Stairs in source have always been a bumpy issue. However, with the Dust 2 remake, valve are finally taking steps to smooth out the issue. The spiral stairs on Dust 2 are no strangers to my videos. I attacked them in my 'New Dust 2' one just the other day for having the same dodgy clipping as the older map did, and also covered them in length the other year as part of my sprawling epic stair clipping video which I suggest everybody checks out as soon as possible. To recap, they clipped the top and bottom stairs, allowing for smooth navigation, but left the middle ones bare, causing one's vision to viciously vibrate as one ascends or descends the said stairs. No doubt they had tried to clip them, but quickly ran into a limitation with source. The engine that CS:GO is based on really doesn't like the shape made by trying to smoothly clip the area between the stairs. You can do it in the editor, but it won't work in-game and reloading the map will reset the clips to different, inadequate shapes. Source requires each side of a shape to be flat, and a ramp that goes around corners like this curves one of the faces in some grotesque way. Using 2 clips per stairs instead of 1 avoids this problem although the result isn't a perfect ramp, it's certainly smoother than no clipping at all. Problem is, if the step is narrow enough then it results in a ramp that's steeper than 45 degrees. It's at this point that a ramp becomes a slope that's steep enough to stop players from running up. This is what happened to the inner edge of the spiral staircase on Dust2. Approach it too close to this side and you'll come to a dead stop, only able to move backwards or sideways to shallower ground. Indeed, Valve attempted this method but chose not to use it because of its trade-off. This 45 degree angle isn't a problem with stairs. So long as stairs are no taller than 18 units each, you can have them as narrow as you like. Which itself leads to some weird situations that wouldn't work in reality where players can ascend entire floors almost instantly. Getting down again, although almost as fast, isn't recommended. So of course, this kind of staircase shouldn't be used in maps, though I have used this as a trick to improve navigation on props. When I remade Dust 2 earlier this year I used these steps on the props here at A, making it far more forgiving to navigate them. Back to the spiral staircase example, it could have been smoothed out by making the clipping out of lots of tiny 1 unit-tall stairs, all super close to together. This wouldn't be completely smooth, but each jump could be small enough that it stops being such a big issue. Or maybe it would be more annoying. Who knows. But all of this doesn't matter, as Valve found a better way. Or rather, RF did. Like, a year ago. He posted it in response to my original clipping video, showing a spiral staircase made out of dozens of individual triangles, similiar to how a displacement works. Any way, Valve finally used this method in the new Dust 2, crediting RF for the discovery, But there was a problem: you would still get snagged on the inner corner where the slopes are steeper than 45 degrees. This only happened on the very inside edge because of how finely adjusted all of the clipping brushes were. But it still happened! Ultimately, this comes down to the design of the map. In it's current state, this problem is inevitable. Valve could redesign the staircase to have a shallower curve or ascent. Or they could scrap it completely and replace it with 2 seperate, straight stairways. But this would be giving in! Instead, they returned to RF, adjusted the positions of the clipping brushes and added another to the inner wall, to ensure that players can't get close enough to get snagged on the steep parts of the steps. Problem solved! So, not the tidiest of solutions, but one that keeps the staircase faithful to the older versions of the map. The trade-off is that it isn't as wide as if it weren't clipped, but the plus side is that it's smooth to travel up and down on. This solution is a compromise. But it would have been, whatever the outcome. Ultimately it was down to Jess Cliffe on where to draw the line and in this case he has decided to take community suggestions onboard for the official map. Whenever people say that valve doesn't listen, just look at this spiral staircase and remember that we did this! Or rather, RF did. An honorable mention to DuongC too, who has created the smoothest staircase the world has ever seen. It used the same method as the one that valve is now using, but with a lot more clip brushes. Who knows, now that Valve has addressed this problem, perhaps CS:GO will become the most played game on Steam again or something. It's not as though PUBG's stair clipping is any good. So, it seems that Valve are finally ramping up their work on Counter Strike.
Offesive joke that could be seen as rude to some people but is still just a joke > actually wishing death on people, and to make it worse not even the people that wronged you.
You know, kliksphilip is always a dude to me that knows so much about csgo, goes into such depth that i really think hes an awesome guy when it comes to giving information to people. But then clips like in the end come and im like.. this guy is even more awesome at entertaining people.
Videos like these are absolutely fascinating Philip. Somehow finding workaround to limitations of the engine are just so interesting. Keep making videos like these!
I have no idea how we didn't think this up sooner, This was how half-life 1 did bumpy ground since goldsource didn't support displacements. Also, I like how *smoothly* edited this video is, there's *no abrupt jumps*
I love 3kiksphilip's style of videos. It's formal enough that you can be thoroughly informed on certain topics, but it also has some 4th-grade humour sprinkled around.
