Firearms Expert Reacts To BioShock 1 & 2’s Guns
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- Опубліковано 13 чер 2024
- Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down more of the weaponry of the first two BioShock games, including the starter and upgraded pistol, the Thompson submachine gun, and the Grenade Launcher.
0:00 - Opening
0:34 - Pistol
3:01 - Machine Gun
6:30 - Shotgun
8:08 - Grenade Launcher
9:42 - Chemical Thrower
11:07 - Bioshock 2 Rivet Gun
12:12 - Bioshock 2 Shotgun
15:44 - Bioshock 2 Machine Gun
16:42 - Bioshock 2 Spear Gun
17:39 - Bioshock 2 Launcher
18:57 - Outro
In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns of the first two BioShock games and compares them to their potential real-life counterparts.
Firearms Expert Reacts playlist - • Firearms Expert Reacts...
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries.org/support-us...
And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries.org/support-us...
You can either purchase Jonathan's book here. - www.headstamppublishing.com/b...
Or at the Royal Armouries shop here. - shop.royalarmouries.org/colle...
You can subscribe to the Armax Journal that Jonathan Associate Edited here: www.armaxjournal.org/ - Ігри
Jonathan definitely deserves a better camera at this point.
You beat me to it - just made the exact same comment above!
Seriously. Come on, y'all!
I wonder why they always use footage of him from a zoom call from 2015. That frame rate...
Folks have been saying this forever.
Start the collection plate around then.
@@joshuaDstarks It's Gamespot....
Johnathan remains the pillar of this expert reacts series, his respect for firearms and games are perfectly balanced for this type of commentary.
Would love for him to do collab with forgotten weapons. Just both of them exchanging pleasantries would be hilarious
Well said! I agree.
Not really, dude lives in a country where you cant even own one. lol.
@@VashStarwind and with that you proved yet again that americans don't have a single clue about anything outside their own country, if not even state, county or town.
@@jackstrife3821 ahhhhhhh yes, i bet you have the credits to argue the point
I think the double barrel shotgun is so big is because it was meant to be mounted on something like a ship. You can see it has the mounting point on the bottom of it. Your character just wields it like a regular one due to his size and strength.
Maybe. A lot of Bioshock 2's weapons have a theme of being makeshift. The rivet gun being for construction purpose, the machine gun probably being part of an automated turret, etc. The launcher might be the only exception.
There were really huge boat-mounted shotguns in real life, known as punt guns (because they were meant to be mounted on a type of small boat called a punt). They were meant for use in large-scale commercial duck hunting; because of their massive size, they could swat whole flocks of ducks out of the air at once, at the cost of being too big for practical use (as in, twice as long as the user is tall) when not attached to the boat. A sawn-off punt gun would be an . . . _interesting_ concept for a video game gun.
@@yetanother9127 Yes!!! Somewhere in the back of my head was this information! I remember seeing pics of punt guns and being floored by how gigantic they were.
@@yetanother9127 I'm not a gun guy, but out of curiosity I googled punt guns after reading this comment. The images literally made me laugh out loud. Love it, appreciate the interesting dive down the rabbit hole!
Now I'm Imagining Johnny Topside running around with a Punt gun, wiping out the whole arena with one shot
Fun fact about Bioshock 2's shotgun that Jonathan didn't notice: The visual for the damage upgrade is shortening the barrel. Thought he'd have an aneurism over that one but I guess it's hard to spot compared to how flashy the other two upgrades are.
I remember something similar with cod revolvers and snub noses hehe. If it was better that way why bother with all the extra metal to begin with?
@@quasarulas3968 probably due to accuracy
@@Rher_the_Moon Longer barrel.
Or just don't do "damage upgrade" for small arms in individual combat in the first place because I've never seen a game where such a thing exists that doesn't just turn everything into un-fun bullet sponges to force the player to keep upgrading OR have weapons so powerful it's entirely pointless. Damage upgrades for small arms only work for strategy games where it comes at the cost of something else (resources you could use to buy something else and have time pressure so you can't just grab more for the sake of it)
@@Rher_the_Moon Resident Evil figured it out way back in 1998 with Leon upgrading his sawn-off 870 with a longer barrel (and tube extension) and re-attaching the shoulder stock. He also finds a 10' barrel for his Desert Eagle that existed, I don't think many people bought them but you can still find info about them online.
