I've been on an Unreal 5 grind lately, and out of all the tutorials I have watched, yours is by far the best. It's clear, well communicated and concise. I had 100% success on the first try. Thanks a lot and keep up.
if you are working on ue4, and do not understand what needs to be done at 1:20, then press the keyboard shortcut "1" and "left mouse button", and then enter -0.5 on the left under the material, where it says "value"
If anyone's wanting to apply this same bodycam effect to another level of the same project, all you have to do is drag in a new Post-Process actor and apply the bodycam material instance created here.
I don't usually comment in a tutorial UA-cam video but you! you are amazing MAN! I really love people who if they make something they make it prefect and not just do anything even if it's bad and then post it in the name of "It's tutorial"
You are talking way to quiet, I just want to give you this really helpful feedback. Keep on making tutorials, one day you will figure out what is important to tell and how.
Way better done than Gorka, already saw their tutorial and even if they normally create great stuff that tutorial sucked. A big thank you for the instructions! One thing I would also love to see was the way the creator of Unrecord created the chromatic aberation around the vignette effect. Any idea?
если вы работаете на ue4, и не понимаете что нужно сделать на 1:20, то нажмите сочетание клавиш "1" и "левую кнопку мыши", а затем впишите -0.5 слева под материалом, там, где написано "value"
Great video! However I ran into a problem I think is overlooked when making any bodycam fisheye effect, which is that the viewport does not change with the effect, which means any UI in world space are not right because it does not change with the effect. Do you have any idea how to fix this?
yes so instead of adding the Material to the postprocces volume you can instead add it to the camera, just click on the camera and search for material and then do the same as you did on the postproccs volume
I plugged them in to the cameras postprocessing but when I hit play nothing happens takes affect, as in it ignores them. this only works for the main post not character blueprint cameras. Any suggestions?
I think the other aspect I haven't seen a tutorial for are proper auto exposure settings, it would be nice to see a tutorial on how to get the blown out whites on bright spots like Unrecord has. I tried messing with the exposure values and can its always too bright or dark in one area or another
Hi. Is it possible to make a distortion animation so that these values change during the game itself? I tried to create dynamic materials, but I didn't succeed. Please help, I really need a hint on how to do it.
@@MaxStudioCG2023 Haha thanks! I'm not experienced to that level of realism in animation yet, but if I can find a way to have similar animations like Unrecord. Then I'll do a tutorial😀
Hello. I don't know what I'm doing wrong, but I followed the instructions. I have that effect, but only on the left side of the screen. Any ideas what is wrong
Very well made tutorials , but my lensdistortionmaterial is black when i use it , dont know why ? ^^ I`ve made everything like in the tutorial ... btw ... The Levelblueprint looks a little different in different engineversions ( Im usin 5.1.0 ) so ... its a little bit confusing for beginners to figur out some functions ( or even to notice that ) , also some menus of the eventgraph are named different , i dont get the logic of Epic sometimes xD
doent work for me sad cause its a good tutorial im using 5.1.1 maybe its the issue i try a new projet to see iff it wasnt something from my scene but when i press play nothing happen only that weird thing when a apply the instance some kind of zoom in occurs
Hmm, im also using 5.1.1 Make sure to set the material domain to post process and also click on your post process volume and search for unbound and then tick the box👍
@@EREMENTALSTUDIOS even when i open the instance the effect cannot be seen when tweekin it im gonna try again tonight to see if i didnt make any sleepy mistake
help my stats say on the bodycam material [SM5] SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
Hey, did you ever tried to set the blend weight from 1 to 0 With a 1 second long timeline? It actually stutter while trying to turn it off. I dont have an idea how to smoothly turn the Post process Material to 0. Mhh. Thank you anyways
bro did this as if it was pouring water into a cup, there's no possible way I could have done this by myself, thank you so much
I've been on an Unreal 5 grind lately, and out of all the tutorials I have watched, yours is by far the best. It's clear, well communicated and concise. I had 100% success on the first try. Thanks a lot and keep up.
☺
@@EREMENTALSTUDIOShave you implemented the headbob (camera shake) before??
same
if you are working on ue4, and do not understand what needs to be done at 1:20, then press the keyboard shortcut "1" and "left mouse button", and then enter -0.5 on the left under the material, where it says "value"
You saved hours of my life from being stolen to find this.
What is the shortcut "1" in the keybard pls
Idk but I use ue4 and I had no problem using this tutorial
You are a true Hero!
thanks
ありがとうございます!
If this effect doesnt work for you, try unchecking 'unbound' in postprocessvolume, anyways thanks man for your super concise tutorial!
Thanks man
Bro THANKS!
Totally not teasing anything for my new upcoming game their dead
trust
If anyone's wanting to apply this same bodycam effect to another level of the same project, all you have to do is drag in a new Post-Process actor and apply the bodycam material instance created here.
I don't usually comment in a tutorial UA-cam video but you! you are amazing MAN! I really love people who if they make something they make it prefect and not just do anything even if it's bad and then post it in the name of "It's tutorial"
Beautiful, I was able to follow along without even watching because of your narration. Concise and perfect tutorial. Great effect too!
