Should work without tweaking anything if you checked export velocity in blender. Make sure under "scene" in blender you ahve motion blur checked and use Cycles GPU. Don't know if it works in Eevee.
Your tutorials are really nice! It would be awesome to see if liquigen can handle large scale sims and make them nice and detailed. That would be a real test to see if it competes with the big guys. Thanks!
@@RoyalsAndRogues yes, a large waterfall would be a good test, thank you! I was also thinking whether liquigen can mix different color liquids. I don't have liquigen yet and i haven't played with it. Just throwing some thoughts here.
@@bfewdv It's worth it, tons of fun and insanely fast. What it lacks in depth it makes up for in speed. If want to give it a try I have a link the the description for a free trial that lets JangaFX know I sent you.
You can use real world sizes and just shrink the voxels to get the level of detail you need. I was starting from my previous tutorial that's while it's the size it is in the tut.
ua-cam.com/video/7pVP7WjTYLE/v-deo.htmlsi=KmF3u1K0TvbX5DIy&t=1002 I cover it here for the mesh. Particle data doesn't include motion blur. You would need to add objects to the particles using a matrix and them blur those in your renderer or compositor.
@@Maelrocuet3D I don't think you would need the liquid totally still for that, so I would up the FLIP ratio and lower the stickiness. Remember you can animate almost any setting so you can have it be sticky for the first second or so to get a nice coating then drop it to 0 so everything slides off.
Thank you for explaining how to get motion blur from Liquigen to Blender, I couldn't figure it out! Very good tutorial.
Should work without tweaking anything if you checked export velocity in blender.
Make sure under "scene" in blender you ahve motion blur checked and use Cycles GPU.
Don't know if it works in Eevee.
Great tutorial. Found many great tips i could use. Thanks.
so underrated
If you plug the transformation from import to export all the changes is scale and place is compensated for.
Yep, you should definitely do that, I recommend it at the end of the video, but I find it's best to keep it all lined up just makes things simple.
Your tutorials are really nice! It would be awesome to see if liquigen can handle large scale sims and make them nice and detailed. That would be a real test to see if it competes with the big guys. Thanks!
Like oceans and rivers? That's sorta the easiest thing to do haha.
Working on a large waterfall sim
@@RoyalsAndRogues yes, a large waterfall would be a good test, thank you!
I was also thinking whether liquigen can mix different color liquids. I don't have liquigen yet and i haven't played with it. Just throwing some thoughts here.
@@bfewdv It's worth it, tons of fun and insanely fast. What it lacks in depth it makes up for in speed. If want to give it a try I have a link the the description for a free trial that lets JangaFX know I sent you.
Thank you! If i decide to go with the trial, it will be through your link :)
Thanks for the video. What is the ideal scale for export? I see your scale is pretty larger than those elements should be in real-world. Thanks
You can use real world sizes and just shrink the voxels to get the level of detail you need. I was starting from my previous tutorial that's while it's the size it is in the tut.
Awesome tip on the smooth surface! ..but stickiness made it doesn't look like water anymore =\
You can use attraction instead and if you want it to move with an object without changing the water but it's very sensitive.
@@RoyalsAndRogues thank you!
Amazing bro, any chance to make a short tutorial for water falls and export it to unreal engine ( with foam )
Working on it!
Nice one! Is USD can work also?
USD isn't supported by JangaFX yet.
how to motion blur the whitewater particles?
ua-cam.com/video/7pVP7WjTYLE/v-deo.htmlsi=KmF3u1K0TvbX5DIy&t=1002
I cover it here for the mesh.
Particle data doesn't include motion blur. You would need to add objects to the particles using a matrix and them blur those in your renderer or compositor.
awesome !! i downloaded your PF but my simulation is not hight quality , it's more mud than water lol any one to help me to fix that ?
What are you trying to do?
@@RoyalsAndRogues bring out the x wing in the water, how do you manage the resolution of your simulation?
@@Maelrocuet3D I don't think you would need the liquid totally still for that, so I would up the FLIP ratio and lower the stickiness. Remember you can animate almost any setting so you can have it be sticky for the first second or so to get a nice coating then drop it to 0 so everything slides off.
@@RoyalsAndRogues okay all right thank you, we waitting your next video :)
@@RoyalsAndRogues just last question, do you know why I have particles rising into the air? they rise very high.
Help my life bro