The Greatest Concept Ever Done in Monster Hunter

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  • Опубліковано 29 чер 2024
  • Are you familiar with the Seasons Cycle of the old generation of Monster Hunter?
    It's an old game mechanic in Monster Hunter 2 (Dos) that hasn’t been around for a really long time. Today, I'll be sharing with you everything you need to know about the seasons cycle.
    🌎 | Social
    ▸ Twitter: bit.ly/3CdTFJK
    🔎 | Chapters:
    00:00 Monster Hunter Game Mechanics
    01:41 The 3 Season Cycles
    04:17 The Monster Hunting Experience
    05:56 Monster Difficulty
    07:15 Food Recipes
    08:53 NPCs
    09:19 Online Mode
    09:55 What Has Changed?
    📝 | Credits / Resources:
    ▸Monster Hunter 2 (Dos) - Monster Preferred Times
    docs.google.com/spreadsheets/...
    ▸Monster Hunter 2 (Dos) Seasonal Recipes
    monsterhunterdos.weebly.com/u...
    ▸MH United - Monster Hunter 2 (Dos): Online Quest Breakdown and Hunter Rank Guide!
    • Monster Hunter 2 (Dos)...
    ▸Jurther - Dundorma Comparison Tour | MH2 and MH4U
    • Dundorma Comparison To...
    ▸MH Oldschool Discord Server
    / discord
    ▸Plesioth Water Meme
    / 1406157681425936385
    💡 | Monster Hunter stories you might like:
    • Monster Hunter: Huntin...
    📌 | Affiliate Link (I get commission if used):
    ▸ Epidemic Sound: share.epidemicsound.com/z3pbpm
    #MonsterHunterRise #MonsterHunterRiseSunbreak #Sunbreak
  • Ігри

КОМЕНТАРІ • 447

  • @Just_a_rathalos151
    @Just_a_rathalos151 Рік тому +590

    I also think they should bring back the seasons in some capacity, because it was a really cool mechanic

    • @user-wt8zh1bx8y
      @user-wt8zh1bx8y Рік тому +56

      Instead of making maps completely inaccessible, make it change the landscape so it becomes a whole new map to explore
      Instead of making monsters disappear during mating season, have them appear more often in differet forms, some way more aggressive then usual due to hormones driving them crazy.

    • @Just_a_rathalos151
      @Just_a_rathalos151 Рік тому +22

      @@user-wt8zh1bx8y I mean, it's mating season: we have two monsters' variant that are literally that:
      - Black Diablos (YES I KNOW IT IS A SUB BUT SHE'S ALSO A FEMALE IN HEAT)
      - Mating season Hypnocatrice (it's in the effing name)

    • @brotbrotsen1100
      @brotbrotsen1100 Рік тому +10

      ​@@user-wt8zh1bx8y in this Form it sounds good and like a actually good mechanic. Ngl the original was just not great and only served to limit you after a while.

    • @victoriazero8869
      @victoriazero8869 Рік тому +8

      Honestly with the current graphical fidelity the season change is going to be brutal on resources. The game is going to be so bloated.

    • @AlyxTheProtogen
      @AlyxTheProtogen Рік тому

      ​@@user-wt8zh1bx8y that just reminds me of some...uh...mods...

  • @camil3545
    @camil3545 Рік тому +412

    It definitely is one of those things that sounds awesome and interesting in concept, but probably becomes an annoying limiting factor in practice for most players who just want to go out and hunt monster X without wanting to wait around for seasons to change.
    If it ever came back, with modern gamers, i'm sure that there would be a demand to have an option to fast-forward time to reach the season that you want to do stuff in, which kinda defeats the purpose of having seasons rather than just have quests with unique modifiers.

    • @carstan62
      @carstan62 Рік тому +52

      It's a cool concept for sure. I definitely agree that if it was brought back in its existing state it would be awful for trying to grind though.
      I do think there are ways to fix it though. For example, maybe when you accept a quest you'll be able to set it to any day/season combination that you've already cleared the quest on. This would make it so that you'd still have to deal with the time mechanics at least for the first time.
      You should definitely be able to hunt any monster during any season, but maybe the area you hunt it in would change.

    • @L_Rod
      @L_Rod Рік тому +47

      Exactly that. As I said, a great deal of those old gen mechanics people love in concept are shit to interact with are actively anti-fun.

    • @brotbrotsen1100
      @brotbrotsen1100 Рік тому +44

      I 200% agree. You see people often gush over older mechanics in one game or another while it is actually a pain to deal with after a certain point. I recently felt this with the diablo 2 remake on a few occasions. We look back at things through rose tinted glasses.

    • @user-kb1su7mg1g
      @user-kb1su7mg1g Рік тому +10

      Good maybe you will be gatekept successfully and never taint the franchise again rise kiddie

    • @user-kb1su7mg1g
      @user-kb1su7mg1g Рік тому +4

      @@L_Rod cope

  • @meglo03
    @meglo03 Рік тому +118

    Was literally describing this to some friends who were watching a stream of Dos and I was trying to recall info from Jakob's 3-hour video essay. Thank you for sharing this!

    • @thechugg4372
      @thechugg4372 Рік тому +10

      trying to recall info from Jakob's essay will make you insane

    • @magnabueno5360
      @magnabueno5360 Рік тому +9

      Playing DOS, and idfk what caused that man to say that game was good.😊

    • @jaylenpeoples6517
      @jaylenpeoples6517 Рік тому

      Jakob who? Geller?!?

