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Stars Reach
Приєднався 18 бер 2022
Long ago, an ancient alien civilization terraformed whole arms of the galaxy to create what they called their Garden. They left behind remnants of their technology and their robotic Servitors, who to this day follow the orders of their long-vanished masters to tend the Garden. They also left a legacy of genetic experimentation which includes…us.
We welcome you to join us on an amazing voyage among the stars, visiting and making a home in a living galaxy that we create together!
We welcome you to join us on an amazing voyage among the stars, visiting and making a home in a living galaxy that we create together!
The Living World of Stars Reach
The Living World of Stars Reach
Raph describes the living world simulation underlying Stars Reach and how it affects and improves game play. Find out what motivates the creatures and the plants and how much the rocks know. This will change the way you play games.
Please wishlist on Steam! store.steampowered.com/app/1925650/Stars_Reach/
Discord discord.gg/DYtN7HAN4X
Twitter/X: x.com/playstarsreach
StarsReachGame/
Instagram: playstarsreach
Linktree: linktr.ee/starsreach
Raph describes the living world simulation underlying Stars Reach and how it affects and improves game play. Find out what motivates the creatures and the plants and how much the rocks know. This will change the way you play games.
Please wishlist on Steam! store.steampowered.com/app/1925650/Stars_Reach/
Discord discord.gg/DYtN7HAN4X
Twitter/X: x.com/playstarsreach
StarsReachGame/
Instagram: playstarsreach
Linktree: linktr.ee/starsreach
Переглядів: 8 689
Відео
Stars Reach Announcement Q&A Video 4k
Переглядів 2,4 тис.2 місяці тому
Long ago, an ancient alien civilization terraformed whole arms of the galaxy to create what they called their Garden. They left behind remnants of their technology and their robotic Servitors, who to this day follow the orders of their long-vanished masters to tend the Garden. They also left a legacy of genetic experimentation which includes…us. In this video, we take questions from gamers and ...
Stars Reach Announcement Trailer 4k
Переглядів 20 тис.2 місяці тому
Long ago, an ancient alien civilization terraformed whole arms of the galaxy to create what they called their Garden. They left behind remnants of their technology and their robotic Servitors, who to this day follow the orders of their long-vanished masters to tend the Garden. They also left a legacy of genetic experimentation which includes…us. In this video, we begin to tell you about Stars R...
Raph's Vision for Stars Reach 4k
Переглядів 5 тис.2 місяці тому
Long ago, an ancient alien civilization terraformed whole arms of the galaxy to create what they called their Garden. They left behind remnants of their technology and their robotic Servitors, who to this day follow the orders of their long-vanished masters to tend the Garden. They also left a legacy of genetic experimentation which includes…us. In this video, Raph shares his vision for Stars R...
Well CONSOLE WOULD BE GREAT!!!
I literally dont understand all the hate to the graphics.
Gay
Id love to see upcoming updates to textures to improve graphics. Might be nice to have places and planets where everything isnt all colorful and exciting, but instead dark and spooky. Id suggest taking some inspiration from Subnautica for that. They really found ways to make vibrant scenery still feel terrifying
Very cool, can't wait to see it in high fidelity
I AM A DIEHARD ULTIMA ONLINE FAN. I will and all of my friends will 100% support this game to the fullest. I cannot tell you how excited I would be for this to come to fruition.
Sorry the game looks like ass But if they have the Combat lvl system when Star Wars galaxies Released im in
Apologies if I missed this information, but what will Guild/Clan sizes be capped at? Is there a way for people to easily find their friends in the galaxy when they start? i.e. they just get out of newbie-land, how hard will it be to find and group up with your friends if they're on some distant planet already set-up, etc?
cannot wait for this. so much potential.
I see this exquisitely crafted environmental system along with the term "MMO" and I have flashbacks to players razing Ultima for every scrap of resources they could get... 🥲
As a Star Wars galaxies player I would love to be involved with this
This game looks more like WildStar than SWG lmao
I've been working on a Cellular Automata world sim for about a year now and it's inspiring to see someone else do it so well
well... since it's Raph.. i have high hopes... could this be really the best mmo that will be presented to us finally??? Raph.. please you are our last hope
i realize completely changing your art style and assets is a massive undertaking but this modern Blizzard art style is the exact opposite of what I am looking for in a MMORPG. As someone who grew up playing Ultima Online, EverQuest, and Asheron's Call, I would much rather have a game that looks crusty, ugly, and old if the gameplay is solid. Every game I can think of that uses this smooth, round, and bright artstyle is bad (WoW and Overwatch come to mind which is why I called it the modern Blizzard art style). You could literally slap 1999 EverQuest's jagged polygonal models and stretched textures onto this game and it would look and feel so much better. My issues are only with the graphics, the gameplay certainly looks interesting, especially if you manage to get a construction system working that isn't janky and terrible and serves a significant purpose for gameplay progression and isn't just a glorified storage building. Raph Koster is a MMORPG veteran and those of us who know who he is have confidence he can pull this off, but the art style leaves much to be desired...
🔥🔥🔥
Yeahhh Ralph!
how does this look THIS BAD in 2024? super UGLY characters
I am anxious to see how this plays out. The biggest gap I can see is the idea of hundreds of worlds which to me equates to thin amounts of players spread too far out with no central social hub. Even in SWG there were only a handful of planets but even then players would still gather in what became designated watering holes typically to socialize, group and decide what you wanted to go do.
