The Living World of Stars Reach

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  • Опубліковано 29 сер 2024
  • The Living World of Stars Reach
    Raph describes the living world simulation underlying Stars Reach and how it affects and improves game play. Find out what motivates the creatures and the plants and how much the rocks know. This will change the way you play games.
    Please wishlist on Steam! store.steampow...
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    / starsreachgame
    Instagram: / playstarsreach
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КОМЕНТАРІ • 80

  • @RelExpo
    @RelExpo Місяць тому +31

    Raph has been talking about cellular automata since Ultima Online and I'm excited to finally see it come to fruition. Actual freedom in MMORPGs is extremely rare to come by, so I am definitely looking forward to Stars Reach.

  • @virtualadvocates
    @virtualadvocates Місяць тому +12

    I'm so glad Raph Koster is making another game. This guy gets why persistent worlds exist. MMO's over the last 20 years have catered to the type of player with a hero complex, and it's ruined them.

  • @clintfockler1113
    @clintfockler1113 Місяць тому +22

    At 1:25 the small tree to the right PARTIALLY burned! Lost only the leaves closest to the fire! Was not expecting this level of detail.

  • @clintfockler1113
    @clintfockler1113 Місяць тому +11

    Builders and explorers are going to love this game. Can't wait to see more.

  • @natefoldan
    @natefoldan Місяць тому +7

    I never knew I could allow myself to ever be hyped for an MMO again, but damn this sounds amazing.

  • @davidegolf1342
    @davidegolf1342 Місяць тому +11

    Intriguing! I've wanted an MMO that doesn't centre around combat for a long time. I think MMOs have focused on combat in part because combat is relatively simple. But I'm excited to see what possibilities open up in a more complex, dynamic game world!
    As a fan of FFXIV, I'm especially curious to see what storytelling can look like in such a setting. There are two modes of storytelling in MMOs that I've experienced before: (1) the story is on rails or (2) the developers do not really attempt to directly tell a story. But perhaps in the context of dynamic worlds - especially those that can be easily generated to meet specific criteria - a third option opens up. Namely, storytelling in which the developers introduce key story-telling ingredients to the world, and then a story emerges through player action and world simulation.
    There's more I could say. But for now, I'll be watching this with interest!

  • @deseana6279
    @deseana6279 Місяць тому +6

    I really want this to come to fruition.

  • @capnseli
    @capnseli Місяць тому +4

    This is so exciting. I'm so glad to see Stars Reach is being made. I felt like the MMO scene was really in major decline these last few years.

  • @SticksAandstonesBozo
    @SticksAandstonesBozo Місяць тому +4

    So glad to finally see Everquest Next being released.....

  • @Jay-ft3xh
    @Jay-ft3xh Місяць тому +5

    I got burned by Crowfall, Elyria, Dual Universe, Camelot Unchained and more. But I'm still here, I'm still hopeful and I still got a few bucks. Lets go!

    • @jondoe5937
      @jondoe5937 14 днів тому

      I don't know about the others but Elyria was unfortunately always a pipe dream. Always have a healthy dose of skepticism for projects with nothing to show for even a fraction of the things they want to do.

  • @TheXood
    @TheXood Місяць тому +5

    Great details and thank you for keeping us in the loop and actually doing a test to see where you are standing and heading in the right direction.

  • @veximmortalis8622
    @veximmortalis8622 Місяць тому +5

    Awesome, thanks for this Raph!!

  • @PaperlessWriter
    @PaperlessWriter Місяць тому +1

    Love you, Ralph! Keep fighting the good fight and release the best MMO you can:)

  • @Funkiam
    @Funkiam Місяць тому +1

    Next gen is not really about looks. It's more about how good the engine is, about physics. Everybody is hyped for new graphics cards while i'm here waiting for new cpus.
    This looks and feels good. Can't wait for more

  • @gamesbrowngames
    @gamesbrowngames Місяць тому +2

    Theres a lot of great ideas here. Looking forward to how this game evolves.

  • @BigStyles_
    @BigStyles_ 13 днів тому

    I AM A DIEHARD ULTIMA ONLINE FAN. I will and all of my friends will 100% support this game to the fullest. I cannot tell you how excited I would be for this to come to fruition.

