If I may, a couple of thoughts to share: 1) Even though the game may tell you virtually nothing about the stats of a boss enemy, you should still go to the effort to have Fuuka Scan the enemy. In my experience the A.I. has a better chance of not using abilities that the enemy can Null/Drain/Reflect even though you, yourself technically can't see any data. The A.I. partners usually seem to acknowledge the actual in-game stats of the scanned boss more frequently. This goes double for 'Shadow Makoto': each different Persona he summons counts as a new set of data for the Scan. 2) I'm sorry, but I was REALLY hoping you'd use a Mirror on the Yukari + Mitsuru fight. THAT, was a guilty pleasure when I saw you use it. :P 3) The Reaper is also an enemy that is notorious for spamming Megidolaon if you use Tetrakarn/Makarakarn/Mirrors.
Now heres something i learned hard way in my playthrough of the answer 1 the wiki is wrong about those seekers they actually are programmed to always go for your weakness as well as party i went into this with yukari Koromaru and Metis and they would spam ziodyne Agidyne and mahamaoan they will hit all weaknesses u have and are programmed to change what spells they have according to party i redid boss with Mitsuru metis and akihiko as well as some grinding for me to get daisoujou with null dark and they spammed garudyne and agidyne but i had much easier time beating them
What is to difficult for you because I am working a persona fan game so I want to know and the hardest difficulty is psychopathic how difficult should I make it
Little fun fact. Analyzing bosses works for your AI. After being scanned they don't show you info but your allies will now know it's resistances and weaknesses
That’s the only reason I beat The Journey back in the day. I’m still not a fan of AI controlled party members in a turn-based RPG, but Atlus found a way to keep it from being completely awful lol
@@kaimcdragonfist4803 Yep. If you were able to control your party members and be able to guard this mode would be so much more bearable. If the rumors about a P3 remake are true I hope that they add the answer with controllable party members.
This may seem like a small change to some people, but trust me, it's not. Even the first turns are important in jrpgs, and having your party member take repel damage from a boss is probably the worst way to start a boss fight.
Fuuka: "The enemy is getting stronger too." Nyarly: "Now in this next area the enemy's are starting to get a little tougher." Fuuka: "I just said that what the fuck-"
my main language is Spanish, so the first time I was playing The Answer I thought Metis said "keep you f*cking hands off my sister" instead of "dirty". When I realized that, I laughed A LOT (and yeah, I discovered this after 1 month of finishing the game lmao)
On my end, I keep mashing through the dialogue, so "sister" keeps getting interrupted by the shuffle time prompt. "Keep your filthy hands off my- SHUFFLE TIME!!"
Fun fact for those unaware. The blue butterfly that appears in this story has been confirmed to be Philemon watching and observing Aigis and company. And the save points in Persona 4 are also him doing the same for Yu and the Investigation Team.
@@devinbuettgenbach2941 They literally have no way of knowing it's him tho. He only directly interacted with P1-2 casts from then on he let's Igor and co. do that
Yeah that sounds about right for Akihiko, that's why I love him and naoto in persona 4, one punches shit, and the other is the only one smart enough to bring a fucking gun
the mitsuru and yukari fight spamming almighty rule is basically the same as margaret and elizabeth. you break their invisible and unknown rules and pay the price
@@CreepsMightExist Funny thing, if you are on Normal or lower, you actually can exploit this to get a free kill at Level 45 or lower. All you need is 300+ HP, Mediarama, strong moves, and somebody wearing Ring of Gluttony to trigger Megidolaon. Afyer you let Reaper ambush, his Concentrate + Megidolaon spam is slow, and it does about 200 damage on Normal
Heartful Cry is my favorite battle theme by far. It's so emotional as well as indicative of Aigis' more robotic nature and I assume the piano is supposed to be her human side. Give the special remix and P4A remix a listen
On subject of bosses spamming megidolaon, that's actually a "feature" for P3 reaper, elizabeth and margaret in p3p. Reaper will use it if you use or have any reflect element he wanted to use, be it mirrors or skills, Elizabeth does the same except she also takes element nulls as offensive and if you don't do specific strats to damage her, she'll spam you to death. Margaret also starts spamming it 10 turns in if you didn't damage her enough and iirc reflects offend her as well. Oh and liz's and marge's megidolaons deal 9999 damage,surprised you didn't know about it since it's a bit of a meme, with pixie being the persona who does it.
"Drain your SP faster than a new 5* waifu will drain a gacha players bank account". OK. This hits a little too close to home. (Though in my case it's 6* waifus)
funfact I learned via cheating, If you make metis have the great condition her portait when talking to her is bugged and her name is showed as shinji. there was never meant to be a way to have metis have the great condition and thats how I learned shes just shinji skined over with a different persona
44:10 A lot of people tend to put the blame on Yukari for starting the Battle Royal for the keys, but it was Akihiko who upsetted and judged her for not agreeing with him and his ideals, unlike Junpei, who despite of agreeing with the fact that time-traveling to fight Nyx again was a bad idea, also took Yukari's feelings into consideration (too bad he spoke a little too late). To me, both Yukari and Akihiko are equally to blame for that situation. Also let's not forget that at this point in time, they didn't know for certain what caused Makoto's death, so obviously they didn't know that it was his sacrifice what actually defeated Nyx, instead of the usual "They stroke each other down" scenario.
It /is/ Yukari’s fault but it doesn’t make her a bad character, it makes her a flawed one. It makes her human. Her idealogical fight with Akihiko only showed that they are all their own person with their own beliefs and he challenged Yukari on hers. Another reason her rebellion is necessary is that it mirror’s her persona’s mythology. Isis tried to bring back her lover, Osiris from the dead in her grief and anger.
@@cylleona It's both of them's fault, as Akihiko (unwillingly) made her upset by being judgemental and unsensitive towards her and her wish to save the MC, instead of taking Junpei's approach and showing some empathy. It's pretty much a matter of "it's not what you said, but *how* you said it." Hell, even Akihiko has an optional dialog after you completed all of the fights, admitting that he also messed up by being "blind to the truth". I agree with you about Yukari, but I think Akihiko is also to blame for igniting that conflict as well.
I love The Answer tbh. Sure, it was really hard but grinding wasn't an issue as I only use the same team (Akihiko, Yukari, and Metis) but the story is what kept me going especially HEARTFUL CRY!
I also used the same team on my first playthrough, but that team *didn't* include Metis. That was followed swiftly by a long level-grind session for Metis. Sadly that sucked a lot of life out of The Answer for me.
@@MetallicD3ath It was simmilar to me, I saw that she has no weakness and thought she would end up same as Shinji and didn't put her in party, well let's just say it was intresting grinding her.
Gotta say, I really love these challenge videos, especially since they remind me of all the other challenge videos other people (e.g. Nicobbq, SmallAnt) do in either Mario or Pokemon. Of course, considering this is the SMT franchise, these challenge videos are cranked to the extreme; it's always satisfying to go through your process to beat the game 🥰
@@Jessica_Schweser SEES' regrets took a physical form with this "Shadow Makoto". By beating him, they let go of their regrets. By doing that the Shadow makoto can no longer have a physical form and slowly decomposes. This being Persona 3, they obviously went HARD on the visual of something dying.
Finally. Somebody that understands Yukari's feelings a bit more in this game regarding her key more than most people do. Don't get me wrong, I still think that The Answer still does her a bit dirty in a couple of places, but too many people ignore how understandable, and honestly very human, her motivations are to turn back time to save Makoto.
not only are her motivations human, there is also no proof her method would not work until after we refuse her method and FIND OUT than MC became a Door and needs to stay a door. If you ignore the foresight that MC`s sacrifice CANNOT be undone lest the world die, Yukari`s idea of "Maybe if we help him this time instead of letting him do it alone, maybe he`ll survive" isnt bad.
It always bugged me when people have a problem with human characters acting human. And yet I've seen it happen enough but I'm partially convinced that what people actually want are characters that go through the motions of emotion but never actually really act on it. In this case it means she would recognize the choice that's before her, think about it for a little bit and maybe someone will say something encouraging, then she'll decide not to go through with it probably shedding a "heroic," tear due to just how selfless she's being right now... all of this while the game politely asks us to ignore the possibility that she might be right, that it is possible to save him.
The reason I love the persona 3 cast is how they're not perfect friends or even that good of people. The cattiness and self destructive attitude of the cast makes the moments where they work together have far more meaningful
Great video, man! In my opinion The Answer is a great conclusion to The Journey. Simply put its a circle of grief. It shows that all their selfish desires are not worth to risk the greater good. Remember that the party did not really know why MC died all of the sudden. So it's only natural that Yukari wants him back... Wouldn't you too turn back time and make up for your failures? I don't get what people don't like or understand about that. "I know more than Yukari because i've seen the plot conclusion so she is stupid." And damn, the music is perfect!
While Yukari does act realistically for the situation, it doesn't really make her at all likable. Keep in mind, I don't think this is a bad thing, but I can see why some would be turned off by how much of a bitch she acts at points.
