedly, I don't watch anything else from GameSpot except for this. Love Jon's perspective not just as a gamer himself but also as a firearms expert. Wish there was more stuff like this.
I'm super happy to see him breaking down the weaponries of Bioshock and super looking forward to Infinite! ^^ These three are among my most favorite games of all time!
I also second one comment, Order of 1886 has some good looking guns and I like to see Jonathan's thoughts on those too!
Bioshock 1 and infinite endings are among the best in all of gaming.
Chemical thrower was absolutely my jam. Could handle any splicer in the game, and Big Daddies were a joke with electric gel.
We're getting more and more of these "well, this isn't the same weapon as in the game, this one's BETTER and here's why it's so weird..." moments and I don't mind
One man keeping this channel relevant.
When you get to the Bioshock Infinite, if it's possible, I'd love to see the four skipped weapons from B1 and 2 added at the end. The B1 crossbow and B2 ion laser aren't conventional weapons per se, but i imagine Jonathan would get a kick out of them; and I'm not sure if the B2 multiplayer is still accessible in any way, but the elephant gun and nail gun are neat.
Greatly enjoyed this episode!
I love these videos, I'm from Leeds where the Royal Armouries are and to anyone interested you should go, its free to the public, they do all kinds of demonstrations, its honestly a great day out for all ages and people like Jonathan and the rest of the staff there make it worth your patronage , so if you find yourself in Yorkshire, take a trip there you won't regret it.
Please make a video breakdown on *METAL GEAR SOLID 3* weapons.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
The revolver's ammo capacity upgrade reminds me of the Dardick magazine fed revolver, which used rounds with a triangular outer casing to aid in feeding, but turned sideways in Bioshock.
This is becoming my favorite series on UA-cam for real.
Always love Jonathan's vids. Love the fact he's wearing a Mouse Rat shirt also.
Definetly need to have Jonathan react to Bioshock Infinite weapons, especially since he played. Definetly would be interesting. :D
the bioshock series is one of the best of all time.
Always glad to see a Tommygun in a videogame!
13:50 Dragons Breath shotgun rounds were developed in the 1970's. They sometimes contain 00 Buckshot, but it depends on the manufacturer since it's a niche type of ammo.
Finished The Outer Worlds recently and it has a good blend of futuristic/conventional that would make for a fun breakdown imo. Also there's a shrink ray.
Come on Gamespot splash the cash a little an hook our boy Jonathan up with a decent web camera! Very jarring bounce round from actual 1080p @60fps to what looks like something which is 480 @ anywhere from 1 to 20fps. We need to see this beautiful man in HD!
I'd love to see Jonathan talk about the guns of the newer Deus Ex games.
BioShock's 'flamethrower' is called 'chemical thrower' in-game, which is a quite apt description since it does more than just fire
Rapture is a city of artists and performers and scientists so it's no surprise all the guns are 'fancy'
Subject Delta is at least seven feet tall and ADAM-enhanced, so of course he can one-hand a gatling gun and just has to point it in the general direction of what he wants to shoot lol
"Don't try at home. Don't try underwater either." important stuff right there
Way of the Hunter would be a cool one to show him as they have almost perfect ballistics for the bullets and they have a decent amount of guns to show him.
I would like to see Jonathan's opinion on the guns of Generation Zero, since i think they look good but have some weird characteristics.
I just started playing through the series again, so this is perfect timing!
To anyone whos tried max difficulty, with no vita chamber on Bioshock 2... i appreciate your struggle in arguably the best game ever
It's mostly the Little Sister gathering sessions you have to worry about. Most of the time it seems you get like one second of invulnerability at low health so you should always be able to use a medkit.
Look at all those EM2s he has behind him, even polymer?! I thought it was a botched and abandoned platform, I didn't know it was successful enough to warrant a polymer furniture version, nice! Also I used to think it was an early version of the styr AUG but now that I know it's British I see the carry handle and very clearly see it's the predecessor of the L86
3:52 My guess is the cocking handle was moved to the side on purpose. It would be very distracting have it reciprocate back and forth in your sightline when aiming down the sights. I can imagine it isn't easy to make it work and look good with the handle on top.
I think it was done so you would see brass flying on your screen.
I always love when the sights are flipped up on the tommy. Gives it a nice silhouette.
I'd love to see if Jonathan could wrap his head around the weapons of Warframe
'It's void space magic, it just works'
A lot of the early guns would definitely work. Karak, braton, burston, lato and lex are all just new versions of conventional firearms. Stuff like the lenz, the hema or the simulor though? Probably not
The BioShock Infinite video has to include Burial at Sea. The DLC has some really cool guns.