  • @greenya84
    @greenya84 Місяць тому +2

    This looks and sounds very promising. Hope to see it released one day.

  • @guthredstromvar6518
    @guthredstromvar6518 Місяць тому +3

    Good video Raph, thank you for the overview.

  • @shauriasimmons6428
    @shauriasimmons6428 Місяць тому +4

    Really looking forward to this!

  • @HumanityAsCode
    @HumanityAsCode 28 днів тому

    I've been working on a Cellular Automata world sim for about a year now and it's inspiring to see someone else do it so well

  • @xylvnking
    @xylvnking Місяць тому +3

    Awesome

  • @Fantmx
    @Fantmx Місяць тому +2

    So looking forward to this.

  • @SufferDYT
    @SufferDYT 11 днів тому +1

    Very cool, can't wait to see it in high fidelity

  • @mapiasal
    @mapiasal Місяць тому +3

    You are a god Raph. ;)

  • @YaroslaffFedin
    @YaroslaffFedin Місяць тому +2

    Yeahhh Ralph!

  • @KagamiKin
    @KagamiKin Місяць тому +2

    This is looking very interesting already. I really hope some kind of complex animal behavior is on its way, and maybe slightly differently looking creatures within one species...

  • @thomaswilliams7927
    @thomaswilliams7927 Місяць тому +2

    Stoked!

  • @AJ-rc5lr
    @AJ-rc5lr 28 днів тому +1

    well... since it's Raph.. i have high hopes... could this be really the best mmo that will be presented to us finally??? Raph.. please you are our last hope

  • @jameswaage2976
    @jameswaage2976 19 днів тому

    cannot wait for this. so much potential.

  • @Yoofaloof
    @Yoofaloof Місяць тому +7

    Shut up and take my money...

  • @patnichols3053
    @patnichols3053 7 днів тому

    Id love to see upcoming updates to textures to improve graphics. Might be nice to have places and planets where everything isnt all colorful and exciting, but instead dark and spooky. Id suggest taking some inspiration from Subnautica for that. They really found ways to make vibrant scenery still feel terrifying

  • @MarleMMO
    @MarleMMO Місяць тому +2

    Love it!

  • @Arsat74
    @Arsat74 Місяць тому +2

    I also find the graphics quite inappropriate, but for me it is more important that PvP is optional like in SWG and that crafting is unique and complex

    • @henrythegreatamerican8136
      @henrythegreatamerican8136 Місяць тому

      By optional I hope you mean there are areas where it is on all the time (not the whole game). We don't need useless toggle switches which have their own major issues.

    • @Arsat74
      @Arsat74 Місяць тому

      @@henrythegreatamerican8136 I think it worked really well in swg. Either you didn't do any PvP or someone with PvP flagged ran past you and you attacked him and were PvP flagged for 10 minutes (until the last PvP attack) or you just let yourself be PvP flagged permanently by an NPC
      Never experienced a bug and I'm an established tester... my job is to find bugs...

    • @henrythegreatamerican8136
      @henrythegreatamerican8136 Місяць тому

      @@Arsat74 Sorry, but that is very exploitable. Just do a quick internet search on the problems with pvp flag toggles in MMORPGs and you'll see what I mean. No point regurgitating it all in a random youtube video nobody is watching LOL.

    • @Arsat74
      @Arsat74 Місяць тому

      @@henrythegreatamerican8136 The question for me is whether you are only talking about MMORPGs in general or have you played SWG? Because in SWG the PvP flagged bugs only started with the Jedis. Then there were massive bugs. Before that it wasn't a problem. As a bounty hunter I know that quite well.
      I just blocked it out because the jedi theme and MMORPGs and timeline never fit into SWG anyway

  • @Mittzys
    @Mittzys Місяць тому +3

    Awesome!!!

  • @AlleineDragonfyre
    @AlleineDragonfyre Місяць тому +3

    hi raph! this explains so much. thank you

  • @ma3aai546
    @ma3aai546 Місяць тому +1

    Being a long time SWG player, i look forward to something modern that has depth.
    I do like the ideas and systems and general concept...but the aestetics...no no, it looks like a kids game on a tablet, the FarmVille look is just too much.
    I do hope that changes by the time of release, but i doubt it.
    Anyway, i do hope it will succeed, it does have a few things going for it.
    The fact that the teams reaches out NOW to the community is a great sign that they respect players and want them involved.