I never played The Answer myself and so I decided to watch the cutscene where Aigis awakens to her Wild Card ability. It was then that I learned that the thing on Orpheus's chest is a speaker, perhaps meant to be an amp for his harp. Cool.
Fun fact, the Reaper in P5 (and Royal) has the same Megidolaon-Spam Quirk as Mitsuru and Yukari if you use Makarakarn. Only he always Mind charges before using it.
The Reaper also does this in Persona 3 Portable. Except he doesnt use Mind Charge. It can actually make the fight against him easier if you're able to tank the damage. As he wont be aiming for weaknesses or instant kills anymore.
You can't imagine how I love Erebus' design, especially in cut scene when you can see smoke falling from its skulls like tears. And darkness is my second favourite persona 3 OST, a bit behind battle for everyone's souls.
I enjoy these kinds of videos, you have good commentary and are easy to listen to. I can sit down and watch the whole video easily despite the length. 51:07 Yukari died the same as Shinjiro
I know which glitch your talking about with the saves deleting, it scared the shit out of me too until i realized all you had to do was hit "X" another time and it'll save to the slot immediately, and since i never have more than one save file at a time it thankfully never became a "deleted an unnecessaty file" problem.
Re: Megidolaon spam in response to Makarakarn. I don't know if there are any other bosses in the *Persona* series like that, but there are definitely other bosses in the SMT franchise as a whole that spam irresistible attacks if you make your party immune to the rest of their attack routine. Honestly, I appreciate that it feels like a *player* response - "what? They're seriously immune to EVERYTHING!? Screw it, Megidolaon."
“Firing” “Aaah” And so Yukari screams out in pain as the bullet from Aigis has now rendered her dead and… Wait what do you mean a bullet from the robot girl didn’t kill her?
I am not sure if you realized this, but from early on in the video (first miniboss) it seems like you didn't: When you scan a miniboss, even though the information is blocked from you (it shows '?' under all types of damage), your allies AI learns their weaknesses and starts behaving better. This isn't an issue in portable since you control your own guys, so it makes sense you wouldn't have known about it. Teammates really misbehave unless you analyze the enemies, but eventually learn. This makes it interesting because you can scan the enemies that you want your teammates to prioritize knocking down. I haven't seen the entire video so I don't know if this is addressed later.
i think a lot of players just don't know about this feature. i finished FES, but scaned enemies constantly, and Mitsuru hasn't used Marin Karin even once 🤔
@@redpandah3309 Mitsuru will also never use Marin Karin unless you have her set to "act freely" or "heal support" if she decides nobody needs healing, AND if she doesn't know if an enemy is immune to it. It baffles me how little people understand the party AI in P3.
@@earthboundism It's not that shocking given that the game itself makes very little effort to explain it to you and much of it isn't very intuitive. Shit balancing (such as how "Marin Karin" may as well be a "skip my turn" ability for how often it hits) doesn't help things either; why is the smart character the dumbest one if you let her act freely?
I’ve finally figured out the pattern. EVERY time Nyarly attempts a challenge run of a game without a proper PC port, by the time he’s already invested in the challenge run, the game will either be announced for PC or come to PC soon. So, Nyarly, you know what to do- Do a challenge run of your favorite SMT spin-off.
I find it questionable that persona 3 didn’t made you control party member until portable. I get the devs wanted to make feel more like individuals, but it was annoying to go to commands and make sure they do anything stupid
The obvious answer seems to give the player the option on whether they want to control the party or not, we know they programmed controllable party members into the game but decided against using it after all.
@@cloaking111 but then you're building a game with 2 distinct design philosophies. I totally get what you're saying, but they should have made the AI better.
So, quick sidenote: You actually DON'T need to heal in that very first fight. You can't lose that one, because as soon as you get too low of HP, Metis- as you may have noticed- starts hesitating, and not moving. Just something for anyone else who's in the mood to do a similar challenge. :D Also, as some of you in the audience may have heard/seen... Yeah. Metis learns Marin Karin. You have to deal with that again. It isn't fun. ; _;
Gonna have to finish this tomorrow. Looking forward to watching. Was never to finish the answer myself. It was super tough when it came out and I wasn't ready
I was one of those people who hated Yukari for her actions in the Answer, but I was a teenager who didn't care for characters like her back in the day. Nowadays I still feel like her part in causing the group split in the Answer is still bad, but mostly because it feels like a haphazard attempt to extend the length of the add-on. That and Mitsuru just helping Yukari for plot reasons just so it wouldn't be a 2 on 1 boss fight with Yukari. I don't hate Yukari anywhere near as much as I used to over a decade ago, and I imagine other fans might feel the same. Man though, Yukari hate from 2008-12 was wild looking back. I've even read a few fanfics that outright villainized Yukari over the Answers take on her. That DLC-styled add-on really wasn't a good look for an already base breaking character.
Something interesting I learned while playing Portable (not sure if it's the same in FES, but I think it should still work): If you register a persona with a heart item in the compendium just before you get the item from it, you can get multiple copies of that item without needing to re-fuse it and grind multiple levels.
This is a pretty well known tip. It's recommended to do this with Narcissus when you're grinding up your off-team members throughout the game so you can have Null Charm on the entire party for the final boss
I think the problem with Yukari's decision isn't so much that it's out of character or anything, it's that her decision basically kickstarts the whole battle with the other party members thing. And while that's kinda cool, it ends up feeling pointless and just serves to pad out an already needlessly long side mode. Not to mention it's the annoying "third act break up" trope that just plagues so many stories.
Fun fact: the reaper in P5 also has the same AI to where if you use makarakarn he will just spam megidolaon this is the only other time I've seen this happen
50:07 "I can't think of any other boss in the series that is like this." If mainline smt counts, Belial from smt 4 is programmed to heal himself to max, cancel all your buffs and then hit you like a truck with almighty attacks whenever you buff yourself fighting him. I only ever found out about it because I googled it, just like you did in this game.
That's a pretty funny trick. Since by the time you reach Lucifer's Palace you're used to spamming Luster Candy every turn. I bet it got everyone at least once.
There are quite a few bosses that have Almighty spam triggers or heal triggers in SMT All Fiends except Mother Harlot and David have one for when the entire party resists their element. In Red Rider's case, however, it's instead an increasing frequency of Almighty spam depending on the amount of Fire resistance, on top of spamming Almighty if anyone has Phys Null, Repel, or Drain Beelzebub notoriously spams Megidolaon if he cannot do Heaven's Bow, Mamudoon, or Thunder Reign due to resistances Seraph responds to Makarakarn with Megidolaon (can never get a smirked one since first press turn will always be Light Wing) Belial responds with Silent Prayer and Diarahan if any buffs are involved. He retaliates with Megidolaon vs Makarakarn. In SMT IV Apocalypse, he does not have the Silent Prayer + Diarahan trigger, but instead will get to use Will of Flame + Trisagion on the same turn if Makarakarn is used Azazel spams Megidolaon if Makarakarn is used Lucifer in Phase 2 spams Evil Gleam if Tetrakarn is used Sanat starts spamming Gaea Rage if you either hit his Gun weakness, get him to the dialogue prompt, or have the entire team immune to Gun Ancient of Days uses Diarahan if his weakness is struck Zeus in V spams Madness Glint if he cannot hit with Panta Spane, Brave Blade, or Maziodyne Shiva in V spams Megidolaon + Impaler's Animus if he cannot hit with Maragibarion, Maziobarion, or his physical attacks
This is an incredible and informative run. I don’t know how many times I’ve watched your other challenge runs. Thank you for the kick ass video dropping around finals!!
That magic mirror AI behavior versus yukari and mitsuru is exactly how the demi fiend fight in SMTV is programmed! If you use it - they start spamming almighty.
I really like the answer, it let you use all that you learned in the journey, I normally try to beat it with normal Personas, without fusion, but an Orpheus only run is interesting too.
Kind of surprised that Atlus back in the day didn't make P3 The answer onto a separate umd disc. Oh well this challenge run was an amazing one. Honestly I hope you'll come with some for the older smts or even Persona 1.
This has been my go to background audio for when i go to bed, along with the other Orpheus video with Makoto. Thank you! for some reason, its very nice to have on with you discussing what's going on in the gameplay while i go to bed.