For the life of me, I don't understand why Capcom did away with the factual extended barrel in the Remake and replaced it with some weird looking thing, but if followed the same policy of the original, put a larger barrel on your gun and, huh, suddenly bullets do a little more damage
@@quasarulas3968 oooo
I'll never forget that the first revolver you find is literally the size of an infant child. 1:30
You could say that it's a big iron on Jack's hip.
yeah, it's so the player would notice it.
@@peppermillers8361 Homie, it's at nearly eye-level in a baby carriage facing the direction you're meant to walk from and has a glowing and shimmering texture applied to it because it's an interactable object and the player has been trained to interact with objects with this texture. Anyone would notice it even if it were half the size.
@@askmeaboutsugma you're giving testers a bit too much credit.
@@peppermillers8361 No, I’m not. There are a multitude of games that have much smaller items in the world and the player is able to find them just fine, even without the sheen. Look at Skyrim for a quick example of this. You don’t have to massively oversize an object for a player, even a novice one, to see it, and especially not so when it’s in an obvious place with a special glowing sheen on it.
The reason you can manage recoil and weapon size so well with Bioshock 2 is because you're playing as a Big Daddy, so your character is significantly larger and stronger than a human.
And much heavier as well
Exactly. Early alpha series big daddies like delta weren’t grafted into their suits like the later models and were still mostly human and had, albeit limited, free will. However they still underwent massive amounts of genetic splicing with Adam in a way in which they only became even more powerful instead of slowly degrading physically and mentally like the splicers.
I could be wrong but I have a feeling that no one told him that in BioShock 2 you play as a big daddy which is a augmented superhuman somewhat which is why for the weapons in BioShock 2 your characters able to one hand all of them even the ones with intense recoil
I really want to see Jonathan break down the guns from The Order 1886
Ya doing it all wrong laddie
Ya supposed to say "Would you kindly"
me too
Same. Would you kindly break down the guns from The order 1886
One of the guns from 1886 is a Browning Auto 5
Why? Lol
That Webley revolver is stupidly beautiful. And Jonathan's right, it does seem otherworldly.
Seeing so many EM-2s behind Jonathan brought a tear to my eye.
The spinning wheel at the front of the harpoon gun is a damage upgrade. It works (I’m assuming) by accelerating the harpoon as it exits the gun in a similar manner to the accelerators on Hot Wheels tracks.
Flywheels!
@@josefstalin9678 Thank you! I could not remember what they were called.
Would that actually work? I assume it pulled back the harpoon or something further back having increased tension.
@@l0sts0ul89 It could work in real life, but it would require numerous wheels, and it would be redundant if the standard lauding mechanism was in place, as it is in game.
Basically killer nerf guns
16:07 The player was originally going to scavenge the machine gun from a turret, the circle is the base of a broken light bulb. It was changed to just finding the gun in the game but the model was retained.
Also no Bioshock 1 crossbow? It's not a firearm for sure but would have been good for a laugh!
Yo!
I mean, they did the grenade launcher crossbow from Battlefield 1 so it's an odd ommission here tbh.
Jonathan is a good boy, he doesn't deserve to see a ruler as a bow
@@JackTheR3aper Johnathan mentioned in another video that bows and crossbows aren't in his area of expertise and that there is another guy at the Museum that handles those. That's why usually we won't see Johnathan cover bows/crossbow weapons.
@@Boyahda No no, crossbows are still Jonathan's jurisdiction, bows are Henry's, per part 2 of the RE4make video.
The thing that Jonathan hasn't considered about Bioshock 2 is that the protagonist is an 8ft tall BIG DADDY. I think they might be able to handle massive recoil weapons one handed
Comment on the grenade launcher reload, the game wasn't made to be seen at certain fields of view, so I believe the intended effect of the reload is you change out the whole backend (though that would be very cumbersome). You can see another example of it at the beginning of the game when you acquire electro, as on higher fovs, the little sister's mouth doesnt move when she speaks sometimes.
Very good point.
The recoil effect on the revolver reveals this.
The whole view model in Bioshock makes Dishonored looks like plausible anatomy
either that or you put in different grenades very very fast.
Words cannot express the joy I feel in my heart when I see Johnathan's cheeky smile next to the "NEW" tag on youtube. This is my favorite series on this website
You guys should really give him more information about the guns and upgrades he's looking at. The upgrade machines in Bioshock 1 and 2 give short descriptions on what the upgrade is supposed to do. Context helps.
