LiquiGen Advanced Tutorial | Importing Objects, Exporting Mesh

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 31

  • @Syppian
    @Syppian 2 місяці тому

    Thank you for explaining how to get motion blur from Liquigen to Blender, I couldn't figure it out! Very good tutorial.

    • @RoyalsAndRogues
      @RoyalsAndRogues  2 місяці тому

      Should work without tweaking anything if you checked export velocity in blender.
      Make sure under "scene" in blender you ahve motion blur checked and use Cycles GPU.
      Don't know if it works in Eevee.

  • @CGI-Space
    @CGI-Space 3 місяці тому

    Great tutorial. Found many great tips i could use. Thanks.

  • @LunarEclipz8
    @LunarEclipz8 3 місяці тому +1

    so underrated

  • @cgbyrobert
    @cgbyrobert 3 місяці тому

    If you plug the transformation from import to export all the changes is scale and place is compensated for.

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому +1

      Yep, you should definitely do that, I recommend it at the end of the video, but I find it's best to keep it all lined up just makes things simple.

  • @bfewdv
    @bfewdv 2 місяці тому

    Your tutorials are really nice! It would be awesome to see if liquigen can handle large scale sims and make them nice and detailed. That would be a real test to see if it competes with the big guys. Thanks!

    • @RoyalsAndRogues
      @RoyalsAndRogues  2 місяці тому +1

      Like oceans and rivers? That's sorta the easiest thing to do haha.
      Working on a large waterfall sim

    • @bfewdv
      @bfewdv 2 місяці тому

      @@RoyalsAndRogues yes, a large waterfall would be a good test, thank you!
      I was also thinking whether liquigen can mix different color liquids. I don't have liquigen yet and i haven't played with it. Just throwing some thoughts here.

    • @RoyalsAndRogues
      @RoyalsAndRogues  2 місяці тому

      @@bfewdv It's worth it, tons of fun and insanely fast. What it lacks in depth it makes up for in speed. If want to give it a try I have a link the the description for a free trial that lets JangaFX know I sent you.

    • @bfewdv
      @bfewdv 2 місяці тому

      Thank you! If i decide to go with the trial, it will be through your link :)

  • @phaceless2
    @phaceless2 3 місяці тому

    Thanks for the video. What is the ideal scale for export? I see your scale is pretty larger than those elements should be in real-world. Thanks

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому

      You can use real world sizes and just shrink the voxels to get the level of detail you need. I was starting from my previous tutorial that's while it's the size it is in the tut.

  • @moomraan
    @moomraan 3 місяці тому

    Awesome tip on the smooth surface! ..but stickiness made it doesn't look like water anymore =\

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому +1

      You can use attraction instead and if you want it to move with an object without changing the water but it's very sensitive.

    • @moomraan
      @moomraan 3 місяці тому

      @@RoyalsAndRogues thank you!

  • @Digi9vfx
    @Digi9vfx 3 місяці тому

    Amazing bro, any chance to make a short tutorial for water falls and export it to unreal engine ( with foam )

  • @iPEMiC.
    @iPEMiC. 3 місяці тому

    Nice one! Is USD can work also?

  • @carlosloggiodice
    @carlosloggiodice 6 днів тому

    how to motion blur the whitewater particles?

    • @RoyalsAndRogues
      @RoyalsAndRogues  6 днів тому

      ua-cam.com/video/7pVP7WjTYLE/v-deo.htmlsi=KmF3u1K0TvbX5DIy&t=1002
      I cover it here for the mesh.
      Particle data doesn't include motion blur. You would need to add objects to the particles using a matrix and them blur those in your renderer or compositor.

  • @Maelrocuet3D
    @Maelrocuet3D 2 місяці тому

    awesome !! i downloaded your PF but my simulation is not hight quality , it's more mud than water lol any one to help me to fix that ?

    • @RoyalsAndRogues
      @RoyalsAndRogues  2 місяці тому

      What are you trying to do?

    • @Maelrocuet3D
      @Maelrocuet3D 2 місяці тому

      ​@@RoyalsAndRogues bring out the x wing in the water, how do you manage the resolution of your simulation?

    • @RoyalsAndRogues
      @RoyalsAndRogues  2 місяці тому

      @@Maelrocuet3D I don't think you would need the liquid totally still for that, so I would up the FLIP ratio and lower the stickiness. Remember you can animate almost any setting so you can have it be sticky for the first second or so to get a nice coating then drop it to 0 so everything slides off.

    • @Maelrocuet3D
      @Maelrocuet3D 2 місяці тому

      @@RoyalsAndRogues okay all right thank you, we waitting your next video :)

    • @Maelrocuet3D
      @Maelrocuet3D 2 місяці тому

      @@RoyalsAndRogues just last question, do you know why I have particles rising into the air? they rise very high.

  • @super-fc6tz
    @super-fc6tz Місяць тому +1

    Help my life bro