  • @Ricolaaaaaaaaaaaaaaaaa
    @Ricolaaaaaaaaaaaaaaaaa Місяць тому +4

    I love the idea but I really dislike how whimsical it looks. I know the graphics and whatnot aren't final but if they stay similar it's going to be a deal breaker for me.

  • @NY-ff3en
    @NY-ff3en Місяць тому +2

    I'm sorry but this is only going to be played by a niche of players who like the sandbox type of game but also an even smaller niche of players who can afford a rig to run the game itself. They have top of the line gaming computers for development, and you can see it runs like ass meaning giant optimization is going to be needed. For those of you who are going to sit around saying "well it's still being developed" to them I say this and only this it's been in development for quite some time the scope is just not within reason.
    All in all it has a nice tone for a game and shows where we are going in gaming but it's going to fail because funding from sales/micro transactions what have you as we aren't sure what it's going to be but it'll dry up because again it's only going to appeal to a niche of niche of players.

  • @dieselshot9768
    @dieselshot9768 Місяць тому +1

    Neat! Anyone getting ECO vibes from this?

  • @henrythegreatamerican8136
    @henrythegreatamerican8136 Місяць тому +3

    Don't listen to the people complaining about PvP in the game. They've ruined so many games like New World with their obsessive whining.They just want everything to be attainable through PvE which is just as absurd as everything being attainable through PvP. Both aspects of the game should bring their own unique rewards, but the key is they should not bring vertical power gains to the characters otherwise players will feel obligated to one or the other. But there are a few things I need to know before I take part in any game with open world pvp. In no particular order:
    1. Is it full loot? I do not want to PvP in a game where I lose the items I'm wearing. I'm fine with losing the gold and materials in my backpack I forgot to put in bank, but losing the stuff I'm wearing is a no no.
    2. Are there stealth classes in the game? Almost every game with open world pvp I played since Ultima Online ultimately failed in the pvp department because they created permanent invisibility classes. And on top of the perma invisibility, the classes often did a ton of damage from stealth. This would lead to everyone having a stealther alt which became absurd.
    3. Are there speed classes in the game? Think of the bard, the skald, and the minstrel in Dark Age of Camelot. Having speed classes like that make it impossible to be in a small group of players in pvp who do not have one of those classes in their group. This means they'll constantly get run over by larger groups with the speed classes and have no way to deal with it. The only solution is to give everyone access to the fastest mounts in the game. The only place speed should make a difference is once combat starts. Then it is alright for some classes to run faster than others. But outside combat is an absolute no no or you will end up with everyone having a speed class alt to avoid being run down all the time.

    • @natefoldan
      @natefoldan Місяць тому

      I really hope it's not full loot. I don't think it would kill the game entirely, but it would severely hinder it. So many people wouldn't even considering looking at it if that were the case.

    • @henrythegreatamerican8136
      @henrythegreatamerican8136 Місяць тому +1

      @@natefoldan It's the sole reason I passed on Mortal Online 2. Like I said. I don't mind whatever is in my backpack being looted, but the stuff I'm wearing is a step to far.

    • @electryc03
      @electryc03 Місяць тому

      I played Ultima Online, the PVP was so raw, the more EA- or Origin tried to get it under control the worse it got. PVP made the world more exciting imho. I never did it, but forming guilds or groups of the 'good guys' to hunt a party of PVP was as good as it got.

  • @Colonel_Klink
    @Colonel_Klink Місяць тому +5

    Big fan of Raph, SWG, and the ideas behind this game, but these graphics are too cartoon'ish, ala Fortnite like graphics.

    • @raphkoster4490
      @raphkoster4490 Місяць тому +5

      We have plenty of work left to do on visuals.

    • @Colonel_Klink
      @Colonel_Klink Місяць тому +3

      @@raphkoster4490 That's great to hear. Can you elaborate on how they're going to change any, or is that something still under wraps? This game does have my crew of SWG fans excited to see all this!