You’re such a genius at the world of Counter-Strike editing Phillip! Counter-Strike: Source Academy and the rest of the community are very indebted to you for all the selfless help you’ve provided over the years. Thank you bud!
You ever heard of the concept "coat media"? It's something that can calm you no matter when, no matter why. (Not sure if it exists in English though.) Well, this is it.
Scared from the possible future that Valve may have present us, Philip start running like the wing , only to be jumpscared by the Lord himself Gaben in the right corner.
I think he said once he uses his dad's old music or something that he converted from casset tapes. I'm not totally sure tho I think it's something like that
I suppose valve are treading carefully when it comes to stairs, y'know one step at a time. BTW I can tell you really stepped up to the plate and elevated the quality of your videos, a real step up from usual.
Only 3kliksphilip could make me watch a video about stair bumpiness
More than once
If you like bumpiness, you can hold onto my crotch.
2kliks > 3kliks
Adnan Malik
No ,the order from best to worst is :
1.kliksphilip
2. 3kliksphilip
3. 2kliksphilip
And make it entertaining
bae: come over
me: i can't, i'm unravelling controversial game-changing staircases
bae: my clippings aren't bumpy
me: 4:30
This deserves more likes.
Generic Extraordinaire 👌
Generic Extraordinaire you are the person that makes comment sections awesome
or more like 1:58
@@1nicegopnik286 I disagree. It got far too many. What is it with kids and these colon memes?
Philip lives on de_cbble confirmed
Greeze no replies wow
@@sweatbuh sad
Yea
AKA Plymouth
de_bristol
1:45 that stairs, I'm speechless
Yeah, same XD
Stairs in source have always been a bumpy issue. However, with the Dust 2 remake, valve are finally taking steps to smooth out the issue. The spiral stairs on Dust 2 are no strangers to my videos. I attacked them in my 'New Dust 2' one just the other day for having the same dodgy clipping as the older map did, and also covered them in length the other year as part of my sprawling epic stair clipping video which I suggest everybody checks out as soon as possible. To recap, they clipped the top and bottom stairs, allowing for smooth navigation, but left the middle ones bare, causing one's vision to viciously vibrate as one ascends or descends the said stairs. No doubt they had tried to clip them, but quickly ran into a limitation with source. The engine that CS:GO is based on really doesn't like the shape made by trying to smoothly clip the area between the stairs. You can do it in the editor, but it won't work in-game and reloading the map will reset the clips to different, inadequate shapes. Source requires each side of a shape to be flat, and a ramp that goes around corners like this curves one of the faces in some grotesque way. Using 2 clips per stairs instead of 1 avoids this problem although the result isn't a perfect ramp, it's certainly smoother than no clipping at all. Problem is, if the step is narrow enough then it results in a ramp that's steeper than 45 degrees. It's at this point that a ramp becomes a slope that's steep enough to stop players from running up. This is what happened to the inner edge of the spiral staircase on Dust2. Approach it too close to this side and you'll come to a dead stop, only able to move backwards or sideways to shallower ground. Indeed, Valve attempted this method but chose not to use it because of its trade-off. This 45 degree angle isn't a problem with stairs. So long as stairs are no taller than 18 units each, you can have them as narrow as you like. Which itself leads to some weird situations that wouldn't work in reality where players can ascend entire floors almost instantly. Getting down again, although almost as fast, isn't recommended. So of course, this kind of staircase shouldn't be used in maps, though I have used this as a trick to improve navigation on props. When I remade Dust 2 earlier this year I used these steps on the props here at A, making it far more forgiving to navigate them. Back to the spiral staircase example, it could have been smoothed out by making the clipping out of lots of tiny 1 unit-tall stairs, all super close to together. This wouldn't be completely smooth, but each jump could be small enough that it stops being such a big issue. Or maybe it would be more annoying. Who knows. But all of this doesn't matter, as Valve found a better way. Or rather, RF did. Like, a year ago. He posted it in response to my original clipping video, showing a spiral staircase made out of dozens of individual triangles, similiar to how a displacement works. Any way, Valve finally used this method in the new Dust 2, crediting RF for the discovery, But there was a problem: you would still get snagged on the inner corner where the slopes are steeper than 45 degrees. This only happened on the very inside edge because of how finely adjusted all of the clipping brushes were. But it still happened! Ultimately, this comes down to the design of the map. In it's current state, this problem is inevitable. Valve could redesign the staircase to have a shallower curve or ascent. Or they could scrap it completely and replace it with 2 seperate, straight stairways. But this would be giving in! Instead, they returned to RF, adjusted the positions of the clipping brushes and added another to the inner wall, to ensure that players can't get close enough to get snagged on the steep parts of the steps. Problem solved! So, not the tidiest of solutions, but one that keeps the staircase faithful to the older versions of the map. The trade-off is that it isn't as wide as if it weren't clipped, but the plus side is that it's smooth to travel up and down on. This solution is a compromise. But it would have been, whatever the outcome. Ultimately it was down to Jess Cliffe on where to draw the line and in this case he has decided to take community suggestions onboard for the official map. Whenever people say that valve doesn't listen, just look at this spiral staircase and remember that we did this! Or rather, RF did. An honorable mention to DuongC too, who has created the smoothest staircase the world has ever seen. It used the same method as the one that valve is now using, but with a lot more clip brushes. Who knows, now that Valve has addressed this problem, perhaps CS:GO will become the most played game on Steam again or something. It's not as though PUBG's stair clipping is any good. So, it seems that Valve are finally ramping up their work on Counter Strike.