Hilariously, this challenge circumvents some of the worst issues in The Answer. The enemies mostly all having evade skills for their weakness is still a giant middle finger and shows contempt for the playerbase since it encourages you to hit rush instead of aiming for weaknesses and defeats the entire point of SMT's battle systems overall, but let's focus on the positives and what you dodged with this challenge, shall we? - No Compendium/ Social Link Ranks means more grinding to just get skills to fuse. Since Personas level slower than the protagonist to encourage you to fuse up, this adds HOURS of grinding to just keep something on hand with Skill A when you couldn't pass it to Persona C in fusion. While there was no doubt hours of grinding needed for the heart items/ stat items/ money for items since you don't have healing spells, it wasn't as bad as it would have been if you had to keep grinding alt personas the entire playthrough in addition to all that. - Being limited to just one moveset makes it easier to pick and commit to your party, which saves hours of grinding. You never need to go "Oh, but if I do this, I won't have a good (Insert Role Here) Persona anymore, I should swap my party to account for that." While you did try to level some of the others, you were honestly doing fine with your main lineup for most of the game, and I think this is a big part of why. You picked your choices with your limitations in mind and didn't go "Oh, this boss is weak to Fire, maybe I should get Junpei and Koromaru in here; it's okay, I can heal so it's safe to swap Yukari out." At the end of the day, The Answer is just an obscenely tedious slog designed to pad with grinding, as evidenced by all aspects of the game design, right down to the evade skills; you're basically encouraged to grind so you can brute force with things they don't evade. I've even heard that the recommended level for the final boss is 10 levels higher than in the base game, which is more than high enough to offset starting at level 25, since early levels are the fastest anyways. Anything that shaves off grind time is good. You might have ironically had the best possible experience with this challenge.
These challenges have really been a great highlight of my day when I'm doing work or playing games. I hope you can keep doing these challenges. Maybe a members only run where you beat the game with just the ai's
50:09 A-are....are you kidding? You cant think of ANY other bosses in SMT that do this? O.o For me I stopped using the barrier skills in these games simply BECAUSE so many of the bosses are programmed to spam Megidolaon when you do. I'm amazed youve never encountered it
The Reaper in Persona 5 (though I’m sure it does it in 4 and 3) particularly liked doing that. There even was a fight I saw with the Player and Akechi taking on the Reaper with shields to ensure a pure Megidolaon spam fest
To be honest, I was one of those people who hated Yukari because of it. There’s also another reason like “her development is ruined”. But now, if you think about it, the whole Abyss of Time is basically “they developed but backwards” thanks to it reminded them of their past and regrets. They already faced “their true self” before P4 was a thing. Damn, after thinking about this, the SEES team is insane. Not only they managed to overcome a great ordeal, they even managed to overcome their “shadows”. If 3rd persona awakening was already a thing before P4Golden, they might already awaken to their 3rd awakening after the events in The Answer
"The only way to fix this glitch is to--" [Screen shows how to *subscribe to Nyarly*] Yes. I watched your P2 run with only starter Personas a few weeks ago and wanted to save the P4 with Izanagi Only for when after I play Golden (Its still sitting in my computer for a year now and I havent touched it huhu) I was going to watch your P3 with Orpheus after but then I got distracted. Welp, time to watch that video and THIS one now.
@@MiguelRPD iirc a trashy VN of Oreimo for the psp had 2 discs, one of them needed to install most of the game assets into the memory stick and then a separate disc used to play it.
@@MiguelRPD even if it was treated as 2 distinct games it wouldn't have been a huge detriment, and if you did want to have some save-file stuff carry-over games actually can access save data from other games so that wouldn't have been a problem either. I think the biggest issue is that is a ton of money for a tiny company to sink into a game in a franchise that doesn't sell super well for a handheld device that was worse-selling than its competition
Just finished playing this like a month ago, and honestly I enjoyed it way more than I should have for what's just a Tartarus grind the whole way through.
Ah yes the Mitsuru/Yukari full-on Megidoloan spam moment. Happened during my own livestream of this, beyond unimpressed! Amazing you beat this as I did not think it would be possible. Mainly because of the arena fights. Incredibly job, top tier.
The same glitch is on the ps3 digital copy of persona 4, and if it hadn't Ben for me being paranoid about my file being corrupted from a power out of my ps3 locking up, I would have been SOL. I had be double saving since the second palace, and I encountered the glitch right after unlocking rise. I started saving on 3 files after that.
50:11 Nah, Megaten bosses do have strats like that or similar to it. Like the FIENDS in SMTIV will use Almighty attacks if the whole party resists (absorbs/repels) an element that they specialize in. And even in SMTV, Demi-fiend will use Gaea Rage if the player uses a tetrakarn for example. Elizabeth will also use Almighty attacks too if the above rules are broken.
Hey Nyarly, I was wondering if you would ever consider a challenge run for Persona Q2. Probably something like not being able to use Sub-Personas. With how many characters you get in that game, I think it would really interesting to see since you still have a lot of strategy.
I've never beaten the answer myself, not having a compendium tends to be oof for me, but I'd definitely like to finish it one day, especially with this vid out, lol
wait this is actually interesting to see the answer is a nightmare to get through with its own version of hard. I commend you for going through this for us Nyarly
Oh yeah man. Trying to play too smart in a lot of older SMT games would lead the AI to just start spamming moves like Megidoloan until you die. It's a tactic usually reserved for late game and super bosses. It's like "Oh, you think you've got it figured out? Well I'm just gonna kill you now. Next time, play the game I want you to play it." Seriously, try setting up magic reflect on Elizabeth or Margaret. I think some of the fiends do it in SMT4 as well.
@@PlayerZeroStart I used to feel the exact same way, but as I've gotten older and played a ton more games, I dunno anymore. Of course I don't blame ya for feeling that way. That sort of design has a lot of flaws. At the same time though, I do kinda appreciate blocking off the obvious and easy solutions, if that makes any sense.
All of them except David and Mither Harlot. If your party resists their main damage type too much, they go into Almighty rage, which particularly dangerous in this game with the massive amount of press turns the Fiends have.
@@demi-femme4821 That said, there are some things to note: Most Fiends do not Almighty soam if there is at least one vulnerable demon Trumpeter stops using his multitarget instakills after he goes into Great Logos spam Red Rider's Almighty spam is triggered by anyone's immunity to Phys, with increasing frequency based on the amount of Fire resistance as well
So, in the fight with Yukari and Mitsuru, when they start spamming Megidolaons, that's actually fairly common. The Reaper, all the Velvet Room attendant fights, the stuff in the Paradigm Door, pretty much any fight you can think of that is presented as an extra-tough bonus challenge has that programmed into them. Also Almighty Attack isn't exclusive to Erebus, Nyx Avatar can use it also.
I believe that Almighty Attack isn't a skill. Pierce Attack is the name for Yukari and Aigis using their basic attacks- Almighty Attack just marks the element of the basic attack
50:09 This is actually a mechanic for multiple bosses, even in P3P. I'm pretty sure that the reaper and one or two of the stat-boss vision quests does it.
Idk why but no matter I think of a Persona game whenever I reach the ending I always feel this level of satisfaction that I've never felt with any other game, absolutely despised the Okumura arc and the whole thing with Morgana so much that I almost quit the game but I persevered through it, found Shido's palace obnoxious and took too long to finish, again with Mementos being a much worse Tartarus and had to retry the Yaldabaoth fight cause I didn't realize I could target the hands (yes I know, it's my fault). But then at the end, when With The Stars And Us started playing I just felt as if all of the negative emotions and memories of the bad parts of the game got Thanos snapped out of mind. Same thing with Brand New Days in The Answer mainly cause the grind was too bad. The Persona series is truly a special piece of fiction that isn't like any other, I finished Persona 3 FES, P3P and P5 and now I'm doing both P4 and P2IS (though I'm focusing more on the latter) and I hope I'll get the same feeling when I finish the game.
@@PlayerZeroStart 1_It's the same song that's always repeating unlike the Tartarus one that keeps adding instruments until it's complete in the final block, the only change is when you reach the bottom at the end of the (og) story. Though I might be wrong about that one, what I remember is that the song is boring (though I like the depths one at the end) and you can't change the music like in Tartarus. 2_ Other than at the end of the story, doing the requests from Mishima and the confidants you literally don't have a reason to go there cause even farming for items and exp is already done through the palaces. I've blitzed through all of them and still didn't need to go to mementos to farm. 3_ It's a much more closed space than the more open Tartarus even though they're both technically just corridors. It limits the ability to dodge enemies without fighting them and just makes me feel like I'm on train tracks. 4_ Lack of lore, there's nothing interesting about mementos other than what Morgana says the first time you enter and the end of the story which is pretty much "Mementos is the palace of the public" and nothing else. For Tartarus whenever you finish a block you find journals that give a lot of lore about the project that the Kirijo group was working on which caused pretty much everything to happen in Persona 3. 5_ Every block in Tartarus looks different while in Mementos almost nothing changes. The top of Tartarus where you fight Jin and Takaya and the roof for the Nyx battle are much better looking than the depths of Mementos. Though I have to say that I enjoyed the depths of Mementos especially the break from fighting with the puzzles. Edit: What's important is that you personally like Mementos more than Tartarus and I respect that while I prefer the opposite 😄
@@thegamerfe8751 Interesting. 1. Never bothered me personally 2. That's actually the main reason why I prefer Mementos over Tartarus. Both Mementos and Tartarus aren't very interesting, given that they're randomly generated and have nothing to do other than fight enemies and go to the next floor. But in P5, you only need to go to Mementos once every like 3 or 4 months, if even that often, so that major flaw doesn't feel as bad. As opposed to P3 where you need to visit Tartarus at least 2 or 3 times every single month, and even more if you wanna grind, which is my single biggest critique of P3. P4's dungeons are also similarly bland, but they're usually broken up well enough by traps, dungeon gimmicks, and even the occasional puzzle, so it's at least a bit more fun. 3. Well, you are on train tracks, that's the point lmao. Seriously though, while it does consist mainly of hallways, it's pretty easy to dodge shadows. Unless you have a really high alert meter, shadows take quite a while to notice you so it's easy to just slip by. They'll notice you after, but it's easy enough to run away. Not that you should really be dodging shadows in the first place. 4. Fair enough. I do like lore, but I always saw it more as just a bonus to something already good. 5. I mean, while it does keep the aesthetic of a subway all throughout, it does change quite a lot. For the first few areas it's just a color change, but the further down you go the more corrupted and messed up it gets. Which I personally found far more interesting than what Tartarus did. But like you said, what matters is you enjoyed Tartarus. And I'm glad you did, even when I didn't.