    • @St-si8cd
      @St-si8cd Рік тому

      @@thechugg4372 jakob who?

    • @arsia.
      @arsia. Рік тому

      Jakob 3h vid found here, Channel name: Jakob // monster hunter

  • @Botta928
    @Botta928 Рік тому +291

    I am currently playing mhtri, and I love old gen mechanics! In world/rise I feel like something like the moga forest is missing, where you get to kill monsters to later report to the chief son, and he would give you special materials which can be traded with the japanese dude for other special materials, I loved that! They could have done that with the forest in world, and maybe trade materials from the old world. I also miss cha-cha, I love kittens but cha-cha is just so iconic

    • @connorsmith4319
      @connorsmith4319 Рік тому +21

      Sounds somewhat similar to something in MH4U. You exchange monster materials for materials from monsters that don't appear in the game, and you can use them to make new armours or weapons. As an example, I remember giving over Teostra monsters parts in exchange for Lunastra parts (monster didn't appear in that game), and used them to make new weapons and armour.

    • @TornaitSuperBird
      @TornaitSuperBird Рік тому +20

      @@connorsmith4319 I loved the Wyporium's concept. Even if you don't get to see and hunt the monster, you at least still get to use its' armor and weapons.

    • @L_Rod
      @L_Rod Рік тому +3

      That mechanic is annoying AF. Not only is the only way to obtain points but the grind that comes with it is not fun in any way since you depend on RNG to have the monsters you want to spawn. I wouldn't mind a similar mechanic as an ALTERNATIVE to get other types of materials and stuff, but this being the only way to get trade items and points is one of the most annoying aspects of 3U, no wonder it hasn't returned.
      A huge number of old gen mechanics don't come back due to despite being immersive, they are not fun at all to interact with.

    • @Botta928
      @Botta928 Рік тому +15

      @@L_Rod really? I loved that mechanic, despite being rng you could see the next 6 hunts in the moga forest and do some guild quest in the meantime, or just go resource collecting

    • @L_Rod
      @L_Rod Рік тому +7

      @@Botta928 I can see what you mean, and I'm glad you pointed your perspective on that.
      I honestly get how it could be interesting for some people, but I honestly don't like any mechanic that forces me to do something I don't want, that's the issue I take with Moga Forest.
      If I could obtain moga points like research points in other MH games, just by playing and doing regular quests, and resources in another more passive way and have moga woods as an alternative method to obtain/farm them more consistently I'd be up for it, but I absolutely hate stopping what I'm currently doing in the game in order to farm resources to complete requests.
      It breaks the flow of the game for me and turns it into a chore. I still need to get back to playing 3U and finish High Rank, but I need to farm for gear and farming alone is just boring since it takes too long.

  • @DanielisAwesome52
    @DanielisAwesome52 Рік тому +55

    I think Outbreaks are a spiritual successor to the Season mechanic. Each map has its own and it is random, but it changes what small monsters appear, and what items you get more of when gathering. In Rise it also changes mid quest, you only get I believe 10 minutes of an outbreak before it changes to another. In World it was also the only way to get certain rare Account Items and subsequently the only way to unlock certain food buffs.

  • @Jurther
    @Jurther Рік тому +13

    Great video! Thanks for the credits and thanks for sharing the MH Oldschool project of reviving MH2! The seasons may never come back but MH2 will! See you in Dundorma!

  • @zansolo5653
    @zansolo5653 Рік тому +69

    Sounds cool, would be nice to see in MH6, but honestly it's just gonna be a hassle to play around if we get all the quality of life stuff from even just World. Dedicated players like myself would definitely enjoy playing around it, but any casual player looking for some hunts after a long day would just find it annoyingly.

    • @jamesproctor4568
      @jamesproctor4568 11 місяців тому +2

      Seasons would be cool for expeditions and investigation-type hunts, with story and generic repeatable quests being fixed seasons. That or doing something that could be a better implemented mhgu, and have seasons tied to specific villages, where you can select what season to hunt in, with certain story quests needing to be started in certain villages.

  • @AzGrahm
    @AzGrahm Рік тому +71

    I hope one day we will have a spin off with the same mentality as the old mh
    Basically it's preparation that make success not really the fight (kind of a witcher vibe too)

    • @magnabueno5360
      @magnabueno5360 Рік тому +30

      I mean
      If you prepare perfectly and end up triple cart then maybe fight makes success.

    • @Leo-ok3uj
      @Leo-ok3uj Рік тому +1

      @@magnabueno5360
      No possible
      If you end up carting three times you clearly didn’t prepared at all

    • @Knitmur
      @Knitmur Рік тому +4

      @@Leo-ok3uj It is very much possible, if you prep and you have all these things memorized but you blank or mistime dodging it is 100000% possible to die and lose. I am personally not a huge fan of the prepping and min maxing everything before a fight but I think it should at least be a option for those who care about it more.

  • @Aescavalis
    @Aescavalis Рік тому +6

    This is my 2nd monster hunter game to play back in february 2006, was really surprising to see subspecies monsters for the first time, the season system, upgrading village system, even the food system were really depends on recipes for getting a proper buff though, and even seeing an elder dragon for the first time (i cant play mh1 online though), kushala daora really take a place in my heart of being an majesty monster though, god i love mh2dos and grateful for playing it back in old days

  • @kingofflames738
    @kingofflames738 Рік тому +25

    They could do so much with this nowadays. Maybe even change the map layout depending on season. Mizutsune and Black Diablos quests could also only be available during Breeding Season.