Thank you for your service o7
Transcript abuse
Imagine typing this all and getting 30 likes 😕
@@damnbroyousuck9263 imagine typing all this at all. mega loser
@@damnbroyousuck9263 he just copy transcript
4:30 "Get out of there, it's gonna blow!"
I love your awkward endings xD
I love how you use the 'Source makes me cry' music at 1:50 to once again show what can be achieved with Sorse ;D
I watched the ad all the way through for you.
Fuk adblok amirite?
i forgot to disable adblock :( well, here we go again :D
shakenbacon993 I envy you
Wow, didn't expect so many upvotes, it's a pretty hoppin place a minute after a video is uploaded
shakenbacon993 does that actually helps, watching the whole ad rather than just skipping it?
In the ending, if there was no one at the camera and you ran away, some guy would've stolen it lol
kr4zyy there wasnt anyone... He back for it right after he turned the corner
NAWWWWW, YA DON'T SAY...>_>
2kliksphilip was there you silly :-)
Offesive joke that could be seen as rude to some people but is still just a joke > actually wishing death on people, and to make it worse not even the people that wronged you.
He probably bunny hopped his way down after going behind the corner. It's way faster
You know, kliksphilip is always a dude to me that knows so much about csgo, goes into such depth that i really think hes an awesome guy when it comes to giving information to people.
But then clips like in the end come and im like.. this guy is even more awesome at entertaining people.
I like Phillip's running animation at the end, very nice.
Love you man, everything is just so good in this video.
I keep rewatching this video, this is my favorite one of yours
Love your videos, Phillip. Informative, concise, and effortlessly charming. Easily my favourite gaming channel!
Videos like these are absolutely fascinating Philip. Somehow finding workaround to limitations of the engine are just so interesting. Keep making videos like these!
*philip runs up the ramp*
wtf
Nice IRL intros, they make a lovely edition and I didn't see anyone else mentioning them. Good job Phillip!
Why valve does not hire this guy? 3kliksphilip fix stuff so easaly!
SlimeYTOficial that was RF, not Philip.
Smurfton i think it might have been a joke.
Elias Jonsson Chief I think you cracked it!
I like the improvement in the intro :D
Oh yes Kliky boi them stairs get your glutes workin'
Not that I have been constantly watching your glutes or anything
Kliky is a thicc boi
Ramping up - Then he runs up a ramp. This man is a genius. Great video !
You're making the best outro's.
Mr Philips, I couldn't help but laugh at the end when you just started running. I applaud you for allowing me to smile once more.
Who else thought he was gonna jump over the side at the end?
yes
Knowing how he usually kills off his characters at the end of most his videos, I kinda expected something like that.
you've watched the csgo trailer too much my dude
We all
nah man we need 2kliksphillip so 3kliks cant just kill him off
I saw this change on the staircase in new dust2 and thought, can’t wait for 3kliksphilip to notice and make a video about it, love your vids man 👍🏻
4:30 When you forget to rush B and your whole team is already there.
I've never thought id enjoy a video about spiral staircases so much
I love that cryengine music xDD
the random running in all ur videos is literally amazing!
0:00 Hey guys, Scarce here...
Hey guys, stairs here...
I have watched this video three times
a video on stairs. thank you kliks
same idk why
4:25 when valve scares you by listening to the community and you run away
found this video through a meme on twitter and i dont even play csgo but i was still interested in this
I have no idea how we didn't think this up sooner, This was how half-life 1 did bumpy ground since goldsource didn't support displacements.
Also, I like how *smoothly* edited this video is, there's *no abrupt jumps*
I love when 3kliksphilip talks about stairs.
If we live inside csgo world, 3klik would be Einstein uncovering all the physic rules
This is the quality content I subscribed for
I really hoped you would trip at the end. Love you
Yo dude...i really like this kind of videos by you. Great work!