MAKE SURE TO SEARCH FOR UNBOUND IN THE POST PROCESS VOLUME AND TICK THE BOX IF IT DOSNT WORK FOR YOU
Thank you so much, I was almost really disappointed :)
Thank you so much!!!!!!!!!!!!!!!!!!
@@isaacslemko7947 same lol
Ay this is sick!! I love seeing these tutorials pop up now that Unrecord is getting some attention
Thank you😀
thank you so muchh!!! this made my horror game look sooo realistic THANKS!!
Glad to hear!😇
I love how you ripped into the dude saying yours is way better (which it is) lol. Thanks SO MUCH! your tutorials are so helpful.
OMG I have tried TO FIND THIS EVERYWHERE AMAZING
Your tutorials are the best!
You are talking way to quiet, I just want to give you this really helpful feedback. Keep on making tutorials, one day you will figure out what is important to tell and how.
NUMB666 just roll up your sleeve lil bro
thx for the tutorial !
Thanks for easy and fast tutorial help a lot :)
i like how it looks, thanks ill try
Way better done than Gorka, already saw their tutorial and even if they normally create great stuff that tutorial sucked.
A big thank you for the instructions!
One thing I would also love to see was the way the creator of Unrecord created the chromatic aberation around the vignette effect. Any idea?
Thank you! ill look into it😀👍
yes, definitely better than that other tutorial out there lol
Thanks!😅
если вы работаете на ue4, и не понимаете что нужно сделать на 1:20, то нажмите сочетание клавиш "1" и "левую кнопку мыши", а затем впишите -0.5 слева под материалом, там, где написано "value"
brief and clear! Thank you for this tutorial!!!
Maybe a tut on the camera shake?
Yes i'll put it on my to-do list😃
Thank you :D
Great! How to access these effects in real-time from the character blueprint.
This was great, thanks so much for sharing!
As far best speedrun of this effect.
looks not bad, i can admit that :)
amazing video, keep it up.
Great video! However I ran into a problem I think is overlooked when making any bodycam fisheye effect, which is that the viewport does not change with the effect, which means any UI in world space are not right because it does not change with the effect. Do you have any idea how to fix this?
Very cool, thank you :)
could you do a tutorial on how to make an animated Vignette, as seen in the unrecord trailer?
How can i make a line trace right tho with lens distortion
thats nice but the result is not the same. how do you achive the rest of the effects in the camera? like the camera shaking, tones and more
I have multiple cameras in my scene is there any way to make one cam ignore this effect?
yes so instead of adding the Material to the postprocces volume you can instead add it to the camera, just click on the camera and search for material and then do the same as you did on the postproccs volume
thanks bro
@@EREMENTALSTUDIOS
I plugged them in to the cameras postprocessing but when I hit play nothing happens takes affect, as in it ignores them.
this only works for the main post not character blueprint cameras. Any suggestions?
By the way, you were correct when you said left click for the Scalar Parameter :D
I think the other aspect I haven't seen a tutorial for are proper auto exposure settings, it would be nice to see a tutorial on how to get the blown out whites on bright spots like Unrecord has. I tried messing with the exposure values and can its always too bright or dark in one area or another
I'll look into it👍
Hi any updates on the tutorial? :)
IMO iprefer the shake type of a body cam it give the player a realism movement when in state of panic or calm than a stabilize but hey its my opinion
🌀!it says right click in the video but i mean left click!🌀
thanks!
why does his outliner look diffrent to mine? like he has more options
This was really well done. Thank you.
Thanks for the tutorial, I followed everything you did but when I implemented it all graphics for my game got so bad and the models went so bad
thanks vro
This video is great!
But how do you create the black rim effect
tnx
a lot
Great tuto bro ! by the way, about Unrecord, technically it’s not a game yet ! we'll see !
Can you post your project here so we can use it?
Hi. Is it possible to make a distortion animation so that these values change during the game itself? I tried to create dynamic materials, but I didn't succeed. Please help, I really need a hint on how to do it.
Hey the distortion is great but I dont get any of the camera shake effect. Any idea on what Im doing wrong?
No i think that you misunderstood, This video is just the bodycam effect so nothing else this is just a material👍
How to add flashlight and gun? A tutorial on that please i really want to make a horror game
THANKS YOU !!!
there already milions of body cams on youtube .....what about the weapon, and shooting and those hand anims? nobody able to create that?
Well, There is a guy on UA-cam who have actually come close with the animations👍
@@EREMENTALSTUDIOS well can you do that? :D .....we wait for the tutorial ...teach us master :p
@@MaxStudioCG2023 Haha thanks! I'm not experienced to that level of realism in animation yet, but if I can find a way to have similar animations like Unrecord. Then I'll do a tutorial😀
Hello. I don't know what I'm doing wrong, but I followed the instructions. I have that effect, but only on the left side of the screen. Any ideas what is wrong
I'm not sure where i've gone wrong, but the distortion effect only appears at the bottom right of the screen!
Hi, does the fish eye effect work in the sequencer for rendering?
Anyone know how I could do this if I was creating a video sequence?