    • @Apoollo_11
      @Apoollo_11 Рік тому +2

      The swamp map have lot of poison spots when it's not raining

    • @kingofflames738
      @kingofflames738 Рік тому +1

      @@Apoollo_11 I was thinking a bit bigger. Like, in winter the Forest and Hills could be covered in snow, some lakes frozen over and thus expanding the area size. In summer there could be more water in jungle areas which if underwater combat came back could expand those areas while shrinking others.

    • @Apoollo_11
      @Apoollo_11 Рік тому

      @@kingofflames738 Ahh,this sound cool,but I hope these changes would not become advantages for monsters only

    • @magnabueno5360
      @magnabueno5360 Рік тому +2

      The layout idea sounds kinda nice, but the quest locking sounds frustrating.

  • @Aoenias
    @Aoenias Рік тому +2

    I actually really liked the temperature mechanics during 4th generation monster hunter because I liked to use armorsets that had both tropical hunter and polar hunter skills so that not only was I ready for any temperature but the drinks to protect against temperatures turned into buffs.

  • @paolosolcruz
    @paolosolcruz Рік тому

    Great content as always man! This really takes me back to the OG and PSP days! Takes me back to the good old days!

  • @izamanaick
    @izamanaick Рік тому +2

    the removal of the medium bowgun is the true crime

  • @DeltaDaspleto
    @DeltaDaspleto Рік тому +6

    MH Dos also had PVP monster pet battles which frontier inherited as well

    • @Maki-GS
      @Maki-GS  Рік тому +1

      I saw Jurther made a video about Pvp. It was interesting.

  • @deer8071
    @deer8071 Рік тому +1

    honestly it still surprises me that the day/night cycles in the newer games don't play a bigger role. For example, according to a certain quest description, tobi kadachis are nocturnal, but you can still find them during the day. Hell, even the main quest for him takes place during the day. I've always liked the idea of certain monsters only being huntable during certain times of day, but I guess it makes sense that Capcom doesn't implement this as a mechanic, as some people would probably find that annoying.

  • @ToonTrill
    @ToonTrill Рік тому +4

    here i thought the night and day cycle from mhtri was special, i wanna experience cycles so much! thanks for sharing

  • @north306
    @north306 Рік тому +1

    I recently played through the full offline mode of MHDos and had no idea of the preferred season and preferred day/night mechanics! That sure explains how sometimes a monster I thought was easy would absolutely slap me

  • @Gak237
    @Gak237 Рік тому +3

    I thought it was weird that with the massive boom in survival games around 2010 that we didn't see another more survival-focused monster hunter game.

  • @ayanoaishi7189
    @ayanoaishi7189 Рік тому +2

    MH: it's hot bring cool drinks
    IRL: damn it's hot proceeds to drink coffee
    I have only recall a bit of dos and it was quite fun and really fascinating that with the season it can either be your friend or foe overall. it gives the true feeling that you are at the mercy of the season or climate in every hunt.

    • @Maki-GS
      @Maki-GS  Рік тому +3

      Ah yes. Nothing like a good hot coffee on a scorching heat.

    • @paulandreig.sahagun34
      @paulandreig.sahagun34 Рік тому

      @@Maki-GS Bruh, on a scorching Filipino season...Iced coffee is for the Weaklings...we drink the Hottest of the Hottest.

  • @EtoiledeSaphir
    @EtoiledeSaphir Рік тому

    Great as always Sir !

  • @justinross9833
    @justinross9833 Рік тому +8

    Modern MH titles to me, has lost the "Hunting Simulation" I came to love from the older titles. Even the gathering spots that don't have any label when you walk past was something I enjoyed since you can boast to friends where you can get certain items. The information you slowly get accustomed to was the highlight for me when I first picked this title way back to MHFU. It was tedious and grindy but, the journey to mastering each big monster through repetitive hunt or reading through hunter notes was my source of dopamine for MH. These days, I simply go back to playing MH3U or MH4U since I couldn't get my hands on way older titles. A shame that newer titles are beginning to look more like God Eater than Monster Hunter.

  • @ShRkDa
    @ShRkDa Рік тому +2

    I could see the season mechanic returning on a smaller scale, with maybe the quests themselves either having a certain season locked or you being able to choose one when going out

  • @warpgate9695
    @warpgate9695 Рік тому +6

    I've heard about the season mechanics of MH Dos but never looked up more about it before. Ngl, if they brought this back to future MH games, I think even just that feature might be enough to change things up and helps on breaking the cycle a little bit from being too monotonous at times. Maybe still we can still be able to go to certain areas even if the season/climate/weather is against us, like going to the volcanic areas in summer or tundra areas in winter, but with a significant drawbacks, such as maybe needing to drink two Hot/Cold drinks instead of just one. Then if, for example, in winter, in addition to a harsher weather in the tundra area, the forest area would be affected too in a sense that it becomes a secondary "normal" snowy area, which in turn have monsters from the tundra area go there. Of course it won't be just that, rewards could be amped up at those times to rewards hunters for enduring those situations.
    Besides that, depending on the season, maybe some monsters would be a lot more hostile and aggressive, and/or be enraged longer, etc., which would also amp up the difficulty in stable weather and seasons. Although it's probably a lot of work as to why they removed the feature, but if that is one feature that they need to bring back.