I've been waiting for this for forever...
Nice composition on the final shot of you running mate, really ramping up your camera skills.
*Sees 3kliksphilip video* O_O *kliks it*
Lassigamer Three times
Wait, should his name be be 3klipsphilip?
3kliksit
clicked it 9 times
nothing better than a working spiral staircases . truly the most magnificent form of travel
I always wonder where he rushes off to in such a hurry
Probably timing the time it takes to bump into a ct in this new real life map
I think he ran to get his keyboard so that he can switch to be a spectator at the start of the match
to B of course!
That super steep staircase bug that 3kliksphilip showed is a pretty valid way of making 1 way entrances that go up rather than down.
4:30 IM FAST AS FUK 🅱OIII
My man phillip with that fresh denim, exclusive flanel and the ganster timbs.
"Valve pls fix"
-phillip
Most iconic text
You inspire me, Philip. Thank you for your truly amazing content.
The comment about most played game on Steam seems to have aged far better than expected
I love 3kiksphilip's style of videos. It's formal enough that you can be thoroughly informed on certain topics, but it also has some 4th-grade humour sprinkled around.
good morning philip
"wherever people say valve doesn't listen, remember this spiral staircase" as a tf2 player, this makes me more sad
4:30 when your mom finds the poop sock
The what
@@FlyLeah poop sock
What's that? A sock you used because you ran out of TP? Or is it meant to be a weapon that adds a psychological warfare buff to all attacks?
@@wulfherecyning1282 It's much like the piss drawer.
More live action intros like this. I like it. :)
4:17 and now we're here, on the top
You’re such a genius at the world of Counter-Strike editing Phillip! Counter-Strike: Source Academy and the rest of the community are very indebted to you for all the selfless help you’ve provided over the years. Thank you bud!
bae: come over
me: cant
bae: my parents aren’t home
me: 1:53
one of my favorite topics on this channel
"It seems that Valve is finally ramping up their work on Counter Strike!" *Runs away from Pun Hating Russians with akimbo P-90s*
This is the power of 3klipsphilip.
Jungle inferno!
I didn't get an ad? Time to watch it again!
Don't delete this Klik
sphilip
seeing 3kilksphillip running out of the blue in a video felt magical
You ever heard of the concept "coat media"? It's something that can calm you no matter when, no matter why. (Not sure if it exists in English though.)
Well, this is it.
Rightt
It cracks me up when you randomly start running
When you are going home from school to play some cs go 4:32
Scared from the possible future that Valve may have present us, Philip start running like the wing , only to be jumpscared by the Lord himself Gaben in the right corner.
Philip wtf come back!??!?
Its a good day when Sir Philip of the kliks the 3rd posts...
What's that song at the end? I've been looking for it for like 2 weeks
Would also like to know
Late reply, Darude - Sandstorm
This video didn't show up in my subscriptions box. I was just lucky enough to see it on the homepage.
Is this cobblestone? I thought u only played dust 2
The only time in my life I've watched a video about stairs.
what is that music? it is strangely addicting
Namezzzzzzz
I know right?
I think he said once he uses his dad's old music or something that he converted from casset tapes. I'm not totally sure tho I think it's something like that
Linked in description
Smurfton
Looks like he just did.
I like how this wasn't in my subscriptions box. Thanks youtube
4:15 - windows eating nades? wtf?
ًMicrosoft be hungry.
@@JollibeenosHasYourCoordinates it really do be hungry doe
"Dad, that british man is outside again"
"oh god, whats he doing?"
"walking up the stairs and making puns"
Why not make a model of the stairs pre cliped
Loving that lumberjack starter pack outfit
Why do I sense a tyrion lannister vibe 4:24 transition?
Great video, I’ll need to watch your other video on clip brushes now!
Not in sub boxes
I suppose valve are treading carefully when it comes to stairs, y'know one step at a time.
BTW I can tell you really stepped up to the plate and elevated the quality of your videos, a real step up from usual.
4 people can't climb stairs
Ahh, this guy makes most random outros.. love it
Still disliking your own video, Philip?
0 dislikes for me.. i gues not :/
He said in one of his videos, he doesn't dislike his own videos now
He hasnt in like a year
I like that music, good work in all Phil
Dislike. Not enough flashbang dance
2160p? I didn't even know that existed!
Ty, Philip!
volvo pls make sauce better
Legend has it he’s still running to this day
csgo actually became the most played game on steam :D
Face reveal? Dayum, yet again another awesome video to watch.
4:33 why you so *t h i c c*
you are doing the lords work
Puns in the intro are 10/10
I was expecting this from you when I heard about the update :D