Do you know how i can add this to my viewport upon pressing a button like right alt for example??
Du you know how he made the Camera movement smooth like In unrecord trailer?
Very good
Thanks😀
01:20 I'm Thai and don't understand this line.
Im russian and i dont understand this to
Very well made tutorials , but my lensdistortionmaterial is black when i use it , dont know why ? ^^ I`ve made everything like in the tutorial ... btw ... The Levelblueprint looks a little different in different engineversions ( Im usin 5.1.0 ) so ... its a little bit confusing for beginners to figur out some functions ( or even to notice that ) , also some menus of the eventgraph are named different , i dont get the logic of Epic sometimes xD
check every single connection and go through it step by step. I have had the same issue and it was because i plugged nodes in the wrong places.
1000x better than Gorka's Tuitorial
yo, came from another video here, i ve done everything there but it s just one solid colour, any ideas why? thank you!! i also use ue 5.1
mine looks really bad for some reason but followed it all as closely as possible. idk whats going on
Hello everything is working I was just wondering about a good FOV to match with, do you have any tips or good FOV?
i dont have the window called details at 5:15 how can i open it ?
Upper left where it says window - then details - select details 1 or whichever to open a details panel.👍
@@EREMENTALSTUDIOS Thank you very much!
Tutorial on shakes please?
Yes, Im working on it, Stay tuned!😀
doent work for me sad cause its a good tutorial im using 5.1.1 maybe its the issue i try a new projet to see iff it wasnt something from my scene but when i press play nothing happen only that weird thing when a apply the instance some kind of zoom in occurs
Hmm, im also using 5.1.1 Make sure to set the material domain to post process and also click on your post process volume and search for unbound and then tick the box👍
@@EREMENTALSTUDIOS even when i open the instance the effect cannot be seen when tweekin it im gonna try again tonight to see if i didnt make any sleepy mistake
@@trendyourdays7382 Weird, Try to make it again exactly as I did it👍
my global settings dont show up how can i fix that?
Is it 3rd person project?
No first person project but this works in any project
@@EREMENTALSTUDIOS Oh ok thx!
Did everything to a tea and no effect?
I couldn't and the terarian disappeared but still nice video🙂
Thanks😀, why couldn't you?
@@EREMENTALSTUDIOS It says something like unloaded, becomes invisible. Do you know the solution?
@@qnar1 Hmm, never seen that happen before, but if I find the solution I'll contact you👍
@@qnar1 Its happening due to world partition unloading your post process look it up
Can you make it in godot?
help my stats say on the bodycam material
[SM5] SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
Did you set the scene texture function to postprocessinput0
Material settings > Material domain > Post Process
You left out 5:12
This effect makes my screen blurry, how do I fix that? If I can't fix that then I won't be able to use this effect for my game :(
you could make a sharpen material and apply it to the post process
Is it normal, that everything gets less resolution, when I apply that material? If this is a bug, please help me
It's normal because the screen is being distorted; distortion = less quality
Hey, did you ever tried to set the blend weight from 1 to 0 With a 1 second long timeline? It actually stutter while trying to turn it off. I dont have an idea how to smoothly turn the Post process Material to 0. Mhh. Thank you anyways
is there a download for this?
so just a fisheye lens and a vignette effect
I'm French and from 4:53 I don't really understand anymore
i just showed my settings i used for the material instance and then adding the material to the post process volume👍
salut mec j'ai un probleme tu vois a 1:20 il fait une value mais j'ai pas compris comment elle apparait
Hi, some reason for me it doesn't apply it stays the same as it was.
Make sure to tick unbound in the post process
@@EREMENTALSTUDIOS Thank you!
can you do something with a gun?
I have no idea how they did all of their animations and such, but if I find a way ill make a tutorial on it👍
2:59 how do i do that
Hold alt and left-click the line.
Can i create this on ue4?
Yes
@@EREMENTALSTUDIOS ok I want to try on ue4
@@EREMENTALSTUDIOS thank you so much sir i can made it 😍😍😍🤗 i subscribe you👌
@@EREMENTALSTUDIOS sir can you make tutorial fisheye effect like unrecord in ue5 ua-cam.com/video/iLQTufWLbrM/v-deo.html
когда выйдет
project download please?
I'm sorry but I cant do that right now, Try to follow the tutorial, The Head Bobbing tutorial will come out today!👍
@@EREMENTALSTUDIOS after how much?
does not work for me
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH click where !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!🤬🤬🤬🤬🤬🤬🤬🤬 1:23
How to this in unity???
Câmera -> post processing -> Fisheye lens
Add vignette, motion blur and others to make a realistic bodycam
not postprocessVolume
i hate UE5 for crashing when i have really good computer
Try not mumbling so I can actually hear what your saying
for some people, the middle of the distortion is offset. to fix this, set the central position to 0.5. if this worked, your welcome 😀
How to make it fast bobble like in the game that it goes fast down like a feet hits ground? Edit: i subbed
Hmm, could look in to that, Thanks for the sub☺
!
ok redo this, make it 20 minutes long and make it perfect. please
BRO IM RAGING RN IT ISNT WORKING TF
Now its working forgot to set a value