Seems like Johnathan was unaware that the player character in Bioshock 2 is a genetically engineered human standing 7’1 and probably 400+ pounds. Might have helped him out if the crew had given him that info, I feel like the team working with him omits some pretty important details a lot of the time.
Or it's a clever way to increase engagement ..
So the thing about the Bioshock 1 grenade launcher reload is that it is indeed fudged.
But originally, it wasn't as visible. What we're seeing is footage on modern systems, likely in the remasters, where the animations were not designed for the standard 16:9 aspect ratio.
On the old 4:3 aspect ratio that Bioshock was made for, the back piece of the launcher would go fully off screen to indicate that you swapped out the receiver for one using different grenades/launching systems.
im not sure on this but the grenade launcher MIGHT actually be an over-engineered potato gun.
there seems to be a spark plug where the hammer might otherwise go and the grenades don't seem to eject any shells so it's possible that the weapon is firing by ignited gas which wouldn't be immediately destructive to the tin can barrel ... unless you get your gas ratio wrong.
I'm saddened by the sounds of the guns Johnathan handles being muted... Takes away some of the magic of handling a firearm
Heard but it’s prob fair to say the end goal of handling firearms is v different for Johnathan + the museum than the other likely situation. How it sounds and feels to handle and shoot wont be as important as its preservation and history in this context ya feel
I never noticed how the grenade launcher's reload never doesn't actually show how new grenades are begin added to the weapon. He just pulls it apart and sticks it back together and new grenades appear. He never even lets go of either half.
This is a consequence of playing on PC with a higher FOV, you can see this in a lot of other games made for console first, with the default FOV the part of the Grenade launcher that is removed is fully off screen implying Jack is changing the grenades, here the higher FOV lets you see how they shortcut the animation
Oh yes!!!! I’ve been waiting for this episode for so long! Thank you 🙏!!!
These are the best videos with Jonathan. Guns that aren’t hyper-realistic, so he’s spared having to analyse the 50th M16, but also aren’t total fantasy so he’s spared having to explain how Borderlands guns function.
Also to note, I think it’s cool that the Bioshock flamethrower actually seems to fire liquid fuel, rather than acting like a spray can and lighter
It's always great to see Jonathan every weekends, just like when I was a kid and my fav uncle came to my house to told his funny stories😄
His reference to Forgotten Weapons makes me REALLY want a Jonathan and Ian collab. Get together with Othais and Mai from C&Rsenal and Mike from Bloke on the Range for the great council of gun nerds would just be a dream come true
Wonderful video as always! Hope to see Jonathan review Enlisted's vast collection of guns in the future!
When Johnathan mentioned the big grenade launcher and the rifle grenades I've remembered the US grenadiers in WW2 which used 60mm mortars with the Garand grenade adaptor.
I'm so glad I caught the video early! Can you have Jonathan look at the guns from the game Receiver 2?
Agreed, also have him look at the tapes as well as they contain a lot of gun safety and history
17:16 im assuming its to increase spin on the spears upon exit, which would make it pierce deeper.
9:18
I always assumed that this was a bug. In some games, when the FOV is extended, the reload animations don't look right. An instance is CoD, where a lot of pistols simply reused the mag when it was off screen. I assume they bumped up the FOV after they made the weapon, and forgot to adjust for the FOV on it's animations.
I get where Jonathan's coming from about the Webley... Bioshock Infinite's gold version of the "Paddywhacker", the Hand Cannon, has similar chasing and was probably back-engineered from Rapture's Revolver, come to that.
you should try reviewing valkyria chronicles and valkyria chronicles 4 weapons, WW2 setting but the top tier guns in VC4 look quite modern
I would love for Jonathan to take a look at some of the weapons in SAS 4. Only 2d options to look at, but they have incredible designs and overall tons of options to choose from.
The revolver upgrade may be something like the Dardick tround. Model the mag and curve like a drum mag and there you go.
Looking forward to the Redfall episode next week!
It would be cool to have Jonathan review Deus Ex series guns, all games old and new ones have some interesting guns
I just noticed that Jack, the Bioshock 1 protagonist has such an awkward grip on the revolver.
The Bioshock games are amongst the best games I have played
YESSSSS! Bioshock! Thank You Guys verry much for covering these games!
Gotta respect the casual flex that is having like 10 EM-2's in the background just sitting there.
What a treasure trove behind him, I've never seen so many EM-2s and L64/65s in one place before
I wonder if the Bioshock Infinite Episode would cover the Burial at Sea weapons in the DLC, there's some interesting ones.
I'm really happy to see this. I was playing the game like a month ago and thinking about this. I didn't expect it and thank you.