@@PlayerZeroStart I understand where you're coming from with how infrequent you have to visit Mementos, on one hand I do think it sucks that it's pretty much forgotten until the end while Tartarus is the main focus, on the other hand I definitely see your point with how not having to go there a lot means you have time for other stuff and not get bored throughout the game. But one thing's for sure is that this just comes down to personal preference and neither is objectively bad or worse than the other. Thanks for this small conversation and have a nice rest of your day 🤗
Oh, I didn't expect this...I wonder what happened with can you beat Persona 5 without the velvet room. If it was impossible I like to know what the main problem was...he got so far. But, I'd 100% understand if it was like Persona 3 all over again where he just hit a solid brick wall and had to wave the white flag, it happens sometimes.
@@Nyarly Ah, I see for a moment I worried that you were stuck like in Persona 3, but didn't want to admit it or something. But, yeah I see how you'd lose interest. After all, if it isn't engaging then why grind for hours just to slog through it.
@@Nyarly You made a video explaining why you're disappointed with Joker in Smash, well I want to explain the problem. Smash bros wasn't made with representation first, it was made to be accessible. With gaming icons being added because he can. Sometimes Sakurai feels that a character in their games is so over powered that in order for them to be balanced for Smash, they have to be simplified. If Joker had everything from Persona 5, It would be Bayonetta in Smash 4 but even worse. Characters like Steve and R.O.B don't need be simplified cause their not as fast as Joker.
Tbh the reason I played p3p rather than FES was purely because I could control the party. Playing something like this and I cant specifically choose is like playing SMT IV but with partners only and its the minotaur boss fight and your partner is Walter.
@@velvetbutterfly Akihiko gains Tarunda, Rakunda and Sukunda. The one he uses is a roll of dice. Aegis has the same problem, roll of the dice. Poison also runs into the same issue, Dis-Poison or Dia. Portable doesn't have that issue. Because P3P is a good game.
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hell yeah!!
to be honest I was just wondering about when you were going to do this video
If I may, a couple of thoughts to share:
1) Even though the game may tell you virtually nothing about the stats of a boss enemy, you should still go to the effort to have Fuuka Scan the enemy. In my experience the A.I. has a better chance of not using abilities that the enemy can Null/Drain/Reflect even though you, yourself technically can't see any data. The A.I. partners usually seem to acknowledge the actual in-game stats of the scanned boss more frequently.
This goes double for 'Shadow Makoto': each different Persona he summons counts as a new set of data for the Scan.
2) I'm sorry, but I was REALLY hoping you'd use a Mirror on the Yukari + Mitsuru fight. THAT, was a guilty pleasure when I saw you use it. :P
3) The Reaper is also an enemy that is notorious for spamming Megidolaon if you use Tetrakarn/Makarakarn/Mirrors.
Now heres something i learned hard way in my playthrough of the answer 1 the wiki is wrong about those seekers they actually are programmed to always go for your weakness as well as party i went into this with yukari Koromaru and Metis and they would spam ziodyne Agidyne and mahamaoan they will hit all weaknesses u have and are programmed to change what spells they have according to party i redid boss with Mitsuru metis and akihiko as well as some grinding for me to get daisoujou with null dark and they spammed garudyne and agidyne but i had much easier time beating them
What is to difficult for you because I am working a persona fan game so I want to know and the hardest difficulty is psychopathic how difficult should I make it
Little fun fact. Analyzing bosses works for your AI. After being scanned they don't show you info but your allies will now know it's resistances and weaknesses
That’s the only reason I beat The Journey back in the day. I’m still not a fan of AI controlled party members in a turn-based RPG, but Atlus found a way to keep it from being completely awful lol
@@kaimcdragonfist4803 Yep. If you were able to control your party members and be able to guard this mode would be so much more bearable. If the rumors about a P3 remake are true I hope that they add the answer with controllable party members.
This may seem like a small change to some people, but trust me, it's not. Even the first turns are important in jrpgs, and having your party member take repel damage from a boss is probably the worst way to start a boss fight.
I was just about to mention this. It's the reason some characters will start waiting if a boss nulls their element and has a counter skill.
This works in the other games as well if you aren't controlling your party members directly.
Fuuka: "The enemy is getting stronger too."
Nyarly: "Now in this next area the enemy's are starting to get a little tougher."
Fuuka: "I just said that what the fuck-"
Blue haired tech girl sues youtuber for everything he’s worth
@@goroakechi6126 Aren't Fuuka's Hair is green ?
@@pousseypale3823 yep
@@pousseypale3823 I would say it’s like teal
@@pousseypale3823 Does Bruno Mars is gay?
*You’ve gained the power of Makoto’s wild card, you can use any persona you want!*
Aegis: “HE COULD WHAT!?”
Igor is like: god fucking damn it, not this one too
Everyone already knew he could use multiple persona, though
@@professionalfangster1510But not in an Orpheus only run, which then they wouldn't know
@@professionalfangster1510 You missed the joke
@@drystofiscalio7545 They would, since he used Thanatos in the awakening cutscene.
Aigis: gets the power of the wild card
Also Aigis: F*ck it i'll just do what our leader did
Hey, it worked for them, did it not?
'If leader only used this persona, it MUST be the strongest persona!'
@@frknspacewizardbrett6044 *laughs in Telos*
@@ArshadZahid_nohandleideas OLED model
@@CrowCrojoINTJ the difference there is that Orpheus (OLED model) has a substantial benefit
"Keep your filthy hands off my sister!" Is going to be the new "LET'S GO EVERYBODY!"
my main language is Spanish, so the first time I was playing The Answer I thought Metis said "keep you f*cking hands off my sister" instead of "dirty". When I realized that, I laughed A LOT (and yeah, I discovered this after 1 month of finishing the game lmao)
Oh god. No not more of that
On my end, I keep mashing through the dialogue, so "sister" keeps getting interrupted by the shuffle time prompt.
"Keep your filthy hands off my- SHUFFLE TIME!!"
Let's go everybody!
@@Optimusskyler "Bear seek seek lest" moment
Fun fact for those unaware. The blue butterfly that appears in this story has been confirmed to be Philemon watching and observing Aigis and company. And the save points in Persona 4 are also him doing the same for Yu and the Investigation Team.
The omnipresent Chad
also if I'm not wrong in P5 Royal the finale butterfly is Philemon ( on the rest of the game is Lavenza )
Philemon really is the greatest support in all of Persona and the teams never even realize it.
@@devinbuettgenbach2941 They literally have no way of knowing it's him tho. He only directly interacted with P1-2 casts from then on he let's Igor and co. do that
Where does this confirmed exactly I don't remember?
Is it at the vanilla P5 end game by Lavenza/Igor or some outside sources such as articles/devs?
"so how did you save the world and defeat the embodiment of the people wishes to die"
Akihiko "I punched the fucker"
Yeah that sounds about right for Akihiko, that's why I love him and naoto in persona 4, one punches shit, and the other is the only one smart enough to bring a fucking gun
How badass is it to punch out the embodiment of nihilism and despair? Just simple Akihiko things.
Who wins
Humanity's wish to fucking Die or one punchy boi
so whenever I wish to die, the answer would be Akihiko punch the crap out of me
"I figured it out. We just need to hit them really, really hard."
Aigis: *Gets the wild card*
Also Aigis: "Cool...anyway I started using Orpheus"
This man put off No Velvet Room for Persona 5 to give us something that I wasn't expecting.
A unexpected surprise, but a welcomed one.
He said he wanted a challenge since P5NVR was too easy.
What a Chad
@@kaimcdragonfist4803 so he isnt going to continue it?
@@Ryuken_Raikiri last I saw on his Twitter, no, he’s planning on finishing it
@@kaimcdragonfist4803 k cause I honestly find it to be entertaining
the mitsuru and yukari fight spamming almighty rule is basically the same as margaret and elizabeth. you break their invisible and unknown rules and pay the price
The reaper in p5 does that too
@@CreepsMightExist Funny thing, if you are on Normal or lower, you actually can exploit this to get a free kill at Level 45 or lower. All you need is 300+ HP, Mediarama, strong moves, and somebody wearing Ring of Gluttony to trigger Megidolaon. Afyer you let Reaper ambush, his Concentrate + Megidolaon spam is slow, and it does about 200 damage on Normal
Leave it up to Atlus to give bosses random and strict rules that if broken, decide it's time for you to lose.