    • @raphkoster4490
      @raphkoster4490 Місяць тому +4

      @@Colonel_Klink First, there is plenty of refining the art style to do. Second, the full avatar system isn't in yet. Third, a ton of work remains on lighting. There's more, but those three are the top ones i think.
      The concept art page on the website may help in terms of the direction we are aiming and not yet hitting.

    • @Ricolaaaaaaaaaaaaaaaaa
      @Ricolaaaaaaaaaaaaaaaaa Місяць тому +2

      @@raphkoster4490 Is the art style supposed to be more appealing to adults or to children? Genuine question not trying to put it down or anything.

    • @raphkoster4490
      @raphkoster4490 Місяць тому +3

      @@Ricolaaaaaaaaaaaaaaaaa Our target with this game is adults, but also an optimistic, hopeful tone and a style with broad appeal.

  • @whattupdin6002
    @whattupdin6002 Місяць тому

    Good job, Raph. Nice video. That last trailer had Dave Georgeson written all over it. The fact that he's even a part of this game is still going to be a big nope for me.

  • @twitchyt3246
    @twitchyt3246 Місяць тому +2

    Not being rude but the art style is just an absolute turn off, ideas are great but dam....

  • @dust921
    @dust921 Місяць тому

    not voxels hum

  • @j.d.7711
    @j.d.7711 Місяць тому +1

    Only a small niche of players will be attracted by this. A niche of a niche. And then cut that number by 2/3 bcz it won’t be on PSN or XBL or any console. This game will never launch or run for 3 months and shut down. Remember the other 2/3 when you go out of business. GG

    • @raphkoster4490
      @raphkoster4490 Місяць тому +1

      We believe that loads of players are interested in
      * destructible environments during combat
      * exploring worlds where environmental hazards matter
      * building and shaping an area
      Curious as to why you think that's a niche set of features!

    • @wolf986
      @wolf986 25 днів тому +1

      @@raphkoster4490 because theyre one of those nasty basement dwellers that doesnt want anyone to succeed because they havent themselves succeeded :) Go Raph!

  • @ezoray
    @ezoray Місяць тому

    Sounds like an ambitious project but I'm not a fan of the styling, I want gritty not cutesy. This project by a solo dev has better look and feel ua-cam.com/video/8BaRCB8V-m8/v-deo.html.
    The world building stuff sounds great and all but how do you deal with griefers hellbent on destruction?

    • @raphkoster4490
      @raphkoster4490 Місяць тому +1

      We give players ownership of parts of the map, so they can control who can do what in their area.

    • @ezoray
      @ezoray Місяць тому

      @@raphkoster4490 Thanks Raph for the reply. That sounds like a shame. I'd prefer to see shields, sentry robots, CityWarn type options over something artificial and contrived like a permissions list with click fire, message pop up, Denied. But hey I haven't seen it so I guess I'll have to reserve judgement until I see what's offered and how it fits into the world.

    • @raphkoster4490
      @raphkoster4490 Місяць тому +1

      @@ezoray Some players will prefer total safety for their area, others will be willing to allow a certain measure of griefing. We plan to let the area owner choose their preferred method.
      Because we generate worlds, we can accommodate all the choices. :)

    • @ezoray
      @ezoray Місяць тому

      @@raphkoster4490 Looking forward to seeing the options and how it pans out. :)

  • @goblinphreak2132
    @goblinphreak2132 Місяць тому +2

    Looks extremely laggy....

  • @AllMostOliver
    @AllMostOliver Місяць тому +1

    i really like the idea of this game (and i kno its still not done being made)
    but showing the game with a mix of smooth and then choppy/low framerate in the gameplay is not a huge game seller heh. .

  • @Aaooee
    @Aaooee Місяць тому

    With the intensive energy demands of simulation, your "living world simulation" would seem to come at expense of the actual living world (i.e., this proposal would make gaming even more culpible for climate change).

  • @canardcoincoin1582
    @canardcoincoin1582 Місяць тому +2

    Boring..ZZZZZzzz

  •  Місяць тому +14

    Fix the Art style omg

    • @raphkoster4490
      @raphkoster4490 Місяць тому +11

      Plenty of work to do on that still :)

    • @Eyrothath
      @Eyrothath Місяць тому

      I wasn't even sure if there was an art team yet other than a graphics designer.

    • @mapiasal
      @mapiasal Місяць тому +1

      alpha bruh