  • @ShadoughGuardian
    @ShadoughGuardian Рік тому

    Awesome video. Seems like a cool concept, but what is that outro music man? Soothed my soul for a second.

  • @vitorvena
    @vitorvena Рік тому

    I expected anything but Seasons to mentioned and i was pleasantly surprised to see my favorite feature from my favorite game being recognised...

  • @TheRiz1205
    @TheRiz1205 Місяць тому +1

    Somewhat returning in WILDS after the new recent trailer dropped ! Rotating season !

  • @djbootymeatlive1484
    @djbootymeatlive1484 Рік тому

    bro your ability to edit this video, the visual effects make it so interesting to keep looking, the music is the vibe. Dam man can you teach me, what software do you use

  • @PuffPastry-ke3cm
    @PuffPastry-ke3cm Рік тому +1

    They should definitely bring this back! Let's get some monsters with seasonal forms, like how irl animals change throughout the seasons.

  • @forlogic53
    @forlogic53 Рік тому +1

    I actually like this. The whole game is a massive story quest of its own, with you planning out your hunts for a year. I hope they revisit it in some way in the next generation.

  • @martensit25
    @martensit25 Рік тому +2

    Season mechanic sounds pretty cool. I honestly don't mind if they bring this back, BUT, it need to be implemented correctly. Something like : communicating the system to the player, making the debuff effect to be less punishing, and boost the buff effect. That way there's actually a reason to use the mechanic, and the one that doen't care about it does not feel punished for playing the way they want.

  • @arminlutz8294
    @arminlutz8294 Рік тому

    Just did another all quests playthrough of mhfu last year, man this game is just so perfect.

  • @connormcguire484
    @connormcguire484 Рік тому

    “I gave Monster Hunter 2 a TRI”
    I see what you did there and I’m so proud of you for taking that opportunity, sir.

  • @7F0X7
    @7F0X7 8 днів тому +1

    Monster Hunter Wilds: "Allow me to introduce myself..."

  • @michaeld2622
    @michaeld2622 Рік тому

    One thing I still remember and fond in MH2 Dos is the unique BBQ Spit. Each has different music and the BBQ Man Spit is my favorite. Oh one more thing, you can also BBQ fish in MH2 Dos which I find it so nostalgic and.. days, I'm old..

  • @KingRobRool
    @KingRobRool Рік тому +3

    Good to see there's other people crazy enough to go back and play Dos! Did you beat it though?

    • @Maki-GS
      @Maki-GS  Рік тому +1

      Still progressing through the offline mode.

  • @wavemasterxyra1630
    @wavemasterxyra1630 Рік тому

    Wonderful video.

  • @SolRynn
    @SolRynn Рік тому +1

    My ideal implementation of the Seasonal mechanic would be restricting those seasons to the hunts themselves and not the hub world. This would let players take on the quest at any time, but they'd still have to plan out for the season as the monsters would, like before, be affected by things like temperature, weather, time, etc.
    I'd have the seasons be broken down into the same three as before (Warm, Cold, & Breeding) with the addition of a fourth "Rainy Season"
    The big deal with the Seasons this time however would be how they would affect maps as well. This time around, Hunters could do things like go to the snow map during the cold season, but they had better prepare accordingly as the cold will be much more intense than what is the norm. Maps would be slightly changed as well layout wise depending on the season. For example, let's say that on our forest map, there are cliffs that the Hunter just wouldn't be able to reach normally. However, during the Rainy Season, plants have grown out and now the hunter would have vines and whatnot that appear to change how the hunter traverses the map which could allow them to reach those cliffs now. Similarly, perhaps caves that are normally accessible are closed off due to piles of snow and ice blocking the way during the cold season. This could go on to also affect temperature.
    Perhaps on the Volcanic map during the cold season, the Volcano is dormant and it isn't hot anymore until you get very deep into the caverns where there's more lava to heat up the place. The opposite could be true as well for a snowy mountain map where during the warm season, the snow and ice mostly melts away and rather than a snow map, we now have a more rocky mountainous map. And all of these changes could in turn affect how monsters might behave, what ones show up in areas for expeditions, and even things like endemic life to be found, items to be gathered, and natural traps such as like in the Ancient Forest in World having the water dam or the vines falling to trap monsters being affected by the changing seasons. Perhaps during the rainy season in the desert, The temperature is cooled during the day and there is an abundance of quicksand affecting both the hunter and monsters on the map.
    I feel like this paired with day and night could give hunters plenty of variety in how a hunt might go down and they'd have to plan accordingly.

  • @yeetoban
    @yeetoban Рік тому +1

    These complexities were quite tedious but I think they were what especially made Monster Hunter unique in comparison to other Action-combat RPG games, like how it was comparable to Dark Souls in game style. It still kind of is, but I always enjoyed Monster Hunter partially because of that lifestyle genre gameplay it has, but as they do QOL changes with each generation, we lose a semblance of that realism.

  • @averageplayers5288
    @averageplayers5288 Рік тому

    as long as they give you an in game way of checking how seasons affect monsters without having to buy a strategy guide or looking them up online id love to see a return of this mechanic.

  • @raphaellessard4385
    @raphaellessard4385 Рік тому +1

    I had never played MH 2 and seeing it in this video it's crazy just how much everything in it from graphics to UI and menus looks like like the MH mmo Monster Hunter Frontier. I never knew MHF was based on Dos.