Thank y'all for doing the first two BioShock games. I remember requesting this a while ago and people were interested too. Nice that Jonathan got the cog's function correctly in the first BioShock game's shotgun.
The Elephant Gun in the multiplayer would've been interesting.
Or the nail gun
The quad barrel version of it was comically fun.
Multiplayer!!!???😲😲😲😲😲
@@Kayther33 The original release of Bioshock 2 had a multiplayer mode that they didn't bother with for the remaster, which is a pity because they made a lot of unique assets for it.
Chemical thrower was absolutely my jam. Could handle any splicer in the game, and Big Daddies were a joke with electric gel.
It makes me genuinely really happy that there’s still a decent amount of interest and following for this franchise 15 years after it’s first release. Bioshock is honestly one of the fps greats, up there with half life, doom, halo, fallout, etc..
We're getting more and more of these "well, this isn't the same weapon as in the game, this one's BETTER and here's why it's so weird..." moments and I don't mind
Please make a video breakdown on *METAL GEAR SOLID 3* weapons.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
I'm super happy to see him breaking down the weaponries of Bioshock and super looking forward to Infinite! ^^ These three are among my most favorite games of all time!
I also second one comment, Order of 1886 has some good looking guns and I like to see Jonathan's thoughts on those too!
Bioshock 1 and infinite endings are among the best in all of gaming.
Admittedly, I don't watch anything else from GameSpot except for this. Love Jon's perspective not just as a gamer himself but also as a firearms expert. Wish there was more stuff like this.
When you get to the Bioshock Infinite, if it's possible, I'd love to see the four skipped weapons from B1 and 2 added at the end. The B1 crossbow and B2 ion laser aren't conventional weapons per se, but i imagine Jonathan would get a kick out of them; and I'm not sure if the B2 multiplayer is still accessible in any way, but the elephant gun and nail gun are neat.
Greatly enjoyed this episode!
I guarantee Jonathan is gonna have something to say about the C96 magazine in Bioshock Infinite. Also I'm pretty sure the "Rolston Reciprocating Rifle" is based on the Bergmann MP18.
One man keeping this channel relevant.
The revolver's ammo capacity upgrade reminds me of the Dardick magazine fed revolver, which used rounds with a triangular outer casing to aid in feeding, but turned sideways in Bioshock.
BioShock's 'flamethrower' is called 'chemical thrower' in-game, which is a quite apt description since it does more than just fire
Rapture is a city of artists and performers and scientists so it's no surprise all the guns are 'fancy'
Subject Delta is at least seven feet tall and ADAM-enhanced, so of course he can one-hand a gatling gun and just has to point it in the general direction of what he wants to shoot lol
I love these videos, I'm from Leeds where the Royal Armouries are and to anyone interested you should go, its free to the public, they do all kinds of demonstrations, its honestly a great day out for all ages and people like Jonathan and the rest of the staff there make it worth your patronage , so if you find yourself in Yorkshire, take a trip there you won't regret it.
Definetly need to have Jonathan react to Bioshock Infinite weapons, especially since he played. Definetly would be interesting. :D
the bioshock series is one of the best of all time.
Come on Gamespot splash the cash a little an hook our boy Jonathan up with a decent web camera! Very jarring bounce round from actual 1080p @60fps to what looks like something which is 480 @ anywhere from 1 to 20fps. We need to see this beautiful man in HD!
Finished The Outer Worlds recently and it has a good blend of futuristic/conventional that would make for a fun breakdown imo. Also there's a shrink ray.
I'd love to see Jonathan talk about the guns of the newer Deus Ex games.
Look at all those EM2s he has behind him, even polymer?! I thought it was a botched and abandoned platform, I didn't know it was successful enough to warrant a polymer furniture version, nice! Also I used to think it was an early version of the styr AUG but now that I know it's British I see the carry handle and very clearly see it's the predecessor of the L86
Always glad to see a Tommygun in a videogame!
I'm saddened by the sounds of the guns Johnathan handles being muted... Takes away some of the magic of handling a firearm
Heard but it’s prob fair to say the end goal of handling firearms is v different for Johnathan + the museum than the other likely situation. How it sounds and feels to handle and shoot wont be as important as its preservation and history in this context ya feel
Always love Jonathan's vids. Love the fact he's wearing a Mouse Rat shirt also.
Seems like Johnathan was unaware that the player character in Bioshock 2 is a genetically engineered human standing 7’1 and probably 400+ pounds. Might have helped him out if the crew had given him that info, I feel like the team working with him omits some pretty important details a lot of the time.
