@@jasmyn1258 all you have to do is copy the same instructions that he does on the level blueprint and just do them in the Character Event Graph. Nothing different.
Been converting and working with VHS era hardware all my life. Bonus Tips: -Don't have depth of field. Shallow depth of field wasn't widely available, nor was it popular till 2008 or so. Before then, it only really showed up on high end cameras. High F number and deep depth of field is the way. -Add a small, white line on the right side of the screen only a pixel or two wide. If it's annoying, stretch out the last pixels on the right side to 3-8 pixels. This is a universal artifact of the magnetic strip from camcorders. (If you're trying to replicate a handheld camcorder, not a 200,000$ studio Hollywood camera.) -Drop the fish eye. Completely. -Play with color and contrast more. In magnetic tape, greens are dull, reds are shallow, and blues can become nearly nonexistent unless strong. - _Do not use any form of cinematic color correction or LUTS!_ The handheld camcorder/VHS look is hallmarked by it's nostalgic raw feel. Nothing ruins that like spiking your green highs, orange mids and finishing it off with a stereotypical teal shadow pass. This is "found footage" not a vlog from 2017. Bonus tip. if you ever try interlacing your footage, always draw the bottoms, (even numbers) first, then the tops. 99% of hardware records like this.
@@Error-js7dp Interlacing is where it records to the video on even-numbered scan lines the first frame, then odd-numbered scan lines the second frame, and so on and so forth, creating the illusion of a higher framerate where there is none.
Wasn't colour correction used only on Hollywood Prods when they used 35mm Film? I can't remember if it was Kodak where Directors like Dario Argento wanted to make the colour Red pop.
Thanks For The Help Lol, Easy to Understand and For Showing How to Do the Filter in a Simple Way! And Also The BG Music In That Video Happens to be a Music i Used in One Of My WIP Game, What a Coincidence
Grown up with VHS this is pretty close. The final result looks like a brand new VHS :D . I only ever gotten these 100x copied VHS tapes, where the quality degraded over time. Good stuff.
Hi, can you tell me how to make the same smooth effect for a dirty lens as for a camera? I want the lens to follow the camera movement with a slight delay, like a weapon in half-life 2, but I started getting involved in Unreal Engine not so long ago, looked at a couple of settings, tried to make a blueprint, but didn’t come to anything. I think it would look cool. Ps. Thanks you for your awesome content, few people show it so quickly and clearly. Good luck with the channel and keep making great content)
I want to know how could I say make the camera look like it has dirt on it when in front of a light? Kinda like the guy who made a yet vid on how to make a backrooms horror game in unity! It has I think 12 parts but one is soully based on lighting and fx. I want it in unreal engine
why on earth would you put it in level blueprint? why put anything in level blueprint? it's much better to have it in it's own blueprint or attach it to the character.
Instead of using the Level Blueprint to add the blur, instead do the same but in your Player Character Event Graph!
I'm new to UE so I'm not sure how to do that yet. Thanks for the awesome tutorial! Worked perfectly =)
@@jasmyn1258 all you have to do is copy the same instructions that he does on the level blueprint and just do them in the Character Event Graph. Nothing different.
@@mynameendshere where is the character event graph in ue?
@Seymoammo In your character's blueprint
Has to be THE best VHS tutorial out there. Damn you're way of teaching is good.
Well done!
Been converting and working with VHS era hardware all my life.
Bonus Tips:
-Don't have depth of field. Shallow depth of field wasn't widely available, nor was it popular till 2008 or so. Before then, it only really showed up on high end cameras. High F number and deep depth of field is the way.
-Add a small, white line on the right side of the screen only a pixel or two wide. If it's annoying, stretch out the last pixels on the right side to 3-8 pixels. This is a universal artifact of the magnetic strip from camcorders. (If you're trying to replicate a handheld camcorder, not a 200,000$ studio Hollywood camera.)
-Drop the fish eye. Completely.
-Play with color and contrast more. In magnetic tape, greens are dull, reds are shallow, and blues can become nearly nonexistent unless strong.
- _Do not use any form of cinematic color correction or LUTS!_ The handheld camcorder/VHS look is hallmarked by it's nostalgic raw feel. Nothing ruins that like spiking your green highs, orange mids and finishing it off with a stereotypical teal shadow pass. This is "found footage" not a vlog from 2017.
Bonus tip. if you ever try interlacing your footage, always draw the bottoms, (even numbers) first, then the tops. 99% of hardware records like this.
Thank you
what do you mean by interlacing your footage?
@@Error-js7dp Interlacing is where it records to the video on even-numbered scan lines the first frame, then odd-numbered scan lines the second frame, and so on and so forth, creating the illusion of a higher framerate where there is none.
Underrated comment
Wasn't colour correction used only on Hollywood Prods when they used 35mm Film? I can't remember if it was Kodak where Directors like Dario Argento wanted to make the colour Red pop.