  • @Attaxalotl
    @Attaxalotl Рік тому

    Seasons, Switch Skills, something like the Wirebugs, and Hunter Styles makes my dream game.

  • @wizardboy3008
    @wizardboy3008 Рік тому

    Funfact, sometimes you'll find a common monster with irregular size on breeding season in Dos, just like on MH3U. But unlike 3U, it doesn't have an extra carve or special item inside them nor extra HP which make them more durable, they're just common monster with different size. I've ever encounters a huge bullfango, my char is just as tall as his bottom nose. Also you could find the lil version of them, as for me I've ever met a foot size hermitaur I barely could see it when he walk in the bush.

  • @alihamadqabazard2857
    @alihamadqabazard2857 Рік тому +21

    Didn’t MH frontier have this exact same system since the gameplay is based on the MH dos? Even though I have not played this game, but the immersion it gives is quite interesting depending on the situation of the hunt and still keeps part of the importance of preparation.
    3:02 I feel called out 😢
    Edit: although I’m grateful for the Quality of life that we have gotten through out the years, it would be nice to get something this immersive similar to the old farming, but more streamlined that doesn’t break the immersion and as well as the season mechanic that can be less annoying to do.

    • @SomeGeneralName
      @SomeGeneralName Рік тому +3

      Yea, Frontier also has the seasons mechanic, but afaik, it just affects what materials you can get from gathering, bug catching, and mining, and not the quests
      Edit: oh yea it also affects the food as well

    • @yamatorisan
      @yamatorisan Рік тому

      🤡Because it’s literally the same source since frontier was released in the Asia territory.

  • @Mr.PocketsBLUE
    @Mr.PocketsBLUE Рік тому

    The man dropped another bagger.!! 🔥🔥🔥

  • @leonidasvonsparta
    @leonidasvonsparta Рік тому +1

    Things I want back :
    Swimming
    It would be an opportunity for new monsters living in the water. Also with modern technology it should be possible to adjust the movement and controls to be better and more precise as in the past.
    Seasons
    Every map has 4 versions and different monster in the different seasons.
    Bring hot and cold drinks back or some skills for it.
    I would love to see a more immersive experience instead of a battle simulator.
    At least they could split it in 2 games.

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Рік тому

      It would be cool if every map had 4 different versions of them but I feel like that would cause the development time to skyrocket lol

  • @Xzunia
    @Xzunia Рік тому +1

    Ah yes the three seasons:
    Warm
    Cold
    Séx

  • @zan6102
    @zan6102 Рік тому +1

    For anyone that wishes to know, the mh freedom series is the same as the mh series on the ps2. Monster hunter freedom is the first monster hunter, and freedom unite is the second. The main differences are that they were modified for psp and their difficulty was toned down along with some additions.
    Though now that I think about it, I may need to double check freedom unite as I don't remember if dos is the second game or not. I could of sworn fu was a remake of the second. I'll reply with my findings

    • @zan6102
      @zan6102 Рік тому +1

      My founding are that dos and f2 or fu as it may also be called are different games, but freedom is still the same as the first game. F2 and dos are both co tinyations of the first game, following different characters going through different stories but they have the same maps and weapons

    • @deaj8450
      @deaj8450 11 місяців тому

      Basically the "lineage" goes mh1, mhg, mh2, mhf, mhfu. But mhf and mhfu are much closer to mhg in gameplay than mh2, so I would consider mhf and fu to be spiritual successors to mhg where mh2 is the spiritual successor to mh1.
      The gameplay style of dos is very unique and honestly a bit foreign to the rest of the franchise.

    • @zan6102
      @zan6102 11 місяців тому

      @@deaj8450 I can't say I agree with you fully, as the idea of a spiritual successor is up to one's beliefs, and so is the thing that would be considered the successor. Personally, I think freedom is the successor to the first mh, with fu being the successor to freedom, improving and streamlining the controls for a more comfortable portable experience. Also, isn't generations older than that? I know gu is much newer than g, but it can't be that big of a difference

    • @deaj8450
      @deaj8450 11 місяців тому

      @zan6102 When I say successor I just mean that the gameplay systems and overall feel. Monster Hunter 2 feels a lot closer to the first game than it does to freedom or fu. When I say mhg I'm not referring to any generations game, I'm referring to Monster Hunter G. It's basically a Monster Hunter 1+. Same game as one mostly but with some more Monster and features.

  • @theadmiral4157
    @theadmiral4157 Рік тому

    Bringing back seasons sounds interesting. Imagine looking at a now dried up lake in the forest during summer season

  • @Apoollo_11
    @Apoollo_11 Рік тому +1

    People:It's sad to see Dos's season got cancelled
    Dos's Dev team:Hehe Nature is harsh

  • @megavolt67
    @megavolt67 5 місяців тому

    In light of the announcement of Wilds and how it appears to be an open world game, I'm wondering if Capcom may draw on some of these environmental ideas from Dos. It may not have seasons per se, but it could still be interesting if certain things like the weather and whether it's day or night had some impact on whether a monster appears and/or its combat behavior. The trailer did show a thunder storm having an impact on one of the smaller monsters.