Or it's a clever way to increase engagement ..
I'd love to see if Jonathan could wrap his head around the weapons of Warframe
'It's void space magic, it just works'
A lot of the early guns would definitely work. Karak, braton, burston, lato and lex are all just new versions of conventional firearms. Stuff like the lenz, the hema or the simulor though? Probably not
I would like to see Jonathan's opinion on the guns of Generation Zero, since i think they look good but have some weird characteristics.
This is becoming my favorite series on UA-cam for real.
I never noticed how the grenade launcher's reload never doesn't actually show how new grenades are begin added to the weapon. He just pulls it apart and sticks it back together and new grenades appear. He never even lets go of either half.
This is a consequence of playing on PC with a higher FOV, you can see this in a lot of other games made for console first, with the default FOV the part of the Grenade launcher that is removed is fully off screen implying Jack is changing the grenades, here the higher FOV lets you see how they shortcut the animation
The BioShock Infinite video has to include Burial at Sea. The DLC has some really cool guns.
Way of the Hunter would be a cool one to show him as they have almost perfect ballistics for the bullets and they have a decent amount of guns to show him.
I always love when the sights are flipped up on the tommy. Gives it a nice silhouette.
To anyone whos tried max difficulty, with no vita chamber on Bioshock 2... i appreciate your struggle in arguably the best game ever
It's mostly the Little Sister gathering sessions you have to worry about. Most of the time it seems you get like one second of invulnerability at low health so you should always be able to use a medkit.
im not sure on this but the grenade launcher MIGHT actually be an over-engineered potato gun.
there seems to be a spark plug where the hammer might otherwise go and the grenades don't seem to eject any shells so it's possible that the weapon is firing by ignited gas which wouldn't be immediately destructive to the tin can barrel ... unless you get your gas ratio wrong.
Oh yes!!!! I’ve been waiting for this episode for so long! Thank you 🙏!!!
I get where Jonathan's coming from about the Webley... Bioshock Infinite's gold version of the "Paddywhacker", the Hand Cannon, has similar chasing and was probably back-engineered from Rapture's Revolver, come to that.
I just started playing through the series again, so this is perfect timing!
You can aim down sights in this game...
Sixteen years... and I did not know.
I just figured out you can shoot and destroy cameras
To tell you the truth they aren't that effective and don't really help.
It's always great to see Jonathan every weekends, just like when I was a kid and my fav uncle came to my house to told his funny stories😄
So the thing about the Bioshock 1 grenade launcher reload is that it is indeed fudged.
But originally, it wasn't as visible. What we're seeing is footage on modern systems, likely in the remasters, where the animations were not designed for the standard 16:9 aspect ratio.
On the old 4:3 aspect ratio that Bioshock was made for, the back piece of the launcher would go fully off screen to indicate that you swapped out the receiver for one using different grenades/launching systems.
It would be cool to have Jonathan review Deus Ex series guns, all games old and new ones have some interesting guns
Wonderful video as always! Hope to see Jonathan review Enlisted's vast collection of guns in the future!
The revolver upgrade may be something like the Dardick tround. Model the mag and curve like a drum mag and there you go.
13:50 Dragons Breath shotgun rounds were developed in the 1970's. They sometimes contain 00 Buckshot, but it depends on the manufacturer since it's a niche type of ammo.
I wonder if the Bioshock Infinite Episode would cover the Burial at Sea weapons in the DLC, there's some interesting ones.
I'm so glad I caught the video early! Can you have Jonathan look at the guns from the game Receiver 2?
Agreed, also have him look at the tapes as well as they contain a lot of gun safety and history
I'm really happy to see this. I was playing the game like a month ago and thinking about this. I didn't expect it and thank you.
When Johnathan mentioned the big grenade launcher and the rifle grenades I've remembered the US grenadiers in WW2 which used 60mm mortars with the Garand grenade adaptor.
His reference to Forgotten Weapons makes me REALLY want a Jonathan and Ian collab. Get together with Othais and Mai from C&Rsenal and Mike from Bloke on the Range for the great council of gun nerds would just be a dream come true
I would love for Jonathan to take a look at some of the weapons in SAS 4. Only 2d options to look at, but they have incredible designs and overall tons of options to choose from.
I would love to see what he thinks of the weapons of the Gears of War series.