Everybody who is working on a Backroomsgame will be very thankful for this video xD Damn , really nice tutorials mate ;-)
yes thats me
dat is me
Me
Yea that is me
Bro, thank you so much for showing and telling everything in detail and clearly. Respect.
REALLY good Tutorial! I like the way you Explain each Step in Detail! Thank you very much :D
I've been working on a college project this helps me so much, hard thank you! So happy to see this!!
brother Thank you for this. Really needed it. You are a blessing
Thanks For The Help Lol,
Easy to Understand and For Showing How to Do the Filter in a Simple Way!
And Also The BG Music In That Video Happens to be a Music i Used in One Of My WIP Game,
What a Coincidence
Cool !!! please continue with this kind of tutorials , for fps horror game
Yes of course☺
holy shit, this is amazing. Thanks for this!
best video ever i have seen. u got a sub and like
This looks great, good job!
Grown up with VHS this is pretty close. The final result looks like a brand new VHS :D . I only ever gotten these 100x copied VHS tapes, where the quality degraded over time. Good stuff.
Very good work. Kopp up the amazing work G
Very cool, never knew about the widget stuff for the blur before!
theoretically this could work in UEFN for fortnite :)
It cant nga
@@Cezdf19 explain then 🤔
@@Cezdf19 it can
OHHH I need this so bad!!!!! You are an absolute LEGEND!!!!!
Jeez this video is soo underatated .. well done
Very helpful, 100% you just earned a sub and like
my favorite ue5 tutorial channel plz make how to make jumpscare
Really good bro thanks!!!
thank you so much, this video helped a lot and worked perfectly.
This is the best video to make a VHS. Comfortable and easy. thanks a lot🌹🌷
such a good tutorial. thanks bro
Thanks! Awesome Video +1 Sub
AMAZING!
Splendide vidéo et efficace. MERCI. Juste un détail: Au final c'est bien "S"+ Left click et non "S"+RIGHT click. Mais merci. ça m'a aidé à mort.
God bless u bro, i love you, you save my life
Verrrryyy cool !
thank you so much for this
OMG TY, YOUR THE BEST
straight to the point. thx a lot. 😀
Thank you so much for this really helpful totarial
Ty bro
Thanks for this!
For some reason, I can't find the Film Grain on my PostProcessVolume.
Backrooms starter pack :)) Thanks man so useful!
You could make a video teaching how to do the vignette from unrecord that moves with the camera
Incredible, when I put the overlay on the camera it will be too cool. Thanks and good job!
☺
I m having trouble in Unreal engine 4.26
why film grain is not working? (ue5.3)
your engine scalability settings are probably too low. Set it to the "high" setting to see it
what to do about the fact that the image quality suffers greatly from the bodycam effect?
You could add a sharpen material and set the value to about 0.5
tyvm
When I try to use a model in first person the camera lags behind the model what should I do?
when I paste for sharpen, unreal engine crash
Hi, can you tell me how to make the same smooth effect for a dirty lens as for a camera?
I want the lens to follow the camera movement with a slight delay, like a weapon in half-life 2, but I started getting involved in Unreal Engine not so long ago, looked at a couple of settings, tried to make a blueprint, but didn’t come to anything. I think it would look cool.
Ps. Thanks you for your awesome content, few people show it so quickly and clearly. Good luck with the channel and keep making great content)
thank you☺ but i dont rly understand, little more detail?
@@EREMENTALSTUDIOSlegends say he’s still waiting for more detail
@@Nitopayiw haha
Can you do tutorial on movement of fps hands like in unrecord?
Good Idea!
THANK YOU BRO ou merci beaucoup mec
Can you make a tutorial on how to make npc able to open doors?
Hmm Maybe, i know theres some tutorials on youtube, already have a lot of tutorials to do, Good luck!☺
@@EREMENTALSTUDIOS i cant find any tho
@@Aria-rb5ie Here you go ua-cam.com/video/b6_Dbsa1QA0/v-deo.html
@@EREMENTALSTUDIOS well that was quick, thank you!
Can you show where to get the text from with rec on it and stuff
The dirt particals do not show up with the threshold is enabled and still doesnt show up when I look at a bright object, Can I get some help on this?
how is this free bruh love the way you teaching
Tack bror
hi can you make a system that makes your body dirty if stepped in mud
the film grain and the chromatic thing dosent work for me can u help me pls
Är det svengelsk dialekt jag hör?
hello sorry to bother but when i add the film grain nothing changes (im using the fps template btw and ue5.3 if your wondering)
Change post process quality to high
i cant add the mat to elements in arrys. like it wont let me click add?
i cant rotate my camera up and down in game. not sure why
u make backrooms? can you make tutorial?
first
I want to know how could I say make the camera look like it has dirt on it when in front of a light? Kinda like the guy who made a yet vid on how to make a backrooms horror game in unity! It has I think 12 parts but one is soully based on lighting and fx. I want it in unreal engine
why on earth would you put it in level blueprint? why put anything in level blueprint? it's much better to have it in it's own blueprint or attach it to the character.
I am confused 😂😂😂