  • @xjindae830
    @xjindae830 Рік тому

    man that 2nd gen bullfango brings back alot of memories 😂

  • @rexailos475
    @rexailos475 Рік тому +5

    i went to a hunt with lutyrannus in mh1, he's doing so much for old MH it's amazing

  • @KillLaGrill
    @KillLaGrill Рік тому +1

    I just wish they did a bit more with the weather, like rain could increase all water damage or make electric attacks more dangerous, maybe lightning could strike randomly and effect the hunter and the mosters in different ways, maybe add more weather like heat waves or sandstorms with unique effects as well. I dunno, maybe I'm playing too much pokémon lol

  • @sorinsnow3232
    @sorinsnow3232 Рік тому +1

    If they could revamp this mechanic; maybe add a "hunting season" opposite breading season to serve as the autumn/fall equivalent where bonepiles have more bones, small prey are way less abundant, and predators are more active; maybe integrate the seasons with the weather mechanic and upsurge mechanic as well: i feel like it could really breath a lot more life into the game world, and if they maybe try bringing back underwater but with the better modern camera and some massive improvements on the underwater mobility and agility
    I feel like bringing back the older abandoned mechanics in improved ways like this would be a fantastic way of improving some future MH game
    Like imagine the imteractive environments and endemic life of MHW, maybe with the funtional endemic life of MHR tossed in, using and improving upon those 2 older mechanics, mounting instead of wyvern riding, something to grant us wire bug levels of mobility but without the broken mechanics to replace wire bugs themselves, with the quest system that MHR brought back after MHW dropped it, maybe bringing in the travelling between towns we saw in (was it 4 or Generations?)
    Just imagine Underwater (but actually good) in Warm Season with MHW level of graphics, matbe bearing witness to an underwater turf war

  • @crag6523
    @crag6523 Рік тому

    They could make it work with irl seasons. Like in winter the snowy mountains get even moreso affecting movement, areas nearby also gain snow and ice monsters can start appearing in those areas. Summer the snow retreats. The desert could have rainy seasons in place of autumn/winter/spring and have the area grow more cacti, making monoblos migrate in and out of diablos territory (seasonal monster appearances). Heck could even work some breeding season logic in, mid summer black diablos appear to lay eggs in the warmth, which hatch as the rainy season starts as all the cacti appear then. Maybe gigginox invades khezu territory near the end of winter to feed off them before the khezu migrate to colder regions in spring. It would have to be a huge world to really take advantage of this but with a mechanic like this a big open world monster hunter could live for years

  • @philcollins5457
    @philcollins5457 Рік тому

    I never played Dos, but I can see why they cut this mechanic. Bluntly: the amount of prep you'd need to do before hunting (food, the weather, your gear etc.) are all realistic things you need to do before ANY hunt, be it here in the real world for a deer or in MH for a Kulu-Ya-Ku. My hunch is that quite a few people didn't understand or didn't want all that prep, they just wanted to do the monster murder, so Capcom trimmed it out. Which is a shame, because I also think it's a neat concept.

  • @chowrites6179
    @chowrites6179 Рік тому +1

    Anything that deepens, not complicates, the hunting process should be implemented in MH

  • @JasonMC-wc1jr
    @JasonMC-wc1jr Рік тому +3

    I think a mechanic like this would benefit a more roleplaying version of the game, so if this was added to some extent ,I think it should be in a monster hunter with a real focus on the story, the world building, the main and side characters. It would also add urgency to quests and item collection. Needless to say a rework of item drop rates and rarity would be needed as well as a bunch of changes. A more open world kind of game seems like a better fit for this as well. Think of it like a hunter always on an expedition on the search for something and stopping by towns throughout the journey, seasons would change throughout the journey and backtracking or exploring things that were unavailable before would be amazing. Needless to say I see a ton of potential for this but its likely never gonna happen :(

  • @TraneFirst
    @TraneFirst Рік тому

    Really interesting video!
    Do you have the list of the musics you used please?

  • @jujicof
    @jujicof Рік тому

    Yo dude, fck yes, seasons and bounty board, thats 2 things id love if they could ever bring back

  • @athos9293
    @athos9293 Рік тому

    Monster Hunter Frontier also has this season mechanic, but it's not so relevant unless you're planning to gather stuff on the map

  • @danielseifert1815
    @danielseifert1815 Рік тому

    It would be cool if they added a similar mechanic on a Sid note tho really need to know the outro song thank you

  • @IHateAnime_
    @IHateAnime_ Рік тому

    Seeing an Agni meme on a Monster Hunter video made me happy :)

  • @ZephyrusAsmodeus
    @ZephyrusAsmodeus Рік тому

    My favorite feature was definitely the weapon styles of Gen Ultimate, they kinda sorta put similar things into Sunbreak, but man The styles we're badass in GU

  • @DeadEye364
    @DeadEye364 Рік тому

    I want them to bring back the whole mechanic of damaging monster parts weakens or disables certain moves/mechanics. Don’t like getting poisoned by Rathalos? Break his talons, and his talon attacks wouldn’t poison you.

  • @gwyndalf347
    @gwyndalf347 Рік тому +2

    Thank's you to showing this to people who think that MH2Dos is the same game with less content than MHFu. (you forget to mention that the maps where also changing during the cicle of day and night). Maybe they would bring back this mechanic in Two or three generations, if they do a sort of an open world game or something like this. The system of seasons is why MH2Dos is one of the monster hunter that I prefer(with MHFu, MH3Tri, MHW(no iceborne) and maybe MH4u). And also one of the video games that I prefer period.