As others pointed out, the reason why the second game have all these massive weapons being held as a one-handed weapon is because the character you play as is essentially a bio-engineered Terminator twice the size of an average man. Hence why he doesn't even flinched firing a gatling gun with one hand, seeing as his arm is like a steel beam in of itself.
In Bioshock 2 the player character is actually a Big Daddy, which is a mutant dressed in a heavy diver suit, so really bulky weapons make sense in this context.
Finally, an episode that I want Jonathan to review on, like literally. When I was young, I got the chance to play both games(bioshock 1 and 2) on the ps3, and each of them have their own unique sets of weapons that are very cool to check out, powerful weapons that can blast enemies into oblivion. Even when I upgrade each of them during my playthrough, I like them even more as I used them well to destroy my enemies like a badass version of John wick. Fun fact: my favorite gun out of the two games is the shotgun from bioshock 1, like literally, that gun is so op that I can take out any enemy with a single shot. Now that Jonathan manage to review the weapons from the first two games, I really cant wait for him to review bioshock infinite, like literally that game is consider to be the best bioshock video game of all time and my favorite out of all three bioshock games. Also fun fact: I manage to achieve the platinum trophy in the ps4 during my playthrough in bioshock infinite, to which I feel surprise that this is the first time that I achieve during my video game journey right before I achieve two more platinum trophies from nickelodeon all star brawl and Naruto to Boruto: shinobi striker.
So keep up the good work, Jonathan Ferguson, you deserve it. 😎👍
Thank you Jonathan Ferguson, the keeper of firearms and artillery
I love how he is just casually standing in front of a rack of EM-2s.
1:44 As a wise man once said; "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. Unless you were planning to auction it off as a collector's item." You're pretty good.
"now it makes sort of intuitive sense that attaching something or slapping something that it works...its just if you think about it, it doesnt seem to make too much sense" lol I loved this line idk why
When you see Jonathan in the thumbnail, you know it's time to book 20 uninterrupted minutes.
I would love to see what he thinks of the weapons of the Gears of War series.
There was a Norwegian revolver, the Landstad revolver, that had the revolving cylinder of course, but also a magazine in the grip. The cylinder only held 2 rounds and the rest were fed from the magazine, so it really just seems like a selfloading pistol with extra steps. But, with a regular 6 shot cylinder plus a magazine it could be a sort of steampunk revolver with additional capacity that makes a bit more sense.
The gears on the shotgun make it semi auto instead of pump action, without the upgrade he's pumping it after every shot whereas with the upgrade he only pumps it after reloading
The machine gun was initially going to be from an automated turret. The broken thing on the top was the light and the handles you hold it by used to be what attached it to the rest of the device.
You can aim down sights in this game...
Sixteen years... and I did not know.
I just figured out you can shoot and destroy cameras
To tell you the truth they aren't that effective and don't really help.
Its so nice to see a video about this game its so underrated despite the guns not being very accurate, but its still pretty cool!
Suggestion: some sort of rig that will allow you to bolt a firearm in front of the camera FPS style so viewers can get an idea of what the real firearms look like when aiming down the iron sights.
That's Tenacious Trilobite thing.
my left ear appreciates the reload sounds
Fun fact, in bioshock. The grenades themselves also come in cans. So maybe the launcher itself has to open the can o grenades like it's peaches?
Man, I really need to replay Bioshock 1 and 2
Do you own them on PC ? I believe you instantly get the remastered ones, or at least I own them on Steam even though I never purchased the remastered games.
The Bioshock 1 shotgun has and always will be my absolute favorite shotgun in ANY video game. I don't feel like any video game to this day has managed to replicate the raw punch of a real shotgun and the sound is spot on. The pump action was too good to get rid of so I never get the automatic upgrade just the power one so we get that satisfying hiss sound after each pump. Best shotgun ever!!!!!
I would love to see Johnathan take a look at FEARs arsenal.
The slomotion fights and variation of enemies would make for nice footage.
I'd love to see Jonathan cover the guns from the game Marauders. Such an awesome collection of old school guns in that game.
It'd be awesome to see Jonathan go through the weapons of The Order: 1886. The guns in that game were awesome.
awesome that this video came out right as i play bioshock for the first time
Enjoy! It's one of the best games ever released!
"Hugely bulky and weird on screen"
Fallout 4 weapons have entered the chat
I suggest he takes a look at Boundary. It's a really neat FPS that takes place in space, with some guns that are basically normal ones modified for space use, and other rather interesting but realistic seeming designs that also make a lot of sense. I bet he'd think the designs are very cool and might have some fascinating input.
Again requesting for Jonathan to react to the weapons in Marauders
Bioshock, the 1st game, was made in 2007, the Sequel in 2012, and Dragon's Breath's is from the 1970's
The Settings of both games happened in the 1960's, where the buildings themselves were built in the 1940's