Amazing tutorial thanks. Is there a way to do interactions with other meshes in a real manner, for example pouring cereal on top of milk simulating the cereal float and all
Thanks. Problem is that actually simulation is not "bi-directional", so fluids can interact and collides with meshes/objects but can't generate secondary motion like moving the meshes when fluid collides, in your example it is still not possible, objects can't float or move based on fluids interaction as it can be done with Phoenix and/or Houdini. BTW it would be a really welcome additional feature !
Absolutely yes, this week we'll post a new free video to show how to export stuff out of LiquiGen and how to import it in Houdini and 3ds max, then before end of August we'll post Part 3 about Blender and Unreal. Thanks a lot !
you can export by using the simulation node. Just drag from where it says Mesh. And it will automatically create an export node. Export the mesh as alembic (.abc). In blender, just assign it a water shader.
Curious, how do you think so far liquigen compares to Houdini in terms of quality? Obviously it will beat houdini in speed, but what about in simulation and meshing quality?
So, it is a complex question because actually LiquiGen is still under heavy development, BTW I think I can say that actually Houdini is better and deeper full of advanced features to manage fluid simulation, meshing is far better but we should see the final 1.0 version to have a clear idea about what LiquiGen will be able to do and how. Sim speed is better is LiquiGen due to GPU but I think that for the moment we are talking about two different tools, that have different market/user/tasks target so it is nice to have both in pipeline ;) BTW again, LiquiGen seems coming really great....on the other side Houdini is amazing ;)
when I view the "Trapped Air" and the "Wave Crests" the color of the mesh in my viewport is yellow, but your viewport shows purple. Is there are way to tweak that color parameter? It's hard to see any of the white water display with a yellow mesh representation. 27:07 into your tutorial. Update - later into the tutorial I went back and checked again and now it's purple.
Yeah, I had same issue, sometimes I see it yellow and sometimes I can't see the trapped air or crest color values, then if I close LiquiGen and launch it again everything works fine again, I think it is related to some alpha stage issue, still investigating to understand more about this issue....
Recorded this video on a Ryzen 9 7950X, 128GB ram and a RTX 3090 ;) with a better GPU like 4090 it will be faster and faster simulating and rendering and with a 48GB PRO gpu you will be able to add more details before reaching defined particles/voxels limits....
@@NyjoFX appreciate it! I was planning to build a new computer using 14700k and rtx 4090 with 96gb DDR 5 ram 5600 but since the rtx 5090 is coming in a few months and also the new Intel 15th gen cpus, I'm waiting and saving more money for that instead. Is 96gb ram good enough for liquid/Ember Gen stimulations?
@@IamSH1VA yes I heard about it. I've decided to wait for the Intel 15th gen release in the few months. I want to be on the new Intel Z890 motherboards that supports the new Intel socket 1851 until 2026. I just hope the 15th gen doesn't have issues similar to the 13th/14th gen.
Despite it's about water, the tutorial is fire!❤🔥
ahahahaha thanks a lot !
Awesome tutorial! Thank you.
You are welcome and thanks for following us !
Great tutorial, thanks for sharing! Looking forward to part 2 of the same.
Thanks, Part 2 and Part 3 are released ;)
@@NyjoFX Awesome, thanks! 😎👍
Amazing tutorial thanks. Is there a way to do interactions with other meshes in a real manner, for example pouring cereal on top of milk simulating the cereal float and all
Thanks. Problem is that actually simulation is not "bi-directional", so fluids can interact and collides with meshes/objects but can't generate secondary motion like moving the meshes when fluid collides, in your example it is still not possible, objects can't float or move based on fluids interaction as it can be done with Phoenix and/or Houdini. BTW it would be a really welcome additional feature !
incredible your tutorial ! do you think there's a way to export the texture and white water in a soft like blender?
Absolutely yes, this week we'll post a new free video to show how to export stuff out of LiquiGen and how to import it in Houdini and 3ds max, then before end of August we'll post Part 3 about Blender and Unreal. Thanks a lot !
@@NyjoFX nice thx !
you can export by using the simulation node. Just drag from where it says Mesh. And it will automatically create an export node. Export the mesh as alembic (.abc). In blender, just assign it a water shader.
Curious, how do you think so far liquigen compares to Houdini in terms of quality? Obviously it will beat houdini in speed, but what about in simulation and meshing quality?
So, it is a complex question because actually LiquiGen is still under heavy development, BTW I think I can say that actually Houdini is better and deeper full of advanced features to manage fluid simulation, meshing is far better but we should see the final 1.0 version to have a clear idea about what LiquiGen will be able to do and how. Sim speed is better is LiquiGen due to GPU but I think that for the moment we are talking about two different tools, that have different market/user/tasks target so it is nice to have both in pipeline ;)
BTW again, LiquiGen seems coming really great....on the other side Houdini is amazing ;)
when I view the "Trapped Air" and the "Wave Crests" the color of the mesh in my viewport is yellow, but your viewport shows purple. Is there are way to tweak that color parameter? It's hard to see any of the white water display with a yellow mesh representation. 27:07 into your tutorial.
Update - later into the tutorial I went back and checked again and now it's purple.
Yeah, I had same issue, sometimes I see it yellow and sometimes I can't see the trapped air or crest color values, then if I close LiquiGen and launch it again everything works fine again, I think it is related to some alpha stage issue, still investigating to understand more about this issue....
Full computer specs?
Recorded this video on a Ryzen 9 7950X, 128GB ram and a RTX 3090 ;) with a better GPU like 4090 it will be faster and faster simulating and rendering and with a 48GB PRO gpu you will be able to add more details before reaching defined particles/voxels limits....
@@NyjoFX appreciate it!
I was planning to build a new computer using 14700k and rtx 4090 with 96gb DDR 5 ram 5600 but since the rtx 5090 is coming in a few months and also the new Intel 15th gen cpus, I'm waiting and saving more money for that instead.
Is 96gb ram good enough for liquid/Ember Gen stimulations?
@@RichJamez haven't you heard, Intel 13th & 14th gen CPU's are failing? You should look into it before buying
@@IamSH1VA yes I heard about it. I've decided to wait for the Intel 15th gen release in the few months. I want to be on the new Intel Z890 motherboards that supports the new Intel socket 1851 until 2026.
I just hope the 15th gen doesn't have issues similar to the 13th/14th gen.