Wouldn't have it any other way.
@@ubermaster1 And then somehow, in some cases end up being part of a cheese method
@@kichiroumitsurugi4363 #nullsleep
Loved the fact that Akihiko literally defeated the final boss using only his fists
Clearly, Akihiko's been waiting for this.
PUNCHING TIME
@@cameronmurphy9919 I bet shinji saw that one
Had that happening in my fight against Erebus. Was a bit silly
@@graveltheblock5578mine also did
Heartful Cry is my favorite battle theme by far. It's so emotional as well as indicative of Aigis' more robotic nature and I assume the piano is supposed to be her human side. Give the special remix and P4A remix a listen
Yeah!!!
On subject of bosses spamming megidolaon, that's actually a "feature" for P3 reaper, elizabeth and margaret in p3p. Reaper will use it if you use or have any reflect element he wanted to use, be it mirrors or skills, Elizabeth does the same except she also takes element nulls as offensive and if you don't do specific strats to damage her, she'll spam you to death. Margaret also starts spamming it 10 turns in if you didn't damage her enough and iirc reflects offend her as well. Oh and liz's and marge's megidolaons deal 9999 damage,surprised you didn't know about it since it's a bit of a meme, with pixie being the persona who does it.
I _hate_ that you called Margaret "Marge"
It's the same kind of gimmick the Fiends in IV.
@@cobwebinthecorner elizabeth is lisa then?
The P5 Reaper also works the same way
@@mertoslav4606 actually yes. Can't unhear it now.
"Drain your SP faster than a new 5* waifu will drain a gacha players bank account".
OK. This hits a little too close to home. (Though in my case it's 6* waifus)
Ah, I see you're a Doctor of culture as well.
@@Hikaru540 Indeed. Though getting NTR Knight and Flametail didn't break the bank, luckily.
My friend is going through the same thing in Genshin.
Dokutah
gross neckbeard
funfact I learned via cheating, If you make metis have the great condition her portait when talking to her is bugged and her name is showed as shinji. there was never meant to be a way to have metis have the great condition and thats how I learned shes just shinji skined over with a different persona
Woah, that's interesting, now I want to try this too...
Even if it sounds cursed.
She also has the same character slot as Shinji
@@Kono_Dio-DaAnd practically almost the same moveset as Shinji
And a big ol’ slammer
In portable, if you use cheats to obtain all equipment, shinji will get some of metis' hammers and armor.
44:10 A lot of people tend to put the blame on Yukari for starting the Battle Royal for the keys, but it was Akihiko who upsetted and judged her for not agreeing with him and his ideals, unlike Junpei, who despite of agreeing with the fact that time-traveling to fight Nyx again was a bad idea, also took Yukari's feelings into consideration (too bad he spoke a little too late). To me, both Yukari and Akihiko are equally to blame for that situation.
Also let's not forget that at this point in time, they didn't know for certain what caused Makoto's death, so obviously they didn't know that it was his sacrifice what actually defeated Nyx, instead of the usual "They stroke each other down" scenario.
Junpei had such a great character arc, he's a completely different person at the beginning and end of the game.
@@miguelangeloeiramartins6241 I also love that you cant romance him with the female character, he friendzones you like a Chad
It /is/ Yukari’s fault but it doesn’t make her a bad character, it makes her a flawed one. It makes her human. Her idealogical fight with Akihiko only showed that they are all their own person with their own beliefs and he challenged Yukari on hers.
Another reason her rebellion is necessary is that it mirror’s her persona’s mythology. Isis tried to bring back her lover, Osiris from the dead in her grief and anger.
@@cylleona It's both of them's fault, as Akihiko (unwillingly) made her upset by being judgemental and unsensitive towards her and her wish to save the MC, instead of taking Junpei's approach and showing some empathy. It's pretty much a matter of "it's not what you said, but *how* you said it."
Hell, even Akihiko has an optional dialog after you completed all of the fights, admitting that he also messed up by being "blind to the truth".
I agree with you about Yukari, but I think Akihiko is also to blame for igniting that conflict as well.
What?? So she started the battle royal because someone hurt her feelings? Do you really believe that that is a proper justification?
I love The Answer tbh. Sure, it was really hard but grinding wasn't an issue as I only use the same team (Akihiko, Yukari, and Metis) but the story is what kept me going especially HEARTFUL CRY!
Heartful cry is a certified banger
I also used the same team on my first playthrough, but that team *didn't* include Metis. That was followed swiftly by a long level-grind session for Metis. Sadly that sucked a lot of life out of The Answer for me.
@@MetallicD3ath It was simmilar to me, I saw that she has no weakness and thought she would end up same as Shinji and didn't put her in party, well let's just say it was intresting grinding her.
Man I absolutely loved the answer. It was EXTREMELY back loaded like oh my gosh but once you get there it delivers heavily
Gotta say, I really love these challenge videos, especially since they remind me of all the other challenge videos other people (e.g. Nicobbq, SmallAnt) do in either Mario or Pokemon. Of course, considering this is the SMT franchise, these challenge videos are cranked to the extreme; it's always satisfying to go through your process to beat the game 🥰
Yea
Fuuka sounds more like a robot than the actual robots
"Keep your filthy hands off my sister" this line will be etched into my memory for the next week or so.
That cutscene when you beat Shadow Minato I thought was pretty horrifying.
That shit was freaky
Yeah can someone explain what the hell that was
@@Jessica_Schweser SEES' regrets took a physical form with this "Shadow Makoto".
By beating him, they let go of their regrets. By doing that the Shadow makoto can no longer have a physical form and slowly decomposes.
This being Persona 3, they obviously went HARD on the visual of something dying.
@@UnPokemon …ok yeah I was able to see that but I was not expecting that after y’know?
Finally. Somebody that understands Yukari's feelings a bit more in this game regarding her key more than most people do. Don't get me wrong, I still think that The Answer still does her a bit dirty in a couple of places, but too many people ignore how understandable, and honestly very human, her motivations are to turn back time to save Makoto.
not only are her motivations human, there is also no proof her method would not work until after we refuse her method and FIND OUT than MC became a Door and needs to stay a door. If you ignore the foresight that MC`s sacrifice CANNOT be undone lest the world die, Yukari`s idea of "Maybe if we help him this time instead of letting him do it alone, maybe he`ll survive" isnt bad.
It always bugged me when people have a problem with human characters acting human. And yet I've seen it happen enough but I'm partially convinced that what people actually want are characters that go through the motions of emotion but never actually really act on it.
In this case it means she would recognize the choice that's before her, think about it for a little bit and maybe someone will say something encouraging, then she'll decide not to go through with it probably shedding a "heroic," tear due to just how selfless she's being right now... all of this while the game politely asks us to ignore the possibility that she might be right, that it is possible to save him.
The reason I love the persona 3 cast is how they're not perfect friends or even that good of people. The cattiness and self destructive attitude of the cast makes the moments where they work together have far more meaningful
people on the internet always have problems with characters showing emotions
"This bad thing is good because it's real"
Adult children...
Great video, man!
In my opinion The Answer is a great conclusion to The Journey. Simply put its a circle of grief. It shows that all their selfish desires are not worth to risk the greater good. Remember that the party did not really know why MC died all of the sudden. So it's only natural that Yukari wants him back... Wouldn't you too turn back time and make up for your failures? I don't get what people don't like or understand about that. "I know more than Yukari because i've seen the plot conclusion so she is stupid."
And damn, the music is perfect!
That’s exactly what I’m saying. Yukari acted like a normal person would with the ability to turn back time to revive the person they hold most dear.
While Yukari does act realistically for the situation, it doesn't really make her at all likable. Keep in mind, I don't think this is a bad thing, but I can see why some would be turned off by how much of a bitch she acts at points.
I never played The Answer myself and so I decided to watch the cutscene where Aigis awakens to her Wild Card ability. It was then that I learned that the thing on Orpheus's chest is a speaker, perhaps meant to be an amp for his harp. Cool.
It's where his voice comes from, as the actual Orpheus was beheaded and thus cannot speak
@@velvetbutterfly That works too, I guess.
Fun fact, the Reaper in P5 (and Royal) has the same Megidolaon-Spam Quirk as Mitsuru and Yukari if you use Makarakarn.
Only he always Mind charges before using it.
I wanted to end it when I noticed
The Reaper also does this in Persona 3 Portable. Except he doesnt use Mind Charge. It can actually make the fight against him easier if you're able to tank the damage. As he wont be aiming for weaknesses or instant kills anymore.
You can't imagine how I love Erebus' design, especially in cut scene when you can see smoke falling from its skulls like tears. And darkness is my second favourite persona 3 OST, a bit behind battle for everyone's souls.