  • @evodolka
    @evodolka Рік тому

    i recon they COULD bring this back
    since Rise removes the hot/cold drinks, perhaps you could still visit the desert & tundra on those seasons but you will NEED the hot/cold drink to not die, perhaps fire & ice element could work a little different on the seasons too

  • @zeromailss
    @zeromailss Рік тому

    MH2 is the only MH game that I play but didn't finish. Thank you for the great video, it was indeed a brilliant idea on paper and could work in a certain type of game, maybe a more hardcore version of MH outside of the mainline series just like how there is an MH Story cuz this kind of mechanic in MH Rise or World would be too much of a pain as I play MH for the combat while the rest is just bonus
    I got the game in Japanese and it was real confusing and I was too young at that time then I never come back to it. I do remember it being a step up from the original but then I got my hand on MHFU and I never run out of content before I played tri so I just didn't bother even tho I love MH1 and I beat it using action replay to unlock stuff

  • @diggysdungeon
    @diggysdungeon 8 місяців тому

    Dos had the most interesting mechanics and probably biggest generational jump of any MH game. There are so many awesome things that game did, but sadly most fans don't even know about it. Now that there are Dos servers I'm hoping to gather my friends and give it a good try.

  • @schwartzprime3045
    @schwartzprime3045 Рік тому

    me waiting for them to add back the mechanic where last hitting a raptor monster with slicing damage when they are mid air cuts them in half.

  • @miru2583
    @miru2583 Рік тому

    they did bring it back in World with that golden breast monster. although not a full season mechanic but rather a similar time-gated event. many were not fan of those. for me, I'd like for prepping mechanic to be in focus again. collecting honey and stuff before the actual hunt. i felt like a true hunter. now its just A to B. i just go in to kill and loot. no prep even needed. everything is served on a silver platter now.

  • @gluttonyfang6674
    @gluttonyfang6674 Рік тому +1

    I still think that older Monster Hunter games that are focused more on preparations are better, but I know that new players today are more geared toward the action side of the game. I'm fine if Capcom brings this back, but changes are definitely needed to cater to new and old audiences.

    • @deaj8450
      @deaj8450 Місяць тому

      There could be balance between old and new philosophy, and I think it would be really interesting. But we'll likely never see it.
      My dream for wilds is having the open world with hardcore mechanics like Dos, but just make it less grindy to compensate. Make it so that if you hunt 2 or 3 of a particular monster, you will likely have enough materials for its armor or whatever weapon you want. As it is, you can fight Rathalos a dozen times hoping for one plate for armor, only to find the upgraded weapon also needs a plate. It's a bit ridiculous.
      I think it would be super compelling to, as a hunter, migrate from biome to biome in the open world as the seasons change. You need raw meat? Find the Aptonoth's migration paths and stalk them. Then as you're following them, a wyvern whose weapon you want ambushes them to prey on them and you get an organic opportunity to achieve your goals. You want to hunt a cold weather monster, but it is winter? Better have cold insulating armor along with hot drinks. I think this is all a step too far for 95% of the current player base though.

  • @pedrogabriel3158
    @pedrogabriel3158 Рік тому

    i tought you would be talking about the pvp from Dos

  • @mistywww3199
    @mistywww3199 Рік тому

    I am quite surprised that this mechanic never appeared in monster hunter world considering the type of immersion that game was trying to give.

  • @0pine0
    @0pine0 Рік тому

    It’s always nice to see fellow Filipinos who play MH (any MH really 😭). I’ve somehow always thought it wasn’t popular here but here I am getting corrected 😂
    Also cool video! I didnt get to play the early MH games cause I started with World, but it’s cool to see gameplay of older games and how much has changed in the game mechanics 👍

  • @makmakg242
    @makmakg242 Рік тому

    Y'know you're still right on not living in Tropical place like the Philippines on summer days when the Government isnt doing any preventive measures about the possible heatstrokes injuries pedestrians may occur. Thank you Ferdinand Marcos Jr.

  • @mokadelic4037
    @mokadelic4037 Рік тому

    Damn, YES, this would actually be amazing. A game of the same scope and polish of MH World/Iceborne, plus season mechanics that change the ecosystem and the monsters? Count me in!!

  • @bonesreturns1
    @bonesreturns1 Рік тому +1

    unlike some of the comments, id love for this to return. ive been playing through rise just recently and it feels so arcadey, so lifeless, even compared to world. you just run in, kill the monster, thats in. mechanics like seasons adds so much. makes you feel like the world exists without you, that you have to work around its rules. it would be quite immersive.

  • @D.B.M.
    @D.B.M. Рік тому

    They could return this feature, but not with the limitation of maps or monsters disappearing.
    -Mating season could make the monsters much more aggressive and dealing more damage;
    -Cold and Warm season could change the areas a little bit and make hunters use special consumables to walk without receiving damage, like the Hot/Cold drinks, but stronger.

  • @unamusedrowlett6303
    @unamusedrowlett6303 9 місяців тому

    It's a cool mechanic but in my opinion, it's very realistic. As said in the video, it's layers upon layers to the point where your playtime is mostly prepping for the next monster. Maybe something more unique might work if they do bring it back such as blocking zones in areas so you're forced to explore and certain monsters being buffed or debuffed depending on the climate.

  • @PGM_EGG
    @PGM_EGG Рік тому +3

    4:17 imma need that gif of plesioth plz

  • @chalyvue1532
    @chalyvue1532 Рік тому

    I thought you were gonna talk about swimming XD

  • @KOBULT92
    @KOBULT92 Рік тому +1

    This would definitely run off new players if implemented as is. That said I think a sort of "lite" version of these mechanics would add enjoyment and depth that even noobs could like.

