Everything you Never Wanted to know about Smokes
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- Опубліковано 11 січ 2024
- CS2's smokes are confusing. It doesn't matter for gameplay purposes, but just in case it does, this video might help to be able to refer back to.
Acerola's recreation: • I Tried Recreating Cou...
Smoke not extinguishing fire: • Smoke doesn't extingui...
I honestly just have to laugh even time you use the piece of music deemed "annoying" by a bunch of people (
Every time 3kliks drops an F bomb, I feel like I've just listened to something that's forbidden.
3kliksphilip is now a smoking expert.
I am always so impressed at the writing of these videos. So much went into just the first 45 seconds of the script and I respect it
I played with Phil for years in 2008/9/10 on css. Good guy, talented player. Fun times.
I just missed exactly THIS type of your content. Experimenting with the engine and finding game limits
I'm sure the CS2 devs love watching 3kliksphilip's videos appreciating every detail they made
Caboosing has turned into the ultimate inside joke here. Have to chuckle every time you use it :)
1:13
Honestly, the music (at
The fog on the floor from a grenade beneath it does give me a cool visual idea for a map. Not sure HOW viable it is to create.
Very cool to see Acerola getting credits for his incredible works!
I liked the quick tic tac toe reference
As another commenter pointed out, the car in Tenet was also inverted, and is likely to be the same car seen inside the Red Room during the interrogation scene.
for the hard limits on the size of the smoke; the tech that valve uses is probably different, but it's extremely common for fluid simulations to have a bounded size for optimization reasons. I'd guess that Valve chose a size that would be large enough for most cases, but wouldn't affect performance too much. those sorts of compromises are really important from an optimization perspective.
0:01
god i love the
I have a feeling that the clouds go further in confined space, because the smokes have a set number of those voxels they have to generate before stopping.
lmao the EXTRA LOUD caboosing
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