That first fight with Metis is impossible to lose because she won't actually kill you. When you're at low health she won't do anything.
I died to her once after getting hit by a crit
@@Meh-pw6sk I didn't know you could be hit with a crit in this fight. It's never happened to me or anyone else I know.
Yeah the only way to die in that fight is via an unlucky critical hit
actually, i lost the fight i don't even know how. I dropped the game for like 2 weeks bc the battle was way to hard
I love whenever Aigis shouts Orpheus. It’s always made me happy.
I’ve got “keep your filthy hands off my sister” stuck in my head now after this video
51:07 Aigis straight up shot and killed Yukari
I was thinking the exact thing too.
I enjoy these kinds of videos, you have good commentary and are easy to listen to.
I can sit down and watch the whole video easily despite the length.
51:07 Yukari died the same as Shinjiro
Mitsuru and Yukari fight is like when fighting Elizabeth. She starts spamming megidolaon and diarahan when you bring null everything item to her fight
I know which glitch your talking about with the saves deleting, it scared the shit out of me too until i realized all you had to do was hit "X" another time and it'll save to the slot immediately, and since i never have more than one save file at a time it thankfully never became a "deleted an unnecessaty file" problem.
Metis: Keep your filthy hands off my sister.
Makoto: Lol bet
Re: Megidolaon spam in response to Makarakarn. I don't know if there are any other bosses in the *Persona* series like that, but there are definitely other bosses in the SMT franchise as a whole that spam irresistible attacks if you make your party immune to the rest of their attack routine. Honestly, I appreciate that it feels like a *player* response - "what? They're seriously immune to EVERYTHING!? Screw it, Megidolaon."
DDS Gaea Rage moment
@@davidjimenez3822 A DM whos tired of the party's shit as well moment
P5 Reaper does it. Learned that the hard way by having someone equipped with the accessory that gives tetrakarn+makarakarn at start of battle.
“Firing”
“Aaah”
And so Yukari screams out in pain as the bullet from Aigis has now rendered her dead and…
Wait what do you mean a bullet from the robot girl didn’t kill her?
I am not sure if you realized this, but from early on in the video (first miniboss) it seems like you didn't: When you scan a miniboss, even though the information is blocked from you (it shows '?' under all types of damage), your allies AI learns their weaknesses and starts behaving better. This isn't an issue in portable since you control your own guys, so it makes sense you wouldn't have known about it. Teammates really misbehave unless you analyze the enemies, but eventually learn. This makes it interesting because you can scan the enemies that you want your teammates to prioritize knocking down. I haven't seen the entire video so I don't know if this is addressed later.
i think a lot of players just don't know about this feature. i finished FES, but scaned enemies constantly, and Mitsuru hasn't used Marin Karin even once 🤔
@@redpandah3309 Mitsuru will also never use Marin Karin unless you have her set to "act freely" or "heal support" if she decides nobody needs healing, AND if she doesn't know if an enemy is immune to it. It baffles me how little people understand the party AI in P3.
@@earthboundism It's not that shocking given that the game itself makes very little effort to explain it to you and much of it isn't very intuitive. Shit balancing (such as how "Marin Karin" may as well be a "skip my turn" ability for how often it hits) doesn't help things either; why is the smart character the dumbest one if you let her act freely?
@@redpandah3309 Same, I scanned constantly. The one time Mitsuru used Marin Karin, it was useful!
@@Dragonite43 intrepid knight
I’ve finally figured out the pattern. EVERY time Nyarly attempts a challenge run of a game without a proper PC port, by the time he’s already invested in the challenge run, the game will either be announced for PC or come to PC soon.
So, Nyarly, you know what to do-
Do a challenge run of your favorite SMT spin-off.
Hmm...this might be a clue of SMT IV getting some touch-ups.
@@Not_Alaniustbf that was just apocalypse
I loved the part where Akihiko literally punches the manifestation of depression and the will to die so hard that it dies.
The original challenge was what got me into your channel actually
I still can't get over how strong and beautiful the first 15 seconds of the P3FES intro is...
I find it questionable that persona 3 didn’t made you control party member until portable. I get the devs wanted to make feel more like individuals, but it was annoying to go to commands and make sure they do anything stupid
For some reason I feel this was also done to eliminate tedium of controlling every single party member each turn.
@@Demi-Fiend76 Honestly I like having to make the best out of whatever situation is given to me. Planning for the worst. I genuinely liked it.
And you could said it gives persona 3 a bit of a identity, even if does cause some rage moments.
The obvious answer seems to give the player the option on whether they want to control the party or not, we know they programmed controllable party members into the game but decided against using it after all.
@@cloaking111 but then you're building a game with 2 distinct design philosophies. I totally get what you're saying, but they should have made the AI better.
So, quick sidenote:
You actually DON'T need to heal in that very first fight. You can't lose that one, because as soon as you get too low of HP, Metis- as you may have noticed- starts hesitating, and not moving.
Just something for anyone else who's in the mood to do a similar challenge. :D
Also, as some of you in the audience may have heard/seen... Yeah. Metis learns Marin Karin. You have to deal with that again. It isn't fun. ; _;
the only way to lose against the first metis battle is by a critical hit
Gonna have to finish this tomorrow. Looking forward to watching.
Was never to finish the answer myself.
It was super tough when it came out and I wasn't ready
I was one of those people who hated Yukari for her actions in the Answer, but I was a teenager who didn't care for characters like her back in the day. Nowadays I still feel like her part in causing the group split in the Answer is still bad, but mostly because it feels like a haphazard attempt to extend the length of the add-on. That and Mitsuru just helping Yukari for plot reasons just so it wouldn't be a 2 on 1 boss fight with Yukari. I don't hate Yukari anywhere near as much as I used to over a decade ago, and I imagine other fans might feel the same.
Man though, Yukari hate from 2008-12 was wild looking back. I've even read a few fanfics that outright villainized Yukari over the Answers take on her. That DLC-styled add-on really wasn't a good look for an already base breaking character.
Something interesting I learned while playing Portable (not sure if it's the same in FES, but I think it should still work): If you register a persona with a heart item in the compendium just before you get the item from it, you can get multiple copies of that item without needing to re-fuse it and grind multiple levels.
This is a pretty well known tip. It's recommended to do this with Narcissus when you're grinding up your off-team members throughout the game so you can have Null Charm on the entire party for the final boss
That tip works better in Portable because there is a chance that the Heart Item doesn't appear when you fuse a Persona in FES.
Unfortunately, iirc there is no compendium in The Answer so *shrugs* screw us I guess
@@evilanimegenious Right. Honestly I forgot about that because of how long it's been since I played The Answer.
I think the problem with Yukari's decision isn't so much that it's out of character or anything, it's that her decision basically kickstarts the whole battle with the other party members thing. And while that's kinda cool, it ends up feeling pointless and just serves to pad out an already needlessly long side mode. Not to mention it's the annoying "third act break up" trope that just plagues so many stories.
Fun fact: the reaper in P5 also has the same AI to where if you use makarakarn he will just spam megidolaon this is the only other time I've seen this happen
50:07 "I can't think of any other boss in the series that is like this."
If mainline smt counts, Belial from smt 4 is programmed to heal himself to max, cancel all your buffs and then hit you like a truck with almighty attacks whenever you buff yourself fighting him. I only ever found out about it because I googled it, just like you did in this game.
That's a pretty funny trick. Since by the time you reach Lucifer's Palace you're used to spamming Luster Candy every turn. I bet it got everyone at least once.
There are quite a few bosses that have Almighty spam triggers or heal triggers in SMT
All Fiends except Mother Harlot and David have one for when the entire party resists their element. In Red Rider's case, however, it's instead an increasing frequency of Almighty spam depending on the amount of Fire resistance, on top of spamming Almighty if anyone has Phys Null, Repel, or Drain
Beelzebub notoriously spams Megidolaon if he cannot do Heaven's Bow, Mamudoon, or Thunder Reign due to resistances
Seraph responds to Makarakarn with Megidolaon (can never get a smirked one since first press turn will always be Light Wing)
Belial responds with Silent Prayer and Diarahan if any buffs are involved. He retaliates with Megidolaon vs Makarakarn. In SMT IV Apocalypse, he does not have the Silent Prayer + Diarahan trigger, but instead will get to use Will of Flame + Trisagion on the same turn if Makarakarn is used
Azazel spams Megidolaon if Makarakarn is used
Lucifer in Phase 2 spams Evil Gleam if Tetrakarn is used
Sanat starts spamming Gaea Rage if you either hit his Gun weakness, get him to the dialogue prompt, or have the entire team immune to Gun
Ancient of Days uses Diarahan if his weakness is struck
Zeus in V spams Madness Glint if he cannot hit with Panta Spane, Brave Blade, or Maziodyne
Shiva in V spams Megidolaon + Impaler's Animus if he cannot hit with Maragibarion, Maziobarion, or his physical attacks
Thank you nyarly for the content you produce it's been getting me through these school days
This is an incredible and informative run. I don’t know how many times I’ve watched your other challenge runs. Thank you for the kick ass video dropping around finals!!