  • @Cassapphic
    @Cassapphic Рік тому

    Themain issue seasons has is most of the changes are "no you cant do that right now" I would be interested to see it return but with more positive aspects rather than "doing this at thos time is either a bad idea or impossoble outright"

  • @mannysantos1562
    @mannysantos1562 Рік тому

    I think the time and seasonal change in monster strength would be cool but the food effects changing due to the season would be annoying. I also think the idea of certain monsters being more likely to appear when they aren’t the target monster during different times of day and seasons would be really cool. I don’t think they should affect when you can choose certain quests as that would be annoying to deal with. At best I think they could make it so that if you go hunting in the desert during the warm season then you’ll need to bring cool drinks and visa versa for the snowy regions.

  • @ricardou.r4222
    @ricardou.r4222 Рік тому

    a shame, maybe there are some painful things around the seasons, but it could have been of great help to make monster hunter generations ultimate less overwhelming due to the number of misions it has, even like, on winter you can visit pokke, or some interesting ideas about it

  • @Crazycoyoteify
    @Crazycoyoteify Рік тому

    I still want underwater combat to return.

  • @masonhales
    @masonhales 3 місяці тому

    I just miss when the game didn't outright tell you everything and there was no internet to look things up, so you actually had to discover things yourself and were rewarded when talking to other people to share discoveries. Now the game outright tells you everything, even damage numbers, and there is zero discovery

  • @lancelotomegaalboin
    @lancelotomegaalboin Рік тому

    I miss fighting in the water

  • @vincentdeluca4485
    @vincentdeluca4485 Рік тому

    It could be cool to add as an environmental hazard of sorts rather than a limitation. Similar to how World had you need to drink Hot/Cold Drinks to keep the extreme temps of different areas at bay. Maybe something similar could be applied in MH6, or maybe certain areas or mechanics are only active during specific seasons (Blizzards/Low visibility areas in the winter on snow maps, Lava Geysers or Receded water in the Summer, etc) or have certain monsters be significantly stronger/more dangerous in certain seasons vs others. Like for example fighting a Velkana or Barrioth in the Winter/Cold season would be a far stronger version of the monster than average, Same with a Diablos or Rathalos in the Summer.

  • @raiavelisquishy2107
    @raiavelisquishy2107 Рік тому

    what is the music used in the vid

  • @ashleylongley1628
    @ashleylongley1628 Рік тому +1

    I’ve been replaying mh3u and the water combat is not as bad as people say imo. Talking about old mechanics they could bring this back. I think mechanics like these are only looked as clunky because the old games are more clunky.

  • @altosforteaquax5083
    @altosforteaquax5083 Рік тому

    Song title in the outro?

  • @Kurobeau
    @Kurobeau Рік тому

    They could just lessen restrictions. Deserts cause damage in hot season but u can still access at your peril, and vice versa with cold season, snowy areas, and stamina. Have to prep hot or cold drinks conditionally but it isnt banned. And the breeding season could have some other condition that isnt wholly restrictive but introduces something to make certain decisions interesting. And definitely make time skipping more accessable, even if its at a cost. that way casuals can experience the flavor of each season, etc. And sone quests could force a season, or be flexible to allow hunters to increase or decrease difficulty. And they could have the day, night, and season conditions about monsters in the hunter notes.

  • @stalincen7179
    @stalincen7179 Рік тому

    u know what, it will be cool if the game can take ur ip address and time zone, and decide the season base on that. meaning that if u are in the US during december, it will be cold season, but if u got a friend in Ecuador it will be the beginning of rainly season (yea but it sounds cool and may not work well at all)

  • @xulcra
    @xulcra Рік тому

    Video's great! Also would anyone be able to identify the music at the end? Thanks!

  • @bisdakaraokeatbp
    @bisdakaraokeatbp 2 місяці тому +1

    wishing for it to be in MH Wilds

  • @TheDragonshunter
    @TheDragonshunter Рік тому

    This totally should be a thing in the next gen. Its too slow for current gaming tho. This for investigations or events, or a small section for the game like the guiding lands or something would be great. If they include decent seasonal rewards. This would revive the preparation aspect of the game that is non-existent in the current games. A really cold season that actually makes you need to use hot/cold drinks... One can dream.

  • @mathieu499
    @mathieu499 Рік тому

    now i'm dreaming of a mh game where u can travel to different village and they match other countries real time and season

    • @mathieu499
      @mathieu499 Рік тому

      and make it even crazier, if you are in a cold country your village will have different weapon and skill tree, armor resist to cold, and people will have to trade their 'knowledge'' by exchanging there ressources, your stamina will last longer in a freezy area / season, but in the summer u'll have to drink fresh water a lil bit more often than people who spawned on hot region. if u wanna change region, then you will have to travel, and play the travel, like having a jen mohran fight while crossing the desert on a boat this will really take the scale and feeling of a big adventure, discover countries, area, there specificity, recipe, armor skill, weapon element etc~ quest would allow you to track a disaster making monster while he migrates, making you spawn into someone's server, u'll be able to alert them the monster is coming toward them and ask for their help for an urgent quest :o wow

  • @geekwad
    @geekwad 5 місяців тому

    is there a new link for the discord channel?