What a treasure trove behind him, I've never seen so many EM-2s and L64/65s in one place before
Incredible timing i was JUST thinking about another playthrough.
awesome that this video came out right as i play bioshock for the first time
Enjoy! It's one of the best games ever released!
3:52 My guess is the cocking handle was moved to the side on purpose. It would be very distracting have it reciprocate back and forth in your sightline when aiming down the sights. I can imagine it isn't easy to make it work and look good with the handle on top.
I think it was done so you would see brass flying on your screen.
YESSSSS! Bioshock! Thank You Guys verry much for covering these games!
The Bioshock games are amongst the best games I have played
Its so nice to see a video about this game its so underrated despite the guns not being very accurate, but its still pretty cool!
Man, I really need to replay Bioshock 1 and 2
Do you own them on PC ? I believe you instantly get the remastered ones, or at least I own them on Steam even though I never purchased the remastered games.
my left ear appreciates the reload sounds
you should try reviewing valkyria chronicles and valkyria chronicles 4 weapons, WW2 setting but the top tier guns in VC4 look quite modern
I would love to see Johnathan take a look at FEARs arsenal.
The slomotion fights and variation of enemies would make for nice footage.
I'm so fascinated by him and could listen to him talk all day 💙🙏
I'd love to see Jonathan cover the guns from the game Marauders. Such an awesome collection of old school guns in that game.
The machine gun was initially going to be from an automated turret. The broken thing on the top was the light and the handles you hold it by used to be what attached it to the rest of the device.
That's exactly what i wanted.You're great Mr. Ferguson.
I love how he is just casually standing in front of a rack of EM-2s.
There was a Norwegian revolver, the Landstad revolver, that had the revolving cylinder of course, but also a magazine in the grip. The cylinder only held 2 rounds and the rest were fed from the magazine, so it really just seems like a selfloading pistol with extra steps. But, with a regular 6 shot cylinder plus a magazine it could be a sort of steampunk revolver with additional capacity that makes a bit more sense.
bro what I just started playing the series today and someone still remembers it... woah
iirc there was an elephant gun in the multiplayer of bioshock 2, possibly other multiplayer exclusive guns too.
that webley example is an absolute beaut and i want it
12:09
"In the not too distant future" next Sunday AD...
Thank you Jonathan Ferguson, the keeper of firearms and artillery
Looking forward to the Redfall episode next week!
So awesome to see him cover my favorite game ever made
I'd love to see Jonathon's reaction to the guns from Prey 2017, another System Shock 2 inspired game. They're all really unique looking and it'd be interesting to see if there's any similar real-world weapons.
17:16 im assuming its to increase spin on the spears upon exit, which would make it pierce deeper.
These are the best videos with Jonathan. Guns that aren’t hyper-realistic, so he’s spared having to analyse the 50th M16, but also aren’t total fantasy so he’s spared having to explain how Borderlands guns function.
Also to note, I think it’s cool that the Bioshock flamethrower actually seems to fire liquid fuel, rather than acting like a spray can and lighter
I could see how the revolver expansion might work. If it replaces the revolver cylinder with a sort of "bullet carousel" that rotates fresh bullets along the bottom, to the barrel, fires, and then ejects them as it passes to the right of the barrel, then it _might_ work, the issue is that it wouldn't use the traditional engineering to advance the rounds, you'd need some entirely separate mechanism to do that, which I think is what that gear and handle thing does? I expect you could make one of these that works using modern motors and batteries or something, I have no idea whether it'd be possible using more basic gears and springs and the forces of bullets firing and thumbs cocking things though.
I just noticed that Jack, the Bioshock 1 protagonist has such an awkward grip on the revolver.
9:18
I always assumed that this was a bug. In some games, when the FOV is extended, the reload animations don't look right. An instance is CoD, where a lot of pistols simply reused the mag when it was off screen. I assume they bumped up the FOV after they made the weapon, and forgot to adjust for the FOV on it's animations.
"Don't try at home. Don't try underwater either." important stuff right there
I suggest he takes a look at Boundary. It's a really neat FPS that takes place in space, with some guns that are basically normal ones modified for space use, and other rather interesting but realistic seeming designs that also make a lot of sense. I bet he'd think the designs are very cool and might have some fascinating input.
request: squad has a bunch of new guns from various factions (marines, PLA) and I think it would be interesting to do a follow up
I'd love to see Jonathan cover the guns from deus ex, particularly mankind divided and human revolution