That magic mirror AI behavior versus yukari and mitsuru is exactly how the demi fiend fight in SMTV is programmed! If you use it - they start spamming almighty.
I really like the answer, it let you use all that you learned in the journey, I normally try to beat it with normal Personas, without fusion, but an Orpheus only run is interesting too.
Kind of surprised that Atlus back in the day didn't make P3 The answer onto a separate umd disc. Oh well this challenge run was an amazing one. Honestly I hope you'll come with some for the older smts or even Persona 1.
They did for the first Japanese release, but they released the full set in NA
@@ArshadZahid_nohandleideas They were talking about for Portable. UMD discs are what PSP games are stored on.
This has been my go to background audio for when i go to bed, along with the other Orpheus video with Makoto. Thank you! for some reason, its very nice to have on with you discussing what's going on in the gameplay while i go to bed.
this is the end of the journey now we get the Answer
Haha funny joke
I did not expect to see you here. A surprise, yes, but a pleasant one.
0:26 I thought that he was going to say that to fix the glitch you needed to like, subscribe, and turn on notifications.
Me too
Love these challenge runs man, in fact I might have one for you for SMT V, no buffs or debuffs, and only nahobino skills, Murakumo for example
Hilariously, this challenge circumvents some of the worst issues in The Answer. The enemies mostly all having evade skills for their weakness is still a giant middle finger and shows contempt for the playerbase since it encourages you to hit rush instead of aiming for weaknesses and defeats the entire point of SMT's battle systems overall, but let's focus on the positives and what you dodged with this challenge, shall we?
- No Compendium/ Social Link Ranks means more grinding to just get skills to fuse. Since Personas level slower than the protagonist to encourage you to fuse up, this adds HOURS of grinding to just keep something on hand with Skill A when you couldn't pass it to Persona C in fusion. While there was no doubt hours of grinding needed for the heart items/ stat items/ money for items since you don't have healing spells, it wasn't as bad as it would have been if you had to keep grinding alt personas the entire playthrough in addition to all that.
- Being limited to just one moveset makes it easier to pick and commit to your party, which saves hours of grinding. You never need to go "Oh, but if I do this, I won't have a good (Insert Role Here) Persona anymore, I should swap my party to account for that." While you did try to level some of the others, you were honestly doing fine with your main lineup for most of the game, and I think this is a big part of why. You picked your choices with your limitations in mind and didn't go "Oh, this boss is weak to Fire, maybe I should get Junpei and Koromaru in here; it's okay, I can heal so it's safe to swap Yukari out."
At the end of the day, The Answer is just an obscenely tedious slog designed to pad with grinding, as evidenced by all aspects of the game design, right down to the evade skills; you're basically encouraged to grind so you can brute force with things they don't evade. I've even heard that the recommended level for the final boss is 10 levels higher than in the base game, which is more than high enough to offset starting at level 25, since early levels are the fastest anyways. Anything that shaves off grind time is good.
You might have ironically had the best possible experience with this challenge.
How dare you force nyarly to hit a dog that is just evil.
These challenges have really been a great highlight of my day when I'm doing work or playing games. I hope you can keep doing these challenges. Maybe a members only run where you beat the game with just the ai's
I really like the touch that if you lose in the tournament portion of the game you do not die, you just lose because you do not have a choice anymore
Metis’s persona psyche is actually in p3p which probably means that they were planning on including the answer but time got cut short or something
bruh yukari and mitsuru went to SMT boss school while the others fought, wtf is that XD
Elizabeth gave them some secret "what to do when the Player spams items like a bitch" tips.
50:09 A-are....are you kidding? You cant think of ANY other bosses in SMT that do this? O.o
For me I stopped using the barrier skills in these games simply BECAUSE so many of the bosses are programmed to spam Megidolaon when you do.
I'm amazed youve never encountered it
I never really use any barrier skills since there isn't really much use for them unless you're stuck on a boss that spams certain moves
The Reaper in Persona 5 (though I’m sure it does it in 4 and 3) particularly liked doing that. There even was a fight I saw with the Player and Akechi taking on the Reaper with shields to ensure a pure Megidolaon spam fest
takes me back when Megidolaon was a final boss exclusive move
That literally happened to me with a block 6 tartarus boss in THIS very game!
Nyarly is a complete fraud, he was also confused as to why Law did evil things in IV 🤡
To be honest, I was one of those people who hated Yukari because of it. There’s also another reason like “her development is ruined”. But now, if you think about it, the whole Abyss of Time is basically “they developed but backwards” thanks to it reminded them of their past and regrets. They already faced “their true self” before P4 was a thing.
Damn, after thinking about this, the SEES team is insane. Not only they managed to overcome a great ordeal, they even managed to overcome their “shadows”. If 3rd persona awakening was already a thing before P4Golden, they might already awaken to their 3rd awakening after the events in The Answer
I mean, it even makes a degree of sense, since they only get their third awakenings shortly before facing Erebus
Appreciate your different opinion on the Answer. I like it as well, it's good seeing the way SEES mourn the death of door kun.
Wish it was ported, I want to try it.
@@ChiefMedicPururuso, about that
@@furiouscorgi6614 Reload screwed it.
"The only way to fix this glitch is to--" [Screen shows how to *subscribe to Nyarly*]
Yes.
I watched your P2 run with only starter Personas a few weeks ago and wanted to save the P4 with Izanagi Only for when after I play Golden (Its still sitting in my computer for a year now and I havent touched it huhu) I was going to watch your P3 with Orpheus after but then I got distracted. Welp, time to watch that video and THIS one now.
I don't know why but I don't have any motivation to okay p4
I think Metis wants us to keep out hands off her sister.
Atlus didn't add FES to portable because it was a space issue.
PSP games maxed out at 1.4gb and Persona 3P was at around 1.39 gb's
@Shadow Gravity I don't remember 2 disc PSP games. but I'm sure it would've been possible.
@@MiguelRPD iirc a trashy VN of Oreimo for the psp had 2 discs, one of them needed to install most of the game assets into the memory stick and then a separate disc used to play it.
@@QruisS i mean also p3p came out a year in the psp life cycle. While oreimo came out 6 years in the psp life cycle
You're telling me PSP games have more space than a GameCube game?
@@MiguelRPD even if it was treated as 2 distinct games it wouldn't have been a huge detriment, and if you did want to have some save-file stuff carry-over games actually can access save data from other games so that wouldn't have been a problem either.
I think the biggest issue is that is a ton of money for a tiny company to sink into a game in a franchise that doesn't sell super well for a handheld device that was worse-selling than its competition
My immediate reaction: No. There is no way. The Answer is already way too hard as it is.
Me after the video: what the fuck
Just finished playing this like a month ago, and honestly I enjoyed it way more than I should have for what's just a Tartarus grind the whole way through.
Ah yes the Mitsuru/Yukari full-on Megidoloan spam moment. Happened during my own livestream of this, beyond unimpressed! Amazing you beat this as I did not think it would be possible. Mainly because of the arena fights. Incredibly job, top tier.
The same glitch is on the ps3 digital copy of persona 4, and if it hadn't Ben for me being paranoid about my file being corrupted from a power out of my ps3 locking up, I would have been SOL. I had be double saving since the second palace, and I encountered the glitch right after unlocking rise. I started saving on 3 files after that.
Lol I just beat fes journey yesterday and discovered the glitch today. Thank god I was never affected
50:11
Nah, Megaten bosses do have strats like that or similar to it.
Like the FIENDS in SMTIV will use Almighty attacks if the whole party resists (absorbs/repels) an element that they specialize in.
And even in SMTV, Demi-fiend will use Gaea Rage if the player uses a tetrakarn for example.
Elizabeth will also use Almighty attacks too if the above rules are broken.
Hey Nyarly, I was wondering if you would ever consider a challenge run for Persona Q2. Probably something like not being able to use Sub-Personas. With how many characters you get in that game, I think it would really interesting to see since you still have a lot of strategy.
Either Persona Q game without Sub-Personas sounds like a cool idea
I really like the answer, I feel like it's a bit underrated for being compared to the story of the journey. Great video
Its becuz the mc ded
these challenge videos are always so fun to watch, thank you for providing the best smt/persona content on UA-cam :)
I've never beaten the answer myself, not having a compendium tends to be oof for me, but I'd definitely like to finish it one day, especially with this vid out, lol
wait this is actually interesting to see
the answer is a nightmare to get through with its own version of hard. I commend you for going through this for us Nyarly
Holy hell
Playing the answer for the first time as a challenge? You gotta be delirious
Yes, persona 3 is a masterpiece. Your channel is the most excellent way show people that! Keep up the awesome videos!
48:31 ah yes… the Classic „the party members when you fight them vs the party members when unlock them“ Szenario
Tales of do that and it bugs me each time.
9:39 that reminds me of the P4 comic dub.
