Everything you Never Wanted to know about Smokes

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  • Опубліковано 11 січ 2024
  • CS2's smokes are confusing. It doesn't matter for gameplay purposes, but just in case it does, this video might help to be able to refer back to.
    Acerola's recreation: • I Tried Recreating Cou...
    Smoke not extinguishing fire: • Smoke doesn't extingui...

КОМЕНТАРІ • 667

  • @kennytvn

    I honestly just have to laugh even time you use the piece of music deemed "annoying" by a bunch of people (

  • @cj7318
    @cj7318  +1

    Every time 3kliks drops an F bomb, I feel like I've just listened to something that's forbidden.

  • @NinOyaaa
    @NinOyaaa  +555

    3kliksphilip is now a smoking expert.

  • @MrMaxwell
    @MrMaxwell  +742

    I am always so impressed at the writing of these videos. So much went into just the first 45 seconds of the script and I respect it

  • @mra2zee
    @mra2zee  +215

    I played with Phil for years in 2008/9/10 on css. Good guy, talented player. Fun times.

  • @Toastar1337

    I just missed exactly THIS type of your content. Experimenting with the engine and finding game limits

  • @MuhlisErtugrul

    I'm sure the CS2 devs love watching 3kliksphilip's videos appreciating every detail they made

  • @Henrik0x7F

    Caboosing has turned into the ultimate inside joke here. Have to chuckle every time you use it :)

  • @JollyJakeS

    1:13

  • @szabkrisz512

    Honestly, the music (at

  • @gimok2k5
    @gimok2k5  +133

    The fog on the floor from a grenade beneath it does give me a cool visual idea for a map. Not sure HOW viable it is to create.

  • @ruruchi_
    @ruruchi_  +46

    Very cool to see Acerola getting credits for his incredible works!

  • @henryygoal

    I liked the quick tic tac toe reference

  • @Dr_Al_
    @Dr_Al_  +46

    As another commenter pointed out, the car in Tenet was also inverted, and is likely to be the same car seen inside the Red Room during the interrogation scene.

  • @pyromechanical489

    for the hard limits on the size of the smoke; the tech that valve uses is probably different, but it's extremely common for fluid simulations to have a bounded size for optimization reasons. I'd guess that Valve chose a size that would be large enough for most cases, but wouldn't affect performance too much. those sorts of compromises are really important from an optimization perspective.

  • @DanielLaixer

    0:01

  • @arrtemfly

    god i love the

  • @SmileytheSmile

    I have a feeling that the clouds go further in confined space, because the smokes have a set number of those voxels they have to generate before stopping.

  • @yom35
    @yom35  +2

    lmao the EXTRA LOUD caboosing

  • @hawns3212

    3:30