Poor man's Wildstar? 🤷♂️
Basically modded No Mans Sky
Being a long time SWG player, i look forward to something modern that has depth. I do like the ideas and systems and general concept...but the aestetics...no no, it looks like a kids game on a tablet, the FarmVille look is just too much. I do hope that changes by the time of release, but i doubt it. Anyway, i do hope it will succeed, it does have a few things going for it. The fact that the teams reaches out NOW to the community is a great sign that they respect players and want them involved.
Next gen is not really about looks. It's more about how good the engine is, about physics. Everybody is hyped for new graphics cards while i'm here waiting for new cpus. This looks and feels good. Can't wait for more
Doesn’t no man’s sky already do this?
Any chance it will be playable on mac?
Like the artsyle Like the setting Walking/ running animation looks too choppy Looks like it’s running at 20 fps
not feeling the artstyle, but let's hope this can bring back the SWG vibes
Im getting this game for sure
Added on wishlist this looks neato
the game is in early development and people are already judging it harshly as its about to release wich is super crazy
Super happy to have found out about this! Now I only hope that it can come out in 2-3 years and won't be canceled! :)
I also find the graphics quite inappropriate, but for me it is more important that PvP is optional like in SWG and that crafting is unique and complex
By optional I hope you mean there are areas where it is on all the time (not the whole game). We don't need useless toggle switches which have their own major issues.
@@henrythegreatamerican8136 I think it worked really well in swg. Either you didn't do any PvP or someone with PvP flagged ran past you and you attacked him and were PvP flagged for 10 minutes (until the last PvP attack) or you just let yourself be PvP flagged permanently by an NPC Never experienced a bug and I'm an established tester... my job is to find bugs...
@@Arsat74 Sorry, but that is very exploitable. Just do a quick internet search on the problems with pvp flag toggles in MMORPGs and you'll see what I mean. No point regurgitating it all in a random youtube video nobody is watching LOL.
@@henrythegreatamerican8136 The question for me is whether you are only talking about MMORPGs in general or have you played SWG? Because in SWG the PvP flagged bugs only started with the Jedis. Then there were massive bugs. Before that it wasn't a problem. As a bounty hunter I know that quite well. I just blocked it out because the jedi theme and MMORPGs and timeline never fit into SWG anyway
not voxels hum
With the intensive energy demands of simulation, your "living world simulation" would seem to come at expense of the actual living world (i.e., this proposal would make gaming even more culpible for climate change).
Love you, Ralph! Keep fighting the good fight and release the best MMO you can:)
Awesome! Great work to the team
Theres a lot of great ideas here. Looking forward to how this game evolves.
So it was already confirmed that these graphics are placeholders and will see a huge overhaul which is good. I hope the game will look good enough in order to exhibit a unique atmosphere and won't look generic. The worst thing that could happen is a game that looks and feels like a level editor. If there is too much freedom without constaints it will feel arbitrary rather than immersive.
This looks and sounds very promising. Hope to see it released one day.
I'm so glad Raph Koster is making another game. This guy gets why persistent worlds exist. MMO's over the last 20 years have catered to the type of player with a hero complex, and it's ruined them.
No Man's Sky mixed with Fortnite?
Only a small niche of players will be attracted by this. A niche of a niche. And then cut that number by 2/3 bcz it won’t be on PSN or XBL or any console. This game will never launch or run for 3 months and shut down. Remember the other 2/3 when you go out of business. GG
We believe that loads of players are interested in * destructible environments during combat * exploring worlds where environmental hazards matter * building and shaping an area Curious as to why you think that's a niche set of features!
@@raphkoster4490 because theyre one of those nasty basement dwellers that doesnt want anyone to succeed because they havent themselves succeeded :) Go Raph!
Why the game will suck : 3:00
Ah yes, I look forward to cantinas/taverns being a thing again...lol...
I LOVE IT
Sounds like an ambitious project but I'm not a fan of the styling, I want gritty not cutesy. This project by a solo dev has better look and feel ua-cam.com/video/8BaRCB8V-m8/v-deo.html. The world building stuff sounds great and all but how do you deal with griefers hellbent on destruction?
We give players ownership of parts of the map, so they can control who can do what in their area.
@@raphkoster4490 Thanks Raph for the reply. That sounds like a shame. I'd prefer to see shields, sentry robots, CityWarn type options over something artificial and contrived like a permissions list with click fire, message pop up, Denied. But hey I haven't seen it so I guess I'll have to reserve judgement until I see what's offered and how it fits into the world.
@@ezoray Some players will prefer total safety for their area, others will be willing to allow a certain measure of griefing. We plan to let the area owner choose their preferred method. Because we generate worlds, we can accommodate all the choices. :)
@@raphkoster4490 Looking forward to seeing the options and how it pans out. :)
Its fine to look forward to the future, just don't forget to look back every once in a while and remember how you got where you are. Games like Ultima Online, SWG and Runescape are special for a reason and those reasons should not be neglected in the sandbox space. Thank you for your amazing work in the past, here's to the future.
Not being rude but the art style is just an absolute turn off, ideas are great but dam....
So glad to finally see Everquest Next being released.....
I started to hate this type of art style. But with a open mind i have started to accept it and enjoy it. Any ETA, im getting old as it is :(