"Some shadows have weaknesses but they don't make any sense. So just guess until you get it right."
watching this makes me wanna pull out my ps2 with FES and just replay both journey and answer (i still remember struggling on answer even with fusing)
Oh yeah man. Trying to play too smart in a lot of older SMT games would lead the AI to just start spamming moves like Megidoloan until you die. It's a tactic usually reserved for late game and super bosses. It's like "Oh, you think you've got it figured out? Well I'm just gonna kill you now. Next time, play the game I want you to play it." Seriously, try setting up magic reflect on Elizabeth or Margaret. I think some of the fiends do it in SMT4 as well.
I really hate that. Actively punishing the player for being good at the game is never a good thing.
@@PlayerZeroStart I used to feel the exact same way, but as I've gotten older and played a ton more games, I dunno anymore. Of course I don't blame ya for feeling that way. That sort of design has a lot of flaws. At the same time though, I do kinda appreciate blocking off the obvious and easy solutions, if that makes any sense.
All of them except David and Mither Harlot. If your party resists their main damage type too much, they go into Almighty rage, which particularly dangerous in this game with the massive amount of press turns the Fiends have.
@@demi-femme4821 That said, there are some things to note:
Most Fiends do not Almighty soam if there is at least one vulnerable demon
Trumpeter stops using his multitarget instakills after he goes into Great Logos spam
Red Rider's Almighty spam is triggered by anyone's immunity to Phys, with increasing frequency based on the amount of Fire resistance as well
Hell yes new nyarly 🖤 made my day thanks dude!
So, in the fight with Yukari and Mitsuru, when they start spamming Megidolaons, that's actually fairly common. The Reaper, all the Velvet Room attendant fights, the stuff in the Paradigm Door, pretty much any fight you can think of that is presented as an extra-tough bonus challenge has that programmed into them.
Also Almighty Attack isn't exclusive to Erebus, Nyx Avatar can use it also.
Right, I can't recall more specific bosses, but I remember seeing megidolaon spams a couple times from bosses to get around karn moves.
I believe that Almighty Attack isn't a skill. Pierce Attack is the name for Yukari and Aigis using their basic attacks- Almighty Attack just marks the element of the basic attack
Cant wait to see challenge runs on P3R
50:09 This is actually a mechanic for multiple bosses, even in P3P. I'm pretty sure that the reaper and one or two of the stat-boss vision quests does it.
Idk why but no matter I think of a Persona game whenever I reach the ending I always feel this level of satisfaction that I've never felt with any other game, absolutely despised the Okumura arc and the whole thing with Morgana so much that I almost quit the game but I persevered through it, found Shido's palace obnoxious and took too long to finish, again with Mementos being a much worse Tartarus and had to retry the Yaldabaoth fight cause I didn't realize I could target the hands (yes I know, it's my fault).
But then at the end, when With The Stars And Us started playing I just felt as if all of the negative emotions and memories of the bad parts of the game got Thanos snapped out of mind.
Same thing with Brand New Days in The Answer mainly cause the grind was too bad.
The Persona series is truly a special piece of fiction that isn't like any other, I finished Persona 3 FES, P3P and P5 and now I'm doing both P4 and P2IS (though I'm focusing more on the latter) and I hope I'll get the same feeling when I finish the game.
I'm curious why you felt Mementos was a worse Tartarus, cause I actually find it to be the opposite: Mementos is a far better Tartarus.
@@PlayerZeroStart 1_It's the same song that's always repeating unlike the Tartarus one that keeps adding instruments until it's complete in the final block, the only change is when you reach the bottom at the end of the (og) story. Though I might be wrong about that one, what I remember is that the song is boring (though I like the depths one at the end) and you can't change the music like in Tartarus.
2_ Other than at the end of the story, doing the requests from Mishima and the confidants you literally don't have a reason to go there cause even farming for items and exp is already done through the palaces. I've blitzed through all of them and still didn't need to go to mementos to farm.
3_ It's a much more closed space than the more open Tartarus even though they're both technically just corridors. It limits the ability to dodge enemies without fighting them and just makes me feel like I'm on train tracks.
4_ Lack of lore, there's nothing interesting about mementos other than what Morgana says the first time you enter and the end of the story which is pretty much "Mementos is the palace of the public" and nothing else. For Tartarus whenever you finish a block you find journals that give a lot of lore about the project that the Kirijo group was working on which caused pretty much everything to happen in Persona 3.
5_ Every block in Tartarus looks different while in Mementos almost nothing changes. The top of Tartarus where you fight Jin and Takaya and the roof for the Nyx battle are much better looking than the depths of Mementos.
Though I have to say that I enjoyed the depths of Mementos especially the break from fighting with the puzzles.
Edit:
What's important is that you personally like Mementos more than Tartarus and I respect that while I prefer the opposite 😄
@@thegamerfe8751 Interesting.
1. Never bothered me personally
2. That's actually the main reason why I prefer Mementos over Tartarus. Both Mementos and Tartarus aren't very interesting, given that they're randomly generated and have nothing to do other than fight enemies and go to the next floor. But in P5, you only need to go to Mementos once every like 3 or 4 months, if even that often, so that major flaw doesn't feel as bad. As opposed to P3 where you need to visit Tartarus at least 2 or 3 times every single month, and even more if you wanna grind, which is my single biggest critique of P3. P4's dungeons are also similarly bland, but they're usually broken up well enough by traps, dungeon gimmicks, and even the occasional puzzle, so it's at least a bit more fun.
3. Well, you are on train tracks, that's the point lmao. Seriously though, while it does consist mainly of hallways, it's pretty easy to dodge shadows. Unless you have a really high alert meter, shadows take quite a while to notice you so it's easy to just slip by. They'll notice you after, but it's easy enough to run away. Not that you should really be dodging shadows in the first place.
4. Fair enough. I do like lore, but I always saw it more as just a bonus to something already good.
5. I mean, while it does keep the aesthetic of a subway all throughout, it does change quite a lot. For the first few areas it's just a color change, but the further down you go the more corrupted and messed up it gets. Which I personally found far more interesting than what Tartarus did.
But like you said, what matters is you enjoyed Tartarus. And I'm glad you did, even when I didn't.
@@PlayerZeroStart I understand where you're coming from with how infrequent you have to visit Mementos, on one hand I do think it sucks that it's pretty much forgotten until the end while Tartarus is the main focus, on the other hand I definitely see your point with how not having to go there a lot means you have time for other stuff and not get bored throughout the game.
But one thing's for sure is that this just comes down to personal preference and neither is objectively bad or worse than the other.
Thanks for this small conversation and have a nice rest of your day 🤗
@@thegamerfe8751 Thanks, you too!
I honestly expected to see the contonuation of P5 No Velvet Room,so this is a pleasant interesting surprise
Somehow despite it being the norm in mainline, lacking the XP bonus from S.Links in The Answer sucked my soul out and made it feel tedious as hell.
Excited to see how this playthrough plays out
Oh, I didn't expect this...I wonder what happened with can you beat Persona 5 without the velvet room. If it was impossible I like to know what the main problem was...he got so far. But, I'd 100% understand if it was like Persona 3 all over again where he just hit a solid brick wall and had to wave the white flag, it happens sometimes.
I'm still working on it. My motivation to finish it just hasn't been that strong due to how painfully easy that game is.
@@Nyarly Ah, I see for a moment I worried that you were stuck like in Persona 3, but didn't want to admit it or something. But, yeah I see how you'd lose interest. After all, if it isn't engaging then why grind for hours just to slog through it.
@@Nyarly You made a video explaining why you're disappointed with Joker in Smash, well I want to explain the problem. Smash bros wasn't made with representation first, it was made to be accessible. With gaming icons being added because he can.
Sometimes Sakurai feels that a character in their games is so over powered that in order for them to be balanced for Smash, they have to be simplified. If Joker had everything from Persona 5, It would be Bayonetta in Smash 4 but even worse. Characters like Steve and R.O.B don't need be simplified cause their not as fast as Joker.
50:09 The Reaper/Death does the same in Persona 3 and 5.
The reaper is kinda meant to screw you over, so spamming the strongest move in the game would be fitting for what is pretty much a super boss
@@Ray_Moses It is the strongest move in the game…
When the enemy has it
Literally just finished the answer, perfect time to upload! Great video!
Tbh the reason I played p3p rather than FES was purely because I could control the party. Playing something like this and I cant specifically choose is like playing SMT IV but with partners only and its the minotaur boss fight and your partner is Walter.
The AI is actually good if you scan though, nothing saves Walter
Lol Walter white
@@velvetbutterfly The fact that it is good doesn't chance the fact that it is unpredictable.
@@mn9137 it is pretty predictable if you scan and use the Tactics
@@velvetbutterfly Akihiko gains Tarunda, Rakunda and Sukunda. The one he uses is a roll of dice. Aegis has the same problem, roll of the dice. Poison also runs into the same issue, Dis-Poison or Dia. Portable doesn't have that issue. Because P3P is a good game.
Nyarly’s remarks to the megidolaon spam from Mitsoru and Yukari makes me crack up lmao